deeptwins-cesium-engine 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/Build/Workers/chunk-25U3LB43.js +139 -0
  2. package/Build/Workers/chunk-2GSMCVKA.js +837 -0
  3. package/Build/Workers/chunk-3G3JCTFQ.js +101 -0
  4. package/Build/Workers/chunk-3GRIO7U2.js +162 -0
  5. package/Build/Workers/chunk-3ZQ33WD3.js +455 -0
  6. package/Build/Workers/chunk-4U7LLSJ4.js +288 -0
  7. package/Build/Workers/chunk-4ZMC542T.js +55 -0
  8. package/Build/Workers/chunk-57TENMAK.js +37 -0
  9. package/Build/Workers/chunk-5JCUBAVN.js +387 -0
  10. package/Build/Workers/chunk-5MAQRQUK.js +102 -0
  11. package/Build/Workers/chunk-5XRGC6C7.js +299 -0
  12. package/Build/Workers/chunk-63UAUZT6.js +414 -0
  13. package/Build/Workers/chunk-6BUOGRYV.js +2058 -0
  14. package/Build/Workers/chunk-7D5ZXLGY.js +163 -0
  15. package/Build/Workers/chunk-7N66TCUJ.js +1800 -0
  16. package/Build/Workers/chunk-AG6ARNCB.js +682 -0
  17. package/Build/Workers/chunk-ARXSS5JC.js +788 -0
  18. package/Build/Workers/chunk-BDVACEHF.js +778 -0
  19. package/Build/Workers/chunk-BU67FVEG.js +97 -0
  20. package/Build/Workers/chunk-BYC4YR4M.js +352 -0
  21. package/Build/Workers/chunk-CH66JW7J.js +629 -0
  22. package/Build/Workers/chunk-CV2CR5WA.js +114 -0
  23. package/Build/Workers/chunk-DGMXFRAL.js +1443 -0
  24. package/Build/Workers/chunk-EDP33VH5.js +1054 -0
  25. package/Build/Workers/chunk-F7AOI3UD.js +73 -0
  26. package/Build/Workers/chunk-FKKSB7ZT.js +8366 -0
  27. package/Build/Workers/chunk-FTK6K2HA.js +1483 -0
  28. package/Build/Workers/chunk-IUPJ4QGV.js +476 -0
  29. package/Build/Workers/chunk-K7Z6W3PJ.js +368 -0
  30. package/Build/Workers/chunk-KBCQ5JGP.js +57 -0
  31. package/Build/Workers/chunk-KKTCNH5B.js +398 -0
  32. package/Build/Workers/chunk-LCSOUDEK.js +58 -0
  33. package/Build/Workers/chunk-LE5B7M4M.js +642 -0
  34. package/Build/Workers/chunk-LPPTJ7CE.js +511 -0
  35. package/Build/Workers/chunk-M3CFFEB7.js +280 -0
  36. package/Build/Workers/chunk-NN52QO5J.js +497 -0
  37. package/Build/Workers/chunk-NO3BDHBF.js +241 -0
  38. package/Build/Workers/chunk-O2H3UW6F.js +256 -0
  39. package/Build/Workers/chunk-OLJ7MBC7.js +439 -0
  40. package/Build/Workers/chunk-OZMVAGFQ.js +2719 -0
  41. package/Build/Workers/chunk-P3S5BWX6.js +219 -0
  42. package/Build/Workers/chunk-PLQPDE4E.js +171 -0
  43. package/Build/Workers/chunk-PYMMZCF6.js +3514 -0
  44. package/Build/Workers/chunk-QIK67M72.js +692 -0
  45. package/Build/Workers/chunk-RDQU66WA.js +124 -0
  46. package/Build/Workers/chunk-S6YC56IM.js +940 -0
  47. package/Build/Workers/chunk-S7CL5IXE.js +138 -0
