danoniplus 33.4.0 → 33.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/js/danoni_main.js +9 -8
- package/package.json +1 -1
package/js/danoni_main.js
CHANGED
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@@ -4,12 +4,12 @@
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*
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* Source by tickle
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* Created : 2018/10/08
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7
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-
* Revised : 2023/08/
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7
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+
* Revised : 2023/08/28
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*
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* https://github.com/cwtickle/danoniplus
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*/
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-
const g_version = `Ver 33.4.
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12
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const g_revisedDate = `2023/08/
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11
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+
const g_version = `Ver 33.4.1`;
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12
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const g_revisedDate = `2023/08/28`;
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// カスタム用バージョン (danoni_custom.js 等で指定可)
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let g_localVersion = ``;
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@@ -1183,10 +1183,10 @@ const createEmptySprite = (_parentObj, _newObjId, { x = 0, y = 0, w = g_sWidth,
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* @param {string} _baseName
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* @param {number} _num
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*/
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const createMultipleSprite = (_baseName, _num) => {
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1186
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const createMultipleSprite = (_baseName, _num, { x = 0 } = {}) => {
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const sprite = createEmptySprite(divRoot, `${_baseName}`);
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for (let j = 0; j <= _num; j++) {
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createEmptySprite(sprite, `${_baseName}${j}
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1189
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createEmptySprite(sprite, `${_baseName}${j}`, { x });
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}
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return sprite;
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};
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@@ -8626,7 +8626,8 @@ const getArrowSettings = _ => {
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g_gameOverFlg = false;
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g_finishFlg = true;
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g_workObj.nonDefaultSc = g_headerObj.keyRetry !== C_KEY_RETRY || g_headerObj.keyTitleBack !== C_KEY_TITLEBACK;
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-
g_workObj.
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g_workObj.backX = (g_workObj.nonDefaultSc && g_headerObj.playingLayout ? g_headerObj.scAreaWidth : 0);
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g_workObj.playingX = g_headerObj.playingX + g_workObj.backX;
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if (g_stateObj.dataSaveFlg) {
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// ローカルストレージへAdjustment, HitPosition, Volume設定を保存
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@@ -8741,7 +8742,7 @@ const mainInit = _ => {
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g_workObj.wordFadeFrame = [...Array(wordMaxLen)].fill(0);
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// 背景スプライトを作成
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-
createMultipleSprite(`backSprite`, g_scoreObj.backMaxDepth);
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createMultipleSprite(`backSprite`, g_scoreObj.backMaxDepth, { x: g_workObj.backX });
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// ステップゾーン、矢印のメインスプライトを作成
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const mainSprite = createEmptySprite(divRoot, `mainSprite`, {
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@@ -8758,7 +8759,7 @@ const mainInit = _ => {
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const [keyCtrlPtn, keyNum] = [tkObj.keyCtrlPtn, tkObj.keyNum];
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// マスクスプライトを作成 (最上位)
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createMultipleSprite(`maskSprite`, g_scoreObj.maskMaxDepth);
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createMultipleSprite(`maskSprite`, g_scoreObj.maskMaxDepth, { x: g_workObj.backX });
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// カラー・モーションを適用するオブジェクトの種類
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const objList = (g_stateObj.dummyId === `` ? [``] : [`dummy`, ``]);
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