cyclecad 3.2.1 → 3.4.0

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Files changed (65) hide show
  1. package/DOCKER-SETUP-VERIFICATION.md +399 -0
  2. package/DOCKER-TESTING.md +463 -0
  3. package/FUSION360_MODULES.md +478 -0
  4. package/FUSION_MODULES_README.md +352 -0
  5. package/INTEGRATION_SNIPPETS.md +608 -0
  6. package/KILLER-FEATURES-DELIVERY.md +469 -0
  7. package/MODULES_SUMMARY.txt +337 -0
  8. package/QUICK_REFERENCE.txt +298 -0
  9. package/README-DOCKER-TESTING.txt +438 -0
  10. package/app/index.html +23 -10
  11. package/app/js/fusion-help.json +1808 -0
  12. package/app/js/help-module-v3.js +1096 -0
  13. package/app/js/killer-features-help.json +395 -0
  14. package/app/js/killer-features.js +1508 -0
  15. package/app/js/modules/fusion-assembly.js +842 -0
  16. package/app/js/modules/fusion-cam.js +785 -0
  17. package/app/js/modules/fusion-data.js +814 -0
  18. package/app/js/modules/fusion-drawing.js +844 -0
  19. package/app/js/modules/fusion-inspection.js +756 -0
  20. package/app/js/modules/fusion-render.js +774 -0
  21. package/app/js/modules/fusion-simulation.js +986 -0
  22. package/app/js/modules/fusion-sketch.js +1044 -0
  23. package/app/js/modules/fusion-solid.js +1095 -0
  24. package/app/js/modules/fusion-surface.js +949 -0
  25. package/app/tests/FUSION_TEST_SUITE.md +266 -0
  26. package/app/tests/README.md +77 -0
  27. package/app/tests/TESTING-CHECKLIST.md +177 -0
  28. package/app/tests/TEST_SUITE_SUMMARY.txt +236 -0
  29. package/app/tests/brep-live-test.html +848 -0
  30. package/app/tests/docker-integration-test.html +811 -0
  31. package/app/tests/fusion-all-tests.html +670 -0
  32. package/app/tests/fusion-assembly-tests.html +461 -0
  33. package/app/tests/fusion-cam-tests.html +421 -0
  34. package/app/tests/fusion-simulation-tests.html +421 -0
  35. package/app/tests/fusion-sketch-tests.html +613 -0
  36. package/app/tests/fusion-solid-tests.html +529 -0
  37. package/app/tests/index.html +453 -0
  38. package/app/tests/killer-features-test.html +509 -0
  39. package/app/tests/run-tests.html +874 -0
  40. package/app/tests/step-import-live-test.html +1115 -0
  41. package/app/tests/test-agent-v3.html +93 -696
  42. package/architecture-dashboard.html +1970 -0
  43. package/docs/API-REFERENCE.md +1423 -0
  44. package/docs/BREP-LIVE-TEST-GUIDE.md +453 -0
  45. package/docs/DEVELOPER-GUIDE-v3.md +795 -0
  46. package/docs/DOCKER-QUICK-TEST.md +376 -0
  47. package/docs/FUSION-FEATURES-GUIDE.md +2513 -0
  48. package/docs/FUSION-TUTORIAL.md +1203 -0
  49. package/docs/INFRASTRUCTURE-GUIDE-INDEX.md +327 -0
  50. package/docs/KEYBOARD-SHORTCUTS.md +402 -0
  51. package/docs/KILLER-FEATURES-INTEGRATION.md +412 -0
  52. package/docs/KILLER-FEATURES-SUMMARY.md +424 -0
  53. package/docs/KILLER-FEATURES-TUTORIAL.md +784 -0
  54. package/docs/KILLER-FEATURES.md +562 -0
  55. package/docs/QUICK-REFERENCE.md +282 -0
  56. package/docs/README-v3-DOCS.md +274 -0
  57. package/docs/TUTORIAL-v3.md +1190 -0
  58. package/docs/architecture-dashboard.html +1970 -0
  59. package/docs/architecture-v3.html +1038 -0
  60. package/linkedin-post-v3.md +58 -0
  61. package/package.json +1 -1
  62. package/scripts/dev-setup.sh +338 -0
  63. package/scripts/docker-health-check.sh +159 -0
  64. package/scripts/integration-test.sh +311 -0
  65. package/scripts/test-docker.sh +515 -0
@@ -0,0 +1,2513 @@
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+ # cycleCAD Fusion 360 Parity Features Guide
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+
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+ Complete reference for all cycleCAD features organized by workspace, with Fusion 360 comparison.
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+
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+ ---
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+
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+ ## TABLE OF CONTENTS
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+
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+ 1. [Sketch Workspace](#sketch-workspace)
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+ 2. [Solid Workspace](#solid-workspace)
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+ 3. [Surface Workspace](#surface-workspace)
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+ 4. [Assembly Workspace](#assembly-workspace)
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+ 5. [Manufacturing/CAM Workspace](#manufacturingcam-workspace)
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+ 6. [Drawing Workspace](#drawing-workspace)
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+ 7. [Render Workspace](#render-workspace)
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+ 8. [Simulation Workspace](#simulation-workspace)
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+ 9. [Inspection Workspace](#inspection-workspace)
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+ 10. [Data Management](#data-management)
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+
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+ ---
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+
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+ ## SKETCH WORKSPACE
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+
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+ ### Overview
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+ The Sketch workspace provides 2D geometry creation with powerful constraint solving. All sketches are parametric and update dynamically when dimensions change.
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+
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+ ### Sketch Tools
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+
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+ #### Line Tool
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+ **What it does:** Creates straight line segments connecting points.
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+
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+ **Access:**
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+ - Menu: Sketch > Line
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+ - Keyboard: `L`
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+ - Toolbar: Click line icon
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+
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+ **Step-by-step usage:**
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+ 1. Click "Line" in toolbar or press `L`
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+ 2. Click first point on canvas
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+ 3. Click second point to create line
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+ 4. Continue clicking to create additional lines
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+ 5. Press `Esc` to finish
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+
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+ **Tips:**
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+ - Double-click to create a line from the endpoint back to the start (closed line)
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+ - Hold `Shift` to constrain to 45° angles
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+ - Use grid snapping for precise placement
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+ - Lines snap to existing geometry (endpoints, midpoints, centers)
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+
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+ **Fusion 360 comparison:** Identical behavior. cycleCAD has the same line tool.
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+
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+ ---
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+
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+ #### Rectangle Tool
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+ **What it does:** Creates a rectangle with four corners defined by two diagonal points.
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+
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+ **Access:**
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+ - Menu: Sketch > Rectangle
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+ - Keyboard: `R`
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+ - Toolbar: Click rectangle icon
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+
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+ **Step-by-step usage:**
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+ 1. Press `R` or click Rectangle
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+ 2. Click first corner point
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+ 3. Click opposite corner to complete rectangle
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+ 4. Dimensions auto-populate as default values
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+
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+ **Tips:**
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+ - Hold `Shift` to create a square (equal width and height)
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+ - Rectangle is constrained with coincident and perpendicular constraints
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+ - Corners snap to grid for alignment
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+ - Modify dimensions afterward in properties panel
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+
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+ **Fusion 360 comparison:** Same behavior. cycleCAD automatically applies constraints like Fusion 360.
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+
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+ ---
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+
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+ #### Circle Tool
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+ **What it does:** Creates a circle defined by center point and radius.
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+
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+ **Access:**
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+ - Menu: Sketch > Circle
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+ - Keyboard: `C`
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+ - Toolbar: Click circle icon
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+
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+ **Step-by-step usage:**
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+ 1. Press `C` or click Circle
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+ 2. Click center point
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+ 3. Click to set radius (or type value in properties)
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+ 4. Press Esc to finish
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+
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+ **Tips:**
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+ - Hold `Shift` while dragging to set radius by visual feedback
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+ - Type the radius value directly for precision
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+ - Multiple circles can be created in one session
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+ - Circles snap to existing geometry
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+
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+ **Fusion 360 comparison:** cycleCAD circles work identically to Fusion 360.
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+
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+ ---
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+
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+ #### Arc Tool
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+ **What it does:** Creates arc segments in various ways (center-point, 3-point, tangent).
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+
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+ **Access:**
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+ - Menu: Sketch > Arc
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+ - Keyboard: `A`
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+ - Toolbar: Click arc icon
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+
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+ **Step-by-step usage (3-point arc):**
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+ 1. Press `A`
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+ 2. Click start point
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+ 3. Click point on arc path
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+ 4. Click end point
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+ 5. Press Esc
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+
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+ **Step-by-step usage (center-point arc):**
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+ 1. Press `A` twice (or use mode selector)
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+ 2. Click center point
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+ 3. Click start point
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+ 4. Click end point to define arc sweep
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+
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+ **Tips:**
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+ - 3-point arc is most intuitive for freehand arcs
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+ - Center-point arc is better for precise angles
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+ - Tangent arcs connect smoothly to adjacent lines
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+ - Arc segments snap to endpoints
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+
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+ **Fusion 360 comparison:** Same capabilities. cycleCAD supports 3-point, center-point, and tangent arcs like Fusion 360.
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+
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+ ---
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+
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+ #### Polyline Tool
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+ **What it does:** Creates multiple connected line segments in rapid succession.
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+
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+ **Access:**
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+ - Menu: Sketch > Polyline
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+ - Keyboard: `P`
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+ - Toolbar: Polyline icon (in line dropdown)
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+
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+ **Step-by-step usage:**
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+ 1. Press `P`
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+ 2. Click first point
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+ 3. Click additional points to build connected segments
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+ 4. Right-click to finish (or press `Esc`)
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+ 5. Double-click final point to close the path
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+
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+ **Tips:**
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+ - Mix line and arc segments in one polyline
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+ - Last segment auto-connects to first when double-clicking endpoint
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+ - Shift-click to toggle between line and arc mode
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+ - Useful for creating complex profiles rapidly
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+
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+ **Fusion 360 comparison:** cycleCAD polyline mirrors Fusion 360 functionality exactly.
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+
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+ ---
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+
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+ #### Spline Tool
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+ **What it does:** Creates smooth curves through multiple points (B-spline interpolation).
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+
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+ **Access:**
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+ - Menu: Sketch > Spline
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+ - Keyboard: `S`
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+ - Toolbar: Spline icon
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+
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+ **Step-by-step usage:**
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+ 1. Press `S`
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+ 2. Click multiple points to define spline path
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+ 3. Right-click on final point to apply spline
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+ 4. Control points and handles appear (optional: drag to adjust curvature)
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+
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+ **Tips:**
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+ - Splines are smoothly interpolated — curve passes through all points
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+ - Hold `Ctrl` while dragging handle to adjust curvature at that point
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+ - Splines can be constrained like lines (tangent, perpendicular, etc.)
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+ - Edit spline by selecting it and dragging control points
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+
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+ **Fusion 360 comparison:** Identical. cycleCAD spline editing matches Fusion 360.
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+
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+ ---
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+
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+ #### Text Tool
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+ **What it does:** Adds text annotations to sketches (for reference only in design, used in drawings).
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+
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+ **Access:**
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+ - Menu: Sketch > Text
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+ - Keyboard: `T`
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+ - Toolbar: Text icon
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+
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+ **Step-by-step usage:**
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+ 1. Press `T`
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+ 2. Click location for text anchor point
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+ 3. Type text in input box
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+ 4. Set font size and style in properties
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+ 5. Press Enter to place
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+
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+ **Tips:**
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+ - Text is for annotation only (doesn't affect 3D model)
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+ - Text size is 2D sketch units
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+ - Can be rotated and moved like other sketch elements
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+ - Useful for labeling features in drawings
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+
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+ **Fusion 360 comparison:** Same behavior. Text is primarily for drawing sheets.
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+
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+ ---
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+
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+ ### Sketch Constraints
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+
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+ #### Coincident Constraint
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+ **What it does:** Forces two points to occupy the same location, or forces a point onto a line/curve.
