create-aura3d 3.0.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/agent-skills.d.ts +38 -0
- package/dist/agent-skills.d.ts.map +1 -0
- package/dist/agent-skills.js +103 -0
- package/dist/agent-skills.js.map +1 -0
- package/dist/cli.js +32 -5
- package/dist/cli.js.map +1 -1
- package/dist/index.d.ts +32 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +52 -10
- package/dist/index.js.map +1 -1
- package/dist/showcase-spec-artifacts.d.ts +1 -1
- package/dist/showcase-spec-game-geometry-extractor.js +8 -11
- package/dist/showcase-spec-game-geometry-extractor.js.map +1 -1
- package/dist/template-hdri.d.ts +12 -0
- package/dist/template-hdri.d.ts.map +1 -0
- package/dist/template-hdri.js +49 -0
- package/dist/template-hdri.js.map +1 -0
- package/hdri/ATTRIBUTION.md +8 -0
- package/hdri/autumn_field_puresky_1k.hdr +0 -0
- package/hdri/kloppenheim_06_puresky_1k.hdr +0 -0
- package/hdri/night-2k.hdr +0 -0
- package/hdri/studio_small_08_1k.hdr +0 -0
- package/package.json +14 -10
- package/skills/agent-files/AGENTS.md +3 -0
- package/skills/aura3d-animation-studio/SKILL.md +153 -0
- package/skills/aura3d-animation-studio/references/shot-looks.md +26 -0
- package/skills/aura3d-art-direction/SKILL.md +84 -0
- package/skills/aura3d-art-direction/references/failure-gallery.md +64 -0
- package/skills/aura3d-art-direction/references/framing-and-shots.md +45 -0
- package/skills/aura3d-art-direction/references/look-recipes.md +32 -0
- package/skills/aura3d-art-direction/references/quality-bar.md +103 -0
- package/skills/aura3d-art-direction/references/reference-frames.md +82 -0
- package/skills/aura3d-assets/SKILL.md +132 -0
- package/skills/aura3d-assets/references/preview-under-look.md +26 -0
- package/skills/aura3d-browser-game/SKILL.md +127 -0
- package/skills/aura3d-browser-game/references/genre-looks.md +52 -0
- package/skills/aura3d-character-animation/SKILL.md +129 -0
- package/skills/aura3d-character-animation/references/stage-and-lighting.md +31 -0
- package/skills/aura3d-core/SKILL.md +121 -0
- package/skills/aura3d-core/references/boundaries.md +91 -0
- package/skills/aura3d-evidence-review/SKILL.md +106 -0
- package/skills/aura3d-game-art/SKILL.md +118 -0
- package/skills/aura3d-game-art/references/sheet-check.mjs +58 -0
- package/skills/aura3d-game-art/references/sprite-palettes.md +25 -0
- package/skills/aura3d-materials-environments/SKILL.md +139 -0
- package/skills/aura3d-performance/SKILL.md +97 -0
- package/skills/aura3d-retexture/SKILL.md +115 -0
- package/skills/aura3d-retexture/references/geometry-hash.mjs +89 -0
- package/skills/aura3d-scene-authoring/SKILL.md +132 -0
- package/skills/aura3d-scene-authoring/references/look-by-family.md +28 -0
- package/skills/aura3d-threejs-migration/SKILL.md +125 -0
- package/skills/aura3d-threejs-migration/references/look-mapping.md +27 -0
- package/skills/llms.txt +117 -0
- package/skills/manifest.json +163 -0
- package/skills/meshy-cli/SKILL.md +133 -0
- package/templates/animation-channel/.claude/CLAUDE.md +3 -0
- package/templates/animation-channel/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/animation-channel/AGENTS.md +3 -0
- package/templates/animation-channel/package.json +4 -3
- package/templates/animation-channel/src/main.ts +5 -6
- package/templates/animation-channel/src/render-plan.ts +5 -3
- package/templates/animation-channel/tests/look-floor.ts +270 -0
- package/templates/animation-channel/tests/route-health.spec.ts +13 -0
- package/templates/animation-channel/tests/screenshot.spec.ts +10 -5
- package/templates/animation-channel/vite.config.ts +7 -0
- package/templates/animation-studio/.claude/CLAUDE.md +3 -0
- package/templates/animation-studio/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/animation-studio/AGENTS.md +2 -70
- package/templates/animation-studio/package.json +5 -4
- package/templates/animation-studio/public/aura-assets/luma.thumb.svg +1 -1
- package/templates/animation-studio/public/aura-assets/miko.thumb.svg +1 -1
- package/templates/{falling-blocks-starter/public/aura-assets/showcaseBlockfallCabinet.thumb.svg → animation-studio/public/aura-assets/moonGarden.thumb.svg} +1 -1
- package/templates/animation-studio/scripts/build-clip-library.ts +6 -5
- package/templates/animation-studio/scripts/resolve-asset.ts +7 -4
- package/templates/animation-studio/src/asset-contract.ts +19 -0
- package/templates/animation-studio/src/aura-assets.ts +651 -54
- package/templates/animation-studio/src/scene-player.ts +6 -6
- package/templates/animation-studio/src/set-templates.ts +13 -9
- package/templates/animation-studio/tests/look-floor.ts +270 -0
- package/templates/animation-studio/tests/route-health.spec.ts +2 -2
- package/templates/animation-studio/tests/screenshot.spec.ts +18 -10
- package/templates/animation-studio/vite.config.ts +2 -0
- package/templates/architecture-interior/.claude/CLAUDE.md +3 -0
- package/templates/architecture-interior/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/architecture-interior/AGENTS.md +3 -0
- package/templates/architecture-interior/README.md +16 -0
- package/templates/architecture-interior/aura.assets.json +24 -0
- package/templates/architecture-interior/package.json +24 -0
- package/templates/architecture-interior/public/aura-assets/kenneyModularDungeonRoomSmall.a7e74a5f.glb +0 -0
- package/templates/architecture-interior/src/aura-assets.ts +16 -0
- package/templates/architecture-interior/src/main.ts +23 -0
- package/templates/architecture-interior/tests/look-floor.ts +270 -0
- package/templates/{three-compat-architecture-interior → architecture-interior}/tests/route-health.spec.ts +3 -3
- package/templates/architecture-interior/tests/screenshot.spec.ts +21 -0
- package/templates/architecture-interior/vite.config.ts +7 -0
- package/templates/arena-shooter/.claude/CLAUDE.md +3 -0
- package/templates/arena-shooter/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/arena-shooter/AGENTS.md +3 -0
- package/templates/arena-shooter/README.md +45 -0
- package/templates/arena-shooter/aura.assets.json +62 -0
- package/templates/arena-shooter/index.html +32 -0
- package/templates/arena-shooter/package.json +23 -0
- package/templates/arena-shooter/playwright.config.ts +15 -0
- package/templates/arena-shooter/public/aura-assets/craft_miner.de323205.glb +0 -0
- package/templates/arena-shooter/public/aura-assets/craft_racer.bce8cb3d.glb +0 -0
- package/templates/arena-shooter/public/aura-assets/meteor_detailed.f30379ab.glb +0 -0
- package/templates/arena-shooter/src/aura-assets.ts +56 -0
- package/templates/arena-shooter/src/main.ts +616 -0
- package/templates/arena-shooter/tests/look-floor.ts +270 -0
- package/templates/arena-shooter/tests/playable.spec.ts +56 -0
- package/templates/arena-shooter/tests/route-health.spec.ts +87 -0
- package/templates/arena-shooter/tests/screenshot.spec.ts +22 -0
- package/templates/arena-shooter/tsconfig.json +15 -0
- package/templates/arena-shooter/vite.config.ts +7 -0
- package/templates/asset-inspector/.claude/CLAUDE.md +3 -0
- package/templates/asset-inspector/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/asset-inspector/AGENTS.md +3 -0
- package/templates/asset-inspector/README.md +13 -0
- package/templates/asset-inspector/aura.assets.json +24 -0
- package/templates/{three-compat-custom-threejs-migration → asset-inspector}/package.json +6 -4
- package/templates/asset-inspector/public/aura-assets/kenneyCarKitSedanSports.2889c428.glb +0 -0
- package/templates/asset-inspector/src/aura-assets.ts +16 -0
- package/templates/asset-inspector/src/main.ts +23 -0
- package/templates/asset-inspector/tests/look-floor.ts +270 -0
- package/templates/{three-compat-character-viewer → asset-inspector}/tests/route-health.spec.ts +3 -3
- package/templates/asset-inspector/tests/screenshot.spec.ts +21 -0
- package/templates/asset-inspector/vite.config.ts +7 -0
- package/templates/character-controller/.claude/CLAUDE.md +3 -0
- package/templates/character-controller/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/character-controller/AGENTS.md +3 -0
- package/templates/character-controller/README.md +7 -1
- package/templates/character-controller/aura.assets.json +29 -22
