copper3d 3.4.9 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Renderer/baseRenderer.d.ts +3 -0
- package/dist/Renderer/baseRenderer.js +20 -0
- package/dist/Renderer/baseRenderer.js.map +1 -1
- package/dist/Renderer/copperMSceneRenderer.d.ts +3 -0
- package/dist/Renderer/copperMSceneRenderer.js +22 -0
- package/dist/Renderer/copperMSceneRenderer.js.map +1 -1
- package/dist/Renderer/copperRenderer.d.ts +0 -2
- package/dist/Renderer/copperRenderer.js +0 -5
- package/dist/Renderer/copperRenderer.js.map +1 -1
- package/dist/Scene/copperScene.d.ts +12 -0
- package/dist/Scene/copperScene.js +38 -44
- package/dist/Scene/copperScene.js.map +1 -1
- package/dist/Utils/segmentation/DrawToolCore.d.ts +3 -0
- package/dist/Utils/segmentation/DrawToolCore.js +29 -1
- package/dist/Utils/segmentation/DrawToolCore.js.map +1 -1
- package/dist/Utils/segmentation/NrrdTools.d.ts +54 -0
- package/dist/Utils/segmentation/NrrdTools.js +119 -0
- package/dist/Utils/segmentation/NrrdTools.js.map +1 -1
- package/dist/Utils/segmentation/core/index.d.ts +1 -1
- package/dist/Utils/segmentation/core/index.js +1 -1
- package/dist/Utils/segmentation/core/index.js.map +1 -1
- package/dist/Utils/segmentation/core/types.d.ts +11 -1
- package/dist/Utils/segmentation/core/types.js +30 -0
- package/dist/Utils/segmentation/core/types.js.map +1 -1
- package/dist/Utils/segmentation/eventRouter/EventRouter.d.ts +2 -0
- package/dist/Utils/segmentation/eventRouter/EventRouter.js +37 -6
- package/dist/Utils/segmentation/eventRouter/EventRouter.js.map +1 -1
- package/dist/Utils/segmentation/eventRouter/types.d.ts +3 -2
- package/dist/Utils/segmentation/tools/AiAssistTool.d.ts +146 -0
- package/dist/Utils/segmentation/tools/AiAssistTool.js +470 -0
- package/dist/Utils/segmentation/tools/AiAssistTool.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/MeshGraph.d.ts +40 -0
- package/dist/Utils/surfaceAnnotation/MeshGraph.js +198 -0
- package/dist/Utils/surfaceAnnotation/MeshGraph.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/SurfaceAnnotator.d.ts +103 -0
- package/dist/Utils/surfaceAnnotation/SurfaceAnnotator.js +402 -0
- package/dist/Utils/surfaceAnnotation/SurfaceAnnotator.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/annotationStore.d.ts +37 -0
- package/dist/Utils/surfaceAnnotation/annotationStore.js +105 -0
- package/dist/Utils/surfaceAnnotation/annotationStore.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/contourRender.d.ts +7 -0
- package/dist/Utils/surfaceAnnotation/contourRender.js +57 -0
- package/dist/Utils/surfaceAnnotation/contourRender.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/geodesicContour.d.ts +19 -0
- package/dist/Utils/surfaceAnnotation/geodesicContour.js +43 -0
- package/dist/Utils/surfaceAnnotation/geodesicContour.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/index.d.ts +3 -0
- package/dist/Utils/surfaceAnnotation/index.js +2 -0
- package/dist/Utils/surfaceAnnotation/index.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/pointMarkers.d.ts +7 -0
- package/dist/Utils/surfaceAnnotation/pointMarkers.js +16 -0
- package/dist/Utils/surfaceAnnotation/pointMarkers.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/raycastSurface.d.ts +7 -0
- package/dist/Utils/surfaceAnnotation/raycastSurface.js +27 -0
- package/dist/Utils/surfaceAnnotation/raycastSurface.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/strokeContour.d.ts +19 -0
- package/dist/Utils/surfaceAnnotation/strokeContour.js +35 -0
- package/dist/Utils/surfaceAnnotation/strokeContour.js.map +1 -0
- package/dist/Utils/surfaceAnnotation/types.d.ts +40 -0
- package/dist/Utils/surfaceAnnotation/types.js +26 -0
- package/dist/Utils/surfaceAnnotation/types.js.map +1 -0
- package/dist/bundle.esm.js +3701 -201
- package/dist/bundle.umd.js +3703 -200
- package/dist/index.d.ts +7 -4
- package/dist/index.js +4 -3
- package/dist/index.js.map +1 -1
- package/dist/types/Renderer/baseRenderer.d.ts +3 -0
- package/dist/types/Renderer/copperMSceneRenderer.d.ts +3 -0
- package/dist/types/Renderer/copperRenderer.d.ts +0 -2
- package/dist/types/Scene/copperScene.d.ts +12 -0
- package/dist/types/Utils/segmentation/DrawToolCore.d.ts +3 -0
- package/dist/types/Utils/segmentation/NrrdTools.d.ts +54 -0
- package/dist/types/Utils/segmentation/core/index.d.ts +1 -1
- package/dist/types/Utils/segmentation/core/types.d.ts +11 -1
- package/dist/types/Utils/segmentation/eventRouter/EventRouter.d.ts +2 -0
- package/dist/types/Utils/segmentation/eventRouter/types.d.ts +3 -2
- package/dist/types/Utils/segmentation/tools/AiAssistTool.d.ts +146 -0
- package/dist/types/Utils/surfaceAnnotation/MeshGraph.d.ts +40 -0
- package/dist/types/Utils/surfaceAnnotation/SurfaceAnnotator.d.ts +103 -0
- package/dist/types/Utils/surfaceAnnotation/annotationStore.d.ts +37 -0
- package/dist/types/Utils/surfaceAnnotation/contourRender.d.ts +7 -0
- package/dist/types/Utils/surfaceAnnotation/geodesicContour.d.ts +19 -0
- package/dist/types/Utils/surfaceAnnotation/index.d.ts +3 -0
- package/dist/types/Utils/surfaceAnnotation/pointMarkers.d.ts +7 -0
- package/dist/types/Utils/surfaceAnnotation/raycastSurface.d.ts +7 -0
- package/dist/types/Utils/surfaceAnnotation/strokeContour.d.ts +19 -0
- package/dist/types/Utils/surfaceAnnotation/types.d.ts +40 -0
- package/dist/types/index.d.ts +7 -4
- package/package.json +1 -1
package/dist/bundle.umd.js
CHANGED
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@@ -18023,7 +18023,7 @@
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// Flattening for arrays of vectors and matrices
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function flatten( array, nBlocks, blockSize ) {
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function flatten$1( array, nBlocks, blockSize ) {
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const firstElem = array[ 0 ];
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function setValueV2fArray( gl, v ) {
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const data = flatten( v, this.size, 2 );
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const data = flatten$1( v, this.size, 2 );
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gl.uniform2fv( this.addr, data );
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function setValueV3fArray( gl, v ) {
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const data = flatten( v, this.size, 3 );
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const data = flatten$1( v, this.size, 3 );
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gl.uniform3fv( this.addr, data );
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function setValueV4fArray( gl, v ) {
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const data = flatten( v, this.size, 4 );
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const data = flatten$1( v, this.size, 4 );
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gl.uniform4fv( this.addr, data );
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function setValueM2Array( gl, v ) {
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const data = flatten( v, this.size, 4 );
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const data = flatten$1( v, this.size, 4 );
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gl.uniformMatrix2fv( this.addr, false, data );
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function setValueM3Array( gl, v ) {
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const data = flatten( v, this.size, 9 );
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const data = flatten$1( v, this.size, 9 );
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gl.uniformMatrix3fv( this.addr, false, data );
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function setValueM4Array( gl, v ) {
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const data = flatten( v, this.size, 16 );
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const data = flatten$1( v, this.size, 16 );
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gl.uniformMatrix4fv( this.addr, false, data );
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const _vEnd = /*@__PURE__*/ new Vector3();
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const _inverseMatrix$1 = /*@__PURE__*/ new Matrix4();
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const _ray$1 = /*@__PURE__*/ new Ray();
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const _ray$1$1 = /*@__PURE__*/ new Ray();
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const _sphere$1 = /*@__PURE__*/ new Sphere();
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const _intersectPointOnRay = /*@__PURE__*/ new Vector3();
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//
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_inverseMatrix$1.copy( matrixWorld ).invert();
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_ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
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_ray$1$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
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const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
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const localThresholdSq = localThreshold * localThreshold;
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const a = index.getX( i );
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const b = index.getX( i + 1 );
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const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );
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const intersect = checkIntersection( this, raycaster, _ray$1$1, localThresholdSq, a, b );
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if ( intersect ) {
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const a = index.getX( end - 1 );
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const b = index.getX( start );
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const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );
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const intersect = checkIntersection( this, raycaster, _ray$1$1, localThresholdSq, a, b );
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if ( intersect ) {
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for ( let i = start, l = end - 1; i < l; i += step ) {
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const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1 );
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const intersect = checkIntersection( this, raycaster, _ray$1$1, localThresholdSq, i, i + 1 );
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if ( intersect ) {
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if ( this.isLineLoop ) {
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const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start );
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const intersect = checkIntersection( this, raycaster, _ray$1$1, localThresholdSq, end - 1, start );
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}
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const _start = /*@__PURE__*/ new Vector3();
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const _end = /*@__PURE__*/ new Vector3();
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const _start$1 = /*@__PURE__*/ new Vector3();
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const _end$1 = /*@__PURE__*/ new Vector3();
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class LineSegments extends Line {
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for ( let i = 0, l = positionAttribute.count; i < l; i += 2 ) {
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_start.fromBufferAttribute( positionAttribute, i );
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_end.fromBufferAttribute( positionAttribute, i + 1 );
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_start$1.fromBufferAttribute( positionAttribute, i );
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_end$1.fromBufferAttribute( positionAttribute, i + 1 );
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lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
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lineDistances[ i + 1 ] = lineDistances[ i ] + _start.distanceTo( _end );
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lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
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}
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const _inverseMatrix = /*@__PURE__*/ new Matrix4();
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const _ray$4 = /*@__PURE__*/ new Ray();
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const _sphere = /*@__PURE__*/ new Sphere();
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const _sphere$2 = /*@__PURE__*/ new Sphere();
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const _position$2 = /*@__PURE__*/ new Vector3();
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class Points extends Object3D {
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if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
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_sphere.copy( geometry.boundingSphere );
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_sphere$2.copy( geometry.boundingSphere );
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_sphere$2.applyMatrix4( matrixWorld );
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_sphere$2.radius += threshold;
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if ( raycaster.ray.intersectsSphere( _sphere ) === false ) return;
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if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) return;
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//
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}
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class SphereGeometry extends BufferGeometry {
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constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {
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super();
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this.type = 'SphereGeometry';
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this.parameters = {
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radius: radius,
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widthSegments: widthSegments,
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heightSegments: heightSegments,
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phiStart: phiStart,
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phiLength: phiLength,
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thetaStart: thetaStart,
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thetaLength: thetaLength
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};
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widthSegments = Math.max( 3, Math.floor( widthSegments ) );
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heightSegments = Math.max( 2, Math.floor( heightSegments ) );
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const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
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let index = 0;
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const grid = [];
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const vertex = new Vector3();
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const normal = new Vector3();
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// buffers
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const indices = [];
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const vertices = [];
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const normals = [];
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const uvs = [];
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// generate vertices, normals and uvs
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for ( let iy = 0; iy <= heightSegments; iy ++ ) {
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const verticesRow = [];
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const v = iy / heightSegments;
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// special case for the poles
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let uOffset = 0;
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if ( iy === 0 && thetaStart === 0 ) {
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uOffset = 0.5 / widthSegments;
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} else if ( iy === heightSegments && thetaEnd === Math.PI ) {
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uOffset = - 0.5 / widthSegments;