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+
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+ **Access:**
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+ - Menu: Sketch > Coincident
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+ - Keyboard: `Co`
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+ - Auto-applied when selecting overlapping geometry
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+
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+ **Usage:**
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+ 1. Select two points or a point and a line
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+ 2. Press `Co` or click Coincident
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+ 3. Constraint applied immediately
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+
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+ **Tips:**
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+ - Most frequently used constraint
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+ - Auto-applied when points overlap (can be disabled)
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+ - Reduces degrees of freedom by 1
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+ - Use to connect geometry pieces
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+
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+ **Fusion 360 comparison:** Identical to Fusion 360.
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+
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+ ---
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+
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+ #### Horizontal Constraint
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+ **What it does:** Forces a line segment to be perfectly horizontal.
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+
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+ **Access:**
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+ - Menu: Sketch > Horizontal
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+ - Keyboard: `H`
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+
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+ **Usage:**
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+ 1. Select a line segment
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+ 2. Press `H`
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+ 3. Line becomes horizontal
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+
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+ **Tips:**
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+ - Only applies to line segments
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+ - Over-constraining makes the line horizontal AND violates other constraints
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+ - Check constraint count in status bar
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+
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+ **Fusion 360 comparison:** Same as Fusion 360.
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+
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+ ---
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+
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+ #### Vertical Constraint
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+ **What it does:** Forces a line segment to be perfectly vertical.
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+
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+ **Access:**
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+ - Menu: Sketch > Vertical
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+ - Keyboard: `V`
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+
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+ **Usage:**
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+ 1. Select a line segment
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+ 2. Press `V`
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+ 3. Line becomes vertical
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+
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+ **Tips:**
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+ - Only applies to lines
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+ - Complementary to Horizontal constraint
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+ - Check for over-constraint warnings
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+
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+ **Fusion 360 comparison:** Identical.
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+
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+ ---
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+
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+ #### Perpendicular Constraint
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+ **What it does:** Forces two line segments to meet at a 90° angle.
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+
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+ **Access:**
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+ - Menu: Sketch > Perpendicular
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+ - Keyboard: `Pe`
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+
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+ **Usage:**
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+ 1. Select two line segments
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+ 2. Press `Pe`
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+ 3. Segments become perpendicular
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+
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+ **Tips:**
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+ - Only works on line segments
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+ - Lines must share an endpoint
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+ - Can be applied to lines at a distance (will move them to create 90° angle)
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+
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+ **Fusion 360 comparison:** Same behavior.
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+
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+ ---
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+
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+ #### Parallel Constraint
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+ **What it does:** Forces two line segments to be parallel (never intersect).
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+
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+ **Access:**
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+ - Menu: Sketch > Parallel
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+ - Keyboard: `Pa`
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+
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+ **Usage:**
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+ 1. Select two line segments
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+ 2. Press `Pa`
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+ 3. Segments become parallel
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+
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+ **Tips:**
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+ - Works on any pair of lines
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+ - Lines don't need to be connected
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+ - Maintains relative angle
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+ - Useful for creating symmetric geometry
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+
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+ **Fusion 360 comparison:** Identical.
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+
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+ ---
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+
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+ #### Tangent Constraint
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+ **What it does:** Forces a line to be tangent to a circle/arc, or two curves to touch at a single point.
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+
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+ **Access:**
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+ - Menu: Sketch > Tangent
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+ - Keyboard: `Ta`
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+
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+ **Usage:**
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+ 1. Select a line and a circle/arc
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+ 2. Press `Ta`
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+ 3. Line becomes tangent to circle
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+
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+ **Tips:**
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+ - Creates smooth transitions in profiles
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+ - Essential for sweep and loft operations
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+ - Works with splines too
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+ - Two arcs can be tangent to each other
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+
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+ **Fusion 360 comparison:** Same as Fusion 360.
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+
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+ ---
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+
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+ #### Equal Constraint
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+ **What it does:** Forces two line segments to have equal length, or two circles to have equal radius.
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+
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+ **Access:**
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+ - Menu: Sketch > Equal
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+ - Keyboard: `Eq`
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+
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+ **Usage:**
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+ 1. Select two lines or two circles
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+ 2. Press `Eq`
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+ 3. Geometry becomes equal
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+
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+ **Tips:**
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+ - For lines: both become the average length
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+ - For circles: both become average radius
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+ - Useful for symmetry
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+ - Can be applied to multiple objects at once
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+
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+ **Fusion 360 comparison:** Identical.
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+
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+ ---
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+
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+ #### Fixed Constraint
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+ **What it does:** Locks a point or line in place (prevents all movement).
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+
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+ **Access:**
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+ - Menu: Sketch > Fixed
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+ - Keyboard: `F`
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+
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+ **Usage:**
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+ 1. Select a point or line segment
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+ 2. Press `F`
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+ 3. Element becomes fixed
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+
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+ **Tips:**
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+ - Eliminates degrees of freedom
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+ - Use sparingly (over-constraints sketch)
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+ - Lock only essential geometry
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+ - Can lock individual coordinates (X or Y only)
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+
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+ **Fusion 360 comparison:** Same as Fusion 360.
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+
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+ ---
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+
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+ #### Concentric Constraint
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+ **What it does:** Forces two circles/arcs to share the same center point.
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+
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+ **Access:**
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+ - Menu: Sketch > Concentric
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+ - Keyboard: `Cc`
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+
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+ **Usage:**
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+ 1. Select two circles or arcs
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+ 2. Press `Cc`
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+ 3. Circles become concentric
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+
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+ **Tips:**
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+ - Commonly used for holes inside parts
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+ - Creates accurate bore patterns
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+ - Works with circles, arcs, and ellipses
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+ - Reduces degrees of freedom by 2
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+
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+ **Fusion 360 comparison:** Identical.
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+
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+ ---
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+
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+ #### Symmetric Constraint
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+ **What it does:** Forces two points or lines to be mirror-images across a line (symmetry line).
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+
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+ **Access:**
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+ - Menu: Sketch > Symmetric
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+ - Keyboard: `Sy`
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+
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+ **Usage:**
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+ 1. Select two points and a line
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+ 2. Press `Sy`
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+ 3. Points become symmetric about the line
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+
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+ **Tips:**
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+ - Third selection is the symmetry axis (usually a line or construction line)
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+ - Can apply to multiple point pairs
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+ - Essential for building symmetric parts
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+ - Automatically maintains reflection
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+
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+ **Fusion 360 comparison:** Same behavior.
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+
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+ ---
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+
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+ #### Distance Constraint
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+ **What it does:** Sets the distance between two points, or a point and a line.
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+
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+ **Access:**
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+ - Menu: Sketch > Distance
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+ - Keyboard: `D`
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+ - Double-click dimension value to edit
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+
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+ **Usage:**
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+ 1. Select two points or a point and a line
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+ 2. Press `D`
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+ 3. Dimension appears; type value in dialog
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+ 4. Press Enter to apply
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+
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+ **Tips:**
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+ - Most important constraint for controlling size
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+ - Can be parameterized (reference to parameter)
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+ - Negative distance is allowed (inverts direction)
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+ - Can constrain distance from origin (0,0)
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+
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+ **Fusion 360 comparison:** Identical.
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+
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+ ---
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+
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+ #### Angle Constraint
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+ **What it does:** Sets the angle between two line segments.
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+
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+ **Access:**
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+ - Menu: Sketch > Angle
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+ - Keyboard: `An`
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+
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+ **Usage:**
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+ 1. Select two line segments
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+ 2. Press `An`
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+ 3. Angle dimension appears; type value (in degrees)
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+ 4. Press Enter
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+
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+ **Tips:**
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+ - Angle is measured counter-clockwise from first line to second
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+ - Valid range: 0° to 360°
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+ - Use for precise angular relationships
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+ - Useful for creating gear teeth, draft angles, etc.
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+
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+ **Fusion 360 comparison:** Same as Fusion 360.
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+
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+ ---
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+
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+ ### Sketch Workflows
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+
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+ #### Creating a Constrained Sketch
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+ **Objective:** Build a fully-constrained sketch that is parametric and updates correctly.
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+
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+ **Step-by-step:**
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+ 1. Start with base geometry (e.g., rectangle)
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+ 2. Add dimensions to control width and height
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+ 3. Check "Degrees of Freedom" indicator (should be 0)
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+ 4. Apply additional constraints as needed (parallel, perpendicular, symmetric, etc.)
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+ 5. When DOF = 0, sketch is fully constrained
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+
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+ **Tips:**
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+ - Constraint solver shows red geometry if over-constrained
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+ - Yellow geometry = under-constrained
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+ - Green geometry = fully constrained
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+ - Undo constraint if over-constrained and re-approach problem
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+
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+ ---
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+
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+ #### Converting to Construction Geometry
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+ **What it does:** Marks sketch geometry as reference-only (doesn't extrude or revolved).
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+
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+ **Usage:**
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+ 1. Select line, circle, or arc
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+ 2. Right-click > "Construction"
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+ 3. Geometry becomes dashed/lighter
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+
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+ **Tips:**
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+ - Used for symmetry lines, center lines, reference lines
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+ - Essential for creating accurate profiles
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+ - Construction geometry helps constrain other geometry
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+ - Toggle on/off without deleting
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+
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+ ---
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+
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+ #### Mirroring Sketch Geometry
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+ **What it does:** Creates mirror copy of selected geometry across a line.
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+
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+ **Usage:**
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+ 1. Select geometry to mirror
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+ 2. Menu: Sketch > Mirror
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+ 3. Select mirror line
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+ 4. Mirrored geometry appears automatically constrained
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+
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+ **Tips:**
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+ - Mirrored geometry stays linked to original
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+ - Edit original, mirror updates automatically
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+ - Use symmetry constraint instead for more control
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+ - Useful for building symmetric parts quickly
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+
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+ ---
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+
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+ ---
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+
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+ ## SOLID WORKSPACE
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+
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+ ### Overview
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+ The Solid workspace transforms 2D sketches into 3D geometry using parametric operations. All features are history-based and remain editable.
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+
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+ ### Base Operations
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+
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+ #### Extrude
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+ **What it does:** Pulls a 2D sketch profile into 3D space by a specified distance, creating a solid.
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+
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+ **Access:**
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+ - Menu: Solid > Extrude
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+ - Keyboard: `E`
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+ - Toolbar: Extrude icon
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+
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+ **Step-by-step usage:**
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+ 1. Create and constrain a sketch
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+ 2. Exit sketch (Esc)
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+ 3. Press `E` or click Extrude
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+ 4. Select the sketch profile (or it auto-selects if only one sketch exists)
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+ 5. Set extrude distance (direction up/down or symmetric)
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+ 6. Click "OK" to create feature
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+
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+ **Tips:**
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+ - Symmetric extrude spreads distance equally above and below sketch plane
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+ - Hold `Shift` while dragging to preview extrude direction
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+ - Extrude can be tapered (angle for draft)
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+ - Extrude length can reference parameters
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+ - Negative distance extrudes opposite direction
558
+
559
+ **Fusion 360 comparison:** Identical to Fusion 360 Extrude.
560
+
561
+ ---
562
+
563
+ #### Revolve
564
+ **What it does:** Rotates a 2D profile around an axis to create a solid of revolution (like a spinning lathe).
565
+
566
+ **Access:**
567
+ - Menu: Solid > Revolve
568
+ - Keyboard: `R`
569
+ - Toolbar: Revolve icon
570
+
571
+ **Step-by-step usage:**
572
+ 1. Create a profile sketch (must include a center line for axis)
573
+ 2. Exit sketch
574
+ 3. Press `R` or click Revolve
575
+ 4. Select sketch profile
576
+ 5. Select the axis line (or it auto-detects if centerline exists)
577
+ 6. Set rotation angle (default 360° for full revolution)
578
+ 7. Click "OK"
579
+
580
+ **Tips:**
581
+ - Axis MUST be a separate line in the sketch (not part of profile)
582
+ - Profile must not cross the axis (it will create self-intersecting geometry)
583
+ - Profile should be on one side of axis only
584
+ - Full 360° creates complete rotationally symmetric part (e.g., cylinder, cone)
585
+ - Partial revolution angle creates sectors (e.g., pie-shaped features)
586
+
587
+ **Fusion 360 comparison:** Same as Fusion 360.
588
+
589
+ ---
590
+
591
+ #### Sweep
592
+ **What it does:** Moves a 2D profile along a 3D path, creating a swept surface or solid.