- package/templates/character-controller/index.html +4 -5
- package/templates/character-controller/package.json +6 -5
- package/templates/character-controller/playwright.config.ts +1 -0
- package/templates/character-controller/public/aura-assets/auraclash-player-rig.glb +0 -0
- package/templates/character-controller/src/aura-assets.ts +25 -7
- package/templates/character-controller/src/main.ts +190 -47
- package/templates/character-controller/tests/certified-rig.spec.ts +2 -2
- package/templates/character-controller/tests/look-floor.ts +270 -0
- package/templates/character-controller/tests/route-health.spec.ts +49 -4
- package/templates/character-controller/tests/screenshot.spec.ts +17 -5
- package/templates/character-controller/vite.config.ts +7 -0
- package/templates/character-viewer/.claude/CLAUDE.md +3 -0
- package/templates/character-viewer/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/character-viewer/AGENTS.md +3 -0
- package/templates/character-viewer/README.md +13 -0
- package/templates/character-viewer/aura.assets.json +24 -0
- package/templates/{three-compat-asset-inspector → character-viewer}/package.json +6 -4
- package/templates/character-viewer/public/aura-assets/kenneyMiniForestCharacterArcher.0fd0f92e.glb +0 -0
- package/templates/character-viewer/src/aura-assets.ts +16 -0
- package/templates/character-viewer/src/main.ts +21 -0
- package/templates/character-viewer/tests/look-floor.ts +270 -0
- package/templates/{three-compat-custom-threejs-migration → character-viewer}/tests/route-health.spec.ts +3 -3
- package/templates/character-viewer/tests/screenshot.spec.ts +21 -0
- package/templates/character-viewer/vite.config.ts +7 -0
- package/templates/cinematic-scene/.claude/CLAUDE.md +3 -0
- package/templates/cinematic-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/cinematic-scene/AGENTS.md +3 -0
- package/templates/cinematic-scene/README.md +11 -2
- package/templates/cinematic-scene/package.json +4 -3
- package/templates/cinematic-scene/src/main.ts +46 -11
- package/templates/cinematic-scene/tests/look-floor.ts +270 -0
- package/templates/cinematic-scene/tests/route-health.spec.ts +31 -3
- package/templates/cinematic-scene/tests/screenshot.spec.ts +34 -45
- package/templates/cinematic-scene/vite.config.ts +7 -0
- package/templates/custom-scene/.claude/CLAUDE.md +3 -0
- package/templates/custom-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/custom-scene/AGENTS.md +3 -0
- package/templates/custom-scene/README.md +13 -0
- package/templates/custom-scene/aura.assets.json +24 -0
- package/templates/{three-compat-character-viewer → custom-scene}/package.json +6 -4
- package/templates/custom-scene/public/aura-assets/kenneyPirateKitShipMedium.279ea019.glb +0 -0
- package/templates/custom-scene/src/aura-assets.ts +16 -0
- package/templates/custom-scene/src/main.ts +23 -0
- package/templates/custom-scene/tests/look-floor.ts +270 -0
- package/templates/{three-compat-asset-inspector → custom-scene}/tests/route-health.spec.ts +3 -3
- package/templates/custom-scene/tests/screenshot.spec.ts +21 -0
- package/templates/custom-scene/vite.config.ts +7 -0
- package/templates/episode-builder/.claude/CLAUDE.md +3 -0
- package/templates/episode-builder/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/episode-builder/AGENTS.md +3 -0
- package/templates/episode-builder/package.json +4 -3
- package/templates/episode-builder/src/main.ts +5 -3
- package/templates/episode-builder/src/render-plan.ts +5 -3
- package/templates/episode-builder/tests/look-floor.ts +270 -0
- package/templates/episode-builder/tests/route-health.spec.ts +11 -0
- package/templates/episode-builder/tests/screenshot.spec.ts +10 -4
- package/templates/episode-builder/vite.config.ts +7 -0
- package/templates/falling-blocks-starter/.claude/CLAUDE.md +3 -0
- package/templates/falling-blocks-starter/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/falling-blocks-starter/AGENTS.md +3 -0
- package/templates/falling-blocks-starter/README.md +10 -1
- package/templates/falling-blocks-starter/aura.assets.json +40 -23
- package/templates/falling-blocks-starter/package.json +4 -3
- package/templates/falling-blocks-starter/public/aura-assets/quaternius-cube-crate.glb +0 -0
- package/templates/falling-blocks-starter/public/aura-assets/quaternius-wall-modular.glb +0 -0
- package/templates/falling-blocks-starter/src/aura-assets.ts +33 -10
- package/templates/falling-blocks-starter/src/main.ts +317 -96
- package/templates/falling-blocks-starter/tests/look-floor.ts +270 -0
- package/templates/falling-blocks-starter/tests/playable.spec.ts +51 -18
- package/templates/falling-blocks-starter/tests/route-health.spec.ts +17 -7
- package/templates/falling-blocks-starter/tests/screenshot.spec.ts +21 -0
- package/templates/falling-blocks-starter/vite.config.ts +7 -0
- package/templates/fighting-game/.claude/CLAUDE.md +3 -0
- package/templates/fighting-game/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/fighting-game/AGENTS.md +3 -0
- package/templates/fighting-game/README.md +2 -0
- package/templates/fighting-game/aura.assets.json +56 -46
- package/templates/fighting-game/package.json +5 -3
- package/templates/fighting-game/public/aura-assets/auraclash-player-rig.glb +0 -0
- package/templates/fighting-game/public/aura-assets/auraclash-rival-rig.glb +0 -0
- package/templates/fighting-game/src/aura-assets.ts +54 -20
- package/templates/fighting-game/src/game/fighters.ts +57 -12
- package/templates/fighting-game/src/main.ts +135 -53
- package/templates/fighting-game/tests/certified-rig.spec.ts +1 -1
- package/templates/fighting-game/tests/gameplay-smoke.spec.ts +25 -33
- package/templates/fighting-game/tests/look-floor.ts +270 -0
- package/templates/fighting-game/tests/route-health.spec.ts +23 -4
- package/templates/fighting-game/tests/screenshot.spec.ts +10 -4
- package/templates/fighting-game/vite.config.ts +7 -0
- package/templates/large-scene/.claude/CLAUDE.md +3 -0
- package/templates/large-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/large-scene/AGENTS.md +3 -0
- package/templates/large-scene/README.md +13 -0
- package/templates/large-scene/aura.assets.json +40 -0
- package/templates/{three-compat-architecture-interior → large-scene}/package.json +6 -4
- package/templates/large-scene/public/aura-assets/kenneyMiniForestRocksHigh.226728a0.glb +0 -0
- package/templates/large-scene/public/aura-assets/kenneyMiniForestTree.0075d505.glb +0 -0
- package/templates/large-scene/src/aura-assets.ts +28 -0
- package/templates/large-scene/src/main.ts +43 -0
- package/templates/large-scene/tests/look-floor.ts +270 -0
- package/templates/large-scene/tests/route-health.spec.ts +16 -0
- package/templates/large-scene/tests/screenshot.spec.ts +21 -0
- package/templates/large-scene/vite.config.ts +7 -0
- package/templates/material-authoring/.claude/CLAUDE.md +3 -0
- package/templates/material-authoring/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/material-authoring/AGENTS.md +3 -0
- package/templates/material-authoring/README.md +15 -0
- package/templates/material-authoring/aura.assets.json +24 -0
- package/templates/material-authoring/package.json +24 -0
- package/templates/material-authoring/public/aura-assets/kenneyCarKitSedanSports.2889c428.glb +0 -0
- package/templates/material-authoring/src/aura-assets.ts +16 -0
- package/templates/material-authoring/src/main.ts +78 -0
- package/templates/material-authoring/tests/look-floor.ts +270 -0
- package/templates/material-authoring/tests/route-health.spec.ts +16 -0
- package/templates/material-authoring/tests/screenshot.spec.ts +21 -0
- package/templates/material-authoring/vite.config.ts +7 -0
- package/templates/mini-game/.claude/CLAUDE.md +3 -0
- package/templates/mini-game/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/mini-game/AGENTS.md +3 -0
- package/templates/mini-game/README.md +9 -6
- package/templates/mini-game/aura.assets.json +177 -36
- package/templates/mini-game/package.json +4 -2
- package/templates/mini-game/public/aura-assets/kaykit-barbarian.glb +0 -0
- package/templates/mini-game/public/aura-assets/kenneyPlatformerKitKey.2e930961.glb +0 -0
- package/templates/mini-game/public/aura-assets/kenneyPlatformerKitStar.a102a1b9.glb +0 -0
