custom-pixi-particles 5.2.0 → 7.0.0

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Files changed (86) hide show
  1. package/README.md +118 -82
  2. package/dist/index.d.ts +5 -1
  3. package/dist/index.js +19 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/lib/Particle.d.ts +15 -1
  6. package/dist/lib/Particle.js +29 -0
  7. package/dist/lib/Particle.js.map +1 -1
  8. package/dist/lib/behaviour/AngularVelocityBehaviour.d.ts +10 -6
  9. package/dist/lib/behaviour/AngularVelocityBehaviour.js +45 -14
  10. package/dist/lib/behaviour/AngularVelocityBehaviour.js.map +1 -1
  11. package/dist/lib/behaviour/AttractionRepulsionBehaviour.d.ts +42 -0
  12. package/dist/lib/behaviour/AttractionRepulsionBehaviour.js +78 -0
  13. package/dist/lib/behaviour/AttractionRepulsionBehaviour.js.map +1 -0
  14. package/dist/lib/behaviour/BehaviourNames.d.ts +13 -2
  15. package/dist/lib/behaviour/BehaviourNames.js +13 -1
  16. package/dist/lib/behaviour/BehaviourNames.js.map +1 -1
  17. package/dist/lib/behaviour/CollisionBehaviour.d.ts +86 -0
  18. package/dist/lib/behaviour/CollisionBehaviour.js +140 -0
  19. package/dist/lib/behaviour/CollisionBehaviour.js.map +1 -0
  20. package/dist/lib/behaviour/ColorBehaviour.d.ts +22 -0
  21. package/dist/lib/behaviour/ColorBehaviour.js +122 -6
  22. package/dist/lib/behaviour/ColorBehaviour.js.map +1 -1
  23. package/dist/lib/behaviour/EmitDirectionBehaviour.d.ts +14 -8
  24. package/dist/lib/behaviour/EmitDirectionBehaviour.js +53 -12
  25. package/dist/lib/behaviour/EmitDirectionBehaviour.js.map +1 -1
  26. package/dist/lib/behaviour/EmitterBehaviours.d.ts +6 -0
  27. package/dist/lib/behaviour/EmitterBehaviours.js +11 -0
  28. package/dist/lib/behaviour/EmitterBehaviours.js.map +1 -1
  29. package/dist/lib/behaviour/ForceFieldsBehaviour.d.ts +53 -0
  30. package/dist/lib/behaviour/ForceFieldsBehaviour.js +80 -0
  31. package/dist/lib/behaviour/ForceFieldsBehaviour.js.map +1 -0
  32. package/dist/lib/behaviour/GroupingBehaviour.d.ts +57 -0
  33. package/dist/lib/behaviour/GroupingBehaviour.js +143 -0
  34. package/dist/lib/behaviour/GroupingBehaviour.js.map +1 -0
  35. package/dist/lib/behaviour/LifeBehaviour.d.ts +0 -20
  36. package/dist/lib/behaviour/LifeBehaviour.js +0 -20
  37. package/dist/lib/behaviour/LifeBehaviour.js.map +1 -1
  38. package/dist/lib/behaviour/LightEffectBehaviour.d.ts +59 -0
  39. package/dist/lib/behaviour/LightEffectBehaviour.js +94 -0
  40. package/dist/lib/behaviour/LightEffectBehaviour.js.map +1 -0
  41. package/dist/lib/behaviour/NoiseBasedMotionBehaviour.d.ts +35 -0
  42. package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js +93 -0
  43. package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js.map +1 -0
  44. package/dist/lib/behaviour/PositionBehaviour.d.ts +0 -13
  45. package/dist/lib/behaviour/PositionBehaviour.js +3 -53
  46. package/dist/lib/behaviour/PositionBehaviour.js.map +1 -1
  47. package/dist/lib/behaviour/RotationBehaviour.d.ts +20 -12
  48. package/dist/lib/behaviour/RotationBehaviour.js +50 -16
  49. package/dist/lib/behaviour/RotationBehaviour.js.map +1 -1
  50. package/dist/lib/behaviour/SizeBehaviour.d.ts +33 -3
  51. package/dist/lib/behaviour/SizeBehaviour.js +105 -20
  52. package/dist/lib/behaviour/SizeBehaviour.js.map +1 -1
  53. package/dist/lib/behaviour/SoundReactiveBehaviour.d.ts +58 -0
  54. package/dist/lib/behaviour/SoundReactiveBehaviour.js +132 -0
  55. package/dist/lib/behaviour/SoundReactiveBehaviour.js.map +1 -0
  56. package/dist/lib/behaviour/SpawnBehaviour.d.ts +89 -0
  57. package/dist/lib/behaviour/SpawnBehaviour.js +705 -0
  58. package/dist/lib/behaviour/SpawnBehaviour.js.map +1 -0
  59. package/dist/lib/behaviour/StretchBehaviour.d.ts +30 -0
  60. package/dist/lib/behaviour/StretchBehaviour.js +59 -0
  61. package/dist/lib/behaviour/StretchBehaviour.js.map +1 -0
  62. package/dist/lib/behaviour/TemperatureBehaviour.d.ts +47 -0
  63. package/dist/lib/behaviour/TemperatureBehaviour.js +64 -0
  64. package/dist/lib/behaviour/TemperatureBehaviour.js.map +1 -0
  65. package/dist/lib/behaviour/TimelineBehaviour.d.ts +73 -0
  66. package/dist/lib/behaviour/TimelineBehaviour.js +100 -0
  67. package/dist/lib/behaviour/TimelineBehaviour.js.map +1 -0
  68. package/dist/lib/behaviour/TurbulenceBehaviour.d.ts +2 -1
  69. package/dist/lib/behaviour/TurbulenceBehaviour.js +6 -1
  70. package/dist/lib/behaviour/TurbulenceBehaviour.js.map +1 -1
  71. package/dist/lib/behaviour/index.d.ts +12 -1
  72. package/dist/lib/behaviour/index.js +12 -1
  73. package/dist/lib/behaviour/index.js.map +1 -1
  74. package/dist/lib/customPixiParticlesSettingsInterface.d.ts +1 -0
  75. package/dist/lib/emitter/Emitter.d.ts +4 -1
  76. package/dist/lib/emitter/Emitter.js +40 -1
  77. package/dist/lib/emitter/Emitter.js.map +1 -1
  78. package/dist/lib/parser/BehaviourParser.js +1 -1
  79. package/dist/lib/parser/BehaviourParser.js.map +1 -1
  80. package/dist/lib/pixi/Renderer.d.ts +14 -5
  81. package/dist/lib/pixi/Renderer.js +128 -70
  82. package/dist/lib/pixi/Renderer.js.map +1 -1
  83. package/dist/lib/pixi/TestRenderer.d.ts +125 -0
  84. package/dist/lib/pixi/TestRenderer.js +560 -0
  85. package/dist/lib/pixi/TestRenderer.js.map +1 -0
  86. package/package.json +5 -4
@@ -1,13 +1,6 @@
1
1
  import Behaviour from './Behaviour';
2
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  import BehaviourNames from './BehaviourNames';
3
3
  let _tmp = 0;
4
- /**
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- * The EmitDirectionBehaviour class that inherits from the Behaviour class.
