deeptwins-cesium-engine 0.0.4 → 0.0.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +503 -0
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +698 -0
  3. package/Build/Workers/chunk-2QYBZCFQ.js +163 -0
  4. package/Build/Workers/chunk-3D5MMPR6.js +497 -0
  5. package/Build/Workers/chunk-3FVCV7Y6.js +1483 -0
  6. package/Build/Workers/chunk-3GWSOCSN.js +1054 -0
  7. package/Build/Workers/chunk-46AZ4DAY.js +97 -0
  8. package/Build/Workers/chunk-4QX3NLRI.js +352 -0
  9. package/Build/Workers/chunk-5WQ6G3V5.js +114 -0
  10. package/Build/Workers/chunk-6H24F2MX.js +101 -0
  11. package/Build/Workers/chunk-ADSMQMR3.js +75 -0
  12. package/Build/Workers/chunk-ATP2KQO2.js +138 -0
  13. package/Build/Workers/chunk-AXYTFE2Q.js +642 -0
  14. package/Build/Workers/chunk-BA5B3QSO.js +1067 -0
  15. package/Build/Workers/chunk-BENDB2TP.js +44 -0
  16. package/Build/Workers/chunk-BSC7UFN5.js +73 -0
  17. package/Build/Workers/chunk-CDKPSKFL.js +37 -0
  18. package/Build/Workers/chunk-D6MRUQSS.js +256 -0
  19. package/Build/Workers/chunk-DBMJUNPI.js +305 -0
  20. package/Build/Workers/chunk-DE3L2T6Q.js +455 -0
  21. package/Build/Workers/chunk-DHY454TR.js +476 -0
  22. package/Build/Workers/chunk-EBV6YMT4.js +55 -0
  23. package/Build/Workers/chunk-ERWGQECA.js +55 -0
  24. package/Build/Workers/chunk-ESZKPTFQ.js +352 -0
  25. package/Build/Workers/chunk-F3HD4EGB.js +837 -0
  26. package/Build/Workers/chunk-GBN24WJI.js +198 -0
  27. package/Build/Workers/chunk-GLEP7WAP.js +692 -0
  28. package/Build/Workers/chunk-JEMRORA4.js +299 -0
  29. package/Build/Workers/chunk-JME6YHTN.js +682 -0
  30. package/Build/Workers/chunk-JPACOFW4.js +1443 -0
  31. package/Build/Workers/chunk-KTCUNCP6.js +139 -0
  32. package/Build/Workers/chunk-KUWX2S7J.js +2715 -0
  33. package/Build/Workers/chunk-KZJGDCOL.js +969 -0
  34. package/Build/Workers/chunk-LFQCF6XE.js +162 -0
  35. package/Build/Workers/chunk-MPKHH7V5.js +778 -0
  36. package/Build/Workers/chunk-N2B6WRSU.js +511 -0
  37. package/Build/Workers/chunk-N4VDVDGG.js +1317 -0
  38. package/Build/Workers/chunk-NGDTSO5G.js +2719 -0
  39. package/Build/Workers/chunk-NM2CSNDO.js +439 -0
  40. package/Build/Workers/chunk-O2MJVOWI.js +368 -0
  41. package/Build/Workers/chunk-O57JMXRV.js +788 -0
  42. package/Build/Workers/chunk-P2Q5LZL7.js +1800 -0
  43. package/Build/Workers/chunk-PTGWOENQ.js +102 -0
  44. package/Build/Workers/chunk-PTJNNSFD.js +629 -0
  45. package/Build/Workers/chunk-QCWI6UJJ.js +280 -0
  46. package/Build/Workers/chunk-QLEDW2RP.js +241 -0
  47. package/Build/Workers/chunk-QRQFI7TC.js +124 -0
  48. package/Build/Workers/chunk-R73G3H3Q.js +171 -0
  49. package/Build/Workers/chunk-RG7FJROK.js +414 -0
  50. package/Build/Workers/chunk-RSA5TPUO.js +398 -0
  51. package/Build/Workers/chunk-S5HDPNWJ.js +940 -0
  52. package/Build/Workers/chunk-SAA7QZDG.js +387 -0
  53. package/Build/Workers/chunk-T46NAKWG.js +58 -0
  54. package/Build/Workers/chunk-UMONYDWP.js +2058 -0
  55. package/Build/Workers/chunk-VGSPLVTX.js +1460 -0
  56. package/Build/Workers/chunk-WOTYILS4.js +219 -0
  57. package/Build/Workers/chunk-YA37IWET.js +57 -0
  58. package/Build/Workers/chunk-YCEZX7OI.js +8366 -0
  59. package/Build/Workers/chunk-ZWANDE2Q.js +288 -0
  60. package/Build/Workers/combineGeometry.js +24 -24
  61. package/Build/Workers/createBoxGeometry.js +18 -18
  62. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  63. package/Build/Workers/createCircleGeometry.js +26 -26
  64. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  65. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  66. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  67. package/Build/Workers/createCorridorGeometry.js +29 -29
  68. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  69. package/Build/Workers/createCylinderGeometry.js +20 -20
  70. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  71. package/Build/Workers/createEllipseGeometry.js +26 -26
  72. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  73. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  74. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  75. package/Build/Workers/createFrustumGeometry.js +18 -18
  76. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  77. package/Build/Workers/createGeometry.js +24 -24
  78. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  79. package/Build/Workers/createPlaneGeometry.js +16 -16
  80. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  81. package/Build/Workers/createPolygonGeometry.js +32 -32
  82. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  83. package/Build/Workers/createPolylineGeometry.js +25 -25
  84. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  85. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  86. package/Build/Workers/createRectangleGeometry.js +27 -27
