deeptwins-cesium-engine 0.0.3 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/Build/Workers/chunk-25U3LB43.js +139 -0
  2. package/Build/Workers/chunk-2GSMCVKA.js +837 -0
  3. package/Build/Workers/chunk-3G3JCTFQ.js +101 -0
  4. package/Build/Workers/chunk-3GRIO7U2.js +162 -0
  5. package/Build/Workers/chunk-3ZQ33WD3.js +455 -0
  6. package/Build/Workers/chunk-4U7LLSJ4.js +288 -0
  7. package/Build/Workers/chunk-4ZMC542T.js +55 -0
  8. package/Build/Workers/chunk-57TENMAK.js +37 -0
  9. package/Build/Workers/chunk-5JCUBAVN.js +387 -0
  10. package/Build/Workers/chunk-5MAQRQUK.js +102 -0
  11. package/Build/Workers/chunk-5XRGC6C7.js +299 -0
  12. package/Build/Workers/chunk-63UAUZT6.js +414 -0
  13. package/Build/Workers/chunk-6BUOGRYV.js +2058 -0
  14. package/Build/Workers/chunk-7D5ZXLGY.js +163 -0
  15. package/Build/Workers/chunk-7N66TCUJ.js +1800 -0
  16. package/Build/Workers/chunk-AG6ARNCB.js +682 -0
  17. package/Build/Workers/chunk-ARXSS5JC.js +788 -0
  18. package/Build/Workers/chunk-BDVACEHF.js +778 -0
  19. package/Build/Workers/chunk-BU67FVEG.js +97 -0
  20. package/Build/Workers/chunk-BYC4YR4M.js +352 -0
  21. package/Build/Workers/chunk-CH66JW7J.js +629 -0
  22. package/Build/Workers/chunk-CV2CR5WA.js +114 -0
  23. package/Build/Workers/chunk-DGMXFRAL.js +1443 -0
  24. package/Build/Workers/chunk-EDP33VH5.js +1054 -0
  25. package/Build/Workers/chunk-F7AOI3UD.js +73 -0
  26. package/Build/Workers/chunk-FKKSB7ZT.js +8366 -0
  27. package/Build/Workers/chunk-FTK6K2HA.js +1483 -0
  28. package/Build/Workers/chunk-IUPJ4QGV.js +476 -0
  29. package/Build/Workers/chunk-K7Z6W3PJ.js +368 -0
  30. package/Build/Workers/chunk-KBCQ5JGP.js +57 -0
  31. package/Build/Workers/chunk-KKTCNH5B.js +398 -0
  32. package/Build/Workers/chunk-LCSOUDEK.js +58 -0
  33. package/Build/Workers/chunk-LE5B7M4M.js +642 -0
  34. package/Build/Workers/chunk-LPPTJ7CE.js +511 -0
  35. package/Build/Workers/chunk-M3CFFEB7.js +280 -0
  36. package/Build/Workers/chunk-NN52QO5J.js +497 -0
  37. package/Build/Workers/chunk-NO3BDHBF.js +241 -0
  38. package/Build/Workers/chunk-O2H3UW6F.js +256 -0
  39. package/Build/Workers/chunk-OLJ7MBC7.js +439 -0
  40. package/Build/Workers/chunk-OZMVAGFQ.js +2719 -0
  41. package/Build/Workers/chunk-P3S5BWX6.js +219 -0
  42. package/Build/Workers/chunk-PLQPDE4E.js +171 -0
  43. package/Build/Workers/chunk-PYMMZCF6.js +3514 -0
  44. package/Build/Workers/chunk-QIK67M72.js +692 -0
  45. package/Build/Workers/chunk-RDQU66WA.js +124 -0
  46. package/Build/Workers/chunk-S6YC56IM.js +940 -0
  47. package/Build/Workers/chunk-S7CL5IXE.js +138 -0
  48. package/Build/Workers/chunk-SCVFHATG.js +1317 -0
  49. package/Build/Workers/chunk-V3IFABPY.js +44 -0
  50. package/Build/Workers/chunk-VKRSYA3C.js +1067 -0
  51. package/Build/Workers/chunk-VXIA6U3E.js +75 -0
  52. package/Build/Workers/chunk-WKTTAMO3.js +305 -0
  53. package/Build/Workers/chunk-WMMHNRGJ.js +198 -0
  54. package/Build/Workers/chunk-WY6ZUQRU.js +55 -0
  55. package/Build/Workers/chunk-X33W4QLH.js +958 -0
  56. package/Build/Workers/chunk-ZB5XJVWP.js +1460 -0
  57. package/Build/Workers/chunk-ZNQU6MNK.js +352 -0
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +22 -22
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +6 -6
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/README.md +1 -1
  112. package/Source/Scene/DerivedCommand.js +1 -1
  113. package/Source/Scene/VoxelContent.js +1 -1
  114. package/index.d.ts +1 -1
  115. package/index.js +9 -9
  116. package/package.json +7 -11
@@ -0,0 +1,1443 @@
1
+ /**
2
+ * @license
3
+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 0.0.29
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ Math_default
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+ } from "./chunk-NN52QO5J.js";
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+ import {
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+ Check_default,
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+ DeveloperError_default
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+ } from "./chunk-7D5ZXLGY.js";
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+ import {
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+ defined_default
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+ } from "./chunk-VXIA6U3E.js";
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+
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+ // packages/engine/Source/Core/Cartesian3.js
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+ function Cartesian3(x, y, z) {
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+ this.x = x ?? 0;
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+ this.y = y ?? 0;
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+ this.z = z ?? 0;
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+ }
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+ Cartesian3.fromSpherical = function(spherical, result) {
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+ Check_default.typeOf.object("spherical", spherical);
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+ if (!defined_default(result)) {
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+ result = new Cartesian3();
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+ }
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+ const clock = spherical.clock;
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+ const cone = spherical.cone;
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+ const magnitude = spherical.magnitude ?? 1;
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+ const radial = magnitude * Math.sin(cone);
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+ result.x = radial * Math.cos(clock);
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+ result.y = radial * Math.sin(clock);
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+ result.z = magnitude * Math.cos(cone);
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+ return result;
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+ };
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+ Cartesian3.fromElements = function(x, y, z, result) {
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+ if (!defined_default(result)) {
59
+ return new Cartesian3(x, y, z);
60
+ }
61
+ result.x = x;
62
+ result.y = y;
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+ result.z = z;
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+ return result;
65
+ };
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+ Cartesian3.clone = function(cartesian, result) {
67
+ if (!defined_default(cartesian)) {
68
+ return void 0;
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+ }
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+ if (!defined_default(result)) {
71
+ return new Cartesian3(cartesian.x, cartesian.y, cartesian.z);
72
+ }
73
+ result.x = cartesian.x;
74
+ result.y = cartesian.y;
75
+ result.z = cartesian.z;
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+ return result;
77
+ };
78
+ Cartesian3.fromCartesian4 = Cartesian3.clone;
79
+ Cartesian3.packedLength = 3;
80
+ Cartesian3.pack = function(value, array, startingIndex) {
81
+ Check_default.typeOf.object("value", value);
82
+ Check_default.defined("array", array);
83
+ startingIndex = startingIndex ?? 0;