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}
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for ( let ix = 0; ix <= widthSegments; ix ++ ) {
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const u = ix / widthSegments;
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// vertex
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vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
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vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
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|
+
vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
|
|
33832
|
+
|
|
33833
|
+
vertices.push( vertex.x, vertex.y, vertex.z );
|
|
33834
|
+
|
|
33835
|
+
// normal
|
|
33836
|
+
|
|
33837
|
+
normal.copy( vertex ).normalize();
|
|
33838
|
+
normals.push( normal.x, normal.y, normal.z );
|
|
33839
|
+
|
|
33840
|
+
// uv
|
|
33841
|
+
|
|
33842
|
+
uvs.push( u + uOffset, 1 - v );
|
|
33843
|
+
|
|
33844
|
+
verticesRow.push( index ++ );
|
|
33845
|
+
|
|
33846
|
+
}
|
|
33847
|
+
|
|
33848
|
+
grid.push( verticesRow );
|
|
33849
|
+
|
|
33850
|
+
}
|
|
33851
|
+
|
|
33852
|
+
// indices
|
|
33853
|
+
|
|
33854
|
+
for ( let iy = 0; iy < heightSegments; iy ++ ) {
|
|
33855
|
+
|
|
33856
|
+
for ( let ix = 0; ix < widthSegments; ix ++ ) {
|
|
33857
|
+
|
|
33858
|
+
const a = grid[ iy ][ ix + 1 ];
|
|
33859
|
+
const b = grid[ iy ][ ix ];
|
|
33860
|
+
const c = grid[ iy + 1 ][ ix ];
|
|
33861
|
+
const d = grid[ iy + 1 ][ ix + 1 ];
|
|
33862
|
+
|
|
33863
|
+
if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
|
|
33864
|
+
if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
|
|
33865
|
+
|
|
33866
|
+
}
|
|
33867
|
+
|
|
33868
|
+
}
|
|
33869
|
+
|
|
33870
|
+
// build geometry
|
|
33871
|
+
|
|
33872
|
+
this.setIndex( indices );
|
|
33873
|
+
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
33874
|
+
this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
|
|
33875
|
+
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
33876
|
+
|
|
33877
|
+
}
|
|
33878
|
+
|
|
33879
|
+
copy( source ) {
|
|
33880
|
+
|
|
33881
|
+
super.copy( source );
|
|
33882
|
+
|
|
33883
|
+
this.parameters = Object.assign( {}, source.parameters );
|
|
33884
|
+
|
|
33885
|
+
return this;
|
|
33886
|
+
|
|
33887
|
+
}
|
|
33888
|
+
|
|
33889
|
+
static fromJSON( data ) {
|
|
33890
|
+
|
|
33891
|
+
return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );
|
|
33892
|
+
|
|
33893
|
+
}
|
|
33894
|
+
|
|
33895
|
+
}
|
|
33896
|
+
|
|
33897
|
+
class WireframeGeometry extends BufferGeometry {
|
|
33898
|
+
|
|
33899
|
+
constructor( geometry = null ) {
|
|
33900
|
+
|
|
33901
|
+
super();
|
|
33902
|
+
|
|
33903
|
+
this.type = 'WireframeGeometry';
|
|
33904
|
+
|
|
33905
|
+
this.parameters = {
|
|
33906
|
+
geometry: geometry
|
|
33907
|
+
};
|
|
33908
|
+
|
|
33909
|
+
if ( geometry !== null ) {
|
|
33910
|
+
|
|
33911
|
+
// buffer
|
|
33912
|
+
|
|
33913
|
+
const vertices = [];
|
|
33914
|
+
const edges = new Set();
|
|
33915
|
+
|
|
33916
|
+
// helper variables
|
|
33917
|
+
|
|
33918
|
+
const start = new Vector3();
|
|
33919
|
+
const end = new Vector3();
|
|
33920
|
+
|
|
33921
|
+
if ( geometry.index !== null ) {
|
|
33922
|
+
|
|
33923
|
+
// indexed BufferGeometry
|
|
33924
|
+
|
|
33925
|
+
const position = geometry.attributes.position;
|
|
33926
|
+
const indices = geometry.index;
|
|
33927
|
+
let groups = geometry.groups;
|
|
33928
|
+
|
|
33929
|
+
if ( groups.length === 0 ) {
|
|
33930
|
+
|
|
33931
|
+
groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
|
|
33932
|
+
|
|
33933
|
+
}
|
|
33934
|
+
|
|
33935
|
+
// create a data structure that contains all edges without duplicates
|
|
33936
|
+
|
|
33937
|
+
for ( let o = 0, ol = groups.length; o < ol; ++ o ) {
|
|
33938
|
+
|
|
33939
|
+
const group = groups[ o ];
|
|
33940
|
+
|
|
33941
|
+
const groupStart = group.start;
|
|
33942
|
+
const groupCount = group.count;
|
|
33943
|
+
|
|
33944
|
+
for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {
|
|
33945
|
+
|
|
33946
|
+
for ( let j = 0; j < 3; j ++ ) {
|
|
33947
|
+
|
|
33948
|
+
const index1 = indices.getX( i + j );
|
|
33949
|
+
const index2 = indices.getX( i + ( j + 1 ) % 3 );
|
|
33950
|
+
|
|
33951
|
+
start.fromBufferAttribute( position, index1 );
|
|
33952
|
+
end.fromBufferAttribute( position, index2 );
|
|
33953
|
+
|
|
33954
|
+
if ( isUniqueEdge( start, end, edges ) === true ) {
|
|
33955
|
+
|
|
33956
|
+
vertices.push( start.x, start.y, start.z );
|
|
33957
|
+
vertices.push( end.x, end.y, end.z );
|
|
33958
|
+
|
|
33959
|
+
}
|
|
33960
|
+
|
|
33961
|
+
}
|
|
33962
|
+
|
|
33963
|
+
}
|
|
33964
|
+
|
|
33965
|
+
}
|
|
33966
|
+
|
|
33967
|
+
} else {
|
|
33968
|
+
|
|
33969
|
+
// non-indexed BufferGeometry
|
|
33970
|
+
|
|
33971
|
+
const position = geometry.attributes.position;
|
|
33972
|
+
|
|
33973
|
+
for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
|
|
33974
|
+
|
|
33975
|
+
for ( let j = 0; j < 3; j ++ ) {
|
|
33976
|
+
|
|
33977
|
+
// three edges per triangle, an edge is represented as (index1, index2)
|
|
33978
|
+
// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
|
|
33979
|
+
|
|
33980
|
+
const index1 = 3 * i + j;
|
|
33981
|
+
const index2 = 3 * i + ( ( j + 1 ) % 3 );
|
|
33982
|
+
|
|
33983
|
+
start.fromBufferAttribute( position, index1 );
|
|
33984
|
+
end.fromBufferAttribute( position, index2 );
|
|
33985
|
+
|
|
33986
|
+
if ( isUniqueEdge( start, end, edges ) === true ) {
|
|
33987
|
+
|
|
33988
|
+
vertices.push( start.x, start.y, start.z );
|
|
33989
|
+
vertices.push( end.x, end.y, end.z );
|
|
33990
|
+
|
|
33991
|
+
}
|
|
33992
|
+
|
|
33993
|
+
}
|
|
33994
|
+
|
|
33995
|
+
}
|
|
33996
|
+
|
|
33997
|
+
}
|
|
33998
|
+
|
|
33999
|
+
// build geometry
|
|
34000
|
+
|
|
34001
|
+
this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
34002
|
+
|
|
34003
|
+
}
|
|
34004
|
+
|
|
34005
|
+
}
|
|
34006
|
+
|
|
34007
|
+
copy( source ) {
|
|
34008
|
+
|
|
34009
|
+
super.copy( source );
|
|
34010
|
+
|
|
34011
|
+
this.parameters = Object.assign( {}, source.parameters );
|
|
34012
|
+
|
|
34013
|
+
return this;
|
|
34014
|
+
|
|
34015
|
+
}
|
|
34016
|
+
|
|
34017
|
+
}
|
|
34018
|
+
|
|
34019
|
+
function isUniqueEdge( start, end, edges ) {
|
|
34020
|
+
|
|
34021
|
+
const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
|
|
34022
|
+
const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
|
|
34023
|
+
|
|
34024
|
+
if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {
|
|
34025
|
+
|
|
34026
|
+
return false;
|
|
34027
|
+
|
|
34028
|
+
} else {
|
|
34029
|
+
|
|
34030
|
+
edges.add( hash1 );
|
|
34031
|
+
edges.add( hash2 );
|
|
34032
|
+
return true;
|
|
34033
|
+
|
|
34034
|
+
}
|
|
34035
|
+
|
|
34036
|
+
}
|
|
34037
|
+
|
|
33765
34038
|
class RawShaderMaterial extends ShaderMaterial {
|
|
33766
34039
|
|
|
33767
34040
|
static get type() {
|
|
@@ -37270,6 +37543,43 @@ void main() {
|
|
|
37270
37543
|
|
|
37271
37544
|
}
|
|
37272
37545
|
|
|
37546
|
+
class InstancedBufferGeometry extends BufferGeometry {
|
|
37547
|
+
|
|
37548
|
+
constructor() {
|
|
37549
|
+
|
|
37550
|
+
super();
|
|
37551
|
+
|
|
37552
|
+
this.isInstancedBufferGeometry = true;
|
|
37553
|
+
|
|
37554
|
+
this.type = 'InstancedBufferGeometry';
|
|
37555
|
+
this.instanceCount = Infinity;
|
|
37556
|
+
|
|
37557
|
+
}
|
|
37558
|
+
|
|
37559
|
+
copy( source ) {
|
|
37560
|
+
|
|
37561
|
+
super.copy( source );
|
|
37562
|
+
|
|
37563
|
+
this.instanceCount = source.instanceCount;
|
|
37564
|
+
|
|
37565
|
+
return this;
|
|
37566
|
+
|
|
37567
|
+
}
|
|
37568
|
+
|
|
37569
|
+
toJSON() {
|
|
37570
|
+
|
|
37571
|
+
const data = super.toJSON();
|
|
37572
|
+
|
|
37573
|
+
data.instanceCount = this.instanceCount;
|
|
37574
|
+
|
|
37575
|
+
data.isInstancedBufferGeometry = true;
|
|
37576
|
+
|
|
37577
|
+
return data;
|
|
37578
|
+
|
|
37579
|
+
}
|
|
37580
|
+
|
|
37581
|
+
}
|
|
37582
|
+
|
|
37273
37583
|
class ImageBitmapLoader extends Loader {
|
|
37274
37584
|
|
|
37275
37585
|
constructor( manager ) {
|
|
@@ -39948,6 +40258,51 @@ void main() {
|
|
|
39948
40258
|
|
|
39949
40259
|
}
|
|
39950
40260
|
|
|
40261
|
+
class InstancedInterleavedBuffer extends InterleavedBuffer {
|
|
40262
|
+
|
|
40263
|
+
constructor( array, stride, meshPerAttribute = 1 ) {
|
|
40264
|
+
|
|
40265
|
+
super( array, stride );
|
|
40266
|
+
|
|
40267
|
+
this.isInstancedInterleavedBuffer = true;
|
|
40268
|
+
|
|
40269
|
+
this.meshPerAttribute = meshPerAttribute;
|
|
40270
|
+
|
|
40271
|
+
}
|
|
40272
|
+
|
|
40273
|
+
copy( source ) {
|
|
40274
|
+
|
|
40275
|
+
super.copy( source );
|
|
40276
|
+
|
|
40277
|
+
this.meshPerAttribute = source.meshPerAttribute;
|
|
40278
|
+
|
|
40279
|
+
return this;
|
|
40280
|
+
|
|
40281
|
+
}
|
|
40282
|
+
|
|
40283
|
+
clone( data ) {
|
|
40284
|
+
|
|
40285
|
+
const ib = super.clone( data );
|
|
40286
|
+
|
|
40287
|
+
ib.meshPerAttribute = this.meshPerAttribute;
|
|
40288
|
+
|
|
40289
|
+
return ib;
|
|
40290
|
+
|
|
40291
|
+
}
|
|
40292
|
+
|
|
40293
|
+
toJSON( data ) {
|
|
40294
|
+
|
|
40295
|
+
const json = super.toJSON( data );
|
|
40296
|
+
|
|
40297
|
+
json.isInstancedInterleavedBuffer = true;
|
|
40298
|
+
json.meshPerAttribute = this.meshPerAttribute;
|
|
40299
|
+
|
|
40300
|
+
return json;
|
|
40301
|
+
|
|
40302
|
+
}
|
|
40303
|
+
|
|
40304
|
+
}
|
|
40305
|
+
|
|
39951
40306
|
const _matrix = /*@__PURE__*/ new Matrix4();
|
|
39952
40307
|
|
|
39953
40308
|
class Raycaster {
|
|
@@ -40153,7 +40508,118 @@ void main() {
|
|
|
40153
40508
|
|
|
40154
40509
|
}
|
|
40155
40510
|
|
|
40156
|
-
const
|
|
40511
|
+
const _startP = /*@__PURE__*/ new Vector3();
|
|
40512
|
+
const _startEnd = /*@__PURE__*/ new Vector3();
|
|
40513
|
+
|
|
40514
|
+
class Line3 {
|
|
40515
|
+
|
|
40516
|
+
constructor( start = new Vector3(), end = new Vector3() ) {
|
|
40517
|
+
|
|
40518
|
+
this.start = start;
|
|
40519
|
+
this.end = end;
|
|
40520
|
+
|
|
40521
|
+
}
|
|
40522
|
+
|
|
40523
|
+
set( start, end ) {
|
|
40524
|
+
|
|
40525
|
+
this.start.copy( start );
|
|
40526
|
+
this.end.copy( end );
|
|
40527
|
+
|
|
40528
|
+
return this;
|
|
40529
|
+
|
|
40530
|
+
}
|
|
40531
|
+
|
|
40532
|
+
copy( line ) {
|
|
40533
|
+
|
|
40534
|
+
this.start.copy( line.start );
|
|
40535
|
+
this.end.copy( line.end );
|
|
40536
|
+
|
|
40537
|
+
return this;
|
|
40538
|
+
|
|
40539
|
+
}
|
|
40540
|
+
|
|
40541
|
+
getCenter( target ) {
|
|
40542
|
+
|
|
40543
|
+
return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
|
|
40544
|
+
|
|
40545
|
+
}
|
|
40546
|
+
|
|
40547
|
+
delta( target ) {
|
|
40548
|
+
|
|
40549
|
+
return target.subVectors( this.end, this.start );
|
|
40550
|
+
|
|
40551
|
+
}
|
|
40552
|
+
|
|
40553
|
+
distanceSq() {
|
|
40554
|
+
|
|
40555
|
+
return this.start.distanceToSquared( this.end );
|
|
40556
|
+
|
|
40557
|
+
}
|
|
40558
|
+
|
|
40559
|
+
distance() {
|
|
40560
|
+
|
|
40561
|
+
return this.start.distanceTo( this.end );
|
|
40562
|
+
|
|
40563
|
+
}
|
|
40564
|
+
|
|
40565
|
+
at( t, target ) {
|
|
40566
|
+
|
|
40567
|
+
return this.delta( target ).multiplyScalar( t ).add( this.start );
|
|
40568
|
+
|
|
40569
|
+
}
|
|
40570
|
+
|
|
40571
|
+
closestPointToPointParameter( point, clampToLine ) {
|
|
40572
|
+
|
|
40573
|
+
_startP.subVectors( point, this.start );
|
|
40574
|
+
_startEnd.subVectors( this.end, this.start );
|
|
40575
|
+
|
|
40576
|
+
const startEnd2 = _startEnd.dot( _startEnd );
|
|
40577
|
+
const startEnd_startP = _startEnd.dot( _startP );
|
|
40578
|
+
|
|
40579
|
+
let t = startEnd_startP / startEnd2;
|
|
40580
|
+
|
|
40581
|
+
if ( clampToLine ) {
|
|
40582
|
+
|
|
40583
|
+
t = clamp( t, 0, 1 );
|
|
40584
|
+
|
|
40585
|
+
}
|
|
40586
|
+
|
|
40587
|
+
return t;
|
|
40588
|
+
|
|
40589
|
+
}
|
|
40590
|
+
|
|
40591
|
+
closestPointToPoint( point, clampToLine, target ) {
|
|
40592
|
+
|
|
40593
|
+
const t = this.closestPointToPointParameter( point, clampToLine );
|
|
40594
|
+
|
|
40595
|
+
return this.delta( target ).multiplyScalar( t ).add( this.start );
|
|
40596
|
+
|
|
40597
|
+
}
|
|
40598
|
+
|
|
40599
|
+
applyMatrix4( matrix ) {
|
|
40600
|
+
|
|
40601
|
+
this.start.applyMatrix4( matrix );
|
|
40602
|
+
this.end.applyMatrix4( matrix );
|
|
40603
|
+
|
|
40604
|
+
return this;
|
|
40605
|
+
|
|
40606
|
+
}
|
|
40607
|
+
|
|
40608
|
+
equals( line ) {
|
|
40609
|
+
|
|
40610
|
+
return line.start.equals( this.start ) && line.end.equals( this.end );
|
|
40611
|
+
|
|
40612
|
+
}
|
|
40613
|
+
|
|
40614
|
+
clone() {
|
|
40615
|
+
|
|
40616
|
+
return new this.constructor().copy( this );
|
|
40617
|
+
|
|
40618
|
+
}
|
|
40619
|
+
|
|
40620
|
+
}
|
|
40621
|
+
|
|
40622
|
+
const _box$5 = /*@__PURE__*/ new Box3();
|
|
40157
40623
|
|
|
40158
40624
|
class BoxHelper extends LineSegments {
|
|
40159
40625
|
|
|
@@ -40187,14 +40653,14 @@ void main() {
|
|
|
40187
40653
|
|
|
40188
40654
|
if ( this.object !== undefined ) {
|
|
40189
40655
|
|
|
40190
|
-
_box.setFromObject( this.object );
|
|
40656
|
+
_box$5.setFromObject( this.object );
|
|
40191
40657
|
|
|
40192
40658
|
}
|
|
40193
40659
|
|
|
40194
|
-
if ( _box.isEmpty() ) return;
|
|
40660
|
+
if ( _box$5.isEmpty() ) return;
|
|
40195
40661
|
|
|
40196
|
-
const min = _box.min;
|
|
40197
|
-
const max = _box.max;
|
|
40662
|
+
const min = _box$5.min;
|
|
40663
|
+
const max = _box$5.max;
|
|
40198
40664
|
|
|
40199
40665
|
/*
|
|
40200
40666
|
5____4
|
|
@@ -47515,7 +47981,7 @@ void main() {
|
|
|
47515
47981
|
const _changeEvent$1 = { type: 'change' };
|
|
47516
47982
|
const _startEvent$1 = { type: 'start' };
|
|
47517
47983
|
const _endEvent$1 = { type: 'end' };
|
|
47518
|
-
const _ray = new Ray();
|
|
47984
|
+
const _ray$1 = new Ray();
|
|
47519
47985
|
const _plane = new Plane();
|
|
47520
47986
|
const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
|
|
47521
47987
|
|
|
@@ -47958,19 +48424,19 @@ void main() {
|
|
|
47958
48424
|
} else {
|
|
47959
48425
|
|
|
47960
48426
|
// get the ray and translation plane to compute target
|
|
47961
|
-
_ray.origin.copy( this.object.position );
|
|
47962
|
-
_ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
|
|
48427
|
+
_ray$1.origin.copy( this.object.position );
|
|
48428
|
+
_ray$1.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
|
|
47963
48429
|
|
|
47964
48430
|
// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
|
|
47965
48431
|
// extremely large values
|
|
47966
|
-
if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
|
|
48432
|
+
if ( Math.abs( this.object.up.dot( _ray$1.direction ) ) < _TILT_LIMIT ) {
|
|
47967
48433
|
|
|
47968
48434
|
this.object.lookAt( this.target );
|
|
47969
48435
|
|
|
47970
48436
|
} else {
|
|
47971
48437
|
|
|
47972
48438
|
_plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
|
|
47973
|
-
_ray.intersectPlane( _plane, this.target );
|
|
48439
|
+
_ray$1.intersectPlane( _plane, this.target );
|
|
47974
48440
|
|
|
47975
48441
|
}
|
|
47976
48442
|
|
|
@@ -50094,6 +50560,7 @@ void main() {
|
|
|
50094
50560
|
class baseRenderer {
|
|
50095
50561
|
constructor(container, options) {
|
|
50096
50562
|
var _a, _b, _c, _d, _e;
|
|
50563
|
+
this.running = true;
|
|
50097
50564
|
this.visualCtrls = [];
|
|
50098
50565
|
this.container = container;
|
|
50099
50566
|
this.options = options;
|
|
@@ -50194,6 +50661,25 @@ void main() {
|
|
|
50194
50661
|
setClearColor(clearColor = 0x000000, alpha = 0) {
|
|
50195
50662
|
this.renderer.setClearColor(clearColor, alpha);
|
|
50196
50663
|
}
|
|
50664
|
+
// Stop the render loop (cancels the requestAnimationFrame chain).
|
|
50665
|
+
stop() {
|
|
50666
|
+
this.running = false;
|
|
50667
|
+
}
|
|
50668
|
+
// Full teardown: stop the loop, free the GPU resources, release the WebGL context
|
|
50669
|
+
// (browsers cap live contexts ~16), and remove the canvas. Call on page unmount.
|
|
50670
|
+
dispose() {
|
|
50671
|
+
var _a, _b;
|
|
50672
|
+
this.running = false;
|
|
50673
|
+
try {
|
|
50674
|
+
(_a = this.pmremGenerator) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
50675
|
+
this.renderer.dispose();
|
|
50676
|
+
this.renderer.forceContextLoss();
|
|
50677
|
+
}
|
|
50678
|
+
catch (e) {
|
|
50679
|
+
/* ignore */
|
|
50680
|
+
}
|
|
50681
|
+
(_b = this.renderer.domElement) === null || _b === void 0 ? void 0 : _b.remove();
|
|
50682
|
+
}
|
|
50197
50683
|
addGui() {
|
|
50198
50684
|
var _a, _b, _c;
|
|
50199
50685
|
const gui = (this.gui = new GUI$1({
|
|
@@ -50311,6 +50797,169 @@ void main() {
|
|
|
50311
50797
|
}
|
|
50312
50798
|
}
|
|
50313
50799
|
|
|
50800
|
+
/**
|
|
50801
|
+
* @param {BufferGeometry} geometry
|
|
50802
|
+
* @param {number} tolerance
|
|
50803
|
+
* @return {BufferGeometry}
|
|
50804
|
+
*/
|
|
50805
|
+
function mergeVertices( geometry, tolerance = 1e-4 ) {