  87. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  88. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  89. package/Build/Workers/createSphereGeometry.js +19 -19
  90. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  91. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  92. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  93. package/Build/Workers/createVectorTileGeometries.js +24 -24
  94. package/Build/Workers/createVectorTilePoints.js +13 -13
  95. package/Build/Workers/createVectorTilePolygons.js +22 -22
  96. package/Build/Workers/createVectorTilePolylines.js +14 -14
  97. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  98. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  99. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  100. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  101. package/Build/Workers/createWallGeometry.js +24 -24
  102. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  103. package/Build/Workers/decodeDraco.js +10 -10
  104. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  105. package/Build/Workers/decodeI3S.js +10 -10
  106. package/Build/Workers/gaussianSplatSorter.js +4 -4
  107. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  108. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  109. package/Build/Workers/transcodeKTX2.js +47 -55
  110. package/Build/Workers/transferTypedArrayTest.js +1 -1
  111. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  112. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  113. package/Source/Scene/TextureAtlasRegress.js +558 -0
  114. package/Source/ThirdParty/Workers/pako_deflate.min.js +2 -0
  115. package/Source/ThirdParty/Workers/pako_inflate.min.js +2 -0
  116. package/index.js +90 -89
  117. package/package.json +1 -1
@@ -0,0 +1,969 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.31
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
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+
26
+ import {
27
+ EllipsoidRhumbLine_default
28
+ } from "./chunk-DE3L2T6Q.js";
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+ import {
30
+ GeometryAttribute_default,
31
+ Geometry_default,
32
+ PrimitiveType_default
33
+ } from "./chunk-JEMRORA4.js";
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+ import {
35
+ ComponentDatatype_default
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+ } from "./chunk-D6MRUQSS.js";
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+ import {
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+ WebGLConstants_default
39
+ } from "./chunk-PTJNNSFD.js";
40
+ import {
41
+ Cartesian2_default,
42
+ Cartographic_default,
43
+ Ellipsoid_default
44
+ } from "./chunk-VGSPLVTX.js";
45
+ import {
46
+ Cartesian3_default
47
+ } from "./chunk-JPACOFW4.js";
48
+ import {
49
+ Math_default
50
+ } from "./chunk-3D5MMPR6.js";
51
+ import {
52
+ Check_default
53
+ } from "./chunk-2QYBZCFQ.js";
54
+ import {
55
+ __commonJS,
56
+ __toESM,
57
+ defined_default
58
+ } from "./chunk-ADSMQMR3.js";
59
+
60
+ // packages/engine/node_modules/earcut/src/earcut.js
61
+ var require_earcut = __commonJS({
62
+ "packages/engine/node_modules/earcut/src/earcut.js"(exports, module) {
63
+ "use strict";
64
+ module.exports = earcut2;
65
+ module.exports.default = earcut2;
66
+ function earcut2(data, holeIndices, dim) {
67
+ dim = dim || 2;
68
+ var hasHoles = holeIndices && holeIndices.length, outerLen = hasHoles ? holeIndices[0] * dim : data.length, outerNode = linkedList(data, 0, outerLen, dim, true), triangles = [];
69
+ if (!outerNode || outerNode.next === outerNode.prev) return triangles;
70
+ var minX, minY, maxX, maxY, x, y, invSize;
71
+ if (hasHoles) outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
72
+ if (data.length > 80 * dim) {
73
+ minX = maxX = data[0];
74
+ minY = maxY = data[1];
75
+ for (var i = dim; i < outerLen; i += dim) {
76
+ x = data[i];
77
+ y = data[i + 1];
78
+ if (x < minX) minX = x;
79
+ if (y < minY) minY = y;
80
+ if (x > maxX) maxX = x;
81
+ if (y > maxY) maxY = y;
82
+ }
83
+ invSize = Math.max(maxX - minX, maxY - minY);
84
+ invSize = invSize !== 0 ? 32767 / invSize : 0;
85
+ }
86
+ earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);
87
+ return triangles;
88
+ }
89
+ function linkedList(data, start, end, dim, clockwise) {
90
+ var i, last;
91
+ if (clockwise === signedArea(data, start, end, dim) > 0) {
92
+ for (i = start; i < end; i += dim) last = insertNode(i, data[i], data[i + 1], last);
93
+ } else {
94
+ for (i = end - dim; i >= start; i -= dim) last = insertNode(i, data[i], data[i + 1], last);
95
+ }
96
+ if (last && equals(last, last.next)) {
97
+ removeNode(last);
98
+ last = last.next;
99
+ }
100
+ return last;
101
+ }
102
+ function filterPoints(start, end) {