  48. package/Build/Workers/chunk-SCVFHATG.js +1317 -0
  49. package/Build/Workers/chunk-V3IFABPY.js +44 -0
  50. package/Build/Workers/chunk-VKRSYA3C.js +1067 -0
  51. package/Build/Workers/chunk-VXIA6U3E.js +75 -0
  52. package/Build/Workers/chunk-WKTTAMO3.js +305 -0
  53. package/Build/Workers/chunk-WMMHNRGJ.js +198 -0
  54. package/Build/Workers/chunk-WY6ZUQRU.js +55 -0
  55. package/Build/Workers/chunk-X33W4QLH.js +958 -0
  56. package/Build/Workers/chunk-ZB5XJVWP.js +1460 -0
  57. package/Build/Workers/chunk-ZNQU6MNK.js +352 -0
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +6 -6
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/README.md +1 -1
  112. package/Source/Scene/DerivedCommand.js +1 -1
  113. package/Source/Scene/VoxelContent.js +1 -1
  114. package/index.d.ts +1 -1
  115. package/index.js +9 -9
  116. package/package.json +7 -11
@@ -0,0 +1,692 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
4
+ * Version 0.0.29
5
+ *
6
+ * Copyright 2011-2022 Cesium Contributors
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+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ PolylinePipeline_default
28
+ } from "./chunk-63UAUZT6.js";
29
+ import {
30
+ EllipsoidTangentPlane_default
31
+ } from "./chunk-4U7LLSJ4.js";
32
+ import {
33
+ Quaternion_default,
34
+ Transforms_default
35
+ } from "./chunk-FKKSB7ZT.js";
36
+ import {
37
+ Cartesian4_default,
38
+ Matrix4_default
39
+ } from "./chunk-6BUOGRYV.js";
40
+ import {
41
+ Cartesian2_default,
42
+ Cartographic_default
43
+ } from "./chunk-ZB5XJVWP.js";
44
+ import {
45
+ Cartesian3_default,
46
+ Matrix3_default
47
+ } from "./chunk-DGMXFRAL.js";
48
+ import {
49
+ Math_default
50
+ } from "./chunk-NN52QO5J.js";
51
+ import {
52
+ DeveloperError_default
53
+ } from "./chunk-7D5ZXLGY.js";
54
+ import {
55
+ defined_default
56
+ } from "./chunk-VXIA6U3E.js";
57
+
58
+ // packages/engine/Source/Core/CornerType.js
59
+ var CornerType = {
60
+ /**
61
+ * <img src="Images/CornerTypeRounded.png" style="vertical-align: middle;" width="186" height="189" />
62
+ *
63
+ * Corner has a smooth edge.
64
+ * @type {number}
65
+ * @constant
66
+ */
67
+ ROUNDED: 0,
68
+ /**
69
+ * <img src="Images/CornerTypeMitered.png" style="vertical-align: middle;" width="186" height="189" />
70
+ *
71
+ * Corner point is the intersection of adjacent edges.
72
+ * @type {number}
73
+ * @constant
74
+ */
75
+ MITERED: 1,
76
+ /**
77
+ * <img src="Images/CornerTypeBeveled.png" style="vertical-align: middle;" width="186" height="189" />
78
+ *
79
+ * Corner is clipped.
