cyclecad 3.2.1 → 3.4.0

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Files changed (65) hide show
  1. package/DOCKER-SETUP-VERIFICATION.md +399 -0
  2. package/DOCKER-TESTING.md +463 -0
  3. package/FUSION360_MODULES.md +478 -0
  4. package/FUSION_MODULES_README.md +352 -0
  5. package/INTEGRATION_SNIPPETS.md +608 -0
  6. package/KILLER-FEATURES-DELIVERY.md +469 -0
  7. package/MODULES_SUMMARY.txt +337 -0
  8. package/QUICK_REFERENCE.txt +298 -0
  9. package/README-DOCKER-TESTING.txt +438 -0
  10. package/app/index.html +23 -10
  11. package/app/js/fusion-help.json +1808 -0
  12. package/app/js/help-module-v3.js +1096 -0
  13. package/app/js/killer-features-help.json +395 -0
  14. package/app/js/killer-features.js +1508 -0
  15. package/app/js/modules/fusion-assembly.js +842 -0
  16. package/app/js/modules/fusion-cam.js +785 -0
  17. package/app/js/modules/fusion-data.js +814 -0
  18. package/app/js/modules/fusion-drawing.js +844 -0
  19. package/app/js/modules/fusion-inspection.js +756 -0
  20. package/app/js/modules/fusion-render.js +774 -0
  21. package/app/js/modules/fusion-simulation.js +986 -0
  22. package/app/js/modules/fusion-sketch.js +1044 -0
  23. package/app/js/modules/fusion-solid.js +1095 -0
  24. package/app/js/modules/fusion-surface.js +949 -0
  25. package/app/tests/FUSION_TEST_SUITE.md +266 -0
  26. package/app/tests/README.md +77 -0
  27. package/app/tests/TESTING-CHECKLIST.md +177 -0
  28. package/app/tests/TEST_SUITE_SUMMARY.txt +236 -0
  29. package/app/tests/brep-live-test.html +848 -0
  30. package/app/tests/docker-integration-test.html +811 -0
  31. package/app/tests/fusion-all-tests.html +670 -0
  32. package/app/tests/fusion-assembly-tests.html +461 -0
  33. package/app/tests/fusion-cam-tests.html +421 -0
  34. package/app/tests/fusion-simulation-tests.html +421 -0
  35. package/app/tests/fusion-sketch-tests.html +613 -0
  36. package/app/tests/fusion-solid-tests.html +529 -0
  37. package/app/tests/index.html +453 -0
  38. package/app/tests/killer-features-test.html +509 -0
  39. package/app/tests/run-tests.html +874 -0
  40. package/app/tests/step-import-live-test.html +1115 -0
  41. package/app/tests/test-agent-v3.html +93 -696
  42. package/architecture-dashboard.html +1970 -0
  43. package/docs/API-REFERENCE.md +1423 -0
  44. package/docs/BREP-LIVE-TEST-GUIDE.md +453 -0
  45. package/docs/DEVELOPER-GUIDE-v3.md +795 -0
  46. package/docs/DOCKER-QUICK-TEST.md +376 -0
  47. package/docs/FUSION-FEATURES-GUIDE.md +2513 -0
  48. package/docs/FUSION-TUTORIAL.md +1203 -0
  49. package/docs/INFRASTRUCTURE-GUIDE-INDEX.md +327 -0
  50. package/docs/KEYBOARD-SHORTCUTS.md +402 -0
  51. package/docs/KILLER-FEATURES-INTEGRATION.md +412 -0
  52. package/docs/KILLER-FEATURES-SUMMARY.md +424 -0
  53. package/docs/KILLER-FEATURES-TUTORIAL.md +784 -0
  54. package/docs/KILLER-FEATURES.md +562 -0
  55. package/docs/QUICK-REFERENCE.md +282 -0
  56. package/docs/README-v3-DOCS.md +274 -0
  57. package/docs/TUTORIAL-v3.md +1190 -0
  58. package/docs/architecture-dashboard.html +1970 -0
  59. package/docs/architecture-v3.html +1038 -0
  60. package/linkedin-post-v3.md +58 -0
  61. package/package.json +1 -1
  62. package/scripts/dev-setup.sh +338 -0
  63. package/scripts/docker-health-check.sh +159 -0
  64. package/scripts/integration-test.sh +311 -0
  65. package/scripts/test-docker.sh +515 -0
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+ # cycleCAD v3.2 Complete Tutorial Guide
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+
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+ Comprehensive tutorials for all skill levels. Each tutorial is self-contained and estimated to take 15-60 minutes.
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+
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+ ## Table of Contents
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+
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+ ### Beginner (15-30 min each)
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+ 1. [Your First Part](#1-your-first-part)
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+ 2. [Sketch Basics](#2-sketch-basics)
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+ 3. [Understanding Workspaces](#3-understanding-workspaces)
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+ 4. [Navigating 3D Viewport](#4-navigating-3d-viewport)
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+ 5. [Using Feature Tree](#5-using-feature-tree)
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+
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+ ### Intermediate (30-45 min each)
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+ 6. [Boolean Operations](#6-boolean-operations)
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+ 7. [Sweep and Loft](#7-sweep-and-loft)
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+ 8. [Assembly Basics](#8-assembly-basics)
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+ 9. [2D Engineering Drawings](#9-2d-engineering-drawings)
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+ 10. [AI Features](#10-ai-features)
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+
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+ ### Advanced (45-60 min each)
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+ 11. [B-Rep Kernel Operations](#11-b-rep-kernel-operations)
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+ 12. [CAM Toolpath Generation](#12-cam-toolpath-generation)
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+ 13. [FEA Simulation Setup](#13-fea-simulation-setup)
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+ 14. [Real-time Collaboration](#14-real-time-collaboration)
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+ 15. [Writing Scripts & Macros](#15-writing-scripts-and-macros)
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+
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+ ### Developer (60+ min)
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+ 16. [Building Plugins](#16-building-plugins)
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+ 17. [STEP Import/Export Workflow](#17-step-importexport-workflow)
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+ 18. [Docker Self-Hosting](#18-docker-self-hosting)
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+ 19. [Creating Custom LEGO Modules](#19-creating-custom-lego-modules)
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+ 20. [Agent API Integration](#20-agent-api-integration)
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+
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+ ---
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+
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+ ## 1. Your First Part
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+
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+ **Time: 15 minutes | Difficulty: Beginner | Outcome: 3D box exported as STL**
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+
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+ ### Goal
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+ Create a simple rectangular box, round its edges with a fillet, and export as STL for 3D printing.