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- * This class is used to set the direction of a particle when it is emitted.
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- * @export
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- * @class EmitDirectionBehaviour
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- * @extends {Behaviour}
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- */
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4
  export default class EmitDirectionBehaviour extends Behaviour {
12
5
  constructor() {
13
6
  super(...arguments);
@@ -15,15 +8,27 @@ export default class EmitDirectionBehaviour extends Behaviour {
15
8
  this.priority = 0;
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  this.angle = 0;
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10
  this.variance = 0;
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+ // New properties
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+ this.oscillate = false; // Enable directional oscillation
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+ this.oscillationSpeed = 1; // Speed of oscillation
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+ this.oscillationAmplitude = 0; // Amplitude of oscillation
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+ this.useNoise = false; // Use Perlin noise for direction changes
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+ this.noiseScale = 0.1; // Scale of the noise effect
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+ this.velocityScaling = false; // Scale velocity based on life progress
18
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  /**
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  * Initializes the particle's direction.
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  * @param {Particle} particle - The particle that is being initialized.
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  * @memberof EmitDirectionBehaviour
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  */
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  this.init = (particle) => {
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- const directionAngle = this.angle + this.varianceFrom(this.variance);
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- particle.directionCos = Math.cos(directionAngle);
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- particle.directionSin = Math.sin(directionAngle);
24
+ if (!this.enabled)
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+ return;
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+ const baseAngle = this.angle + this.varianceFrom(this.variance);
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+ particle.initialDirectionCos = Math.cos(baseAngle);
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+ particle.initialDirectionSin = Math.sin(baseAngle);
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+ particle.directionCos = particle.initialDirectionCos;
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+ particle.directionSin = particle.initialDirectionSin;
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+ particle.velocityScale = 1;
27
32
  };
28
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  /**
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  * Applies the behavior to the particle.
@@ -31,13 +36,43 @@ export default class EmitDirectionBehaviour extends Behaviour {
31
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  * @param {number} deltaTime - The amount of time since the behavior was last applied.
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  * @memberof EmitDirectionBehaviour
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38
  */
34
- this.apply = (particle) => {
35
- const { x, y, directionSin, directionCos } = particle;
39
+ this.apply = (particle, deltaTime) => {
40
+ if (!this.enabled)
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+ return;
42
+ if (particle.skipEmitDirectionBehaviour)
43
+ return;
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+ const { x, y, directionSin, directionCos, lifeProgress } = particle;
45
+ // Apply directional oscillation
46
+ if (this.oscillate) {
47
+ const oscillation = Math.sin(particle.lifeTime * this.oscillationSpeed) * this.oscillationAmplitude;
48
+ particle.directionCos = Math.cos(oscillation);
49
+ particle.directionSin = Math.sin(oscillation);
50
+ }
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+ // Apply Perlin noise-based direction changes
52
+ if (this.useNoise) {
53
+ const noiseValue = this.pseudoRandomNoise(particle.lifeTime * this.noiseScale);
54
+ const noiseAngle = noiseValue * 2 * Math.PI; // Map noise to full circle
55
+ particle.directionCos = Math.cos(noiseAngle);
56
+ particle.directionSin = Math.sin(noiseAngle);
57
+ }
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+ // Scale velocity based on life progress
59
+ if (this.velocityScaling) {
60
+ particle.velocityScale = lifeProgress;
61
+ }
62
+ // Apply directional movement
36
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  _tmp = directionCos * x - directionSin * y;
37
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  particle.y = directionSin * x + directionCos * y;
38
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  particle.x = _tmp;
66
+ // Scale movement
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+ particle.x *= particle.velocityScale;
68
+ particle.y *= particle.velocityScale;
39
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  };
40
70
  }
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+ pseudoRandomNoise(seed) {
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+ const prime = 2654435761; // A prime constant
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+ const x = Math.sin(seed * prime) * 10000; // Scale the randomness
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+ return x - Math.floor(x); // Ensure result is between 0 and 1
75
+ }
41
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  /**
42
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  * Gets the name of the behavior.