80
+ * @type {number}
81
+ * @constant
82
+ */
83
+ BEVELED: 2
84
+ };
85
+ var CornerType_default = Object.freeze(CornerType);
86
+
87
+ // packages/engine/Source/Core/oneTimeWarning.js
88
+ var warnings = {};
89
+ function oneTimeWarning(identifier, message) {
90
+ if (!defined_default(identifier)) {
91
+ throw new DeveloperError_default("identifier is required.");
92
+ }
93
+ if (!defined_default(warnings[identifier])) {
94
+ warnings[identifier] = true;
95
+ console.warn(message ?? identifier);
96
+ }
97
+ }
98
+ oneTimeWarning.geometryOutlines = "Entity geometry outlines are unsupported on terrain. Outlines will be disabled. To enable outlines, disable geometry terrain clamping by explicitly setting height to 0.";
99
+ oneTimeWarning.geometryZIndex = "Entity geometry with zIndex are unsupported when height or extrudedHeight are defined. zIndex will be ignored";
100
+ oneTimeWarning.geometryHeightReference = "Entity corridor, ellipse, polygon or rectangle with heightReference must also have a defined height. heightReference will be ignored";
101
+ oneTimeWarning.geometryExtrudedHeightReference = "Entity corridor, ellipse, polygon or rectangle with extrudedHeightReference must also have a defined extrudedHeight. extrudedHeightReference will be ignored";
102
+ var oneTimeWarning_default = oneTimeWarning;
103
+
104
+ // packages/engine/Source/Core/PolylineVolumeGeometryLibrary.js
105
+ var scratch2Array = [new Cartesian3_default(), new Cartesian3_default()];
106
+ var scratchCartesian1 = new Cartesian3_default();
107
+ var scratchCartesian2 = new Cartesian3_default();
108
+ var scratchCartesian3 = new Cartesian3_default();
109
+ var scratchCartesian4 = new Cartesian3_default();
110
+ var scratchCartesian5 = new Cartesian3_default();
111
+ var scratchCartesian6 = new Cartesian3_default();
112
+ var scratchCartesian7 = new Cartesian3_default();
113
+ var scratchCartesian8 = new Cartesian3_default();
114
+ var scratchCartesian9 = new Cartesian3_default();
115
+ var scratch1 = new Cartesian3_default();
116
+ var scratch2 = new Cartesian3_default();
117
+ var PolylineVolumeGeometryLibrary = {};
118
+ var cartographic = new Cartographic_default();
119
+ function scaleToSurface(positions, ellipsoid) {
120
+ const heights = new Array(positions.length);
121
+ for (let i = 0; i < positions.length; i++) {
122
+ const pos = positions[i];
123
+ cartographic = ellipsoid.cartesianToCartographic(pos, cartographic);
124
+ heights[i] = cartographic.height;
125
+ positions[i] = ellipsoid.scaleToGeodeticSurface(pos, pos);
126
+ }
127
+ return heights;
128
+ }
129
+ function subdivideHeights(points, h0, h1, granularity) {
130
+ const p0 = points[0];
131
+ const p1 = points[1];
132
+ const angleBetween = Cartesian3_default.angleBetween(p0, p1);
133
+ const numPoints = Math.ceil(angleBetween / granularity);
134
+ const heights = new Array(numPoints);
135
+ let i;
136
+ if (h0 === h1) {
137
+ for (i = 0; i < numPoints; i++) {
138
+ heights[i] = h0;
139
+ }
140
+ heights.push(h1);
141
+ return heights;
142
+ }
143
+ const dHeight = h1 - h0;
144
+ const heightPerVertex = dHeight / numPoints;
145
+ for (i = 1; i < numPoints; i++) {
146
+ const h = h0 + i * heightPerVertex;
147
+ heights[i] = h;
148
+ }
149
+ heights[0] = h0;
150
+ heights.push(h1);
151
+ return heights;
152
+ }
153
+ var nextScratch = new Cartesian3_default();
154
+ var prevScratch = new Cartesian3_default();
155
+ function computeRotationAngle(start, end, position, ellipsoid) {