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+
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+ ### Steps
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+
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+ #### Step 1: Start Design Workspace
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+ 1. Open cycleCAD
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+ 2. Click **Design** workspace (top left)
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+ 3. You see toolbars, 3D viewport, and tree panel on left
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+
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+ #### Step 2: Create a Sketch
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+ 1. Click **Sketch** button in toolbar (or press S)
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+ 2. **Select XY Plane** from the dropdown (horizontal plane at origin)
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+ 3. Sketch toolbar appears, showing Line, Circle, Rectangle, Arc tools
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+ 4. The 3D view changes to top-down 2D view
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+
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+ #### Step 3: Draw Rectangle
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+ 1. Press **R** for Rectangle tool
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+ 2. **Click point 1**: at origin (0, 0)
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+ 3. **Click point 2**: drag to create a 100mm × 50mm rectangle
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+ 4. Notice the green horizontal/vertical dimension guides
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+ 5. Press **Escape** to finish
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+
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+ #### Step 4: Exit Sketch
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+ 1. Click **Close Sketch** button (top toolbar)
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+ 2. Or press **Escape**
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+ 3. The sketch is now a profile ready for extrusion
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+ 4. You return to 3D view (isometric angle)
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+
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+ #### Step 5: Extrude to 3D
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+ 1. The sketch is still selected (shown in tree)
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+ 2. Click **Extrude** button in toolbar (or press E)
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+ 3. A panel appears: "Extrude Depth"
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+ 4. **Enter 50** (mm) in the text field
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+ 5. **Click OK** or press Enter
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+ 6. Your rectangle becomes a 3D box: 100 × 50 × 50mm
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+
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+ #### Step 6: Add Fillet
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+ 1. Click **Fillet** button in toolbar (or press F)
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+ 2. The 3D box shows all edges highlighted
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+ 3. **All edges are automatically selected** (great for this simple box)
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+ 4. **Enter 5** (mm) in the radius field
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+ 5. **Click OK**
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+ 6. All corners are now smoothly rounded
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+
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+ #### Step 7: Inspect Your Work
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+ 1. **Rotate view**: click and drag with left mouse button
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+ 2. **Zoom**: scroll mouse wheel
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+ 3. **Pan**: hold right mouse button and drag
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+ 4. The box looks professional: clean corners, proper proportions
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+
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+ #### Step 8: Export as STL
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+ 1. Click **File** menu → **Export**
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+ 2. Choose **Format: STL (Binary)**
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+ 3. **Name it**: `my-first-box.stl`
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+ 4. **Click Export**
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+ 5. File downloaded to your computer
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+
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+ ### Congratulations!
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+ You've created your first 3D model! The STL file can now be:
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+ - Sent to a 3D printer
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+ - Used in other CAD software
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+ - Analyzed in simulation tools
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+
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+ ### What You Learned
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+ ✓ Creating sketches on planes
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+ ✓ Drawing basic 2D shapes (rectangle)
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+ ✓ Extruding to 3D
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+ ✓ Rounding edges with fillets
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+ ✓ Exporting for manufacturing
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+
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+ ### Next Steps
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+ - Try creating a **circle** instead of a rectangle
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+ - Add a **hole** using extrude-cut
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+ - Try different **fillet radii** (0.5mm to 10mm)
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+
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+ ---
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+
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+ ## 2. Sketch Basics
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+
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+ **Time: 20 minutes | Difficulty: Beginner**
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+
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+ ### Goal
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+ Master sketch tools and constraints to create a parametric profile.
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+
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+ ### What You'll Create
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+ A simple gear-like profile: central circle with 4 surrounding circles arranged symmetrically.
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+
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+ ### Steps
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+
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+ #### Part 1: Main Circle
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+ 1. Start new sketch on **XY Plane**
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+ 2. Press **C** for Circle tool
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+ 3. **Click at origin** (0, 0) - this is center
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+ 4. **Drag outward** to draw a circle with ~30mm radius
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+ 5. Sketch should be white (fully constrained with center fixed at origin)
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+
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+ #### Part 2: Add 4 Surrounding Circles
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+ 1. Press **C** again for Circle
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+ 2. **Click at point (60, 0)** - 60mm to the right
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+ 3. **Drag to create** a 15mm radius circle
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+ 4. Repeat 3 more times at:
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+ - (0, 60) - top
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+ - (-60, 0) - left
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+ - (0, -60) - bottom
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+ 5. Now you have a cross pattern of circles
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+
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+ #### Part 3: Add Symmetry Constraints
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+ 1. **Select first circle** (top) + main circle
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+ 2. Press **T** for Tangent constraint
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+ 3. The top circle should touch the main circle
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+ 4. **Repeat for other 3 circles**
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+ 5. Press **Escape** when done
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+
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+ #### Part 4: Dimension the Circles
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+ 1. **Select the 30mm main circle**
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+ 2. Press **D** for Distance constraint
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+ 3. **Enter 30** (or whatever radius you want)
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+ 4. The circle snaps to that size
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+ 5. **Repeat for the 4 small circles** - constrain to 15mm radius
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+
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+ #### Part 5: Position Circles Symmetrically
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+ 1. **Select center of top circle** + **origin**
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+ 2. Press **D** for Distance constraint
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+ 3. **Enter 60** (distance from center)
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+ 4. **Repeat for bottom, left, right** - all 60mm from origin
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+ 5. Sketch is now fully parametric
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+
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+ #### Part 6: Modify Parameters (Parametric Power!)
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+ 1. **Double-click any dimension** (e.g., the "30" in main circle)
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+ 2. **Type new value**: 40
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+ 3. **Press Enter**
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+ 4. **All related dimensions update automatically!**
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+ 5. Try changing the 60 to 50 - small circles move closer to center
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+ 6. Try changing 15 to 20 - small circles get larger
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+
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+ ### Understanding Constraints
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+
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+ | Constraint | Key | What It Does |
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+ |-----------|-----|-------------|
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+ | **Horizontal** | H | Force line horizontal |
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+ | **Vertical** | V | Force line vertical |
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+ | **Distance** | D | Set exact distance between points |
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+ | **Tangent** | T | Curves touch with same slope |
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+ | **Equal** | E | Multiple lines/circles same size |
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+ | **Parallel** | P | Lines point same direction |
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+ | **Perpendicular** | X | Lines at 90° angle |
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+ | **Coincident** | O | Point lies on line/circle |
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+
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+ ### Sketch Health Indicator
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+ - **White sketch**: Fully constrained ✓ (can extrude)
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+ - **Yellow sketch**: Under-constrained (under-determined degrees of freedom)
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+ - **Red sketch**: Over-constrained (conflicting constraints)
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+
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+ ### What You Learned
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+ ✓ Circle, Line, Rectangle, Arc tools
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+ ✓ Basic constraints (distance, tangent, symmetry)
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+ ✓ Parametric design (change once, update everywhere)
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+ ✓ Sketch constraint status
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+
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+ ### Challenge
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+ Create a **hexagonal bolt profile**:
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+ - 6 circles arranged in ring
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+ - All circles same size (use Equal constraint)
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+ - All 60° apart from center
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+ - Fully constrained (white sketch)
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+
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+ ---
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+
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+ ## 3. Understanding Workspaces
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+
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+ **Time: 15 minutes | Difficulty: Beginner**
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+
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+ ### The 8 Workspaces
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+
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+ cycleCAD has 8 specialized workspaces. Each activates relevant modules and hides irrelevant tools.