593
+
594
+ **Access:**
595
+ - Menu: Solid > Sweep
596
+ - Keyboard: `Sw`
597
+ - Toolbar: Sweep icon
598
+
599
+ **Step-by-step usage:**
600
+ 1. Create profile sketch (2D closed or open shape)
601
+ 2. Create path sketch or edge (3D curve defining movement)
602
+ 3. Exit sketches
603
+ 4. Press `Sw` or click Sweep
604
+ 5. Select profile sketch
605
+ 6. Select path (line, arc, 3D spline, or edge)
606
+ 7. Set options (twist angle, scale along path)
607
+ 8. Click "OK"
608
+
609
+ **Tips:**
610
+ - Profile should be perpendicular to path start point
611
+ - Path can twist: set twist angle for helical sweeps (springs, threads)
612
+ - Scale along path: profile grows/shrinks following path (e.g., cone from sweep)
613
+ - Multiple profiles can sweep along one path (advanced)
614
+ - Path must be continuous (no branches)
615
+
616
+ **Fusion 360 comparison:** Identical to Fusion 360 Sweep.
617
+
618
+ ---
619
+
620
+ #### Loft
621
+ **What it does:** Interpolates between multiple 2D profiles to create a smooth solid (like morphing between shapes).
622
+
623
+ **Access:**
624
+ - Menu: Solid > Loft
625
+ - Keyboard: `Lo`
626
+ - Toolbar: Loft icon
627
+
628
+ **Step-by-step usage:**
629
+ 1. Create multiple sketch profiles at different heights or planes
630
+ 2. Exit sketches
631
+ 3. Press `Lo` or click Loft
632
+ 4. Select first profile
633
+ 5. Select second profile
634
+ 6. Repeat if more profiles exist
635
+ 7. Set continuity (Positional, Tangent, Curvature)
636
+ 8. Click "OK"
637
+
638
+ **Tips:**
639
+ - Profiles should have same number of points and similar topology
640
+ - Tangent continuity creates smooth surfaces (Catmull-Rom style)
641
+ - Can loft from point to circle (cone), circle to rectangle, etc.
642
+ - Loft order matters (first to last)
643
+ - Circular sections interpolate smoothly
644
+
645
+ **Fusion 360 comparison:** Same as Fusion 360 Loft.
646
+
647
+ ---
648
+
649
+ ### Modification Operations
650
+
651
+ #### Fillet
652
+ **What it does:** Rounds sharp edges on a solid, creating smooth transitions.
653
+
654
+ **Access:**
655
+ - Menu: Solid > Fillet
656
+ - Keyboard: `Fi`
657
+ - Toolbar: Fillet icon
658
+
659
+ **Step-by-step usage:**
660
+ 1. Create a solid body
661
+ 2. Press `Fi` or click Fillet
662
+ 3. Select edges to fillet (click multiple edges)
663
+ 4. Set radius value (default 5mm)
664
+ 5. Click "OK"
665
+
666
+ **Tips:**
667
+ - Select edge by clicking on it (not the face)
668
+ - Can fillet multiple edges in one operation
669
+ - Radius must be smaller than adjacent geometry
670
+ - Variable radius: set different radii for different edges
671
+ - Fillet on both sides: positive radius filleted smoothly, negative creates sharp bevel
672
+ - Chain selection: Shift-click adjacent edges to select continuous edge loops
673
+
674
+ **Fusion 360 comparison:** Same as Fusion 360.
675
+
676
+ ---
677
+
678
+ #### Chamfer
679
+ **What it does:** Cuts away sharp edges with a flat or angled surface.
680
+
681
+ **Access:**
682
+ - Menu: Solid > Chamfer
683
+ - Keyboard: `Ch`
684
+ - Toolbar: Chamfer icon
685
+
686
+ **Step-by-step usage:**
687
+ 1. Create a solid body
688
+ 2. Press `Ch` or click Chamfer
689
+ 3. Select edges to chamfer
690
+ 4. Set chamfer distance (or angle and distance for angled chamfer)
691
+ 5. Click "OK"
692
+
693
+ **Tips:**
694
+ - Select edges like with Fillet
695
+ - Distance is typically smaller than fillet
696
+ - Angle + distance: angle from surface, distance along surface
697
+ - Useful for deburring and functional design
698
+ - Chain selection works same as Fillet
699
+
700
+ **Fusion 360 comparison:** Identical to Fusion 360.
701
+
702
+ ---
703
+
704
+ #### Shell
705
+ **What it does:** Removes material from a solid, creating a hollow shell with uniform wall thickness.
706
+
707
+ **Access:**
708
+ - Menu: Solid > Shell
709
+ - Keyboard: `Sh`
710
+ - Toolbar: Shell icon
711
+
712
+ **Step-by-step usage:**
713
+ 1. Create a solid body
714
+ 2. Press `Sh` or click Shell
715
+ 3. Select faces to remove (click faces, or leave empty to remove none)
716
+ 4. Set wall thickness (uniform throughout)
717
+ 5. Click "OK"
718
+
719
+ **Tips:**
720
+ - Remove top face for open container
721
+ - Remove multiple faces for complex shapes
722
+ - Wall thickness applies to all remaining faces
723
+ - Interior surfaces appear with thickness
724
+ - Useful for creating containers, enclosures, thin-wall parts
725
+
726
+ **Fusion 360 comparison:** Same as Fusion 360.
727
+
728
+ ---
729
+
730
+ #### Draft
731
+ **What it does:** Applies a draft angle to faces (taper for molding, casting, or functional reasons).
732
+
733
+ **Access:**
734
+ - Menu: Solid > Draft
735
+ - Keyboard: `Dr`
736
+ - Toolbar: Draft icon
737
+
738
+ **Step-by-step usage:**
739
+ 1. Create a solid body
740
+ 2. Press `Dr` or click Draft
741
+ 3. Select faces to draft
742
+ 4. Set draft plane (reference plane)
743
+ 5. Set draft angle (typically 5-10°)
744
+ 6. Click "OK"
745
+
746
+ **Tips:**
747
+ - Draft plane determines direction of taper
748
+ - Positive angle tapers one direction, negative tapers opposite
749
+ - Essential for injection molding and casting
750
+ - Multiple faces can have different angles in one operation
751
+ - Pull direction must be consistent for functional draft
752
+
753
+ **Fusion 360 comparison:** Identical.
754
+
755
+ ---
756
+
757
+ ### Pattern Operations
758
+
759
+ #### Rectangular Pattern
760
+ **What it does:** Creates an array of features in a rectangular grid (X and Y directions).
761
+
762
+ **Access:**
763
+ - Menu: Solid > Rectangular Pattern
764
+ - Keyboard: `Pr`
765
+ - Toolbar: Pattern icon
766
+
767
+ **Step-by-step usage:**
768
+ 1. Create a feature (extrude, hole, etc.)
769
+ 2. Press `Pr` or click Rectangular Pattern
770
+ 3. Select feature to pattern
771
+ 4. Set X count (number of columns)
772
+ 5. Set Y count (number of rows)
773
+ 6. Set X spacing and Y spacing
774
+ 7. Click "OK"
775
+
776
+ **Tips:**
777
+ - Feature is duplicated (count-1) times in each direction
778
+ - Spacing is measured from feature center to feature center
779
+ - Can pattern holes, bosses, slots, etc.
780
+ - All instances are synchronized (edit original, all instances update)
781
+ - Spacing can be negative (reverses direction)
782
+
783
+ **Fusion 360 comparison:** Same as Fusion 360.
784
+
785
+ ---
786
+
787
+ #### Circular Pattern
788
+ **What it does:** Creates an array of features arranged in a circle around a central axis.
789
+
790
+ **Access:**
791
+ - Menu: Solid > Circular Pattern
792
+ - Keyboard: `Pc`
793
+ - Toolbar: Circular Pattern icon
794
+
795
+ **Step-by-step usage:**
796
+ 1. Create a feature
797
+ 2. Press `Pc` or click Circular Pattern
798
+ 3. Select feature to pattern
799
+ 4. Select axis (or default to Z-axis)
800
+ 5. Set count (total number of instances including original)
801
+ 6. Set angle (360° for full circle, or less for partial)
802
+ 7. Click "OK"
803
+
804
+ **Tips:**
805
+ - Count includes original feature
806
+ - Equal spacing around the circle
807
+ - Angle less than 360° creates partial arrays (e.g., 4 holes in a quarter circle)
808
+ - All instances update when original changes
809
+ - Useful for bolt holes, impellers, gear teeth, etc.
810
+
811
+ **Fusion 360 comparison:** Identical.
812
+
813
+ ---
814
+
815
+ #### Mirror
816
+ **What it does:** Creates a mirror-image of a feature across a plane.
817
+
818
+ **Access:**
819
+ - Menu: Solid > Mirror
820
+ - Keyboard: `Mi`
821
+ - Toolbar: Mirror icon
822
+
823
+ **Step-by-step usage:**
824
+ 1. Create a feature (extrude, hole, etc.)
825
+ 2. Press `Mi` or click Mirror
826
+ 3. Select feature to mirror
827
+ 4. Select mirror plane (XY, YZ, XZ, or custom plane)
828
+ 5. Click "OK"
829
+
830
+ **Tips:**
831
+ - Mirror plane must be perpendicular to the feature
832
+ - Useful for symmetric parts
833
+ - Mirrored feature stays linked to original
834
+ - Edit original, mirror updates automatically
835
+ - Can mirror multiple features in one operation
836
+
837
+ **Fusion 360 comparison:** Same as Fusion 360.
838
+
839
+ ---
840
+
841
+ ### Boolean Operations
842
+
843
+ #### Boolean Union
844
+ **What it does:** Combines two bodies into one, merging their volumes.
845
+
846
+ **Access:**
847
+ - Menu: Solid > Boolean > Union
848
+ - Keyboard: `Bu`
849
+
850
+ **Step-by-step usage:**
851
+ 1. Create two separate bodies
852
+ 2. Press `Bu` or click Union
853
+ 3. Select first body
854
+ 4. Select second body (or multiple bodies)
855
+ 5. Click "OK"
856
+
857
+ **Tips:**
858
+ - Overlapping volumes merge smoothly
859
+ - Single resulting body
860
+ - Order of selection doesn't matter
861
+ - Can union 3+ bodies in one operation
862
+ - Result inherits properties of first body
863
+
864
+ **Fusion 360 comparison:** Identical.
865
+
866
+ ---
867
+
868
+ #### Boolean Cut
869
+ **What it does:** Subtracts one body from another (like using a cutting tool).
870
+
871
+ **Access:**
872
+ - Menu: Solid > Boolean > Cut
873
+ - Keyboard: `Bc`
874
+
875
+ **Step-by-step usage:**
876
+ 1. Create two bodies (one to keep, one to remove)
877
+ 2. Press `Bc` or click Cut
878
+ 3. Select target body (the one to keep)
879
+ 4. Select tool body (the one to subtract)
880
+ 5. Click "OK"
881
+
882
+ **Tips:**
883
+ - Keep material from first body, subtract second body
884
+ - Tool body is deleted after cut
885
+ - Order of selection matters (first = target, second = tool)
886
+ - Can use complex shapes as cutting tools
887
+ - Creates clean boolean geometry
888
+
889
+ **Fusion 360 comparison:** Same as Fusion 360.
890
+
891
+ ---
892
+
893
+ #### Boolean Intersect
894
+ **What it does:** Keeps only the overlapping volume between two bodies.
895
+
896
+ **Access:**
897
+ - Menu: Solid > Boolean > Intersect
898
+ - Keyboard: `Bi`
899
+
900
+ **Step-by-step usage:**
901
+ 1. Create two overlapping bodies
902
+ 2. Press `Bi` or click Intersect
903
+ 3. Select first body
904
+ 4. Select second body
905
+ 5. Click "OK"
906
+
907
+ **Tips:**
908
+ - Result is the overlap region only
909
+ - Both input bodies are consumed
910
+ - Useful for finding common geometry
911
+ - Less commonly used than Union and Cut
912
+ - Result may be empty if bodies don't overlap
913
+
914
+ **Fusion 360 comparison:** Identical.
915
+
916
+ ---
917
+
918
+ ### Advanced Operations
919
+
920
+ #### Boundary Surface
921
+ **What it does:** Creates a surface bounded by multiple curves or edges (like stretching a membrane).