156
+ const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
157
+ const next = tangentPlane.projectPointOntoPlane(
158
+ Cartesian3_default.add(position, start, nextScratch),
159
+ nextScratch
160
+ );
161
+ const prev = tangentPlane.projectPointOntoPlane(
162
+ Cartesian3_default.add(position, end, prevScratch),
163
+ prevScratch
164
+ );
165
+ const angle = Cartesian2_default.angleBetween(next, prev);
166
+ return prev.x * next.y - prev.y * next.x >= 0 ? -angle : angle;
167
+ }
168
+ var negativeX = new Cartesian3_default(-1, 0, 0);
169
+ var transform = new Matrix4_default();
170
+ var translation = new Matrix4_default();
171
+ var rotationZ = new Matrix3_default();
172
+ var scaleMatrix = Matrix3_default.IDENTITY.clone();
173
+ var westScratch = new Cartesian3_default();
174
+ var finalPosScratch = new Cartesian4_default();
175
+ var heightCartesian = new Cartesian3_default();
176
+ function addPosition(center, left, shape, finalPositions, ellipsoid, height, xScalar, repeat) {
177
+ let west = westScratch;
178
+ let finalPosition = finalPosScratch;
179
+ transform = Transforms_default.eastNorthUpToFixedFrame(center, ellipsoid, transform);
180
+ west = Matrix4_default.multiplyByPointAsVector(transform, negativeX, west);
181
+ west = Cartesian3_default.normalize(west, west);
182
+ const angle = computeRotationAngle(west, left, center, ellipsoid);
183
+ rotationZ = Matrix3_default.fromRotationZ(angle, rotationZ);
184
+ heightCartesian.z = height;
185
+ transform = Matrix4_default.multiplyTransformation(
186
+ transform,
187
+ Matrix4_default.fromRotationTranslation(rotationZ, heightCartesian, translation),
188
+ transform
189
+ );
190
+ const scale = scaleMatrix;
191
+ scale[0] = xScalar;
192
+ for (let j = 0; j < repeat; j++) {
193
+ for (let i = 0; i < shape.length; i += 3) {
194
+ finalPosition = Cartesian3_default.fromArray(shape, i, finalPosition);
195
+ finalPosition = Matrix3_default.multiplyByVector(
196
+ scale,
197
+ finalPosition,
198
+ finalPosition
199
+ );
200
+ finalPosition = Matrix4_default.multiplyByPoint(
201
+ transform,
202
+ finalPosition,
203
+ finalPosition
204
+ );
205
+ finalPositions.push(finalPosition.x, finalPosition.y, finalPosition.z);
206
+ }
207
+ }
208
+ return finalPositions;
209
+ }
210
+ var centerScratch = new Cartesian3_default();
211
+ function addPositions(centers, left, shape, finalPositions, ellipsoid, heights, xScalar) {
212
+ for (let i = 0; i < centers.length; i += 3) {
213
+ const center = Cartesian3_default.fromArray(centers, i, centerScratch);
214
+ finalPositions = addPosition(
215
+ center,
216
+ left,
217
+ shape,
218
+ finalPositions,
219
+ ellipsoid,
220
+ heights[i / 3],
221
+ xScalar,
222
+ 1
223
+ );
224
+ }
225
+ return finalPositions;
226
+ }
227
+ function convertShapeTo3DDuplicate(shape2D, boundingRectangle) {
228
+ const length = shape2D.length;
229
+ const shape = new Array(length * 6);
230
+ let index = 0;
231
+ const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
232
+ const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
233
+ let point = shape2D[0];
234
+ shape[index++] = point.x - xOffset;
235
+ shape[index++] = 0;
236
+ shape[index++] = point.y - yOffset;
237
+ for (let i = 1; i < length; i++) {
238
+ point = shape2D[i];
239
+ const x = point.x - xOffset;
240
+ const z = point.y - yOffset;
241
+ shape[index++] = x;
242
+ shape[index++] = 0;
243
+ shape[index++] = z;
244
+ shape[index++] = x;
245
+ shape[index++] = 0;
246