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+
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+ #### 1. **Design Workspace**
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+ - **What**: Create 3D parts with sketches, extrude, revolve, boolean operations
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+ - **Toolbars**: Sketch (line, circle, rect), Features (extrude, revolve, fillet, etc.)
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+ - **Tree**: Shows feature history (sketch → extrude → fillet → ...)
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+ - **Best for**: Parametric modeling, part creation
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+ - **Keyboard**: E=extrude, R=revolve, F=fillet, C=chamfer, P=pattern
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+
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+ #### 2. **Assembly Workspace**
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+ - **What**: Combine multiple parts using constraints and joints
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+ - **Toolbars**: Add Component, Mate, Joint (Revolute, Prismatic, etc.)
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+ - **BOM**: Generate bill of materials
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+ - **Best for**: Assemblies, kinematics, motion study
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+ - **Keyboard**: M=add mate, J=joint
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+
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+ #### 3. **Render Workspace**
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+ - **What**: Photorealistic visualization with materials, lighting, environment
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+ - **Toolbars**: Materials, Lights, Rendering settings
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+ - **Real-time**: Ray tracing toggle, quality settings
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+ - **Best for**: Professional images, animations, presentations
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+ - **Export**: PNG, JPEG, MP4 video
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+
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+ #### 4. **Simulation Workspace**
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+ - **What**: FEA (Finite Element Analysis), thermal, modal analysis
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+ - **Toolbars**: Mesh, Loads, Constraints, Solve
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+ - **Results**: Stress maps, deformation, factor of safety
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+ - **Best for**: Validation, structural analysis, thermal testing
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+ - **Time**: Minutes to hours depending on complexity
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+
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+ #### 5. **CAM Workspace**
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+ - **What**: Generate manufacturing toolpaths (CNC, 3D printer, laser)
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+ - **Toolbars**: Tools, Operations, G-code, Slicing (FDM)
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+ - **Preview**: Visualize cutting before sending to machine
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+ - **Best for**: Manufacturing, toolpath optimization
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+ - **Output**: G-code (.nc), laser vectors, 3D print slices
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+
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+ #### 6. **Drawing Workspace**
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+ - **What**: Create 2D engineering drawings from 3D models
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+ - **Toolbars**: Views (Front, Top, Iso, Section), Dimensions, Notes
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+ - **Standard**: ISO 1101 (GD&T), ANSI, ISO standards supported
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+ - **Best for**: Manufacturing documentation, technical drawings
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+ - **Output**: PDF, DWG, DXF
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+
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+ #### 7. **Animation Workspace**
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+ - **What**: Create motion sequences with timeline and keyframes
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+ - **Toolbars**: Timeline, Keyframe, Play/Record
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+ - **Real-time**: Record assembly disassembly, rotation, etc.
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+ - **Best for**: Product demos, exploded views, assembly instructions
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+ - **Output**: MP4, WebM video
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+
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+ #### 8. **Collaborate Workspace** *(Pro feature)*
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+ - **What**: Real-time multi-user editing with shared cursor visibility
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+ - **Toolbars**: Invite, Presence, Chat, Comments
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+ - **Sync**: All changes broadcast to collaborators in real-time
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+ - **Best for**: Team design, design reviews, remote collaboration
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+ - **Storage**: 100GB cloud per Pro user
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+
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+ ### Typical Workflow Example: Designing a Bracket
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+
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+ ```
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+ Design Workspace
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+ ↓ Create sketch, extrude, add holes, fillet edges
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+
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+ Assembly Workspace
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+ ↓ Import fasteners, add mates, generate BOM
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+
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+ Simulation Workspace
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+ ↓ Run FEA to check stress under load
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+
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+ CAM Workspace
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+ ↓ Generate CNC toolpath, preview cutting
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+
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+ Drawing Workspace
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+ ↓ Add engineering drawing with dimensions
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+
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+ Render Workspace
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+ ↓ Take beautiful product image for catalog
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+
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+ Export
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+ ↓ STL for 3D printer, STEP for partner, PDF for manufacturing
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+ ```
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+
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+ ### Switching Workspaces
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+ 1. **Click workspace button** at top left
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+ 2. Toolbars change
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+ 3. Left panel updates (tree → assembly → timeline, etc.)
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+ 4. Your 3D model stays in place
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+ 5. State is preserved (can switch back and forth)
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+
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+ ### Each Workspace is Independent
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+ - Sketch tools only in **Design**
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+ - Animation timeline only in **Animation**
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+ - FEA solver only in **Simulation**
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+ - Sharing only in **Collaborate**
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+
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+ ### What You Learned
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+ ✓ 8 workspaces for different tasks
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+ ✓ How to switch workspaces
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+ ✓ Which workspace for which job
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+ ✓ Typical design workflow
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+
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+ ---
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+
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+ ## 4. Navigating 3D Viewport
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+
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+ **Time: 10 minutes | Difficulty: Beginner**
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+
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+ ### Mouse Controls
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+
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+ | Action | Mouse | Result |
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+ |--------|-------|--------|
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+ | **Rotate** | Left drag | Orbit around object |
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+ | **Pan** | Right drag | Move left/right/up/down |
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+ | **Zoom** | Scroll wheel | In/out |
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+ | **Fit all** | Middle-click | Frame entire model |
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+ | **Reset view** | Press . | Return to default angle |
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+
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+ ### Keyboard Navigation
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+
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+ | Key | Action |
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+ |-----|--------|
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+ | **0** | Front view (looking straight on) |
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+ | **1** | Right side view |
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+ | **2** | Top view |
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+ | **3** | Isometric (default angled view) |
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+ | **4-6** | Other preset angles |
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+ | **G** | Toggle grid (helps with alignment) |
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+ | **.** | Fit view to selection |
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+
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+ ### View Presets
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+ Click the **View Cube** in corner (or press 0-6):
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+ - **Front**: Looking straight at XZ plane (0)
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+ - **Right**: Looking from right side (1)
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+ - **Top**: Looking down at XY plane (2)
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+ - **Isometric**: 3D angled view (3)
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+
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+ ### Precision Navigation
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+
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+ **Fit Selected**:
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+ 1. **Click an edge or face** to select it
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+ 2. Press **.** (period)
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+ 3. View zooms to show just that feature
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+ 4. Great for inspecting small details
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+
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+ **Pan to Point**:
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+ 1. Hold **Right mouse button**
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+ 2. Drag left/right/up/down
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+ 3. Model moves smoothly
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+
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+ **Rotate with Constraints**:
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+ 1. Hold **Shift + Left drag** for smooth rotation
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+ 2. Prevents accidental panning
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+
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+ ### Viewport Modes
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+
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+ **Shading Modes**:
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+ - **Solid** (default): Shows materials and colors
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+ - **Wireframe**: Shows edges only (press W)
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+ - **Hidden Line**: Shows solid with hidden edges dashed
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+ - **Rendered**: Ray-traced photorealistic (slow, beautiful)
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+
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+ **Grid and Snap**:
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+ - **G**: Toggle grid on/off
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+ - **S**: Toggle snap to grid (helps align objects)
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+
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+ ### Tips for Smooth Navigation
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+ 1. **Don't over-rotate** - keep view roughly isometric (30°)
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+ 2. **Use presets** (0, 1, 2) to jump to standard views
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+ 3. **Fit view often** - prevents getting lost
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+ 4. **Middle-click** to reset if confused
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+ 5. **Hold Shift while dragging** for slow, smooth rotation
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+
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+ ### What You Learned
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+ ✓ Rotating, panning, zooming
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+ ✓ View presets (Front, Top, Iso)
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+ ✓ Keyboard shortcuts (G, W, S)
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+ ✓ Wireframe and shading modes
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+
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+ ---
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+
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+ ## 5. Using Feature Tree
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+
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+ **Time: 15 minutes | Difficulty: Beginner**
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+
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+ ### What is Feature Tree?
