custom-pixi-particles 5.2.0 → 7.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +118 -82
- package/dist/index.d.ts +5 -1
- package/dist/index.js +19 -2
- package/dist/index.js.map +1 -1
- package/dist/lib/Particle.d.ts +15 -1
- package/dist/lib/Particle.js +29 -0
- package/dist/lib/Particle.js.map +1 -1
- package/dist/lib/behaviour/AngularVelocityBehaviour.d.ts +10 -6
- package/dist/lib/behaviour/AngularVelocityBehaviour.js +45 -14
- package/dist/lib/behaviour/AngularVelocityBehaviour.js.map +1 -1
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.d.ts +42 -0
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.js +78 -0
- package/dist/lib/behaviour/AttractionRepulsionBehaviour.js.map +1 -0
- package/dist/lib/behaviour/BehaviourNames.d.ts +13 -2
- package/dist/lib/behaviour/BehaviourNames.js +13 -1
- package/dist/lib/behaviour/BehaviourNames.js.map +1 -1
- package/dist/lib/behaviour/CollisionBehaviour.d.ts +86 -0
- package/dist/lib/behaviour/CollisionBehaviour.js +140 -0
- package/dist/lib/behaviour/CollisionBehaviour.js.map +1 -0
- package/dist/lib/behaviour/ColorBehaviour.d.ts +22 -0
- package/dist/lib/behaviour/ColorBehaviour.js +122 -6
- package/dist/lib/behaviour/ColorBehaviour.js.map +1 -1
- package/dist/lib/behaviour/EmitDirectionBehaviour.d.ts +14 -8
- package/dist/lib/behaviour/EmitDirectionBehaviour.js +53 -12
- package/dist/lib/behaviour/EmitDirectionBehaviour.js.map +1 -1
- package/dist/lib/behaviour/EmitterBehaviours.d.ts +6 -0
- package/dist/lib/behaviour/EmitterBehaviours.js +11 -0
- package/dist/lib/behaviour/EmitterBehaviours.js.map +1 -1
- package/dist/lib/behaviour/ForceFieldsBehaviour.d.ts +53 -0
- package/dist/lib/behaviour/ForceFieldsBehaviour.js +80 -0
- package/dist/lib/behaviour/ForceFieldsBehaviour.js.map +1 -0
- package/dist/lib/behaviour/GroupingBehaviour.d.ts +57 -0
- package/dist/lib/behaviour/GroupingBehaviour.js +143 -0
- package/dist/lib/behaviour/GroupingBehaviour.js.map +1 -0
- package/dist/lib/behaviour/LifeBehaviour.d.ts +0 -20
- package/dist/lib/behaviour/LifeBehaviour.js +0 -20
- package/dist/lib/behaviour/LifeBehaviour.js.map +1 -1
- package/dist/lib/behaviour/LightEffectBehaviour.d.ts +59 -0
- package/dist/lib/behaviour/LightEffectBehaviour.js +94 -0
- package/dist/lib/behaviour/LightEffectBehaviour.js.map +1 -0
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.d.ts +35 -0
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js +93 -0
- package/dist/lib/behaviour/NoiseBasedMotionBehaviour.js.map +1 -0
- package/dist/lib/behaviour/PositionBehaviour.d.ts +0 -13
- package/dist/lib/behaviour/PositionBehaviour.js +3 -53
- package/dist/lib/behaviour/PositionBehaviour.js.map +1 -1
- package/dist/lib/behaviour/RotationBehaviour.d.ts +20 -12
- package/dist/lib/behaviour/RotationBehaviour.js +50 -16
- package/dist/lib/behaviour/RotationBehaviour.js.map +1 -1
- package/dist/lib/behaviour/SizeBehaviour.d.ts +33 -3
- package/dist/lib/behaviour/SizeBehaviour.js +105 -20
- package/dist/lib/behaviour/SizeBehaviour.js.map +1 -1
- package/dist/lib/behaviour/SoundReactiveBehaviour.d.ts +58 -0
- package/dist/lib/behaviour/SoundReactiveBehaviour.js +132 -0
- package/dist/lib/behaviour/SoundReactiveBehaviour.js.map +1 -0
- package/dist/lib/behaviour/SpawnBehaviour.d.ts +89 -0
- package/dist/lib/behaviour/SpawnBehaviour.js +705 -0
- package/dist/lib/behaviour/SpawnBehaviour.js.map +1 -0
- package/dist/lib/behaviour/StretchBehaviour.d.ts +30 -0
- package/dist/lib/behaviour/StretchBehaviour.js +59 -0
- package/dist/lib/behaviour/StretchBehaviour.js.map +1 -0
- package/dist/lib/behaviour/TemperatureBehaviour.d.ts +47 -0
- package/dist/lib/behaviour/TemperatureBehaviour.js +64 -0
- package/dist/lib/behaviour/TemperatureBehaviour.js.map +1 -0
- package/dist/lib/behaviour/TimelineBehaviour.d.ts +73 -0
- package/dist/lib/behaviour/TimelineBehaviour.js +100 -0
- package/dist/lib/behaviour/TimelineBehaviour.js.map +1 -0
- package/dist/lib/behaviour/TurbulenceBehaviour.d.ts +2 -1
- package/dist/lib/behaviour/TurbulenceBehaviour.js +6 -1
- package/dist/lib/behaviour/TurbulenceBehaviour.js.map +1 -1
- package/dist/lib/behaviour/index.d.ts +12 -1
- package/dist/lib/behaviour/index.js +12 -1
- package/dist/lib/behaviour/index.js.map +1 -1
- package/dist/lib/customPixiParticlesSettingsInterface.d.ts +1 -0
- package/dist/lib/emitter/Emitter.d.ts +4 -1
- package/dist/lib/emitter/Emitter.js +40 -1
- package/dist/lib/emitter/Emitter.js.map +1 -1
- package/dist/lib/parser/BehaviourParser.js +1 -1
- package/dist/lib/parser/BehaviourParser.js.map +1 -1
- package/dist/lib/pixi/Renderer.d.ts +14 -5
- package/dist/lib/pixi/Renderer.js +128 -70
- package/dist/lib/pixi/Renderer.js.map +1 -1
- package/dist/lib/pixi/TestRenderer.d.ts +125 -0
- package/dist/lib/pixi/TestRenderer.js +560 -0
- package/dist/lib/pixi/TestRenderer.js.map +1 -0
- package/package.json +5 -4
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import { Behaviour, BehaviourNames } from './index';
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/**
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* AttractionRepulsionBehaviour applies attraction or repulsion forces to particles
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* without overriding other position-related behaviors.