+ shape[index++] = z;
247
+ }
248
+ point = shape2D[0];
249
+ shape[index++] = point.x - xOffset;
250
+ shape[index++] = 0;
251
+ shape[index++] = point.y - yOffset;
252
+ return shape;
253
+ }
254
+ function convertShapeTo3D(shape2D, boundingRectangle) {
255
+ const length = shape2D.length;
256
+ const shape = new Array(length * 3);
257
+ let index = 0;
258
+ const xOffset = boundingRectangle.x + boundingRectangle.width / 2;
259
+ const yOffset = boundingRectangle.y + boundingRectangle.height / 2;
260
+ for (let i = 0; i < length; i++) {
261
+ shape[index++] = shape2D[i].x - xOffset;
262
+ shape[index++] = 0;
263
+ shape[index++] = shape2D[i].y - yOffset;
264
+ }
265
+ return shape;
266
+ }
267
+ var quaterion = new Quaternion_default();
268
+ var startPointScratch = new Cartesian3_default();
269
+ var rotMatrix = new Matrix3_default();
270
+ function computeRoundCorner(pivot, startPoint, endPoint, cornerType, leftIsOutside, ellipsoid, finalPositions, shape, height, duplicatePoints) {
271
+ const angle = Cartesian3_default.angleBetween(
272
+ Cartesian3_default.subtract(startPoint, pivot, scratch1),
273
+ Cartesian3_default.subtract(endPoint, pivot, scratch2)
274
+ );
275
+ const granularity = cornerType === CornerType_default.BEVELED ? 0 : Math.ceil(angle / Math_default.toRadians(5));
276
+ let m;
277
+ if (leftIsOutside) {
278
+ m = Matrix3_default.fromQuaternion(
279
+ Quaternion_default.fromAxisAngle(
280
+ Cartesian3_default.negate(pivot, scratch1),
281
+ angle / (granularity + 1),
282
+ quaterion
283
+ ),
284
+ rotMatrix
285
+ );
286
+ } else {
287
+ m = Matrix3_default.fromQuaternion(
288
+ Quaternion_default.fromAxisAngle(pivot, angle / (granularity + 1), quaterion),
289
+ rotMatrix
290
+ );
291
+ }
292
+ let left;
293
+ let surfacePoint;
294
+ startPoint = Cartesian3_default.clone(startPoint, startPointScratch);
295
+ if (granularity > 0) {
296
+ const repeat = duplicatePoints ? 2 : 1;
297
+ for (let i = 0; i < granularity; i++) {
298
+ startPoint = Matrix3_default.multiplyByVector(m, startPoint, startPoint);
299
+ left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
300
+ left = Cartesian3_default.normalize(left, left);
301
+ if (!leftIsOutside) {
302
+ left = Cartesian3_default.negate(left, left);
303
+ }
304
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
305
+ finalPositions = addPosition(
306
+ surfacePoint,
307
+ left,
308
+ shape,
309
+ finalPositions,
310
+ ellipsoid,
311
+ height,
312
+ 1,
313
+ repeat
314
+ );
315
+ }
316
+ } else {
317
+ left = Cartesian3_default.subtract(startPoint, pivot, scratch1);
318
+ left = Cartesian3_default.normalize(left, left);
319
+ if (!leftIsOutside) {
320
+ left = Cartesian3_default.negate(left, left);
321
+ }
322
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(startPoint, scratch2);
323
+ finalPositions = addPosition(
324
+ surfacePoint,
325
+ left,
326
+ shape,
327
+ finalPositions,
328
+ ellipsoid,
329
+ height,
330
+ 1,
331
+ 1
332
+ );
333
+ endPoint = Cartesian3_default.clone(endPoint, startPointScratch);
334
+ left = Cartesian3_default.subtract(endPoint, pivot, scratch1);
335
+ left = Cartesian3_default.normalize(left, left);
336
+ if (!leftIsOutside) {
337
+ left = Cartesian3_default.negate(left, left);
338
+ }
339
+ surfacePoint = ellipsoid.scaleToGeodeticSurface(endPoint, scratch2);
340
+ finalPositions = addPosition(
341
+ surfacePoint,
342
+ left,
343
+ shape,
344
+ finalPositions,
345
+ ellipsoid,
346
+ height,
347
+ 1,
348
+ 1
349
+ );