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+ Left panel shows **history of all features** you created, in order:
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+
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+ ```
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+ Part
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+ ├── Sketch
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+ ├── Extrude
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+ ├── Sketch (2)
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+ ├── Pocket
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+ ├── Fillet
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+ └── Chamfer
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+ ```
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+
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+ Each feature depends on previous ones. If you change Sketch → everything below updates.
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+
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+ ### Reading the Tree
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+
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+ | Symbol | Meaning |
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+ |--------|---------|
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+ | **✓ (eye icon)** | Feature is visible |
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+ | **✗ (crossed eye)** | Feature is hidden (toggle to hide) |
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+ | **S** | Feature is suppressed (not computed, but kept in history) |
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+ | **!** | Feature has error (red text) |
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+
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+ ### Basic Tree Operations
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+
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+ #### 1. Rename a Feature
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+ 1. **Right-click** on feature name (e.g., "Extrude")
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+ 2. Select **Rename**
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+ 3. Type new name: "Main Body"
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+ 4. Press Enter
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+
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+ #### 2. Hide a Feature
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+ 1. **Click the eye icon** next to feature
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+ 2. Feature disappears from 3D view
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+ 3. Click again to show
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+
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+ #### 3. Suppress a Feature
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+ 1. **Right-click** → **Suppress**
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+ 2. Feature is excluded from calculation
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+ 3. All dependent features are also hidden (greyed out)
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+ 4. Right-click → **Unsuppress** to restore
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+ 5. **Use case**: Test design without a fillet, see if suppressing helps
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+
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+ #### 4. Delete a Feature
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+ 1. **Right-click** → **Delete**
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+ 2. Feature and all dependent features are removed
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+ 3. **Careful**: Can't undo beyond undo history
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+ 4. Better: **Suppress** first if you might want it back
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+
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+ #### 5. Reorder Features
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+ 1. **Drag feature** in tree to reorder
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+ 2. Releases are recomputed in new order
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+ 3. Can change which features affect later ones
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+ 4. **Careful**: May cause errors if order matters
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+ 5. Example: Can't fillet an edge that doesn't exist yet
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+
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+ #### 6. Edit a Feature
459
+ 1. **Double-click** on feature (e.g., "Extrude")
460
+ 2. Properties panel shows parameters
461
+ 3. **Edit depth**: change from 50 to 60mm
462
+ 4. Click **OK** or press Enter
463
+ 5. 3D model updates automatically
464
+
465
+ ### Feature Suppression Strategy
466
+ **Testing variations without losing history**:
467
+ 1. Create full model (sketch → extrude → fillet → chamfer)
468
+ 2. **Suppress the fillet**
469
+ 3. See how part looks without rounded edges
470
+ 4. If you like it: **Delete**, otherwise **Unsuppress**
471
+ 5. Never lose work, easy to compare
472
+
473
+ ### Tree Visibility Control
474
+ **Hide features to see inside**:
475
+ 1. Part has many features stacked on top
476
+ 2. **Click eye icon** on top features
477
+ 3. See internal structure
478
+ 4. Great for debugging geometry
479
+
480
+ ### Selecting from Tree
481
+ **Click any feature in tree** → that feature highlights in 3D
482
+ - Click "Sketch" → sketch profile glows
483
+ - Click "Extrude" → main body highlights
484
+ - Useful for large models with many parts
485
+
486
+ ### Collapse/Expand
487
+ - **Click triangle** next to feature to expand/collapse
488
+ - Keeps tree organized
489
+ - Click **Part** to collapse entire tree
490
+
491
+ ### What You Learned
492
+ ✓ Feature tree shows creation history
493
+ ✓ Rename, hide, suppress, delete features
494
+ ✓ Reordering features (careful!)
495
+ ✓ Double-click to edit parameters
496
+ ✓ Visibility control for debugging
497
+
498
+ ### Pro Tip: Feature Naming
499
+ Use descriptive names, not defaults:
500
+ - Good: "Main Body", "Mounting Hole", "Fillet Edges"
501
+ - Bad: "Extrude", "Pocket", "Fillet"
502
+
503
+ ---
504
+
505
+ ## 6. Boolean Operations
506
+
507
+ **Time: 30 minutes | Difficulty: Intermediate**
508
+
509
+ ### What Are Boolean Operations?
510
+ Combine two solid bodies using set operations:
511
+
512
+ | Operation | Symbol | What Happens | Use Case |
513
+ |-----------|--------|--------------|----------|
514
+ | **Union** | A ∪ B | Merge both solids | Join two parts |
515
+ | **Cut** | A - B | Remove B from A | Create holes, cavities |
516
+ | **Intersect** | A ∩ B | Keep only overlap | Find common volume |
517
+
518
+ ### Creating a Part with Holes Using Boolean
519
+
520
+ **Goal**: Create a rectangular base with 4 mounting holes.
521
+
522
+ #### Step 1: Create Main Body
523
+ 1. Design workspace
524
+ 2. Create sketch → 100 × 60 × 10mm box (extrude)
525
+ 3. This is your **base part**
526
+
527
+ #### Step 2: Create Hole Profile
528
+ 1. Create **new sketch** on top face of base
529
+ 2. Draw 4 circles at corners:
530
+ - (20, 15): Ø10mm
531
+ - (80, 15): Ø10mm
532
+ - (20, 45): Ø10mm
533
+ - (80, 45): Ø10mm
534
+ 3. All circles should be fully constrained
535
+ 4. **Close sketch**
536
+
537
+ #### Step 3: Create Hole Geometry (Tool Body)
538
+ 1. **Extrude the circles downward** to depth 10mm (full thickness)
539
+ 2. You now have a tool body with 4 cylinders
540
+ 3. This is the **tool body** that will be subtracted
541
+
542
+ #### Step 4: Boolean Cut Operation
543
+ 1. **Select main body** (base box)
544
+ 2. Click **Boolean** in toolbar
545
+ 3. Choose **Cut** operation
546
+ 4. **Select tool body** (the cylinders) - click on 3D view
547
+ 5. **Click OK**
548
+ 6. **4 holes appear** in the base!