|
|
50806
|
+
|
|
50807
|
+
tolerance = Math.max( tolerance, Number.EPSILON );
|
|
50808
|
+
|
|
50809
|
+
// Generate an index buffer if the geometry doesn't have one, or optimize it
|
|
50810
|
+
// if it's already available.
|
|
50811
|
+
const hashToIndex = {};
|
|
50812
|
+
const indices = geometry.getIndex();
|
|
50813
|
+
const positions = geometry.getAttribute( 'position' );
|
|
50814
|
+
const vertexCount = indices ? indices.count : positions.count;
|
|
50815
|
+
|
|
50816
|
+
// next value for triangle indices
|
|
50817
|
+
let nextIndex = 0;
|
|
50818
|
+
|
|
50819
|
+
// attributes and new attribute arrays
|
|
50820
|
+
const attributeNames = Object.keys( geometry.attributes );
|
|
50821
|
+
const tmpAttributes = {};
|
|
50822
|
+
const tmpMorphAttributes = {};
|
|
50823
|
+
const newIndices = [];
|
|
50824
|
+
const getters = [ 'getX', 'getY', 'getZ', 'getW' ];
|
|
50825
|
+
const setters = [ 'setX', 'setY', 'setZ', 'setW' ];
|
|
50826
|
+
|
|
50827
|
+
// Initialize the arrays, allocating space conservatively. Extra
|
|
50828
|
+
// space will be trimmed in the last step.
|
|
50829
|
+
for ( let i = 0, l = attributeNames.length; i < l; i ++ ) {
|
|
50830
|
+
|
|
50831
|
+
const name = attributeNames[ i ];
|
|
50832
|
+
const attr = geometry.attributes[ name ];
|
|
50833
|
+
|
|
50834
|
+
tmpAttributes[ name ] = new attr.constructor(
|
|
50835
|
+
new attr.array.constructor( attr.count * attr.itemSize ),
|
|
50836
|
+
attr.itemSize,
|
|
50837
|
+
attr.normalized
|
|
50838
|
+
);
|
|
50839
|
+
|
|
50840
|
+
const morphAttributes = geometry.morphAttributes[ name ];
|
|
50841
|
+
if ( morphAttributes ) {
|
|
50842
|
+
|
|
50843
|
+
if ( ! tmpMorphAttributes[ name ] ) tmpMorphAttributes[ name ] = [];
|
|
50844
|
+
morphAttributes.forEach( ( morphAttr, i ) => {
|
|
50845
|
+
|
|
50846
|
+
const array = new morphAttr.array.constructor( morphAttr.count * morphAttr.itemSize );
|
|
50847
|
+
tmpMorphAttributes[ name ][ i ] = new morphAttr.constructor( array, morphAttr.itemSize, morphAttr.normalized );
|
|
50848
|
+
|
|
50849
|
+
} );
|
|
50850
|
+
|
|
50851
|
+
}
|
|
50852
|
+
|
|
50853
|
+
}
|
|
50854
|
+
|
|
50855
|
+
// convert the error tolerance to an amount of decimal places to truncate to
|
|
50856
|
+
const halfTolerance = tolerance * 0.5;
|
|
50857
|
+
const exponent = Math.log10( 1 / tolerance );
|
|
50858
|
+
const hashMultiplier = Math.pow( 10, exponent );
|
|
50859
|
+
const hashAdditive = halfTolerance * hashMultiplier;
|
|
50860
|
+
for ( let i = 0; i < vertexCount; i ++ ) {
|
|
50861
|
+
|
|
50862
|
+
const index = indices ? indices.getX( i ) : i;
|
|
50863
|
+
|
|
50864
|
+
// Generate a hash for the vertex attributes at the current index 'i'
|
|
50865
|
+
let hash = '';
|
|
50866
|
+
for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
|
|
50867
|
+
|
|
50868
|
+
const name = attributeNames[ j ];
|
|
50869
|
+
const attribute = geometry.getAttribute( name );
|
|
50870
|
+
const itemSize = attribute.itemSize;
|
|
50871
|
+
|
|
50872
|
+
for ( let k = 0; k < itemSize; k ++ ) {
|
|
50873
|
+
|
|
50874
|
+
// double tilde truncates the decimal value
|
|
50875
|
+
hash += `${ ~ ~ ( attribute[ getters[ k ] ]( index ) * hashMultiplier + hashAdditive ) },`;
|
|
50876
|
+
|
|
50877
|
+
}
|
|
50878
|
+
|
|
50879
|
+
}
|
|
50880
|
+
|
|
50881
|
+
// Add another reference to the vertex if it's already
|
|
50882
|
+
// used by another index
|
|
50883
|
+
if ( hash in hashToIndex ) {
|
|
50884
|
+
|
|
50885
|
+
newIndices.push( hashToIndex[ hash ] );
|
|
50886
|
+
|
|
50887
|
+
} else {
|
|
50888
|
+
|
|
50889
|
+
// copy data to the new index in the temporary attributes
|
|
50890
|
+
for ( let j = 0, l = attributeNames.length; j < l; j ++ ) {
|
|
50891
|
+
|
|
50892
|
+
const name = attributeNames[ j ];
|
|
50893
|
+
const attribute = geometry.getAttribute( name );
|
|
50894
|
+
const morphAttributes = geometry.morphAttributes[ name ];
|
|
50895
|
+
const itemSize = attribute.itemSize;
|
|
50896
|
+
const newArray = tmpAttributes[ name ];
|
|
50897
|
+
const newMorphArrays = tmpMorphAttributes[ name ];
|
|
50898
|
+
|
|
50899
|
+
for ( let k = 0; k < itemSize; k ++ ) {
|
|
50900
|
+
|
|
50901
|
+
const getterFunc = getters[ k ];
|
|
50902
|
+
const setterFunc = setters[ k ];
|
|
50903
|
+
newArray[ setterFunc ]( nextIndex, attribute[ getterFunc ]( index ) );
|
|
50904
|
+
|
|
50905
|
+
if ( morphAttributes ) {
|
|
50906
|
+
|
|
50907
|
+
for ( let m = 0, ml = morphAttributes.length; m < ml; m ++ ) {
|
|
50908
|
+
|
|
50909
|
+
newMorphArrays[ m ][ setterFunc ]( nextIndex, morphAttributes[ m ][ getterFunc ]( index ) );
|
|
50910
|
+
|
|
50911
|
+
}
|
|
50912
|
+
|
|
50913
|
+
}
|
|
50914
|
+
|
|
50915
|
+
}
|
|
50916
|
+
|
|
50917
|
+
}
|
|
50918
|
+
|
|
50919
|
+
hashToIndex[ hash ] = nextIndex;
|
|
50920
|
+
newIndices.push( nextIndex );
|
|
50921
|
+
nextIndex ++;
|
|
50922
|
+
|
|
50923
|
+
}
|
|
50924
|
+
|
|
50925
|
+
}
|
|
50926
|
+
|
|
50927
|
+
// generate result BufferGeometry
|
|
50928
|
+
const result = geometry.clone();
|
|
50929
|
+
for ( const name in geometry.attributes ) {
|
|
50930
|
+
|
|
50931
|
+
const tmpAttribute = tmpAttributes[ name ];
|
|
50932
|
+
|
|
50933
|
+
result.setAttribute( name, new tmpAttribute.constructor(
|
|
50934
|
+
tmpAttribute.array.slice( 0, nextIndex * tmpAttribute.itemSize ),
|
|
50935
|
+
tmpAttribute.itemSize,
|
|
50936
|
+
tmpAttribute.normalized,
|
|
50937
|
+
) );
|
|
50938
|
+
|
|
50939
|
+
if ( ! ( name in tmpMorphAttributes ) ) continue;
|
|
50940
|
+
|
|
50941
|
+
for ( let j = 0; j < tmpMorphAttributes[ name ].length; j ++ ) {
|
|
50942
|
+
|
|
50943
|
+
const tmpMorphAttribute = tmpMorphAttributes[ name ][ j ];
|
|
50944
|
+
|
|
50945
|
+
result.morphAttributes[ name ][ j ] = new tmpMorphAttribute.constructor(
|
|
50946
|
+
tmpMorphAttribute.array.slice( 0, nextIndex * tmpMorphAttribute.itemSize ),
|
|
50947
|
+
tmpMorphAttribute.itemSize,
|
|
50948
|
+
tmpMorphAttribute.normalized,
|
|
50949
|
+
);
|
|
50950
|
+
|
|
50951
|
+
}
|
|
50952
|
+
|
|
50953
|
+
}
|
|
50954
|
+
|
|
50955
|
+
// indices
|
|
50956
|
+
|
|
50957
|
+
result.setIndex( newIndices );
|
|
50958
|
+
|
|
50959
|
+
return result;
|
|
50960
|
+
|
|
50961
|
+
}
|
|
50962
|
+
|
|
50314
50963
|
/**
|
|
50315
50964
|
* @param {BufferGeometry} geometry
|
|
50316
50965
|
* @param {number} drawMode
|
|
@@ -58688,185 +59337,2351 @@ void main() {
|
|
|
58688
59337
|
this._moveCurr.copy( this._getMouseOnCircle( event.pageX, event.pageY ) );
|
|
58689
59338
|
this._movePrev.copy( this._moveCurr );
|
|
58690
59339
|
|
|
58691
|
-
} else if ( state === _STATE.ZOOM && ! this.noZoom ) {
|
|
59340
|
+
} else if ( state === _STATE.ZOOM && ! this.noZoom ) {
|
|
59341
|
+
|
|
59342
|
+
this._zoomStart.copy( this._getMouseOnScreen( event.pageX, event.pageY ) );
|
|
59343
|
+
this._zoomEnd.copy( this._zoomStart );
|
|
59344
|
+
|
|
59345
|
+
} else if ( state === _STATE.PAN && ! this.noPan ) {
|
|
59346
|
+
|
|
59347
|
+
this._panStart.copy( this._getMouseOnScreen( event.pageX, event.pageY ) );
|
|
59348
|
+
this._panEnd.copy( this._panStart );
|
|
59349
|
+
|
|
59350
|
+
}
|
|
59351
|
+
|
|
59352
|
+
this.dispatchEvent( _startEvent );
|
|
59353
|
+
|
|
59354
|
+
}
|
|
59355
|
+
|
|
59356
|
+
function onMouseMove( event ) {
|
|
59357
|
+
|
|
59358
|
+
const state = ( this.keyState !== _STATE.NONE ) ? this.keyState : this.state;
|
|
59359
|
+
|
|
59360
|
+
if ( state === _STATE.ROTATE && ! this.noRotate ) {
|
|
59361
|
+
|
|
59362
|
+
this._movePrev.copy( this._moveCurr );
|
|
59363
|
+
this._moveCurr.copy( this._getMouseOnCircle( event.pageX, event.pageY ) );
|
|
59364
|
+
|
|
59365
|
+
} else if ( state === _STATE.ZOOM && ! this.noZoom ) {
|
|
59366
|
+
|
|
59367
|
+
this._zoomEnd.copy( this._getMouseOnScreen( event.pageX, event.pageY ) );
|
|
59368
|
+
|
|
59369
|
+
} else if ( state === _STATE.PAN && ! this.noPan ) {
|
|
59370
|
+
|
|
59371
|
+
this._panEnd.copy( this._getMouseOnScreen( event.pageX, event.pageY ) );
|
|
59372
|
+
|
|
59373
|
+
}
|
|
59374
|
+
|
|
59375
|
+
}
|
|
59376
|
+
|
|
59377
|
+
function onMouseUp() {
|
|
59378
|
+
|
|
59379
|
+
this.state = _STATE.NONE;
|
|
59380
|
+
|
|
59381
|
+
this.dispatchEvent( _endEvent );
|
|
59382
|
+
|
|
59383
|
+
}
|
|
59384
|
+
|
|
59385
|
+
function onMouseWheel( event ) {
|
|
59386
|
+
|
|
59387
|
+
if ( this.enabled === false ) return;
|
|
59388
|
+
|
|
59389
|
+
if ( this.noZoom === true ) return;
|
|
59390
|
+
|
|
59391
|
+
event.preventDefault();
|
|
59392
|
+
|
|
59393
|
+
switch ( event.deltaMode ) {
|
|
59394
|
+
|
|
59395
|
+
case 2:
|
|
59396
|
+
// Zoom in pages
|
|
59397
|
+
this._zoomStart.y -= event.deltaY * 0.025;
|
|
59398
|
+
break;
|
|
59399
|
+
|
|
59400
|
+
case 1:
|
|
59401
|
+
// Zoom in lines
|
|
59402
|
+
this._zoomStart.y -= event.deltaY * 0.01;
|
|
59403
|
+
break;
|
|
59404
|
+
|
|
59405
|
+
default:
|
|
59406
|
+
// undefined, 0, assume pixels
|
|
59407
|
+
this._zoomStart.y -= event.deltaY * 0.00025;
|
|
59408
|
+
break;
|
|
59409
|
+
|
|
59410
|
+
}
|
|
59411
|
+
|
|
59412
|
+
this.dispatchEvent( _startEvent );
|
|
59413
|
+
this.dispatchEvent( _endEvent );
|
|
59414
|
+
|
|
59415
|
+
}
|
|
59416
|
+
|
|
59417
|
+
function onContextMenu( event ) {
|
|
59418
|
+
|
|
59419
|
+
if ( this.enabled === false ) return;
|
|
59420
|
+
|
|
59421
|
+
event.preventDefault();
|
|
59422
|
+
|
|
59423
|
+
}
|
|
59424
|
+
|
|
59425
|
+
function onTouchStart( event ) {
|
|
59426
|
+
|
|
59427
|
+
this._trackPointer( event );
|
|
59428
|
+
|
|
59429
|
+
switch ( this._pointers.length ) {
|
|
59430
|
+
|
|
59431
|
+
case 1:
|
|
59432
|
+
this.state = _STATE.TOUCH_ROTATE;
|
|
59433
|
+
this._moveCurr.copy( this._getMouseOnCircle( this._pointers[ 0 ].pageX, this._pointers[ 0 ].pageY ) );
|
|
59434
|
+
this._movePrev.copy( this._moveCurr );
|
|
59435
|
+
break;
|
|
59436
|
+
|
|
59437
|
+
default: // 2 or more
|
|
59438
|
+
this.state = _STATE.TOUCH_ZOOM_PAN;
|
|
59439
|
+
const dx = this._pointers[ 0 ].pageX - this._pointers[ 1 ].pageX;
|
|
59440
|
+
const dy = this._pointers[ 0 ].pageY - this._pointers[ 1 ].pageY;
|
|
59441
|
+
this._touchZoomDistanceEnd = this._touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
|
|
59442
|
+
|
|
59443
|
+
const x = ( this._pointers[ 0 ].pageX + this._pointers[ 1 ].pageX ) / 2;
|
|
59444
|
+
const y = ( this._pointers[ 0 ].pageY + this._pointers[ 1 ].pageY ) / 2;
|
|
59445
|
+
this._panStart.copy( this._getMouseOnScreen( x, y ) );
|
|
59446
|
+
this._panEnd.copy( this._panStart );
|
|
59447
|
+
break;
|
|
59448
|
+
|
|
59449
|
+
}
|
|
59450
|
+
|
|
59451
|
+
this.dispatchEvent( _startEvent );
|
|
59452
|
+
|
|
59453
|
+
}
|
|
59454
|
+
|
|
59455
|
+
function onTouchMove( event ) {
|
|
59456
|
+
|
|
59457
|
+
this._trackPointer( event );
|
|
59458
|
+
|
|
59459
|
+
switch ( this._pointers.length ) {
|
|
59460
|
+
|
|
59461
|
+
case 1:
|
|
59462
|
+
this._movePrev.copy( this._moveCurr );
|
|
59463
|
+
this._moveCurr.copy( this._getMouseOnCircle( event.pageX, event.pageY ) );
|
|
59464
|
+
break;
|
|
59465
|
+
|
|
59466
|
+
default: // 2 or more
|
|
59467
|
+
|
|
59468
|
+
const position = this._getSecondPointerPosition( event );
|
|
59469
|
+
|
|
59470
|
+
const dx = event.pageX - position.x;
|
|
59471
|
+
const dy = event.pageY - position.y;
|
|
59472
|
+
this._touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );
|
|
59473
|
+
|
|
59474
|
+
const x = ( event.pageX + position.x ) / 2;
|
|
59475
|
+
const y = ( event.pageY + position.y ) / 2;
|
|
59476
|
+
this._panEnd.copy( this._getMouseOnScreen( x, y ) );
|
|
59477
|
+
break;
|
|
59478
|
+
|
|
59479
|
+
}
|
|
59480
|
+
|
|
59481
|
+
}
|
|
59482
|
+
|
|
59483
|
+
function onTouchEnd( event ) {
|
|
59484
|
+
|
|
59485
|
+
switch ( this._pointers.length ) {
|
|
59486
|
+
|
|
59487
|
+
case 0:
|
|
59488
|
+
this.state = _STATE.NONE;
|
|
59489
|
+
break;
|
|
59490
|
+
|
|
59491
|
+
case 1:
|
|
59492
|
+
this.state = _STATE.TOUCH_ROTATE;
|
|
59493
|
+
this._moveCurr.copy( this._getMouseOnCircle( event.pageX, event.pageY ) );
|
|
59494
|
+
this._movePrev.copy( this._moveCurr );
|
|
59495
|
+
break;
|
|
59496
|
+
|
|
59497
|
+
case 2:
|
|
59498
|
+
this.state = _STATE.TOUCH_ZOOM_PAN;
|
|
59499
|
+
|
|
59500
|
+
for ( let i = 0; i < this._pointers.length; i ++ ) {
|
|
59501
|
+
|
|
59502
|
+
if ( this._pointers[ i ].pointerId !== event.pointerId ) {
|
|
59503
|
+
|
|
59504
|
+
const position = this._pointerPositions[ this._pointers[ i ].pointerId ];
|
|
59505
|
+
this._moveCurr.copy( this._getMouseOnCircle( position.x, position.y ) );
|
|
59506
|
+
this._movePrev.copy( this._moveCurr );
|
|
59507
|
+
break;
|
|
59508
|
+
|
|
59509
|
+
}
|
|
59510
|
+
|
|
59511
|
+
}
|
|
59512
|
+
|
|
59513
|
+
break;
|
|
59514
|
+
|
|
59515
|
+
}
|
|
59516
|
+
|
|
59517
|
+
this.dispatchEvent( _endEvent );
|
|
59518
|
+
|
|
59519
|
+
}
|
|
59520
|
+
|
|
59521
|
+
const _inv = new Matrix4();
|
|
59522
|
+
/** 世界系命中点 → local 顶点(位置 worldToLocal,法线用逆变换)。 */
|
|
59523
|
+
function worldHitToLocalVertex(h, mesh) {
|
|
59524
|
+
const lp = mesh.worldToLocal(h.point.clone());
|
|
59525
|
+
_inv.copy(mesh.matrixWorld).invert();
|
|
59526
|
+
const ln = h.normal.clone().transformDirection(_inv).normalize();
|
|
59527
|
+
return {
|
|
59528
|
+
x: lp.x,
|
|
59529
|
+
y: lp.y,
|
|
59530
|
+
z: lp.z,
|
|
59531
|
+
nx: ln.x,
|
|
59532
|
+
ny: ln.y,
|
|
59533
|
+
nz: ln.z,
|
|
59534
|
+
faceIndex: h.faceIndex,
|
|
59535
|
+
};
|
|
59536
|
+
}
|
|
59537
|
+
const _nm = new Matrix3();
|
|
59538
|
+
/** local 顶点 → world 位置 + world 法线(供渲染)。 */
|
|
59539
|
+
function localVertexToWorld(v, mesh) {
|
|
59540
|
+
const p = new Vector3(v.x, v.y, v.z).applyMatrix4(mesh.matrixWorld);
|
|
59541
|
+
_nm.getNormalMatrix(mesh.matrixWorld);
|
|
59542
|
+
const n = new Vector3(v.nx, v.ny, v.nz).applyMatrix3(_nm).normalize();
|
|
59543
|
+
return { p, n };
|
|
59544
|
+
}
|
|
59545
|
+
|
|
59546
|
+
const ray = new Raycaster();
|
|
59547
|
+
const ndc = new Vector2();
|
|
59548
|
+
/**
|
|
59549
|
+
* 把屏幕坐标(clientX/Y)投射到 mesh 表面,返回命中点、world-space 法线与 faceIndex。
|
|
59550
|
+
* 未命中返回 null。本地实现,不依赖 Copper3D 未导出的 raycast 内部函数。
|
|
59551
|
+
*/
|
|
59552
|
+
function raycastSurface(camera, container, mesh, clientX, clientY) {
|
|
59553
|
+
var _a;
|
|
59554
|
+
const rect = container.getBoundingClientRect();
|
|
59555
|
+
ndc.x = ((clientX - rect.left) / rect.width) * 2 - 1;
|
|
59556
|
+
ndc.y = -((clientY - rect.top) / rect.height) * 2 + 1;
|
|
59557
|
+
ray.setFromCamera(ndc, camera);
|
|
59558
|
+
const hits = ray.intersectObject(mesh, false);
|
|
59559
|
+
if (hits.length === 0)
|
|
59560
|
+
return null;
|
|
59561
|
+
const h = hits[0];
|
|
59562
|
+
const point = h.point.clone();
|
|
59563
|
+
const normal = new Vector3(0, 0, 1);
|
|
59564
|
+
if (h.face) {
|
|
59565
|
+
normal.copy(h.face.normal);
|
|
59566
|
+
const nm = new Matrix3().getNormalMatrix(mesh.matrixWorld);
|
|
59567
|
+
normal.applyMatrix3(nm).normalize();
|
|
59568
|
+
}
|
|
59569
|
+
return { point, normal, faceIndex: (_a = h.faceIndex) !== null && _a !== void 0 ? _a : -1 };
|
|
59570
|
+
}
|
|
59571
|
+
|
|
59572
|
+
/**
|
|
59573
|
+
* 在 local 顶点处生成一个标记小球(fiducial)。local→world 后沿 world 法线略外移,
|
|
59574
|
+
* 避免一半埋进表面。radius 由调用方按模型 bbox 缩放传入。
|
|
59575
|
+
*/
|
|
59576
|
+
function makePointMarker(v, mesh, color, radius) {
|
|
59577
|
+
const geo = new SphereGeometry(radius, 16, 16);
|
|
59578
|
+
const mat = new MeshBasicMaterial({ color });
|
|
59579
|
+
const m = new Mesh(geo, mat);
|
|
59580
|
+
const { p, n } = localVertexToWorld(v, mesh);
|
|
59581
|
+
m.position.copy(p.addScaledVector(n, radius * 0.5));
|
|
59582
|
+
m.renderOrder = 999;
|
|
59583
|
+
return m;
|
|
59584
|
+
}
|
|
59585
|
+
|
|
59586
|
+
/**
|
|
59587
|
+
* 模式 A(自由手绘)一笔的状态机。
|
|
59588
|
+
* pointermove 时不断 addSample;与上一采样点世界距离 < minGap 的样本丢弃,避免过密。
|
|
59589
|
+
* 顶点以 local 存(由 mesh 把世界命中点转 local)。
|
|
59590
|
+
*/
|
|
59591
|
+
class StrokeContour {
|
|
59592
|
+
constructor(minGap, mesh) {
|
|
59593
|
+
this.minGap = minGap;
|
|
59594
|
+
this.mesh = mesh;
|
|
59595
|
+
this.verts = [];
|
|
59596
|
+
this.last = new Vector3();
|
|
59597
|
+
this.has = false;
|
|
59598
|
+
}
|
|
59599
|
+
begin() {
|
|
59600
|
+
this.verts = [];
|
|
59601
|
+
this.has = false;
|
|
59602
|
+
}
|
|
59603
|
+
addSample(hit) {
|
|
59604
|
+
// gap 判定用世界距离(屏幕笔触在世界系采样)
|
|
59605
|
+
if (this.has && hit.point.distanceTo(this.last) < this.minGap)
|
|
59606
|
+
return;
|
|
59607
|
+
this.verts.push(worldHitToLocalVertex(hit, this.mesh));
|
|
59608
|
+
this.last.copy(hit.point);
|
|
59609
|
+
this.has = true;
|
|
59610
|
+
}
|
|
59611
|
+
get vertices() {
|
|
59612
|
+
return this.verts;
|
|
59613
|
+
}
|
|
59614
|
+
end() {
|
|
59615
|
+
return this.verts;
|
|
59616
|
+
}
|
|
59617
|
+
}
|
|
59618
|
+
|
|
59619
|
+
const _box$1 = new Box3();
|
|
59620
|
+
