danoniplus 33.4.0 → 33.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/js/danoni_main.js CHANGED
@@ -4,12 +4,12 @@
4
4
  *
5
5
  * Source by tickle
6
6
  * Created : 2018/10/08
7
- * Revised : 2023/08/27
7
+ * Revised : 2023/08/28
8
8
  *
9
9
  * https://github.com/cwtickle/danoniplus
10
10
  */
11
- const g_version = `Ver 33.4.0`;
12
- const g_revisedDate = `2023/08/27`;
11
+ const g_version = `Ver 33.4.1`;
12
+ const g_revisedDate = `2023/08/28`;
13
13
 
14
14
  // カスタム用バージョン (danoni_custom.js 等で指定可)
15
15
  let g_localVersion = ``;
@@ -1183,10 +1183,10 @@ const createEmptySprite = (_parentObj, _newObjId, { x = 0, y = 0, w = g_sWidth,
1183
1183
  * @param {string} _baseName
1184
1184
  * @param {number} _num
1185
1185
  */
1186
- const createMultipleSprite = (_baseName, _num) => {
1186
+ const createMultipleSprite = (_baseName, _num, { x = 0 } = {}) => {
1187
1187
  const sprite = createEmptySprite(divRoot, `${_baseName}`);
1188
1188
  for (let j = 0; j <= _num; j++) {
1189
- createEmptySprite(sprite, `${_baseName}${j}`);
1189
+ createEmptySprite(sprite, `${_baseName}${j}`, { x });
1190
1190
  }
1191
1191
  return sprite;
1192
1192
  };
@@ -8626,7 +8626,8 @@ const getArrowSettings = _ => {
8626
8626
  g_gameOverFlg = false;
8627
8627
  g_finishFlg = true;
8628
8628
  g_workObj.nonDefaultSc = g_headerObj.keyRetry !== C_KEY_RETRY || g_headerObj.keyTitleBack !== C_KEY_TITLEBACK;
8629
- g_workObj.playingX = g_headerObj.playingX + (g_workObj.nonDefaultSc && g_headerObj.playingLayout ? g_headerObj.scAreaWidth : 0);
8629
+ g_workObj.backX = (g_workObj.nonDefaultSc && g_headerObj.playingLayout ? g_headerObj.scAreaWidth : 0);
8630
+ g_workObj.playingX = g_headerObj.playingX + g_workObj.backX;
8630
8631
 
8631
8632
  if (g_stateObj.dataSaveFlg) {
8632
8633
  // ローカルストレージへAdjustment, HitPosition, Volume設定を保存
@@ -8741,7 +8742,7 @@ const mainInit = _ => {
8741
8742
  g_workObj.wordFadeFrame = [...Array(wordMaxLen)].fill(0);
8742
8743
 
8743
8744
  // 背景スプライトを作成
8744
- createMultipleSprite(`backSprite`, g_scoreObj.backMaxDepth);
8745
+ createMultipleSprite(`backSprite`, g_scoreObj.backMaxDepth, { x: g_workObj.backX });
8745
8746
 
8746
8747
  // ステップゾーン、矢印のメインスプライトを作成
8747
8748
  const mainSprite = createEmptySprite(divRoot, `mainSprite`, {
@@ -8758,7 +8759,7 @@ const mainInit = _ => {
8758
8759
  const [keyCtrlPtn, keyNum] = [tkObj.keyCtrlPtn, tkObj.keyNum];
8759
8760
 
8760
8761
  // マスクスプライトを作成 (最上位)
8761
- createMultipleSprite(`maskSprite`, g_scoreObj.maskMaxDepth);
8762
+ createMultipleSprite(`maskSprite`, g_scoreObj.maskMaxDepth, { x: g_workObj.backX });
8762
8763
 
8763
8764
  // カラー・モーションを適用するオブジェクトの種類
8764
8765
  const objList = (g_stateObj.dummyId === `` ? [``] : [`dummy`, ``]);
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "danoniplus",
3
- "version": "33.4.0",
3
+ "version": "33.4.1",
4
4
  "description": "Dancing☆Onigiri (CW Edition) - Web-based Rhythm Game",
5
5
  "main": "index.js",
6
6
  "scripts": {