43
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  * @returns {BehaviourNames.EMIT_DIRECTION}
@@ -57,6 +92,12 @@ export default class EmitDirectionBehaviour extends Behaviour {
57
92
  priority: this.priority,
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  angle: this.angle,
59
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  variance: this.variance,
95
+ oscillate: this.oscillate,
96
+ oscillationSpeed: this.oscillationSpeed,
97
+ oscillationAmplitude: this.oscillationAmplitude,
98
+ useNoise: this.useNoise,
99
+ noiseScale: this.noiseScale,
100
+ velocityScaling: this.velocityScaling,
60
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  name: this.getName(),
61
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  };
62
103
  }
@@ -1 +1 @@
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+ {"version":3,"file":"EmitDirectionBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/EmitDirectionBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,SAAS,MAAM,aAAa,CAAA;AACnC,OAAO,cAAc,MAAM,kBAAkB,CAAA;AAG7C,IAAI,IAAI,GAAG,CAAC,CAAA;AAEZ,MAAM,CAAC,OAAO,OAAO,sBAAuB,SAAQ,SAAS;IAA7D;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,CAAC,CAAA;QACZ,UAAK,GAAG,CAAC,CAAA;QACT,aAAQ,GAAG,CAAC,CAAA;QAEZ,iBAAiB;QACjB,cAAS,GAAG,KAAK,CAAA,CAAC,iCAAiC;QACnD,qBAAgB,GAAG,CAAC,CAAA,CAAC,uBAAuB;QAC5C,yBAAoB,GAAG,CAAC,CAAA,CAAC,2BAA2B;QACpD,aAAQ,GAAG,KAAK,CAAA,CAAC,yCAAyC;QAC1D,eAAU,GAAG,GAAG,CAAA,CAAC,4BAA4B;QAC7C,oBAAe,GAAG,KAAK,CAAA,CAAC,wCAAwC;QAEhE;;;;WAIG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YAEzB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YAE/D,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAClD,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,CAAA;YAClD,QAAQ,CAAC,YAAY,GAAG,QAAQ,CAAC,mBAAmB,CAAA;YACpD,QAAQ,CAAC,YAAY,GAAG,QAAQ,CAAC,mBAAmB,CAAA;YAEpD,QAAQ,CAAC,aAAa,GAAG,CAAC,CAAA;QAC5B,CAAC,CAAA;QAED;;;;;WAKG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YACzB,IAAI,QAAQ,CAAC,0BAA0B;gBAAE,OAAM;YAE/C,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,YAAY,EAAE,YAAY,EAAE,YAAY,EAAE,GAAG,QAAQ,CAAA;YAEnE,gCAAgC;YAChC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACnB,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,IAAI,CAAC,oBAAoB,CAAA;gBACnG,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAA;gBAC7C,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,CAAA;YAC/C,CAAC;YAED,6CAA6C;YAC7C,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;gBAClB,MAAM,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAA;gBAC9E,MAAM,UAAU,GAAG,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAA,CAAC,2BAA2B;gBACvE,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAA;gBAC5C,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAA;YAC9C,CAAC;YAED,wCAAwC;YACxC,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;gBACzB,QAAQ,CAAC,aAAa,GAAG,YAAY,CAAA;YACvC,CAAC;YAED,6BAA6B;YAC7B,IAAI,GAAG,YAAY,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,CAAA;YAC1C,QAAQ,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,GAAG,YAAY,GAAG,CAAC,CAAA;YAChD,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAA;YAEjB,iBAAiB;YACjB,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,aAAa,CAAA;YACpC,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,aAAa,CAAA;QACtC,CAAC,CAAA;IAqCH,CAAC;IAnCC,iBAAiB,CAAC,IAAY;QAC5B,MAAM,KAAK,GAAG,UAAU,CAAA,CAAC,mBAAmB;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,KAAK,CAAC,GAAG,KAAK,CAAA,CAAC,uBAAuB;QAChE,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAA,CAAC,mCAAmC;IAC9D,CAAC;IAED;;;;OAIG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,cAAc,CAAA;IACtC,CAAC;IAED;;;;OAIG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;YACvC,oBAAoB,EAAE,IAAI,CAAC,oBAAoB;YAC/C,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,eAAe,EAAE,IAAI,CAAC,eAAe;YACrC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
@@ -60,4 +60,10 @@ export default class EmitterBehaviours {
60
60
  * @param {Model} model The model
61
61
  */
62
62
  apply: (particle: Particle, deltaTime: number, model: Model) => void;
63
+ /**
64
+ * Update once per frame
65
+ *
66
+ * @param {number} deltaTime The delta time
67
+ */
68
+ update: (deltaTime: number) => void;
63
69
  }
@@ -100,6 +100,17 @@ export default class EmitterBehaviours {
100
100
  this.behaviours[i].apply(particle, deltaTime, model);
101
101
  }
102
102
  };
103
+ /**
104
+ * Update once per frame
105
+ *
106
+ * @param {number} deltaTime The delta time
107
+ */
108
+ this.update = (deltaTime) => {
109
+ for (let i = 0; i < this.behaviours.length; ++i) {
110
+ if (this.behaviours[i].update)
111
+ this.behaviours[i].update(deltaTime);
112
+ }
113
+ };
103
114
  }
104
115
  }
105
116
