create-eigen-game 0.7.2 → 0.7.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +4 -4
- package/templates/project/README.md +10 -0
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "create-eigen-game",
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3
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-
"version": "0.7.
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3
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+
"version": "0.7.3",
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"license": "MIT",
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"description": "Scaffold an EigenInteractive game Worker and Flutter app without cloning the engine repositories.",
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"type": "module",
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@@ -25,9 +25,9 @@
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"vitest": "^4.1.10",
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"wrangler": "^4.110.0",
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"zod": "^4.4.3",
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-
"@eigeninteractive/rules": "0.2.
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"@eigeninteractive/server": "0.2.
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-
"@eigeninteractive/testkit": "0.2.
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"@eigeninteractive/rules": "0.2.4",
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"@eigeninteractive/server": "0.2.4",
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"@eigeninteractive/testkit": "0.2.4"
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},
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"engines": {
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"node": ">=22"
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@@ -99,6 +99,16 @@ Then `firebase login`. Nothing before this point needs either tool — rules,
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fixtures and `wrangler dev` all run without them — but the app itself throws
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`Firebase is not configured` on launch until this has run once.
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The first run asks which Firebase project to use, and can create one. Name it
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up front to skip the prompts, which is also how CI runs this:
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105
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```sh
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{{PACKAGE_MANAGER}} run firebase:configure -- --project my-project-id
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```
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Later runs reuse the project recorded in `app/firebase.json`, so there is
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nothing to pass again. Add `--help` for the rest.
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The command uses FlutterFire's selected Web app to generate both
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`lib/firebase_options.dart` and `web/firebase-config.js`; do not copy Firebase
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identifiers by hand. Put the public VAPID key in `app-config.json` separately —
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