103
+ if (!start) return start;
104
+ if (!end) end = start;
105
+ var p = start, again;
106
+ do {
107
+ again = false;
108
+ if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
109
+ removeNode(p);
110
+ p = end = p.prev;
111
+ if (p === p.next) break;
112
+ again = true;
113
+ } else {
114
+ p = p.next;
115
+ }
116
+ } while (again || p !== end);
117
+ return end;
118
+ }
119
+ function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
120
+ if (!ear) return;
121
+ if (!pass && invSize) indexCurve(ear, minX, minY, invSize);
122
+ var stop = ear, prev, next;
123
+ while (ear.prev !== ear.next) {
124
+ prev = ear.prev;
125
+ next = ear.next;
126
+ if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
127
+ triangles.push(prev.i / dim | 0);
128
+ triangles.push(ear.i / dim | 0);
129
+ triangles.push(next.i / dim | 0);
130
+ removeNode(ear);
131
+ ear = next.next;
132
+ stop = next.next;
133
+ continue;
134
+ }
135
+ ear = next;
136
+ if (ear === stop) {
137
+ if (!pass) {
138
+ earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
139
+ } else if (pass === 1) {
140
+ ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
141
+ earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
142
+ } else if (pass === 2) {
143
+ splitEarcut(ear, triangles, dim, minX, minY, invSize);
144
+ }
145
+ break;
146
+ }
147
+ }
148
+ }
149
+ function isEar(ear) {
150
+ var a = ear.prev, b = ear, c = ear.next;
151
+ if (area(a, b, c) >= 0) return false;
152
+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
153
+ var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
154
+ var p = c.next;
155
+ while (p !== a) {
156
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
157
+ p = p.next;
158
+ }
159
+ return true;
160
+ }
161
+ function isEarHashed(ear, minX, minY, invSize) {
162
+ var a = ear.prev, b = ear, c = ear.next;
163
+ if (area(a, b, c) >= 0) return false;
164
+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
165
+ var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
166
+ var minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize);
167
+ var p = ear.prevZ, n = ear.nextZ;
168
+ while (p && p.z >= minZ && n && n.z <= maxZ) {
169
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
170
+ p = p.prevZ;
171
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
172
+ n = n.nextZ;
173
+ }
174
+ while (p && p.z >= minZ) {
175
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0) return false;
176
+ p = p.prevZ;
177
+ }
178
+ while (n && n.z <= maxZ) {
179
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0) return false;
180
+ n = n.nextZ;
181
+ }
182
+ return true;
183
+ }
184
+ function cureLocalIntersections(start, triangles, dim) {
185
+ var p = start;
186
+ do {
187
+ var a = p.prev, b = p.next.next;
188
+ if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
189
+ triangles.push(a.i / dim | 0);
190
+ triangles.push(p.i / dim | 0);
191
+ triangles.push(b.i / dim | 0);
192
+ removeNode(p);
193
+ removeNode(p.next);
194
+ p = start = b;
195
+ }
196
+ p = p.next;
197
+ } while (p !== start);
198
+ return filterPoints(p);
199
+ }
200
+ function splitEarcut(start, triangles, dim, minX, minY, invSize) {
201
+ var a = start;
202
+ do {
203
+ var b = a.next.next;
204
+ while (b !== a.prev) {
205
+ if (a.i !== b.i && isValidDiagonal(a, b)) {
206
+ var c = splitPolygon(a, b);
207
+ a = filterPoints(a, a.next);
208
+ c = filterPoints(c, c.next);
209
+ earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
210
+ earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
211
+ return;
212
+ }
213
+ b = b.next;
214
+ }
215
+ a = a.next;
216
+ } while (a !== start);
217
+ }
218
+ function eliminateHoles(data, holeIndices, outerNode, dim) {
219
+ var queue = [], i, len, start, end, list;
220
+ for (i = 0, len = holeIndices.length; i < len; i++) {
221
+ start = holeIndices[i] * dim;
222
+ end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
223
+ list = linkedList(data, start, end, dim, false);
224
+ if (list === list.next) list.steiner = true;
225
+ queue.push(getLeftmost(list));
226
+ }
227
+ queue.sort(compareX);
228
+ for (i = 0; i < queue.length; i++) {
229
+ outerNode = eliminateHole(queue[i], outerNode);
230
+ }
231
+ return outerNode;
232
+ }
233
+ function compareX(a, b) {
234
+ return a.x - b.x;
235
+ }
236
+ function eliminateHole(hole, outerNode) {
237
+ var bridge = findHoleBridge(hole, outerNode);
238
+ if (!bridge) {
239
+ return outerNode;
240
+ }
241
+ var bridgeReverse = splitPolygon(bridge, hole);
242
+ filterPoints(bridgeReverse, bridgeReverse.next);
243
+ return filterPoints(bridge, bridge.next);
244
+ }
245
+ function findHoleBridge(hole, outerNode) {
246
+ var p = outerNode, hx = hole.x, hy = hole.y, qx = -Infinity, m;
247
+ do {
248
+ if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