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* @extends Behaviour
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*/
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export default class AttractionRepulsionBehaviour extends Behaviour {
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constructor() {
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super(...arguments);
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this.enabled = true;
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this.priority = 200; // Ensure this runs after PositionBehaviour if needed
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/**
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* List of influence points affecting particles.
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* Each point: { point: Point, strength: number, range: number }
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*/
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this.influencePoints = [];
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/**
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* Initializes the particle, but does not modify position directly.
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* @param {Particle} particle - The particle to initialize.
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*/
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this.init = (particle) => {
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// Initialization logic if needed.
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};
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/**
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* Applies attraction or repulsion forces to the particle additively.
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* @param {Particle} particle - The particle to apply the behavior to.
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* @param {number} deltaTime - Time elapsed since the last frame.
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*/
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this.apply = (particle, deltaTime) => {
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if (!this.enabled || particle.skipPositionBehaviour || particle.skipAttractionRepulsionBehaviour)
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return;
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// Accumulate influence forces
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let totalForceX = 0;
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let totalForceY = 0;
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this.influencePoints.forEach(({ point, strength, range }) => {
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// @ts-ignore
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const dx = point.x - particle.x;
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// @ts-ignore
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const dy = point.y - particle.y;
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const distanceSquared = dx * dx + dy * dy;
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if (distanceSquared > range * range || distanceSquared === 0)
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return;
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const distance = Math.sqrt(distanceSquared);
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const force = strength * (1 - distance / range) * deltaTime;
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const normalizedDx = dx / distance;
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const normalizedDy = dy / distance;
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totalForceX += normalizedDx * force;
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totalForceY += normalizedDy * force;
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});
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// Add forces to particle velocity (or acceleration for smoother effects)
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particle.velocity.x += totalForceX;
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particle.velocity.y += totalForceY;
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// Apply updated velocity to position additively
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particle.x += particle.velocity.x * deltaTime;
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particle.y += particle.velocity.y * deltaTime;
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};
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}
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/**
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* Gets the name of the behavior.
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* @returns {string} - The name of the behavior.
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*/
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getName() {
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return BehaviourNames.ATTRACTION_REPULSION_BEHAVIOUR;
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}
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/**
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* Gets the properties of the behavior.
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* @returns {object} - The properties of the behavior.
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*/
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getProps() {
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return {
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enabled: this.enabled,
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priority: this.priority,
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influencePoints: this.influencePoints,
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name: this.getName(),
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};
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}
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}
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//# sourceMappingURL=AttractionRepulsionBehaviour.js.map
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{"version":3,"file":"AttractionRepulsionBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/AttractionRepulsionBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,MAAM,SAAS,CAAA;AAGnD;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,4BAA6B,SAAQ,SAAS;IAAnE;;QACE,YAAO,GAAG,IAAI,CAAA;QACd,aAAQ,GAAG,GAAG,CAAA,CAAC,qDAAqD;QAEpE;;;WAGG;QACH,oBAAe,GAAG,EAAE,CAAA;QAEpB;;;WAGG;QACH,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,kCAAkC;QACpC,CAAC,CAAA;QAED;;;;WAIG;QACH,UAAK,GAAG,CAAC,QAAkB,EAAE,SAAiB,EAAE,EAAE;YAChD,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,QAAQ,CAAC,qBAAqB,IAAI,QAAQ,CAAC,gCAAgC;gBAAE,OAAM;YAExG,8BAA8B;YAC9B,IAAI,WAAW,GAAG,CAAC,CAAA;YACnB,IAAI,WAAW,GAAG,CAAC,CAAA;YAEnB,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,EAAE;gBAC1D,aAAa;gBACb,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAA;gBAC/B,aAAa;gBACb,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAA;gBAC/B,MAAM,eAAe,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAA;gBAEzC,IAAI,eAAe,GAAG,KAAK,GAAG,KAAK,IAAI,eAAe,KAAK,CAAC;oBAAE,OAAM;gBAEpE,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,CAAA;gBAC3C,MAAM,KAAK,GAAG,QAAQ,GAAG,CAAC,CAAC,GAAG,QAAQ,GAAG,KAAK,CAAC,GAAG,SAAS,CAAA;gBAE3D,MAAM,YAAY,GAAG,EAAE,GAAG,QAAQ,CAAA;gBAClC,MAAM,YAAY,GAAG,EAAE,GAAG,QAAQ,CAAA;gBAElC,WAAW,IAAI,YAAY,GAAG,KAAK,CAAA;gBACnC,WAAW,IAAI,YAAY,GAAG,KAAK,CAAA;YACrC,CAAC,CAAC,CAAA;YAEF,yEAAyE;YACzE,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,WAAW,CAAA;YAClC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,WAAW,CAAA;YAElC,gDAAgD;YAChD,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,SAAS,CAAA;YAC7C,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC,GAAG,SAAS,CAAA;QAC/C,CAAC,CAAA;IAsBH,CAAC;IApBC;;;OAGG;IACH,OAAO;QACL,OAAO,cAAc,CAAC,8BAA8B,CAAA;IACtD,CAAC;IAED;;;OAGG;IACH,QAAQ;QACN,OAAO;YACL,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,eAAe,EAAE,IAAI,CAAC,eAAe;YACrC,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE;SACrB,CAAA;IACH,CAAC;CACF"}
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declare const
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declare const behaviourNames: {
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ANGULAR_BEHAVIOUR: string;