const _vector = new Vector3();
|
|
59621
|
+
|
|
59622
|
+
class LineSegmentsGeometry extends InstancedBufferGeometry {
|
|
59623
|
+
|
|
59624
|
+
constructor() {
|
|
59625
|
+
|
|
59626
|
+
super();
|
|
59627
|
+
|
|
59628
|
+
this.isLineSegmentsGeometry = true;
|
|
59629
|
+
|
|
59630
|
+
this.type = 'LineSegmentsGeometry';
|
|
59631
|
+
|
|
59632
|
+
const positions = [ - 1, 2, 0, 1, 2, 0, - 1, 1, 0, 1, 1, 0, - 1, 0, 0, 1, 0, 0, - 1, - 1, 0, 1, - 1, 0 ];
|
|
59633
|
+
const uvs = [ - 1, 2, 1, 2, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 2, 1, - 2 ];
|
|
59634
|
+
const index = [ 0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5 ];
|
|
59635
|
+
|
|
59636
|
+
this.setIndex( index );
|
|
59637
|
+
this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
59638
|
+
this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
|
|
59639
|
+
|
|
59640
|
+
}
|
|
59641
|
+
|
|
59642
|
+
applyMatrix4( matrix ) {
|
|
59643
|
+
|
|
59644
|
+
const start = this.attributes.instanceStart;
|
|
59645
|
+
const end = this.attributes.instanceEnd;
|
|
59646
|
+
|
|
59647
|
+
if ( start !== undefined ) {
|
|
59648
|
+
|
|
59649
|
+
start.applyMatrix4( matrix );
|
|
59650
|
+
|
|
59651
|
+
end.applyMatrix4( matrix );
|
|
59652
|
+
|
|
59653
|
+
start.needsUpdate = true;
|
|
59654
|
+
|
|
59655
|
+
}
|
|
59656
|
+
|
|
59657
|
+
if ( this.boundingBox !== null ) {
|
|
59658
|
+
|
|
59659
|
+
this.computeBoundingBox();
|
|
59660
|
+
|
|
59661
|
+
}
|
|
59662
|
+
|
|
59663
|
+
if ( this.boundingSphere !== null ) {
|
|
59664
|
+
|
|
59665
|
+
this.computeBoundingSphere();
|
|
59666
|
+
|
|
59667
|
+
}
|
|
59668
|
+
|
|
59669
|
+
return this;
|
|
59670
|
+
|
|
59671
|
+
}
|
|
59672
|
+
|
|
59673
|
+
setPositions( array ) {
|
|
59674
|
+
|
|
59675
|
+
let lineSegments;
|
|
59676
|
+
|
|
59677
|
+
if ( array instanceof Float32Array ) {
|
|
59678
|
+
|
|
59679
|
+
lineSegments = array;
|
|
59680
|
+
|
|
59681
|
+
} else if ( Array.isArray( array ) ) {
|
|
59682
|
+
|
|
59683
|
+
lineSegments = new Float32Array( array );
|
|
59684
|
+
|
|
59685
|
+
}
|
|
59686
|
+
|
|
59687
|
+
const instanceBuffer = new InstancedInterleavedBuffer( lineSegments, 6, 1 ); // xyz, xyz
|
|
59688
|
+
|
|
59689
|
+
this.setAttribute( 'instanceStart', new InterleavedBufferAttribute( instanceBuffer, 3, 0 ) ); // xyz
|
|
59690
|
+
this.setAttribute( 'instanceEnd', new InterleavedBufferAttribute( instanceBuffer, 3, 3 ) ); // xyz
|
|
59691
|
+
|
|
59692
|
+
this.instanceCount = this.attributes.instanceStart.count;
|
|
59693
|
+
|
|
59694
|
+
//
|
|
59695
|
+
|
|
59696
|
+
this.computeBoundingBox();
|
|
59697
|
+
this.computeBoundingSphere();
|
|
59698
|
+
|
|
59699
|
+
return this;
|
|
59700
|
+
|
|
59701
|
+
}
|
|
59702
|
+
|
|
59703
|
+
setColors( array ) {
|
|
59704
|
+
|
|
59705
|
+
let colors;
|
|
59706
|
+
|
|
59707
|
+
if ( array instanceof Float32Array ) {
|
|
59708
|
+
|
|
59709
|
+
colors = array;
|
|
59710
|
+
|
|
59711
|
+
} else if ( Array.isArray( array ) ) {
|
|
59712
|
+
|
|
59713
|
+
colors = new Float32Array( array );
|
|
59714
|
+
|
|
59715
|
+
}
|
|
59716
|
+
|
|
59717
|
+
const instanceColorBuffer = new InstancedInterleavedBuffer( colors, 6, 1 ); // rgb, rgb
|
|
59718
|
+
|
|
59719
|
+
this.setAttribute( 'instanceColorStart', new InterleavedBufferAttribute( instanceColorBuffer, 3, 0 ) ); // rgb
|
|
59720
|
+
this.setAttribute( 'instanceColorEnd', new InterleavedBufferAttribute( instanceColorBuffer, 3, 3 ) ); // rgb
|
|
59721
|
+
|
|
59722
|
+
return this;
|
|
59723
|
+
|
|
59724
|
+
}
|
|
59725
|
+
|
|
59726
|
+
fromWireframeGeometry( geometry ) {
|
|
59727
|
+
|
|
59728
|
+
this.setPositions( geometry.attributes.position.array );
|
|
59729
|
+
|
|
59730
|
+
return this;
|
|
59731
|
+
|
|
59732
|
+
}
|
|
59733
|
+
|
|
59734
|
+
fromEdgesGeometry( geometry ) {
|
|
59735
|
+
|
|
59736
|
+
this.setPositions( geometry.attributes.position.array );
|
|
59737
|
+
|
|
59738
|
+
return this;
|
|
59739
|
+
|
|
59740
|
+
}
|
|
59741
|
+
|
|
59742
|
+
fromMesh( mesh ) {
|
|
59743
|
+
|
|
59744
|
+
this.fromWireframeGeometry( new WireframeGeometry( mesh.geometry ) );
|
|
59745
|
+
|
|
59746
|
+
// set colors, maybe
|
|
59747
|
+
|
|
59748
|
+
return this;
|
|
59749
|
+
|
|
59750
|
+
}
|
|
59751
|
+
|
|
59752
|
+
fromLineSegments( lineSegments ) {
|
|
59753
|
+
|
|
59754
|
+
const geometry = lineSegments.geometry;
|
|
59755
|
+
|
|
59756
|
+
this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
|
|
59757
|
+
|
|
59758
|
+
// set colors, maybe
|
|
59759
|
+
|
|
59760
|
+
return this;
|
|
59761
|
+
|
|
59762
|
+
}
|
|
59763
|
+
|
|
59764
|
+
computeBoundingBox() {
|
|
59765
|
+
|
|
59766
|
+
if ( this.boundingBox === null ) {
|
|
59767
|
+
|
|
59768
|
+
this.boundingBox = new Box3();
|
|
59769
|
+
|
|
59770
|
+
}
|
|
59771
|
+
|
|
59772
|
+
const start = this.attributes.instanceStart;
|
|
59773
|
+
const end = this.attributes.instanceEnd;
|
|
59774
|
+
|
|
59775
|
+
if ( start !== undefined && end !== undefined ) {
|
|
59776
|
+
|
|
59777
|
+
this.boundingBox.setFromBufferAttribute( start );
|
|
59778
|
+
|
|
59779
|
+
_box$1.setFromBufferAttribute( end );
|
|
59780
|
+
|
|
59781
|
+
this.boundingBox.union( _box$1 );
|
|
59782
|
+
|
|
59783
|
+
}
|
|
59784
|
+
|
|
59785
|
+
}
|
|
59786
|
+
|
|
59787
|
+
computeBoundingSphere() {
|
|
59788
|
+
|
|
59789
|
+
if ( this.boundingSphere === null ) {
|
|
59790
|
+
|
|
59791
|
+
this.boundingSphere = new Sphere();
|
|
59792
|
+
|
|
59793
|
+
}
|
|
59794
|
+
|
|
59795
|
+
if ( this.boundingBox === null ) {
|
|
59796
|
+
|
|
59797
|
+
this.computeBoundingBox();
|
|
59798
|
+
|
|
59799
|
+
}
|
|
59800
|
+
|
|
59801
|
+
const start = this.attributes.instanceStart;
|
|
59802
|
+
const end = this.attributes.instanceEnd;
|
|
59803
|
+
|
|
59804
|
+
if ( start !== undefined && end !== undefined ) {
|
|
59805
|
+
|
|
59806
|
+
const center = this.boundingSphere.center;
|
|
59807
|
+
|
|
59808
|
+
this.boundingBox.getCenter( center );
|
|
59809
|
+
|
|
59810
|
+
let maxRadiusSq = 0;
|
|
59811
|
+
|
|
59812
|
+
for ( let i = 0, il = start.count; i < il; i ++ ) {
|
|
59813
|
+
|
|
59814
|
+
_vector.fromBufferAttribute( start, i );
|
|
59815
|
+
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
|
|
59816
|
+
|
|
59817
|
+
_vector.fromBufferAttribute( end, i );
|
|
59818
|
+
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
|
|
59819
|
+
|
|
59820
|
+
}
|
|
59821
|
+
|
|
59822
|
+
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
|
|
59823
|
+
|
|
59824
|
+
if ( isNaN( this.boundingSphere.radius ) ) {
|
|
59825
|
+
|
|
59826
|
+
console.error( 'THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
|
|
59827
|
+
|
|
59828
|
+
}
|
|
59829
|
+
|
|
59830
|
+
}
|
|
59831
|
+
|
|
59832
|
+
}
|
|
59833
|
+
|
|
59834
|
+
toJSON() {
|
|
59835
|
+
|
|
59836
|
+
// todo
|
|
59837
|
+
|
|
59838
|
+
}
|
|
59839
|
+
|
|
59840
|
+
applyMatrix( matrix ) {
|
|
59841
|
+
|
|
59842
|
+
console.warn( 'THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().' );
|
|
59843
|
+
|
|
59844
|
+
return this.applyMatrix4( matrix );
|
|
59845
|
+
|
|
59846
|
+
}
|
|
59847
|
+
|
|
59848
|
+
}
|
|
59849
|
+
|
|
59850
|
+
UniformsLib.line = {
|
|
59851
|
+
|
|
59852
|
+
worldUnits: { value: 1 },
|
|
59853
|
+
linewidth: { value: 1 },
|
|
59854
|
+
resolution: { value: new Vector2( 1, 1 ) },
|
|
59855
|
+
dashOffset: { value: 0 },
|
|
59856
|
+
dashScale: { value: 1 },
|
|
59857
|
+
dashSize: { value: 1 },
|
|
59858
|
+
gapSize: { value: 1 } // todo FIX - maybe change to totalSize
|
|
59859
|
+
|
|
59860
|
+
};
|
|
59861
|
+
|
|
59862
|
+
ShaderLib[ 'line' ] = {
|
|
59863
|
+
|
|
59864
|
+
uniforms: UniformsUtils.merge( [
|
|
59865
|
+
UniformsLib.common,
|
|
59866
|
+
UniformsLib.fog,
|
|
59867
|
+
UniformsLib.line
|
|
59868
|
+
] ),
|
|
59869
|
+
|
|
59870
|
+
vertexShader:
|
|
59871
|
+
/* glsl */`
|
|
59872
|
+
#include <common>
|
|
59873
|
+
#include <color_pars_vertex>
|
|
59874
|
+
#include <fog_pars_vertex>
|
|
59875
|
+
#include <logdepthbuf_pars_vertex>
|
|
59876
|
+
#include <clipping_planes_pars_vertex>
|
|
59877
|
+
|
|
59878
|
+
uniform float linewidth;
|
|
59879
|
+
uniform vec2 resolution;
|
|
59880
|
+
|
|
59881
|
+
attribute vec3 instanceStart;
|
|
59882
|
+
attribute vec3 instanceEnd;
|
|
59883
|
+
|
|
59884
|
+
attribute vec3 instanceColorStart;
|
|
59885
|
+
attribute vec3 instanceColorEnd;
|
|
59886
|
+
|
|
59887
|
+
#ifdef WORLD_UNITS
|
|
59888
|
+
|
|
59889
|
+
varying vec4 worldPos;
|
|
59890
|
+
varying vec3 worldStart;
|
|
59891
|
+
varying vec3 worldEnd;
|
|
59892
|
+
|
|
59893
|
+
#ifdef USE_DASH
|
|
59894
|
+
|
|
59895
|
+
varying vec2 vUv;
|
|
59896
|
+
|
|
59897
|
+
#endif
|
|
59898
|
+
|
|
59899
|
+
#else
|
|
59900
|
+
|
|
59901
|
+
varying vec2 vUv;
|
|
59902
|
+
|
|
59903
|
+
#endif
|
|
59904
|
+
|
|
59905
|
+
#ifdef USE_DASH
|
|
59906
|
+
|
|
59907
|
+
uniform float dashScale;
|
|
59908
|
+
attribute float instanceDistanceStart;
|
|
59909
|
+
attribute float instanceDistanceEnd;
|
|
59910
|
+
varying float vLineDistance;
|
|
59911
|
+
|
|
59912
|
+
#endif
|
|
59913
|
+
|
|
59914
|
+
void trimSegment( const in vec4 start, inout vec4 end ) {
|
|
59915
|
+
|
|
59916
|
+
// trim end segment so it terminates between the camera plane and the near plane
|
|
59917
|
+
|
|
59918
|
+
// conservative estimate of the near plane
|
|
59919
|
+
float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column
|
|
59920
|
+
float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column
|
|
59921
|
+
float nearEstimate = - 0.5 * b / a;
|
|
59922
|
+
|
|
59923
|
+
float alpha = ( nearEstimate - start.z ) / ( end.z - start.z );
|
|
59924
|
+
|
|
59925
|
+
end.xyz = mix( start.xyz, end.xyz, alpha );
|
|
59926
|
+
|
|
59927
|
+
}
|
|
59928
|
+
|
|
59929
|
+
void main() {
|
|
59930
|
+
|
|
59931
|
+
#ifdef USE_COLOR
|
|
59932
|
+
|
|
59933
|
+
vColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;
|
|
59934
|
+
|
|
59935
|
+
#endif
|
|
59936
|
+
|
|
59937
|
+
#ifdef USE_DASH
|
|
59938
|
+
|
|
59939
|
+
vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;
|
|
59940
|
+
vUv = uv;
|
|
59941
|
+
|
|
59942
|
+
#endif
|
|
59943
|
+
|
|
59944
|
+
float aspect = resolution.x / resolution.y;
|
|
59945
|
+
|
|
59946
|
+
// camera space
|
|
59947
|
+
vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );
|
|
59948
|
+
vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );
|
|
59949
|
+
|
|
59950
|
+
#ifdef WORLD_UNITS
|
|
59951
|
+
|
|
59952
|
+
worldStart = start.xyz;
|
|
59953
|
+
worldEnd = end.xyz;
|
|
59954
|
+
|
|
59955
|
+
#else
|
|
59956
|
+
|
|
59957
|
+
vUv = uv;
|
|
59958
|
+
|
|
59959
|
+
#endif
|
|
59960
|
+
|
|
59961
|
+
// special case for perspective projection, and segments that terminate either in, or behind, the camera plane
|
|
59962
|
+
// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space
|
|
59963
|
+
// but we need to perform ndc-space calculations in the shader, so we must address this issue directly
|
|
59964
|
+
// perhaps there is a more elegant solution -- WestLangley
|
|
59965
|
+
|
|
59966
|
+
bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column
|
|
59967
|
+
|
|
59968
|
+
if ( perspective ) {
|
|
59969
|
+
|
|
59970
|
+
if ( start.z < 0.0 && end.z >= 0.0 ) {
|
|
59971
|
+
|
|
59972
|
+
trimSegment( start, end );
|
|
59973
|
+
|
|
59974
|
+
} else if ( end.z < 0.0 && start.z >= 0.0 ) {
|
|
59975
|
+
|
|
59976
|
+
trimSegment( end, start );
|
|
59977
|
+
|
|
59978
|
+
}
|
|
59979
|
+
|
|
59980
|
+
}
|
|
59981
|
+
|
|
59982
|
+
// clip space
|
|
59983
|
+
vec4 clipStart = projectionMatrix * start;
|
|
59984
|
+
vec4 clipEnd = projectionMatrix * end;
|
|
59985
|
+
|
|
59986
|
+
// ndc space
|
|
59987
|
+
vec3 ndcStart = clipStart.xyz / clipStart.w;
|
|
59988
|
+
vec3 ndcEnd = clipEnd.xyz / clipEnd.w;
|
|
59989
|
+
|
|
59990
|
+
// direction
|
|
59991
|
+
vec2 dir = ndcEnd.xy - ndcStart.xy;
|
|
59992
|
+
|
|
59993
|
+
// account for clip-space aspect ratio
|
|
59994
|
+
dir.x *= aspect;
|
|
59995
|
+
dir = normalize( dir );
|
|
59996
|
+
|
|
59997
|
+
#ifdef WORLD_UNITS
|
|
59998
|
+
|
|
59999
|
+
vec3 worldDir = normalize( end.xyz - start.xyz );
|
|
60000
|
+
vec3 tmpFwd = normalize( mix( start.xyz, end.xyz, 0.5 ) );
|
|
60001
|
+
vec3 worldUp = normalize( cross( worldDir, tmpFwd ) );
|
|
60002
|
+
vec3 worldFwd = cross( worldDir, worldUp );
|
|
60003
|
+
worldPos = position.y < 0.5 ? start: end;
|
|
60004
|
+
|
|
60005
|
+
// height offset
|
|
60006
|
+
float hw = linewidth * 0.5;
|
|
60007
|
+
worldPos.xyz += position.x < 0.0 ? hw * worldUp : - hw * worldUp;
|
|
60008
|
+
|
|
60009
|
+
// don't extend the line if we're rendering dashes because we
|
|
60010
|
+
// won't be rendering the endcaps
|
|
60011
|
+
#ifndef USE_DASH
|
|
60012
|
+
|
|
60013
|
+
// cap extension
|
|
60014
|
+
worldPos.xyz += position.y < 0.5 ? - hw * worldDir : hw * worldDir;
|
|
60015
|
+
|
|
60016
|
+
// add width to the box
|
|
60017
|
+
worldPos.xyz += worldFwd * hw;
|
|
60018
|
+
|
|
60019
|
+
// endcaps
|
|
60020
|
+
if ( position.y > 1.0 || position.y < 0.0 ) {
|
|
60021
|
+
|
|
60022
|
+
worldPos.xyz -= worldFwd * 2.0 * hw;
|
|
60023
|
+
|
|
60024
|
+
}
|
|
60025
|
+
|
|
60026
|
+
#endif
|
|
60027
|
+
|
|
60028
|
+
// project the worldpos
|
|
60029
|
+
vec4 clip = projectionMatrix * worldPos;
|
|
60030
|
+
|
|
60031
|
+
// shift the depth of the projected points so the line
|
|
60032
|
+
// segments overlap neatly
|
|
60033
|
+
vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd;
|
|
60034
|
+
clip.z = clipPose.z * clip.w;
|
|
60035
|
+
|
|
60036
|
+
#else
|
|
60037
|
+
|
|
60038
|
+
vec2 offset = vec2( dir.y, - dir.x );
|
|
60039
|
+
// undo aspect ratio adjustment
|
|
60040
|
+
dir.x /= aspect;
|
|
60041
|
+
offset.x /= aspect;
|
|
60042
|
+
|
|
60043
|
+
// sign flip
|
|
60044
|
+
if ( position.x < 0.0 ) offset *= - 1.0;
|
|
60045
|
+
|
|
60046
|
+
// endcaps
|
|
60047
|
+
if ( position.y < 0.0 ) {
|
|
60048
|
+
|
|
60049
|
+
offset += - dir;
|
|
60050
|
+
|
|
60051
|
+
} else if ( position.y > 1.0 ) {
|
|
60052
|
+
|
|
60053
|
+
offset += dir;
|
|
60054
|
+
|
|
60055
|
+
}
|
|
60056
|
+
|
|
60057
|
+
// adjust for linewidth
|
|
60058
|
+
offset *= linewidth;
|
|
60059
|
+
|
|
60060
|
+
// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...
|
|
60061
|
+
offset /= resolution.y;
|
|
60062
|
+
|
|
60063
|
+
// select end
|
|
60064
|
+
vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;
|
|
60065
|
+
|
|
60066
|
+
// back to clip space
|
|
60067
|
+
offset *= clip.w;
|
|
60068
|
+
|
|
60069
|
+
clip.xy += offset;
|
|
60070
|
+
|
|
60071
|
+
#endif
|
|
60072
|
+
|
|
60073
|
+
gl_Position = clip;
|
|
60074
|
+
|
|
60075
|
+
vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation
|
|
60076
|
+
|
|
60077
|
+
#include <logdepthbuf_vertex>
|
|
60078
|
+
#include <clipping_planes_vertex>
|
|
60079
|
+
#include <fog_vertex>
|
|
60080
|
+
|
|
60081
|
+
}
|
|
60082
|
+
`,
|
|
60083
|
+
|
|
60084
|
+
fragmentShader:
|
|
60085
|
+
/* glsl */`
|
|
60086
|
+
uniform vec3 diffuse;
|
|
60087
|
+
uniform float opacity;
|
|
60088
|
+
uniform float linewidth;
|
|
60089
|
+
|
|
60090
|
+
#ifdef USE_DASH
|
|
60091
|
+
|
|
60092
|
+
uniform float dashOffset;
|
|
60093
|
+
uniform float dashSize;
|
|
60094
|
+
uniform float gapSize;
|
|
60095
|
+
|
|
60096
|
+
#endif
|
|
60097
|
+
|
|
60098
|
+
varying float vLineDistance;
|
|
60099
|
+
|
|
60100
|
+
#ifdef WORLD_UNITS
|
|
60101
|
+
|
|
60102
|
+
varying vec4 worldPos;
|
|
60103
|
+
varying vec3 worldStart;
|
|
60104
|
+
varying vec3 worldEnd;
|
|
60105
|
+
|
|
60106
|
+
#ifdef USE_DASH
|
|
60107
|
+
|
|
60108
|
+
varying vec2 vUv;
|
|
60109
|
+
|
|
60110
|
+
#endif
|
|
60111
|
+
|
|
60112
|
+
#else
|
|
60113
|
+
|
|
60114
|
+
varying vec2 vUv;
|
|
60115
|
+
|
|
60116
|
+
#endif
|
|
60117
|
+
|
|
60118
|
+
#include <common>
|
|
60119
|
+
#include <color_pars_fragment>
|
|
60120
|
+
#include <fog_pars_fragment>
|
|
60121
|
+
#include <logdepthbuf_pars_fragment>
|
|
60122
|
+
#include <clipping_planes_pars_fragment>
|
|
60123
|
+
|
|
60124
|
+
vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) {
|
|
60125
|
+
|
|
60126
|
+
float mua;
|
|
60127
|
+
float mub;
|
|
60128
|
+
|
|
60129
|
+
vec3 p13 = p1 - p3;
|
|
60130
|
+
vec3 p43 = p4 - p3;
|
|
60131
|
+
|
|
60132
|
+
vec3 p21 = p2 - p1;
|
|
60133
|
+
|
|
60134
|
+
float d1343 = dot( p13, p43 );
|
|
60135
|
+
float d4321 = dot( p43, p21 );
|
|
60136
|
+
float d1321 = dot( p13, p21 );
|
|
60137
|
+
float d4343 = dot( p43, p43 );
|
|
60138
|
+
float d2121 = dot( p21, p21 );
|
|
60139
|
+
|
|
60140
|
+
float denom = d2121 * d4343 - d4321 * d4321;
|
|
60141
|
+
|
|
60142
|
+
float numer = d1343 * d4321 - d1321 * d4343;
|
|
60143
|
+
|
|
60144
|
+
mua = numer / denom;
|
|
60145
|
+
mua = clamp( mua, 0.0, 1.0 );
|
|
60146
|
+
mub = ( d1343 + d4321 * ( mua ) ) / d4343;
|
|
60147
|
+
mub = clamp( mub, 0.0, 1.0 );
|
|
60148