350
+ }
351
+ return finalPositions;
352
+ }
353
+ PolylineVolumeGeometryLibrary.removeDuplicatesFromShape = function(shapePositions) {
354
+ const length = shapePositions.length;
355
+ const cleanedPositions = [];
356
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
357
+ const v0 = shapePositions[i0];
358
+ const v1 = shapePositions[i1];
359
+ if (!Cartesian2_default.equals(v0, v1)) {
360
+ cleanedPositions.push(v1);
361
+ }
362
+ }
363
+ return cleanedPositions;
364
+ };
365
+ PolylineVolumeGeometryLibrary.angleIsGreaterThanPi = function(forward, backward, position, ellipsoid) {
366
+ const tangentPlane = new EllipsoidTangentPlane_default(position, ellipsoid);
367
+ const next = tangentPlane.projectPointOntoPlane(
368
+ Cartesian3_default.add(position, forward, nextScratch),
369
+ nextScratch
370
+ );
371
+ const prev = tangentPlane.projectPointOntoPlane(
372
+ Cartesian3_default.add(position, backward, prevScratch),
373
+ prevScratch
374
+ );
375
+ return prev.x * next.y - prev.y * next.x >= 0;
376
+ };
377
+ var scratchForwardProjection = new Cartesian3_default();
378
+ var scratchBackwardProjection = new Cartesian3_default();
379
+ PolylineVolumeGeometryLibrary.computePositions = function(positions, shape2D, boundingRectangle, geometry, duplicatePoints) {
380
+ const ellipsoid = geometry._ellipsoid;
381
+ const heights = scaleToSurface(positions, ellipsoid);
382
+ const granularity = geometry._granularity;
383
+ const cornerType = geometry._cornerType;
384
+ const shapeForSides = duplicatePoints ? convertShapeTo3DDuplicate(shape2D, boundingRectangle) : convertShapeTo3D(shape2D, boundingRectangle);
385
+ const shapeForEnds = duplicatePoints ? convertShapeTo3D(shape2D, boundingRectangle) : void 0;
386
+ const heightOffset = boundingRectangle.height / 2;
387
+ const width = boundingRectangle.width / 2;
388
+ let length = positions.length;
389
+ let finalPositions = [];
390
+ let ends = duplicatePoints ? [] : void 0;
391
+ let forward = scratchCartesian1;
392
+ let backward = scratchCartesian2;
393
+ let cornerDirection = scratchCartesian3;
394
+ let surfaceNormal = scratchCartesian4;
395
+ let pivot = scratchCartesian5;
396
+ let start = scratchCartesian6;
397
+ let end = scratchCartesian7;
398
+ let left = scratchCartesian8;
399
+ let previousPosition = scratchCartesian9;
400
+ let position = positions[0];
401
+ let nextPosition = positions[1];
402
+ surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
403
+ forward = Cartesian3_default.subtract(nextPosition, position, forward);
404
+ forward = Cartesian3_default.normalize(forward, forward);
405
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
406
+ left = Cartesian3_default.normalize(left, left);
407
+ let h0 = heights[0];
408
+ let h1 = heights[1];
409
+ if (duplicatePoints) {
410
+ ends = addPosition(
411
+ position,
412
+ left,
413
+ shapeForEnds,
414
+ ends,
415
+ ellipsoid,
416
+ h0 + heightOffset,
417
+ 1,
418
+ 1
419
+ );
420
+ }
421
+ previousPosition = Cartesian3_default.clone(position, previousPosition);
422
+ position = nextPosition;
423
+ backward = Cartesian3_default.negate(forward, backward);
424
+ let subdividedHeights;
425
+ let subdividedPositions;
426
+ for (let i = 1; i < length - 1; i++) {
427
+ const repeat = duplicatePoints ? 2 : 1;
428
+ nextPosition = positions[i + 1];
429
+ if (position.equals(nextPosition)) {
430
+ oneTimeWarning_default(
431
+ "Positions are too close and are considered equivalent with rounding error."