922
+
923
+ **Access:**
924
+ - Menu: Solid > Boundary Surface
925
+ - Keyboard: `Bo`
926
+
927
+ **Step-by-step usage:**
928
+ 1. Select multiple edges or curves forming a closed loop
929
+ 2. Press `Bo` or click Boundary Surface
930
+ 3. Set continuity (Positional, Tangent, Curvature)
931
+ 4. Click "OK"
932
+
933
+ **Tips:**
934
+ - Edges must form a closed loop
935
+ - Can use sketch curves or model edges
936
+ - Tangent continuity creates smooth surfaces
937
+ - Useful for complex freeform surfaces
938
+ - Can fill holes or create sculptural shapes
939
+
940
+ **Fusion 360 comparison:** Same as Fusion 360 Boundary Surface.
941
+
942
+ ---
943
+
944
+ #### Rib/Web
945
+ **What it does:** Creates a thin reinforcing wall between faces (like adding structural support).
946
+
947
+ **Access:**
948
+ - Menu: Solid > Rib
949
+ - Keyboard: `Rb`
950
+
951
+ **Step-by-step usage:**
952
+ 1. Create a profile sketch on a face (perpendicular to face)
953
+ 2. Exit sketch
954
+ 3. Press `Rb` or click Rib
955
+ 4. Select profile sketch
956
+ 5. Set thickness and direction
957
+ 6. Click "OK"
958
+
959
+ **Tips:**
960
+ - Ribs typically protrude from surface
961
+ - Thickness is uniform throughout
962
+ - Can create multiple ribs in one operation
963
+ - Useful for adding strength without mass
964
+ - Profile should be open (not closed)
965
+
966
+ **Fusion 360 comparison:** Identical.
967
+
968
+ ---
969
+
970
+ #### Thicken
971
+ **What it does:** Converts a surface into a solid with uniform thickness.
972
+
973
+ **Access:**
974
+ - Menu: Solid > Thicken
975
+ - Keyboard: `Th`
976
+
977
+ **Step-by-step usage:**
978
+ 1. Create a surface (boundary, loft, etc.)
979
+ 2. Press `Th` or click Thicken
980
+ 3. Select surface
981
+ 4. Set thickness value
982
+ 5. Click "OK"
983
+
984
+ **Tips:**
985
+ - Surface becomes a thin solid
986
+ - Thickness applies symmetrically (half each side)
987
+ - Can add inside or outside
988
+ - Useful for thin-wall parts from surfacing
989
+ - Result is a closed solid body
990
+
991
+ **Fusion 360 comparison:** Same as Fusion 360.
992
+
993
+ ---
994
+
995
+ ---
996
+
997
+ ## SURFACE WORKSPACE
998
+
999
+ ### Overview
1000
+ The Surface workspace creates freeform surfaces using advanced operations. Surfaces can be combined with solids for complex designs.
1001
+
1002
+ ### Surface Tools
1003
+
1004
+ #### Fitted Surface
1005
+ **What it does:** Creates a smooth surface through scattered points or curves (interpolation).
1006
+
1007
+ **Access:**
1008
+ - Menu: Surface > Fitted Surface
1009
+ - Keyboard: `Fs`
1010
+
1011
+ **Step-by-step usage:**
1012
+ 1. Select multiple curves, edges, or points
1013
+ 2. Press `Fs` or click Fitted Surface
1014
+ 3. Set continuity (Positional, Tangent, Curvature)
1015
+ 4. Click "OK"
1016
+
1017
+ **Tips:**
1018
+ - Surface passes through or near input geometry
1019
+ - More control points = more undulation
1020
+ - Curvature continuity = most smooth
1021
+ - Useful for organic shapes (car bodies, helmets, etc.)
1022
+ - Can adjust UV direction and topology
1023
+
1024
+ ---
1025
+
1026
+ #### Fill Surface
1027
+ **What it does:** Creates a surface patch that fills a boundary loop.
1028
+
1029
+ **Access:**
1030
+ - Menu: Surface > Fill
1031
+ - Keyboard: `Fl`
1032
+
1033
+ **Step-by-step usage:**
1034
+ 1. Select edges forming a closed loop
1035
+ 2. Press `Fl` or click Fill
1036
+ 3. Set continuity options
1037
+ 4. Click "OK"
1038
+
1039
+ **Tips:**
1040
+ - Result is a single surface spanning the boundary
1041
+ - Continuity determines smoothness at edges
1042
+ - Can fill complex boundaries
1043
+ - Useful for closing holes or creating panels
1044
+
1045
+ ---
1046
+
1047
+ #### Offset Surface
1048
+ **What it does:** Creates a parallel surface at a distance from an existing surface.
1049
+
1050
+ **Access:**
1051
+ - Menu: Surface > Offset
1052
+ - Keyboard: `Of`
1053
+
1054
+ **Step-by-step usage:**
1055
+ 1. Select a surface
1056
+ 2. Press `Of` or click Offset
1057
+ 3. Set distance (positive = outward, negative = inward)
1058
+ 4. Click "OK"
1059
+
1060
+ **Tips:**
1061
+ - Useful for creating shelling operations
1062
+ - Handles complex surface topologies
1063
+ - Large offsets may fail if geometry pinches
1064
+ - Can create 3D printing molds
1065
+
1066
+ ---
1067
+
1068
+ #### Trim Surface
1069
+ **What it does:** Cuts away part of a surface using planes, faces, or curves.
1070
+
1071
+ **Access:**
1072
+ - Menu: Surface > Trim
1073
+ - Keyboard: `Tr`
1074
+
1075
+ **Step-by-step usage:**
1076
+ 1. Select surface to trim
1077
+ 2. Press `Tr` or click Trim
1078
+ 3. Select trimming tool (plane, face, or curve)
1079
+ 4. Click "OK"
1080
+
1081
+ **Tips:**
1082
+ - Removes portion of surface on one side of trimming tool
1083
+ - Can trim multiple surfaces with one tool
1084
+ - Result is a trimmed surface (edge may need cleaning)
1085
+
1086
+ ---
1087
+
1088
+ ---
1089
+
1090
+ ## ASSEMBLY WORKSPACE
1091
+
1092
+ ### Overview
1093
+ The Assembly workspace combines multiple part bodies and constrains their relationships using joints and mates.
1094
+
1095
+ ### Assembly Basics
1096
+
1097
+ #### Insert Component
1098
+ **What it does:** Adds a new part (body) to the assembly.
1099
+
1100
+ **Access:**
1101
+ - Menu: Assembly > Insert
1102
+ - Keyboard: `I` (in assembly)
1103
+ - Toolbar: Insert Component icon
1104
+
1105
+ **Step-by-step usage:**
1106
+ 1. Press `I` or click Insert Component
1107
+ 2. Select part file or create new part
1108
+ 3. Click in 3D view to place component
1109
+ 4. Press Esc to finish placement
1110
+ 5. Add joint constraints to position it
1111
+
1112
+ **Tips:**
1113
+ - Components can be cycleCAD parts or imported STEP files
1114
+ - First component placement is freeform (move/rotate anywhere)
1115
+ - Subsequent components should be constrained with joints
1116
+ - Components remain editable in assembly context
1117
+
1118
+ **Fusion 360 comparison:** Similar to Fusion 360 Insert Component.
1119
+
1120
+ ---
1121
+
1122
+ ### Joint Types
1123
+
1124
+ #### Rigid Joint
1125
+ **What it does:** Locks two components together in fixed position and rotation (like welding).
1126
+
1127
+ **Access:**
1128
+ - Menu: Assembly > Joint > Rigid
1129
+ - Keyboard: `Jr`
1130
+
1131
+ **Step-by-step usage:**
1132
+ 1. Select two components
1133
+ 2. Press `Jr` or click Rigid Joint
1134
+ 3. Align faces/edges as needed
1135
+ 4. Click "OK"
1136
+
1137
+ **Tips:**
1138
+ - Creates immovable connection
1139
+ - Both components move together
1140
+ - Often used for sub-assemblies
1141
+ - Simplest joint type
1142
+
1143
+ **Fusion 360 comparison:** Identical.
1144
+
1145
+ ---
1146
+
1147
+ #### Revolute Joint (Hinge)
1148
+ **What it does:** Allows rotation around one axis (like a door hinge or knob).
1149
+
1150
+ **Access:**
1151
+ - Menu: Assembly > Joint > Revolute
1152
+ - Keyboard: `Jh`
1153
+
1154
+ **Step-by-step usage:**
1155
+ 1. Select two components
1156
+ 2. Press `Jh` or click Revolute Joint
1157
+ 3. Select axis line or edge (rotation axis)
1158
+ 4. Set angle limits (optional)
1159
+ 5. Click "OK"
1160
+
1161
+ **Tips:**
1162
+ - Components rotate relative to each other
1163
+ - Can specify angle limits (e.g., 0-90°)
1164
+ - Can set friction/damping for motion study
1165
+ - Useful for doors, levers, wheels, etc.
1166
+
1167
+ **Fusion 360 comparison:** Same as Fusion 360.
1168
+
1169
+ ---
1170
+
1171
+ #### Slider Joint
1172
+ **What it does:** Allows one component to slide along an axis relative to another.
1173
+
1174
+ **Access:**
1175
+ - Menu: Assembly > Joint > Slider
1176
+ - Keyboard: `Js`
1177
+
1178
+ **Step-by-step usage:**
1179
+ 1. Select two components
1180
+ 2. Press `Js` or click Slider Joint
1181
+ 3. Select axis direction
1182
+ 4. Set travel limits (optional)
1183
+ 5. Click "OK"
1184
+
1185
+ **Tips:**
1186
+ - Components can translate along axis
1187
+ - Can specify distance limits
1188
+ - Useful for pistons, drawer slides, etc.
1189
+ - Axis must be defined by edge or constructed line
1190
+
1191
+ **Fusion 360 comparison:** Identical.
1192
+
1193
+ ---
1194
+
1195
+ #### Ball Joint
1196
+ **What it does:** Allows rotation in all directions around a point (like a ball-and-socket).
1197
+
1198
+ **Access:**
1199
+ - Menu: Assembly > Joint > Ball
1200
+ - Keyboard: `Jb`
1201
+
1202
+ **Step-by-step usage:**
1203
+ 1. Select two components
1204
+ 2. Press `Jb` or click Ball Joint
1205
+ 3. Select center point
1206
+ 4. Set rotation limits (optional cone angle)
1207
+ 5. Click "OK"
1208
+
1209
+ **Tips:**
1210
+ - Maximally flexible rotation
1211
+ - Can restrict cone angle for limited motion
1212
+ - Useful for robotic joints, universal joints
1213
+ - Reduces degrees of freedom by 3
1214
+
1215
+ **Fusion 360 comparison:** Same as Fusion 360.
1216
+
1217
+ ---
1218
+
1219
+ #### Planar Joint
1220
+ **What it does:** Locks one plane to another plane (allows translation in plane, rotation around normal).
1221
+
1222
+ **Access:**
1223
+ - Menu: Assembly > Joint > Planar
1224
+ - Keyboard: `Jp`
1225
+
1226
+ **Step-by-step usage:**
1227
+ 1. Select two components
1228
+ 2. Press `Jp` or click Planar Joint
1229
+ 3. Select mating planes
1230
+ 4. Click "OK"
1231
+
1232
+ **Tips:**
1233
+ - Useful for parts sliding on flat surface
1234
+ - Reduces degrees of freedom by 3
1235
+ - Can add additional constraints for more restriction
1236
+ - Like placing a book on a table
1237
+
1238
+ **Fusion 360 comparison:** Identical.
1239
+
1240
+ ---
1241
+
1242
+ #### Cylinder Joint
1243
+ **What it does:** Locks axes together (rotation around axis + translation along axis).
1244
+
1245
+ **Access:**
1246
+ - Menu: Assembly > Joint > Cylinder
1247
+ - Keyboard: `Jc`
1248
+
1249
+ **Step-by-step usage:**
1250
+ 1. Select two components
1251
+ 2. Press `Jc` or click Cylinder Joint
1252
+ 3. Select axis (edge or constructed line)
1253
+ 4. Click "OK"
1254
+
1255
+ **Tips:**
1256
+ - Like a piston in a cylinder
1257
+ - Can translate and rotate along same axis
1258
+ - Reduces degrees of freedom by 4
1259
+ - Useful for rotating + moving parts
1260
+
1261
+ **Fusion 360 comparison:** Same as Fusion 360.