84
+ array[startingIndex++] = value.x;
85
+ array[startingIndex++] = value.y;
86
+ array[startingIndex] = value.z;
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+ return array;
88
+ };
89
+ Cartesian3.unpack = function(array, startingIndex, result) {
90
+ Check_default.defined("array", array);
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+ startingIndex = startingIndex ?? 0;
92
+ if (!defined_default(result)) {
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+ result = new Cartesian3();
94
+ }
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+ result.x = array[startingIndex++];
96
+ result.y = array[startingIndex++];
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+ result.z = array[startingIndex];
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+ return result;
99
+ };
100
+ Cartesian3.packArray = function(array, result) {
101
+ Check_default.defined("array", array);
102
+ const length = array.length;
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+ const resultLength = length * 3;
104
+ if (!defined_default(result)) {
105
+ result = new Array(resultLength);
106
+ } else if (!Array.isArray(result) && result.length !== resultLength) {
107
+ throw new DeveloperError_default(
108
+ "If result is a typed array, it must have exactly array.length * 3 elements"
109
+ );
110
+ } else if (result.length !== resultLength) {
111
+ result.length = resultLength;
112
+ }
113
+ for (let i = 0; i < length; ++i) {
114
+ Cartesian3.pack(array[i], result, i * 3);
115
+ }
116
+ return result;
117
+ };
118
+ Cartesian3.unpackArray = function(array, result) {
119
+ Check_default.defined("array", array);
120
+ Check_default.typeOf.number.greaterThanOrEquals("array.length", array.length, 3);
121
+ if (array.length % 3 !== 0) {
122
+ throw new DeveloperError_default("array length must be a multiple of 3.");
123
+ }
124
+ const length = array.length;
125
+ if (!defined_default(result)) {
126
+ result = new Array(length / 3);
127
+ } else {
128
+ result.length = length / 3;
129
+ }
130
+ for (let i = 0; i < length; i += 3) {
131
+ const index = i / 3;
132
+ result[index] = Cartesian3.unpack(array, i, result[index]);
133
+ }
134
+ return result;
135
+ };
136
+ Cartesian3.fromArray = Cartesian3.unpack;
137
+ Cartesian3.maximumComponent = function(cartesian) {
138
+ Check_default.typeOf.object("cartesian", cartesian);
139
+ return Math.max(cartesian.x, cartesian.y, cartesian.z);
140
+ };
141
+ Cartesian3.minimumComponent = function(cartesian) {
142
+ Check_default.typeOf.object("cartesian", cartesian);
143
+ return Math.min(cartesian.x, cartesian.y, cartesian.z);
144
+ };
145
+ Cartesian3.minimumByComponent = function(first, second, result) {
146
+ Check_default.typeOf.object("first", first);
147
+ Check_default.typeOf.object("second", second);
148
+ Check_default.typeOf.object("result", result);
149
+ result.x = Math.min(first.x, second.x);
150
+ result.y = Math.min(first.y, second.y);
151
+ result.z = Math.min(first.z, second.z);
152
+ return result;
153
+ };
154
+ Cartesian3.maximumByComponent = function(first, second, result) {
155
+ Check_default.typeOf.object("first", first);
156
+ Check_default.typeOf.object("second", second);
157
+ Check_default.typeOf.object("result", result);
158
+ result.x = Math.max(first.x, second.x);
159
+ result.y = Math.max(first.y, second.y);
160
+ result.z = Math.max(first.z, second.z);
161
+ return result;
162
+ };
163
+ Cartesian3.clamp = function(value, min, max, result) {
164
+ Check_default.typeOf.object("value", value);
165
+ Check_default.typeOf.object("min", min);
166
+ Check_default.typeOf.object("max", max);
167
+ Check_default.typeOf.object("result", result);
168
+ const x = Math_default.clamp(value.x, min.x, max.x);
169
+ const y = Math_default.clamp(value.y, min.y, max.y);
170
+ const z = Math_default.clamp(value.z, min.z, max.z);
171
+ result.x = x;
172
+ result.y = y;
173
+ result.z = z;
174
+ return result;
175
+ };
176
+ Cartesian3.magnitudeSquared = function(cartesian) {
177
+ Check_default.typeOf.object("cartesian", cartesian);
178
+ return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z;
179
+ };
180
+ Cartesian3.magnitude = function(cartesian) {
181
+ return Math.sqrt(Cartesian3.magnitudeSquared(cartesian));
182
+ };
183
+ var distanceScratch = new Cartesian3();
184
+ Cartesian3.distance = function(left, right) {
185
+ Check_default.typeOf.object("left", left);
186
+ Check_default.typeOf.object("right", right);
187
+ Cartesian3.subtract(left, right, distanceScratch);
188
+ return Cartesian3.magnitude(distanceScratch);
189
+ };
190
+ Cartesian3.distanceSquared = function(left, right) {
191
+ Check_default.typeOf.object("left", left);
192
+ Check_default.typeOf.object("right", right);
193
+ Cartesian3.subtract(left, right, distanceScratch);
194
+ return Cartesian3.magnitudeSquared(distanceScratch);
195
+ };
196
+ Cartesian3.normalize = function(cartesian, result) {
197
+ Check_default.typeOf.object("cartesian", cartesian);
198
+ Check_default.typeOf.object("result", result);
199
+ const magnitude = Cartesian3.magnitude(cartesian);
200
+ result.x = cartesian.x / magnitude;
201
+ result.y = cartesian.y / magnitude;
202
+ result.z = cartesian.z / magnitude;
203
+ if (isNaN(result.x) || isNaN(result.y) || isNaN(result.z)) {
204
+ throw new DeveloperError_default("normalized result is not a number");
205
+ }
206
+ return result;
207
+ };
208
+ Cartesian3.dot = function(left, right) {
209
+ Check_default.typeOf.object("left", left);
210
+ Check_default.typeOf.object("right", right);
211
+ return left.x * right.x + left.y * right.y + left.z * right.z;
212
+ };
213
+ Cartesian3.multiplyComponents = function(left, right, result) {
214
+ Check_default.typeOf.object("left", left);
215
+ Check_default.typeOf.object("right", right);
216
+ Check_default.typeOf.object("result", result);
217
+ result.x = left.x * right.x;
218
+ result.y = left.y * right.y;
219
+ result.z = left.z * right.z;
220
+ return result;
221
+ };
222
+ Cartesian3.divideComponents = function(left, right, result) {
223
+ Check_default.typeOf.object("left", left);
224
+ Check_default.typeOf.object("right", right);
225
+ Check_default.typeOf.object("result", result);
226
+ result.x = left.x / right.x;
227
+ result.y = left.y / right.y;
228
+ result.z = left.z / right.z;
229
+ return result;
230
+ };
231
+ Cartesian3.add = function(left, right, result) {
232
+ Check_default.typeOf.object("left", left);
233
+ Check_default.typeOf.object("right", right);
234
+ Check_default.typeOf.object("result", result);
235
+ result.x = left.x + right.x;
236
+ result.y = left.y + right.y;
237
+ result.z = left.z + right.z;
238
+ return result;
239
+ };
240
+ Cartesian3.subtract = function(left, right, result) {
241
+ Check_default.typeOf.object("left", left);
242
+ Check_default.typeOf.object("right", right);
243
+ Check_default.typeOf.object("result", result);
244
+ result.x = left.x - right.x;
245
+ result.y = left.y - right.y;
246
+ result.z = left.z - right.z;
247
+ return result;
248
+ };
249
+ Cartesian3.multiplyByScalar = function(cartesian, scalar, result) {
250
+ Check_default.typeOf.object("cartesian", cartesian);
251
+ Check_default.typeOf.number("scalar", scalar);
252
+ Check_default.typeOf.object("result", result);
253