  //# sourceMappingURL=EmitterBehaviours.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"EmitterBehaviours.js","sourceRoot":"","sources":["../../../src/lib/behaviour/EmitterBehaviours.ts"],"names":[],"mappings":"AAAA,+BAA+B;AAM/B;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,iBAAiB;IAAtC;QACE,eAAU,GAAQ,EAAE,CAAA;QAEpB;;;;WAIG;QACH,WAAM,GAAG,GAAG,EAAE;YACZ,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,SAAc,EAAE,EAAE;gBAC/C,OAAO,SAAS,CAAC,OAAO,CAAA;YAC1B,CAAC,CAAC,CAAA;QACJ,CAAC,CAAA;QAED;;WAEG;QACH,UAAK,GAAG,GAAG,EAAE;YACX,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;QACtB,CAAC,CAAA;QAED;;;;;;WAMG;QACH,QAAG,GAAG,CAAC,SAAc,EAAE,EAAE;YACvB,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjD,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAA;YACtC,CAAC;YAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;YAC/B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,CAAM,EAAE,EAAE;gBACtC,OAAO,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAA;YAChC,CAAC,CAAC,CAAA;YAEF,OAAO,SAAS,CAAA;QAClB,CAAC,CAAA;QAED;;;;WAIG;QACH,YAAO,GAAG,GAAG,EAAE;YACb,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,MAAM,KAAK,CAAC,CAAA;QACnC,CAAC,CAAA;QAED;;;;;;WAMG;QACH,cAAS,GAAG,CAAC,IAAY,EAAE,EAAE;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,KAAK,IAAI,EAAE,CAAC;oBAC1C,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBAC3B,CAAC;YACH,CAAC;YAED,OAAO,IAAI,CAAA;QACb,CAAC,CAAA;QAED;;;;WAIG;QACH,iBAAY,GAAG,CAAC,IAAY,EAAE,EAAE;YAC9B,MAAM,UAAU,GAAG,EAAE,CAAA;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,KAAK,IAAI,EAAE,CAAC;oBAC1C,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAA;gBACrC,CAAC;YACH,CAAC;YAED,IAAI,CAAC,UAAU,GAAG,UAAU,CAAA;QAC9B,CAAC,CAAA;QAED;;;;;;WAMG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,KAAY,EAAE,cAA8B,EAAE,EAAE;YAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,cAAc,CAAC,CAAA;YAC1D,CAAC;QACH,CAAC,CAAA;QAED;;;;;;WAMG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,KAAY,EAAE,EAAE;YAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAA;gBAC7B,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;YACtD,CAAC;QACH,CAAC,CAAA;IACH,CAAC;CAAA"}
1
+ {"version":3,"file":"EmitterBehaviours.js","sourceRoot":"","sources":["../../../src/lib/behaviour/EmitterBehaviours.ts"],"names":[],"mappings":"AAAA,+BAA+B;AAM/B;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,iBAAiB;IAAtC;QACE,eAAU,GAAQ,EAAE,CAAA;QAEpB;;;;WAIG;QACH,WAAM,GAAG,GAAG,EAAE;YACZ,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,SAAc,EAAE,EAAE;gBAC/C,OAAO,SAAS,CAAC,OAAO,CAAA;YAC1B,CAAC,CAAC,CAAA;QACJ,CAAC,CAAA;QAED;;WAEG;QACH,UAAK,GAAG,GAAG,EAAE;YACX,IAAI,CAAC,UAAU,GAAG,EAAE,CAAA;QACtB,CAAC,CAAA;QAED;;;;;;WAMG;QACH,QAAG,GAAG,CAAC,SAAc,EAAE,EAAE;YACvB,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,KAAK,IAAI,EAAE,CAAC;gBACjD,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,CAAA;YACtC,CAAC;YAED,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,CAAA;YAC/B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,CAAM,EAAE,EAAE;gBACtC,OAAO,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAA;YAChC,CAAC,CAAC,CAAA;YAEF,OAAO,SAAS,CAAA;QAClB,CAAC,CAAA;QAED;;;;WAIG;QACH,YAAO,GAAG,GAAG,EAAE;YACb,OAAO,IAAI,CAAC,MAAM,EAAE,CAAC,MAAM,KAAK,CAAC,CAAA;QACnC,CAAC,CAAA;QAED;;;;;;WAMG;QACH,cAAS,GAAG,CAAC,IAAY,EAAE,EAAE;YAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,KAAK,IAAI,EAAE,CAAC;oBAC1C,OAAO,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;gBAC3B,CAAC;YACH,CAAC;YAED,OAAO,IAAI,CAAA;QACb,CAAC,CAAA;QAED;;;;WAIG;QACH,iBAAY,GAAG,CAAC,IAAY,EAAE,EAAE;YAC9B,MAAM,UAAU,GAAG,EAAE,CAAA;YACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,KAAK,IAAI,EAAE,CAAC;oBAC1C,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAA;gBACrC,CAAC;YACH,CAAC;YAED,IAAI,CAAC,UAAU,GAAG,UAAU,CAAA;QAC9B,CAAC,CAAA;QAED;;;;;;WAMG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,KAAY,EAAE,cAA8B,EAAE,EAAE;YAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,cAAc,CAAC,CAAA;YAC1D,CAAC;QACH,CAAC,CAAA;QAED;;;;;;WAMG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,KAAY,EAAE,EAAE;YAC9D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,KAAK,CAAC,YAAY,CAAC,SAAS,CAAC,CAAA;gBAC7B,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,QAAQ,EAAE,SAAS,EAAE,KAAK,CAAC,CAAA;YACtD,CAAC;QACH,CAAC,CAAA;QAED;;;;WAIG;QACH,WAAM,GAAG,CAAC,SAAiB,EAAE,EAAE;YAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBAChD,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM;oBAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAA;YACrE,CAAC;QACH,CAAC,CAAA;IACH,CAAC;CAAA"}
@@ -0,0 +1,53 @@
1
+ import { Behaviour } from './index';
2
+ import Particle from '../Particle';
3
+ import { Point } from '../util';
4
+ /**
5
+ * ForceFieldsBehaviour applies region-based forces (wind, gravity, turbulence) to particles.