249
+ var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
250
+ if (x <= hx && x > qx) {
251
+ qx = x;
252
+ m = p.x < p.next.x ? p : p.next;
253
+ if (x === hx) return m;
254
+ }
255
+ }
256
+ p = p.next;
257
+ } while (p !== outerNode);
258
+ if (!m) return null;
259
+ var stop = m, mx = m.x, my = m.y, tanMin = Infinity, tan;
260
+ p = m;
261
+ do {
262
+ if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
263
+ tan = Math.abs(hy - p.y) / (hx - p.x);
264
+ if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
265
+ m = p;
266
+ tanMin = tan;
267
+ }
268
+ }
269
+ p = p.next;
270
+ } while (p !== stop);
271
+ return m;
272
+ }
273
+ function sectorContainsSector(m, p) {
274
+ return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
275
+ }
276
+ function indexCurve(start, minX, minY, invSize) {
277
+ var p = start;
278
+ do {
279
+ if (p.z === 0) p.z = zOrder(p.x, p.y, minX, minY, invSize);
280
+ p.prevZ = p.prev;
281
+ p.nextZ = p.next;
282
+ p = p.next;
283
+ } while (p !== start);
284
+ p.prevZ.nextZ = null;
285
+ p.prevZ = null;
286
+ sortLinked(p);
287
+ }
288
+ function sortLinked(list) {
289
+ var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
290
+ do {
291
+ p = list;
292
+ list = null;
293
+ tail = null;
294
+ numMerges = 0;
295
+ while (p) {
296
+ numMerges++;
297
+ q = p;
298
+ pSize = 0;
299
+ for (i = 0; i < inSize; i++) {
300
+ pSize++;
301
+ q = q.nextZ;
302
+ if (!q) break;
303
+ }
304
+ qSize = inSize;
305
+ while (pSize > 0 || qSize > 0 && q) {
306
+ if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
307
+ e = p;
308
+ p = p.nextZ;
309
+ pSize--;
310
+ } else {
311
+ e = q;
312
+ q = q.nextZ;
313
+ qSize--;
314
+ }
315
+ if (tail) tail.nextZ = e;
316
+ else list = e;
317
+ e.prevZ = tail;
318
+ tail = e;
319
+ }
320
+ p = q;
321
+ }
322
+ tail.nextZ = null;
323
+ inSize *= 2;
324
+ } while (numMerges > 1);
325
+ return list;
326
+ }
327
+ function zOrder(x, y, minX, minY, invSize) {
328
+ x = (x - minX) * invSize | 0;
329
+ y = (y - minY) * invSize | 0;
330
+ x = (x | x << 8) & 16711935;
331
+ x = (x | x << 4) & 252645135;
332
+ x = (x | x << 2) & 858993459;
333
+ x = (x | x << 1) & 1431655765;
334
+ y = (y | y << 8) & 16711935;
335
+ y = (y | y << 4) & 252645135;
336
+ y = (y | y << 2) & 858993459;
337
+ y = (y | y << 1) & 1431655765;
338
+ return x | y << 1;
339
+ }
340
+ function getLeftmost(start) {
341
+ var p = start, leftmost = start;
342
+ do {
343
+ if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y) leftmost = p;
344
+ p = p.next;
345
+ } while (p !== start);
346
+ return leftmost;
347
+ }
348
+ function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
349
+ return (cx - px) * (ay - py) >= (ax - px) * (cy - py) && (ax - px) * (by - py) >= (bx - px) * (ay - py) && (bx - px) * (cy - py) >= (cx - px) * (by - py);
350
+ }
351
+ function isValidDiagonal(a, b) {
352
+ return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges
353
+ (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
354
+ (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
355
+ equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0);
356
+ }
357
+ function area(p, q, r) {
358
+ return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
359
+ }
360
+ function equals(p1, p2) {
361
+ return p1.x === p2.x && p1.y === p2.y;
362
+ }
363
+ function intersects(p1, q1, p2, q2) {
364
+ var o1 = sign(area(p1, q1, p2));
365
+ var o2 = sign(area(p1, q1, q2));
366
+ var o3 = sign(area(p2, q2, p1));
367
+ var o4 = sign(area(p2, q2, q1));
368
+ if (o1 !== o2 && o3 !== o4) return true;
369
+ if (o1 === 0 && onSegment(p1, p2, q1)) return true;
370
+ if (o2 === 0 && onSegment(p1, q2, q1)) return true;
371
+ if (o3 === 0 && onSegment(p2, p1, q2)) return true;
372
+ if (o4 === 0 && onSegment(p2, q1, q2)) return true;
373
+ return false;
374
+ }
375
+ function onSegment(p, q, r) {
376
+ return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
377
+ }
378
+ function sign(num) {
379
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
380
+ }
381
+ function intersectsPolygon(a, b) {
382
+ var p = a;
383
+ do {
384
+ if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b)) return true;
385
+ p = p.next;
386
+ } while (p !== a);
387
+ return false;
388
+ }
389
+ function locallyInside(a, b) {
390
+ return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
391
+ }
392
+ function middleInside(a, b) {
393
+ var p = a, inside = false, px = (a.x + b.x) / 2, py = (a.y + b.y) / 2;
394
+ do {
395
+ if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)
396
+ inside = !inside;
397
+ p = p.next;
398
+ } while (p !== a);
399
+ return inside;
400
+ }
401
+ function splitPolygon(a, b) {
402
+ var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev;
403
+ a.next = b;