+ result.x = cartesian.x * scalar;
254
+ result.y = cartesian.y * scalar;
255
+ result.z = cartesian.z * scalar;
256
+ return result;
257
+ };
258
+ Cartesian3.divideByScalar = function(cartesian, scalar, result) {
259
+ Check_default.typeOf.object("cartesian", cartesian);
260
+ Check_default.typeOf.number("scalar", scalar);
261
+ Check_default.typeOf.object("result", result);
262
+ result.x = cartesian.x / scalar;
263
+ result.y = cartesian.y / scalar;
264
+ result.z = cartesian.z / scalar;
265
+ return result;
266
+ };
267
+ Cartesian3.negate = function(cartesian, result) {
268
+ Check_default.typeOf.object("cartesian", cartesian);
269
+ Check_default.typeOf.object("result", result);
270
+ result.x = -cartesian.x;
271
+ result.y = -cartesian.y;
272
+ result.z = -cartesian.z;
273
+ return result;
274
+ };
275
+ Cartesian3.abs = function(cartesian, result) {
276
+ Check_default.typeOf.object("cartesian", cartesian);
277
+ Check_default.typeOf.object("result", result);
278
+ result.x = Math.abs(cartesian.x);
279
+ result.y = Math.abs(cartesian.y);
280
+ result.z = Math.abs(cartesian.z);
281
+ return result;
282
+ };
283
+ var lerpScratch = new Cartesian3();
284
+ Cartesian3.lerp = function(start, end, t, result) {
285
+ Check_default.typeOf.object("start", start);
286
+ Check_default.typeOf.object("end", end);
287
+ Check_default.typeOf.number("t", t);
288
+ Check_default.typeOf.object("result", result);
289
+ Cartesian3.multiplyByScalar(end, t, lerpScratch);
290
+ result = Cartesian3.multiplyByScalar(start, 1 - t, result);
291
+ return Cartesian3.add(lerpScratch, result, result);
292
+ };
293
+ var angleBetweenScratch = new Cartesian3();
294
+ var angleBetweenScratch2 = new Cartesian3();
295
+ Cartesian3.angleBetween = function(left, right) {
296
+ Check_default.typeOf.object("left", left);
297
+ Check_default.typeOf.object("right", right);
298
+ Cartesian3.normalize(left, angleBetweenScratch);
299
+ Cartesian3.normalize(right, angleBetweenScratch2);
300
+ const cosine = Cartesian3.dot(angleBetweenScratch, angleBetweenScratch2);
301
+ const sine = Cartesian3.magnitude(
302
+ Cartesian3.cross(
303
+ angleBetweenScratch,
304
+ angleBetweenScratch2,
305
+ angleBetweenScratch
306
+ )
307
+ );
308
+ return Math.atan2(sine, cosine);
309
+ };
310
+ var mostOrthogonalAxisScratch = new Cartesian3();
311
+ Cartesian3.mostOrthogonalAxis = function(cartesian, result) {
312
+ Check_default.typeOf.object("cartesian", cartesian);
313
+ Check_default.typeOf.object("result", result);
314
+ const f = Cartesian3.normalize(cartesian, mostOrthogonalAxisScratch);
315
+ Cartesian3.abs(f, f);
316
+ if (f.x <= f.y) {
317
+ if (f.x <= f.z) {
318
+ result = Cartesian3.clone(Cartesian3.UNIT_X, result);
319
+ } else {
320
+ result = Cartesian3.clone(Cartesian3.UNIT_Z, result);
321
+ }
322
+ } else if (f.y <= f.z) {
323
+ result = Cartesian3.clone(Cartesian3.UNIT_Y, result);
324
+ } else {
325
+ result = Cartesian3.clone(Cartesian3.UNIT_Z, result);
326
+ }
327
+ return result;
328
+ };
329
+ Cartesian3.projectVector = function(a, b, result) {
330
+ Check_default.defined("a", a);
331
+ Check_default.defined("b", b);
332
+ Check_default.defined("result", result);
333
+ const scalar = Cartesian3.dot(a, b) / Cartesian3.dot(b, b);
334
+ return Cartesian3.multiplyByScalar(b, scalar, result);
335
+ };
336
+ Cartesian3.equals = function(left, right) {
337
+ return left === right || defined_default(left) && defined_default(right) && left.x === right.x && left.y === right.y && left.z === right.z;
338
+ };
339
+ Cartesian3.equalsArray = function(cartesian, array, offset) {
340
+ return cartesian.x === array[offset] && cartesian.y === array[offset + 1] && cartesian.z === array[offset + 2];
341
+ };
342
+ Cartesian3.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) {
343
+ return left === right || defined_default(left) && defined_default(right) && Math_default.equalsEpsilon(
344
+ left.x,
345
+ right.x,
346
+ relativeEpsilon,
347
+ absoluteEpsilon
348
+ ) && Math_default.equalsEpsilon(
349
+ left.y,
350
+ right.y,
351
+ relativeEpsilon,
352
+ absoluteEpsilon
353
+ ) && Math_default.equalsEpsilon(
354
+ left.z,
355
+ right.z,
356
+ relativeEpsilon,
357
+ absoluteEpsilon
358
+ );
359
+ };
360
+ Cartesian3.cross = function(left, right, result) {
361
+ Check_default.typeOf.object("left", left);
362
+ Check_default.typeOf.object("right", right);
363
+ Check_default.typeOf.object("result", result);
364
+ const leftX = left.x;
365
+ const leftY = left.y;
366
+ const leftZ = left.z;
367
+ const rightX = right.x;
368
+ const rightY = right.y;
369
+ const rightZ = right.z;
370
+ const x = leftY * rightZ - leftZ * rightY;
371
+ const y = leftZ * rightX - leftX * rightZ;
372
+ const z = leftX * rightY - leftY * rightX;
373
+ result.x = x;
374
+ result.y = y;
375
+ result.z = z;
376
+ return result;
377
+ };
378
+ Cartesian3.midpoint = function(left, right, result) {
379
+ Check_default.typeOf.object("left", left);
380
+ Check_default.typeOf.object("right", right);
381
+ Check_default.typeOf.object("result", result);
382
+ result.x = (left.x + right.x) * 0.5;
383
+ result.y = (left.y + right.y) * 0.5;
384
+ result.z = (left.z + right.z) * 0.5;
385
+ return result;
386
+ };
387
+ Cartesian3.fromDegrees = function(longitude, latitude, height, ellipsoid, result) {
388
+ Check_default.typeOf.number("longitude", longitude);
389
+ Check_default.typeOf.number("latitude", latitude);
390
+ longitude = Math_default.toRadians(longitude);
391
+ latitude = Math_default.toRadians(latitude);
392
+ return Cartesian3.fromRadians(longitude, latitude, height, ellipsoid, result);
393
+ };
394
+ var scratchN = new Cartesian3();
395
+ var scratchK = new Cartesian3();
396
+ Cartesian3._ellipsoidRadiiSquared = new Cartesian3(
397
+ 6378137 * 6378137,
398
+ 6378137 * 6378137,
399
+ 6356752314245179e-9 * 6356752314245179e-9
400
+ );
401
+ Cartesian3.fromRadians = function(longitude, latitude, height, ellipsoid, result) {
402
+ Check_default.typeOf.number("longitude", longitude);
403
+ Check_default.typeOf.number("latitude", latitude);
404
+ height = height ?? 0;
405
+ const radiiSquared = !defined_default(ellipsoid) ? Cartesian3._ellipsoidRadiiSquared : ellipsoid.radiiSquared;
406
+ const cosLatitude = Math.cos(latitude);
407
+ scratchN.x = cosLatitude * Math.cos(longitude);
408
+ scratchN.y = cosLatitude * Math.sin(longitude);
409
+ scratchN.z = Math.sin(latitude);
410
+ scratchN = Cartesian3.normalize(scratchN, scratchN);
411
+ Cartesian3.multiplyComponents(radiiSquared, scratchN, scratchK);
412
+ const gamma = Math.sqrt(Cartesian3.dot(scratchN, scratchK));
413
+ scratchK = Cartesian3.divideByScalar(scratchK, gamma, scratchK);
414
+ scratchN = Cartesian3.multiplyByScalar(scratchN, height, scratchN);
415
+ if (!defined_default(result)) {
416
+ result = new Cartesian3();
417
+ }
418
+ return Cartesian3.add(scratchK, scratchN, result);
419
+ };
420
+ Cartesian3.fromDegreesArray = function(coordinates, ellipsoid, result) {
421
+ Check_default.defined("coordinates", coordinates);
422
+ if (coordinates.length < 2 || coordinates.length % 2 !== 0) {
423
+ throw new DeveloperError_default(
424
+ "the number of coordinates must be a multiple of 2 and at least 2"
425
+ );
426
+ }
427
+ const length = coordinates.length;
428
+ if (!defined_default(result)) {