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LIFE_BEHAVIOUR: string;
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COLOR_BEHAVIOUR: string;
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EMIT_DIRECTION: string;
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ROTATION_BEHAVIOUR: string;
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TURBULENCE_BEHAVIOUR: string;
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COLLISION_BEHAVIOUR: string;
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ATTRACTION_REPULSION_BEHAVIOUR: string;
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NOISE_BASED_MOTION_BEHAVIOUR: string;
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FORCE_FIELDS_BEHAVIOUR: string;
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SPAWN_BEHAVIOUR: string;
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TIMELINE_BEHAVIOUR: string;
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GROUPING_BEHAVIOUR: string;
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SOUND_REACTIVE_BEHAVIOUR: string;
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LIGHT_EFFECT_BEHAVIOUR: string;
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STRETCH_BEHAVIOUR: string;
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TEMPERATURE_BEHAVIOUR: string;
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};
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export default
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export default behaviourNames;
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const behaviourNames = {
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ANGULAR_BEHAVIOUR: 'AngularVelocityBehaviour',
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LIFE_BEHAVIOUR: 'LifeBehaviour',
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COLOR_BEHAVIOUR: 'ColorBehaviour',
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EMIT_DIRECTION: 'EmitDirectionBehaviour',
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ROTATION_BEHAVIOUR: 'RotationBehaviour',
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TURBULENCE_BEHAVIOUR: 'TurbulenceBehaviour',
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COLLISION_BEHAVIOUR: 'CollisionBehaviour',
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ATTRACTION_REPULSION_BEHAVIOUR: 'AttractionRepulsionBehaviour',
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NOISE_BASED_MOTION_BEHAVIOUR: 'NoiseBasedMotionBehaviour',
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FORCE_FIELDS_BEHAVIOUR: 'ForceFieldsBehaviour',
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SPAWN_BEHAVIOUR: 'SpawnBehaviour',
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TIMELINE_BEHAVIOUR: 'TimelineBehaviour',
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GROUPING_BEHAVIOUR: 'GroupingBehaviour',
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SOUND_REACTIVE_BEHAVIOUR: 'SoundReactiveBehaviour',
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LIGHT_EFFECT_BEHAVIOUR: 'LightEffectBehaviour',
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STRETCH_BEHAVIOUR: 'StretchBehaviour',
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TEMPERATURE_BEHAVIOUR: 'TemperatureBehaviour',
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};
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export default behaviourNames;
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{"version":3,"file":"BehaviourNames.js","sourceRoot":"","sources":["../../../src/lib/behaviour/BehaviourNames.ts"],"names":[],"mappings":"AAAA,
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{"version":3,"file":"BehaviourNames.js","sourceRoot":"","sources":["../../../src/lib/behaviour/BehaviourNames.ts"],"names":[],"mappings":"AAAA,MAAM,cAAc,GAAG;IACrB,iBAAiB,EAAE,0BAA0B;IAC7C,cAAc,EAAE,eAAe;IAC/B,eAAe,EAAE,gBAAgB;IACjC,kBAAkB,EAAE,mBAAmB;IACvC,cAAc,EAAE,eAAe;IAC/B,cAAc,EAAE,wBAAwB;IACxC,kBAAkB,EAAE,mBAAmB;IACvC,oBAAoB,EAAE,qBAAqB;IAC3C,mBAAmB,EAAE,oBAAoB;IACzC,8BAA8B,EAAE,8BAA8B;IAC9D,4BAA4B,EAAE,2BAA2B;IACzD,sBAAsB,EAAE,sBAAsB;IAC9C,eAAe,EAAE,gBAAgB;IACjC,kBAAkB,EAAE,mBAAmB;IACvC,kBAAkB,EAAE,mBAAmB;IACvC,wBAAwB,EAAE,wBAAwB;IAClD,sBAAsB,EAAE,sBAAsB;IAC9C,iBAAiB,EAAE,kBAAkB;IACrC,qBAAqB,EAAE,sBAAsB;CAC9C,CAAA;AAED,eAAe,cAAc,CAAA"}
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import { Behaviour } from './index';
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import Particle from '../Particle';
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import Model from '../Model';
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export default class CollisionBehaviour extends Behaviour {
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enabled: boolean;
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skipPositionBehaviourOnCollision: boolean;
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skipAngularVelocityBehaviourOnCollision: boolean;
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skipColorBehaviourOnCollision: boolean;
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skipAttractionRepulsionBehaviourOnCollision: boolean;
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skipEmitDirectionBehaviourOnCollision: boolean;
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skipRotationBehaviourOnCollision: boolean;
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skipSizeBehaviourOnCollision: boolean;
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priority: number;
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distance: number;
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lines: {
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point1: {
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x: number;
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y: number;
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};
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point2: {
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x: number;
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y: number;
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};
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}[];
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/**
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* Function that initializes a particle
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* @param {Particle} particle - The particle to be initialized
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* @param {Model} model - The model of the particle
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*/
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init: (particle: Particle, model: Model) => void;
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/**
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* Applies the particle's velocity and acceleration to move it and calculate its size, rotation, and position.
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* @param {Particle} particle - The particle to be moved
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* @param {number} deltaTime - The time delta for the movement calculation
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* @param {Model} model - The model containing information about the particle's movement
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*/
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apply: (particle: Particle, deltaTime: number, model: Model) => void;
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reflectVelocity: (particle: Particle, normal: {
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x: number;
|
|
40
|
+
y: number;
|
|
41
|
+
}) => void;
|
|
42
|
+
checkCollisionAndReflect: (particle: Particle) => boolean;
|
|
43
|
+
calculateNormal: (point1: {
|
|
44
|
+
x: number;
|
|
45
|
+
y: number;
|
|
46
|
+
}, point2: {
|
|
47
|
+
x: number;
|
|
48
|
+
y: number;
|
|
49
|
+
}) => {
|
|
50
|
+
x: number;
|
|
51
|
+
y: number;
|
|
52
|
+
};
|
|
53
|
+
pointToLineDistance: (x: number, y: number, x1: number, y1: number, x2: number, y2: number) => number;
|
|
54
|
+
/**
|
|
55
|
+
* Gets the name of the behaviour
|
|
56
|
+
* @return {BehaviourNames} The name of the behaviour
|
|
57
|
+
*/
|
|
58
|
+
getName(): string;
|
|
59
|
+
/**
|
|
60
|
+
* @description Retrieves the properties of the object.
|
|
61
|
+
* @returns {Object} The properties of the object.