- package/templates/mini-game/public/aura-assets/quaternius-crate.glb +0 -0
- package/templates/mini-game/public/aura-assets/quaternius-cube-crate.glb +0 -0
- package/templates/mini-game/src/aura-assets.ts +140 -32
- package/templates/mini-game/src/main.ts +204 -71
- package/templates/mini-game/tests/certified-rig.spec.ts +2 -2
- package/templates/mini-game/tests/look-floor.ts +270 -0
- package/templates/mini-game/tests/playable.spec.ts +23 -2
- package/templates/mini-game/tests/route-health.spec.ts +2 -2
- package/templates/mini-game/tests/screenshot.spec.ts +44 -53
- package/templates/mini-game/vite.config.ts +7 -0
- package/templates/postprocess-scene/.claude/CLAUDE.md +3 -0
- package/templates/postprocess-scene/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/postprocess-scene/AGENTS.md +3 -0
- package/templates/postprocess-scene/README.md +17 -0
- package/templates/postprocess-scene/aura.assets.json +38 -0
- package/templates/postprocess-scene/package.json +24 -0
- package/templates/postprocess-scene/public/aura-assets/showcaseLuma.ef389217.glb +0 -0
- package/templates/postprocess-scene/public/aura-assets/showcaseMiko.fcdc2b75.glb +0 -0
- package/templates/postprocess-scene/src/aura-assets.ts +28 -0
- package/templates/postprocess-scene/src/main.ts +29 -0
- package/templates/postprocess-scene/tests/look-floor.ts +270 -0
- package/templates/postprocess-scene/tests/route-health.spec.ts +16 -0
- package/templates/postprocess-scene/tests/screenshot.spec.ts +21 -0
- package/templates/postprocess-scene/vite.config.ts +7 -0
- package/templates/premium-product-viewer/.claude/CLAUDE.md +3 -0
- package/templates/premium-product-viewer/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/premium-product-viewer/AGENTS.md +3 -0
- package/templates/premium-product-viewer/README.md +18 -0
- package/templates/premium-product-viewer/aura.assets.json +24 -0
- package/templates/premium-product-viewer/package.json +24 -0
- package/templates/premium-product-viewer/public/aura-assets/khronosToyCar.01a60862.glb +0 -0
- package/templates/premium-product-viewer/src/aura-assets.ts +16 -0
- package/templates/premium-product-viewer/src/main.ts +33 -0
- package/templates/premium-product-viewer/tests/look-floor.ts +270 -0
- package/templates/premium-product-viewer/tests/route-health.spec.ts +16 -0
- package/templates/premium-product-viewer/tests/screenshot.spec.ts +21 -0
- package/templates/premium-product-viewer/vite.config.ts +7 -0
- package/templates/product-viewer/.claude/CLAUDE.md +3 -0
- package/templates/product-viewer/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/product-viewer/AGENTS.md +3 -0
- package/templates/product-viewer/README.md +10 -8
- package/templates/product-viewer/package.json +4 -2
- package/templates/product-viewer/src/aura-assets.ts +1 -1
- package/templates/product-viewer/src/main.ts +78 -19
- package/templates/product-viewer/tests/look-floor.ts +270 -0
- package/templates/product-viewer/tests/route-health.spec.ts +19 -1
- package/templates/product-viewer/tests/screenshot.spec.ts +35 -41
- package/templates/product-viewer/vite.config.ts +7 -0
- package/templates/prompt-animation-channel/.claude/CLAUDE.md +3 -0
- package/templates/prompt-animation-channel/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/prompt-animation-channel/AGENTS.md +3 -0
- package/templates/prompt-animation-channel/package.json +4 -3
- package/templates/prompt-animation-channel/src/main.ts +5 -3
- package/templates/prompt-animation-channel/src/render-plan.ts +5 -3
- package/templates/prompt-animation-channel/tests/look-floor.ts +270 -0
- package/templates/prompt-animation-channel/tests/route-health.spec.ts +12 -1
- package/templates/prompt-animation-channel/tests/screenshot.spec.ts +10 -4
- package/templates/prompt-animation-channel/tests/storyboard-playback.spec.ts +1 -1
- package/templates/prompt-animation-channel/vite.config.ts +7 -0
- package/templates/racing-starter/.claude/CLAUDE.md +3 -0
- package/templates/racing-starter/.github/workflows/aura3d-lookdev.yml +67 -0
- package/templates/racing-starter/AGENTS.md +3 -0
- package/templates/racing-starter/README.md +8 -6
- package/templates/racing-starter/package.json +4 -3
- package/templates/racing-starter/src/main.ts +169 -123
- package/templates/racing-starter/tests/geometry-certification.json +34 -0
- package/templates/racing-starter/tests/look-floor.ts +270 -0
- package/templates/racing-starter/tests/playable.spec.ts +63 -80
- package/templates/racing-starter/tests/route-health.spec.ts +14 -12
- package/templates/racing-starter/tests/screenshot.spec.ts +21 -0
- package/templates/racing-starter/vite.config.ts +7 -0
- package/templates/character-controller/public/aura-assets/showcaseWalkAnimatedGirl.93872fc2.glb +0 -0
- package/templates/character-controller/public/aura-assets/showcaseWalkAnimatedGirl.thumb.svg +0 -1
- package/templates/falling-blocks-starter/public/aura-assets/showcaseBlockfallCabinet.679d52fe.glb +0 -0
- package/templates/fighting-game/public/aura-assets/showcaseRunnerRobot.252b3a16.glb +0 -0
- package/templates/fighting-game/public/aura-assets/showcaseRunnerRobot.thumb.svg +0 -1
- package/templates/fighting-game/public/aura-assets/showcaseWalkAnimatedGirl.93872fc2.glb +0 -0
- package/templates/fighting-game/public/aura-assets/showcaseWalkAnimatedGirl.thumb.svg +0 -1
- package/templates/mini-game/public/aura-assets/showcaseKenneyOobiPlatformerHero.3f821141.glb +0 -0
- package/templates/mini-game/public/aura-assets/showcaseKenneyOobiPlatformerHero.thumb.svg +0 -1
- package/templates/three-compat-architecture-interior/aura.assets.json +0 -7
- package/templates/three-compat-architecture-interior/src/aura-assets.ts +0 -3
- package/templates/three-compat-architecture-interior/src/main.ts +0 -27
- package/templates/three-compat-architecture-interior/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-asset-inspector/aura.assets.json +0 -7
- package/templates/three-compat-asset-inspector/src/aura-assets.ts +0 -3
- package/templates/three-compat-asset-inspector/src/main.ts +0 -17
- package/templates/three-compat-asset-inspector/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-character-viewer/aura.assets.json +0 -7
- package/templates/three-compat-character-viewer/src/aura-assets.ts +0 -3
- package/templates/three-compat-character-viewer/src/main.ts +0 -17
- package/templates/three-compat-character-viewer/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-custom-threejs-migration/aura.assets.json +0 -7
- package/templates/three-compat-custom-threejs-migration/src/aura-assets.ts +0 -3
- package/templates/three-compat-custom-threejs-migration/src/main.ts +0 -16
- package/templates/three-compat-custom-threejs-migration/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-large-scene/aura.assets.json +0 -7
- package/templates/three-compat-large-scene/package.json +0 -22
- package/templates/three-compat-large-scene/src/aura-assets.ts +0 -3
- package/templates/three-compat-large-scene/src/main.ts +0 -31
- package/templates/three-compat-large-scene/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-large-scene/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-material-authoring/aura.assets.json +0 -7
- package/templates/three-compat-material-authoring/package.json +0 -22
- package/templates/three-compat-material-authoring/src/aura-assets.ts +0 -3
- package/templates/three-compat-material-authoring/src/main.ts +0 -33
- package/templates/three-compat-material-authoring/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-material-authoring/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-postprocess-scene/aura.assets.json +0 -7
- package/templates/three-compat-postprocess-scene/package.json +0 -22
- package/templates/three-compat-postprocess-scene/src/aura-assets.ts +0 -3
- package/templates/three-compat-postprocess-scene/src/main.ts +0 -17
- package/templates/three-compat-postprocess-scene/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-postprocess-scene/tests/screenshot.spec.ts +0 -15
- package/templates/three-compat-premium-product-viewer/aura.assets.json +0 -7
- package/templates/three-compat-premium-product-viewer/package.json +0 -22