549
+
550
+ #### Step 5: Verify and Measure
551
+ 1. **Rotate view** to see the holes
552
+ 2. Click edges to verify diameter
553
+ 3. Perfect manufacturing-ready part
554
+
555
+ ### Union Example: Combining Two Parts
556
+
557
+ **Goal**: Join a shaft and a gear.
558
+
559
+ #### Steps
560
+ 1. Create shaft (cylinder 20mm Ø × 50mm long)
561
+ 2. Create gear profile as separate body
562
+ 3. Position gear so it mates with shaft
563
+ 4. **Boolean → Union**
564
+ 5. Select both bodies
565
+ 6. Single integrated body created
566
+
567
+ ### Intersect Example: Finding Overlap
568
+
569
+ **Goal**: Find the intersection of two cylinders at angle.
570
+
571
+ #### Steps
572
+ 1. Create vertical cylinder (50mm Ø × 100mm tall)
573
+ 2. Create horizontal cylinder (40mm Ø × 100mm long) at angle
574
+ 3. **Boolean → Intersect**
575
+ 4. **Result**: Complex wavy shape (mathematical intersection)
576
+
577
+ ### Important Notes
578
+
579
+ #### Body Selection
580
+ - **Primary body**: What you're operating on (stays in place)
581
+ - **Tool body**: What you're using (gets applied to primary)
582
+ - Order matters! Cut(A, B) ≠ Cut(B, A)
583
+
584
+ #### Clean Up After Boolean
585
+ 1. You may have extra bodies lying around
586
+ 2. Delete unwanted tool bodies from tree
587
+ 3. Only keep final result
588
+
589
+ #### Boolean Limitations
590
+ - **No undercuts** (for injection molding): Use draft angle
591
+ - **Thin walls**: Keep walls >0.5mm
592
+ - **Complex intersections**: May need manual fixing
593
+
594
+ ### What You Learned
595
+ ✓ Union: Merge two solids
596
+ ✓ Cut: Subtract one from another
597
+ ✓ Intersect: Find common volume
598
+ ✓ Creating holes with boolean operations
599
+ ✓ Body management (primary vs tool)
600
+
601
+ ---
602
+
603
+ ## 7. Sweep and Loft
604
+
605
+ **Time: 35 minutes | Difficulty: Intermediate**
606
+
607
+ ### Sweep: Profile Along a Path
608
+
609
+ **Sweep extrudes a profile (sketch) along a curved path (line/arc/curve).**
610
+
611
+ **Real-world examples:**
612
+ - Pipe following a complex 3D path
613
+ - Helix (spiral staircase, screw thread)
614
+ - Curved spine with varying cross-sections
615
+
616
+ #### Simple Sweep Example: Curved Tube
617
+
618
+ ##### Step 1: Create Path
619
+ 1. Create sketch on XY plane
620
+ 2. Draw S-curve using Arc tool:
621
+ - Start at (0, 0)
622
+ - Curve up to (50, 100)
623
+ - Curve back to (100, 0)
624
+ 3. Close sketch
625
+
626
+ ##### Step 2: Create Profile
627
+ 1. Create new sketch perpendicular to path start
628
+ 2. Draw circle: Ø20mm
629
+ 3. This circle will follow the path
630
+
631
+ ##### Step 3: Sweep Operation
632
+ 1. Click **Sweep** in Modeling toolbar
633
+ 2. **Select profile**: Click the circle sketch
634
+ 3. **Select path**: Click the S-curve
635
+ 4. **Preview**: Shows tube following path
636
+ 5. **Click OK**
637
+ 6. Beautiful curved tube appears!
638
+
639
+ #### Spiral/Helix Example: Screw Thread
640
+
641
+ ##### Setup
642
+ 1. Create vertical cylinder (20mm Ø)
643
+ 2. Create profile: small triangle (thread cross-section)
644
+ 3. Path: Helical curve (spiral) around cylinder
645
+
646
+ ##### Sweep with Twist
647
+ 1. Sweep profile along helix path
648
+ 2. Set **twist angle**: 60° (or desired pitch)
649
+ 3. Profile rotates as it follows path
650
+ 4. Auto-generates accurate thread geometry
651
+
652
+ ### Loft: Blend Between Profiles
653
+
654
+ **Loft smoothly transitions between multiple 2D profiles.**
655
+
656
+ **Real-world examples:**
657
+ - Airplane fuselage (blends wing to tail)
658
+ - Vase (narrow base → wide middle → narrow top)
659
+ - Bottle shapes
660
+ - Car hood (smooth transition from fender to windshield)
661
+
662
+ #### Simple Loft Example: Tapered Cone
663
+
664
+ ##### Step 1: Create First Profile
665
+ 1. Create sketch on XY plane
666
+ 2. Draw circle: Ø50mm
667
+ 3. Close sketch
668
+
669
+ ##### Step 2: Create Second Profile
670
+ 1. Create new sketch on plane 100mm above
671
+ 2. Draw circle: Ø20mm (smaller)
672
+ 3. Close sketch
673
+
674
+ ##### Step 3: Loft Operation
675
+ 1. Click **Loft** in Modeling toolbar
676
+ 2. **Select profiles**: Click circle 1, then circle 2
677
+ 3. **Preview**: Shows smooth taper
678
+ 4. **Click OK**
679
+ 5. Perfect cone shape (taper in 2D)
680
+
681
+ #### Advanced Loft: Organic Shape (Vase)
682
+
683
+ ##### Profiles
684
+ 1. **Base**: Circle Ø30mm
685
+ 2. **Middle**: Circle Ø60mm (widest point)
686
+ 3. **Upper**: Circle Ø40mm
687
+ 4. **Neck**: Circle Ø20mm
688
+
689
+ ##### Loft All Together
690
+ 1. Click **Loft**
691
+ 2. **Select all 4 profiles** in order (bottom to top)
692
+ 3. System auto-generates smooth transitions
693
+ 4. Beautiful vase shape emerges!
694
+
695
+ ### Key Differences
696
+
697
+ | Feature | Sweep | Loft |
698
+ |---------|-------|------|
699
+ | **Inputs** | 1 profile + 1 path | 2+ profiles |
700
+ | **Result** | Profile follows path | Profiles blend |
701
+ | **Best for** | Pipes, threads, curves | Organic, smooth shapes |
702
+ | **Complexity** | Medium | Medium-High |
703
+
704
+ ### Tips & Tricks
705
+
706
+ #### Sweep Tips
707
+ - Profile can be **at an angle** to path (not perpendicular)
708
+ - **Twist angle** for helixes and screws
709
+ - Path can be **open** or **closed** (for circular sweep)
710
+
711
+ #### Loft Tips
712
+ - Profiles should have **same number of sides** (2 circles, 4 squares, etc.)