1262
+
1263
+ ---
1264
+
1265
+ ### Assembly Tools
1266
+
1267
+ #### Explode View
1268
+ **What it does:** Creates an animated explosion showing how parts fit together.
1269
+
1270
+ **Access:**
1271
+ - Menu: Assembly > Explode
1272
+ - Keyboard: `Ex`
1273
+ - Toolbar: Explode icon
1274
+
1275
+ **Step-by-step usage:**
1276
+ 1. Select components to explode (or all if none selected)
1277
+ 2. Press `Ex` or click Explode
1278
+ 3. Drag components outward in 3D view
1279
+ 4. Set animation timing
1280
+ 5. Click "OK" to save exploded state
1281
+
1282
+ **Tips:**
1283
+ - Useful for assembly instructions and documentation
1284
+ - Can be animated for presentations
1285
+ - Multiple explosion states can be saved
1286
+ - Explosion paths are recorded
1287
+ - Reset to assembled state anytime
1288
+
1289
+ **Fusion 360 comparison:** Fusion 360 has Timeline for explosions; cycleCAD has direct explode tool.
1290
+
1291
+ ---
1292
+
1293
+ #### Collision Detection
1294
+ **What it does:** Finds interference between components (overlapping geometry).
1295
+
1296
+ **Access:**
1297
+ - Menu: Assembly > Check Collisions
1298
+ - Keyboard: `Cc`
1299
+ - Toolbar: Collision icon
1300
+
1301
+ **Step-by-step usage:**
1302
+ 1. Complete assembly (all components positioned)
1303
+ 2. Press `Cc` or click Check Collisions
1304
+ 3. Colliding parts are highlighted in red
1305
+ 4. Violation details shown in panel
1306
+ 5. Adjust components to resolve
1307
+
1308
+ **Tips:**
1309
+ - Essential quality check before manufacturing
1310
+ - Shows exact volume of overlap
1311
+ - Can create clearance report
1312
+ - Run before exporting design
1313
+
1314
+ **Fusion 360 comparison:** Similar to Fusion 360 Interference Check.
1315
+
1316
+ ---
1317
+
1318
+ ---
1319
+
1320
+ ## MANUFACTURING/CAM WORKSPACE
1321
+
1322
+ ### Overview
1323
+ The CAM workspace creates tool paths for CNC machining, 3D printing, and laser cutting from 2D and 3D geometry.
1324
+
1325
+ ### CAM Basics
1326
+
1327
+ #### Setup
1328
+ **What it does:** Defines the workpiece, stock, and machine type for CAM operations.
1329
+
1330
+ **Access:**
1331
+ - Menu: CAM > Setup
1332
+ - Keyboard: `Su`
1333
+
1334
+ **Step-by-step usage:**
1335
+ 1. Click Setup in CAM panel
1336
+ 2. Select Stock type (Box, Cylinder, or from geometry)
1337
+ 3. Set dimensions (length, width, height)
1338
+ 4. Select Machine type (3-axis mill, 4-axis, laser, etc.)
1339
+ 5. Click "OK"
1340
+
1341
+ **Tips:**
1342
+ - Stock should be larger than final part
1343
+ - Machine type determines available tool paths
1344
+ - Multiple setups can be created for different operations
1345
+ - Setup defines the anchor point and orientation
1346
+
1347
+ **Fusion 360 comparison:** Same as Fusion 360 CAM Setup.
1348
+
1349
+ ---
1350
+
1351
+ #### Tool Library
1352
+ **What it does:** Manages cutting tools (endmills, ball mills, etc.) with feeds/speeds.
1353
+
1354
+ **Access:**
1355
+ - Menu: CAM > Tool Library
1356
+ - Keyboard: `Tl`
1357
+
1358
+ **Step-by-step usage:**
1359
+ 1. Click Tool Library
1360
+ 2. Browse or create tool
1361
+ 3. Set dimensions: diameter, flute length, etc.
1362
+ 4. Set material compatibility (aluminum, steel, plastic)
1363
+ 5. Feeds and speeds auto-populate based on material
1364
+ 6. Click "Add to Library"
1365
+
1366
+ **Tips:**
1367
+ - Library is persistent (saved with project)
1368
+ - Can import standard tool libraries
1369
+ - Feeds/speeds can be customized
1370
+ - Tool material affects recommendations
1371
+
1372
+ ---
1373
+
1374
+ ### 2D Toolpaths
1375
+
1376
+ #### Contour (Profile)
1377
+ **What it does:** Mills the outline/perimeter of a 2D sketch (cutting the edge).
1378
+
1379
+ **Access:**
1380
+ - Menu: CAM > 2D > Contour
1381
+ - Keyboard: `Cn`
1382
+
1383
+ **Step-by-step usage:**
1384
+ 1. Select a 2D sketch or face edge
1385
+ 2. Click Contour
1386
+ 3. Select tool from library
1387
+ 4. Set passes (depth per pass)
1388
+ 5. Set climb/conventional milling
1389
+ 6. Click "OK"
1390
+
1391
+ **Tips:**
1392
+ - Used for cutting outer profiles
1393
+ - Can cut inside or outside contour
1394
+ - Climb milling = faster but more vibration
1395
+ - Conventional = safer but slower
1396
+ - Tool diameter affects final dimension
1397
+
1398
+ **Fusion 360 comparison:** Same as Fusion 360 Contour.
1399
+
1400
+ ---
1401
+
1402
+ #### Pocket (Cavity)
1403
+ **What it does:** Mills out an enclosed area to a specified depth (like creating a recess).
1404
+
1405
+ **Access:**
1406
+ - Menu: CAM > 2D > Pocket
1407
+ - Keyboard: `Pk`
1408
+
1409
+ **Step-by-step usage:**
1410
+ 1. Select a closed sketch or face
1411
+ 2. Click Pocket
1412
+ 3. Select tool
1413
+ 4. Set depth
1414
+ 5. Set passes
1415
+ 6. Click "OK"
1416
+
1417
+ **Tips:**
1418
+ - Area inside closed profile is machined
1419
+ - Multiple passes prevent tool breakage
1420
+ - Tool diameter affects sharp corners
1421
+ - Can use ball mill for smooth contours
1422
+
1423
+ **Fusion 360 comparison:** Identical.
1424
+
1425
+ ---
1426
+
1427
+ #### Drilling
1428
+ **What it does:** Creates a drilling operation (plunge straight down, rapid feed).
1429
+
1430
+ **Access:**
1431
+ - Menu: CAM > 2D > Drill
1432
+ - Keyboard: `Dr`
1433
+
1434
+ **Step-by-step usage:**
1435
+ 1. Select drill points (sketch points or construction points)
1436
+ 2. Click Drill
1437
+ 3. Select drill tool
1438
+ 4. Set depth
1439
+ 5. Click "OK"
1440
+
1441
+ **Tips:**
1442
+ - Selects drill tool automatically based on hole size
1443
+ - Can specify peck drilling (multiple steps)
1444
+ - Rapid traverse above part, plunge to depth
1445
+ - G-code output includes M03 spindle start
1446
+
1447
+ **Fusion 360 comparison:** Same as Fusion 360.
1448
+
1449
+ ---
1450
+
1451
+ ### 3D Toolpaths
1452
+
1453
+ #### Roughing
1454
+ **What it does:** Removes bulk material quickly using large tool (prepares for finishing pass).
1455
+
1456
+ **Access:**
1457
+ - Menu: CAM > 3D > Roughing
1458
+ - Keyboard: `Rg`
1459
+
1460
+ **Step-by-step usage:**
1461
+ 1. Select body or face to machine
1462
+ 2. Click Roughing
1463
+ 3. Select large tool (roughing endmill)
1464
+ 4. Set step-down (vertical depth per pass)
1465
+ 5. Set step-over (horizontal spacing)
1466
+ 6. Click "OK"
1467
+
1468
+ **Tips:**
1469
+ - Aggressive feeds/speeds (trades tool life for speed)
1470
+ - Leaves finishing allowance (stock for final pass)
1471
+ - Large step-over reduces time
1472
+ - Heavier machine loads than finishing
1473
+
1474
+ **Fusion 360 comparison:** Identical to Fusion 360 Roughing.
1475
+
1476
+ ---
1477
+
1478
+ #### Finishing
1479
+ **What it does:** Fine cuts to achieve final dimensions and surface finish.
1480
+
1481
+ **Access:**
1482
+ - Menu: CAM > 3D > Finishing
1483
+ - Keyboard: `Fn`
1484
+
1485
+ **Step-by-step usage:**
1486
+ 1. Select body or face to finish
1487
+ 2. Click Finishing
1488
+ 3. Select finishing tool (ball mill or fine endmill)
1489
+ 4. Set small step-down and step-over
1490
+ 5. Set tight feeds/speeds for surface quality
1491
+ 6. Click "OK"
1492
+
1493
+ **Tips:**
1494
+ - Precise tool path following surface contours
1495
+ - Small step-over = smooth surface
1496
+ - Ball mill = better for complex organic shapes
1497
+ - Endmill = better for faceted geometry
1498
+
1499
+ **Fusion 360 comparison:** Same as Fusion 360.
1500
+
1501
+ ---
1502
+
1503
+ ### G-Code Output
1504
+
1505
+ #### Export G-Code
1506
+ **What it does:** Generates CNC machine code (.NC, .GCode file) from tool paths.
1507
+
1508
+ **Access:**
1509
+ - Menu: CAM > Export G-Code
1510
+ - Keyboard: `Gc`
1511
+
1512
+ **Step-by-step usage:**
1513
+ 1. Complete all CAM setups and tool paths
1514
+ 2. Click Export G-Code
1515
+ 3. Select output format (Fanuc, Haas, Siemens, etc.)
1516
+ 4. Set post-processor options
1517
+ 5. Click "Save" and choose location
1518
+
1519
+ **Tips:**
1520
+ - Different machine types use different dialects
1521
+ - Post-processor translates to machine-specific code
1522
+ - Verify code before running on machine
1523
+ - Safe Z height is critical (prevent collisions)
1524
+ - Feed rate units depend on post-processor (in/min or mm/min)
1525
+
1526
+ **Fusion 360 comparison:** Similar to Fusion 360 CAM Export.
1527
+
1528
+ ---
1529
+
1530
+ #### Preview Tool Path
1531
+ **What it does:** Simulates cutting operation (visualizes material removal).
1532
+
1533
+ **Access:**
1534
+ - Menu: CAM > Preview
1535
+ - Keyboard: `Pv`
1536
+
1537
+ **Step-by-step usage:**
1538
+ 1. Complete CAM setup
1539
+ 2. Click Preview
1540
+ 3. Watch animation of tool moving and cutting
1541
+ 4. Check for collisions or unexpected behavior
1542
+ 5. Can pause and inspect at any point
1543
+
1544
+ **Tips:**
1545
+ - Essential before running real machine
1546
+ - Shows tool holder clearance
1547
+ - Detects collisions with clamps/fixtures
1548
+ - Can slow down animation for detail inspection
1549
+ - Use to verify feeds/speeds are reasonable
1550
+
1551
+ ---
1552
+
1553
+ ---
1554
+
1555
+ ## DRAWING WORKSPACE
1556
+
1557
+ ### Overview
1558
+ The Drawing workspace creates 2D engineering drawings from 3D models, including views, dimensions, notes, and GD&T annotations.
1559
+
1560
+ ### Creating Drawings
1561
+
1562
+ #### New Drawing
1563
+ **What it does:** Creates a 2D drawing sheet from a 3D model.
1564
+
1565
+ **Access:**
1566
+ - Menu: Drawing > New Sheet
1567
+ - Keyboard: `Ns`
1568
+
1569
+ **Step-by-step usage:**
1570
+ 1. Click New Drawing
1571
+ 2. Select 3D model/body to draw
1572
+ 3. Choose sheet size (A4, A3, Letter, Ledger, custom)
1573
+ 4. Click "OK"
1574
+
1575
+ **Tips:**
1576
+ - Multiple sheets can be created for complex drawings
1577
+ - Sheet size affects scale of views
1578
+ - Title block can be added
1579
+ - Drawing views are live-linked to 3D model
1580
+
1581
+ **Fusion 360 comparison:** Same as Fusion 360 Drawing.