- package/templates/three-compat-premium-product-viewer/src/aura-assets.ts +0 -3
- package/templates/three-compat-premium-product-viewer/src/main.ts +0 -18
- package/templates/three-compat-premium-product-viewer/tests/route-health.spec.ts +0 -16
- package/templates/three-compat-premium-product-viewer/tests/screenshot.spec.ts +0 -15
- /package/templates/{three-compat-architecture-interior → architecture-interior}/index.html +0 -0
- /package/templates/{three-compat-architecture-interior → architecture-interior}/playwright.config.ts +0 -0
- /package/templates/{three-compat-architecture-interior → architecture-interior}/tsconfig.json +0 -0
- /package/templates/{three-compat-asset-inspector → asset-inspector}/index.html +0 -0
- /package/templates/{three-compat-asset-inspector → asset-inspector}/playwright.config.ts +0 -0
- /package/templates/{three-compat-asset-inspector → asset-inspector}/tsconfig.json +0 -0
- /package/templates/{three-compat-character-viewer → character-viewer}/index.html +0 -0
- /package/templates/{three-compat-character-viewer → character-viewer}/playwright.config.ts +0 -0
- /package/templates/{three-compat-character-viewer → character-viewer}/tsconfig.json +0 -0
- /package/templates/{three-compat-custom-threejs-migration → custom-scene}/index.html +0 -0
- /package/templates/{three-compat-custom-threejs-migration → custom-scene}/playwright.config.ts +0 -0
- /package/templates/{three-compat-custom-threejs-migration → custom-scene}/tsconfig.json +0 -0
- /package/templates/{three-compat-large-scene → large-scene}/index.html +0 -0
- /package/templates/{three-compat-large-scene → large-scene}/playwright.config.ts +0 -0
- /package/templates/{three-compat-large-scene → large-scene}/tsconfig.json +0 -0
- /package/templates/{three-compat-material-authoring → material-authoring}/index.html +0 -0
- /package/templates/{three-compat-material-authoring → material-authoring}/playwright.config.ts +0 -0
- /package/templates/{three-compat-material-authoring → material-authoring}/tsconfig.json +0 -0
- /package/templates/{three-compat-postprocess-scene → postprocess-scene}/index.html +0 -0
- /package/templates/{three-compat-postprocess-scene → postprocess-scene}/playwright.config.ts +0 -0
- /package/templates/{three-compat-postprocess-scene → postprocess-scene}/tsconfig.json +0 -0
- /package/templates/{three-compat-premium-product-viewer → premium-product-viewer}/index.html +0 -0
- /package/templates/{three-compat-premium-product-viewer → premium-product-viewer}/playwright.config.ts +0 -0
- /package/templates/{three-compat-premium-product-viewer → premium-product-viewer}/tsconfig.json +0 -0
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// Arena shooter: WASD moves the ship on the deck plane, Space fires bolts at
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// the aim direction (last movement direction; up-screen by default). Waves of
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// drones spawn on a 1.8 s cadence and converge on the ship — contact costs one
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// shield (shield 5, brief invulnerability between hits). Bolts are pooled
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// primitives; drones are pooled typed GLB models toggled by the wave spawner,
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// because runtime nodes must exist at scene-build time.
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import {
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camera,
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game,
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instances,
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lights,
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looks,
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material,
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model,
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primitives,
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scene,
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ui,
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type AuraRuntimeNodeHandle
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} from "@aura3d/engine";
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import { createGame } from "@aura3d/engine/contracts";
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import { assets } from "./aura-assets";
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declare global {
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interface Window {
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__AURA3D_ARENA_SHOOTER__?: ArenaShooterEvidence;
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__AURA3D_GAME_SOURCE__?: unknown;
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__AURA3D_ROUTE_READY__?: unknown;
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}
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}
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interface ArenaShooterEvidence {
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readonly status: "playing" | "paused" | "game-over" | "wave-cleared";
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readonly frame: number;
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readonly score: number;
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readonly wave: number;
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readonly shield: number;
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readonly kills: number;
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readonly dronesAlive: number;
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readonly dronesQueued: number;
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readonly boltsLive: number;
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readonly ship: {
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readonly assetId: string;
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readonly url: string;
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readonly metres: readonly [number, number, number];
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readonly position: readonly [number, number, number];
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readonly aim: readonly [number, number];
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};
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readonly assets: {
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readonly drone: { readonly assetId: string; readonly url: string };
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readonly planet: { readonly assetId: string; readonly url: string };
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readonly typedAssets: number;
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};
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readonly waves: {
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readonly spawnIntervalSeconds: number;
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readonly shieldMax: number;
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readonly invulnSeconds: number;
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};
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readonly look: { readonly id: string; readonly category: string };
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readonly camera: { readonly rig: string; readonly pitchDegrees: number; readonly presented: boolean };
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readonly events: readonly string[];
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readonly evidence: { readonly entry: string };
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}
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// The look supplies the space backdrop (#000 background exception), hard key
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// light and contrast grade; the scene adds deck, props, actors and an accent
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// rim — no ambient/fill overrides. Genre row (aura3d-browser-game):
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// arena-shooter → space.