6
+ * @extends Behaviour
7
+ */
8
+ export default class ForceFieldsBehaviour extends Behaviour {
9
+ enabled: boolean;
10
+ priority: number;
11
+ /**
12
+ * List of force fields
13
+ */
14
+ fields: {
15
+ position: Point;
16
+ radius: number;
17
+ strength: number;
18
+ type: 'wind' | 'gravity' | 'turbulence';
19
+ direction?: Point;
20
+ }[];
21
+ /**
22
+ * Initializes the particle, but does not modify position directly.
23
+ * @param {Particle} particle - The particle to initialize.
24
+ */
25
+ init: (particle: Particle) => void;
26
+ /**
27
+ * Applies the force field behavior to particles.
28
+ * @param {Particle} particle - The particle to apply the behavior to.
29
+ * @param {number} deltaTime - Time elapsed since the last frame.
30
+ */
31
+ apply: (particle: Particle, deltaTime: number) => void;
32
+ /**
33
+ * Gets the name of the behaviour.
34
+ * @returns {string} - The name of the behaviour.
35
+ */
36
+ getName(): string;
37
+ /**
38
+ * Gets the properties of the behaviour.
39
+ * @returns {object} - The properties of the behaviour.
40
+ */
41
+ getProps(): {
42
+ enabled: boolean;
43
+ priority: number;
44
+ fields: {
45
+ position: Point;
46
+ radius: number;
47
+ strength: number;
48
+ type: "wind" | "gravity" | "turbulence";
49
+ direction?: Point;
50
+ }[];
51
+ name: string;
52
+ };
53
+ }
@@ -0,0 +1,80 @@
1
+ import { Behaviour, BehaviourNames } from './index';
2
+ /**
3
+ * ForceFieldsBehaviour applies region-based forces (wind, gravity, turbulence) to particles.
4
+ * @extends Behaviour
5
+ */
6
+ export default class ForceFieldsBehaviour extends Behaviour {
7
+ constructor() {
8
+ super(...arguments);
9
+ this.enabled = true;
10
+ this.priority = 300; // Executes after initial movement behaviors
11
+ /**
12
+ * List of force fields
13
+ */
14
+ this.fields = [];
15
+ /**
16
+ * Initializes the particle, but does not modify position directly.
17
+ * @param {Particle} particle - The particle to initialize.
18
+ */
19
+ this.init = (particle) => {
20
+ // Initialization logic if needed.
21
+ };
22
+ /**
23
+ * Applies the force field behavior to particles.
24
+ * @param {Particle} particle - The particle to apply the behavior to.
25
+ * @param {number} deltaTime - Time elapsed since the last frame.
26
+ */
27
+ this.apply = (particle, deltaTime) => {
28
+ if (!this.enabled || particle.skipPositionBehaviour)
29
+ return;
30
+ this.fields.forEach((field) => {
31
+ const distance = Math.sqrt(Math.pow((particle.x - field.position.x), 2) + Math.pow((particle.y - field.position.y), 2));
32
+ // Check if the particle is within the field's radius
33
+ if (distance <= field.radius) {
34
+ const influence = (field.radius - distance) / field.radius; // Influence factor (closer = stronger)
35
+ switch (field.type) {
36
+ case 'wind':
37
+ if (field.direction) {
38
+ particle.movement.x += field.direction.x * field.strength * influence * deltaTime;
39
+ particle.movement.y += field.direction.y * field.strength * influence * deltaTime;
40
+ }
41
+ break;
42
+ case 'gravity':
43
+ const dx = field.position.x - particle.x;
44
+ const dy = field.position.y - particle.y;
45
+ const angle = Math.atan2(dy, dx);
46
+ particle.movement.x += Math.cos(angle) * field.strength * influence * deltaTime;
47
+ particle.movement.y += Math.sin(angle) * field.strength * influence * deltaTime;
48
+ break;
49
+ case 'turbulence':
50
+ const randomForceX = (Math.random() - 0.5) * 2 * field.strength * influence;
51
+ const randomForceY = (Math.random() - 0.5) * 2 * field.strength * influence;
52
+ particle.movement.x += randomForceX * deltaTime;
53
+ particle.movement.y += randomForceY * deltaTime;
54
+ break;
55
+ }
56
+ }
57
+ });
58
+ };
59
+ }
60
+ /**
61
+ * Gets the name of the behaviour.
62
+ * @returns {string} - The name of the behaviour.
63
+ */
64
+ getName() {
65
+ return BehaviourNames.FORCE_FIELDS_BEHAVIOUR;
66
+ }
67
+ /**
68
+ * Gets the properties of the behaviour.
69
+ * @returns {object} - The properties of the behaviour.