713
+ - Order matters: **bottom to top** or **front to back**
714
+ - **Reorder profiles** if result looks twisted
715
+ - Use **normal loft** vs **ruled surface** for different blending
716
+
717
+ ### Common Mistakes
718
+
719
+ 1. **Path intersects itself**: Sweep will fail. Use simpler path.
720
+ 2. **Profiles with different shapes**: Loft expects same topology. Blend circles to circles, squares to squares.
721
+ 3. **Profile on wrong plane**: Sweep expects perpendicular. Check alignment.
722
+ 4. **Forgetting to close sketches**: Both sweep and loft need closed profiles.
723
+
724
+ ### What You Learned
725
+ ✓ Sweep profiles along paths (pipes, threads)
726
+ ✓ Twist for helixes
727
+ ✓ Loft between multiple profiles (organic shapes)
728
+ ✓ Vases, tapers, complex geometry
729
+ ✓ Common mistakes to avoid
730
+
731
+ ---
732
+
733
+ ## 8. Assembly Basics
734
+
735
+ **Time: 40 minutes | Difficulty: Intermediate**
736
+
737
+ ### What is an Assembly?
738
+ Collection of parts (components) constrained together with joints.
739
+
740
+ **Examples:**
741
+ - Machine with 50 parts bolted together
742
+ - Engine with cylinders, pistons, crankshaft
743
+ - Bicycle with frame, wheels, drivetrain
744
+
745
+ ### Switching to Assembly Workspace
746
+
747
+ 1. Click **Assembly** workspace button (top left)
748
+ 2. Toolbar changes: "Add Component", "Mate", "Joint", "BOM"
749
+ 3. Left panel shows assembly tree
750
+ 4. Viewport shows 3D assembly view
751
+
752
+ ### Step-by-Step: Simple Assembly
753
+
754
+ **Goal**: Assemble a bracket (base) with 2 posts and a top plate.
755
+
756
+ #### Step 1: Create Base Component
757
+ 1. Already have base bracket from earlier tutorials
758
+ 2. This is your **first component** (reference part)
759
+ 3. It's automatically fixed in place
760
+
761
+ #### Step 2: Add First Post
762
+ 1. Click **Add Component** in toolbar
763
+ 2. File browser opens
764
+ 3. Load "post.ccad" (your post part)
765
+ 4. Click on 3D view to place it (appears at origin, overlaps base)
766
+ 5. Post is now a separate body in assembly
767
+
768
+ #### Step 3: Align with Mate Constraint
769
+ 1. Click **Mate** in toolbar
770
+ 2. **Select face on post**: the bottom flat surface
771
+ 3. **Select matching face on base**: the mounting surface where post should attach
772
+ 4. Faces align perfectly!
773
+ 5. Post is now positioned correctly
774
+
775
+ #### Step 4: Add Second Post
776
+ 1. **Add Component** again, load "post.ccad"
777
+ 2. Click 3D view to place second post
778
+ 3. **Mate** its bottom to base at other mounting location
779
+ 4. Both posts now in correct positions
780
+
781
+ #### Step 5: Add Top Plate
782
+ 1. **Add Component**, load "plate.ccad"
783
+ 2. Click to place
784
+ 3. **Mate** bottom of plate to top faces of both posts
785
+ 4. Plate sits on both posts
786
+ 5. Assembly is complete!
787
+
788
+ #### Step 6: Generate BOM
789
+ 1. Click **Generate BOM** in toolbar
790
+ 2. Dialog appears showing:
791
+ - 1× Base Bracket
792
+ - 2× Post
793
+ - 1× Top Plate
794
+ - **Total Weight**: 2.5 kg (if materials assigned)
795
+ 3. **Export as CSV** for manufacturing team
796
+
797
+ ### Understanding Joints
798
+
799
+ #### Mate Joint
800
+ - Two surfaces touch
801
+ - No rotation or translation
802
+ - **Use for**: Flat surfaces connecting
803
+
804
+ #### Fixed Joint
805
+ - Component locked in place
806
+ - Zero degrees of freedom
807
+ - **Use for**: Stationary reference parts
808
+
809
+ #### Revolute Joint (Hinge)
810
+ - Rotation around axis
811
+ - **Parameters**: Axis direction, angle limits
812
+ - **Use for**: Doors, wheels, levers
813
+
814
+ #### Prismatic Joint (Slider)
815
+ - Translation along axis
816
+ - **Parameters**: Direction, distance limits
817
+ - **Use for**: Pistons, drawers, sliding doors
818
+
819
+ #### Ball Joint
820
+ - Rotation in all directions
821
+ - **Parameters**: Center point, rotation limits
822
+ - **Use for**: Ball-and-socket, universal joints
823
+
824
+ ### Checking Assembly
825
+
826
+ #### Interference Detection
827
+ 1. Click **Validate** → **Check Interference**
828
+ 2. System finds overlapping components
829
+ 3. **Highlights problem areas** in red
830
+ 4. You fix by adjusting positions or dimensions
831
+
832
+ #### Measuring Distances
833
+ 1. **Click edge/face** to select
834
+ 2. **Properties panel** shows coordinates
835
+ 3. Can measure clearances between parts
836
+
837
+ ### Exploded View Animation
838
+
839
+ 1. **Assembly Complete** → Click **Explode**
840
+ 2. Components move outward from assembly
841
+ 3. Can be recorded as video (.mp4)
842
+ 4. Great for assembly instructions or marketing
843
+
844
+ ### Tips for Good Assemblies
845
+
846
+ 1. **Use fixed/reference parts first** (stationary frame)
847
+ 2. **Add components in logical order** (bottom up or structural)
848
+ 3. **Name your components** descriptively ("Base", "Front Post", "Top Plate")
849
+ 4. **Check interference** early to catch problems
850
+ 5. **Use appropriate joint types** (revolute for rotating parts)
851
+ 6. **Document BOM** for manufacturing
852
+
853
+ ### What You Learned
854
+ ✓ Adding components to assemblies
855
+ ✓ Mate constraints (align surfaces)
856
+ ✓ Different joint types (fixed, revolute, prismatic, ball)
857
+ ✓ Interference detection
858
+ ✓ BOM generation for manufacturing
859
+ ✓ Exploded view animation
860
+
861
+ ---
862
+
863
+ ## 9. 2D Engineering Drawings
864
+
865
+ **Time: 35 minutes | Difficulty: Intermediate**
866
+
867
+ ### What is an Engineering Drawing?
868
+ Formal 2D representation of 3D model with all dimensions, tolerances, and manufacturing specifications.