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const LOOK_ID = "space" as const;
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const ARENA = {
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minX: -7,
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maxX: 7,
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minZ: -4.5,
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maxZ: 4.5,
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shipY: 0.45
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} as const;
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const TUNING = {
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shipSpeed: 5.6,
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boltSpeed: 18,
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boltTtlSeconds: 1.1,
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fireCooldownSeconds: 0.22,
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spawnIntervalSeconds: 1.8,
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waveDroneBase: 2,
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droneSpeedBase: 2.2,
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droneSpeedPerWave: 0.18,
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shieldMax: 5,
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invulnSeconds: 0.8,
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contactRadius: 0.95,
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boltHitRadius: 0.85,
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scorePerKill: 100,
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scorePerWave: 250
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} as const;
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const DRONE_POOL = 16;
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const BOLT_POOL = 14;
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const STAR_COUNT = 140;
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// Top-down at a 60° pitch: the camera sits 60° above the deck plane behind
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// the ship, so offset = (0, sin60, cos60) * distance.
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const CAMERA = {
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distance: 5.4,
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pitchRadians: Math.PI / 3,
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targetLeadZ: -1.4,
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fov: 50
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} as const;
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const cameraYOffset = CAMERA.distance * Math.sin(CAMERA.pitchRadians); // ≈4.68
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const cameraZOffset = CAMERA.distance * Math.cos(CAMERA.pitchRadians); // ≈2.7
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const input = game.input({
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actions: {
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left: ["KeyA", "ArrowLeft"],
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right: ["KeyD", "ArrowRight"],
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up: ["KeyW", "ArrowUp"],
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down: ["KeyS", "ArrowDown"],
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fire: ["Space", "KeyJ"],
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pause: ["Escape"],
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reset: ["KeyR"]
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},
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axes: {
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moveX: { negative: "left", positive: "right" },
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moveZ: { negative: "up", positive: "down" }
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},
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bufferMs: 120,
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gamepad: true
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});
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const routeEvents = game.eventLog({ label: "arena shooter events", maxEvents: 18 });
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const hudBindings = game.hud.bindings([
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game.hud.score({ valuePath: "appState.score" }),
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game.hud.objective({ valuePath: "appState.objective" }),
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game.hud.eventLog({ valuePath: "appState.events" }),
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game.hud.health({ actorId: "ship", label: "Shield", a11yLabel: "ship shield" }),
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game.hud.round({ label: "Wave", valuePath: "appState.wave", a11yLabel: "wave index" })
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]);
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const runtimeEffects = game.effects({ poolSize: 64 });
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interface DroneState { alive: boolean; x: number; z: number }
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interface BoltState { live: boolean; x: number; z: number; dx: number; dz: number; ttl: number }
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// Declared before createGame: the engine calls `scene: buildScene` eagerly
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// inside createGame(), and buildScene maps these pools into nodes — leaving
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// them below the call site throws a TDZ error before the app mounts.
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const drones: DroneState[] = Array.from({ length: DRONE_POOL }, () => ({ alive: false, x: 0, z: 0 }));
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const bolts: BoltState[] = Array.from({ length: BOLT_POOL }, () => ({ live: false, x: 0, z: 0, dx: 0, dz: 0, ttl: 0 }));
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const auraGame = createGame({
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id: "arena-shooter",
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target: document.querySelector<HTMLElement>("#app")!,
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scene: buildScene,
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qualityRebuild: { flags: [] }
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});
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const app = auraGame.app;
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auraGame.start();
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const shipNode = app.nodes.require("player-ship");
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const droneNodes = Array.from({ length: DRONE_POOL }, (_, i) => app.nodes.require(`drone-${i}`));
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const boltNodes = Array.from({ length: BOLT_POOL }, (_, i) => app.nodes.require(`bolt-${i}`));
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// Mount the C-22 camera surface once (fromSpec pins the presented pose); the
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// per-frame setPose below keeps it tracking the ship at the fixed 60° pitch.
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app.camera?.use(
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camera.rigs.fromSpec({
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position: [0, cameraYOffset, cameraZOffset],
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target: [0, ARENA.shipY, CAMERA.targetLeadZ],
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fov: CAMERA.fov
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})
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);
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ui.html(
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"#hud",
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`
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<section class="hud__panel hud__panel--status" aria-label="Arena status">
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<p>Aura3D game runtime starter</p>
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<h1>Arena Shooter</h1>
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<div class="hud__bars" aria-label="Ship status">
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<span class="hud__bar"><b>Score</b><span id="hud-score">0</span></span>
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<span class="hud__bar"><b>Shield</b><span id="hud-shield">█████</span></span>
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<span class="hud__bar"><b>Wave</b><span id="hud-wave">1</span></span>
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<span class="hud__bar"><b>Drones</b><span id="hud-drones">0</span></span>
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</div>
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</section>
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<section class="hud__panel hud__panel--meta" aria-label="Runtime evidence">
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<span id="hud-status">Wave 1 inbound</span>
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<span id="hud-kills">Kills 0</span>
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<span id="hud-frame">Frame 0</span>
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<span id="hud-camera">Camera 60° top-down</span>
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<span id="hud-assets">Typed assets 3/3</span>
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</section>
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<section id="hud-controls" class="hud__panel hud__panel--controls" aria-label="Controls">
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<button id="hud-pause-button" type="button" aria-pressed="false">Pause</button>
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<span class="hud__help">Move WASD/arrows — fire Space/J — pause Esc — reset R</span>
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</section>
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`
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);
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const hudScore = ui.text("#hud-score");
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const hudShield = ui.text("#hud-shield");
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const hudWave = ui.text("#hud-wave");
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const hudDrones = ui.text("#hud-drones");
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const hudStatus = ui.text("#hud-status");
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const hudKills = ui.text("#hud-kills");
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const hudFrame = ui.text("#hud-frame");
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const hudCamera = ui.text("#hud-camera");
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const hudAssets = ui.text("#hud-assets");
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const pauseButton = ui.button("#hud-pause-button");
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let shipX = 0;
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let shipZ = 1.6;
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let aimX = 0;
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let aimZ = -1;
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let score = 0;
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let wave = 0;
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let shield = TUNING.shieldMax;
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let kills = 0;
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let invuln = 0;
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let fireCooldown = 0;
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let spawnTimer = 0;
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let dronesQueued = 0;
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let paused = false;
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let gameOver = false;
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let frame = 0;
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let status: ArenaShooterEvidence["status"] = "playing";
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let objective = "Survive the waves. Move WASD/arrows, fire Space.";
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const spawnAngleFor = (index: number) => (index * 2.39996 + wave * 0.731) % (Math.PI * 2);
|
|
225
|
+
|
|
226
|
+
function startWave(next: number): void {
|
|
227
|
+
wave = next;
|
|
228
|
+
dronesQueued = TUNING.waveDroneBase + next;
|
|
229
|
+
spawnTimer = 0.2; // first drone lands quickly, then every 1.8 s
|
|
230
|
+
routeEvents.push({ type: "wave", label: `wave ${wave} spawn x${dronesQueued}`, frame: wave });
|
|
231
|
+
objective = `Wave ${wave}: clear ${dronesQueued} drones`;
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
function spawnDrone(): void {
|
|
235
|
+
const slot = drones.findIndex((d) => !d.alive);
|
|
236
|
+
if (slot < 0) return;
|
|
237
|
+
const angle = spawnAngleFor(slot + dronesQueued);
|
|
238
|
+
drones[slot] = {
|
|
239
|
+
alive: true,
|
|
240
|
+
x: Math.cos(angle) * (ARENA.maxX + 1.5),
|
|
241
|
+
z: Math.sin(angle) * (ARENA.maxZ + 1.5)
|
|
242
|
+
};
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
function fireBolt(): void {
|
|
246
|
+
const slot = bolts.findIndex((b) => !b.live);
|
|
247
|
+
if (slot < 0) return;
|
|
248
|
+
bolts[slot] = {
|
|
249
|
+
live: true,
|
|
250
|
+
x: shipX + aimX * 1.1,
|
|
251
|
+
z: shipZ + aimZ * 1.1,
|
|
252
|
+
dx: aimX,
|
|
253
|
+
dz: aimZ,
|
|
254
|
+
ttl: TUNING.boltTtlSeconds
|
|
255
|
+
};
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
function resetGame(): void {
|
|
259
|
+
score = 0;
|
|
260
|
+
kills = 0;
|
|
261
|
+
shield = TUNING.shieldMax;
|
|
262
|
+
invuln = 0;
|
|
263
|
+
gameOver = false;
|
|
264
|
+
shipX = 0;
|
|
265
|
+
shipZ = 1.6;
|
|
266
|
+
aimX = 0;
|
|
267
|
+
aimZ = -1;
|
|
268
|
+
for (const d of drones) d.alive = false;
|
|
269
|
+
for (const b of bolts) b.live = false;
|
|
270
|
+
shipNode.setVisible(true);
|
|
271
|
+
routeEvents.push({ type: "reset", label: "route reset" });
|
|
272
|
+
objective = "Survive the waves. Move WASD/arrows, fire Space.";
|
|
273
|
+
startWave(1);
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
ui.onClick(pauseButton, () => setPaused(!paused));
|
|
277
|
+
|
|
278
|
+
startWave(1);
|
|
279
|
+
publishEvidence(0);
|
|
280
|
+
|
|
281
|
+
app.onFrame(({ dt }) => {
|
|
282
|
+
input.update(dt);
|
|
283
|
+
const seconds = Math.min(0.05, Math.max(0, dt));
|
|
284
|
+
frame += 1;
|
|
285
|
+
|
|
286
|
+
if (input.pressed("pause")) setPaused(!paused);
|
|
287
|
+
if (input.pressed("reset")) resetGame();
|
|
288
|
+
|
|
289
|
+
if (!paused && !gameOver) {
|
|
290
|
+
// Move: ship stays inside the arena; aim tracks the last move direction.