429
+ result = new Array(length / 2);
430
+ } else {
431
+ result.length = length / 2;
432
+ }
433
+ for (let i = 0; i < length; i += 2) {
434
+ const longitude = coordinates[i];
435
+ const latitude = coordinates[i + 1];
436
+ const index = i / 2;
437
+ result[index] = Cartesian3.fromDegrees(
438
+ longitude,
439
+ latitude,
440
+ 0,
441
+ ellipsoid,
442
+ result[index]
443
+ );
444
+ }
445
+ return result;
446
+ };
447
+ Cartesian3.fromRadiansArray = function(coordinates, ellipsoid, result) {
448
+ Check_default.defined("coordinates", coordinates);
449
+ if (coordinates.length < 2 || coordinates.length % 2 !== 0) {
450
+ throw new DeveloperError_default(
451
+ "the number of coordinates must be a multiple of 2 and at least 2"
452
+ );
453
+ }
454
+ const length = coordinates.length;
455
+ if (!defined_default(result)) {
456
+ result = new Array(length / 2);
457
+ } else {
458
+ result.length = length / 2;
459
+ }
460
+ for (let i = 0; i < length; i += 2) {
461
+ const longitude = coordinates[i];
462
+ const latitude = coordinates[i + 1];
463
+ const index = i / 2;
464
+ result[index] = Cartesian3.fromRadians(
465
+ longitude,
466
+ latitude,
467
+ 0,
468
+ ellipsoid,
469
+ result[index]
470
+ );
471
+ }
472
+ return result;
473
+ };
474
+ Cartesian3.fromDegreesArrayHeights = function(coordinates, ellipsoid, result) {
475
+ Check_default.defined("coordinates", coordinates);
476
+ if (coordinates.length < 3 || coordinates.length % 3 !== 0) {
477
+ throw new DeveloperError_default(
478
+ "the number of coordinates must be a multiple of 3 and at least 3"
479
+ );
480
+ }
481
+ const length = coordinates.length;
482
+ if (!defined_default(result)) {
483
+ result = new Array(length / 3);
484
+ } else {
485
+ result.length = length / 3;
486
+ }
487
+ for (let i = 0; i < length; i += 3) {
488
+ const longitude = coordinates[i];
489
+ const latitude = coordinates[i + 1];
490
+ const height = coordinates[i + 2];
491
+ const index = i / 3;
492
+ result[index] = Cartesian3.fromDegrees(
493
+ longitude,
494
+ latitude,
495
+ height,
496
+ ellipsoid,
497
+ result[index]
498
+ );
499
+ }
500
+ return result;
501
+ };
502
+ Cartesian3.fromRadiansArrayHeights = function(coordinates, ellipsoid, result) {
503
+ Check_default.defined("coordinates", coordinates);
504
+ if (coordinates.length < 3 || coordinates.length % 3 !== 0) {
505
+ throw new DeveloperError_default(
506
+ "the number of coordinates must be a multiple of 3 and at least 3"
507
+ );
508
+ }
509
+ const length = coordinates.length;
510
+ if (!defined_default(result)) {
511
+ result = new Array(length / 3);
512
+ } else {
513
+ result.length = length / 3;
514
+ }
515
+ for (let i = 0; i < length; i += 3) {
516
+ const longitude = coordinates[i];
517
+ const latitude = coordinates[i + 1];
518
+ const height = coordinates[i + 2];
519
+ const index = i / 3;
520
+ result[index] = Cartesian3.fromRadians(
521
+ longitude,
522
+ latitude,
523
+ height,
524
+ ellipsoid,
525
+ result[index]
526
+ );
527
+ }
528
+ return result;
529
+ };
530
+ Cartesian3.ZERO = Object.freeze(new Cartesian3(0, 0, 0));
531
+ Cartesian3.ONE = Object.freeze(new Cartesian3(1, 1, 1));
532
+ Cartesian3.UNIT_X = Object.freeze(new Cartesian3(1, 0, 0));
533
+ Cartesian3.UNIT_Y = Object.freeze(new Cartesian3(0, 1, 0));
534
+ Cartesian3.UNIT_Z = Object.freeze(new Cartesian3(0, 0, 1));
535
+ Cartesian3.prototype.clone = function(result) {
536
+ return Cartesian3.clone(this, result);
537
+ };
538
+ Cartesian3.prototype.equals = function(right) {
539
+ return Cartesian3.equals(this, right);
540
+ };
541
+ Cartesian3.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) {
542
+ return Cartesian3.equalsEpsilon(
543
+ this,
544
+ right,
545
+ relativeEpsilon,
546
+ absoluteEpsilon
547
+ );
548
+ };
549
+ Cartesian3.prototype.toString = function() {
550
+ return `(${this.x}, ${this.y}, ${this.z})`;
551
+ };
552
+ var Cartesian3_default = Cartesian3;
553
+
554
+ // packages/engine/Source/Core/Matrix3.js
555
+ function Matrix3(column0Row0, column1Row0, column2Row0, column0Row1, column1Row1, column2Row1, column0Row2, column1Row2, column2Row2) {
556
+ this[0] = column0Row0 ?? 0;
557
+ this[1] = column0Row1 ?? 0;
558
+ this[2] = column0Row2 ?? 0;
559
+ this[3] = column1Row0 ?? 0;
560
+ this[4] = column1Row1 ?? 0;
561
+ this[5] = column1Row2 ?? 0;
562
+ this[6] = column2Row0 ?? 0;
563
+ this[7] = column2Row1 ?? 0;
564
+ this[8] = column2Row2 ?? 0;
565
+ }
566
+ Matrix3.packedLength = 9;
567
+ Matrix3.pack = function(value, array, startingIndex) {
568
+ Check_default.typeOf.object("value", value);
569
+ Check_default.defined("array", array);
570
+ startingIndex = startingIndex ?? 0;
571
+ array[startingIndex++] = value[0];
572
+ array[startingIndex++] = value[1];
573
+ array[startingIndex++] = value[2];
574
+ array[startingIndex++] = value[3];
575
+ array[startingIndex++] = value[4];
576
+ array[startingIndex++] = value[5];
577
+ array[startingIndex++] = value[6];
578
+ array[startingIndex++] = value[7];
579
+ array[startingIndex++] = value[8];
580
+ return array;
581
+ };
582
+ Matrix3.unpack = function(array, startingIndex, result) {
583
+ Check_default.defined("array", array);
584
+ startingIndex = startingIndex ?? 0;
585
+ if (!defined_default(result)) {
586
+ result = new Matrix3();
587
+ }
588
+ result[0] = array[startingIndex++];
589
+ result[1] = array[startingIndex++];
590
+ result[2] = array[startingIndex++];
591
+ result[3] = array[startingIndex++];
592
+ result[4] = array[startingIndex++];
593
+ result[5] = array[startingIndex++];
594
+ result[6] = array[startingIndex++];
595
+ result[7] = array[startingIndex++];
596
+ result[8] = array[startingIndex++];
597
+ return result;
598
+ };
599
+ Matrix3.packArray = function(array, result) {
600
+ Check_default.defined("array", array);
601
+ const length = array.length;
602
+ const resultLength = length * 9;
603
+ if (!defined_default(result)) {
604
+ result = new Array(resultLength);
605
+ } else if (!Array.isArray(result) && result.length !== resultLength) {
606
+ throw new DeveloperError_default(
607
+ "If result is a typed array, it must have exactly array.length * 9 elements"
608
+ );
609
+ } else if (result.length !== resultLength) {
610
+ result.length = resultLength;
611
+ }
612
+ for (let i = 0; i < length; ++i) {
613
+ Matrix3.pack(array[i], result, i * 9);
614
+ }
615
+ return result;
616
+ };
617
+ Matrix3.unpackArray = function(array, result) {
618
+ Check_default.defined("array", array);
619
+ Check_default.typeOf.number.greaterThanOrEquals("array.length", array.length, 9);
620
+ if (array.length % 9 !== 0) {
621
+ throw new DeveloperError_default("array length must be a multiple of 9.");
622
+ }
623
+ const length = array.length;
624
+ if (!defined_default(result)) {
625
+ result = new Array(length / 9);
626
+ } else {
627
+ result.length = length / 9;
628
+ }
629
+ for (let i = 0; i < length; i += 9) {
630
+ const index = i / 9;
631
+ result[index] = Matrix3.unpack(array, i, result[index]);
632
+ }
633
+ return result;
634
+ };
635
+ Matrix3.clone = function(matrix, result) {
636
+ if (!defined_default(matrix)) {
637
+ return void 0;
638
+ }
639
+ if (!defined_default(result)) {
640
+ return new Matrix3(
641
+ matrix[0],
642
+ matrix[3],
643
+ matrix[6],
644
+ matrix[1],
645
+ matrix[4],