|
|
62
|
+
*/
|
|
63
|
+
getProps(): {
|
|
64
|
+
enabled: boolean;
|
|
65
|
+
skipPositionBehaviourOnCollision: boolean;
|
|
66
|
+
skipAngularVelocityBehaviourOnCollision: boolean;
|
|
67
|
+
skipColorBehaviourOnCollision: boolean;
|
|
68
|
+
skipAttractionRepulsionBehaviourOnCollision: boolean;
|
|
69
|
+
skipEmitDirectionBehaviourOnCollision: boolean;
|
|
70
|
+
skipRotationBehaviourOnCollision: boolean;
|
|
71
|
+
skipSizeBehaviourOnCollision: boolean;
|
|
72
|
+
priority: number;
|
|
73
|
+
lines: {
|
|
74
|
+
point1: {
|
|
75
|
+
x: number;
|
|
76
|
+
y: number;
|
|
77
|
+
};
|
|
78
|
+
point2: {
|
|
79
|
+
x: number;
|
|
80
|
+
y: number;
|
|
81
|
+
};
|
|
82
|
+
}[];
|
|
83
|
+
distance: number;
|
|
84
|
+
name: string;
|
|
85
|
+
};
|
|
86
|
+
}
|
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
import { Behaviour, BehaviourNames } from './index';
|
|
2
|
+
export default class CollisionBehaviour extends Behaviour {
|
|
3
|
+
constructor() {
|
|
4
|
+
super(...arguments);
|
|
5
|
+
this.enabled = false;
|
|
6
|
+
this.skipPositionBehaviourOnCollision = false;
|
|
7
|
+
this.skipAngularVelocityBehaviourOnCollision = false;
|
|
8
|
+
this.skipColorBehaviourOnCollision = false;
|
|
9
|
+
this.skipAttractionRepulsionBehaviourOnCollision = false;
|
|
10
|
+
this.skipEmitDirectionBehaviourOnCollision = false;
|
|
11
|
+
this.skipRotationBehaviourOnCollision = false;
|
|
12
|
+
this.skipSizeBehaviourOnCollision = false;
|
|
13
|
+
this.priority = 10000;
|
|
14
|
+
this.distance = 10;
|
|
15
|
+
this.lines = [
|
|
16
|
+
{ point1: { x: 0, y: 0 }, point2: { x: 0, y: 0 } },
|
|
17
|
+
];
|
|
18
|
+
/**
|
|
19
|
+
* Function that initializes a particle
|
|
20
|
+
* @param {Particle} particle - The particle to be initialized
|
|
21
|
+
* @param {Model} model - The model of the particle
|
|
22
|
+
*/
|
|
23
|
+
this.init = (particle, model) => {
|
|
24
|
+
// do nothing
|
|
25
|
+
};
|
|
26
|
+
/**
|
|
27
|
+
* Applies the particle's velocity and acceleration to move it and calculate its size, rotation, and position.
|
|
28
|
+
* @param {Particle} particle - The particle to be moved
|
|
29
|
+
* @param {number} deltaTime - The time delta for the movement calculation
|
|
30
|
+
* @param {Model} model - The model containing information about the particle's movement
|
|
31
|
+
*/
|
|
32
|
+
this.apply = (particle, deltaTime, model) => {
|
|
33
|
+
if (!this.enabled)
|
|
34
|
+
return;
|
|
35
|
+
this.checkCollisionAndReflect(particle);
|
|
36
|
+
};
|
|
37
|
+
this.reflectVelocity = (particle, normal) => {
|
|
38
|
+
const dotProduct = particle.velocity.x * normal.x + particle.velocity.y * normal.y;
|
|
39
|
+
particle.velocity.x = particle.velocity.x - 2 * dotProduct * normal.x;
|
|
40
|
+
particle.velocity.y = particle.velocity.y - 2 * dotProduct * normal.y;
|
|
41
|
+
if (this.skipPositionBehaviourOnCollision) {
|
|
42
|
+
particle.skipPositionBehaviour = true;
|
|
43
|
+
}
|
|
44
|
+
if (this.skipAngularVelocityBehaviourOnCollision) {
|
|
45
|
+
particle.skipAngularVelocityBehaviour = true;
|
|
46
|
+
}
|
|
47
|
+
if (this.skipColorBehaviourOnCollision) {
|
|
48
|
+
particle.skipColorBehaviour = true;
|
|
49
|
+
}
|
|
50
|
+
if (this.skipAttractionRepulsionBehaviourOnCollision) {
|
|
51
|
+
particle.skipAttractionRepulsionBehaviour = true;
|
|
52
|
+
}
|
|
53
|
+
if (this.skipEmitDirectionBehaviourOnCollision) {
|
|
54
|
+
particle.skipEmitDirectionBehaviour = true;
|
|
55
|
+
}
|
|
56
|
+
if (this.skipRotationBehaviourOnCollision) {
|
|
57
|
+
particle.skipRotationBehaviour = true;
|
|
58
|
+
}
|
|
59
|
+
if (this.skipSizeBehaviourOnCollision) {
|
|
60
|
+
particle.skipSizeBehaviour = true;
|
|
61
|
+
}
|
|
62
|
+
};
|
|
63
|
+
this.checkCollisionAndReflect = (particle) => {
|
|
64
|
+
if (this.lines.length === 0)
|
|
65
|
+
return false; // No lines to check collision
|
|
66
|
+
for (const line of this.lines) {
|
|
67
|
+
const { point1, point2 } = line;
|
|
68
|
+
// Check if the particle is near the line segment (using point-line distance)
|
|
69
|
+
const dist = this.pointToLineDistance(particle.x, particle.y, point1.x, point1.y, point2.x, point2.y);
|
|
70
|
+
if (dist <= this.distance) {
|
|
71
|
+
// Reflect velocity based on the line's normal
|
|
72
|
+
const normal = this.calculateNormal(point1, point2);
|
|
73
|
+
this.reflectVelocity(particle, normal);
|
|
74
|
+
return true; // Stop further checks after first collision
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
return false;
|
|
78
|
+
};
|
|
79
|
+
this.calculateNormal = (point1, point2) => {
|
|
80
|
+
const dx = point2.x - point1.x;
|
|
81
|
+
const dy = point2.y - point1.y;
|
|
82
|
+
const length = Math.sqrt(dx * dx + dy * dy);
|
|
83
|
+
return { x: -dy / length, y: dx / length }; // Perpendicular vector (normalized)
|
|
84
|
+
};
|
|
85
|
+
this.pointToLineDistance = (x, y, x1, y1, x2, y2) => {
|
|
86
|
+
const A = x - x1;
|
|
87
|
+
const B = y - y1;
|
|
88
|
+
const C = x2 - x1;
|
|
89
|
+
const D = y2 - y1;
|
|
90
|
+
const dot = A * C + B * D;
|
|
91
|
+
const lenSq = C * C + D * D;
|
|
92
|
+
const param = lenSq !== 0 ? dot / lenSq : -1;
|
|
93
|
+
let xx;
|
|
94
|
+
let yy;
|
|
95
|
+
if (param < 0) {
|
|
96
|
+
xx = x1;
|
|
97
|
+
yy = y1;
|
|
98
|
+
}
|
|
99
|
+
else if (param > 1) {
|
|
100
|
+
xx = x2;
|
|
101
|
+
yy = y2;
|
|
102
|
+
}
|
|
103
|
+
else {
|
|
104
|
+
xx = x1 + param * C;
|
|
105
|
+
yy = y1 + param * D;
|
|
106
|
+
}
|
|
107
|
+
const dx = x - xx;
|
|
108
|
+
const dy = y - yy;
|
|
109
|
+
return Math.sqrt(dx * dx + dy * dy);
|
|
110
|
+
};
|
|
111
|
+
}
|
|
112
|
+
/**
|
|
113
|
+
* Gets the name of the behaviour
|
|
114
|
+
* @return {BehaviourNames} The name of the behaviour
|
|
115
|
+
*/
|
|
116
|
+
getName() {
|
|
117
|
+
return BehaviourNames.COLLISION_BEHAVIOUR;
|
|
118
|
+
}
|
|
119
|
+
/**
|
|
120
|
+
* @description Retrieves the properties of the object.