|
|
291
|
+
const moveX = input.axis("moveX");
|
|
292
|
+
const moveZ = input.axis("moveZ");
|
|
293
|
+
if (Math.abs(moveX) > 0.05 || Math.abs(moveZ) > 0.05) {
|
|
294
|
+
const len = Math.hypot(moveX, moveZ) || 1;
|
|
295
|
+
shipX += (moveX / len) * TUNING.shipSpeed * seconds;
|
|
296
|
+
shipZ += (moveZ / len) * TUNING.shipSpeed * seconds;
|
|
297
|
+
shipX = Math.max(ARENA.minX, Math.min(ARENA.maxX, shipX));
|
|
298
|
+
shipZ = Math.max(ARENA.minZ, Math.min(ARENA.maxZ, shipZ));
|
|
299
|
+
aimX = moveX / len;
|
|
300
|
+
aimZ = moveZ / len;
|
|
301
|
+
}
|
|
302
|
+
|
|
303
|
+
// Fire: bolts travel the aim direction; cooldown caps the rate.
|
|
304
|
+
fireCooldown -= seconds;
|
|
305
|
+
if (input.held("fire") && fireCooldown <= 0) {
|
|
306
|
+
fireCooldown = TUNING.fireCooldownSeconds;
|
|
307
|
+
fireBolt();
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
// Wave spawner: a drone lands every 1.8 s while the wave has queued ships.
|
|
311
|
+
if (dronesQueued > 0) {
|
|
312
|
+
spawnTimer -= seconds;
|
|
313
|
+
if (spawnTimer <= 0) {
|
|
314
|
+
spawnTimer = TUNING.spawnIntervalSeconds;
|
|
315
|
+
dronesQueued -= 1;
|
|
316
|
+
spawnDrone();
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
// Drones chase the ship; bolts kill on contact; drones cost a shield on
|
|
321
|
+
// contact with the ship (brief invulnerability between hits).
|
|
322
|
+
invuln = Math.max(0, invuln - seconds);
|
|
323
|
+
const droneSpeed = TUNING.droneSpeedBase + (wave - 1) * TUNING.droneSpeedPerWave;
|
|
324
|
+
for (let i = 0; i < drones.length; i += 1) {
|
|
325
|
+
const drone = drones[i];
|
|
326
|
+
if (!drone.alive) continue;
|
|
327
|
+
const toX = shipX - drone.x;
|
|
328
|
+
const toZ = shipZ - drone.z;
|
|
329
|
+
const dist = Math.hypot(toX, toZ);
|
|
330
|
+
if (dist > 0.001) {
|
|
331
|
+
drone.x += (toX / dist) * droneSpeed * seconds;
|
|
332
|
+
drone.z += (toZ / dist) * droneSpeed * seconds;
|
|
333
|
+
}
|
|
334
|
+
if (dist < TUNING.contactRadius && invuln <= 0) {
|
|
335
|
+
shield -= 1;
|
|
336
|
+
invuln = TUNING.invulnSeconds;
|
|
337
|
+
drone.alive = false;
|
|
338
|
+
runtimeEffects.hitSpark([shipX, ARENA.shipY + 0.3, shipZ], { ownerId: `drone-${i}`, intensity: 1.2 });
|
|
339
|
+
routeEvents.push({ type: "hit", label: `shield ${shield}`, severity: "warning" });
|
|
340
|
+
if (shield <= 0) {
|
|
341
|
+
gameOver = true;
|
|
342
|
+
shipNode.setVisible(false);
|
|
343
|
+
runtimeEffects.auraBurst([shipX, ARENA.shipY + 0.4, shipZ], { ownerId: "player-ship", intensity: 1.6 });
|
|
344
|
+
routeEvents.push({ type: "game-over", label: "ship destroyed", severity: "error" });
|
|
345
|
+
objective = "Ship destroyed. Press R to restart.";
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
for (const bolt of bolts) {
|
|
351
|
+
if (!bolt.live) continue;
|
|
352
|
+
bolt.x += bolt.dx * TUNING.boltSpeed * seconds;
|
|
353
|
+
bolt.z += bolt.dz * TUNING.boltSpeed * seconds;
|
|
354
|
+
bolt.ttl -= seconds;
|
|
355
|
+
if (bolt.ttl <= 0 || bolt.x < ARENA.minX - 2 || bolt.x > ARENA.maxX + 2 || bolt.z < ARENA.minZ - 2 || bolt.z > ARENA.maxZ + 2) {
|
|
356
|
+
bolt.live = false;
|
|
357
|
+
continue;
|
|
358
|
+
}
|
|
359
|
+
for (let i = 0; i < drones.length; i += 1) {
|
|
360
|
+
const drone = drones[i];
|
|
361
|
+
if (!drone.alive) continue;
|
|
362
|
+
if (Math.hypot(drone.x - bolt.x, drone.z - bolt.z) < TUNING.boltHitRadius) {
|
|
363
|
+
bolt.live = false;
|
|
364
|
+
drone.alive = false;
|
|
365
|
+
kills += 1;
|
|
366
|
+
score += TUNING.scorePerKill;
|
|
367
|
+
runtimeEffects.hitSpark([drone.x, ARENA.shipY + 0.3, drone.z], { ownerId: `drone-${i}`, intensity: 0.9 });
|
|
368
|
+
routeEvents.push({ type: "kill", label: `drone ${kills}`, severity: "success" });
|
|
369
|
+
break;
|
|
370
|
+
}
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
if (dronesQueued === 0 && drones.every((d) => !d.alive)) {
|
|
375
|
+
score += TUNING.scorePerWave * wave;
|
|
376
|
+
routeEvents.push({ type: "clear", label: `wave ${wave} +${TUNING.scorePerWave * wave}`, severity: "success" });
|
|
377
|
+
startWave(wave + 1);
|
|
378
|
+
}
|
|
379
|
+
}
|
|
380
|
+
|
|
381
|
+
// Present the actors: ship yaw tracks aim, banked into lateral movement.