70
+ */
71
+ getProps() {
72
+ return {
73
+ enabled: this.enabled,
74
+ priority: this.priority,
75
+ fields: this.fields,
76
+ name: this.getName(),
77
+ };
78
+ }
79
+ }
80
+ //# sourceMappingURL=ForceFieldsBehaviour.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ForceFieldsBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/ForceFieldsBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAInD;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,oBAAqB,SAAQ,SAAS;IAA3D;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,GAAG,CAAA,CAAC,4CAA4C;QAE3D;;WAEG;QACH,WAAM,GAMA,EAAE,CAAA;QAER;;;WAGG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,kCAAkC;QACpC,CAAC,CAAA;QAED;;;;WAIG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,QAAQ,CAAC,qBAAqB;gBAAE,OAAM;YAE3D,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBAC5B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,SAAA,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAI,CAAC,CAAA,GAAG,SAAA,CAAC,QAAQ,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAI,CAAC,CAAA,CAAC,CAAA;gBAEvG,qDAAqD;gBACrD,IAAI,QAAQ,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;oBAC7B,MAAM,SAAS,GAAG,CAAC,KAAK,CAAC,MAAM,GAAG,QAAQ,CAAC,GAAG,KAAK,CAAC,MAAM,CAAA,CAAC,uCAAuC;oBAElG,QAAQ,KAAK,CAAC,IAAI,EAAE,CAAC;wBACnB,KAAK,MAAM;4BACT,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;gCACpB,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,CAAA;gCACjF,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,KAAK,CAAC,SAAS,CAAC,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,CAAA;4BACnF,CAAC;4BACD,MAAK;wBAEP,KAAK,SAAS;4BACZ,MAAM,EAAE,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAA;4BACxC,MAAM,EAAE,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAA;4BACxC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAA;4BAChC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,CAAA;4BAC/E,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,CAAA;4BAC/E,MAAK;wBAEP,KAAK,YAAY;4BACf,MAAM,YAAY,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAA;4BAC3E,MAAM,YAAY,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAA;4BAC3E,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,YAAY,GAAG,SAAS,CAAA;4BAC/C,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,YAAY,GAAG,SAAS,CAAA;4BAC/C,MAAK;oBACT,CAAC;gBACH,CAAC;YACH,CAAC,CAAC,CAAA;QACJ,CAAC,CAAA;IAsBH,CAAC;IApBC;;;OAGG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,sBAAsB,CAAA;IAC9C,CAAC;IAED;;;OAGG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
@@ -0,0 +1,57 @@
1
+ import { Point } from '../util';
2
+ import { Behaviour } from './index';
3
+ import Particle from '../Particle';
4
+ export default class GroupingBehaviour extends Behaviour {
5
+ enabled: boolean;
6
+ priority: number;
7
+ groupCenter: Point;
8
+ groupRadius: number;
9
+ attractionStrength: number;
10
+ repulsionStrength: number;
11
+ orbitSpeed: number;
12
+ randomness: number;
13
+ boundaryEnforcement: boolean;
14
+ dynamicRadiusSpeed: number;
15
+ maxRadius: number;
16
+ minRadius: number;
17
+ clusterPoints: Point[];
18
+ private particleAngles;
19
+ init(particle: Particle): void;
20
+ apply(particle: Particle, deltaTime: number): void;
21
+ /**
22
+ * Adjusts the group radius dynamically over time
23
+ */
24
+ adjustDynamicRadius(deltaTime: number): void;
25
+ /**
26
+ * Applies repulsion forces to keep particles apart
27
+ */
28
+ applyRepulsion(particle: Particle): void;
29
+ /**
30
+ * Enforces boundary limits to keep particles within the group radius
31
+ */
32
+ enforceBoundary(particle: Particle): void;
33
+ /**
34
+ * Finds the nearest cluster point to a given position
35
+ */
36
+ getNearestClusterPoint(position: Point): Point;
37
+ getName(): string;
38
+ getProps(): {
39
+ enabled: boolean;
40
+ priority: number;
41
+ groupCenter: {
42
+ x: number;
43
+ y: number;
44
+ };
45
+ groupRadius: number;
46
+ attractionStrength: number;
47
+ repulsionStrength: number;
48
+ orbitSpeed: number;
49
+ randomness: number;
50
+ boundaryEnforcement: boolean;
51
+ dynamicRadiusSpeed: number;
52
+ maxRadius: number;
53
+ minRadius: number;
54
+ clusterPoints: Point[];
55
+ name: string;
56
+ };
57
+ }
@@ -0,0 +1,143 @@
1
+ import { Point } from '../util';
2
+ import { Behaviour, BehaviourNames } from './index';
3
+ export default class GroupingBehaviour extends Behaviour {
4
+ constructor() {
5
+ super(...arguments);
6
+ this.enabled = true;
7
+ this.priority = 0;
8
+ this.groupCenter = new Point(0, 0); // Shared center for the group
9
+ this.groupRadius = 100; // Radius of the group
10
+ this.attractionStrength = 0.1; // Strength of attraction toward the group center
11
+ this.repulsionStrength = 0; // Strength of repulsion between particles
12
+ this.orbitSpeed = 0; // Speed of orbiting (0 for no orbit)
13
+ this.randomness = 0.2; // Adds randomness to particle movement
14
+ this.boundaryEnforcement = false; // Enforce group boundary limits
15
+ this.dynamicRadiusSpeed = 0; // Speed for dynamic radius scaling
16
+ this.maxRadius = 150; // Maximum radius for dynamic scaling
17
+ this.minRadius = 50; // Minimum radius for dynamic scaling
18
+ this.clusterPoints = []; // Additional cluster points
19