1582
+
1583
+ ---
1584
+
1585
+ ### Drawing Views
1586
+
1587
+ #### Orthographic Projection
1588
+ **What it does:** Creates standard 2D projections (front, top, right side, isometric, etc.).
1589
+
1590
+ **Access:**
1591
+ - Menu: Drawing > Views > Orthographic
1592
+ - Keyboard: `Or`
1593
+
1594
+ **Step-by-step usage:**
1595
+ 1. On drawing sheet, click Orthographic View
1596
+ 2. Drag to place front view
1597
+ 3. Drag adjacent to place related views (top, right, etc.)
1598
+ 4. Scale and position as needed
1599
+ 5. Click "OK"
1600
+
1601
+ **Tips:**
1602
+ - Views are parametrically linked to 3D model
1603
+ - Edit 3D model, views update automatically
1604
+ - Standard arrangement: front center, top above, right side right, etc.
1605
+ - Hidden lines can be shown/hidden per view
1606
+ - Views can be aligned and spaced evenly
1607
+
1608
+ **Fusion 360 comparison:** Identical to Fusion 360.
1609
+
1610
+ ---
1611
+
1612
+ #### Sectional View (Cross-Section)
1613
+ **What it does:** Shows interior details by cutting a slice through the model (like viewing a cut).
1614
+
1615
+ **Access:**
1616
+ - Menu: Drawing > Views > Section
1617
+ - Keyboard: `Se`
1618
+
1619
+ **Step-by-step usage:**
1620
+ 1. On drawing, click Section View
1621
+ 2. Select section plane (or create new plane)
1622
+ 3. Drag view location on sheet
1623
+ 4. Configure cutting plane direction
1624
+ 5. Click "OK"
1625
+
1626
+ **Tips:**
1627
+ - Cutting plane line shown on main view (A-A, B-B, etc.)
1628
+ - Cross-hatching indicates cut material
1629
+ - Can offset section plane for complex internal details
1630
+ - Half-section shows interior on one side
1631
+
1632
+ **Fusion 360 comparison:** Same as Fusion 360.
1633
+
1634
+ ---
1635
+
1636
+ #### Detail View
1637
+ **What it does:** Creates enlarged view of a specific area (for showing small features).
1638
+
1639
+ **Access:**
1640
+ - Menu: Drawing > Views > Detail
1641
+ - Keyboard: `De`
1642
+
1643
+ **Step-by-step usage:**
1644
+ 1. On drawing, click Detail View
1645
+ 2. Select rectangle or circle area to detail
1646
+ 3. Set magnification ratio (2x, 5x, 10x, etc.)
1647
+ 4. Drag to place enlarged view
1648
+ 5. Click "OK"
1649
+
1650
+ **Tips:**
1651
+ - Detail circle/rectangle shown on source view with label (A, B, C, etc.)
1652
+ - Magnified view labeled with same letter
1653
+ - Shows hidden details clearly
1654
+ - Typically 2-5x magnification
1655
+
1656
+ **Fusion 360 comparison:** Identical.
1657
+
1658
+ ---
1659
+
1660
+ ### Dimensions & Annotations
1661
+
1662
+ #### Automatic Dimensions
1663
+ **What it does:** Adds dimensions to drawing automatically based on 3D model (one-click).
1664
+
1665
+ **Access:**
1666
+ - Menu: Drawing > Automatic Dimensions
1667
+ - Keyboard: `Ad`
1668
+
1669
+ **Step-by-step usage:**
1670
+ 1. Select view (or all views)
1671
+ 2. Click Automatic Dimensions
1672
+ 3. Placement options dialog appears
1673
+ 4. Select placement: inside/outside view boundaries
1674
+ 5. Click "OK"
1675
+
1676
+ **Tips:**
1677
+ - Dimensions come from 3D parametric constraints
1678
+ - Avoid over-dimensioning (creates conflicts in manufacturing)
1679
+ - Manual cleanup usually needed (delete redundant dimensions)
1680
+ - Critical dimensions highlighted
1681
+
1682
+ ---
1683
+
1684
+ #### Manual Dimension
1685
+ **What it does:** Adds custom dimensions (lengths, angles, radii) to views.
1686
+
1687
+ **Access:**
1688
+ - Menu: Drawing > Dimension
1689
+ - Keyboard: `D`
1690
+
1691
+ **Step-by-step usage:**
1692
+ 1. Click Dimension tool
1693
+ 2. Select edge or two points to dimension
1694
+ 3. Click location for dimension text
1695
+ 4. Edit dimension value if needed
1696
+ 5. Click "OK"
1697
+
1698
+ **Tips:**
1699
+ - Dimension linked to geometry (update 3D, dimension updates)
1700
+ - Can create reference dimensions (no manufacturing requirement)
1701
+ - Dimension text can be edited
1702
+ - Font size and style can be customized
1703
+
1704
+ **Fusion 360 comparison:** Same as Fusion 360.
1705
+
1706
+ ---
1707
+
1708
+ #### Geometric Dimensioning & Tolerancing (GD&T)
1709
+ **What it does:** Adds geometric control frames for form, runout, position tolerance.
1710
+
1711
+ **Access:**
1712
+ - Menu: Drawing > GD&T
1713
+ - Keyboard: `Gt`
1714
+
1715
+ **Step-by-step usage:**
1716
+ 1. Click GD&T tool
1717
+ 2. Select feature to control (surface, hole, etc.)
1718
+ 3. Select control type: Flatness, Roundness, Runout, Position, Profile, etc.
1719
+ 4. Set tolerance value
1720
+ 5. Set datum references (A, B, C, etc.)
1721
+ 6. Click "OK"
1722
+
1723
+ **Tips:**
1724
+ - GD&T frames appear below dimension
1725
+ - Controls form, orientation, location, runout
1726
+ - Datums establish reference axes/planes
1727
+ - Position tolerance controls hole location (crucial for assembly)
1728
+ - Complex but essential for precision manufacturing
1729
+
1730
+ **Fusion 360 comparison:** Identical.
1731
+
1732
+ ---
1733
+
1734
+ #### Text & Notes
1735
+ **What it does:** Adds freeform text annotations (general notes, instructions).
1736
+
1737
+ **Access:**
1738
+ - Menu: Drawing > Text
1739
+ - Keyboard: `T`
1740
+
1741
+ **Step-by-step usage:**
1742
+ 1. Click Text
1743
+ 2. Click location on drawing
1744
+ 3. Type text in input box
1745
+ 4. Press Enter to place
1746
+
1747
+ **Tips:**
1748
+ - Text can be scaled and positioned
1749
+ - Font selection available
1750
+ - Can add box/border around text
1751
+ - Useful for manufacturing notes, material specs, finish requirements
1752
+
1753
+ ---
1754
+
1755
+ ### Title Block & Border
1756
+
1757
+ #### Title Block
1758
+ **What it does:** Adds a standard title block with company info, drawing number, revision, etc.
1759
+
1760
+ **Access:**
1761
+ - Menu: Drawing > Title Block
1762
+ - Keyboard: `Tb`
1763
+
1764
+ **Step-by-step usage:**
1765
+ 1. Click Title Block
1766
+ 2. Select template (or create custom)
1767
+ 3. Edit fields: Title, Drawing Number, Revision, Date, Company, Designer, Scale
1768
+ 4. Click "OK"
1769
+
1770
+ **Tips:**
1771
+ - Title block appears at bottom-right of sheet
1772
+ - Fields can be linked to project properties
1773
+ - Custom templates can be saved and reused
1774
+ - Professional appearance essential for production drawings
1775
+
1776
+ ---
1777
+
1778
+ ---
1779
+
1780
+ ## RENDER WORKSPACE
1781
+
1782
+ ### Overview
1783
+ The Render workspace adds photorealistic visualization with materials, lighting, and animation.
1784
+
1785
+ ### Materials & Appearance
1786
+
1787
+ #### Apply Material
1788
+ **What it does:** Assigns physical material properties to surfaces (color, roughness, metalness).
1789
+
1790
+ **Access:**
1791
+ - Menu: Render > Material
1792
+ - Keyboard: `Ma`
1793
+
1794
+ **Step-by-step usage:**
1795
+ 1. Select face(s) or body
1796
+ 2. Click Apply Material
1797
+ 3. Select material from library (or create custom)
1798
+ 4. Set parameters: color, metalness (0-1), roughness (0-1)
1799
+ 5. Click "OK"
1800
+
1801
+ **Tips:**
1802
+ - Metalness: 0 = matte, 1 = mirror-polished metal
1803
+ - Roughness: 0 = smooth glossy, 1 = rough/brushed
1804
+ - Can preview in real-time viewport
1805
+ - Multiple materials on one part possible
1806
+ - Library includes common materials (steel, aluminum, plastic, paint, fabric, etc.)
1807
+
1808
+ **Fusion 360 comparison:** Identical to Fusion 360 Materials.
1809
+
1810
+ ---
1811
+
1812
+ #### Appearance Library
1813
+ **What it does:** Pre-built material definitions (common metals, plastics, fabrics, etc.).
1814
+
1815
+ **Access:**
1816
+ - Menu: Render > Materials > Library
1817
+ - Toolbar: Material library icon
1818
+
1819
+ **Available materials:**
1820
+ - Metals: Steel, Aluminum, Brass, Copper, Titanium, Chrome, Gold
1821
+ - Plastics: ABS, PLA, Nylon, Acrylic
1822
+ - Fabrics: Cotton, Nylon, Silk, Leather
1823
+ - Finishes: Anodized, Powder Coat, Chrome Plate, Paint
1824
+ - Custom: Define your own material
1825
+
1826
+ **Tips:**
1827
+ - Materials include PBR (physically-based rendering) parameters
1828
+ - Can create custom materials and save to library
1829
+ - Material properties affect rendering quality
1830
+ - Same material can be applied to multiple surfaces
1831
+
1832
+ ---
1833
+
1834
+ ### Lighting & Environment
1835
+
1836
+ #### Studio Lighting
1837
+ **What it does:** Sets up professional 3-point lighting (key, fill, back light).
1838
+
1839
+ **Access:**
1840
+ - Menu: Render > Lighting > Studio
1841
+ - Keyboard: `Sl`
1842
+
1843
+ **Step-by-step usage:**
1844
+ 1. Click Studio Lighting
1845
+ 2. Drag key light (primary) to position
1846
+ 3. Drag fill light (soften shadows)
1847
+ 4. Drag back light (rim lighting)
1848
+ 5. Adjust intensity for each light
1849
+ 6. Click "OK"
1850
+
1851
+ **Tips:**
1852
+ - Key light typically 45° above, 45° to side
1853
+ - Fill light opposite key light, lower intensity
1854
+ - Back light creates rim effect (edge separation)
1855
+ - Scene updates in real-time
1856
+
1857
+ **Fusion 360 comparison:** Similar to Fusion 360 Lighting.
1858
+
1859
+ ---
1860
+
1861
+ #### Environment Map
1862
+ **What it does:** Sets background scene (HDRI image for realistic reflections).
1863
+
1864
+ **Access:**
1865
+ - Menu: Render > Environment
1866
+ - Keyboard: `En`
1867
+
1868
+ **Step-by-step usage:**
1869
+ 1. Click Environment
1870
+ 2. Select HDRI map from library or file
1871
+ 3. Rotate to adjust lighting direction
1872
+ 4. Adjust intensity
1873
+ 5. Click "OK"
1874
+
1875
+ **Tips:**
1876
+ - HDRI (High Dynamic Range Image) provides realistic global illumination
1877
+ - Scene appears reflected in shiny surfaces
1878
+ - Rotation changes light direction
1879
+ - Presets for studio, outdoor, industrial, etc.
1880
+
1881
+ **Fusion 360 comparison:** Identical.
1882
+
1883
+ ---
1884
+
1885
+ ### Animation
1886
+
1887
+ #### Turntable
1888
+ **What it does:** Creates automatic rotating animation (like a display turntable).