432
+ );
433
+ continue;
434
+ }
435
+ forward = Cartesian3_default.subtract(nextPosition, position, forward);
436
+ forward = Cartesian3_default.normalize(forward, forward);
437
+ surfaceNormal = ellipsoid.geodeticSurfaceNormal(position, surfaceNormal);
438
+ const forwardProjection = Cartesian3_default.multiplyByScalar(
439
+ surfaceNormal,
440
+ Cartesian3_default.dot(forward, surfaceNormal),
441
+ scratchForwardProjection
442
+ );
443
+ Cartesian3_default.subtract(forward, forwardProjection, forwardProjection);
444
+ Cartesian3_default.normalize(forwardProjection, forwardProjection);
445
+ const backwardProjection = Cartesian3_default.multiplyByScalar(
446
+ surfaceNormal,
447
+ Cartesian3_default.dot(backward, surfaceNormal),
448
+ scratchBackwardProjection
449
+ );
450
+ Cartesian3_default.subtract(backward, backwardProjection, backwardProjection);
451
+ Cartesian3_default.normalize(backwardProjection, backwardProjection);
452
+ const doCorner = !Math_default.equalsEpsilon(
453
+ Math.abs(Cartesian3_default.dot(forwardProjection, backwardProjection)),
454
+ 1,
455
+ Math_default.EPSILON7
456
+ );
457
+ if (doCorner) {
458
+ cornerDirection = Cartesian3_default.add(forward, backward, cornerDirection);
459
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
460
+ cornerDirection = Cartesian3_default.cross(
461
+ cornerDirection,
462
+ surfaceNormal,
463
+ cornerDirection
464
+ );
465
+ cornerDirection = Cartesian3_default.cross(
466
+ surfaceNormal,
467
+ cornerDirection,
468
+ cornerDirection
469
+ );
470
+ cornerDirection = Cartesian3_default.normalize(cornerDirection, cornerDirection);
471
+ const scalar = 1 / Math.max(
472
+ 0.25,
473
+ Cartesian3_default.magnitude(
474
+ Cartesian3_default.cross(cornerDirection, backward, scratch1)
475
+ )
476
+ );
477
+ const leftIsOutside = PolylineVolumeGeometryLibrary.angleIsGreaterThanPi(
478
+ forward,
479
+ backward,
480
+ position,
481
+ ellipsoid
482
+ );
483
+ if (leftIsOutside) {
484
+ pivot = Cartesian3_default.add(
485
+ position,
486
+ Cartesian3_default.multiplyByScalar(
487
+ cornerDirection,
488
+ scalar * width,
489
+ cornerDirection
490
+ ),
491
+ pivot
492
+ );
493
+ start = Cartesian3_default.add(
494
+ pivot,
495
+ Cartesian3_default.multiplyByScalar(left, width, start),
496
+ start
497
+ );
498
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
499
+ scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
500
+ subdividedHeights = subdivideHeights(
501
+ scratch2Array,
502
+ h0 + heightOffset,
503
+ h1 + heightOffset,
504
+ granularity
505
+ );
506
+ subdividedPositions = PolylinePipeline_default.generateArc({
507
+ positions: scratch2Array,
508
+ granularity,
509
+ ellipsoid
510
+ });
511
+ finalPositions = addPositions(
512
+ subdividedPositions,
513
+ left,
514
+ shapeForSides,
515
+ finalPositions,
516
+ ellipsoid,
517
+ subdividedHeights,
518
+ 1
519
+ );
520
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
521
+ left = Cartesian3_default.normalize(left, left);
522
+ end = Cartesian3_default.add(
523
+ pivot,
524
+ Cartesian3_default.multiplyByScalar(left, width, end),
525
+ end
526
+ );
527
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
528
+ computeRoundCorner(
529
+ pivot,
530
+ start,
531
+ end,
532
+ cornerType,
533
+ leftIsOutside,
534
+ ellipsoid,
535
+ finalPositions,
536
+ shapeForSides,
537
+ h1 + heightOffset,
538
+ duplicatePoints
539
+ );
540
+ } else {
541
+ cornerDirection = Cartesian3_default.negate(cornerDirection, cornerDirection);
542
+ finalPositions = addPosition(
543
+ position,
544
+ cornerDirection,
545
+ shapeForSides,
546
+ finalPositions,
547
+ ellipsoid,
548
+ h1 + heightOffset,
549
+ scalar,