646
+ matrix[7],
647
+ matrix[2],
648
+ matrix[5],
649
+ matrix[8]
650
+ );
651
+ }
652
+ result[0] = matrix[0];
653
+ result[1] = matrix[1];
654
+ result[2] = matrix[2];
655
+ result[3] = matrix[3];
656
+ result[4] = matrix[4];
657
+ result[5] = matrix[5];
658
+ result[6] = matrix[6];
659
+ result[7] = matrix[7];
660
+ result[8] = matrix[8];
661
+ return result;
662
+ };
663
+ Matrix3.fromArray = Matrix3.unpack;
664
+ Matrix3.fromColumnMajorArray = function(values, result) {
665
+ Check_default.defined("values", values);
666
+ return Matrix3.clone(values, result);
667
+ };
668
+ Matrix3.fromRowMajorArray = function(values, result) {
669
+ Check_default.defined("values", values);
670
+ if (!defined_default(result)) {
671
+ return new Matrix3(
672
+ values[0],
673
+ values[1],
674
+ values[2],
675
+ values[3],
676
+ values[4],
677
+ values[5],
678
+ values[6],
679
+ values[7],
680
+ values[8]
681
+ );
682
+ }
683
+ result[0] = values[0];
684
+ result[1] = values[3];
685
+ result[2] = values[6];
686
+ result[3] = values[1];
687
+ result[4] = values[4];
688
+ result[5] = values[7];
689
+ result[6] = values[2];
690
+ result[7] = values[5];
691
+ result[8] = values[8];
692
+ return result;
693
+ };
694
+ Matrix3.fromQuaternion = function(quaternion, result) {
695
+ Check_default.typeOf.object("quaternion", quaternion);
696
+ const x2 = quaternion.x * quaternion.x;
697
+ const xy = quaternion.x * quaternion.y;
698
+ const xz = quaternion.x * quaternion.z;
699
+ const xw = quaternion.x * quaternion.w;
700
+ const y2 = quaternion.y * quaternion.y;
701
+ const yz = quaternion.y * quaternion.z;
702
+ const yw = quaternion.y * quaternion.w;
703
+ const z2 = quaternion.z * quaternion.z;
704
+ const zw = quaternion.z * quaternion.w;
705
+ const w2 = quaternion.w * quaternion.w;
706
+ const m00 = x2 - y2 - z2 + w2;
707
+ const m01 = 2 * (xy - zw);
708
+ const m02 = 2 * (xz + yw);
709
+ const m10 = 2 * (xy + zw);
710
+ const m11 = -x2 + y2 - z2 + w2;
711
+ const m12 = 2 * (yz - xw);
712
+ const m20 = 2 * (xz - yw);
713
+ const m21 = 2 * (yz + xw);
714
+ const m22 = -x2 - y2 + z2 + w2;
715
+ if (!defined_default(result)) {
716
+ return new Matrix3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
717
+ }
718
+ result[0] = m00;
719
+ result[1] = m10;
720
+ result[2] = m20;
721
+ result[3] = m01;
722
+ result[4] = m11;
723
+ result[5] = m21;
724
+ result[6] = m02;
725
+ result[7] = m12;
726
+ result[8] = m22;
727
+ return result;
728
+ };
729
+ Matrix3.fromHeadingPitchRoll = function(headingPitchRoll, result) {
730
+ Check_default.typeOf.object("headingPitchRoll", headingPitchRoll);
731
+ const cosTheta = Math.cos(-headingPitchRoll.pitch);
732
+ const cosPsi = Math.cos(-headingPitchRoll.heading);
733
+ const cosPhi = Math.cos(headingPitchRoll.roll);
734
+ const sinTheta = Math.sin(-headingPitchRoll.pitch);
735
+ const sinPsi = Math.sin(-headingPitchRoll.heading);
736
+ const sinPhi = Math.sin(headingPitchRoll.roll);
737
+ const m00 = cosTheta * cosPsi;
738
+ const m01 = -cosPhi * sinPsi + sinPhi * sinTheta * cosPsi;
739
+ const m02 = sinPhi * sinPsi + cosPhi * sinTheta * cosPsi;
740
+ const m10 = cosTheta * sinPsi;
741
+ const m11 = cosPhi * cosPsi + sinPhi * sinTheta * sinPsi;
742
+ const m12 = -sinPhi * cosPsi + cosPhi * sinTheta * sinPsi;
743
+ const m20 = -sinTheta;
744
+ const m21 = sinPhi * cosTheta;
745
+ const m22 = cosPhi * cosTheta;
746
+ if (!defined_default(result)) {
747
+ return new Matrix3(m00, m01, m02, m10, m11, m12, m20, m21, m22);
748
+ }
749
+ result[0] = m00;
750
+ result[1] = m10;
751
+ result[2] = m20;
752
+ result[3] = m01;
753
+ result[4] = m11;
754
+ result[5] = m21;
755
+ result[6] = m02;
756
+ result[7] = m12;
757
+ result[8] = m22;
758
+ return result;
759
+ };
760
+ Matrix3.fromScale = function(scale, result) {
761
+ Check_default.typeOf.object("scale", scale);
762
+ if (!defined_default(result)) {
763
+ return new Matrix3(scale.x, 0, 0, 0, scale.y, 0, 0, 0, scale.z);
764
+ }
765
+ result[0] = scale.x;
766
+ result[1] = 0;
767
+ result[2] = 0;
768
+ result[3] = 0;
769
+ result[4] = scale.y;
770
+ result[5] = 0;
771
+ result[6] = 0;
772
+ result[7] = 0;
773
+ result[8] = scale.z;
774
+ return result;
775
+ };
776
+ Matrix3.fromUniformScale = function(scale, result) {
777
+ Check_default.typeOf.number("scale", scale);
778
+ if (!defined_default(result)) {
779
+ return new Matrix3(scale, 0, 0, 0, scale, 0, 0, 0, scale);
780
+ }
781
+ result[0] = scale;
782
+ result[1] = 0;
783
+ result[2] = 0;
784
+ result[3] = 0;
785
+ result[4] = scale;
786
+ result[5] = 0;
787
+ result[6] = 0;
788
+ result[7] = 0;
789
+ result[8] = scale;
790
+ return result;
791
+ };
792
+ Matrix3.fromCrossProduct = function(vector, result) {
793
+ Check_default.typeOf.object("vector", vector);
794
+ if (!defined_default(result)) {
795
+ return new Matrix3(
796
+ 0,
797
+ -vector.z,
798
+ vector.y,
799
+ vector.z,
800
+ 0,
801
+ -vector.x,
802
+ -vector.y,
803
+ vector.x,
804
+ 0
805
+ );
806
+ }
807
+ result[0] = 0;
808
+ result[1] = vector.z;
809
+ result[2] = -vector.y;
810
+ result[3] = -vector.z;
811
+ result[4] = 0;
812
+ result[5] = vector.x;
813
+ result[6] = vector.y;
814
+ result[7] = -vector.x;
815
+ result[8] = 0;
816
+ return result;
817
+ };
818
+ Matrix3.fromRotationX = function(angle, result) {
819
+ Check_default.typeOf.number("angle", angle);
820
+ const cosAngle = Math.cos(angle);
821
+ const sinAngle = Math.sin(angle);
822
+ if (!defined_default(result)) {
823
+ return new Matrix3(
824
+ 1,
825
+ 0,
826
+ 0,
827
+ 0,
828
+ cosAngle,
829
+ -sinAngle,
830
+ 0,
831
+ sinAngle,
832
+ cosAngle
833
+ );
834
+ }
835
+ result[0] = 1;
836
+ result[1] = 0;
837
+ result[2] = 0;
838
+ result[3] = 0;
839
+ result[4] = cosAngle;
840
+ result[5] = sinAngle;
841
+ result[6] = 0;
842
+ result[7] = -sinAngle;
843
+ result[8] = cosAngle;
844
+ return result;
845
+ };
846
+ Matrix3.fromRotationY = function(angle, result) {
847
+ Check_default.typeOf.number("angle", angle);
848
+ const cosAngle = Math.cos(angle);
849
+ const sinAngle = Math.sin(angle);
850
+ if (!defined_default(result)) {
851
+ return new Matrix3(
852
+ cosAngle,
853
+ 0,
854
+ sinAngle,
855
+ 0,
856
+ 1,
857
+ 0,
858
+ -sinAngle,
859
+ 0,
860
+ cosAngle
861
+ );
862
+ }
863
+ result[0] = cosAngle;
864
+ result[1] = 0;
865
+ result[2] = -sinAngle;
866
+ result[3] = 0;
867
+ result[4] = 1;
868
+ result[5] = 0;
869
+ result[6] = sinAngle;
870
+ result[7] = 0;
871
+ result[8] = cosAngle;
872
+ return result;
873
+ };
874
+ Matrix3.fromRotationZ = function(angle, result) {
875
+ Check_default.typeOf.number("angle", angle);
876
+ const cosAngle = Math.cos(angle);
877
+ const sinAngle = Math.sin(angle);
878
+ if (!defined_default(result)) {
879
+ return new Matrix3(
880
+ cosAngle,
881
+ -sinAngle,
882
+ 0,
883
+ sinAngle,
884
+ cosAngle,
885
+ 0,
886
+ 0,
887
+ 0,
888
+ 1
889
+ );
890
+ }
891
+ result[0] = cosAngle;
892
+ result[1] = sinAngle;
893
+ result[2] = 0;
894
+ result[3] = -sinAngle;
895
+ result[4] = cosAngle;
896
+ result[5] = 0;
897
+ result[6] = 0;
898
+ result[7] = 0;
899
+ result[8] = 1;
900
+ return result;
901
+ };
902
+ Matrix3.toArray = function(matrix, result) {
903
+ Check_default.typeOf.object("matrix", matrix);
904
+ if (!defined_default(result)) {
905
+ return [
906
+ matrix[0],
907