1889
+
1890
+ **Access:**
1891
+ - Menu: Render > Animation > Turntable
1892
+ - Keyboard: `Tu`
1893
+
1894
+ **Step-by-step usage:**
1895
+ 1. Click Turntable
1896
+ 2. Set rotation speed (10-60 RPM)
1897
+ 3. Set duration (seconds)
1898
+ 4. Set camera height (0 = center, 1 = top)
1899
+ 5. Click "Render" to create video
1900
+
1901
+ **Tips:**
1902
+ - Useful for product presentations
1903
+ - Includes all materials and lights from scene
1904
+ - Can loop video continuously
1905
+ - Output is MP4 or image sequence
1906
+
1907
+ **Fusion 360 comparison:** Same as Fusion 360.
1908
+
1909
+ ---
1910
+
1911
+ #### Storyboard
1912
+ **What it does:** Creates animated sequence with camera movements and object animations.
1913
+
1914
+ **Access:**
1915
+ - Menu: Render > Animation > Storyboard
1916
+ - Keyboard: `Sb`
1917
+
1918
+ **Step-by-step usage:**
1919
+ 1. Click Storyboard
1920
+ 2. Create keyframes: set camera position, object position/rotation at each frame
1921
+ 3. Timeline shows all keyframes
1922
+ 4. Drag keyframes to adjust timing
1923
+ 5. Click "Render"
1924
+
1925
+ **Tips:**
1926
+ - Each keyframe stores complete scene state
1927
+ - Interpolation between keyframes creates smooth motion
1928
+ - Can hide/show objects in timeline
1929
+ - Professional presentations and marketing videos
1930
+
1931
+ **Fusion 360 comparison:** Similar to Fusion 360 Animation.
1932
+
1933
+ ---
1934
+
1935
+ #### Render Settings
1936
+ **What it does:** Configures quality, resolution, and output format for rendering.
1937
+
1938
+ **Access:**
1939
+ - Menu: Render > Settings
1940
+ - Keyboard: `Rs`
1941
+
1942
+ **Step-by-step usage:**
1943
+ 1. Click Settings
1944
+ 2. Set Resolution (1920x1080, 4K, custom)
1945
+ 3. Set Samples (higher = better quality, slower render)
1946
+ 4. Set Output Format (MP4, PNG sequence, etc.)
1947
+ 5. Click "OK"
1948
+
1949
+ **Tips:**
1950
+ - Samples: 64 = quick preview, 512+ = final quality
1951
+ - Higher resolution slower render
1952
+ - MP4 is smaller file size, PNG sequence easier to edit
1953
+
1954
+ ---
1955
+
1956
+ ---
1957
+
1958
+ ## SIMULATION WORKSPACE
1959
+
1960
+ ### Overview
1961
+ The Simulation workspace analyzes structural behavior, thermal properties, and dynamics.
1962
+
1963
+ ### Static Analysis
1964
+
1965
+ #### Stress Simulation
1966
+ **What it does:** Calculates stress distribution under applied loads (Von Mises stress, factor of safety).
1967
+
1968
+ **Access:**
1969
+ - Menu: Simulation > Static Stress
1970
+ - Keyboard: `Ss`
1971
+
1972
+ **Step-by-step usage:**
1973
+ 1. Click Stress Simulation
1974
+ 2. Set Material (auto-populated from body properties)
1975
+ 3. Apply Loads: click face, set force magnitude and direction
1976
+ 4. Apply Constraints: click face, fix it (prevent motion)
1977
+ 5. Set Mesh density (fine/coarse)
1978
+ 6. Click "Solve"
1979
+ 7. Results show stress colors: blue = low, red = high
1980
+
1981
+ **Tips:**
1982
+ - Red areas are high stress (risk of failure)
1983
+ - Factor of Safety shown (ratio of material yield to calculated stress)
1984
+ - Mesh refinement = more accurate results but slower
1985
+ - Run quick coarse mesh for iteration, fine mesh for final results
1986
+ - Can probe stress at any point
1987
+
1988
+ **Fusion 360 comparison:** Identical to Fusion 360 Stress Analysis.
1989
+
1990
+ ---
1991
+
1992
+ #### Deformation Analysis
1993
+ **What it does:** Shows how much part bends under load (displacement, deflection).
1994
+
1995
+ **Access:**
1996
+ - Menu: Simulation > Deformation
1997
+ - Keyboard: `Df`
1998
+
1999
+ **Step-by-step usage:**
2000
+ 1. After Stress Simulation completes
2001
+ 2. Click Deformation
2002
+ 3. Choose visualization: total displacement, X/Y/Z displacement
2003
+ 4. Scale factor adjusts exaggeration (1 = actual, 10 = exaggerated)
2004
+ 5. View deformed shape
2005
+
2006
+ **Tips:**
2007
+ - Shows which features bend or flex most
2008
+ - Exaggeration helps visualize small deformations
2009
+ - Useful for spring designs, compliant mechanisms
2010
+ - Compare to allowable tolerance
2011
+
2012
+ ---
2013
+
2014
+ ### Thermal Analysis
2015
+
2016
+ #### Heat Transfer
2017
+ **What it does:** Calculates temperature distribution with thermal loads and boundary conditions.
2018
+
2019
+ **Access:**
2020
+ - Menu: Simulation > Thermal
2021
+ - Keyboard: `Th`
2022
+
2023
+ **Step-by-step usage:**
2024
+ 1. Click Thermal Analysis
2025
+ 2. Set Material (thermal properties: conductivity, specific heat)
2026
+ 3. Apply Heat Sources: click face, set heat flux or temperature
2027
+ 4. Apply Boundary Conditions: click face, set ambient temperature or convection
2028
+ 5. Set Time (steady-state or transient)
2029
+ 6. Click "Solve"
2030
+
2031
+ **Tips:**
2032
+ - Results show temperature distribution (blue = cold, red = hot)
2033
+ - Useful for electronics cooling, heat sinks, thermal management
2034
+ - Steady-state = equilibrium temperature
2035
+ - Transient = temperature over time (shows heating/cooling)
2036
+
2037
+ **Fusion 360 comparison:** Similar to Fusion 360 Thermal Simulation.
2038
+
2039
+ ---
2040
+
2041
+ ### Modal Analysis
2042
+
2043
+ #### Frequency Analysis
2044
+ **What it does:** Finds natural frequencies and mode shapes (vibration modes of part).
2045
+
2046
+ **Access:**
2047
+ - Menu: Simulation > Modal
2048
+ - Keyboard: `Mo`
2049
+
2050
+ **Step-by-step usage:**
2051
+ 1. Click Modal Analysis
2052
+ 2. Set Material
2053
+ 3. Fix constraints (typically fix mounting points)
2054
+ 4. Set Modes to analyze (typically 5-10 first modes)
2055
+ 5. Click "Solve"
2056
+ 6. Results show mode shapes and frequencies
2057
+
2058
+ **Tips:**
2059
+ - Frequencies shown in Hz
2060
+ - Lower frequency = easier to vibrate
2061
+ - Mode shapes show which features vibrate most
2062
+ - Useful for avoiding resonance (machinery, bridges, etc.)
2063
+ - Each mode has different shape and frequency
2064
+
2065
+ **Fusion 360 comparison:** Identical.
2066
+
2067
+ ---
2068
+
2069
+ ---
2070
+
2071
+ ## INSPECTION WORKSPACE
2072
+
2073
+ ### Overview
2074
+ The Inspection workspace analyzes geometry for quality control and manufacturability.
2075
+
2076
+ ### Analysis Tools
2077
+
2078
+ #### Measurement
2079
+ **What it does:** Measures distances, angles, and radii directly in 3D model.
2080
+
2081
+ **Access:**
2082
+ - Menu: Inspection > Measure
2083
+ - Keyboard: `Me`
2084
+
2085
+ **Step-by-step usage:**
2086
+ 1. Click Measure
2087
+ 2. Click two points (or edge endpoints) to measure distance
2088
+ 3. Distance shown with dimension line
2089
+ 4. Can measure angles (3 points) and radii (click edge)
2090
+ 5. Create report of all measurements
2091
+
2092
+ **Tips:**
2093
+ - Measurements are temporary (don't affect model)
2094
+ - Can create multiple measurements in one session
2095
+ - Radius measurement clicks curved edge
2096
+ - Useful for verification against drawing
2097
+
2098
+ **Fusion 360 comparison:** Same as Fusion 360.
2099
+
2100
+ ---
2101
+
2102
+ #### Section Analysis
2103
+ **What it does:** Cuts cross-section through model to inspect interior.
2104
+
2105
+ **Access:**
2106
+ - Menu: Inspection > Section
2107
+ - Keyboard: `Sc`
2108
+
2109
+ **Step-by-step usage:**
2110
+ 1. Click Section
2111
+ 2. Drag plane through model
2112
+ 3. Cross-section view appears in panel
2113
+ 4. Adjust plane position interactively
2114
+ 5. Analyze wall thickness, hole depth, etc.
2115
+
2116
+ **Tips:**
2117
+ - Plane can be rotated (X, Y, Z orientation)
2118
+ - Shows actual geometry at cut plane
2119
+ - Check for undercuts, sharp corners, minimum wall thickness
2120
+ - Useful for injection molding and casting design
2121
+
2122
+ **Fusion 360 comparison:** Identical.
2123
+
2124
+ ---
2125
+
2126
+ #### Curvature Analysis
2127
+ **What it does:** Visualizes surface curvature (flat, curved, tight curves in color).
2128
+
2129
+ **Access:**
2130
+ - Menu: Inspection > Curvature
2131
+ - Keyboard: `Cv`
2132
+
2133
+ **Step-by-step usage:**
2134
+ 1. Click Curvature
2135
+ 2. Select surface to analyze
2136
+ 3. Color map shows curvature: blue = flat/gentle, red = tight radius
2137
+ 4. Adjust scale to highlight problem areas
2138
+
2139
+ **Tips:**
2140
+ - Tight curves may be hard to manufacture or cause stress concentration
2141
+ - Useful for mold design (undercuts, draft angles)
2142
+ - Can identify areas needing fillet radius increase
2143
+ - Export curvature report
2144
+
2145
+ **Fusion 360 comparison:** Same as Fusion 360.
2146
+
2147
+ ---
2148
+
2149
+ #### Draft Analysis
2150
+ **What it does:** Shows which faces can be removed from mold without undercut (injection molding analysis).
2151
+
2152
+ **Access:**
2153
+ - Menu: Inspection > Draft
2154
+ - Keyboard: `Dr`
2155
+
2156
+ **Step-by-step usage:**
2157
+ 1. Click Draft
2158
+ 2. Select pull direction (mold opening direction)
2159
+ 3. Green faces = removable without undercut
2160
+ 4. Red faces = require core or undercut feature
2161
+ 5. Adjust direction angle (typically 2-5° draft)
2162
+
2163
+ **Tips:**
2164
+ - Essential for designing injection-molded parts
2165
+ - Pull direction usually vertical (part ejected downward)
2166
+ - Red areas must be avoided or require extra mold complexity
2167
+ - Can add draft angles in CAD to fix issues
2168
+
2169
+ **Fusion 360 comparison:** Identical.
2170
+
2171
+ ---
2172
+
2173
+ #### Zebra Stripe Analysis
2174
+ **What it does:** Visualizes surface smoothness using reflected stripe pattern (high-end surfacing).
2175
+
2176
+ **Access:**
2177
+ - Menu: Inspection > Zebra
2178
+ - Keyboard: `Zb`
2179
+
2180
+ **Step-by-step usage:**
2181
+ 1. Click Zebra
2182
+ 2. Stripes appear reflected on surfaces
2183
+ 3. Smooth surfaces show straight, undisturbed stripes
2184
+ 4. Bumpy surfaces show wavy/broken stripes
2185
+ 5. Adjust stripe spacing to highlight different scales of waviness
2186
+
2187
+ **Tips:**
2188
+ - Used in automotive and consumer product design
2189
+ - Identifies surface discontinuities invisible to naked eye
2190
+ - Stripe pattern instantly reveals surface quality
2191
+ - Essential for Class A (visible) surfaces
2192
+
2193
+ **Fusion 360 comparison:** Same as Fusion 360.
2194
+
2195
+ ---
2196
+
2197
+ ---
2198
+
2199
+ ## DATA MANAGEMENT
2200
+
2201
+ ### Overview
2202
+ The Data Management workspace handles version control, collaboration, and file interchange.
2203
+
2204
+ ### Version Control
2205
+
2206
+ #### Save Version
2207
+ **What it does:** Creates a named checkpoint of design (like Git commit).