+ this.particleAngles = new Map(); // Store unique angles for each particle
20
+ }
21
+ init(particle) {
22
+ if (!this.enabled)
23
+ return;
24
+ // Assign each particle an initial random angle within the group
25
+ const initialAngle = Math.random() * Math.PI * 2;
26
+ this.particleAngles.set(particle.uid, initialAngle);
27
+ }
28
+ apply(particle, deltaTime) {
29
+ if (!this.enabled)
30
+ return;
31
+ const angle = this.particleAngles.get(particle.uid) || 0;
32
+ // Calculate vector toward the group center or nearest cluster point
33
+ const targetPoint = this.getNearestClusterPoint(particle.movement);
34
+ const dx = targetPoint.x - particle.movement.x;
35
+ const dy = targetPoint.y - particle.movement.y;
36
+ const distance = Math.sqrt(dx * dx + dy * dy);
37
+ // Apply attraction toward the target point
38
+ particle.movement.x += dx * this.attractionStrength * deltaTime;
39
+ particle.movement.y += dy * this.attractionStrength * deltaTime;
40
+ // Apply orbiting behavior if enabled
41
+ if (this.orbitSpeed !== 0) {
42
+ const currentAngle = angle + this.orbitSpeed * deltaTime;
43
+ this.particleAngles.set(particle.uid, currentAngle);
44
+ particle.movement.x = targetPoint.x + Math.cos(currentAngle) * Math.min(distance, this.groupRadius);
45
+ particle.movement.y = targetPoint.y + Math.sin(currentAngle) * Math.min(distance, this.groupRadius);
46
+ }
47
+ // Apply repulsion from other particles
48
+ this.applyRepulsion(particle);
49
+ // Add randomness for natural movement
50
+ particle.movement.x += (Math.random() - 0.5) * this.randomness;
51
+ particle.movement.y += (Math.random() - 0.5) * this.randomness;
52
+ // Enforce group boundary limits if enabled
53
+ if (this.boundaryEnforcement) {
54
+ this.enforceBoundary(particle);
55
+ }
56
+ // Dynamically adjust the group radius
57
+ this.adjustDynamicRadius(deltaTime);
58
+ }
59
+ /**
60
+ * Adjusts the group radius dynamically over time
61
+ */
62
+ adjustDynamicRadius(deltaTime) {
63
+ if (this.dynamicRadiusSpeed !== 0) {
64
+ this.groupRadius += this.dynamicRadiusSpeed * deltaTime;
65
+ if (this.groupRadius > this.maxRadius || this.groupRadius < this.minRadius) {
66
+ this.dynamicRadiusSpeed *= -1; // Reverse direction
67
+ }
68
+ this.groupRadius = Math.max(this.minRadius, Math.min(this.groupRadius, this.maxRadius));
69
+ }
70
+ }
71
+ /**
72
+ * Applies repulsion forces to keep particles apart
73
+ */
74
+ applyRepulsion(particle) {
75
+ if (this.repulsionStrength === 0)
76
+ return;
77
+ this.clusterPoints.forEach((point) => {
78
+ const dx = point.x - particle.movement.x;
79
+ const dy = point.y - particle.movement.y;
80
+ const distance = Math.sqrt(dx * dx + dy * dy);
81
+ if (distance > 0 && distance < this.groupRadius) {
82
+ const force = Math.pow((this.repulsionStrength / distance), 2);
83
+ particle.movement.x -= dx * force;
84
+ particle.movement.y -= dy * force;
85
+ }
86
+ });
87
+ }
88
+ /**
89
+ * Enforces boundary limits to keep particles within the group radius
90
+ */
91
+ enforceBoundary(particle) {
92
+ const dx = particle.movement.x - this.groupCenter.x;
93
+ const dy = particle.movement.y - this.groupCenter.y;
94
+ const distance = Math.sqrt(dx * dx + dy * dy);
95
+ if (distance > this.groupRadius) {
96
+ const angle = Math.atan2(dy, dx);
97
+ particle.movement.x = this.groupCenter.x + Math.cos(angle) * this.groupRadius;
98
+ particle.movement.y = this.groupCenter.y + Math.sin(angle) * this.groupRadius;
99
+ }
100
+ }
101
+ /**
102
+ * Finds the nearest cluster point to a given position
103
+ */
104
+ getNearestClusterPoint(position) {
105
+ if (this.clusterPoints.length === 0) {
106
+ return this.groupCenter;
107
+ }
108
+ let nearest = this.groupCenter;
109
+ let minDistance = Infinity;
110
+ for (const point of this.clusterPoints) {
111
+ const dx = point.x - position.x;
112
+ const dy = point.y - position.y;
113
+ const distance = Math.sqrt(dx * dx + dy * dy);
114
+ if (distance < minDistance) {
115
+ minDistance = distance;
116
+ nearest = point;
117
+ }
118
+ }
119
+ return nearest;
120
+ }
121
+ getName() {
122
+ return BehaviourNames.GROUPING_BEHAVIOUR;
123
+ }
124
+ getProps() {
125
+ return {
126
+ enabled: this.enabled,
127
+ priority: this.priority,
128
+ groupCenter: { x: this.groupCenter.x, y: this.groupCenter.y },
129
+ groupRadius: this.groupRadius,
130
+ attractionStrength: this.attractionStrength,
131
+ repulsionStrength: this.repulsionStrength,
132
+ orbitSpeed: this.orbitSpeed,
133
+ randomness: this.randomness,
134
+ boundaryEnforcement: this.boundaryEnforcement,
135
+ dynamicRadiusSpeed: this.dynamicRadiusSpeed,
136
+ maxRadius: this.maxRadius,
137
+ minRadius: this.minRadius,
138
+ clusterPoints: this.clusterPoints,
139
+ name: this.getName(),
140
+ };
141
+ }
142
+ }
143
+ //# sourceMappingURL=GroupingBehaviour.js.map
@@ -0,0 +1 @@
1
+ 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@@ -7,29 +7,9 @@ import Particle from '../Particle';
7
7
  * @extends Behaviour
8
8
  */
9
9
  export default class LifeBehaviour extends Behaviour {
10
- /**
11
- * Whether or not this behaviour is enabled.
12
- *
13
- * @type {boolean}
14
- */
15
10
  enabled: boolean;
16
- /**
17
- * The priority of this behaviour.