|
+
|
|
60149
|
+
return vec2( mua, mub );
|
|
60150
|
+
|
|
60151
|
+
}
|
|
60152
|
+
|
|
60153
|
+
void main() {
|
|
60154
|
+
|
|
60155
|
+
#include <clipping_planes_fragment>
|
|
60156
|
+
|
|
60157
|
+
#ifdef USE_DASH
|
|
60158
|
+
|
|
60159
|
+
if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps
|
|
60160
|
+
|
|
60161
|
+
if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX
|
|
60162
|
+
|
|
60163
|
+
#endif
|
|
60164
|
+
|
|
60165
|
+
float alpha = opacity;
|
|
60166
|
+
|
|
60167
|
+
#ifdef WORLD_UNITS
|
|
60168
|
+
|
|
60169
|
+
// Find the closest points on the view ray and the line segment
|
|
60170
|
+
vec3 rayEnd = normalize( worldPos.xyz ) * 1e5;
|
|
60171
|
+
vec3 lineDir = worldEnd - worldStart;
|
|
60172
|
+
vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd );
|
|
60173
|
+
|
|
60174
|
+
vec3 p1 = worldStart + lineDir * params.x;
|
|
60175
|
+
vec3 p2 = rayEnd * params.y;
|
|
60176
|
+
vec3 delta = p1 - p2;
|
|
60177
|
+
float len = length( delta );
|
|
60178
|
+
float norm = len / linewidth;
|
|
60179
|
+
|
|
60180
|
+
#ifndef USE_DASH
|
|
60181
|
+
|
|
60182
|
+
#ifdef USE_ALPHA_TO_COVERAGE
|
|
60183
|
+
|
|
60184
|
+
float dnorm = fwidth( norm );
|
|
60185
|
+
alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm );
|
|
60186
|
+
|
|
60187
|
+
#else
|
|
60188
|
+
|
|
60189
|
+
if ( norm > 0.5 ) {
|
|
60190
|
+
|
|
60191
|
+
discard;
|
|
60192
|
+
|
|
60193
|
+
}
|
|
60194
|
+
|
|
60195
|
+
#endif
|
|
60196
|
+
|
|
60197
|
+
#endif
|
|
60198
|
+
|
|
60199
|
+
#else
|
|
60200
|
+
|
|
60201
|
+
#ifdef USE_ALPHA_TO_COVERAGE
|
|
60202
|
+
|
|
60203
|
+
// artifacts appear on some hardware if a derivative is taken within a conditional
|
|
60204
|
+
float a = vUv.x;
|
|
60205
|
+
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
|
|
60206
|
+
float len2 = a * a + b * b;
|
|
60207
|
+
float dlen = fwidth( len2 );
|
|
60208
|
+
|
|
60209
|
+
if ( abs( vUv.y ) > 1.0 ) {
|
|
60210
|
+
|
|
60211
|
+
alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 );
|
|
60212
|
+
|
|
60213
|
+
}
|
|
60214
|
+
|
|
60215
|
+
#else
|
|
60216
|
+
|
|
60217
|
+
if ( abs( vUv.y ) > 1.0 ) {
|
|
60218
|
+
|
|
60219
|
+
float a = vUv.x;
|
|
60220
|
+
float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;
|
|
60221
|
+
float len2 = a * a + b * b;
|
|
60222
|
+
|
|
60223
|
+
if ( len2 > 1.0 ) discard;
|
|
60224
|
+
|
|
60225
|
+
}
|
|
60226
|
+
|
|
60227
|
+
#endif
|
|
60228
|
+
|
|
60229
|
+
#endif
|
|
60230
|
+
|
|
60231
|
+
vec4 diffuseColor = vec4( diffuse, alpha );
|
|
60232
|
+
|
|
60233
|
+
#include <logdepthbuf_fragment>
|
|
60234
|
+
#include <color_fragment>
|
|
60235
|
+
|
|
60236
|
+
gl_FragColor = vec4( diffuseColor.rgb, alpha );
|
|
60237
|
+
|
|
60238
|
+
#include <tonemapping_fragment>
|
|
60239
|
+
#include <colorspace_fragment>
|
|
60240
|
+
#include <fog_fragment>
|
|
60241
|
+
#include <premultiplied_alpha_fragment>
|
|
60242
|
+
|
|
60243
|
+
}
|
|
60244
|
+
`
|
|
60245
|
+
};
|
|
60246
|
+
|
|
60247
|
+
class LineMaterial extends ShaderMaterial {
|
|
60248
|
+
|
|
60249
|
+
|
|
60250
|
+
static get type() {
|
|
60251
|
+
|
|
60252
|
+
return 'LineMaterial';
|
|
60253
|
+
|
|
60254
|
+
}
|
|
60255
|
+
|
|
60256
|
+
constructor( parameters ) {
|
|
60257
|
+
|
|
60258
|
+
super( {
|
|
60259
|
+
|
|
60260
|
+
uniforms: UniformsUtils.clone( ShaderLib[ 'line' ].uniforms ),
|
|
60261
|
+
|
|
60262
|
+
vertexShader: ShaderLib[ 'line' ].vertexShader,
|
|
60263
|
+
fragmentShader: ShaderLib[ 'line' ].fragmentShader,
|
|
60264
|
+
|
|
60265
|
+
clipping: true // required for clipping support
|
|
60266
|
+
|
|
60267
|
+
} );
|
|
60268
|
+
|
|
60269
|
+
this.isLineMaterial = true;
|
|
60270
|
+
|
|
60271
|
+
this.setValues( parameters );
|
|
60272
|
+
|
|
60273
|
+
}
|
|
60274
|
+
|
|
60275
|
+
get color() {
|
|
60276
|
+
|
|
60277
|
+
return this.uniforms.diffuse.value;
|
|
60278
|
+
|
|
60279
|
+
}
|
|
60280
|
+
|
|
60281
|
+
set color( value ) {
|
|
60282
|
+
|
|
60283
|
+
this.uniforms.diffuse.value = value;
|
|
60284
|
+
|
|
60285
|
+
}
|
|
60286
|
+
|
|
60287
|
+
get worldUnits() {
|
|
60288
|
+
|
|
60289
|
+
return 'WORLD_UNITS' in this.defines;
|
|
60290
|
+
|
|
60291
|
+
}
|
|
60292
|
+
|
|
60293
|
+
set worldUnits( value ) {
|
|
60294
|
+
|
|
60295
|
+
if ( value === true ) {
|
|
60296
|
+
|
|
60297
|
+
this.defines.WORLD_UNITS = '';
|
|
60298
|
+
|
|
60299
|
+
} else {
|
|
60300
|
+
|
|
60301
|
+
delete this.defines.WORLD_UNITS;
|
|
60302
|
+
|
|
60303
|
+
}
|
|
60304
|
+
|
|
60305
|
+
}
|
|
60306
|
+
|
|
60307
|
+
get linewidth() {
|
|
60308
|
+
|
|
60309
|
+
return this.uniforms.linewidth.value;
|
|
60310
|
+
|
|
60311
|
+
}
|
|
60312
|
+
|
|
60313
|
+
set linewidth( value ) {
|
|
60314
|
+
|
|
60315
|
+
if ( ! this.uniforms.linewidth ) return;
|
|
60316
|
+
this.uniforms.linewidth.value = value;
|
|
60317
|
+
|
|
60318
|
+
}
|
|
60319
|
+
|
|
60320
|
+
get dashed() {
|
|
60321
|
+
|
|
60322
|
+
return 'USE_DASH' in this.defines;
|
|
60323
|
+
|
|
60324
|
+
}
|
|
60325
|
+
|
|
60326
|
+
set dashed( value ) {
|
|
60327
|
+
|
|
60328
|
+
if ( ( value === true ) !== this.dashed ) {
|
|
60329
|
+
|
|
60330
|
+
this.needsUpdate = true;
|
|
60331
|
+
|
|
60332
|
+
}
|
|
60333
|
+
|
|
60334
|
+
if ( value === true ) {
|
|
60335
|
+
|
|
60336
|
+
this.defines.USE_DASH = '';
|
|
60337
|
+
|
|
60338
|
+
} else {
|
|
60339
|
+
|
|
60340
|
+
delete this.defines.USE_DASH;
|
|
60341
|
+
|
|
60342
|
+
}
|
|
60343
|
+
|
|
60344
|
+
}
|
|
60345
|
+
|
|
60346
|
+
get dashScale() {
|
|
60347
|
+
|
|
60348
|
+
return this.uniforms.dashScale.value;
|
|
60349
|
+
|
|
60350
|
+
}
|
|
60351
|
+
|
|
60352
|
+
set dashScale( value ) {
|
|
60353
|
+
|
|
60354
|
+
this.uniforms.dashScale.value = value;
|
|
60355
|
+
|
|
60356
|
+
}
|
|
60357
|
+
|
|
60358
|
+
get dashSize() {
|
|
60359
|
+
|
|
60360
|
+
return this.uniforms.dashSize.value;
|
|
60361
|
+
|
|
60362
|
+
}
|
|
60363
|
+
|
|
60364
|
+
set dashSize( value ) {
|
|
60365
|
+
|
|
60366
|
+
this.uniforms.dashSize.value = value;
|
|
60367
|
+
|
|
60368
|
+
}
|
|
60369
|
+
|
|
60370
|
+
get dashOffset() {
|
|
60371
|
+
|
|
60372
|
+
return this.uniforms.dashOffset.value;
|
|
60373
|
+
|
|
60374
|
+
}
|
|
60375
|
+
|
|
60376
|
+
set dashOffset( value ) {
|
|
60377
|
+
|
|
60378
|
+
this.uniforms.dashOffset.value = value;
|
|
60379
|
+
|
|
60380
|
+
}
|
|
60381
|
+
|
|
60382
|
+
get gapSize() {
|
|
60383
|
+
|
|
60384
|
+
return this.uniforms.gapSize.value;
|
|
60385
|
+
|
|
60386
|
+
}
|
|
60387
|
+
|
|
60388
|
+
set gapSize( value ) {
|
|
60389
|
+
|
|
60390
|
+
this.uniforms.gapSize.value = value;
|
|
60391
|
+
|
|
60392
|
+
}
|
|
60393
|
+
|
|
60394
|
+
get opacity() {
|
|
60395
|
+
|
|
60396
|
+
return this.uniforms.opacity.value;
|
|
60397
|
+
|
|
60398
|
+
}
|
|
60399
|
+
|
|
60400
|
+
set opacity( value ) {
|
|
60401
|
+
|
|
60402
|
+
if ( ! this.uniforms ) return;
|
|
60403
|
+
this.uniforms.opacity.value = value;
|
|
60404
|
+
|
|
60405
|
+
}
|
|
60406
|
+
|
|
60407
|
+
get resolution() {
|
|
60408
|
+
|
|
60409
|
+
return this.uniforms.resolution.value;
|
|
60410
|
+
|
|
60411
|
+
}
|
|
60412
|
+
|
|
60413
|
+
set resolution( value ) {
|
|
60414
|
+
|
|
60415
|
+
this.uniforms.resolution.value.copy( value );
|
|
60416
|
+
|
|
60417
|
+
}
|
|
60418
|
+
|
|
60419
|
+
get alphaToCoverage() {
|
|
60420
|
+
|
|
60421
|
+
return 'USE_ALPHA_TO_COVERAGE' in this.defines;
|
|
60422
|
+
|
|
60423
|
+
}
|
|
60424
|
+
|
|
60425
|
+
set alphaToCoverage( value ) {
|
|
60426
|
+
|
|
60427
|
+
if ( ! this.defines ) return;
|
|
60428
|
+
|
|
60429
|
+
if ( ( value === true ) !== this.alphaToCoverage ) {
|
|
60430
|
+
|
|
60431
|
+
this.needsUpdate = true;
|
|
60432
|
+
|
|
60433
|
+
}
|
|
60434
|
+
|
|
60435
|
+
if ( value === true ) {
|
|
60436
|
+
|
|
60437
|
+
this.defines.USE_ALPHA_TO_COVERAGE = '';
|
|
60438
|
+
|
|
60439
|
+
} else {
|
|
60440
|
+
|
|
60441
|
+
delete this.defines.USE_ALPHA_TO_COVERAGE;
|
|
60442
|
+
|
|
60443
|
+
}
|
|
60444
|
+
|
|
60445
|
+
}
|
|
60446
|
+
|
|
60447
|
+
}
|
|
60448
|
+
|
|
60449
|
+
const _viewport = new Vector4();
|
|
60450
|
+
|
|
60451
|
+
const _start = new Vector3();
|
|
60452
|
+
const _end = new Vector3();
|
|
60453
|
+
|
|
60454
|
+
const _start4 = new Vector4();
|
|
60455
|
+
const _end4 = new Vector4();
|
|
60456
|
+
|
|
60457
|
+
const _ssOrigin = new Vector4();
|
|
60458
|
+
const _ssOrigin3 = new Vector3();
|
|
60459
|
+
const _mvMatrix = new Matrix4();
|
|
60460
|
+
const _line = new Line3();
|
|
60461
|
+
const _closestPoint = new Vector3();
|
|
60462
|
+
|
|
60463
|
+
const _box = new Box3();
|
|
60464
|
+
const _sphere = new Sphere();
|
|
60465
|
+
const _clipToWorldVector = new Vector4();
|
|
60466
|
+
|
|
60467
|
+
let _ray, _lineWidth;
|
|
60468
|
+
|
|
60469
|
+
// Returns the margin required to expand by in world space given the distance from the camera,
|
|
60470
|
+
// line width, resolution, and camera projection
|
|
60471
|
+
function getWorldSpaceHalfWidth( camera, distance, resolution ) {
|
|
60472
|
+
|
|
60473
|
+
// transform into clip space, adjust the x and y values by the pixel width offset, then
|
|
60474
|
+
// transform back into world space to get world offset. Note clip space is [-1, 1] so full
|
|
60475
|
+
// width does not need to be halved.
|
|
60476
|
+
_clipToWorldVector.set( 0, 0, - distance, 1.0 ).applyMatrix4( camera.projectionMatrix );
|
|
60477
|
+
_clipToWorldVector.multiplyScalar( 1.0 / _clipToWorldVector.w );
|
|
60478
|
+
_clipToWorldVector.x = _lineWidth / resolution.width;
|
|
60479
|
+
_clipToWorldVector.y = _lineWidth / resolution.height;
|
|
60480
|
+
_clipToWorldVector.applyMatrix4( camera.projectionMatrixInverse );
|
|
60481
|
+
_clipToWorldVector.multiplyScalar( 1.0 / _clipToWorldVector.w );
|
|
60482
|
+
|
|
60483
|
+
return Math.abs( Math.max( _clipToWorldVector.x, _clipToWorldVector.y ) );
|
|
60484
|
+
|
|
60485
|
+
}
|
|
60486
|
+
|
|
60487
|
+
function raycastWorldUnits( lineSegments, intersects ) {
|
|
60488
|
+
|
|
60489
|
+
const matrixWorld = lineSegments.matrixWorld;
|
|
60490
|
+
const geometry = lineSegments.geometry;
|
|
60491
|
+
const instanceStart = geometry.attributes.instanceStart;
|
|
60492
|
+
const instanceEnd = geometry.attributes.instanceEnd;
|
|
60493
|
+
const segmentCount = Math.min( geometry.instanceCount, instanceStart.count );
|
|
60494
|
+
|
|
60495
|
+
for ( let i = 0, l = segmentCount; i < l; i ++ ) {
|
|
60496
|
+
|
|
60497
|
+
_line.start.fromBufferAttribute( instanceStart, i );
|
|
60498
|
+
_line.end.fromBufferAttribute( instanceEnd, i );
|
|
60499
|
+
|
|
60500
|
+
_line.applyMatrix4( matrixWorld );
|
|
60501
|
+
|
|
60502
|
+
const pointOnLine = new Vector3();
|
|
60503
|
+
const point = new Vector3();
|
|
60504
|
+
|
|
60505
|
+
_ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
|
|
60506
|
+
const isInside = point.distanceTo( pointOnLine ) < _lineWidth * 0.5;
|
|
60507
|
+
|
|
60508
|
+
if ( isInside ) {
|
|
60509
|
+
|
|
60510
|
+
intersects.push( {
|
|
60511
|
+
point,
|
|
60512
|
+
pointOnLine,
|
|
60513
|
+
distance: _ray.origin.distanceTo( point ),
|
|
60514
|
+
object: lineSegments,
|
|
60515
|
+
face: null,
|
|
60516
|
+
faceIndex: i,
|
|
60517
|
+
uv: null,
|
|
60518
|
+
uv1: null,
|
|
60519
|
+
} );
|
|
60520
|
+
|
|
60521
|
+
}
|
|
60522
|
+
|
|
60523
|
+
}
|
|
60524
|
+
|
|
60525
|
+
}
|
|
60526
|
+
|
|
60527
|
+
function raycastScreenSpace( lineSegments, camera, intersects ) {
|
|
60528
|
+
|
|
60529
|
+
const projectionMatrix = camera.projectionMatrix;
|
|
60530
|
+
const material = lineSegments.material;
|
|
60531
|
+
const resolution = material.resolution;
|
|
60532
|
+
const matrixWorld = lineSegments.matrixWorld;
|
|
60533
|
+
|
|
60534
|
+
const geometry = lineSegments.geometry;
|
|
60535
|
+
const instanceStart = geometry.attributes.instanceStart;
|
|
60536
|
+
const instanceEnd = geometry.attributes.instanceEnd;
|
|
60537
|
+
const segmentCount = Math.min( geometry.instanceCount, instanceStart.count );
|
|
60538
|
+
|
|
60539
|
+
const near = - camera.near;
|
|
60540
|
+
|
|
60541
|
+
//
|
|
60542
|
+
|
|
60543
|
+
// pick a point 1 unit out along the ray to avoid the ray origin
|
|
60544
|
+
// sitting at the camera origin which will cause "w" to be 0 when
|
|
60545
|
+
// applying the projection matrix.
|
|
60546
|
+
_ray.at( 1, _ssOrigin );
|
|
60547
|
+
|
|
60548
|
+
// ndc space [ - 1.0, 1.0 ]
|
|
60549
|
+
_ssOrigin.w = 1;
|
|
60550
|
+
_ssOrigin.applyMatrix4( camera.matrixWorldInverse );
|
|
60551
|
+
_ssOrigin.applyMatrix4( projectionMatrix );
|
|
60552
|
+
_ssOrigin.multiplyScalar( 1 / _ssOrigin.w );
|
|
60553
|
+
|
|
60554
|
+
// screen space
|
|
60555
|
+
_ssOrigin.x *= resolution.x / 2;
|
|
60556
|
+
_ssOrigin.y *= resolution.y / 2;
|
|
60557
|
+
_ssOrigin.z = 0;
|
|
60558
|
+
|
|
60559
|
+
_ssOrigin3.copy( _ssOrigin );
|
|
60560
|
+
|
|
60561
|
+
_mvMatrix.multiplyMatrices( camera.matrixWorldInverse, matrixWorld );
|
|
60562
|
+
|
|
60563
|
+
for ( let i = 0, l = segmentCount; i < l; i ++ ) {
|
|
60564
|
+
|
|
60565
|
+
_start4.fromBufferAttribute( instanceStart, i );
|
|
60566
|
+
_end4.fromBufferAttribute( instanceEnd, i );
|
|
60567
|
+
|
|
60568
|
+
_start4.w = 1;
|
|
60569
|
+
_end4.w = 1;
|
|
60570
|
+
|
|
60571
|
+
// camera space
|
|
60572
|
+
_start4.applyMatrix4( _mvMatrix );
|
|
60573
|
+
_end4.applyMatrix4( _mvMatrix );
|
|
60574
|
+
|
|
60575
|
+
// skip the segment if it's entirely behind the camera
|
|
60576
|
+
const isBehindCameraNear = _start4.z > near && _end4.z > near;
|
|
60577
|
+
if ( isBehindCameraNear ) {
|
|
60578
|
+
|
|
60579
|
+
continue;
|
|
60580
|
+
|
|
60581
|
+
}
|
|
60582
|
+
|
|
60583
|
+
// trim the segment if it extends behind camera near
|
|
60584
|
+
if ( _start4.z > near ) {
|
|
60585
|
+
|
|
60586
|
+
const deltaDist = _start4.z - _end4.z;
|
|
60587
|
+
const t = ( _start4.z - near ) / deltaDist;
|
|
60588
|
+
_start4.lerp( _end4, t );
|
|
60589
|
+
|
|
60590
|
+
} else if ( _end4.z > near ) {
|
|
60591
|
+
|
|
60592
|
+
const deltaDist = _end4.z - _start4.z;
|
|
60593
|
+
const t = ( _end4.z - near ) / deltaDist;
|
|
60594
|
+
_end4.lerp( _start4, t );
|
|
60595
|
+
|
|
60596
|
+
}
|
|
60597
|
+
|
|
60598
|
+
// clip space
|
|
60599
|
+
_start4.applyMatrix4( projectionMatrix );
|
|
60600
|
+
_end4.applyMatrix4( projectionMatrix );
|
|
60601
|
+
|
|
60602
|
+
// ndc space [ - 1.0, 1.0 ]
|
|
60603
|
+
_start4.multiplyScalar( 1 / _start4.w );
|
|
60604
|
+
_end4.multiplyScalar( 1 / _end4.w );
|
|
60605
|
+
|
|
60606
|
+
// screen space
|
|
60607
|
+
_start4.x *= resolution.x / 2;
|
|
60608
|
+
_start4.y *= resolution.y / 2;
|
|
60609
|
+
|
|
60610
|
+
_end4.x *= resolution.x / 2;
|
|
60611
|
+
_end4.y *= resolution.y / 2;
|
|
60612
|
+
|
|
60613
|
+
// create 2d segment
|
|
60614
|
+
_line.start.copy( _start4 );
|
|
60615
|
+
_line.start.z = 0;
|
|
60616
|
+
|
|
60617
|
+
_line.end.copy( _end4 );
|
|
60618
|
+
_line.end.z = 0;
|
|
60619
|
+
|
|
60620
|
+
// get closest point on ray to segment
|
|
60621
|
+
const param = _line.closestPointToPointParameter( _ssOrigin3, true );
|
|
60622
|
+
_line.at( param, _closestPoint );
|
|
60623
|
+
|
|
60624
|
+
// check if the intersection point is within clip space
|
|
60625
|
+
const zPos = MathUtils.lerp( _start4.z, _end4.z, param );
|
|
60626
|
+
const isInClipSpace = zPos >= - 1 && zPos <= 1;
|
|
60627
|
+
|
|
60628
|
+
const isInside = _ssOrigin3.distanceTo( _closestPoint ) < _lineWidth * 0.5;
|
|
60629
|
+
|
|
60630
|
+
if ( isInClipSpace && isInside ) {
|
|
60631
|
+
|
|
60632
|
+
_line.start.fromBufferAttribute( instanceStart, i );
|
|
60633
|
+
_line.end.fromBufferAttribute( instanceEnd, i );
|
|
60634
|
+
|
|
60635
|
+
_line.start.applyMatrix4( matrixWorld );
|
|
60636
|
+
_line.end.applyMatrix4( matrixWorld );
|
|
60637
|
+
|
|
60638
|
+
const pointOnLine = new Vector3();
|
|
60639
|
+
const point = new Vector3();
|
|
60640
|
+
|
|
60641
|
+
_ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
|
|
60642
|
+
|
|
60643
|
+
intersects.push( {
|
|
60644
|
+
point: point,
|
|
60645
|
+
pointOnLine: pointOnLine,
|
|
60646
|
+
distance: _ray.origin.distanceTo( point ),
|
|
60647
|
+
object: lineSegments,
|
|
60648
|
+
face: null,
|
|
60649
|
+
faceIndex: i,
|
|
60650
|
+
uv: null,
|
|
60651
|
+
uv1: null,
|
|
60652
|
+
} );
|
|
60653
|
+
|
|
60654
|
+
}
|
|
60655
|
+
|
|
60656
|
+
}
|
|
60657
|
+
|
|
60658
|
+
}
|
|
60659
|
+
|
|
60660
|
+
class LineSegments2 extends Mesh {
|
|
60661
|
+
|
|
60662
|
+
constructor( geometry = new LineSegmentsGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
|
|
60663
|
+
|
|
60664
|
+
super( geometry, material );
|
|
60665
|
+
|
|
60666
|
+
this.isLineSegments2 = true;
|
|
60667
|
+
|
|
60668
|
+
this.type = 'LineSegments2';
|
|
60669
|
+
|
|
60670
|
+
}
|
|
60671
|
+
|
|
60672
|
+
// for backwards-compatibility, but could be a method of LineSegmentsGeometry...
