create-quilltap-theme 2.0.11 → 2.0.13

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "create-quilltap-theme",
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- "version": "2.0.11",
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+ "version": "2.0.13",
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  "description": "Scaffold a new Quilltap theme plugin",
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  "main": "dist/index.js",
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  "bin": {
@@ -45,7 +45,8 @@ any of them. Drop replacement assets into `icons/` and add an `icons` map to
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  - **`.svg` overrides** are tinted by the current text color, exactly like the
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  built-in icons — good for monochrome glyphs that should follow the theme.
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  - **`.webp` overrides** are drawn in full color — good for textured or
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- multi-color marks (the `brand` quill is always drawn in full color).
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+ multi-color marks (ship the `brand` quill as `.webp` if it should keep its
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+ own colors; an `.svg` brand override is tinted like any other icon).
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  - Icon names must match Quilltap's built-in names; unknown names are ignored.
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  Run `quilltap themes validate` to catch typos and bad asset paths.
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@@ -321,6 +321,19 @@
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  /* --qt-rp-button-ooc-bg: hsl(152 60% 28%); */
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  /* --qt-rp-button-ooc-fg: hsl(152 60% 80%); */
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+ /* Roleplay-template palette (qt-roleplay-1..4): four distinct high-contrast
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+ chips a delimiter can opt into. Override these four fg/bg pairs to dress them
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+ in your theme's hues. The semantic chips (qt-roleplay-danger/warning/success/
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+ info/muted/code) follow your --color-* tokens, so they need no overrides. */
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+ /* --qt-roleplay-1-bg: hsl(217 91% 53%); */
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+ /* --qt-roleplay-1-fg: hsl(0 0% 100%); */
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+ /* --qt-roleplay-2-bg: hsl(270 65% 55%); */
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+ /* --qt-roleplay-2-fg: hsl(0 0% 100%); */
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+ /* --qt-roleplay-3-bg: hsl(38 92% 50%); */
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+ /* --qt-roleplay-3-fg: hsl(30 45% 12%); */
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+ /* --qt-roleplay-4-bg: hsl(168 78% 36%); */
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+ /* --qt-roleplay-4-fg: hsl(0 0% 100%); */
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+
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  /* ======================================================================
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  BADGE VARIABLES
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  ====================================================================== */