|
|
382
|
+
const shipYaw = Math.atan2(aimX, aimZ);
|
|
383
|
+
const strafe = input.axis("moveX");
|
|
384
|
+
shipNode
|
|
385
|
+
.setPosition(shipX, ARENA.shipY, shipZ)
|
|
386
|
+
.setRotation(0, shipYaw, -strafe * 0.32);
|
|
387
|
+
for (let i = 0; i < drones.length; i += 1) {
|
|
388
|
+
const drone = drones[i];
|
|
389
|
+
const node = droneNodes[i];
|
|
390
|
+
node.setVisible(drone.alive);
|
|
391
|
+
if (drone.alive) {
|
|
392
|
+
const yaw = Math.atan2(shipX - drone.x, shipZ - drone.z);
|
|
393
|
+
node.setPosition(drone.x, ARENA.shipY, drone.z).setRotation(0, yaw, 0);
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
for (let i = 0; i < bolts.length; i += 1) {
|
|
397
|
+
const bolt = bolts[i];
|
|
398
|
+
const node = boltNodes[i];
|
|
399
|
+
node.setVisible(bolt.live).setScale(bolt.live ? 1 : 0);
|
|
400
|
+
if (bolt.live) node.setPosition(bolt.x, ARENA.shipY, bolt.z).setRotation(0, Math.atan2(bolt.dx, bolt.dz), 0);
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
// 60° top-down camera: behind-above the ship, aimed just ahead of it.
|
|
404
|
+
app.camera?.setPose(
|
|
405
|
+
{
|
|
406
|
+
position: [shipX * 0.7, cameraYOffset, shipZ + cameraZOffset],
|
|
407
|
+
target: [shipX, ARENA.shipY, shipZ + CAMERA.targetLeadZ],
|
|
408
|
+
fov: CAMERA.fov
|
|
409
|
+
},
|
|
410
|
+
{ cut: true }
|
|
411
|
+
);
|
|
412
|
+
|
|
413
|
+
runtimeEffects.update(seconds);
|
|
414
|
+
status = gameOver ? "game-over" : paused ? "paused" : drones.every((d) => !d.alive) && dronesQueued === 0 ? "wave-cleared" : "playing";
|
|
415
|
+
renderHud();
|
|
416
|
+
publishEvidence(frame);
|
|
417
|
+
});
|
|
418
|
+
|
|
419
|
+
void auraGame.ready().then(() => {
|
|
420
|
+
const diagnostics = app.diagnostics();
|
|
421
|
+
document.body.dataset.aura3dReady = "true";
|
|
422
|
+
document.body.dataset.aura3dRuntimeBackend = diagnostics.backend;
|
|
423
|
+
document.body.dataset.aura3dDrawCalls = String(diagnostics.drawCalls);
|
|
424
|
+
window.__AURA3D_ROUTE_READY__ = { ready: true, diagnostics };
|
|
425
|
+
}).catch((error: unknown) => {
|
|
426
|
+
document.body.dataset.aura3dError = error instanceof Error ? error.message : String(error);
|
|
427
|
+
});
|
|
428
|
+
|
|
429
|
+
function buildScene() {
|
|
430
|
+
// Stars: one instanced sphere draw — 140 tiny emissive points on a backdrop
|
|
431
|
+
// dome behind the arena (the space look keeps a solid #000 background).
|
|
432
|
+
const starTransforms = Array.from({ length: STAR_COUNT }, (_, i) => {
|
|
433
|
+
const a = i * 2.39996;
|
|
434
|
+
const r = 18 + (i % 9) * 2.4;
|
|
435
|
+
return {
|
|
436
|
+
position: [Math.cos(a) * r, 2 + ((i * 7) % 17) * 1.1, -14 - (i % 5) * 3] as readonly [number, number, number],
|
|
437
|
+
scale: 0.05 + ((i * 13) % 5) * 0.018
|
|
438
|
+
};
|
|
439
|
+
});
|
|
440
|
+
const starColors = Array.from({ length: STAR_COUNT }, (_, i) =>
|
|
441
|
+
["#dfe8ff", "#9db8ff", "#fff3d6", "#ffd6ec"][i % 4]
|
|
442
|
+
);
|
|
443
|
+
|
|
444
|
+
return scene()
|
|
445
|
+
.add(looks.preset(LOOK_ID))
|
|
446
|
+
// Deck plate: dark gloss so the key light and emissive bolts read; rim
|
|
447
|
+
// rails carry the space-look accent.
|
|
448
|
+
.add(
|
|
449
|
+
primitives.box({
|
|
450
|
+
name: "arena deck",
|
|
451
|
+
size: [ARENA.maxX - ARENA.minX + 4, 0.1, ARENA.maxZ - ARENA.minZ + 4],
|
|
452
|
+
position: [0, -0.06, 0],
|
|
453
|
+
material: material.pbr({ color: "#101524", roughness: 0.38, metalness: 0.55 }),
|
|
454
|
+
receiveShadow: true
|
|
455
|
+
})
|
|
456
|
+
)
|
|
457
|
+
.addMany([
|
|
458
|
+
primitives.box({
|
|
459
|
+
name: "rim north",
|
|
460
|
+
size: [ARENA.maxX - ARENA.minX + 4.4, 0.16, 0.14],
|
|
461
|
+
position: [0, 0.02, ARENA.minZ - 2.07],
|
|
462
|
+
material: material.emissive({ color: "#9db8ff", emissive: "#9db8ff", emissiveIntensity: 1.4, roughness: 0.4 })
|
|
463
|
+
}),
|
|
464
|
+
primitives.box({
|
|
465
|
+
name: "rim south",
|
|
466
|
+
size: [ARENA.maxX - ARENA.minX + 4.4, 0.16, 0.14],
|
|
467
|
+
position: [0, 0.02, ARENA.maxZ + 2.07],
|
|
468
|
+
material: material.emissive({ color: "#9db8ff", emissive: "#9db8ff", emissiveIntensity: 1.4, roughness: 0.4 })
|
|
469
|
+
}),
|
|
470
|
+
primitives.box({
|
|
471
|
+
name: "rim west",
|
|
472
|
+
size: [0.14, 0.16, ARENA.maxZ - ARENA.minZ + 4.4],
|
|
473
|
+
position: [ARENA.minX - 2.07, 0.02, 0],
|
|
474
|
+
material: material.emissive({ color: "#9db8ff", emissive: "#9db8ff", emissiveIntensity: 1.4, roughness: 0.4 })
|
|
475
|
+
}),
|
|
476
|
+
primitives.box({
|
|
477
|
+
name: "rim east",
|
|
478
|
+
size: [0.14, 0.16, ARENA.maxZ - ARENA.minZ + 4.4],
|
|
479
|
+
position: [ARENA.maxX + 2.07, 0.02, 0],
|
|
480
|
+
material: material.emissive({ color: "#9db8ff", emissive: "#9db8ff", emissiveIntensity: 1.4, roughness: 0.4 })
|
|
481
|
+
}),
|
|
482
|
+
instances.sphere({
|
|
483
|
+
name: "starfield",
|
|
484
|
+
size: 1,
|
|
485
|
+
transforms: starTransforms,
|
|
486
|
+
colors: starColors,
|
|
487
|
+
material: material.emissive({ color: "#ffffff", emissive: "#ffffff", emissiveIntensity: 1.1 })
|
|
488
|
+
})
|
|
489
|
+
])
|
|
490
|
+
// Planet setpiece: the detailed meteor GLB scaled into a cratered body
|
|
491
|
+
// hanging over the arena's far edge.
|
|
492
|
+
.add(
|
|
493
|
+
model(assets.planet, { name: "cratered planet", castShadow: false, receiveShadow: false })
|
|
494
|
+
.position(-16, 9, -30)
|
|
495
|
+
.scale(26)
|
|
496
|
+
)
|
|
497
|
+
// Player ship: typed craft_racer GLB, metre scale, feet-origin — it hovers
|
|
498
|
+
// at ARENA.shipY so its own y offset lands the hull mid-air.