|
|
60673
|
+
|
|
60674
|
+
computeLineDistances() {
|
|
60675
|
+
|
|
60676
|
+
const geometry = this.geometry;
|
|
60677
|
+
|
|
60678
|
+
const instanceStart = geometry.attributes.instanceStart;
|
|
60679
|
+
const instanceEnd = geometry.attributes.instanceEnd;
|
|
60680
|
+
const lineDistances = new Float32Array( 2 * instanceStart.count );
|
|
60681
|
+
|
|
60682
|
+
for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
|
|
60683
|
+
|
|
60684
|
+
_start.fromBufferAttribute( instanceStart, i );
|
|
60685
|
+
_end.fromBufferAttribute( instanceEnd, i );
|
|
60686
|
+
|
|
60687
|
+
lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
|
|
60688
|
+
lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
|
|
60689
|
+
|
|
60690
|
+
}
|
|
60691
|
+
|
|
60692
|
+
const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
|
|
60693
|
+
|
|
60694
|
+
geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
|
|
60695
|
+
geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
|
|
60696
|
+
|
|
60697
|
+
return this;
|
|
60698
|
+
|
|
60699
|
+
}
|
|
60700
|
+
|
|
60701
|
+
raycast( raycaster, intersects ) {
|
|
60702
|
+
|
|
60703
|
+
const worldUnits = this.material.worldUnits;
|
|
60704
|
+
const camera = raycaster.camera;
|
|
60705
|
+
|
|
60706
|
+
if ( camera === null && ! worldUnits ) {
|
|
60707
|
+
|
|
60708
|
+
console.error( 'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.' );
|
|
60709
|
+
|
|
60710
|
+
}
|
|
60711
|
+
|
|
60712
|
+
const threshold = ( raycaster.params.Line2 !== undefined ) ? raycaster.params.Line2.threshold || 0 : 0;
|
|
60713
|
+
|
|
60714
|
+
_ray = raycaster.ray;
|
|
60715
|
+
|
|
60716
|
+
const matrixWorld = this.matrixWorld;
|
|
60717
|
+
const geometry = this.geometry;
|
|
60718
|
+
const material = this.material;
|
|
60719
|
+
|
|
60720
|
+
_lineWidth = material.linewidth + threshold;
|
|
60721
|
+
|
|
60722
|
+
// check if we intersect the sphere bounds
|
|
60723
|
+
if ( geometry.boundingSphere === null ) {
|
|
60724
|
+
|
|
60725
|
+
geometry.computeBoundingSphere();
|
|
60726
|
+
|
|
60727
|
+
}
|
|
60728
|
+
|
|
60729
|
+
_sphere.copy( geometry.boundingSphere ).applyMatrix4( matrixWorld );
|
|
60730
|
+
|
|
60731
|
+
// increase the sphere bounds by the worst case line screen space width
|
|
60732
|
+
let sphereMargin;
|
|
60733
|
+
if ( worldUnits ) {
|
|
60734
|
+
|
|
60735
|
+
sphereMargin = _lineWidth * 0.5;
|
|
60736
|
+
|
|
60737
|
+
} else {
|
|
60738
|
+
|
|
60739
|
+
const distanceToSphere = Math.max( camera.near, _sphere.distanceToPoint( _ray.origin ) );
|
|
60740
|
+
sphereMargin = getWorldSpaceHalfWidth( camera, distanceToSphere, material.resolution );
|
|
60741
|
+
|
|
60742
|
+
}
|
|
60743
|
+
|
|
60744
|
+
_sphere.radius += sphereMargin;
|
|
60745
|
+
|
|
60746
|
+
if ( _ray.intersectsSphere( _sphere ) === false ) {
|
|
60747
|
+
|
|
60748
|
+
return;
|
|
60749
|
+
|
|
60750
|
+
}
|
|
60751
|
+
|
|
60752
|
+
// check if we intersect the box bounds
|
|
60753
|
+
if ( geometry.boundingBox === null ) {
|
|
60754
|
+
|
|
60755
|
+
geometry.computeBoundingBox();
|
|
60756
|
+
|
|
60757
|
+
}
|
|
58692
60758
|
|
|
58693
|
-
|
|
58694
|
-
this._zoomEnd.copy( this._zoomStart );
|
|
60759
|
+
_box.copy( geometry.boundingBox ).applyMatrix4( matrixWorld );
|
|
58695
60760
|
|
|
58696
|
-
|
|
60761
|
+
// increase the box bounds by the worst case line width
|
|
60762
|
+
let boxMargin;
|
|
60763
|
+
if ( worldUnits ) {
|
|
58697
60764
|
|
|
58698
|
-
|
|
58699
|
-
this._panEnd.copy( this._panStart );
|
|
60765
|
+
boxMargin = _lineWidth * 0.5;
|
|
58700
60766
|
|
|
58701
|
-
|
|
60767
|
+
} else {
|
|
58702
60768
|
|
|
58703
|
-
|
|
60769
|
+
const distanceToBox = Math.max( camera.near, _box.distanceToPoint( _ray.origin ) );
|
|
60770
|
+
boxMargin = getWorldSpaceHalfWidth( camera, distanceToBox, material.resolution );
|
|
58704
60771
|
|
|
58705
|
-
|
|
60772
|
+
}
|
|
58706
60773
|
|
|
58707
|
-
|
|
60774
|
+
_box.expandByScalar( boxMargin );
|
|
58708
60775
|
|
|
58709
|
-
|
|
60776
|
+
if ( _ray.intersectsBox( _box ) === false ) {
|
|
58710
60777
|
|
|
58711
|
-
|
|
60778
|
+
return;
|
|
58712
60779
|
|
|
58713
|
-
|
|
58714
|
-
this._moveCurr.copy( this._getMouseOnCircle( event.pageX, event.pageY ) );
|
|
60780
|
+
}
|
|
58715
60781
|
|
|
58716
|
-
|
|
60782
|
+
if ( worldUnits ) {
|
|
58717
60783
|
|
|
58718
|
-
|
|
60784
|
+
raycastWorldUnits( this, intersects );
|
|
58719
60785
|
|
|
58720
|
-
|
|
60786
|
+
} else {
|
|
58721
60787
|
|
|
58722
|
-
|
|
60788
|
+
raycastScreenSpace( this, camera, intersects );
|
|
58723
60789
|
|
|
58724
|
-
|
|
60790
|
+
}
|
|
58725
60791
|
|
|
58726
|
-
|
|
60792
|
+
}
|
|
58727
60793
|
|
|
58728
|
-
|
|
60794
|
+
onBeforeRender( renderer ) {
|
|
58729
60795
|
|
|
58730
|
-
|
|
60796
|
+
const uniforms = this.material.uniforms;
|
|
58731
60797
|
|
|
58732
|
-
|
|
60798
|
+
if ( uniforms && uniforms.resolution ) {
|
|
58733
60799
|
|
|
58734
|
-
|
|
60800
|
+
renderer.getViewport( _viewport );
|
|
60801
|
+
this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
|
|
58735
60802
|
|
|
58736
|
-
|
|
60803
|
+
}
|
|
58737
60804
|
|
|
58738
|
-
|
|
60805
|
+
}
|
|
58739
60806
|
|
|
58740
|
-
|
|
60807
|
+
}
|
|
58741
60808
|
|
|
58742
|
-
|
|
60809
|
+
class LineGeometry extends LineSegmentsGeometry {
|
|
58743
60810
|
|
|
58744
|
-
|
|
60811
|
+
constructor() {
|
|
58745
60812
|
|
|
58746
|
-
|
|
58747
|
-
// Zoom in pages
|
|
58748
|
-
this._zoomStart.y -= event.deltaY * 0.025;
|
|
58749
|
-
break;
|
|
60813
|
+
super();
|
|
58750
60814
|
|
|
58751
|
-
|
|
58752
|
-
// Zoom in lines
|
|
58753
|
-
this._zoomStart.y -= event.deltaY * 0.01;
|
|
58754
|
-
break;
|
|
60815
|
+
this.isLineGeometry = true;
|
|
58755
60816
|
|
|
58756
|
-
|
|
58757
|
-
// undefined, 0, assume pixels
|
|
58758
|
-
this._zoomStart.y -= event.deltaY * 0.00025;
|
|
58759
|
-
break;
|
|
60817
|
+
this.type = 'LineGeometry';
|
|
58760
60818
|
|
|
58761
60819
|
}
|
|
58762
60820
|
|
|
58763
|
-
|
|
58764
|
-
this.dispatchEvent( _endEvent );
|
|
60821
|
+
setPositions( array ) {
|
|
58765
60822
|
|
|
58766
|
-
|
|
60823
|
+
// converts [ x1, y1, z1, x2, y2, z2, ... ] to pairs format
|
|
58767
60824
|
|
|
58768
|
-
|
|
60825
|
+
const length = array.length - 3;
|
|
60826
|
+
const points = new Float32Array( 2 * length );
|
|
58769
60827
|
|
|
58770
|
-
|
|
60828
|
+
for ( let i = 0; i < length; i += 3 ) {
|
|
58771
60829
|
|
|
58772
|
-
|
|
60830
|
+
points[ 2 * i ] = array[ i ];
|
|
60831
|
+
points[ 2 * i + 1 ] = array[ i + 1 ];
|
|
60832
|
+
points[ 2 * i + 2 ] = array[ i + 2 ];
|
|
58773
60833
|
|
|
58774
|
-
|
|
60834
|
+
points[ 2 * i + 3 ] = array[ i + 3 ];
|
|
60835
|
+
points[ 2 * i + 4 ] = array[ i + 4 ];
|
|
60836
|
+
points[ 2 * i + 5 ] = array[ i + 5 ];
|
|
58775
60837
|
|
|
58776
|
-
|
|
60838
|
+
}
|
|
58777
60839
|
|
|
58778
|
-
|
|
60840
|
+
super.setPositions( points );
|
|
58779
60841
|
|
|
58780
|
-
|
|
60842
|
+
return this;
|
|
58781
60843
|
|
|
58782
|
-
|
|
58783
|
-
this.state = _STATE.TOUCH_ROTATE;
|
|
58784
|
-
this._moveCurr.copy( this._getMouseOnCircle( this._pointers[ 0 ].pageX, this._pointers[ 0 ].pageY ) );
|
|
58785
|
-
this._movePrev.copy( this._moveCurr );
|
|
58786
|
-
break;
|
|
60844
|
+
}
|
|
58787
60845
|
|
|
58788
|
-
|
|
58789
|
-
this.state = _STATE.TOUCH_ZOOM_PAN;
|
|
58790
|
-
const dx = this._pointers[ 0 ].pageX - this._pointers[ 1 ].pageX;
|
|
58791
|
-
const dy = this._pointers[ 0 ].pageY - this._pointers[ 1 ].pageY;
|
|
58792
|
-
this._touchZoomDistanceEnd = this._touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
|
|
60846
|
+
setColors( array ) {
|
|
58793
60847
|
|
|
58794
|
-
|
|
58795
|
-
const y = ( this._pointers[ 0 ].pageY + this._pointers[ 1 ].pageY ) / 2;
|
|
58796
|
-
this._panStart.copy( this._getMouseOnScreen( x, y ) );
|
|
58797
|
-
this._panEnd.copy( this._panStart );
|
|
58798
|
-
break;
|
|
60848
|
+
// converts [ r1, g1, b1, r2, g2, b2, ... ] to pairs format
|
|
58799
60849
|
|
|
58800
|
-
|
|
60850
|
+
const length = array.length - 3;
|
|
60851
|
+
const colors = new Float32Array( 2 * length );
|
|
58801
60852
|
|
|
58802
|
-
|
|
60853
|
+
for ( let i = 0; i < length; i += 3 ) {
|
|
58803
60854
|
|
|
58804
|
-
|
|
60855
|
+
colors[ 2 * i ] = array[ i ];
|
|
60856
|
+
colors[ 2 * i + 1 ] = array[ i + 1 ];
|
|
60857
|
+
colors[ 2 * i + 2 ] = array[ i + 2 ];
|
|
58805
60858
|
|
|
58806
|
-
|
|
60859
|
+
colors[ 2 * i + 3 ] = array[ i + 3 ];
|
|
60860
|
+
colors[ 2 * i + 4 ] = array[ i + 4 ];
|
|
60861
|
+
colors[ 2 * i + 5 ] = array[ i + 5 ];
|
|
58807
60862
|
|
|
58808
|
-
|
|
60863
|
+
}
|
|
58809
60864
|
|
|
58810
|
-
|
|
60865
|
+
super.setColors( colors );
|
|
58811
60866
|
|
|
58812
|
-
|
|
58813
|
-
this._movePrev.copy( this._moveCurr );
|
|
58814
|
-
this._moveCurr.copy( this._getMouseOnCircle( event.pageX, event.pageY ) );
|
|
58815
|
-
break;
|
|
60867
|
+
return this;
|
|
58816
60868
|
|
|
58817
|
-
|
|
60869
|
+
}
|
|
58818
60870
|
|
|
58819
|
-
|
|
60871
|
+
fromLine( line ) {
|
|
58820
60872
|
|
|
58821
|
-
|
|
58822
|
-
const dy = event.pageY - position.y;
|
|
58823
|
-
this._touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );
|
|
60873
|
+
const geometry = line.geometry;
|
|
58824
60874
|
|
|
58825
|
-
|
|
58826
|
-
const y = ( event.pageY + position.y ) / 2;
|
|
58827
|
-
this._panEnd.copy( this._getMouseOnScreen( x, y ) );
|
|
58828
|
-
break;
|
|
60875
|
+
this.setPositions( geometry.attributes.position.array ); // assumes non-indexed
|
|
58829
60876
|
|
|
58830
|
-
|
|
60877
|
+
// set colors, maybe
|
|
58831
60878
|
|
|
58832
|
-
|
|
60879
|
+
return this;
|
|
58833
60880
|
|
|
58834
|
-
|
|
60881
|
+
}
|
|
58835
60882
|
|
|
58836
|
-
|
|
60883
|
+
}
|
|
58837
60884
|
|
|
58838
|
-
|
|
58839
|
-
this.state = _STATE.NONE;
|
|
58840
|
-
break;
|
|
60885
|
+
class Line2 extends LineSegments2 {
|
|
58841
60886
|
|
|
58842
|
-
|
|
58843
|
-
this.state = _STATE.TOUCH_ROTATE;
|
|
58844
|
-
this._moveCurr.copy( this._getMouseOnCircle( event.pageX, event.pageY ) );
|
|
58845
|
-
this._movePrev.copy( this._moveCurr );
|
|
58846
|
-
break;
|
|
60887
|
+
constructor( geometry = new LineGeometry(), material = new LineMaterial( { color: Math.random() * 0xffffff } ) ) {
|
|
58847
60888
|
|
|
58848
|
-
|
|
58849
|
-
this.state = _STATE.TOUCH_ZOOM_PAN;
|
|
60889
|
+
super( geometry, material );
|
|
58850
60890
|
|
|
58851
|
-
|
|
60891
|
+
this.isLine2 = true;
|
|
58852
60892
|
|
|
58853
|
-
|
|
60893
|
+
this.type = 'Line2';
|
|
58854
60894
|
|
|
58855
|
-
|
|
58856
|
-
this._moveCurr.copy( this._getMouseOnCircle( position.x, position.y ) );
|
|
58857
|
-
this._movePrev.copy( this._moveCurr );
|
|
58858
|
-
break;
|
|
60895
|
+
}
|
|
58859
60896
|
|
|
58860
|
-
|
|
60897
|
+
}
|
|
58861
60898
|
|
|
58862
|
-
|
|
60899
|
+
/**
|
|
60900
|
+
* 把标注顶点(local)序列展平成 Line2 需要的 world [x,y,z, ...]。
|
|
60901
|
+
* 每个点 local→world,再沿 world 法线外移 epsilon,避免与模型表面 z-fighting。
|
|
60902
|
+
* closed 时把首点追加到末尾形成环。
|
|
60903
|
+
*/
|
|
60904
|
+
function flatten(verts, closed, epsilon, mesh) {
|
|
60905
|
+
const pts = [];
|
|
60906
|
+
const push = (v) => {
|
|
60907
|
+
const { p, n } = localVertexToWorld(v, mesh);
|
|
60908
|
+
pts.push(p.x + n.x * epsilon, p.y + n.y * epsilon, p.z + n.z * epsilon);
|
|
60909
|
+
};
|
|
60910
|
+
verts.forEach(push);
|
|
60911
|
+
if (closed && verts.length > 1)
|
|
60912
|
+
push(verts[0]);
|
|
60913
|
+
return pts;
|
|
60914
|
+
}
|
|
60915
|
+
function makeContourLine(verts, color, closed, container, epsilon, mesh) {
|
|
60916
|
+
const geo = new LineGeometry();
|
|
60917
|
+
const pos = flatten(verts, closed, epsilon, mesh);
|
|
60918
|
+
// Line2 至少需要 2 个点;不足时给一个退化占位,后续 update 会补上。
|
|
60919
|
+
geo.setPositions(pos.length >= 6 ? pos : [0, 0, 0, 0, 0, 0]);
|
|
60920
|
+
const mat = new LineMaterial({
|
|
60921
|
+
color: new Color$1(color).getHex(),
|
|
60922
|
+
linewidth: 3, // 像素宽(需 resolution 配合)
|
|
60923
|
+
});
|
|
60924
|
+
mat.resolution.set(container.clientWidth, container.clientHeight);
|
|
60925
|
+
const line = new Line2(geo, mat);
|
|
60926
|
+
line.computeLineDistances();
|
|
60927
|
+
line.renderOrder = 998;
|
|
60928
|
+
// 关键:Line2 的包围球停留在初始点,拖拽生长后真实几何会被错误剔除。
|
|
60929
|
+
// 关闭视锥剔除,保证线始终渲染。
|
|
60930
|
+
line.frustumCulled = false;
|
|
60931
|
+
return line;
|
|
60932
|
+
}
|
|
60933
|
+
function updateContourLine(line, verts, closed, epsilon, mesh) {
|
|
60934
|
+
const pos = flatten(verts, closed, epsilon, mesh);
|
|
60935
|
+
if (pos.length < 6)
|
|
60936
|
+
return; // Line2 需要 >=2 点
|
|
60937
|
+
// 关键:Line2 在原 geometry 上 setPositions 扩容后只渲染首段(已知坑)。
|
|
60938
|
+
// 改为每次重建一个新 LineGeometry 并替换,保证实例数正确、全段渲染。
|
|
60939
|
+
const geo = new LineGeometry();
|
|
60940
|
+
geo.setPositions(pos);
|
|
60941
|
+
const old = line.geometry;
|
|
60942
|
+
line.geometry = geo;
|
|
60943
|
+
old.dispose();
|
|
60944
|
+
line.computeLineDistances();
|
|
60945
|
+
}
|
|
60946
|
+
/** 改变已有 contour 线的颜色。 */
|
|
60947
|
+
function setContourColor(line, color) {
|
|
60948
|
+
line.material.color.set(color);
|
|
60949
|
+
}
|
|
58863
60950
|
|
|
58864
|
-
|
|
60951
|
+
/**
|
|
60952
|
+
* 从 BufferGeometry 的索引构建顶点邻接图,用于模式 B(测地线)的最短路径。
|
|
60953
|
+
* 顶点坐标按 local 存;传入的查询点需先转为 local(mesh.worldToLocal)。
|
|
60954
|
+
*
|
|
60955
|
+
* 说明:几何须为已索引(indexed)。modelLoader 用 mergeVertices 焊接重复顶点,
|
|
60956
|
+
* 保证同一表面位置共享顶点,邻接图才连通。
|
|
60957
|
+
*
|
|
60958
|
+
* 性能:O(V²) Dijkstra + O(V) 最近顶点查找。对几万顶点单次点击可接受;
|
|
60959
|
+
* 若过大可后续换二叉堆 + 空间网格加速(留作升级)。
|
|
60960
|
+
*/
|
|
60961
|
+
class MeshGraph {
|
|
60962
|
+
constructor(geometry) {
|
|
60963
|
+
this.adj = [];
|
|
60964
|
+
const pos = geometry.getAttribute("position");
|
|
60965
|
+
this.positions = pos.array;
|
|
60966
|
+
const nrm = geometry.getAttribute("normal");
|
|
60967
|
+
this.normals = nrm ? nrm.array : null;
|
|
60968
|
+
this.vertexCount = pos.count;
|
|
60969
|
+
for (let i = 0; i < this.vertexCount; i++)
|
|
60970
|
+
this.adj.push(new Set());
|
|
60971
|
+
const addEdge = (a, b) => {
|
|
60972
|
+
this.adj[a].add(b);
|
|
60973
|
+
this.adj[b].add(a);
|
|
60974
|
+
};
|
|
60975
|
+
const index = geometry.getIndex();
|
|
60976
|
+
if (index) {
|
|
60977
|
+
for (let i = 0; i < index.count; i += 3) {
|
|
60978
|
+
const a = index.getX(i);
|
|
60979
|
+
const b = index.getX(i + 1);
|
|
60980
|
+
const c = index.getX(i + 2);
|
|
60981
|
+
addEdge(a, b);
|
|
60982
|
+
addEdge(b, c);
|
|
60983
|
+
addEdge(c, a);
|
|
60984
|
+
}
|
|
60985
|
+
}
|
|
60986
|
+
else {
|
|
60987
|
+
// 非索引兜底(连通性差,仅避免崩溃)。
|
|
60988
|
+
for (let i = 0; i + 2 < this.vertexCount; i += 3) {
|
|
60989
|
+
addEdge(i, i + 1);
|
|
60990
|
+
addEdge(i + 1, i + 2);
|
|
60991
|
+
addEdge(i + 2, i);
|
|
60992
|
+
}
|
|
60993
|
+
}
|
|
60994
|
+
}
|
|
60995
|
+
px(i) {
|
|
60996
|
+
return this.positions[i * 3];
|
|
60997
|
+
}
|
|
60998
|
+
py(i) {
|
|
60999
|
+
return this.positions[i * 3 + 1];
|
|
61000
|
+
}
|
|
61001
|
+
pz(i) {
|
|
61002
|
+
return this.positions[i * 3 + 2];
|
|
61003
|
+
}
|
|
61004
|
+
/** 最近顶点(传入 local 坐标)。 */
|
|
61005
|
+
nearestVertex(localPoint) {
|
|
61006
|
+
let best = -1;
|
|
61007
|
+
let bestD = Infinity;