404
+ b.prev = a;
405
+ a2.next = an;
406
+ an.prev = a2;
407
+ b2.next = a2;
408
+ a2.prev = b2;
409
+ bp.next = b2;
410
+ b2.prev = bp;
411
+ return b2;
412
+ }
413
+ function insertNode(i, x, y, last) {
414
+ var p = new Node(i, x, y);
415
+ if (!last) {
416
+ p.prev = p;
417
+ p.next = p;
418
+ } else {
419
+ p.next = last.next;
420
+ p.prev = last;
421
+ last.next.prev = p;
422
+ last.next = p;
423
+ }
424
+ return p;
425
+ }
426
+ function removeNode(p) {
427
+ p.next.prev = p.prev;
428
+ p.prev.next = p.next;
429
+ if (p.prevZ) p.prevZ.nextZ = p.nextZ;
430
+ if (p.nextZ) p.nextZ.prevZ = p.prevZ;
431
+ }
432
+ function Node(i, x, y) {
433
+ this.i = i;
434
+ this.x = x;
435
+ this.y = y;
436
+ this.prev = null;
437
+ this.next = null;
438
+ this.z = 0;
439
+ this.prevZ = null;
440
+ this.nextZ = null;
441
+ this.steiner = false;
442
+ }
443
+ earcut2.deviation = function(data, holeIndices, dim, triangles) {
444
+ var hasHoles = holeIndices && holeIndices.length;
445
+ var outerLen = hasHoles ? holeIndices[0] * dim : data.length;
446
+ var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));
447
+ if (hasHoles) {
448
+ for (var i = 0, len = holeIndices.length; i < len; i++) {
449
+ var start = holeIndices[i] * dim;
450
+ var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
451
+ polygonArea -= Math.abs(signedArea(data, start, end, dim));
452
+ }
453
+ }
454
+ var trianglesArea = 0;
455
+ for (i = 0; i < triangles.length; i += 3) {
456
+ var a = triangles[i] * dim;
457
+ var b = triangles[i + 1] * dim;
458
+ var c = triangles[i + 2] * dim;
459
+ trianglesArea += Math.abs(
460
+ (data[a] - data[c]) * (data[b + 1] - data[a + 1]) - (data[a] - data[b]) * (data[c + 1] - data[a + 1])
461
+ );
462
+ }
463
+ return polygonArea === 0 && trianglesArea === 0 ? 0 : Math.abs((trianglesArea - polygonArea) / polygonArea);
464
+ };
465
+ function signedArea(data, start, end, dim) {
466
+ var sum = 0;
467
+ for (var i = start, j = end - dim; i < end; i += dim) {
468
+ sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
469
+ j = i;
470
+ }
471
+ return sum;
472
+ }
473
+ earcut2.flatten = function(data) {
474
+ var dim = data[0][0].length, result = { vertices: [], holes: [], dimensions: dim }, holeIndex = 0;
475
+ for (var i = 0; i < data.length; i++) {
476
+ for (var j = 0; j < data[i].length; j++) {
477
+ for (var d = 0; d < dim; d++) result.vertices.push(data[i][j][d]);
478
+ }
479
+ if (i > 0) {
480
+ holeIndex += data[i - 1].length;
481
+ result.holes.push(holeIndex);
482
+ }
483
+ }
484
+ return result;
485
+ };
486
+ }
487
+ });
488
+
489
+ // packages/engine/Source/Core/WindingOrder.js
490
+ var WindingOrder = {
491
+ /**
492
+ * Vertices are in clockwise order.
493
+ *
494
+ * @type {number}
495
+ * @constant
496
+ */
497
+ CLOCKWISE: WebGLConstants_default.CW,
498
+ /**
499
+ * Vertices are in counter-clockwise order.
500
+ *
501
+ * @type {number}
502
+ * @constant
503
+ */
504
+ COUNTER_CLOCKWISE: WebGLConstants_default.CCW
505
+ };
506
+ WindingOrder.validate = function(windingOrder) {
507
+ return windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE;
508
+ };
509
+ var WindingOrder_default = Object.freeze(WindingOrder);
510
+
511
+ // packages/engine/Source/Core/PolygonPipeline.js
512
+ var import_earcut = __toESM(require_earcut(), 1);
513
+ var scaleToGeodeticHeightN = new Cartesian3_default();
514
+ var scaleToGeodeticHeightP = new Cartesian3_default();
515
+ var PolygonPipeline = {};
516
+ PolygonPipeline.computeArea2D = function(positions) {
517
+ Check_default.defined("positions", positions);
518
+ Check_default.typeOf.number.greaterThanOrEquals(
519
+ "positions.length",
520
+ positions.length,
521
+ 3
522
+ );
523
+ const length = positions.length;
524
+ let area = 0;
525
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
526
+ const v0 = positions[i0];
527
+ const v1 = positions[i1];
528
+ area += v0.x * v1.y - v1.x * v0.y;
529
+ }
530
+ return area * 0.5;
531
+ };
532
+ PolygonPipeline.computeWindingOrder2D = function(positions) {
533
+ const area = PolygonPipeline.computeArea2D(positions);
534
+ return area > 0 ? WindingOrder_default.COUNTER_CLOCKWISE : WindingOrder_default.CLOCKWISE;
535
+ };
536
+ PolygonPipeline.triangulate = function(positions, holes) {
537
+ Check_default.defined("positions", positions);
538
+ const flattenedPositions = Cartesian2_default.packArray(positions);
539
+ return (0, import_earcut.default)(flattenedPositions, holes, 2);
540
+ };
541
+ var subdivisionV0Scratch = new Cartesian3_default();
542
+ var subdivisionV1Scratch = new Cartesian3_default();
543
+ var subdivisionV2Scratch = new Cartesian3_default();
544
+ var subdivisionS0Scratch = new Cartesian3_default();
545
+ var subdivisionS1Scratch = new Cartesian3_default();
546