+ matrix[1],
908
+ matrix[2],
909
+ matrix[3],
910
+ matrix[4],
911
+ matrix[5],
912
+ matrix[6],
913
+ matrix[7],
914
+ matrix[8]
915
+ ];
916
+ }
917
+ result[0] = matrix[0];
918
+ result[1] = matrix[1];
919
+ result[2] = matrix[2];
920
+ result[3] = matrix[3];
921
+ result[4] = matrix[4];
922
+ result[5] = matrix[5];
923
+ result[6] = matrix[6];
924
+ result[7] = matrix[7];
925
+ result[8] = matrix[8];
926
+ return result;
927
+ };
928
+ Matrix3.getElementIndex = function(column, row) {
929
+ Check_default.typeOf.number.greaterThanOrEquals("row", row, 0);
930
+ Check_default.typeOf.number.lessThanOrEquals("row", row, 2);
931
+ Check_default.typeOf.number.greaterThanOrEquals("column", column, 0);
932
+ Check_default.typeOf.number.lessThanOrEquals("column", column, 2);
933
+ return column * 3 + row;
934
+ };
935
+ Matrix3.getColumn = function(matrix, index, result) {
936
+ Check_default.typeOf.object("matrix", matrix);
937
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
938
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 2);
939
+ Check_default.typeOf.object("result", result);
940
+ const startIndex = index * 3;
941
+ const x = matrix[startIndex];
942
+ const y = matrix[startIndex + 1];
943
+ const z = matrix[startIndex + 2];
944
+ result.x = x;
945
+ result.y = y;
946
+ result.z = z;
947
+ return result;
948
+ };
949
+ Matrix3.setColumn = function(matrix, index, cartesian, result) {
950
+ Check_default.typeOf.object("matrix", matrix);
951
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
952
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 2);
953
+ Check_default.typeOf.object("cartesian", cartesian);
954
+ Check_default.typeOf.object("result", result);
955
+ result = Matrix3.clone(matrix, result);
956
+ const startIndex = index * 3;
957
+ result[startIndex] = cartesian.x;
958
+ result[startIndex + 1] = cartesian.y;
959
+ result[startIndex + 2] = cartesian.z;
960
+ return result;
961
+ };
962
+ Matrix3.getRow = function(matrix, index, result) {
963
+ Check_default.typeOf.object("matrix", matrix);
964
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
965
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 2);
966
+ Check_default.typeOf.object("result", result);
967
+ const x = matrix[index];
968
+ const y = matrix[index + 3];
969
+ const z = matrix[index + 6];
970
+ result.x = x;
971
+ result.y = y;
972
+ result.z = z;
973
+ return result;
974
+ };
975
+ Matrix3.setRow = function(matrix, index, cartesian, result) {
976
+ Check_default.typeOf.object("matrix", matrix);
977
+ Check_default.typeOf.number.greaterThanOrEquals("index", index, 0);
978
+ Check_default.typeOf.number.lessThanOrEquals("index", index, 2);
979
+ Check_default.typeOf.object("cartesian", cartesian);
980
+ Check_default.typeOf.object("result", result);
981
+ result = Matrix3.clone(matrix, result);
982
+ result[index] = cartesian.x;
983
+ result[index + 3] = cartesian.y;
984
+ result[index + 6] = cartesian.z;
985
+ return result;
986
+ };
987
+ var scaleScratch1 = new Cartesian3_default();
988
+ Matrix3.setScale = function(matrix, scale, result) {
989
+ Check_default.typeOf.object("matrix", matrix);
990
+ Check_default.typeOf.object("scale", scale);
991
+ Check_default.typeOf.object("result", result);
992
+ const existingScale = Matrix3.getScale(matrix, scaleScratch1);
993
+ const scaleRatioX = scale.x / existingScale.x;
994
+ const scaleRatioY = scale.y / existingScale.y;
995
+ const scaleRatioZ = scale.z / existingScale.z;
996
+ result[0] = matrix[0] * scaleRatioX;
997
+ result[1] = matrix[1] * scaleRatioX;
998
+ result[2] = matrix[2] * scaleRatioX;
999
+ result[3] = matrix[3] * scaleRatioY;
1000
+ result[4] = matrix[4] * scaleRatioY;
1001
+ result[5] = matrix[5] * scaleRatioY;
1002
+ result[6] = matrix[6] * scaleRatioZ;
1003
+ result[7] = matrix[7] * scaleRatioZ;
1004
+ result[8] = matrix[8] * scaleRatioZ;
1005
+ return result;
1006
+ };
1007
+ var scaleScratch2 = new Cartesian3_default();
1008
+ Matrix3.setUniformScale = function(matrix, scale, result) {
1009
+ Check_default.typeOf.object("matrix", matrix);
1010
+ Check_default.typeOf.number("scale", scale);
1011
+ Check_default.typeOf.object("result", result);
1012
+ const existingScale = Matrix3.getScale(matrix, scaleScratch2);
1013
+ const scaleRatioX = scale / existingScale.x;
1014
+ const scaleRatioY = scale / existingScale.y;
1015
+ const scaleRatioZ = scale / existingScale.z;
1016
+ result[0] = matrix[0] * scaleRatioX;
1017
+ result[1] = matrix[1] * scaleRatioX;
1018
+ result[2] = matrix[2] * scaleRatioX;
1019
+ result[3] = matrix[3] * scaleRatioY;
1020
+ result[4] = matrix[4] * scaleRatioY;
1021
+ result[5] = matrix[5] * scaleRatioY;
1022
+ result[6] = matrix[6] * scaleRatioZ;
1023
+ result[7] = matrix[7] * scaleRatioZ;
1024
+ result[8] = matrix[8] * scaleRatioZ;
1025
+ return result;
1026
+ };
1027
+ var scratchColumn = new Cartesian3_default();
1028
+ Matrix3.getScale = function(matrix, result) {
1029
+ Check_default.typeOf.object("matrix", matrix);
1030
+ Check_default.typeOf.object("result", result);
1031
+ result.x = Cartesian3_default.magnitude(
1032
+ Cartesian3_default.fromElements(matrix[0], matrix[1], matrix[2], scratchColumn)
1033
+ );
1034
+ result.y = Cartesian3_default.magnitude(
1035
+ Cartesian3_default.fromElements(matrix[3], matrix[4], matrix[5], scratchColumn)
1036
+ );
1037
+ result.z = Cartesian3_default.magnitude(
1038
+ Cartesian3_default.fromElements(matrix[6], matrix[7], matrix[8], scratchColumn)
1039
+ );
1040
+ return result;
1041
+ };
1042
+ var scaleScratch3 = new Cartesian3_default();
1043
+ Matrix3.getMaximumScale = function(matrix) {
1044
+ Matrix3.getScale(matrix, scaleScratch3);
1045
+ return Cartesian3_default.maximumComponent(scaleScratch3);
1046
+ };
1047
+ var scaleScratch4 = new Cartesian3_default();
1048
+ Matrix3.setRotation = function(matrix, rotation, result) {
1049
+ Check_default.typeOf.object("matrix", matrix);
1050
+ Check_default.typeOf.object("result", result);
1051
+ const scale = Matrix3.getScale(matrix, scaleScratch4);
1052
+ result[0] = rotation[0] * scale.x;
1053
+ result[1] = rotation[1] * scale.x;
1054
+ result[2] = rotation[2] * scale.x;
1055
+ result[3] = rotation[3] * scale.y;
1056
+ result[4] = rotation[4] * scale.y;
1057
+ result[5] = rotation[5] * scale.y;
1058
+ result[6] = rotation[6] * scale.z;
1059
+ result[7] = rotation[7] * scale.z;
1060
+ result[8] = rotation[8] * scale.z;
1061
+ return result;
1062
+ };
1063
+ var scaleScratch5 = new Cartesian3_default();
1064
+ Matrix3.getRotation = function(matrix, result) {
1065
+ Check_default.typeOf.object("matrix", matrix);
1066
+ Check_default.typeOf.object("result", result);
1067
+ const scale = Matrix3.getScale(matrix, scaleScratch5);
1068
+ result[0] = matrix[0] / scale.x;
1069
+ result[1] = matrix[1] / scale.x;
1070
+ result[2] = matrix[2] / scale.x;
1071
+ result[3] = matrix[3] / scale.y;
1072
+ result[4] = matrix[4] / scale.y;
1073
+ result[5] = matrix[5] / scale.y;
1074
+ result[6] = matrix[6] / scale.z;
1075
+ result[7] = matrix[7] / scale.z;
1076
+ result[8] = matrix[8] / scale.z;
1077
+ return result;
1078
+ };
1079
+ Matrix3.multiply = function(left, right, result) {
1080
+ Check_default.typeOf.object("left", left);
1081
+ Check_default.typeOf.object("right", right);
1082