|
|
121
|
+
* @returns {Object} The properties of the object.
|
|
122
|
+
*/
|
|
123
|
+
getProps() {
|
|
124
|
+
return {
|
|
125
|
+
enabled: this.enabled,
|
|
126
|
+
skipPositionBehaviourOnCollision: this.skipPositionBehaviourOnCollision,
|
|
127
|
+
skipAngularVelocityBehaviourOnCollision: this.skipAngularVelocityBehaviourOnCollision,
|
|
128
|
+
skipColorBehaviourOnCollision: this.skipColorBehaviourOnCollision,
|
|
129
|
+
skipAttractionRepulsionBehaviourOnCollision: this.skipAttractionRepulsionBehaviourOnCollision,
|
|
130
|
+
skipEmitDirectionBehaviourOnCollision: this.skipEmitDirectionBehaviourOnCollision,
|
|
131
|
+
skipRotationBehaviourOnCollision: this.skipRotationBehaviourOnCollision,
|
|
132
|
+
skipSizeBehaviourOnCollision: this.skipSizeBehaviourOnCollision,
|
|
133
|
+
priority: this.priority,
|
|
134
|
+
lines: this.lines,
|
|
135
|
+
distance: this.distance,
|
|
136
|
+
name: this.getName(),
|
|
137
|
+
};
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
//# sourceMappingURL=CollisionBehaviour.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
|
@@ -9,8 +9,22 @@ export default class ColorBehaviour extends Behaviour {
|
|
|
9
9
|
startVariance: Color;
|
|
10
10
|
endVariance: Color;
|
|
11
11
|
sinus: boolean;
|
|
12
|
+
colorStops: Color[];
|
|
13
|
+
usePerlin: boolean;
|
|
14
|
+
pulseSpeed: number;
|
|
15
|
+
pulseIntensity: number;
|
|
16
|
+
mirrorTransition: boolean;
|
|
17
|
+
fadeToGray: boolean;
|
|
18
|
+
fadeToTransparent: boolean;
|
|
19
|
+
flickerIntensity: number;
|
|
12
20
|
init: (particle: Particle) => void;
|
|
13
21
|
apply: (particle: Particle) => void;
|
|
22
|
+
applyColorStops: (particle: Particle, lifeProgress: number) => void;
|
|
23
|
+
pseudoRandomNoise(seed: number): number;
|
|
24
|
+
applyPerlinColor: (particle: Particle, lifeProgress: number) => void;
|
|
25
|
+
applyPulseEffect: (particle: Particle, lifeProgress: number) => void;
|
|
26
|
+
applyFadeToGray: (particle: Particle) => void;
|
|
27
|
+
applyFlickering: (particle: Particle) => void;
|
|
14
28
|
getName(): string;
|
|
15
29
|
getProps(): {
|
|
16
30
|
enabled: boolean;
|
|
@@ -40,6 +54,14 @@ export default class ColorBehaviour extends Behaviour {
|
|
|
40
54
|
_alpha: number;
|
|
41
55
|
};
|
|
42
56
|
sinus: boolean;
|
|
57
|
+
colorStops: Color[];
|
|
58
|
+
usePerlin: boolean;
|
|
59
|
+
pulseSpeed: number;
|
|
60
|
+
pulseIntensity: number;
|
|
61
|
+
mirrorTransition: boolean;
|
|
62
|
+
fadeToGray: boolean;
|
|
63
|
+
fadeToTransparent: boolean;
|
|
64
|
+
flickerIntensity: number;
|
|
43
65
|
name: string;
|
|
44
66
|
};
|
|
45
67
|
}
|
|
@@ -11,7 +11,18 @@ export default class ColorBehaviour extends Behaviour {
|
|
|
11
11
|
this.startVariance = new Color(0, 0, 0, 0);
|
|
12
12
|
this.endVariance = new Color(0, 0, 0, 0);
|
|
13
13
|
this.sinus = false;
|
|
14
|
+
// New properties
|
|
15
|
+
this.colorStops = []; // Multi-gradient stops
|
|
16
|
+
this.usePerlin = false; // Enable Perlin noise-based color changes
|
|
17
|
+
this.pulseSpeed = 0; // Speed of the pulse effect
|
|
18
|
+
this.pulseIntensity = 0; // Intensity of the pulse effect
|
|
19
|
+
this.mirrorTransition = false; // Mirror the color transition midway
|
|
20
|
+
this.fadeToGray = false; // Desaturate color over time
|
|
21
|
+
this.fadeToTransparent = false; // Fade alpha over time
|
|
22
|
+
this.flickerIntensity = 0; // Intensity of random flickering
|
|
14
23
|
this.init = (particle) => {
|
|
24
|
+
if (!this.enabled)
|
|
25
|
+
return;
|
|
15
26
|
particle.colorStart.copyFrom(this.start);
|
|
16
27
|
particle.colorStart.r += this.varianceFrom(this.startVariance.r);
|
|
17
28
|
particle.colorStart.g += this.varianceFrom(this.startVariance.g);
|
|
@@ -25,18 +36,115 @@ export default class ColorBehaviour extends Behaviour {
|
|
|
25
36
|
particle.color.copyFrom(particle.colorStart);
|
|
26
37
|
};
|
|
27
38
|
this.apply = (particle) => {
|
|
28
|
-
|
|
39
|
+
if (!this.enabled)
|
|
40
|
+
return;
|
|
41
|
+
if (particle.skipColorBehaviour)
|
|
42
|
+
return;
|
|
43
|
+
const { lifeProgress } = particle;
|
|
44
|
+
// Multi-gradient color transitions
|
|
45
|
+
if (this.colorStops.length > 0) {
|
|
46
|
+
this.applyColorStops(particle, lifeProgress);
|
|
47
|
+
if (this.sinus) {
|
|
48
|
+
particle.color.alpha = Math.sin(lifeProgress * 3.1);
|
|
49
|
+
}
|
|
50
|
+
else if (this.fadeToTransparent) {
|
|
51
|
+
particle.color.alpha = (1 - lifeProgress) * this.start.alpha;
|
|
52
|
+
}
|
|
53
|
+
return;
|
|
54
|
+
}
|
|
55
|
+
// Perlin noise color changes
|
|
56
|
+
if (this.usePerlin) {
|
|
57
|
+
this.applyPerlinColor(particle, lifeProgress);
|
|
58
|
+
return;
|
|
59
|
+
}
|
|
60
|
+
// Default linear gradient behavior
|
|
61
|
+
const { colorStart, colorEnd } = particle;
|
|
62
|
+
let effectiveProgress = lifeProgress;
|
|
63
|
+
// Mirror transition if enabled
|
|
64
|
+
if (this.mirrorTransition) {
|
|
65
|
+