+ var subdivisionS2Scratch = new Cartesian3_default();
547
+ var subdivisionMidScratch = new Cartesian3_default();
548
+ var subdivisionT0Scratch = new Cartesian2_default();
549
+ var subdivisionT1Scratch = new Cartesian2_default();
550
+ var subdivisionT2Scratch = new Cartesian2_default();
551
+ var subdivisionTexcoordMidScratch = new Cartesian2_default();
552
+ PolygonPipeline.computeSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
553
+ granularity = granularity ?? Math_default.RADIANS_PER_DEGREE;
554
+ const hasTexcoords = defined_default(texcoords);
555
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
556
+ Check_default.defined("positions", positions);
557
+ Check_default.defined("indices", indices);
558
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
559
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
560
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
561
+ const triangles = indices.slice(0);
562
+ let i;
563
+ const length = positions.length;
564
+ const subdividedPositions = new Array(length * 3);
565
+ const subdividedTexcoords = new Array(length * 2);
566
+ let q = 0;
567
+ let p = 0;
568
+ for (i = 0; i < length; i++) {
569
+ const item = positions[i];
570
+ subdividedPositions[q++] = item.x;
571
+ subdividedPositions[q++] = item.y;
572
+ subdividedPositions[q++] = item.z;
573
+ if (hasTexcoords) {
574
+ const texcoordItem = texcoords[i];
575
+ subdividedTexcoords[p++] = texcoordItem.x;
576
+ subdividedTexcoords[p++] = texcoordItem.y;
577
+ }
578
+ }
579
+ const subdividedIndices = [];
580
+ const edges = {};
581
+ const radius = ellipsoid.maximumRadius;
582
+ const minDistance = Math_default.chordLength(granularity, radius);
583
+ const minDistanceSqrd = minDistance * minDistance;
584
+ while (triangles.length > 0) {
585
+ const i2 = triangles.pop();
586
+ const i1 = triangles.pop();
587
+ const i0 = triangles.pop();
588
+ const v0 = Cartesian3_default.fromArray(
589
+ subdividedPositions,
590
+ i0 * 3,
591
+ subdivisionV0Scratch
592
+ );
593
+ const v1 = Cartesian3_default.fromArray(
594
+ subdividedPositions,
595
+ i1 * 3,
596
+ subdivisionV1Scratch
597
+ );
598
+ const v2 = Cartesian3_default.fromArray(
599
+ subdividedPositions,
600
+ i2 * 3,
601
+ subdivisionV2Scratch
602
+ );
603
+ let t0, t1, t2;
604
+ if (hasTexcoords) {
605
+ t0 = Cartesian2_default.fromArray(
606
+ subdividedTexcoords,
607
+ i0 * 2,
608
+ subdivisionT0Scratch
609
+ );
610
+ t1 = Cartesian2_default.fromArray(
611
+ subdividedTexcoords,
612
+ i1 * 2,
613
+ subdivisionT1Scratch
614
+ );
615
+ t2 = Cartesian2_default.fromArray(
616
+ subdividedTexcoords,
617
+ i2 * 2,
618
+ subdivisionT2Scratch
619
+ );
620
+ }
621
+ const s0 = Cartesian3_default.multiplyByScalar(
622
+ Cartesian3_default.normalize(v0, subdivisionS0Scratch),
623
+ radius,
624
+ subdivisionS0Scratch
625
+ );
626
+ const s1 = Cartesian3_default.multiplyByScalar(
627
+ Cartesian3_default.normalize(v1, subdivisionS1Scratch),
628
+ radius,
629
+ subdivisionS1Scratch
630
+ );
631
+ const s2 = Cartesian3_default.multiplyByScalar(
632
+ Cartesian3_default.normalize(v2, subdivisionS2Scratch),
633
+ radius,
634
+ subdivisionS2Scratch
635
+ );
636
+ const g0 = Cartesian3_default.magnitudeSquared(
637
+ Cartesian3_default.subtract(s0, s1, subdivisionMidScratch)
638
+ );
639
+ const g1 = Cartesian3_default.magnitudeSquared(
640
+ Cartesian3_default.subtract(s1, s2, subdivisionMidScratch)
641
+ );
642
+ const g2 = Cartesian3_default.magnitudeSquared(
643
+ Cartesian3_default.subtract(s2, s0, subdivisionMidScratch)
644
+ );
645
+ const max = Math.max(g0, g1, g2);
646
+ let edge;
647
+ let mid;
648
+ let midTexcoord;
649
+ if (max > minDistanceSqrd) {
650
+ if (g0 === max) {
651
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
652
+ i = edges[edge];
653
+ if (!defined_default(i)) {
654
+ mid = Cartesian3_default.add(v0, v1, subdivisionMidScratch);
655
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
656
+ subdividedPositions.push(mid.x, mid.y, mid.z);
657
+ i = subdividedPositions.length / 3 - 1;
658
+ edges[edge] = i;
659
+ if (hasTexcoords) {
660
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
661
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
662
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
663
+ }
664
+ }
665
+ triangles.push(i0, i, i2);
666
+ triangles.push(i, i1, i2);
667
+ } else if (g1 === max) {
668
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
669
+ i = edges[edge];
670
+ if (!defined_default(i)) {
671
+ mid = Cartesian3_default.add(v1, v2, subdivisionMidScratch);
672
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
673
+ subdividedPositions.push(mid.x, mid.y, mid.z);
674
+ i = subdividedPositions.length / 3 - 1;
675
+ edges[edge] = i;
676
+ if (hasTexcoords) {
677
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