+ Check_default.typeOf.object("result", result);
1083
+ const column0Row0 = left[0] * right[0] + left[3] * right[1] + left[6] * right[2];
1084
+ const column0Row1 = left[1] * right[0] + left[4] * right[1] + left[7] * right[2];
1085
+ const column0Row2 = left[2] * right[0] + left[5] * right[1] + left[8] * right[2];
1086
+ const column1Row0 = left[0] * right[3] + left[3] * right[4] + left[6] * right[5];
1087
+ const column1Row1 = left[1] * right[3] + left[4] * right[4] + left[7] * right[5];
1088
+ const column1Row2 = left[2] * right[3] + left[5] * right[4] + left[8] * right[5];
1089
+ const column2Row0 = left[0] * right[6] + left[3] * right[7] + left[6] * right[8];
1090
+ const column2Row1 = left[1] * right[6] + left[4] * right[7] + left[7] * right[8];
1091
+ const column2Row2 = left[2] * right[6] + left[5] * right[7] + left[8] * right[8];
1092
+ result[0] = column0Row0;
1093
+ result[1] = column0Row1;
1094
+ result[2] = column0Row2;
1095
+ result[3] = column1Row0;
1096
+ result[4] = column1Row1;
1097
+ result[5] = column1Row2;
1098
+ result[6] = column2Row0;
1099
+ result[7] = column2Row1;
1100
+ result[8] = column2Row2;
1101
+ return result;
1102
+ };
1103
+ Matrix3.add = function(left, right, result) {
1104
+ Check_default.typeOf.object("left", left);
1105
+ Check_default.typeOf.object("right", right);
1106
+ Check_default.typeOf.object("result", result);
1107
+ result[0] = left[0] + right[0];
1108
+ result[1] = left[1] + right[1];
1109
+ result[2] = left[2] + right[2];
1110
+ result[3] = left[3] + right[3];
1111
+ result[4] = left[4] + right[4];
1112
+ result[5] = left[5] + right[5];
1113
+ result[6] = left[6] + right[6];
1114
+ result[7] = left[7] + right[7];
1115
+ result[8] = left[8] + right[8];
1116
+ return result;
1117
+ };
1118
+ Matrix3.subtract = function(left, right, result) {
1119
+ Check_default.typeOf.object("left", left);
1120
+ Check_default.typeOf.object("right", right);
1121
+ Check_default.typeOf.object("result", result);
1122
+ result[0] = left[0] - right[0];
1123
+ result[1] = left[1] - right[1];
1124
+ result[2] = left[2] - right[2];
1125
+ result[3] = left[3] - right[3];
1126
+ result[4] = left[4] - right[4];
1127
+ result[5] = left[5] - right[5];
1128
+ result[6] = left[6] - right[6];
1129
+ result[7] = left[7] - right[7];
1130
+ result[8] = left[8] - right[8];
1131
+ return result;
1132
+ };
1133
+ Matrix3.multiplyByVector = function(matrix, cartesian, result) {
1134
+ Check_default.typeOf.object("matrix", matrix);
1135
+ Check_default.typeOf.object("cartesian", cartesian);
1136
+ Check_default.typeOf.object("result", result);
1137
+ const vX = cartesian.x;
1138
+ const vY = cartesian.y;
1139
+ const vZ = cartesian.z;
1140
+ const x = matrix[0] * vX + matrix[3] * vY + matrix[6] * vZ;
1141
+ const y = matrix[1] * vX + matrix[4] * vY + matrix[7] * vZ;
1142
+ const z = matrix[2] * vX + matrix[5] * vY + matrix[8] * vZ;
1143
+ result.x = x;
1144
+ result.y = y;
1145
+ result.z = z;
1146
+ return result;
1147
+ };
1148
+ Matrix3.multiplyByScalar = function(matrix, scalar, result) {
1149
+ Check_default.typeOf.object("matrix", matrix);
1150
+ Check_default.typeOf.number("scalar", scalar);
1151
+ Check_default.typeOf.object("result", result);
1152
+ result[0] = matrix[0] * scalar;
1153
+ result[1] = matrix[1] * scalar;
1154
+ result[2] = matrix[2] * scalar;
1155
+ result[3] = matrix[3] * scalar;
1156
+ result[4] = matrix[4] * scalar;
1157
+ result[5] = matrix[5] * scalar;
1158
+ result[6] = matrix[6] * scalar;
1159
+ result[7] = matrix[7] * scalar;
1160
+ result[8] = matrix[8] * scalar;
1161
+ return result;
1162
+ };
1163
+ Matrix3.multiplyByScale = function(matrix, scale, result) {
1164
+ Check_default.typeOf.object("matrix", matrix);
1165
+ Check_default.typeOf.object("scale", scale);
1166
+ Check_default.typeOf.object("result", result);
1167
+ result[0] = matrix[0] * scale.x;
1168
+ result[1] = matrix[1] * scale.x;
1169
+ result[2] = matrix[2] * scale.x;
1170
+ result[3] = matrix[3] * scale.y;
1171
+ result[4] = matrix[4] * scale.y;
1172
+ result[5] = matrix[5] * scale.y;
1173
+ result[6] = matrix[6] * scale.z;
1174
+ result[7] = matrix[7] * scale.z;
1175
+ result[8] = matrix[8] * scale.z;
1176
+ return result;
1177
+ };
1178
+ Matrix3.multiplyByUniformScale = function(matrix, scale, result) {
1179
+ Check_default.typeOf.object("matrix", matrix);
1180
+ Check_default.typeOf.number("scale", scale);
1181
+ Check_default.typeOf.object("result", result);
1182
+ result[0] = matrix[0] * scale;
1183
+ result[1] = matrix[1] * scale;
1184
+ result[2] = matrix[2] * scale;
1185
+ result[3] = matrix[3] * scale;
1186
+ result[4] = matrix[4] * scale;
1187
+ result[5] = matrix[5] * scale;
1188
+ result[6] = matrix[6] * scale;
1189
+ result[7] = matrix[7] * scale;
1190
+ result[8] = matrix[8] * scale;
1191
+ return result;
1192
+ };
1193
+ Matrix3.negate = function(matrix, result) {
1194
+ Check_default.typeOf.object("matrix", matrix);
1195
+ Check_default.typeOf.object("result", result);
1196
+ result[0] = -matrix[0];
1197
+ result[1] = -matrix[1];
1198
+ result[2] = -matrix[2];
1199
+ result[3] = -matrix[3];
1200
+ result[4] = -matrix[4];
1201
+ result[5] = -matrix[5];
1202
+ result[6] = -matrix[6];
1203
+ result[7] = -matrix[7];
1204
+ result[8] = -matrix[8];
1205
+ return result;
1206
+ };
1207
+ Matrix3.transpose = function(matrix, result) {
1208
+ Check_default.typeOf.object("matrix", matrix);
1209
+ Check_default.typeOf.object("result", result);
1210
+ const column0Row0 = matrix[0];
1211
+ const column0Row1 = matrix[3];
1212
+ const column0Row2 = matrix[6];
1213
+ const column1Row0 = matrix[1];
1214
+ const column1Row1 = matrix[4];
1215
+ const column1Row2 = matrix[7];
1216
+ const column2Row0 = matrix[2];
1217
+ const column2Row1 = matrix[5];
1218
+ const column2Row2 = matrix[8];
1219
+ result[0] = column0Row0;
1220
+ result[1] = column0Row1;
1221
+ result[2] = column0Row2;
1222
+ result[3] = column1Row0;
1223
+ result[4] = column1Row1;
1224
+ result[5] = column1Row2;
1225
+ result[6] = column2Row0;
1226
+ result[7] = column2Row1;
1227
+ result[8] = column2Row2;
1228
+ return result;
1229
+ };
1230
+ function computeFrobeniusNorm(matrix) {
1231
+ let norm = 0;
1232
+ for (let i = 0; i < 9; ++i) {
1233
+ const temp = matrix[i];
1234
+ norm += temp * temp;
1235
+ }
1236
+ return Math.sqrt(norm);
1237
+ }
1238
+ var rowVal = [1, 0, 0];
1239
+ var colVal = [2, 2, 1];
1240
+ function offDiagonalFrobeniusNorm(matrix) {
1241
+ let norm = 0;
1242
+ for (let i = 0; i < 3; ++i) {
1243
+ const temp = matrix[Matrix3.getElementIndex(colVal[i], rowVal[i])];
1244
+ norm += 2 * temp * temp;
1245
+ }
1246
+ return Math.sqrt(norm);
1247
+ }
1248
+ function shurDecomposition(matrix, result) {
1249
+ const tolerance = Math_default.EPSILON15;
1250
+ let maxDiagonal = 0;
1251
+ let rotAxis = 1;
1252
+ for (let i = 0; i < 3; ++i) {
1253
+ const temp = Math.abs(
1254
+ matrix[Matrix3.getElementIndex(colVal[i], rowVal[i])]
1255
+ );
1256
+ if (temp > maxDiagonal) {
1257
+ rotAxis = i;
1258
+ maxDiagonal = temp;
1259
+ }
1260
+ }
1261
+ let c = 1;
1262
+ let s = 0;
1263
+ const p = rowVal[rotAxis];
1264
+ const q = colVal[rotAxis];
1265
+ if (Math.abs(matrix[Matrix3.getElementIndex(q, p)]) > tolerance) {
1266
+ const qq = matrix[Matrix3.getElementIndex(q, q)];
1267