2208
+
2209
+ **Access:**
2210
+ - Menu: Data > Version > Save
2211
+ - Keyboard: `Sv`
2212
+
2213
+ **Step-by-step usage:**
2214
+ 1. Make design changes
2215
+ 2. Click Save Version
2216
+ 3. Enter version name ("v1.0", "prototype", "final", etc.)
2217
+ 4. Enter description (change notes)
2218
+ 5. Click "Save"
2219
+
2220
+ **Tips:**
2221
+ - Version includes all parts, assemblies, drawings
2222
+ - Can restore to any previous version
2223
+ - Version history shows all saved states
2224
+ - Useful for comparing designs over time
2225
+
2226
+ **Fusion 360 comparison:** Similar to Fusion 360 Version History.
2227
+
2228
+ ---
2229
+
2230
+ #### Restore Version
2231
+ **What it does:** Reverts design to a previous saved version.
2232
+
2233
+ **Access:**
2234
+ - Menu: Data > Version > Restore
2235
+ - Keyboard: `Rs`
2236
+
2237
+ **Step-by-step usage:**
2238
+ 1. Click Restore Version
2239
+ 2. Select version from list (date, name, and description shown)
2240
+ 3. Confirm restore (discards current unsaved changes)
2241
+ 4. Design reverts to that point
2242
+
2243
+ **Tips:**
2244
+ - Non-destructive (old version remains in history)
2245
+ - Compare versions before restoring (diff view)
2246
+ - Can create branch (separate development line from version)
2247
+
2248
+ ---
2249
+
2250
+ ### Import/Export
2251
+
2252
+ #### Import STEP File
2253
+ **What it does:** Loads 3D geometry from .STEP file (standard CAD interchange format).
2254
+
2255
+ **Access:**
2256
+ - Menu: File > Import > STEP
2257
+ - Keyboard: `Im`
2258
+
2259
+ **Step-by-step usage:**
2260
+ 1. Click Import STEP
2261
+ 2. Select .STEP or .STP file
2262
+ 3. Choose: create new part or add to current assembly
2263
+ 4. Click "Import"
2264
+ 5. File parsed and geometry displayed
2265
+
2266
+ **Tips:**
2267
+ - STEP = Standard for Exchange of Product Model Data
2268
+ - Industry standard (all CAD software supports it)
2269
+ - Preserves solid body geometry, not feature history
2270
+ - Useful for exchanging designs with partners using different CAD
2271
+
2272
+ **Fusion 360 comparison:** Same as Fusion 360.
2273
+
2274
+ ---
2275
+
2276
+ #### Export STEP File
2277
+ **What it does:** Saves current design as .STEP file for sharing/manufacturing.
2278
+
2279
+ **Access:**
2280
+ - Menu: File > Export > STEP
2281
+ - Keyboard: `Ex`
2282
+
2283
+ **Step-by-step usage:**
2284
+ 1. Click Export STEP
2285
+ 2. Select geometry to export (current body, assembly, or selection)
2286
+ 3. Choose file location and name
2287
+ 4. Click "Save"
2288
+ 5. STEP file created
2289
+
2290
+ **Tips:**
2291
+ - Include all bodies and assemblies
2292
+ - STEP is readable by CNC machines and laser cutters
2293
+ - Most manufacturers prefer STEP format
2294
+ - Preserves solid geometry accurately
2295
+
2296
+ ---
2297
+
2298
+ #### Export STL File
2299
+ **What it does:** Saves as .STL (Stereolithography) for 3D printing.
2300
+
2301
+ **Access:**
2302
+ - Menu: File > Export > STL
2303
+ - Keyboard: `St`
2304
+
2305
+ **Step-by-step usage:**
2306
+ 1. Click Export STL
2307
+ 2. Select body/part
2308
+ 3. Set resolution (tessellation): coarse/normal/fine
2309
+ 4. Choose ASCII or binary format (binary = smaller file)
2310
+ 5. Click "Save"
2311
+
2312
+ **Tips:**
2313
+ - STL = mesh format (not solid bodies, but triangles)
2314
+ - Finer resolution = smaller triangles = better accuracy but larger file
2315
+ - Binary STL = smaller (compressed), ASCII = readable in text editor
2316
+ - Essential for 3D printer preparation
2317
+
2318
+ ---
2319
+
2320
+ #### Export DXF File
2321
+ **What it does:** Saves 2D sketch or drawing as .DXF (for laser cutting, waterjet).
2322
+
2323
+ **Access:**
2324
+ - Menu: File > Export > DXF
2325
+ - Keyboard: `Dx`
2326
+
2327
+ **Step-by-step usage:**
2328
+ 1. Click Export DXF
2329
+ 2. Select sketch or drawing sheet
2330
+ 3. Set scale
2331
+ 4. Click "Save"
2332
+
2333
+ **Tips:**
2334
+ - DXF = common 2D CAD format
2335
+ - Used for laser cutting, waterjet, plasma cutting
2336
+ - Preserves lines, arcs, circles, text
2337
+ - Layer information can be included (different cut colors)
2338
+
2339
+ ---
2340
+
2341
+ #### Export PDF
2342
+ **What it does:** Saves drawing as PDF document (for sharing, printing, archiving).
2343
+
2344
+ **Access:**
2345
+ - Menu: File > Export > PDF
2346
+ - Keyboard: `Pd`
2347
+
2348
+ **Step-by-step usage:**
2349
+ 1. Click Export PDF
2350
+ 2. Select drawing sheet(s)
2351
+ 3. Set page size and orientation
2352
+ 4. Click "Save"
2353
+
2354
+ **Tips:**
2355
+ - PDF is universal (all computers can open)
2356
+ - Good for sharing with non-CAD users
2357
+ - Preserves dimensions and annotations
2358
+ - Print-ready format
2359
+
2360
+ ---
2361
+
2362
+ ### Collaboration
2363
+
2364
+ #### Share Design
2365
+ **What it does:** Creates shareable link to design (view-only or edit permission).
2366
+
2367
+ **Access:**
2368
+ - Menu: Data > Share
2369
+ - Keyboard: `Sh`
2370
+
2371
+ **Step-by-step usage:**
2372
+ 1. Click Share
2373
+ 2. Choose permission: view-only or edit
2374
+ 3. Generate share link
2375
+ 4. Copy link and send to recipient
2376
+ 5. Recipient opens in browser (no CAD software needed)
2377
+
2378
+ **Tips:**
2379
+ - View-only: recipient sees 3D model, cannot change
2380
+ - Edit: recipient can modify (simultaneous collaboration)
2381
+ - Link expires after set time (1 day, 1 week, permanent options)
2382
+ - Useful for customer review, team feedback
2383
+
2384
+ **Fusion 360 comparison:** Similar to Fusion 360 Share.
2385
+
2386
+ ---
2387
+
2388
+ #### Comments & Feedback
2389
+ **What it does:** Adds comments to 3D geometry (like sticky notes on 3D model).
2390
+
2391
+ **Access:**
2392
+ - Menu: Data > Comments
2393
+ - Keyboard: `Co`
2394
+
2395
+ **Step-by-step usage:**
2396
+ 1. Click Comment tool
2397
+ 2. Click location in 3D view (or on face/edge)
2398
+ 3. Type comment text
2399
+ 4. Optionally attach image or file
2400
+ 5. Press Enter to place comment
2401
+
2402
+ **Tips:**
2403
+ - Comments visible to all collaborators
2404
+ - Useful for design reviews and feedback
2405
+ - Can resolve/close comments when addressed
2406
+ - Threaded discussion possible
2407
+
2408
+ **Fusion 360 comparison:** Same as Fusion 360.
2409
+
2410
+ ---
2411
+
2412
+ ---
2413
+
2414
+ ## KEYBOARD SHORTCUTS QUICK REFERENCE
2415
+
2416
+ ### Navigation
2417
+ - `Esc` — Exit current tool, deselect
2418
+ - `V` — Fit all (zoom to show all geometry)
2419
+ - `Shift+V` — Fit selected
2420
+ - `Spacebar` — Pan (hold and drag)
2421
+ - `Right-click + drag` — Rotate view
2422
+ - `Scroll wheel` — Zoom in/out
2423
+
2424
+ ### Sketching
2425
+ - `L` — Line
2426
+ - `R` — Rectangle
2427
+ - `C` — Circle
2428
+ - `A` — Arc
2429
+ - `P` — Polyline
2430
+ - `S` — Spline
2431
+ - `T` — Text
2432
+ - `H` — Horizontal constraint
2433
+ - `V` — Vertical constraint
2434
+ - `D` — Dimension
2435
+ - `Co` — Coincident constraint
2436
+
2437
+ ### Solid Operations
2438
+ - `E` — Extrude
2439
+ - `R` — Revolve
2440
+ - `Sw` — Sweep
2441
+ - `Lo` — Loft
2442
+ - `Fi` — Fillet
2443
+ - `Ch` — Chamfer
2444
+ - `Sh` — Shell
2445
+ - `Dr` — Draft
2446
+ - `Pr` — Rectangular Pattern
2447
+ - `Pc` — Circular Pattern
2448
+ - `Mi` — Mirror
2449
+
2450
+ ### Assembly
2451
+ - `I` — Insert Component
2452
+ - `Jr` — Rigid Joint
2453
+ - `Jh` — Revolute Joint
2454
+ - `Js` — Slider Joint
2455
+ - `Jb` — Ball Joint
2456
+ - `Jp` — Planar Joint
2457
+ - `Jc` — Cylinder Joint
2458
+
2459
+ ### CAM
2460
+ - `Su` — CAM Setup
2461
+ - `Cn` — Contour
2462
+ - `Pk` — Pocket
2463
+ - `Dr` — Drill
2464
+ - `Rg` — Roughing
2465
+ - `Fn` — Finishing
2466
+
2467
+ ### Drawing
2468
+ - `Ns` — New Sheet
2469
+ - `Or` — Orthographic View
2470
+ - `Se` — Section View
2471
+ - `De` — Detail View
2472
+ - `Gt` — GD&T
2473
+
2474
+ ### General
2475
+ - `Ctrl+Z` — Undo
2476
+ - `Ctrl+Y` — Redo
2477
+ - `Ctrl+S` — Save
2478
+ - `Ctrl+Shift+S` — Save As
2479
+ - `Ctrl+P` — Print
2480
+
2481
+ ---
2482
+
2483
+ ## TIPS & BEST PRACTICES
2484
+
2485
+ ### Design Workflow
2486
+ 1. **Start with sketch** — 2D profile defines 3D part
2487
+ 2. **Fully constrain** — All dimensions and degrees of freedom resolved
2488
+ 3. **Add features** — Extrude, revolve, fillet, pattern
2489
+ 4. **Check quality** — Stress, section, curvature analysis
2490
+ 5. **Create assembly** — Combine multiple parts with joints
2491
+ 6. **Manufacture** — CAM toolpaths for machining or 3D printing
2492
+ 7. **Document** — Engineering drawing with dimensions, GD&T, notes
2493
+
2494
+ ### Common Mistakes
2495
+ - **Under-constraining sketches** — Geometry changes unexpectedly when dimensions change
2496
+ - **Over-constraining sketches** — Red geometry indicates conflicting constraints
2497
+ - **Sharp corners on injection molded parts** — Add fillets (sharp corners are stress concentrations)
2498
+ - **No draft angle on mold faces** — Parts won't eject from mold (add 2-5° draft)
2499
+ - **Thin walls** — Difficult to inject mold or machine (maintain minimum 1-1.5mm thickness)
2500
+ - **Dimensioning everything** — Avoid over-dimensioning (creates manufacturing conflicts)
2501
+ - **Not checking for collisions** — Assembly interference problems discovered later cost time
2502
+
2503
+ ### Performance Optimization
2504
+ - **Use construction geometry** — Reference lines/circles don't extrude
2505
+ - **Simplify patterns** — Instead of 100 holes, use pattern (faster, smaller file)
2506
+ - **Delete unused sketches** — Keep design clean and lightweight
2507
+ - **Use bodies for alternatives** — Compare different designs without branching
2508
+ - **Suppress features** — Hide complex features while working on others
2509
+ - **Coarse mesh for preview** — Fine mesh only for final analysis
2510
+
2511
+ ---
2512
+
2513
+ End of Guide