create-quilltap-theme 2.0.11 → 2.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -45,7 +45,8 @@ any of them. Drop replacement assets into `icons/` and add an `icons` map to
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- **`.svg` overrides** are tinted by the current text color, exactly like the
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built-in icons — good for monochrome glyphs that should follow the theme.
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- **`.webp` overrides** are drawn in full color — good for textured or
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-
multi-color marks (the `brand` quill
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48
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multi-color marks (ship the `brand` quill as `.webp` if it should keep its
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own colors; an `.svg` brand override is tinted like any other icon).
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- Icon names must match Quilltap's built-in names; unknown names are ignored.
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Run `quilltap themes validate` to catch typos and bad asset paths.
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@@ -321,6 +321,19 @@
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/* --qt-rp-button-ooc-bg: hsl(152 60% 28%); */
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/* --qt-rp-button-ooc-fg: hsl(152 60% 80%); */
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/* Roleplay-template palette (qt-roleplay-1..4): four distinct high-contrast
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chips a delimiter can opt into. Override these four fg/bg pairs to dress them
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in your theme's hues. The semantic chips (qt-roleplay-danger/warning/success/
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info/muted/code) follow your --color-* tokens, so they need no overrides. */
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/* --qt-roleplay-1-bg: hsl(217 91% 53%); */
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/* --qt-roleplay-1-fg: hsl(0 0% 100%); */
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/* --qt-roleplay-2-bg: hsl(270 65% 55%); */
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/* --qt-roleplay-2-fg: hsl(0 0% 100%); */
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/* --qt-roleplay-3-bg: hsl(38 92% 50%); */
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/* --qt-roleplay-3-fg: hsl(30 45% 12%); */
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/* --qt-roleplay-4-bg: hsl(168 78% 36%); */
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/* --qt-roleplay-4-fg: hsl(0 0% 100%); */
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/* ======================================================================
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BADGE VARIABLES
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====================================================================== */
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