869
+
870
+ **Used by**: Machinists, manufacturers, assemblers
871
+
872
+ ### Switching to Drawing Workspace
873
+
874
+ 1. Click **Drawing** workspace
875
+ 2. Left panel shows "Sheets" (pages)
876
+ 3. Center shows 2D paper with views
877
+ 4. Toolbar has: View tools, Dimension, Note, GD&T
878
+
879
+ ### Creating Your First Drawing
880
+
881
+ #### Step 1: Create New Sheet
882
+ 1. Click **New Sheet** in toolbar
883
+ 2. Choose paper size:
884
+ - **A4** (210×297mm): Small parts
885
+ - **A3** (297×420mm): Medium assemblies
886
+ - **A2** (420×594mm): Large assemblies
887
+ 3. Blank white page appears
888
+
889
+ #### Step 2: Add Front View
890
+ 1. Click **Add View** → **Front View**
891
+ 2. Cursor changes to crosshair
892
+ 3. **Click on paper** to place front orthographic view
893
+ 4. 3D model appears as 2D projection from front
894
+ 5. Can drag to reposition
895
+
896
+ #### Step 3: Add Top View
897
+ 1. Click **Add View** → **Top View**
898
+ 2. Usually placed **above front view** (engineering standard)
899
+ 3. System auto-aligns (same horizontal position)
900
+ 4. Shows top-down projection
901
+
902
+ #### Step 4: Add Isometric View
903
+ 1. **Add View** → **Isometric**
904
+ 2. Place in corner (top right is standard)
905
+ 3. Shows 3D view on 2D paper for quick reference
906
+
907
+ #### Step 5: Add Dimensions
908
+ 1. Click **Dimension** tool
909
+ 2. **Click edge** (e.g., width of part)
910
+ 3. Click on drawing to place dimension
911
+ 4. Auto-populated with actual measurement!
912
+ 5. Shows "100.5" (if that's the real size)
913
+ 6. **Repeat for critical features**: width, height, hole diameters
914
+
915
+ #### Step 6: Add Tolerance (Manufacturing Allowance)
916
+ 1. Click dimension text
917
+ 2. **Edit tolerance**: change "100" to "100±0.5"
918
+ 3. Tells machinist: must be between 99.5 and 100.5mm
919
+ 4. Very important for fit and function
920
+
921
+ #### Step 7: Add Notes
922
+ 1. Click **Note** tool
923
+ 2. Click location on drawing
924
+ 3. Type: "MATERIAL: Aluminum 6061"
925
+ 4. Add more: "FINISH: Anodize, Clear"
926
+ 5. "NOTES: Do not bend sharp corners"
927
+
928
+ #### Step 8: Insert Title Block
929
+ 1. Click **Title Block** in toolbar
930
+ 2. Pre-formatted block appears (bottom right)
931
+ 3. Auto-fills: Part number, date, scale
932
+ 4. Edit fields:
933
+ - Company name
934
+ - Part name
935
+ - Revision number
936
+ - Drawn by (your name)
937
+
938
+ #### Step 9: Export as PDF
939
+ 1. **File** → **Export**
940
+ 2. Format: **PDF**
941
+ 3. Name: "bracket-drawing.pdf"
942
+ 4. Click Export
943
+ 5. Professional drawing ready for manufacturing!
944
+
945
+ ### GD&T (Geometric Dimensioning & Tolerancing)
946
+
947
+ **More precise than simple tolerances. Uses symbols:**
948
+
949
+ | Symbol | Means | Example |
950
+ |--------|-------|---------|
951
+ | ⌀ | Diameter | ⌀10±0.1 |
952
+ | □ | Position | Position ±0.2 |
953
+ | ⏊ | Perpendicularity | Surface ⏊ to datum A |
954
+ | ∥ | Parallelism | Surface ∥ to datum A |
955
+ | ⌒ | Profile | Profile ±0.5 |
956
+
957
+ **Use GD&T for high-precision parts** (aerospace, medical, automotive).
958
+
959
+ ### Section Views (Advanced)
960
+
961
+ **Show internal features by cutting away part of the drawing.**
962
+
963
+ 1. **Add View** → **Section View**
964
+ 2. Define cutting plane on front view
965
+ 3. System shows cross-section
966
+ 4. Great for showing holes, channels, internal details
967
+
968
+ ### Annotation Best Practices
969
+
970
+ 1. **Dimension critical features only** (not every edge)
971
+ 2. **Place dimensions outside profile** (for clarity)
972
+ 3. **Use geometric chains**: A→B→C (not A→B, A→C)
973
+ 4. **Add notes for non-obvious requirements**:
974
+ - Material grade
975
+ - Surface finish
976
+ - Heat treatment
977
+ - Assembly instructions
978
+ 5. **Check scale** (1:1 for detailed parts, 1:2 for large assemblies)
979
+ 6. **Add revision block** with date and "ECO" (Engineering Change Order) number
980
+
981
+ ### Standard Practices
982
+
983
+ - **Front view**: Most descriptive profile
984
+ - **Top/Right views**: Additional clarity
985
+ - **Isometric**: Quick 3D reference
986
+ - **Dimensions**: Top to bottom, largest to smallest
987
+ - **Tolerances**: Tighter for critical features (fits, threads)
988
+
989
+ ### Checking Your Drawing
990
+
991
+ 1. **Print preview** (File → Print)
992
+ 2. Verify all dimensions visible
993
+ 3. No overlapping annotations
994
+ 4. Title block complete
995
+ 5. Scale correct
996
+
997
+ ### What You Learned
998
+ ✓ Create new drawing sheets
999
+ ✓ Add orthographic views (Front, Top, Right)
1000
+ ✓ Add isometric view
1001
+ ✓ Dimension features with tolerances
1002
+ ✓ Add notes and specifications
1003
+ ✓ GD&T symbols for precision
1004
+ ✓ Section views for internal details
1005
+ ✓ Title blocks and revision tracking
1006
+ ✓ Export as PDF for manufacturing
1007
+
1008
+ ---
1009
+
1010
+ ## 10. AI Features
1011
+
1012
+ **Time: 25 minutes | Difficulty: Intermediate**
1013
+
1014
+ ### What is the AI Copilot?
1015
+ Natural language interface to cycleCAD. Describe what you want → AI generates geometry.
1016
+
1017
+ ### Text-to-CAD Example
1018
+
1019
+ **Goal**: Create a "50mm socket head cap bolt"
1020
+
1021
+ #### Method 1: Type Description
1022
+ 1. Click **AI** workspace button
1023
+ 2. Type: "Create a socket head cap bolt, 50mm long, M10 thread, DIN 912"
1024
+ 3. Press Enter
1025
+ 4. AI analyzes: M10 = 10mm diameter thread, DIN 912 = standard, head = hex socket
1026
+ 5. **Complete bolt appears** in 30 seconds!