678
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
679
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
680
+ }
681
+ }
682
+ triangles.push(i1, i, i0);
683
+ triangles.push(i, i2, i0);
684
+ } else if (g2 === max) {
685
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
686
+ i = edges[edge];
687
+ if (!defined_default(i)) {
688
+ mid = Cartesian3_default.add(v2, v0, subdivisionMidScratch);
689
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
690
+ subdividedPositions.push(mid.x, mid.y, mid.z);
691
+ i = subdividedPositions.length / 3 - 1;
692
+ edges[edge] = i;
693
+ if (hasTexcoords) {
694
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
695
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
696
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
697
+ }
698
+ }
699
+ triangles.push(i2, i, i1);
700
+ triangles.push(i, i0, i1);
701
+ }
702
+ } else {
703
+ subdividedIndices.push(i0);
704
+ subdividedIndices.push(i1);
705
+ subdividedIndices.push(i2);
706
+ }
707
+ }
708
+ const geometryOptions = {
709
+ attributes: {
710
+ position: new GeometryAttribute_default({
711
+ componentDatatype: ComponentDatatype_default.DOUBLE,
712
+ componentsPerAttribute: 3,
713
+ values: subdividedPositions
714
+ })
715
+ },
716
+ indices: subdividedIndices,
717
+ primitiveType: PrimitiveType_default.TRIANGLES
718
+ };
719
+ if (hasTexcoords) {
720
+ geometryOptions.attributes.st = new GeometryAttribute_default({
721
+ componentDatatype: ComponentDatatype_default.FLOAT,
722
+ componentsPerAttribute: 2,
723
+ values: subdividedTexcoords
724
+ });
725
+ }
726
+ return new Geometry_default(geometryOptions);
727
+ };
728
+ var subdivisionC0Scratch = new Cartographic_default();
729
+ var subdivisionC1Scratch = new Cartographic_default();
730
+ var subdivisionC2Scratch = new Cartographic_default();
731
+ var subdivisionCartographicScratch = new Cartographic_default();
732
+ PolygonPipeline.computeRhumbLineSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
733
+ granularity = granularity ?? Math_default.RADIANS_PER_DEGREE;
734
+ const hasTexcoords = defined_default(texcoords);
735
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
736
+ Check_default.defined("positions", positions);
737
+ Check_default.defined("indices", indices);
738
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
739
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
740
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
741
+ const triangles = indices.slice(0);
742
+ let i;
743
+ const length = positions.length;
744
+ const subdividedPositions = new Array(length * 3);
745
+ const subdividedTexcoords = new Array(length * 2);
746
+ let q = 0;
747
+ let p = 0;
748
+ for (i = 0; i < length; i++) {
749
+ const item = positions[i];
750
+ subdividedPositions[q++] = item.x;
751
+ subdividedPositions[q++] = item.y;
752
+ subdividedPositions[q++] = item.z;
753
+ if (hasTexcoords) {
754
+ const texcoordItem = texcoords[i];
755
+ subdividedTexcoords[p++] = texcoordItem.x;
756
+ subdividedTexcoords[p++] = texcoordItem.y;
757
+ }
758
+ }
759
+ const subdividedIndices = [];
760
+ const edges = {};
761
+ const radius = ellipsoid.maximumRadius;
762
+ const minDistance = Math_default.chordLength(granularity, radius);
763
+ const rhumb0 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
764
+ const rhumb1 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
765
+ const rhumb2 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
766
+ while (triangles.length > 0) {
767
+ const i2 = triangles.pop();
768
+ const i1 = triangles.pop();
769
+ const i0 = triangles.pop();
770
+ const v0 = Cartesian3_default.fromArray(
771
+ subdividedPositions,
772
+ i0 * 3,
773
+ subdivisionV0Scratch
774
+ );
775
+ const v1 = Cartesian3_default.fromArray(
776
+ subdividedPositions,
777
+ i1 * 3,
778
+ subdivisionV1Scratch
779
+ );
780
+ const v2 = Cartesian3_default.fromArray(
781
+ subdividedPositions,
782
+ i2 * 3,
783
+ subdivisionV2Scratch
784
+ );
785
+ let t0, t1, t2;
786
+ if (hasTexcoords) {
787
+ t0 = Cartesian2_default.fromArray(
788
+ subdividedTexcoords,
789
+ i0 * 2,
790
+ subdivisionT0Scratch
791
+ );
792
+ t1 = Cartesian2_default.fromArray(
793
+ subdividedTexcoords,
794
+ i1 * 2,
795
+ subdivisionT1Scratch
796
+ );
797
+ t2 = Cartesian2_default.fromArray(
798
+ subdividedTexcoords,
799
+ i2 * 2,
800
+ subdivisionT2Scratch
801
+ );
802
+ }
803
+ const c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
804
+ const c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
805
+ const c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
806
+ rhumb0.setEndPoints(c0, c1);
807
+ const g0 = rhumb0.surfaceDistance;
808
+ rhumb1.setEndPoints(c1, c2);
809
+ const g1 = rhumb1.surfaceDistance;
810
+ rhumb2.setEndPoints(c2, c0);