|
|
499
|
+
.add(
|
|
500
|
+
model(assets.ship, { name: "player ship", castShadow: true })
|
|
501
|
+
.position(0, ARENA.shipY, 1.6)
|
|
502
|
+
.scale(1)
|
|
503
|
+
.runtime(game.runtimeNode("player-ship", { tags: ["player", "ship"] }))
|
|
504
|
+
)
|
|
505
|
+
// Drone + bolt pools (visibility-toggled at runtime).
|
|
506
|
+
.addMany(
|
|
507
|
+
drones.map((_, i) =>
|
|
508
|
+
model(assets.drone, { name: `drone ${i}`, castShadow: true, visible: false })
|
|
509
|
+
.position(0, ARENA.shipY, 0)
|
|
510
|
+
.runtime(game.runtimeNode(`drone-${i}`, { tags: ["drone", "enemy"] }))
|
|
511
|
+
)
|
|
512
|
+
)
|
|
513
|
+
.addMany(
|
|
514
|
+
bolts.map((_, i) =>
|
|
515
|
+
// scale-0 parked bolt: AuraPrimitiveOptions has no mount-time
|
|
516
|
+
// `visible`, so bolts park collapsed and the runtime handle's
|
|
517
|
+
// setVisible/setScale brings them live on the first frame they fly.
|
|
518
|
+
primitives.box({
|
|
519
|
+
name: `bolt ${i}`,
|
|
520
|
+
size: [0.07, 0.07, 0.62],
|
|
521
|
+
position: [0, ARENA.shipY, 0],
|
|
522
|
+
scale: 0,
|
|
523
|
+
material: material.emissive({ color: "#9db8ff", emissive: "#9db8ff", emissiveIntensity: 3.2, roughness: 0.3 })
|
|
524
|
+
}).runtime(game.runtimeNode(`bolt-${i}`, { tags: ["bolt", "projectile"] }))
|
|
525
|
+
)
|
|
526
|
+
)
|
|
527
|
+
.add(lights.directional({ name: "accent rim", color: "#9db8ff", intensity: 0.9 }).position(-6, 5, 8))
|
|
528
|
+
.camera(
|
|
529
|
+
camera.perspective({
|
|
530
|
+
position: [0, cameraYOffset, cameraZOffset],
|
|
531
|
+
target: [0, ARENA.shipY, CAMERA.targetLeadZ],
|
|
532
|
+
fov: CAMERA.fov
|
|
533
|
+
})
|
|
534
|
+
);
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
function setPaused(next: boolean): void {
|
|
538
|
+
paused = next;
|
|
539
|
+
ui.setPressed(pauseButton, paused);
|
|
540
|
+
ui.setText(pauseButton, paused ? "Resume" : "Pause");
|
|
541
|
+
if (paused) auraGame.session.pause();
|
|
542
|
+
else auraGame.session.resume();
|
|
543
|
+
}
|
|
544
|
+
|
|
545
|
+
function renderHud(): void {
|
|
546
|
+
const alive = drones.reduce((acc, d) => acc + (d.alive ? 1 : 0), 0);
|
|
547
|
+
ui.setText(hudScore, `${score}`);
|
|
548
|
+
ui.setText(hudShield, "█".repeat(Math.max(0, shield)) + "░".repeat(TUNING.shieldMax - Math.max(0, shield)));
|
|
549
|
+
ui.setText(hudWave, `${wave}`);
|
|
550
|
+
ui.setText(hudDrones, `${alive} live / ${dronesQueued} queued`);
|
|
551
|
+
ui.setText(hudStatus, gameOver ? "Game over — press R" : paused ? "Paused" : objective);
|
|
552
|
+
ui.setText(hudKills, `Kills ${kills}`);
|
|
553
|
+
ui.setText(hudFrame, `Frame ${app.runtime.frame}`);
|
|
554
|
+
ui.setText(hudCamera, `Camera ${Math.round((CAMERA.pitchRadians * 180) / Math.PI)}° top-down`);
|
|
555
|
+
ui.setText(hudAssets, `Typed assets ${Object.keys(assets).length}/3 — ${missingAssetNames() || "all mounted"}`);
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
function missingAssetNames(): string {
|
|
559
|
+
return Object.entries(assets)
|
|
560
|
+
.filter(([, asset]) => !asset.url)
|
|
561
|
+
.map(([key]) => key)
|
|
562
|
+
.join(", ");
|
|
563
|
+
}
|
|
564
|
+
|
|
565
|
+
function publishEvidence(currentFrame: number): void {
|
|
566
|
+
const alive = drones.reduce((acc, d) => acc + (d.alive ? 1 : 0), 0);
|
|
567
|
+
const boltsLive = bolts.reduce((acc, b) => acc + (b.live ? 1 : 0), 0);
|
|
568
|
+
window.__AURA3D_ARENA_SHOOTER__ = {
|
|
569
|
+
status,
|
|
570
|
+
frame: currentFrame,
|
|
571
|
+
score,
|
|
572
|
+
wave,
|
|
573
|
+
shield,
|
|
574
|
+
kills,
|
|
575
|
+
dronesAlive: alive,
|
|
576
|
+
dronesQueued,
|
|
577
|
+
boltsLive,
|
|
578
|
+
ship: {
|
|
579
|
+
assetId: assets.ship.id,
|
|
580
|
+
url: assets.ship.url,
|
|
581
|
+
metres: assets.ship.bounds,
|
|
582
|
+
position: [Number(shipX.toFixed(3)), ARENA.shipY, Number(shipZ.toFixed(3))],
|
|
583
|
+
aim: [Number(aimX.toFixed(3)), Number(aimZ.toFixed(3))]
|
|
584
|
+
},
|
|
585
|
+
assets: {
|
|
586
|
+
drone: { assetId: assets.drone.id, url: assets.drone.url },
|
|
587
|
+
planet: { assetId: assets.planet.id, url: assets.planet.url },
|
|
588
|
+
typedAssets: Object.keys(assets).length
|
|
589
|
+
},
|
|
590
|
+
waves: {
|
|
591
|
+
spawnIntervalSeconds: TUNING.spawnIntervalSeconds,
|
|
592
|
+
shieldMax: TUNING.shieldMax,
|
|
593
|
+
invulnSeconds: TUNING.invulnSeconds
|
|
594
|
+
},
|
|
595
|
+
look: { id: LOOK_ID, category: looks.describe(LOOK_ID).category },
|
|
596
|
+
camera: {
|
|
597
|
+
rig: app.camera?.rig.id ?? "scene-perspective",
|
|
598
|
+
pitchDegrees: Math.round((CAMERA.pitchRadians * 180) / Math.PI),
|
|
599
|
+
presented: Boolean(app.camera?.presented())
|
|
600
|
+
},
|
|
601
|
+
events: routeEvents.snapshot().events.map((event) => `${event.type}:${event.label}`),
|
|
602
|
+
evidence: { entry: "@aura3d/engine + @aura3d/engine/contracts createGame" }
|
|
603
|
+
};
|
|
604
|
+
window.__AURA3D_GAME_SOURCE__ = {
|
|
605
|
+
route: window.location.pathname,
|
|
606
|
+
template: "arena-shooter",
|
|
607
|
+
package: "create-aura3d",
|
|
608
|
+
publicEngineApi: true,
|
|
609
|
+
look: { id: LOOK_ID, category: "space", biome: "space" },
|
|
610
|
+
lifecycle: { kind: "createGame", usesCreateGame: true, runtimeEvidenceGlobal: "__AURA3D_ARENA_SHOOTER__" },
|
|
611
|
+
typedAssetPattern: "src/aura-assets.ts",
|
|
612
|
+
typedAssetKeys: ["ship", "drone", "planet"],
|
|
613
|
+
pools: { drones: DRONE_POOL, bolts: BOLT_POOL, stars: STAR_COUNT },
|
|
614
|
+
hud: hudBindings
|
|
615
|
+
};
|
|
616
|
+
}
|