effectiveProgress = lifeProgress < 0.5 ? lifeProgress * 2 : (1 - lifeProgress) * 2;
|
|
66
|
+
}
|
|
29
67
|
particle.color.copyFrom(colorStart);
|
|
30
|
-
particle.color.r += (colorEnd.r - colorStart.r) *
|
|
31
|
-
particle.color.g += (colorEnd.g - colorStart.g) *
|
|
32
|
-
particle.color.b += (colorEnd.b - colorStart.b) *
|
|
68
|
+
particle.color.r += (colorEnd.r - colorStart.r) * effectiveProgress;
|
|
69
|
+
particle.color.g += (colorEnd.g - colorStart.g) * effectiveProgress;
|
|
70
|
+
particle.color.b += (colorEnd.b - colorStart.b) * effectiveProgress;
|
|
33
71
|
if (!this.sinus) {
|
|
34
|
-
particle.color.alpha += (colorEnd.alpha - colorStart.alpha) *
|
|
72
|
+
particle.color.alpha += (colorEnd.alpha - colorStart.alpha) * effectiveProgress;
|
|
35
73
|
}
|
|
36
74
|
else {
|
|
37
|
-
|
|
75
|
+
if (!this.fadeToTransparent) {
|
|
76
|
+
particle.color.alpha = Math.sin(effectiveProgress * 3.1);
|
|
77
|
+
if (particle.color.alpha > particle.superColorAlphaEnd) {
|
|
78
|
+
particle.color.alpha = particle.superColorAlphaEnd;
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
// Apply pulse effect if enabled
|
|
83
|
+
if (this.pulseIntensity > 0) {
|
|
84
|
+
this.applyPulseEffect(particle, lifeProgress);
|
|
85
|
+
}
|
|
86
|
+
// Desaturation (fade to gray)
|
|
87
|
+
if (this.fadeToGray) {
|
|
88
|
+
this.applyFadeToGray(particle);
|
|
89
|
+
}
|
|
90
|
+
// Alpha fading (fade to transparent)
|
|
91
|
+
if (this.fadeToTransparent && !this.sinus) {
|
|
92
|
+
particle.color.alpha = (1 - lifeProgress) * this.start.alpha;
|
|
93
|
+
}
|
|
94
|
+
// Flickering effect
|
|
95
|
+
if (this.flickerIntensity) {
|
|
96
|
+
this.applyFlickering(particle);
|
|
38
97
|
}
|
|
39
98
|
};
|
|
99
|
+
this.applyColorStops = (particle, lifeProgress) => {
|
|
100
|
+
const { colorStops } = this;
|
|
101
|
+
// Ensure at least two color stops exist
|
|
102
|
+
if (colorStops.length < 2) {
|
|
103
|
+
return;
|
|
104
|
+
}
|
|
105
|
+
// Clamp segment to valid range
|
|
106
|
+
const segment = Math.floor(lifeProgress * (colorStops.length - 1));
|
|
107
|
+
const nextSegment = Math.min(segment + 1, colorStops.length - 1); // Prevent out-of-bounds access
|
|
108
|
+
const t = lifeProgress * (colorStops.length - 1) - segment;
|
|
109
|
+
const startColor = colorStops[segment];
|
|
110
|
+
const endColor = colorStops[nextSegment]; // Safely access the next color stop
|
|
111
|
+
particle.color.r = startColor.r + (endColor.r - startColor.r) * t;
|
|
112
|
+
particle.color.g = startColor.g + (endColor.g - startColor.g) * t;
|
|
113
|
+
particle.color.b = startColor.b + (endColor.b - startColor.b) * t;
|
|
114
|
+
particle.color.alpha = startColor.alpha + (endColor.alpha - startColor.alpha) * t;
|
|
115
|
+
};
|
|
116
|
+
this.applyPerlinColor = (particle, lifeProgress) => {
|
|
117
|
+
const time = lifeProgress * 10; // Scale time
|
|
118
|
+
particle.color.r = this.pseudoRandomNoise(time) * 255;
|
|
119
|
+
particle.color.g = this.pseudoRandomNoise(time + 1) * 255;
|
|
120
|
+
particle.color.b = this.pseudoRandomNoise(time + 2) * 255;
|
|
121
|
+
particle.color.alpha = this.pseudoRandomNoise(time + 3);
|
|
122
|
+
};
|
|
123
|
+
this.applyPulseEffect = (particle, lifeProgress) => {
|
|
124
|
+
// Compute pulse value based on life progress, speed, and intensity
|
|
125
|
+
const pulse = 1 + Math.sin(lifeProgress * this.pulseSpeed * Math.PI * 2) * this.pulseIntensity;
|
|
126
|
+
// Apply pulse effect to the color
|
|
127
|
+
particle.color.r = Math.max(0, Math.min(255, particle.color.r * pulse));
|
|
128
|
+
particle.color.g = Math.max(0, Math.min(255, particle.color.g * pulse));
|
|
129
|
+
particle.color.b = Math.max(0, Math.min(255, particle.color.b * pulse));
|
|
130
|
+
};
|
|
131
|
+
this.applyFadeToGray = (particle) => {
|
|
132
|
+
const { color } = particle;
|
|
133
|
+
const gray = (color.r + color.g + color.b) / 3;
|
|
134
|
+
particle.color.r = gray;
|
|
135
|
+
particle.color.g = gray;
|
|
136
|
+
particle.color.b = gray;
|
|
137
|
+
};
|
|
138
|
+
this.applyFlickering = (particle) => {
|
|
139
|
+
const flickerAmount = (Math.random() - 0.5) * this.flickerIntensity * 255;
|
|
140
|
+
particle.color.r = Math.max(0, Math.min(255, particle.color.r + flickerAmount));
|
|
141
|
+
particle.color.g = Math.max(0, Math.min(255, particle.color.g + flickerAmount));
|
|
142
|
+
particle.color.b = Math.max(0, Math.min(255, particle.color.b + flickerAmount));
|
|
143
|
+
};
|
|
144
|
+
}
|
|
145
|
+
pseudoRandomNoise(seed) {
|
|
146
|
+
const x = Math.sin(seed) * 10000;
|
|
147
|
+
return x - Math.floor(x); // Returns a value between 0 and 1
|
|
40
148
|
}
|
|
41
149
|
getName() {
|
|
42
150
|
return BehaviourNames.COLOR_BEHAVIOUR;
|
|
@@ -70,6 +178,14 @@ export default class ColorBehaviour extends Behaviour {
|
|
|
70
178
|
_alpha: this.endVariance.alpha,
|
|
71
179
|
},
|
|
72
180
|
sinus: this.sinus,
|
|
181
|
+