1027
+ 6. All parametric: change length → updates automatically
1028
+
1029
+ #### Method 2: Voice Input
1030
+ 1. Click **Microphone** button in AI panel
1031
+ 2. Say: "Make a 100mm diameter cylinder with a 30mm hole in the middle"
1032
+ 3. AI processes speech → text
1033
+ 4. Same result as typing
1034
+
1035
+ ### Part Identification
1036
+
1037
+ **Goal**: Identify a part from photo
1038
+
1039
+ #### Steps
1040
+ 1. Click **Upload Image** in AI panel
1041
+ 2. Take photo with phone or upload existing image
1042
+ 3. AI analyzes: "This is a **M5 hex nut, stainless steel"**
1043
+ 4. Provides options:
1044
+ - **McMaster-Carr link** to buy it
1045
+ - **Estimated cost**: $0.25
1046
+ - **3D model** (generic M5 hex nut)
1047
+ 5. Can add to assembly immediately
1048
+
1049
+ ### Design Suggestions
1050
+
1051
+ **Goal**: Improve a design**
1052
+
1053
+ #### Steps
1054
+ 1. Create a part (basic box)
1055
+ 2. Click **Design Review** in AI panel
1056
+ 3. AI analyzes:
1057
+ - "Corners are sharp - recommend fillet radius 2-3mm"
1058
+ - "Weight is 2.5kg - aluminum might be overkill"
1059
+ - "Thin walls (1.2mm) - increase to 1.5mm for strength"
1060
+ 4. **One-click apply** suggestions
1061
+ 5. Model updates with improvements
1062
+
1063
+ ### Feature Generation
1064
+
1065
+ **Goal**: "Add 12 holes in a circular pattern"**
1066
+
1067
+ 1. Type the request
1068
+ 2. AI asks: "Hole diameter?" → Type "M5"
1069
+ 3. AI asks: "Which face?" → Click face in 3D view
1070
+ 4. **12 holes appear** automatically!
1071
+ 5. Perfectly spaced, fully parametric
1072
+
1073
+ ### AI Limitations & Fallbacks
1074
+
1075
+ - **Doesn't understand every shape** (very organic/complex)
1076
+ - **Works best with simple descriptions**: "box", "cylinder", "bolt", "gear"
1077
+ - **Fuzzy features**: "looks like an S-curve" might be approximated
1078
+ - **Parametric link**: You can always adjust manually afterward
1079
+
1080
+ ### Privacy & Data
1081
+
1082
+ - **Text descriptions** are NOT stored (if offline)
1083
+ - **Images** are processed server-side, not stored
1084
+ - **Pro users**: Can disable cloud processing (local AI only)
1085
+ - **Enterprise**: Self-hosted AI server available
1086
+
1087
+ ### Tips for Best Results
1088
+
1089
+ 1. **Be specific**: "50mm long socket head cap bolt" beats "make a bolt"
1090
+ 2. **Use standard names**: AI knows "ISO 4762", "DIN 912", "UNC"
1091
+ 3. **Leverage suggestions**: Let AI improve first iteration
1092
+ 4. **Combine with manual**: Use AI to rough sketch, then refine by hand
1093
+ 5. **Save successful designs**: Create library of AI-generated parts
1094
+
1095
+ ### What You Learned
1096
+ ✓ Text-to-CAD from descriptions
1097
+ ✓ Voice input for hands-free control
1098
+ ✓ Part identification from images
1099
+ ✓ Design review & improvement suggestions
1100
+ ✓ Feature generation automation
1101
+ ✓ Privacy & data handling
1102
+ ✓ Best practices for AI prompts
1103
+
1104
+ ---
1105
+
1106
+ ## 11-20: Advanced Topics
1107
+
1108
+ The remaining tutorials (B-Rep kernel, CAM, FEA, Collaboration, Plugins, STEP import, Docker, custom modules, and Agent API) are documented in dedicated files:
1109
+
1110
+ - **B-Rep Kernel**: See `/docs/BREP-TUTORIAL.md`
1111
+ - **CAM Toolpath**: See `/docs/CAM-INTEGRATION.md`
1112
+ - **FEA Simulation**: See `/docs/SIMULATION-GUIDE.md`
1113
+ - **Collaboration**: See `/docs/COLLABORATION-TUTORIAL.md`
1114
+ - **Plugins**: See `/docs/PLUGIN-DEVELOPMENT.md`
1115
+ - **STEP Import/Export**: See `/docs/STEP-WORKFLOW.md`
1116
+ - **Docker Self-Hosting**: See `/docs/DOCKER-DEPLOYMENT.md`
1117
+ - **Custom LEGO Modules**: See `/docs/KERNEL-MODULES.md`
1118
+ - **Agent API**: See `/docs/AGENT-API-QUICKSTART.md`
1119
+
1120
+ ---
1121
+
1122
+ ## Quick Reference by Use Case
1123
+
1124
+ ### I want to 3D print something
1125
+ 1. Sketch → Extrude → Fillet edges
1126
+ 2. CAM workspace → Add supports (if needed)
1127
+ 3. Export as STL
1128
+ 4. Slice with Cura / Prusaslicer
1129
+ 5. Send to printer
1130
+
1131
+ ### I want to manufacture on CNC
1132
+ 1. Design part
1133
+ 2. CAM workspace → Select CNC machine
1134
+ 3. Choose tools (end mill, drill)
1135
+ 4. Add operations (face mill, pocket, drill)
1136
+ 5. Preview path → export G-code
1137
+ 6. Load on CNC
1138
+
1139
+ ### I want to share design with team
1140
+ 1. Save to cloud (Pro feature)
1141
+ 2. Collaborate workspace → Invite team members
1142
+ 3. All see changes in real-time
1143
+ 4. Use chat for feedback
1144
+
1145
+ ### I want professional renders
1146
+ 1. Complete modeling in Design
1147
+ 2. Switch to Render workspace
1148
+ 3. Add materials (metalness, roughness)
1149
+ 4. Add lighting (directional, point, spot)
1150
+ 5. Add environment (HDRI background)
1151
+ 6. Export high-res PNG/JPEG
1152
+
1153
+ ### I want to analyze stress
1154
+ 1. Complete modeling in Design
1155
+ 2. Switch to Simulation workspace
1156
+ 3. Apply loads and constraints
1157
+ 4. Choose material (steel, aluminum)
1158
+ 5. Run FEA solver
1159
+ 6. View stress map (red = danger)
1160
+
1161
+ ---
1162
+
1163
+ ## Learning Path Recommendation
1164
+
1165
+ **If you have 2 hours:**
1166
+ 1. Tutorial 1 (15 min): Your First Part
1167
+ 2. Tutorial 2 (20 min): Sketch Basics
1168
+ 3. Tutorial 3 (15 min): Workspaces overview
1169
+ 4. Tutorial 6 (30 min): Boolean Operations
1170
+
1171
+ **If you have 4 hours:**
1172
+ All beginner tutorials (1-5) + Intermediate (6-10)
1173
+
1174
+ **If you have full day:**
1175
+ Beginner (1-5) + Intermediate (6-10) + Advanced (11-15)
1176
+
1177
+ **If you're a developer:**
1178
+ Start with tutorials 16-20 (plugins, API, Docker)
1179
+
1180
+ ---
1181
+
1182
+ ## Next Steps
1183
+
1184
+ - Join community Discord for help
1185
+ - Share your designs on Marketplace
1186
+ - Read full API documentation
1187
+ - Watch video tutorials on YouTube channel
1188
+ - Experiment! The best way to learn is by doing.
1189
+
1190
+ **Happy designing!**