|
|
61008
|
+
for (let i = 0; i < this.vertexCount; i++) {
|
|
61009
|
+
const dx = this.px(i) - localPoint.x;
|
|
61010
|
+
const dy = this.py(i) - localPoint.y;
|
|
61011
|
+
const dz = this.pz(i) - localPoint.z;
|
|
61012
|
+
const d = dx * dx + dy * dy + dz * dz;
|
|
61013
|
+
if (d < bestD) {
|
|
61014
|
+
bestD = d;
|
|
61015
|
+
best = i;
|
|
61016
|
+
}
|
|
61017
|
+
}
|
|
61018
|
+
return best;
|
|
61019
|
+
}
|
|
61020
|
+
/**
|
|
61021
|
+
* 两顶点间最短路径(含端点的顶点索引序列)。二叉堆 Dijkstra,O(E log V)。
|
|
61022
|
+
* 不连通时返回 [start,end] 兜底。
|
|
61023
|
+
*/
|
|
61024
|
+
shortestPath(startV, endV) {
|
|
61025
|
+
if (startV === endV)
|
|
61026
|
+
return [startV];
|
|
61027
|
+
const dist = new Float64Array(this.vertexCount).fill(Infinity);
|
|
61028
|
+
const prev = new Int32Array(this.vertexCount).fill(-1);
|
|
61029
|
+
const done = new Uint8Array(this.vertexCount);
|
|
61030
|
+
dist[startV] = 0;
|
|
61031
|
+
const heap = new MinHeap();
|
|
61032
|
+
heap.push(startV, 0);
|
|
61033
|
+
while (heap.size > 0) {
|
|
61034
|
+
const u = heap.pop();
|
|
61035
|
+
if (done[u])
|
|
61036
|
+
continue;
|
|
61037
|
+
done[u] = 1;
|
|
61038
|
+
if (u === endV)
|
|
61039
|
+
break;
|
|
61040
|
+
const ud = dist[u];
|
|
61041
|
+
const ux = this.px(u);
|
|
61042
|
+
const uy = this.py(u);
|
|
61043
|
+
const uz = this.pz(u);
|
|
61044
|
+
for (const w of this.adj[u]) {
|
|
61045
|
+
if (done[w])
|
|
61046
|
+
continue;
|
|
61047
|
+
const dx = this.px(w) - ux;
|
|
61048
|
+
const dy = this.py(w) - uy;
|
|
61049
|
+
const dz = this.pz(w) - uz;
|
|
61050
|
+
const nd = ud + Math.sqrt(dx * dx + dy * dy + dz * dz);
|
|
61051
|
+
if (nd < dist[w]) {
|
|
61052
|
+
dist[w] = nd;
|
|
61053
|
+
prev[w] = u;
|
|
61054
|
+
heap.push(w, nd);
|
|
61055
|
+
}
|
|
61056
|
+
}
|
|
61057
|
+
}
|
|
61058
|
+
if (prev[endV] === -1 && startV !== endV)
|
|
61059
|
+
return [startV, endV];
|
|
61060
|
+
const path = [];
|
|
61061
|
+
for (let c = endV; c !== -1; c = prev[c]) {
|
|
61062
|
+
path.push(c);
|
|
61063
|
+
if (c === startV)
|
|
61064
|
+
break;
|
|
61065
|
+
}
|
|
61066
|
+
return path.reverse();
|
|
61067
|
+
}
|
|
61068
|
+
vertexWorld(i, matrixWorld) {
|
|
61069
|
+
return new Vector3(this.px(i), this.py(i), this.pz(i)).applyMatrix4(matrixWorld);
|
|
61070
|
+
}
|
|
61071
|
+
vertexNormalWorld(i, mesh) {
|
|
61072
|
+
const n = new Vector3(0, 0, 1);
|
|
61073
|
+
if (this.normals) {
|
|
61074
|
+
n.set(this.normals[i * 3], this.normals[i * 3 + 1], this.normals[i * 3 + 2]);
|
|
61075
|
+
}
|
|
61076
|
+
const nm = new Matrix3().getNormalMatrix(mesh.matrixWorld);
|
|
61077
|
+
return n.applyMatrix3(nm).normalize();
|
|
61078
|
+
}
|
|
61079
|
+
/** 顶点的 local 坐标 + local 法线(图几何即 local 空间)。 */
|
|
61080
|
+
vertexLocal(i) {
|
|
61081
|
+
return {
|
|
61082
|
+
x: this.px(i),
|
|
61083
|
+
y: this.py(i),
|
|
61084
|
+
z: this.pz(i),
|
|
61085
|
+
nx: this.normals ? this.normals[i * 3] : 0,
|
|
61086
|
+
ny: this.normals ? this.normals[i * 3 + 1] : 0,
|
|
61087
|
+
nz: this.normals ? this.normals[i * 3 + 2] : 1,
|
|
61088
|
+
faceIndex: -1,
|
|
61089
|
+
};
|
|
61090
|
+
}
|
|
61091
|
+
}
|
|
61092
|
+
/** 极简二叉最小堆(按 priority 排序,存顶点索引)。用于 Dijkstra。 */
|
|
61093
|
+
class MinHeap {
|
|
61094
|
+
constructor() {
|
|
61095
|
+
this.ids = [];
|
|
61096
|
+
this.prio = [];
|
|
61097
|
+
}
|
|
61098
|
+
get size() {
|
|
61099
|
+
return this.ids.length;
|
|
61100
|
+
}
|
|
61101
|
+
push(id, priority) {
|
|
61102
|
+
this.ids.push(id);
|
|
61103
|
+
this.prio.push(priority);
|
|
61104
|
+
let i = this.ids.length - 1;
|
|
61105
|
+
while (i > 0) {
|
|
61106
|
+
const parent = (i - 1) >> 1;
|
|
61107
|
+
if (this.prio[parent] <= this.prio[i])
|
|
61108
|
+
break;
|
|
61109
|
+
this.swap(i, parent);
|
|
61110
|
+
i = parent;
|
|
61111
|
+
}
|
|
61112
|
+
}
|
|
61113
|
+
pop() {
|
|
61114
|
+
const topId = this.ids[0];
|
|
61115
|
+
const lastId = this.ids.pop();
|
|
61116
|
+
const lastPrio = this.prio.pop();
|
|
61117
|
+
if (this.ids.length > 0) {
|
|
61118
|
+
this.ids[0] = lastId;
|
|
61119
|
+
this.prio[0] = lastPrio;
|
|
61120
|
+
let i = 0;
|
|
61121
|
+
const n = this.ids.length;
|
|
61122
|
+
for (;;) {
|
|
61123
|
+
const l = 2 * i + 1;
|
|
61124
|
+
const r = 2 * i + 2;
|
|
61125
|
+
let smallest = i;
|
|
61126
|
+
if (l < n && this.prio[l] < this.prio[smallest])
|
|
61127
|
+
smallest = l;
|
|
61128
|
+
if (r < n && this.prio[r] < this.prio[smallest])
|
|
61129
|
+
smallest = r;
|
|
61130
|
+
if (smallest === i)
|
|
61131
|
+
break;
|
|
61132
|
+
this.swap(i, smallest);
|
|
61133
|
+
i = smallest;
|
|
61134
|
+
}
|
|
61135
|
+
}
|
|
61136
|
+
return topId;
|
|
61137
|
+
}
|
|
61138
|
+
swap(a, b) {
|
|
61139
|
+
const ti = this.ids[a];
|
|
61140
|
+
this.ids[a] = this.ids[b];
|
|
61141
|
+
this.ids[b] = ti;
|
|
61142
|
+
const tp = this.prio[a];
|
|
61143
|
+
this.prio[a] = this.prio[b];
|
|
61144
|
+
this.prio[b] = tp;
|
|
61145
|
+
}
|
|
61146
|
+
}
|
|
58865
61147
|
|
|
58866
|
-
|
|
61148
|
+
/**
|
|
61149
|
+
* 模式 B(测地线)状态机:逐次点击锚点,相邻锚点之间用 MeshGraph 求最短路径,
|
|
61150
|
+
* 拼成一条贴合表面的折线。Enter 结束并可闭合(首尾再求一段)。
|
|
61151
|
+
*/
|
|
61152
|
+
class GeodesicContour {
|
|
61153
|
+
constructor(graph, mesh) {
|
|
61154
|
+
this.graph = graph;
|
|
61155
|
+
this.mesh = mesh;
|
|
61156
|
+
this.anchors = []; // 顶点索引
|
|
61157
|
+
this.segments = []; // 相邻锚点间路径(含端点)
|
|
61158
|
+
}
|
|
61159
|
+
/** 传入 local 命中点,snap 到最近顶点并对上一锚点求路径。 */
|
|
61160
|
+
addAnchor(localHitPoint) {
|
|
61161
|
+
const v = this.graph.nearestVertex(localHitPoint);
|
|
61162
|
+
if (this.anchors.length > 0) {
|
|
61163
|
+
const prev = this.anchors[this.anchors.length - 1];
|
|
61164
|
+
this.segments.push(this.graph.shortestPath(prev, v));
|
|
61165
|
+
}
|
|
61166
|
+
this.anchors.push(v);
|
|
61167
|
+
}
|
|
61168
|
+
get anchorCount() {
|
|
61169
|
+
return this.anchors.length;
|
|
61170
|
+
}
|
|
61171
|
+
/** 把所有路径顶点(world)+ 法线 拼成折线;closed 时补一段首尾路径。 */
|
|
61172
|
+
buildVertices(closed) {
|
|
61173
|
+
const segs = this.segments.slice();
|
|
61174
|
+
if (closed && this.anchors.length > 2) {
|
|
61175
|
+
segs.push(this.graph.shortestPath(this.anchors[this.anchors.length - 1], this.anchors[0]));
|
|
61176
|
+
}
|
|
61177
|
+
const idxPath = [];
|
|
61178
|
+
segs.forEach((s, si) => {
|
|
61179
|
+
const start = si === 0 ? 0 : 1; // 去重相邻段共享端点
|
|
61180
|
+
for (let k = start; k < s.length; k++)
|
|
61181
|
+
idxPath.push(s[k]);
|
|
61182
|
+
});
|
|
61183
|
+
if (idxPath.length === 0 && this.anchors.length === 1) {
|
|
61184
|
+
idxPath.push(this.anchors[0]);
|
|
61185
|
+
}
|
|
61186
|
+
// 图几何即 local 空间,直接产出 local 顶点(渲染时再派生 world)。
|
|
61187
|
+
return idxPath.map((i) => this.graph.vertexLocal(i));
|
|
61188
|
+
}
|
|
61189
|
+
}
|
|
58867
61190
|
|
|
58868
|
-
|
|
61191
|
+
/**
|
|
61192
|
+
* 标注数据模型 + 撤销栈 + 导出。纯数据,无 three / DOM 依赖。
|
|
61193
|
+
* 撤销只记录 add / remove 两类原子操作(满足"撤销最近添加 / 恢复删除")。
|
|
61194
|
+
* 通过 subscribe 通知 UI 与渲染层(后者据 list() 做场景对账)。
|
|
61195
|
+
*/
|
|
61196
|
+
class AnnotationStore {
|
|
61197
|
+
constructor() {
|
|
61198
|
+
this.items = [];
|
|
61199
|
+
this.undoStack = [];
|
|
61200
|
+
this.subs = new Set();
|
|
61201
|
+
}
|
|
61202
|
+
notify() {
|
|
61203
|
+
this.subs.forEach((f) => f());
|
|
61204
|
+
}
|
|
61205
|
+
subscribe(cb) {
|
|
61206
|
+
this.subs.add(cb);
|
|
61207
|
+
return () => this.subs.delete(cb);
|
|
61208
|
+
}
|
|
61209
|
+
add(a) {
|
|
61210
|
+
this.items.push(a);
|
|
61211
|
+
this.undoStack.push({ kind: "add", ann: a });
|
|
61212
|
+
this.notify();
|
|
61213
|
+
}
|
|
61214
|
+
remove(id) {
|
|
61215
|
+
const i = this.items.findIndex((x) => x.id === id);
|
|
61216
|
+
if (i < 0)
|
|
61217
|
+
return undefined;
|
|
61218
|
+
const [ann] = this.items.splice(i, 1);
|
|
61219
|
+
this.undoStack.push({ kind: "remove", ann });
|
|
61220
|
+
this.notify();
|
|
61221
|
+
return ann;
|
|
61222
|
+
}
|
|
61223
|
+
undo() {
|
|
61224
|
+
const op = this.undoStack.pop();
|
|
61225
|
+
if (!op)
|
|
61226
|
+
return;
|
|
61227
|
+
if (op.kind === "add") {
|
|
61228
|
+
const i = this.items.findIndex((x) => x.id === op.ann.id);
|
|
61229
|
+
if (i >= 0)
|
|
61230
|
+
this.items.splice(i, 1);
|
|
61231
|
+
}
|
|
61232
|
+
else {
|
|
61233
|
+
this.items.push(op.ann);
|
|
61234
|
+
}
|
|
61235
|
+
this.notify();
|
|
61236
|
+
}
|
|
61237
|
+
/** 清空,返回被清掉的项(供渲染层 dispose three 对象)。 */
|
|
61238
|
+
clear() {
|
|
61239
|
+
const old = this.items;
|
|
61240
|
+
this.items = [];
|
|
61241
|
+
this.undoStack = [];
|
|
61242
|
+
this.notify();
|
|
61243
|
+
return old;
|
|
61244
|
+
}
|
|
61245
|
+
list() {
|
|
61246
|
+
return this.items;
|
|
61247
|
+
}
|
|
61248
|
+
get(id) {
|
|
61249
|
+
return this.items.find((x) => x.id === id);
|
|
61250
|
+
}
|
|
61251
|
+
setLabel(id, label) {
|
|
61252
|
+
const a = this.get(id);
|
|
61253
|
+
if (a) {
|
|
61254
|
+
a.label = label;
|
|
61255
|
+
this.notify();
|
|
61256
|
+
}
|
|
61257
|
+
}
|
|
61258
|
+
setColor(id, color) {
|
|
61259
|
+
const a = this.get(id);
|
|
61260
|
+
if (a) {
|
|
61261
|
+
a.color = color;
|
|
61262
|
+
this.notify();
|
|
61263
|
+
}
|
|
61264
|
+
}
|
|
61265
|
+
toJSON(modelName, mesh, opts = {}) {
|
|
61266
|
+
var _a;
|
|
61267
|
+
const space = (_a = opts.space) !== null && _a !== void 0 ? _a : "local";
|
|
61268
|
+
const toPt = (v) => {
|
|
61269
|
+
let x = v.x, y = v.y, z = v.z;
|
|
61270
|
+
if (space === "world") {
|
|
61271
|
+
const p = new Vector3(v.x, v.y, v.z).applyMatrix4(mesh.matrixWorld);
|
|
61272
|
+
x = p.x;
|
|
61273
|
+
y = p.y;
|
|
61274
|
+
z = p.z;
|
|
61275
|
+
}
|
|
61276
|
+
return opts.includeNormals ? [x, y, z, v.nx, v.ny, v.nz] : [x, y, z];
|
|
61277
|
+
};
|
|
61278
|
+
return {
|
|
61279
|
+
model: modelName,
|
|
61280
|
+
exportedAt: new Date().toISOString(),
|
|
61281
|
+
space,
|
|
61282
|
+
annotations: this.items.map((a) => ({
|
|
61283
|
+
id: a.id,
|
|
61284
|
+
type: a.type,
|
|
61285
|
+
mode: a.mode,
|
|
61286
|
+
label: a.label,
|
|
61287
|
+
color: a.color,
|
|
61288
|
+
closed: a.closed,
|
|
61289
|
+
points: a.vertices.map(toPt),
|
|
61290
|
+
})),
|
|
61291
|
+
};
|
|
61292
|
+
}
|
|
61293
|
+
}
|
|
58869
61294
|
|
|
61295
|
+
const LINE_W = 3;
|
|
61296
|
+
const LINE_W_SEL = 6;
|
|
61297
|
+
/**
|
|
61298
|
+
* 表面标注主控制器(Phase 4):navigate / freehand / geodesic / point 四模式,
|
|
61299
|
+
* Enter 闭合,数据交给 AnnotationStore 管理(多条带颜色标签、撤销/删除/清空、导出)。
|
|
61300
|
+
* 渲染层据 store.list() 做场景对账(reconcile),撤销/删除自动加/移 three 对象。
|
|
61301
|
+
*/
|
|
61302
|
+
class SurfaceAnnotator {
|
|
61303
|
+
constructor(opts) {
|
|
61304
|
+
var _a, _b;
|
|
61305
|
+
this.mode = "navigate";
|
|
61306
|
+
this.spaceHeld = false;
|
|
61307
|
+
this.pointerDown = false;
|
|
61308
|
+
this.store = new AnnotationStore();
|
|
61309
|
+
this.managed = new Set();
|
|
61310
|
+
this.seq = 0;
|
|
61311
|
+
this.selectedId = null;
|
|
61312
|
+
/** 窗口尺寸变化时更新所有 fat line 的像素分辨率,否则线宽会失真。 */
|
|
61313
|
+
this.onResize = () => {
|
|
61314
|
+
const w = this.o.container.clientWidth;
|
|
61315
|
+
const h = this.o.container.clientHeight;
|
|
61316
|
+
for (const a of this.store.list()) {
|
|
61317
|
+
if (a.type === "contour" && a.object3D) {
|
|
61318
|
+
const mat = a.object3D.material;
|
|
61319
|
+
mat.resolution.set(w, h);
|
|
61320
|
+
}
|
|
61321
|
+
}
|
|
61322
|
+
if (this.activeLine)
|
|
61323
|
+
(this.activeLine.material.resolution.set(w, h));
|
|
61324
|
+
if (this.activeGeoLine)
|
|
61325
|
+
(this.activeGeoLine.material.resolution.set(w, h));
|
|
61326
|
+
};
|
|
61327
|
+
this.onPointerDown = (e) => {
|
|
61328
|
+
if (this.spaceHeld)
|
|
61329
|
+
return;
|
|
61330
|
+
if (e.button !== 0)
|
|
61331
|
+
return; // 仅左键
|
|
61332
|
+
if (!this.insideContainer(e))
|
|
61333
|
+
return;
|
|
61334
|
+
this.pointerDown = true;
|
|
61335
|
+
if (this.mode === "point") {
|
|
61336
|
+
const h = this.hit(e);
|
|
61337
|
+
if (!h)
|
|
61338
|
+
return;
|
|
61339
|
+
const v = worldHitToLocalVertex(h, this.o.mesh);
|
|
61340
|
+
const marker = makePointMarker(v, this.o.mesh, this.pointColorVal, this.markerRadius);
|
|
61341
|
+
this.o.scene.add(marker);
|
|
61342
|
+
const ann = {
|
|
61343
|
+
id: this.nextId(),
|
|
61344
|
+
type: "points",
|
|
61345
|
+
mode: null,
|
|
61346
|
+
label: `Point ${this.seq}`,
|
|
61347
|
+
color: this.pointColorVal,
|
|
61348
|
+
closed: false,
|
|
61349
|
+
vertices: [v],
|
|
61350
|
+
object3D: marker,
|
|
61351
|
+
};
|
|
61352
|
+
this.store.add(ann);
|
|
61353
|
+
return;
|
|
61354
|
+
}
|
|
61355
|
+
if (this.mode === "freehand") {
|
|
61356
|
+
this.activeStroke = new StrokeContour(this.minGap, this.o.mesh);
|
|
61357
|
+
this.activeStroke.begin();
|
|
61358
|
+
const h = this.hit(e);
|
|
61359
|
+
if (h)
|
|
61360
|
+
this.activeStroke.addSample(h);
|
|
61361
|
+
this.activeLine = makeContourLine(this.activeStroke.vertices, this.freehandColor, false, this.o.container, this.epsilon, this.o.mesh);
|
|
61362
|
+
this.o.scene.add(this.activeLine);
|
|
61363
|
+
return;
|
|
61364
|
+
}
|
|
61365
|
+
if (this.mode === "geodesic") {
|
|
61366
|
+
const h = this.hit(e);
|
|
61367
|
+
if (!h)
|
|
61368
|
+
return;
|
|
61369
|
+
if (!this.activeGeo) {
|
|
61370
|
+
this.activeGeo = new GeodesicContour(this.graph, this.o.mesh);
|
|
61371
|
+
}
|
|
61372
|
+
const local = this.o.mesh.worldToLocal(h.point.clone());
|
|
61373
|
+
this.activeGeo.addAnchor(local);
|
|
61374
|
+
const verts = this.activeGeo.buildVertices(false);
|
|
61375
|
+
if (!this.activeGeoLine) {
|
|
61376
|
+
this.activeGeoLine = makeContourLine(verts, this.geodesicColor, false, this.o.container, this.epsilon, this.o.mesh);
|
|
61377
|
+
this.o.scene.add(this.activeGeoLine);
|
|
61378
|
+
}
|
|
61379
|
+
else {
|
|
61380
|
+
updateContourLine(this.activeGeoLine, verts, false, this.epsilon, this.o.mesh);
|
|
61381
|
+
}
|
|
61382
|
+
}
|
|
61383
|
+
};
|
|
61384
|
+
this.onPointerMove = (e) => {
|
|
61385
|
+
if (this.spaceHeld)
|
|
61386
|
+
return;
|
|
61387
|
+
if (this.mode === "freehand" &&
|
|
61388
|
+
this.pointerDown &&
|
|
61389
|
+
this.activeStroke &&
|
|
61390
|
+
this.activeLine) {
|
|
61391
|
+
const h = this.hit(e);
|
|
61392
|
+
if (!h)
|
|
61393
|
+
return;
|
|
61394
|
+
this.activeStroke.addSample(h);
|
|
61395
|
+
updateContourLine(this.activeLine, this.activeStroke.vertices, false, this.epsilon, this.o.mesh);
|
|
61396
|
+
}
|
|
61397
|
+
};
|
|
61398
|
+
this.onPointerUp = () => {
|
|
61399
|
+
if (!this.pointerDown)
|
|
61400
|
+
return;
|
|
61401
|
+
this.pointerDown = false;
|
|
61402
|
+
if (this.activeStroke && this.activeLine) {
|
|
61403
|
+
const verts = this.activeStroke.end();
|
|
61404
|
+
if (verts.length >= 2) {
|
|
61405
|
+
const ann = {
|
|
61406
|
+
id: this.nextId(),
|
|
61407
|
+
type: "contour",
|
|
61408
|
+
mode: "freehand",
|
|
61409
|
+
label: `Contour ${this.seq}`,
|
|
61410
|
+
color: this.freehandColor,
|
|
61411
|
+
closed: false,
|
|
61412
|
+
vertices: verts,
|
|
61413
|
+
object3D: this.activeLine,
|
|
61414
|
+
};
|
|
61415
|
+
this.store.add(ann);
|
|
61416
|
+
this.lastFreehand = ann;
|
|
61417
|
+
}
|
|
61418
|
+
else {
|
|
61419
|
+
this.o.scene.remove(this.activeLine);
|
|
61420
|
+
}
|
|
61421
|
+