18
- *
19
- * @type {number}
20
- */
21
11
  priority: number;
22
- /**
23
- * The maximum life time of the particle that this behaviour will set.
24
- *
25
- * @type {number}
26
- */
27
12
  maxLifeTime: number;
28
- /**
29
- * The variance of the particle's life time.
30
- *
31
- * @type {number}
32
- */
33
13
  timeVariance: number;
34
14
  /**
35
15
  * Sets the particle's life time and maximum life time.
@@ -8,29 +8,9 @@ import { Behaviour, BehaviourNames } from './index';
8
8
  export default class LifeBehaviour extends Behaviour {
9
9
  constructor() {
10
10
  super(...arguments);
11
- /**
12
- * Whether or not this behaviour is enabled.
13
- *
14
- * @type {boolean}
15
- */
16
11
  this.enabled = true;
17
- /**
18
- * The priority of this behaviour.
19
- *
20
- * @type {number}
21
- */
22
12
  this.priority = 10000;
23
- /**
24
- * The maximum life time of the particle that this behaviour will set.
25
- *
26
- * @type {number}
27
- */
28
13
  this.maxLifeTime = 0;
29
- /**
30
- * The variance of the particle's life time.
31
- *
32
- * @type {number}
33
- */
34
14
  this.timeVariance = 0;
35
15
  /**
36
16
  * Sets the particle's life time and maximum life time.
@@ -1 +1 @@
1
- {"version":3,"file":"LifeBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/LifeBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAGnD;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,SAAS;IAApD;;QACE;;;;WAIG;QACH,YAAO,GAAG,IAAI,CAAA;QAEd;;;;WAIG;QACH,aAAQ,GAAG,KAAK,CAAA;QAEhB;;;;WAIG;QACH,gBAAW,GAAG,CAAC,CAAA;QAEf;;;;WAIG;QACH,iBAAY,GAAG,CAAC,CAAA;QAEhB;;;;;WAKG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAA;YACrB,QAAQ,CAAC,YAAY,GAAG,CAAC,CAAA;YACzB,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,CAAA;QAC/F,CAAC,CAAA;QAED;;;;;;WAMG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,MAAM,EAAE,WAAW,EAAE,GAAG,QAAQ,CAAA;YAChC,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,GAAG,SAAS,CAAA;YAE9C,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAE5B,IAAI,WAAW,GAAG,CAAC,EAAE,CAAC;gBACpB,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,GAAG,WAAW,CAAC,CAAA;YAC/D,CAAC;QACH,CAAC,CAAA;IAyBH,CAAC;IAvBC;;;;OAIG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,cAAc,CAAA;IACtC,CAAC;IAED;;;;OAIG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
1
+ {"version":3,"file":"LifeBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/LifeBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAGnD;;;;;GAKG;AACH,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,SAAS;IAApD;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,KAAK,CAAA;QAChB,gBAAW,GAAG,CAAC,CAAA;QACf,iBAAY,GAAG,CAAC,CAAA;QAEhB;;;;;WAKG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAA;YACrB,QAAQ,CAAC,YAAY,GAAG,CAAC,CAAA;YACzB,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,EAAE,GAAG,CAAC,CAAA;QAC/F,CAAC,CAAA;QAED;;;;;;WAMG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,MAAM,EAAE,WAAW,EAAE,GAAG,QAAQ,CAAA;YAChC,MAAM,QAAQ,GAAG,QAAQ,CAAC,QAAQ,GAAG,SAAS,CAAA;YAE9C,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAA;YAE5B,IAAI,WAAW,GAAG,CAAC,EAAE,CAAC;gBACpB,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,GAAG,WAAW,CAAC,CAAA;YAC/D,CAAC;QACH,CAAC,CAAA;IAyBH,CAAC;IAvBC;;;;OAIG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,cAAc,CAAA;IACtC,CAAC;IAED;;;;OAIG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
@@ -0,0 +1,59 @@
1
+ import { Point } from '../util';
2
+ import { Behaviour } from './index';
3
+ import Particle from '../Particle';
4
+ export default class LightEffectBehaviour extends Behaviour {
5
+ enabled: boolean;
6
+ priority: number;
7
+ lightSource: Point;
8
+ lightIntensity: number;
9
+ lightColor: {
10
+ r: number;
11
+ g: number;
12
+ b: number;
13
+ };
14
+ attenuationFactor: number;
15
+ ambientLight: number;
16
+ directionalLight: boolean;
17
+ direction: Point;
18
+ spreadAngle: number;
19
+ volumetricLight: boolean;
20
+ volumetricIntensity: number;
21
+ fogDensity: number;
22
+ init: () => void;
23
+ apply: (particle: Particle, deltaTime: number) => void;
24
+ /**
25
+ * Gets the name of the behaviour
26
+ * @return {string} The name of the behaviour
27
+ */
28
+ getName(): string;
29
+ /**
30
+ * @description Retrieves the properties of the object.
31
+ * @returns {Object} The properties of the object.
32
+ */
33
+ getProps(): {
34
+ enabled: boolean;
35
+ priority: number;
36
+ lightSource: {
37
+ x: number;
38
+ y: number;
39
+ };
40
+ lightIntensity: number;
41
+ lightColor: {
42
+ r: number;
43
+ g: number;
44
+ b: number;
45
+ };
46
+ attenuationFactor: number;
47
+ ambientLight: number;
48
+ directionalLight: boolean;
49
+ direction: {
50
+ x: number;
51
+ y: number;
52
+ };
53
+ spreadAngle: number;
54
+ volumetricLight: boolean;
55
+ volumetricIntensity: number;
56
+ fogDensity: number;
57
+ name: string;
58
+ };
59
+ }