+ const pp = matrix[Matrix3.getElementIndex(p, p)];
1268
+ const qp = matrix[Matrix3.getElementIndex(q, p)];
1269
+ const tau = (qq - pp) / 2 / qp;
1270
+ let t;
1271
+ if (tau < 0) {
1272
+ t = -1 / (-tau + Math.sqrt(1 + tau * tau));
1273
+ } else {
1274
+ t = 1 / (tau + Math.sqrt(1 + tau * tau));
1275
+ }
1276
+ c = 1 / Math.sqrt(1 + t * t);
1277
+ s = t * c;
1278
+ }
1279
+ result = Matrix3.clone(Matrix3.IDENTITY, result);
1280
+ result[Matrix3.getElementIndex(p, p)] = result[Matrix3.getElementIndex(q, q)] = c;
1281
+ result[Matrix3.getElementIndex(q, p)] = s;
1282
+ result[Matrix3.getElementIndex(p, q)] = -s;
1283
+ return result;
1284
+ }
1285
+ var jMatrix = new Matrix3();
1286
+ var jMatrixTranspose = new Matrix3();
1287
+ Matrix3.computeEigenDecomposition = function(matrix, result) {
1288
+ Check_default.typeOf.object("matrix", matrix);
1289
+ const tolerance = Math_default.EPSILON20;
1290
+ const maxSweeps = 10;
1291
+ let count = 0;
1292
+ let sweep = 0;
1293
+ if (!defined_default(result)) {
1294
+ result = {};
1295
+ }
1296
+ const unitaryMatrix = result.unitary = Matrix3.clone(
1297
+ Matrix3.IDENTITY,
1298
+ result.unitary
1299
+ );
1300
+ const diagMatrix = result.diagonal = Matrix3.clone(matrix, result.diagonal);
1301
+ const epsilon = tolerance * computeFrobeniusNorm(diagMatrix);
1302
+ while (sweep < maxSweeps && offDiagonalFrobeniusNorm(diagMatrix) > epsilon) {
1303
+ shurDecomposition(diagMatrix, jMatrix);
1304
+ Matrix3.transpose(jMatrix, jMatrixTranspose);
1305
+ Matrix3.multiply(diagMatrix, jMatrix, diagMatrix);
1306
+ Matrix3.multiply(jMatrixTranspose, diagMatrix, diagMatrix);
1307
+ Matrix3.multiply(unitaryMatrix, jMatrix, unitaryMatrix);
1308
+ if (++count > 2) {
1309
+ ++sweep;
1310
+ count = 0;
1311
+ }
1312
+ }
1313
+ return result;
1314
+ };
1315
+ Matrix3.abs = function(matrix, result) {
1316
+ Check_default.typeOf.object("matrix", matrix);
1317
+ Check_default.typeOf.object("result", result);
1318
+ result[0] = Math.abs(matrix[0]);
1319
+ result[1] = Math.abs(matrix[1]);
1320
+ result[2] = Math.abs(matrix[2]);
1321
+ result[3] = Math.abs(matrix[3]);
1322
+ result[4] = Math.abs(matrix[4]);
1323
+ result[5] = Math.abs(matrix[5]);
1324
+ result[6] = Math.abs(matrix[6]);
1325
+ result[7] = Math.abs(matrix[7]);
1326
+ result[8] = Math.abs(matrix[8]);
1327
+ return result;
1328
+ };
1329
+ Matrix3.determinant = function(matrix) {
1330
+ Check_default.typeOf.object("matrix", matrix);
1331
+ const m11 = matrix[0];
1332
+ const m21 = matrix[3];
1333
+ const m31 = matrix[6];
1334
+ const m12 = matrix[1];
1335
+ const m22 = matrix[4];
1336
+ const m32 = matrix[7];
1337
+ const m13 = matrix[2];
1338
+ const m23 = matrix[5];
1339
+ const m33 = matrix[8];
1340
+ return m11 * (m22 * m33 - m23 * m32) + m12 * (m23 * m31 - m21 * m33) + m13 * (m21 * m32 - m22 * m31);
1341
+ };
1342
+ Matrix3.inverse = function(matrix, result) {
1343
+ Check_default.typeOf.object("matrix", matrix);
1344
+ Check_default.typeOf.object("result", result);
1345
+ const m11 = matrix[0];
1346
+ const m21 = matrix[1];
1347
+ const m31 = matrix[2];
1348
+ const m12 = matrix[3];
1349
+ const m22 = matrix[4];
1350
+ const m32 = matrix[5];
1351
+ const m13 = matrix[6];
1352
+ const m23 = matrix[7];
1353
+ const m33 = matrix[8];
1354
+ const determinant = Matrix3.determinant(matrix);
1355
+ if (Math.abs(determinant) <= Math_default.EPSILON15) {
1356
+ throw new DeveloperError_default("matrix is not invertible");
1357
+ }
1358
+ result[0] = m22 * m33 - m23 * m32;
1359
+ result[1] = m23 * m31 - m21 * m33;
1360
+ result[2] = m21 * m32 - m22 * m31;
1361
+ result[3] = m13 * m32 - m12 * m33;
1362
+ result[4] = m11 * m33 - m13 * m31;
1363
+ result[5] = m12 * m31 - m11 * m32;
1364
+ result[6] = m12 * m23 - m13 * m22;
1365
+ result[7] = m13 * m21 - m11 * m23;
1366
+ result[8] = m11 * m22 - m12 * m21;
1367
+ const scale = 1 / determinant;
1368
+ return Matrix3.multiplyByScalar(result, scale, result);
1369
+ };
1370
+ var scratchTransposeMatrix = new Matrix3();
1371
+ Matrix3.inverseTranspose = function(matrix, result) {
1372
+ Check_default.typeOf.object("matrix", matrix);
1373
+ Check_default.typeOf.object("result", result);
1374
+ return Matrix3.inverse(
1375
+ Matrix3.transpose(matrix, scratchTransposeMatrix),
1376
+ result
1377
+ );
1378
+ };
1379
+ Matrix3.equals = function(left, right) {
1380
+ return left === right || defined_default(left) && defined_default(right) && left[0] === right[0] && left[1] === right[1] && left[2] === right[2] && left[3] === right[3] && left[4] === right[4] && left[5] === right[5] && left[6] === right[6] && left[7] === right[7] && left[8] === right[8];
1381
+ };
1382
+ Matrix3.equalsEpsilon = function(left, right, epsilon) {
1383
+ epsilon = epsilon ?? 0;
1384
+ return left === right || defined_default(left) && defined_default(right) && Math.abs(left[0] - right[0]) <= epsilon && Math.abs(left[1] - right[1]) <= epsilon && Math.abs(left[2] - right[2]) <= epsilon && Math.abs(left[3] - right[3]) <= epsilon && Math.abs(left[4] - right[4]) <= epsilon && Math.abs(left[5] - right[5]) <= epsilon && Math.abs(left[6] - right[6]) <= epsilon && Math.abs(left[7] - right[7]) <= epsilon && Math.abs(left[8] - right[8]) <= epsilon;
1385
+ };
1386
+ Matrix3.IDENTITY = Object.freeze(
1387
+ new Matrix3(1, 0, 0, 0, 1, 0, 0, 0, 1)
1388
+ );
1389
+ Matrix3.ZERO = Object.freeze(
1390
+ new Matrix3(0, 0, 0, 0, 0, 0, 0, 0, 0)
1391
+ );
1392
+ Matrix3.COLUMN0ROW0 = 0;
1393
+ Matrix3.COLUMN0ROW1 = 1;
1394
+ Matrix3.COLUMN0ROW2 = 2;
1395
+ Matrix3.COLUMN1ROW0 = 3;
1396
+ Matrix3.COLUMN1ROW1 = 4;
1397
+ Matrix3.COLUMN1ROW2 = 5;
1398
+ Matrix3.COLUMN2ROW0 = 6;
1399
+ Matrix3.COLUMN2ROW1 = 7;
1400
+ Matrix3.COLUMN2ROW2 = 8;
1401
+ Object.defineProperties(Matrix3.prototype, {
1402
+ /**
1403
+ * Gets the number of items in the collection.
1404
+ * @memberof Matrix3.prototype
1405
+ *
1406
+ * @type {number}
1407
+ */
1408
+ length: {
1409
+ get: function() {
1410
+ return Matrix3.packedLength;
1411
+ }
1412
+ }
1413
+ });
1414
+ Matrix3.prototype.clone = function(result) {
1415
+ return Matrix3.clone(this, result);
1416
+ };
1417
+ Matrix3.prototype.equals = function(right) {
1418
+ return Matrix3.equals(this, right);
1419
+ };
1420
+ Matrix3.equalsArray = function(matrix, array, offset) {
1421
+ return matrix[0] === array[offset] && matrix[1] === array[offset + 1] && matrix[2] === array[offset + 2] && matrix[3] === array[offset + 3] && matrix[4] === array[offset + 4] && matrix[5] === array[offset + 5] && matrix[6] === array[offset + 6] && matrix[7] === array[offset + 7] && matrix[8] === array[offset + 8];
1422
+ };
1423
+ Matrix3.prototype.equalsEpsilon = function(right, epsilon) {
1424
+ return Matrix3.equalsEpsilon(this, right, epsilon);
1425
+ };
1426
+ Matrix3.prototype.toString = function() {
1427
+ return `(${this[0]}, ${this[3]}, ${this[6]})
1428
+ (${this[1]}, ${this[4]}, ${this[7]})
1429
+ (${this[2]}, ${this[5]}, ${this[8]})`;
1430
+ };
1431
+ var Matrix3_default = Matrix3;
1432
+
1433
+ // packages/engine/Source/Core/Frozen.js
1434
+ var Frozen = {};
1435
+ Frozen.EMPTY_OBJECT = Object.freeze({});
1436
+ Frozen.EMPTY_ARRAY = Object.freeze([]);
1437
+ var Frozen_default = Frozen;
1438
+
1439
+ export {
1440
+ Cartesian3_default,
1441
+ Matrix3_default,
1442
+ Frozen_default
1443
+ };