550
+ repeat
551
+ );
552
+ }
553
+ previousPosition = Cartesian3_default.clone(end, previousPosition);
554
+ } else {
555
+ pivot = Cartesian3_default.add(
556
+ position,
557
+ Cartesian3_default.multiplyByScalar(
558
+ cornerDirection,
559
+ scalar * width,
560
+ cornerDirection
561
+ ),
562
+ pivot
563
+ );
564
+ start = Cartesian3_default.add(
565
+ pivot,
566
+ Cartesian3_default.multiplyByScalar(left, -width, start),
567
+ start
568
+ );
569
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
570
+ scratch2Array[1] = Cartesian3_default.clone(start, scratch2Array[1]);
571
+ subdividedHeights = subdivideHeights(
572
+ scratch2Array,
573
+ h0 + heightOffset,
574
+ h1 + heightOffset,
575
+ granularity
576
+ );
577
+ subdividedPositions = PolylinePipeline_default.generateArc({
578
+ positions: scratch2Array,
579
+ granularity,
580
+ ellipsoid
581
+ });
582
+ finalPositions = addPositions(
583
+ subdividedPositions,
584
+ left,
585
+ shapeForSides,
586
+ finalPositions,
587
+ ellipsoid,
588
+ subdividedHeights,
589
+ 1
590
+ );
591
+ left = Cartesian3_default.cross(surfaceNormal, forward, left);
592
+ left = Cartesian3_default.normalize(left, left);
593
+ end = Cartesian3_default.add(
594
+ pivot,
595
+ Cartesian3_default.multiplyByScalar(left, -width, end),
596
+ end
597
+ );
598
+ if (cornerType === CornerType_default.ROUNDED || cornerType === CornerType_default.BEVELED) {
599
+ computeRoundCorner(
600
+ pivot,
601
+ start,
602
+ end,
603
+ cornerType,
604
+ leftIsOutside,
605
+ ellipsoid,
606
+ finalPositions,
607
+ shapeForSides,
608
+ h1 + heightOffset,
609
+ duplicatePoints
610
+ );
611
+ } else {
612
+ finalPositions = addPosition(
613
+ position,
614
+ cornerDirection,
615
+ shapeForSides,
616
+ finalPositions,
617
+ ellipsoid,
618
+ h1 + heightOffset,
619
+ scalar,
620
+ repeat
621
+ );
622
+ }
623
+ previousPosition = Cartesian3_default.clone(end, previousPosition);
624
+ }
625
+ backward = Cartesian3_default.negate(forward, backward);
626
+ } else {
627
+ finalPositions = addPosition(
628
+ previousPosition,
629
+ left,
630
+ shapeForSides,
631
+ finalPositions,
632
+ ellipsoid,
633
+ h0 + heightOffset,
634
+ 1,
635
+ 1
636
+ );
637
+ previousPosition = position;
638
+ }
639
+ h0 = h1;
640
+ h1 = heights[i + 1];
641
+ position = nextPosition;
642
+ }
643
+ scratch2Array[0] = Cartesian3_default.clone(previousPosition, scratch2Array[0]);
644
+ scratch2Array[1] = Cartesian3_default.clone(position, scratch2Array[1]);
645
+ subdividedHeights = subdivideHeights(
646
+ scratch2Array,
647
+ h0 + heightOffset,
648
+ h1 + heightOffset,
649
+ granularity
650
+ );
651
+ subdividedPositions = PolylinePipeline_default.generateArc({
652
+ positions: scratch2Array,
653
+ granularity,
654
+ ellipsoid
655
+ });
656
+ finalPositions = addPositions(
657
+ subdividedPositions,
658
+ left,
659
+ shapeForSides,
660
+ finalPositions,
661
+ ellipsoid,
662
+ subdividedHeights,
663
+ 1
664
+ );
665
+ if (duplicatePoints) {
666
+ ends = addPosition(
667
+ position,
668
+ left,
669
+ shapeForEnds,
670
+ ends,
671
+ ellipsoid,
672
+ h1 + heightOffset,
673
+ 1,
674
+ 1
675
+ );
676
+ }
677
+ length = finalPositions.length;
678
+ const posLength = duplicatePoints ? length + ends.length : length;
679
+ const combinedPositions = new Float64Array(posLength);
680
+ combinedPositions.set(finalPositions);
681
+ if (duplicatePoints) {
682
+ combinedPositions.set(ends, length);
683
+ }
684
+ return combinedPositions;
685
+ };
686
+ var PolylineVolumeGeometryLibrary_default = PolylineVolumeGeometryLibrary;
687
+
688
+ export {
689
+ CornerType_default,
690
+ oneTimeWarning_default,
691
+ PolylineVolumeGeometryLibrary_default
692
+ };