811
+ const g2 = rhumb2.surfaceDistance;
812
+ const max = Math.max(g0, g1, g2);
813
+ let edge;
814
+ let mid;
815
+ let midHeight;
816
+ let midCartesian3;
817
+ let midTexcoord;
818
+ if (max > minDistance) {
819
+ if (g0 === max) {
820
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
821
+ i = edges[edge];
822
+ if (!defined_default(i)) {
823
+ mid = rhumb0.interpolateUsingFraction(
824
+ 0.5,
825
+ subdivisionCartographicScratch
826
+ );
827
+ midHeight = (c0.height + c1.height) * 0.5;
828
+ midCartesian3 = Cartesian3_default.fromRadians(
829
+ mid.longitude,
830
+ mid.latitude,
831
+ midHeight,
832
+ ellipsoid,
833
+ subdivisionMidScratch
834
+ );
835
+ subdividedPositions.push(
836
+ midCartesian3.x,
837
+ midCartesian3.y,
838
+ midCartesian3.z
839
+ );
840
+ i = subdividedPositions.length / 3 - 1;
841
+ edges[edge] = i;
842
+ if (hasTexcoords) {
843
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
844
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
845
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
846
+ }
847
+ }
848
+ triangles.push(i0, i, i2);
849
+ triangles.push(i, i1, i2);
850
+ } else if (g1 === max) {
851
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
852
+ i = edges[edge];
853
+ if (!defined_default(i)) {
854
+ mid = rhumb1.interpolateUsingFraction(
855
+ 0.5,
856
+ subdivisionCartographicScratch
857
+ );
858
+ midHeight = (c1.height + c2.height) * 0.5;
859
+ midCartesian3 = Cartesian3_default.fromRadians(
860
+ mid.longitude,
861
+ mid.latitude,
862
+ midHeight,
863
+ ellipsoid,
864
+ subdivisionMidScratch
865
+ );
866
+ subdividedPositions.push(
867
+ midCartesian3.x,
868
+ midCartesian3.y,
869
+ midCartesian3.z
870
+ );
871
+ i = subdividedPositions.length / 3 - 1;
872
+ edges[edge] = i;
873
+ if (hasTexcoords) {
874
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
875
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
876
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
877
+ }
878
+ }
879
+ triangles.push(i1, i, i0);
880
+ triangles.push(i, i2, i0);
881
+ } else if (g2 === max) {
882
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
883
+ i = edges[edge];
884
+ if (!defined_default(i)) {
885
+ mid = rhumb2.interpolateUsingFraction(
886
+ 0.5,
887
+ subdivisionCartographicScratch
888
+ );
889
+ midHeight = (c2.height + c0.height) * 0.5;
890
+ midCartesian3 = Cartesian3_default.fromRadians(
891
+ mid.longitude,
892
+ mid.latitude,
893
+ midHeight,
894
+ ellipsoid,
895
+ subdivisionMidScratch
896
+ );
897
+ subdividedPositions.push(
898
+ midCartesian3.x,
899
+ midCartesian3.y,
900
+ midCartesian3.z
901
+ );
902
+ i = subdividedPositions.length / 3 - 1;
903
+ edges[edge] = i;
904
+ if (hasTexcoords) {
905
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
906
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
907
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
908
+ }
909
+ }
910
+ triangles.push(i2, i, i1);
911
+ triangles.push(i, i0, i1);
912
+ }
913
+ } else {
914
+ subdividedIndices.push(i0);
915
+ subdividedIndices.push(i1);
916
+ subdividedIndices.push(i2);
917
+ }
918
+ }
919
+ const geometryOptions = {
920
+ attributes: {
921
+ position: new GeometryAttribute_default({
922
+ componentDatatype: ComponentDatatype_default.DOUBLE,
923
+ componentsPerAttribute: 3,
924
+ values: subdividedPositions
925
+ })
926
+ },
927
+ indices: subdividedIndices,
928
+ primitiveType: PrimitiveType_default.TRIANGLES
929
+ };
930
+ if (hasTexcoords) {
931
+ geometryOptions.attributes.st = new GeometryAttribute_default({
932
+ componentDatatype: ComponentDatatype_default.FLOAT,
933
+ componentsPerAttribute: 2,
934
+ values: subdividedTexcoords
935
+ });
936
+ }
937
+ return new Geometry_default(geometryOptions);
938
+ };
939
+ PolygonPipeline.scaleToGeodeticHeight = function(positions, height, ellipsoid, scaleToSurface) {
940
+ ellipsoid = ellipsoid ?? Ellipsoid_default.default;
941
+ let n = scaleToGeodeticHeightN;
942
+ let p = scaleToGeodeticHeightP;
943
+ height = height ?? 0;
944
+ scaleToSurface = scaleToSurface ?? true;
945
+ if (defined_default(positions)) {
946
+ const length = positions.length;
947
+ for (let i = 0; i < length; i += 3) {
948
+ Cartesian3_default.fromArray(positions, i, p);
949
+ if (scaleToSurface) {
950
+ p = ellipsoid.scaleToGeodeticSurface(p, p);
951
+ }
952
+ if (height !== 0) {
953
+ n = ellipsoid.geodeticSurfaceNormal(p, n);
954
+ Cartesian3_default.multiplyByScalar(n, height, n);
955
+ Cartesian3_default.add(p, n, p);
956
+ }
957
+ positions[i] = p.x;
958
+ positions[i + 1] = p.y;
959
+ positions[i + 2] = p.z;
960
+ }
961
+ }
962
+ return positions;
963
+ };
964
+ var PolygonPipeline_default = PolygonPipeline;
965
+
966
+ export {
967
+ WindingOrder_default,
968
+ PolygonPipeline_default
969
+ };