colorStops: this.colorStops,
|
|
182
|
+
usePerlin: this.usePerlin,
|
|
183
|
+
pulseSpeed: this.pulseSpeed,
|
|
184
|
+
pulseIntensity: this.pulseIntensity,
|
|
185
|
+
mirrorTransition: this.mirrorTransition,
|
|
186
|
+
fadeToGray: this.fadeToGray,
|
|
187
|
+
fadeToTransparent: this.fadeToTransparent,
|
|
188
|
+
flickerIntensity: this.flickerIntensity,
|
|
73
189
|
name: this.getName(),
|
|
74
190
|
};
|
|
75
191
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ColorBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/ColorBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,SAAS,MAAM,aAAa,CAAA;AACnC,OAAO,cAAc,MAAM,kBAAkB,CAAA;AAG7C,MAAM,CAAC,OAAO,OAAO,cAAe,SAAQ,SAAS;IAArD;;QACE,YAAO,GAAG,KAAK,CAAA;QACf,aAAQ,GAAG,CAAC,CAAA;QACZ,UAAK,GAAG,IAAI,KAAK,EAAE,CAAA;QACnB,QAAG,GAAG,IAAI,KAAK,EAAE,CAAA;QACjB,kBAAa,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACrC,gBAAW,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACnC,UAAK,GAAG,KAAK,CAAA;QAEb,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;YACxC,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAA;YAChE,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAA;YAChE,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAA;YAChE,QAAQ,CAAC,UAAU,CAAC,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;YAExE,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YACpC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAA;YAC5D,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAA;YAC5D,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAA;YAC5D,QAAQ,CAAC,QAAQ,CAAC,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAA;YAEpE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAA;QAC9C,CAAC,CAAA;QAED,UAAK,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC7B,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,QAAQ,EAAE,GAAG,QAAQ,CAAA;
|
|
1
|
+
{"version":3,"file":"ColorBehaviour.js","sourceRoot":"","sources":["../../../src/lib/behaviour/ColorBehaviour.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAA;AAC/B,OAAO,SAAS,MAAM,aAAa,CAAA;AACnC,OAAO,cAAc,MAAM,kBAAkB,CAAA;AAG7C,MAAM,CAAC,OAAO,OAAO,cAAe,SAAQ,SAAS;IAArD;;QACE,YAAO,GAAG,KAAK,CAAA;QACf,aAAQ,GAAG,CAAC,CAAA;QACZ,UAAK,GAAG,IAAI,KAAK,EAAE,CAAA;QACnB,QAAG,GAAG,IAAI,KAAK,EAAE,CAAA;QACjB,kBAAa,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACrC,gBAAW,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAA;QACnC,UAAK,GAAG,KAAK,CAAA;QAEb,iBAAiB;QACjB,eAAU,GAAY,EAAE,CAAA,CAAC,uBAAuB;QAChD,cAAS,GAAG,KAAK,CAAA,CAAC,0CAA0C;QAC5D,eAAU,GAAG,CAAC,CAAA,CAAC,4BAA4B;QAC3C,mBAAc,GAAG,CAAC,CAAA,CAAC,gCAAgC;QACnD,qBAAgB,GAAG,KAAK,CAAA,CAAC,qCAAqC;QAC9D,eAAU,GAAG,KAAK,CAAA,CAAC,6BAA6B;QAChD,sBAAiB,GAAG,KAAK,CAAA,CAAC,uBAAuB;QACjD,qBAAgB,GAAG,CAAC,CAAA,CAAC,iCAAiC;QAEtD,SAAI,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC5B,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YAEzB,QAAQ,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;YACxC,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAA;YAChE,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAA;YAChE,QAAQ,CAAC,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAA;YAChE,QAAQ,CAAC,UAAU,CAAC,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,CAAA;YAExE,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YACpC,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAA;YAC5D,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAA;YAC5D,QAAQ,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAA;YAC5D,QAAQ,CAAC,QAAQ,CAAC,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAA;YAEpE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAA;QAC9C,CAAC,CAAA;QAED,UAAK,GAAG,CAAC,QAAkB,EAAE,EAAE;YAC7B,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAM;YACzB,IAAI,QAAQ,CAAC,kBAAkB;gBAAE,OAAM;YAEvC,MAAM,EAAE,YAAY,EAAE,GAAG,QAAQ,CAAA;YAEjC,mCAAmC;YACnC,IAAI,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC/B,IAAI,CAAC,eAAe,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAA;gBAE5C,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;oBACf,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,GAAG,GAAG,CAAC,CAAA;gBACrD,CAAC;qBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;oBAClC,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAA;gBAC9D,CAAC;gBACD,OAAM;YACR,CAAC;YAED,6BAA6B;YAC7B,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACnB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAA;gBAC7C,OAAM;YACR,CAAC;YAED,mCAAmC;YACnC,MAAM,EAAE,UAAU,EAAE,QAAQ,EAAE,GAAG,QAAQ,CAAA;YAEzC,IAAI,iBAAiB,GAAG,YAAY,CAAA;YAEpC,+BAA+B;YAC/B,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC1B,iBAAiB,GAAG,YAAY,GAAG,GAAG,CAAC,CAAC,CAAC,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,CAAC,CAAA;YACpF,CAAC;YAED,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAA;YAEnC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAA;YACnE,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAA;YACnE,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