create-eigen-game 0.7.2 → 0.7.3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "create-eigen-game",
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- "version": "0.7.2",
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+ "version": "0.7.3",
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  "license": "MIT",
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  "description": "Scaffold an EigenInteractive game Worker and Flutter app without cloning the engine repositories.",
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  "type": "module",
@@ -25,9 +25,9 @@
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  "vitest": "^4.1.10",
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  "wrangler": "^4.110.0",
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  "zod": "^4.4.3",
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- "@eigeninteractive/rules": "0.2.3",
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- "@eigeninteractive/server": "0.2.3",
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- "@eigeninteractive/testkit": "0.2.3"
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+ "@eigeninteractive/rules": "0.2.4",
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+ "@eigeninteractive/server": "0.2.4",
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+ "@eigeninteractive/testkit": "0.2.4"
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  },
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  "engines": {
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  "node": ">=22"
@@ -99,6 +99,16 @@ Then `firebase login`. Nothing before this point needs either tool — rules,
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  fixtures and `wrangler dev` all run without them — but the app itself throws
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  `Firebase is not configured` on launch until this has run once.
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+ The first run asks which Firebase project to use, and can create one. Name it
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+ up front to skip the prompts, which is also how CI runs this:
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+
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+ ```sh
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+ {{PACKAGE_MANAGER}} run firebase:configure -- --project my-project-id
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+ ```
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+
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+ Later runs reuse the project recorded in `app/firebase.json`, so there is
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+ nothing to pass again. Add `--help` for the rest.
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+
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  The command uses FlutterFire's selected Web app to generate both
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  `lib/firebase_options.dart` and `web/firebase-config.js`; do not copy Firebase
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  identifiers by hand. Put the public VAPID key in `app-config.json` separately —