,iBAAiB,CAAA;YAEnE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;gBAChB,QAAQ,CAAC,KAAK,CAAC,KAAK,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,GAAG,iBAAiB,CAAA;YACjF,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC;oBAC5B,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,GAAG,GAAG,CAAC,CAAA;oBACxD,IAAI,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,kBAAkB,EAAE,CAAC;wBACvD,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,QAAQ,CAAC,kBAAkB,CAAA;oBACpD,CAAC;gBACH,CAAC;YACH,CAAC;YAED,gCAAgC;YAChC,IAAI,IAAI,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,gBAAgB,CAAC,QAAQ,EAAE,YAAY,CAAC,CAAA;YAC/C,CAAC;YAED,8BAA8B;YAC9B,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;gBACpB,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAA;YAChC,CAAC;YAED,qCAAqC;YACrC,IAAI,IAAI,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;gBAC1C,QAAQ,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAA;YAC9D,CAAC;YAED,oBAAoB;YACpB,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBAC1B,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAA;YAChC,CAAC;QACH,CAAC,CAAA;QAED,oBAAe,GAAG,CAAC,QAAkB,EAAE,YAAoB,EAAE,EAAE;YAC7D,MAAM,EAAE,UAAU,EAAE,GAAG,IAAI,CAAA;YAE3B,wCAAwC;YACxC,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC1B,OAAM;YACR,CAAC;YAED,+BAA+B;YAC/B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAA;YAClE,MAAM,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,GAAG,CAAC,EAAE,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,CAAA,CAAC,+BAA+B;YAEhG,MAAM,CAAC,GAAG,YAAY,GAAG,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,OAAO,CAAA;YAE1D,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAA;YACtC,MAAM,QAAQ,GAAG,UAAU,CAAC,WAAW,CAAC,CAAA,CAAC,oCAAoC;YAE7E,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAA;YACjE,QAAQ,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,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@@ -1,17 +1,16 @@
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1
1
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import Behaviour from './Behaviour';
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2
2
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import Particle from '../Particle';
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3
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-
/**
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4
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-
* The EmitDirectionBehaviour class that inherits from the Behaviour class.
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5
|
-
* This class is used to set the direction of a particle when it is emitted.
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6
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-
* @export
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7
|
-
* @class EmitDirectionBehaviour
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|
8
|
-
* @extends {Behaviour}
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9
|
-
*/
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10
3
|
export default class EmitDirectionBehaviour extends Behaviour {
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11
4
|
enabled: boolean;
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12
5
|
priority: number;
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13
6
|
angle: number;
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|
14
7
|
variance: number;
|
|
8
|
+
oscillate: boolean;
|
|
9
|
+
oscillationSpeed: number;
|
|
10
|
+
oscillationAmplitude: number;
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|
11
|
+
useNoise: boolean;
|
|
12
|
+
noiseScale: number;
|
|
13
|
+
velocityScaling: boolean;
|
|
15
14
|
/**
|
|
16
15
|
* Initializes the particle's direction.
|
|
17
16
|
* @param {Particle} particle - The particle that is being initialized.
|
|
@@ -24,7 +23,8 @@ export default class EmitDirectionBehaviour extends Behaviour {
|
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|
24
23
|
* @param {number} deltaTime - The amount of time since the behavior was last applied.
|
|
25
24
|
* @memberof EmitDirectionBehaviour
|
|
26
25
|
*/
|
|
27
|
-
apply: (particle: Particle) => void;
|
|
26
|
+
apply: (particle: Particle, deltaTime: number) => void;
|
|
27
|
+
pseudoRandomNoise(seed: number): number;
|
|
28
28
|
/**
|
|
29
29
|
* Gets the name of the behavior.
|
|
30
30
|
* @returns {BehaviourNames.EMIT_DIRECTION}
|
|
@@ -41,6 +41,12 @@ export default class EmitDirectionBehaviour extends Behaviour {
|
|
|
41
41
|
priority: number;
|
|
42
42
|
angle: number;
|
|
43
43
|
variance: number;
|
|
44
|
+
oscillate: boolean;
|
|
45
|
+
oscillationSpeed: number;
|
|
46
|
+
oscillationAmplitude: number;
|
|
47
|
+
useNoise: boolean;
|
|
48
|
+
noiseScale: number;
|
|
49
|
+
velocityScaling: boolean;
|
|
44
50
|
name: string;
|
|
45
51
|
};
|
|
46
52
|
}
|