this.activeStroke = undefined;
|
|
61422
|
+
this.activeLine = undefined;
|
|
61423
|
+
}
|
|
61424
|
+
};
|
|
61425
|
+
this.onKeyDown = (e) => {
|
|
61426
|
+
if (this.isTypingTarget(e))
|
|
61427
|
+
return;
|
|
61428
|
+
if (e.code === "Space") {
|
|
61429
|
+
this.spaceHeld = true;
|
|
61430
|
+
this.applyCameraGating();
|
|
61431
|
+
return;
|
|
61432
|
+
}
|
|
61433
|
+
if (e.key === "Escape") {
|
|
61434
|
+
this.setMode("navigate");
|
|
61435
|
+
return;
|
|
61436
|
+
}
|
|
61437
|
+
if ((e.ctrlKey || e.metaKey) && (e.key === "z" || e.key === "Z")) {
|
|
61438
|
+
e.preventDefault();
|
|
61439
|
+
this.undo();
|
|
61440
|
+
return;
|
|
61441
|
+
}
|
|
61442
|
+
if (e.key === "Delete" || e.key === "Backspace") {
|
|
61443
|
+
if (this.selectedId)
|
|
61444
|
+
this.deleteAnnotation(this.selectedId);
|
|
61445
|
+
return;
|
|
61446
|
+
}
|
|
61447
|
+
if (e.key === "Enter") {
|
|
61448
|
+
// 测地线进行中 → 结束并闭合;否则闭合最近一条自由手绘线。
|
|
61449
|
+
if (this.activeGeo)
|
|
61450
|
+
this.finishGeodesic();
|
|
61451
|
+
else
|
|
61452
|
+
this.closeLastContour();
|
|
61453
|
+
return;
|
|
61454
|
+
}
|
|
61455
|
+
if (e.key === "1")
|
|
61456
|
+
this.setMode("navigate");
|
|
61457
|
+
if (e.key === "2")
|
|
61458
|
+
this.setMode("freehand");
|
|
61459
|
+
if (e.key === "3")
|
|
61460
|
+
this.setMode("geodesic");
|
|
61461
|
+
if (e.key === "4")
|
|
61462
|
+
this.setMode("point");
|
|
61463
|
+
};
|
|
61464
|
+
this.onKeyUp = (e) => {
|
|
61465
|
+
if (e.code === "Space") {
|
|
61466
|
+
this.spaceHeld = false;
|
|
61467
|
+
this.applyCameraGating();
|
|
61468
|
+
}
|
|
61469
|
+
};
|
|
61470
|
+
this.o = opts;
|
|
61471
|
+
const meshGeo = opts.mesh.geometry;
|
|
61472
|
+
if (!meshGeo.getAttribute("normal"))
|
|
61473
|
+
meshGeo.computeVertexNormals(); // 渲染需要法线
|
|
61474
|
+
meshGeo.computeBoundingBox();
|
|
61475
|
+
const diag = (_a = opts.bboxDiagonal) !== null && _a !== void 0 ? _a : meshGeo.boundingBox.getSize(new Vector3()).length();
|
|
61476
|
+
this.markerRadius = (_b = opts.markerRadius) !== null && _b !== void 0 ? _b : diag * 0.006;
|
|
61477
|
+
this.epsilon = diag * 0.002;
|
|
61478
|
+
this.minGap = diag * 0.004;
|
|
61479
|
+
// 测地线连通性:单独焊接一份"仅位置"的几何给 MeshGraph 用——
|
|
61480
|
+
// 不动被渲染的 mesh(保留其法线/UV/纹理)。仅位置可保证同表面位置的顶点
|
|
61481
|
+
// 被 mergeVertices 合并(否则逐面法线/UV 会阻止合并,图断裂 → 闭合穿模)。
|
|
61482
|
+
const posOnly = new BufferGeometry();
|
|
61483
|
+
posOnly.setAttribute("position", meshGeo.getAttribute("position").clone());
|
|
61484
|
+
const graphGeo = mergeVertices(posOnly);
|
|
61485
|
+
graphGeo.computeVertexNormals();
|
|
61486
|
+
this.graph = new MeshGraph(graphGeo);
|
|
61487
|
+
this.store.subscribe(() => this.reconcile());
|
|
61488
|
+
// 监听挂到 window 的捕获阶段(capture=true):在 copper 的 TrackballControls
|
|
61489
|
+
// 之前拿到每一个指针事件,避免它的 setPointerCapture / 事件路由导致拖拽中途丢 move。
|
|
61490
|
+
window.addEventListener("pointerdown", this.onPointerDown, true);
|
|
61491
|
+
window.addEventListener("pointermove", this.onPointerMove, true);
|
|
61492
|
+
window.addEventListener("pointerup", this.onPointerUp, true);
|
|
61493
|
+
window.addEventListener("keydown", this.onKeyDown);
|
|
61494
|
+
window.addEventListener("keyup", this.onKeyUp);
|
|
61495
|
+
window.addEventListener("resize", this.onResize);
|
|
61496
|
+
this.applyCameraGating();
|
|
61497
|
+
}
|
|
61498
|
+
get freehandColor() {
|
|
61499
|
+
var _a;
|
|
61500
|
+
return (_a = this.o.freehandColor) !== null && _a !== void 0 ? _a : "#e5006e";
|
|
61501
|
+
}
|
|
61502
|
+
get geodesicColor() {
|
|
61503
|
+
var _a;
|
|
61504
|
+
return (_a = this.o.geodesicColor) !== null && _a !== void 0 ? _a : "#ffa24e";
|
|
61505
|
+
}
|
|
61506
|
+
get pointColorVal() {
|
|
61507
|
+
var _a;
|
|
61508
|
+
return (_a = this.o.pointColor) !== null && _a !== void 0 ? _a : "#ffd166";
|
|
61509
|
+
}
|
|
61510
|
+
// ---- 对外 API(供 Vue 调用) ----
|
|
61511
|
+
getMode() {
|
|
61512
|
+
return this.mode;
|
|
61513
|
+
}
|
|
61514
|
+
setMode(m) {
|
|
61515
|
+
var _a, _b;
|
|
61516
|
+
this.mode = m;
|
|
61517
|
+
this.applyCameraGating();
|
|
61518
|
+
(_b = (_a = this.o).onModeChange) === null || _b === void 0 ? void 0 : _b.call(_a, m);
|
|
61519
|
+
}
|
|
61520
|
+
getStore() {
|
|
61521
|
+
return this.store;
|
|
61522
|
+
}
|
|
61523
|
+
/** 当前标注列表快照。 */
|
|
61524
|
+
getAnnotations() {
|
|
61525
|
+
return this.store.list();
|
|
61526
|
+
}
|
|
61527
|
+
undo() {
|
|
61528
|
+
this.store.undo();
|
|
61529
|
+
}
|
|
61530
|
+
clearAll() {
|
|
61531
|
+
const removed = this.store.clear();
|
|
61532
|
+
removed.forEach((a) => {
|
|
61533
|
+
if (a.object3D) {
|
|
61534
|
+
this.o.scene.remove(a.object3D);
|
|
61535
|
+
this.disposeObject(a.object3D);
|
|
61536
|
+
}
|
|
61537
|
+
});
|
|
61538
|
+
this.managed.clear();
|
|
61539
|
+
this.selectedId = null;
|
|
61540
|
+
}
|
|
61541
|
+
deleteAnnotation(id) {
|
|
61542
|
+
if (this.selectedId === id)
|
|
61543
|
+
this.selectedId = null;
|
|
61544
|
+
this.store.remove(id);
|
|
61545
|
+
}
|
|
61546
|
+
selectAnnotation(id) {
|
|
61547
|
+
this.selectedId = id;
|
|
61548
|
+
this.applySelection();
|
|
61549
|
+
}
|
|
61550
|
+
/** 颜色变更后重画对应 three 对象。 */
|
|
61551
|
+
refreshAnnotation(id) {
|
|
61552
|
+
const a = this.store.get(id);
|
|
61553
|
+
if (!a || !a.object3D)
|
|
61554
|
+
return;
|
|
61555
|
+
if (a.type === "contour") {
|
|
61556
|
+
setContourColor(a.object3D, a.color);
|
|
61557
|
+
}
|
|
61558
|
+
else {
|
|
61559
|
+
const m = a.object3D;
|
|
61560
|
+
m.material.color.set(a.color);
|
|
61561
|
+
}
|
|
61562
|
+
}
|
|
61563
|
+
exportJSON(modelName, opts) {
|
|
61564
|
+
return this.store.toJSON(modelName, this.o.mesh, opts);
|
|
61565
|
+
}
|
|
61566
|
+
// ---- 内部 ----
|
|
61567
|
+
applyCameraGating() {
|
|
61568
|
+
// 按住 Space 临时旋转优先;否则仅 navigate 模式开相机。
|
|
61569
|
+
this.o.controls.enabled = this.spaceHeld || this.mode === "navigate";
|
|
61570
|
+
}
|
|
61571
|
+
/** 据 store.list() 对账场景:补齐缺失对象、移除已删对象(不 dispose,留给撤销恢复)。 */
|
|
61572
|
+
reconcile() {
|
|
61573
|
+
var _a, _b;
|
|
61574
|
+
const present = new Set();
|
|
61575
|
+
for (const a of this.store.list())
|
|
61576
|
+
if (a.object3D)
|
|
61577
|
+
present.add(a.object3D);
|
|
61578
|
+
for (const o of this.managed) {
|
|
61579
|
+
if (!present.has(o))
|
|
61580
|
+
this.o.scene.remove(o);
|
|
61581
|
+
}
|
|
61582
|
+
for (const o of present) {
|
|
61583
|
+
if (!this.managed.has(o))
|
|
61584
|
+
this.o.scene.add(o);
|
|
61585
|
+
}
|
|
61586
|
+
this.managed = present;
|
|
61587
|
+
this.applySelection();
|
|
61588
|
+
(_b = (_a = this.o).onChange) === null || _b === void 0 ? void 0 : _b.call(_a, this.store.list());
|
|
61589
|
+
}
|
|
61590
|
+
applySelection() {
|
|
61591
|
+
for (const a of this.store.list()) {
|
|
61592
|
+
if (!a.object3D)
|
|
61593
|
+
continue;
|
|
61594
|
+
const sel = a.id === this.selectedId;
|
|
61595
|
+
if (a.type === "contour") {
|
|
61596
|
+
const mat = a.object3D.material;
|
|
61597
|
+
mat.linewidth = sel ? LINE_W_SEL : LINE_W;
|
|
61598
|
+
}
|
|
61599
|
+
else {
|
|
61600
|
+
a.object3D.scale.setScalar(sel ? 1.6 : 1);
|
|
61601
|
+
}
|
|
61602
|
+
}
|
|
61603
|
+
}
|
|
61604
|
+
disposeObject(o) {
|
|
61605
|
+
var _a, _b, _c;
|
|
61606
|
+
const any = o;
|
|
61607
|
+
(_b = (_a = any.geometry) === null || _a === void 0 ? void 0 : _a.dispose) === null || _b === void 0 ? void 0 : _b.call(_a);
|
|
61608
|
+
const mat = any.material;
|
|
61609
|
+
if (Array.isArray(mat))
|
|
61610
|
+
mat.forEach((m) => m.dispose());
|
|
61611
|
+
else
|
|
61612
|
+
(_c = mat === null || mat === void 0 ? void 0 : mat.dispose) === null || _c === void 0 ? void 0 : _c.call(mat);
|
|
61613
|
+
}
|
|
61614
|
+
nextId() {
|
|
61615
|
+
return "a" + ++this.seq;
|
|
61616
|
+
}
|
|
61617
|
+
hit(e) {
|
|
61618
|
+
return raycastSurface(this.o.camera, this.o.container, this.o.mesh, e.clientX, e.clientY);
|
|
61619
|
+
}
|
|
61620
|
+
/** 事件目标是否落在标注容器内(排除面板/页面其它区域的点击)。 */
|
|
61621
|
+
insideContainer(e) {
|
|
61622
|
+
const t = e.target;
|
|
61623
|
+
return !!t && this.o.container.contains(t);
|
|
61624
|
+
}
|
|
61625
|
+
closeLastContour() {
|
|
61626
|
+
const last = this.lastFreehand;
|
|
61627
|
+
if (!last || last.closed || last.vertices.length < 3 || !last.object3D)
|
|
61628
|
+
return;
|
|
61629
|
+
// 用测地线沿表面把末点连回首点,避免直线弦从模型内部"抄近路"被遮挡。
|
|
61630
|
+
const tail = last.vertices[last.vertices.length - 1];
|
|
61631
|
+
const head = last.vertices[0];
|
|
61632
|
+
const closing = this.surfacePathBetween(tail, head);
|
|
61633
|
+
last.vertices = last.vertices.concat(closing);
|
|
61634
|
+
last.closed = true;
|
|
61635
|
+
updateContourLine(last.object3D, last.vertices, true, this.epsilon, this.o.mesh);
|
|
61636
|
+
}
|
|
61637
|
+
/** 沿网格表面求 a→b 的测地路径(local 顶点),去掉与 a 重合的首点。a/b 已是 local。 */
|
|
61638
|
+
surfacePathBetween(a, b) {
|
|
61639
|
+
const va = this.graph.nearestVertex(new Vector3(a.x, a.y, a.z));
|
|
61640
|
+
const vb = this.graph.nearestVertex(new Vector3(b.x, b.y, b.z));
|
|
61641
|
+
const path = this.graph.shortestPath(va, vb);
|
|
61642
|
+
return path.slice(1).map((i) => this.graph.vertexLocal(i));
|
|
61643
|
+
}
|
|
61644
|
+
/** 结束当前测地线:闭合成环并落定为一条 contour。 */
|
|
61645
|
+
finishGeodesic() {
|
|
61646
|
+
if (!this.activeGeo || !this.activeGeoLine)
|
|
61647
|
+
return;
|
|
61648
|
+
const closed = this.activeGeo.anchorCount > 2;
|
|
61649
|
+
const verts = this.activeGeo.buildVertices(closed);
|
|
61650
|
+
if (verts.length >= 2) {
|
|
61651
|
+
updateContourLine(this.activeGeoLine, verts, closed, this.epsilon, this.o.mesh);
|
|
61652
|
+
const ann = {
|
|
61653
|
+
id: this.nextId(),
|
|
61654
|
+
type: "contour",
|
|
61655
|
+
mode: "geodesic",
|
|
61656
|
+
label: `Contour ${this.seq}`,
|
|
61657
|
+
color: this.geodesicColor,
|
|
61658
|
+
closed,
|
|
61659
|
+
vertices: verts,
|
|
61660
|
+
object3D: this.activeGeoLine,
|
|
61661
|
+
};
|
|
61662
|
+
this.store.add(ann);
|
|
61663
|
+
}
|
|
61664
|
+
else {
|
|
61665
|
+
this.o.scene.remove(this.activeGeoLine);
|
|
61666
|
+
}
|
|
61667
|
+
this.activeGeo = undefined;
|
|
61668
|
+
this.activeGeoLine = undefined;
|
|
61669
|
+
}
|
|
61670
|
+
isTypingTarget(e) {
|
|
61671
|
+
const t = e.target;
|
|
61672
|
+
if (!t)
|
|
61673
|
+
return false;
|
|
61674
|
+
const tag = t.tagName;
|
|
61675
|
+
return tag === "INPUT" || tag === "TEXTAREA" || t.isContentEditable;
|
|
61676
|
+
}
|
|
61677
|
+
dispose() {
|
|
61678
|
+
window.removeEventListener("pointerdown", this.onPointerDown, true);
|
|
61679
|
+
window.removeEventListener("pointermove", this.onPointerMove, true);
|
|
61680
|
+
window.removeEventListener("pointerup", this.onPointerUp, true);
|
|
61681
|
+
window.removeEventListener("keydown", this.onKeyDown);
|
|
61682
|
+
window.removeEventListener("keyup", this.onKeyUp);
|
|
61683
|
+
window.removeEventListener("resize", this.onResize);
|
|
61684
|
+
}
|
|
58870
61685
|
}
|
|
58871
61686
|
|
|
58872
61687
|
class copperScene extends baseScene {
|
|
@@ -58878,6 +61693,7 @@ void main() {
|
|
|
58878
61693
|
this.mixer = null;
|
|
58879
61694
|
this.playRate = 1.0;
|
|
58880
61695
|
this.modelReady = false;
|
|
61696
|
+
this.surfaceAnnotators = [];
|
|
58881
61697
|
if ((opt === null || opt === void 0 ? void 0 : opt.controls) === "trackball") {
|
|
58882
61698
|
this.controls = new TrackballControls(this.camera, this.renderer.domElement);
|
|
58883
61699
|
}
|
|
@@ -58953,53 +61769,45 @@ void main() {
|
|
|
58953
61769
|
console.log("An error happened: ", error);
|
|
58954
61770
|
});
|
|
58955
61771
|
}
|
|
58956
|
-
// loadOBJ(url: string, callback?: (mesh: THREE.Group) => void) {
|
|
58957
|
-
// objLoader.load(
|
|
58958
|
-
// url,
|
|
58959
|
-
// (obj) => {
|
|
58960
|
-
// obj.traverse((child) => {
|
|
58961
|
-
// if ((child as THREE.Mesh).isMesh) {
|
|
58962
|
-
// // (child as THREE.Mesh).material = new THREE.MeshStandardMaterial({
|
|
58963
|
-
// // side: THREE.DoubleSide,
|
|
58964
|
-
// // color: 0xffffff,
|
|
58965
|
-
// // });
|
|
58966
|
-
// // ((child as THREE.Mesh).material as THREE.MeshPhongMaterial).color =
|
|
58967
|
-
// // new THREE.Color(0xffffff);
|
|
58968
|
-
// }
|
|
58969
|
-
// });
|
|
58970
|
-
// const box = new THREE.Box3().setFromObject(obj);
|
|
58971
|
-
// const size = box.getSize(new THREE.Vector3()).length();
|
|
58972
|
-
// const center = box.getCenter(new THREE.Vector3());
|
|
58973
|
-
// this.controls.maxDistance = size * 10;
|
|
58974
|
-
// obj.position.x += obj.position.x - center.x;
|
|
58975
|
-
// obj.position.y += obj.position.y - center.y;
|
|
58976
|
-
// obj.position.z += obj.position.z - center.z;
|
|
58977
|
-
// if (!this.cameraPositionFlag) {
|
|
58978
|
-
// this.camera.position.copy(center);
|
|
58979
|
-
// this.camera.position.x += size / 2.0;
|
|
58980
|
-
// this.camera.position.y += size / 5.0;
|
|
58981
|
-
// this.camera.position.z += size / 2.0;
|
|
58982
|
-
// this.camera.lookAt(center);
|
|
58983
|
-
// this.viewPoint = this.setViewPoint(
|
|
58984
|
-
// this.camera as THREE.PerspectiveCamera,
|
|
58985
|
-
// [center.x, center.y, center.z]
|
|
58986
|
-
// );
|
|
58987
|
-
// }
|
|
58988
|
-
// this.scene.add(obj);
|
|
58989
|
-
// !!callback && callback(obj);
|
|
58990
|
-
// }, // called when loading is in progresses
|
|
58991
|
-
// (xhr: any) => {
|
|
58992
|
-
// console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
|
|
58993
|
-
// },
|
|
58994
|
-
// // called when loading has errors
|
|
58995
|
-
// (error: any) => {
|
|
58996
|
-
// console.log("An error happened");
|
|
58997
|
-
// }
|
|
58998
|
-
// );
|
|
58999
|
-
// }
|
|
59000
61772
|
loadVtk(url) {
|
|
59001
61773
|
copperVtkLoader(url, this.scene, this.content);
|
|
59002
61774
|
}
|
|
61775
|
+
/**
|
|
61776
|
+
* 在给定模型表面创建标注器(画 contour / 放点 / 导出坐标)。
|
|
61777
|
+
* target 可为单个 Mesh,或 Group/Object3D(自动选顶点数最多的 mesh)。
|
|
61778
|
+
* 复用本 scene 的 camera / container / controls;几何非索引时内部自动焊接索引化。
|
|
61779
|
+
*/
|
|
61780
|
+
createSurfaceAnnotator(target, opts) {
|
|
61781
|
+
const mesh = this.pickAnnotatableMesh(target);
|
|
61782
|
+
if (!mesh)
|
|
61783
|
+
throw new Error("createSurfaceAnnotator: no mesh found in target");
|
|
61784
|
+
const annotator = new SurfaceAnnotator(Object.assign({ scene: this.scene, camera: this.camera, container: this.container, controls: this.controls, mesh }, (opts !== null && opts !== void 0 ? opts : {})));
|
|
61785
|
+
this.surfaceAnnotators.push(annotator);
|
|
61786
|
+
return annotator;
|
|
61787
|
+
}
|
|
61788
|
+
pickAnnotatableMesh(target) {
|
|
61789
|
+
if (target.isMesh)
|
|
61790
|
+
return target;
|
|
61791
|
+
let best = null;
|
|
61792
|
+
let bestCount = -1;
|
|
61793
|
+
target.traverse((c) => {
|
|
61794
|
+
var _a, _b;
|
|
61795
|
+
const m = c;
|
|
61796
|
+
if (m.isMesh) {
|
|
61797
|
+
const n = (_b = (_a = m.geometry.getAttribute("position")) === null || _a === void 0 ? void 0 : _a.count) !== null && _b !== void 0 ? _b : 0;
|
|
61798
|
+
if (n > bestCount) {
|
|
61799
|
+
bestCount = n;
|
|
61800
|
+
best = m;
|
|
61801
|
+
}
|
|
61802
|
+
}
|
|
61803
|
+
});
|
|
61804
|
+
return best;
|
|
61805
|
+
}
|
|
61806
|
+
/** 释放本 scene 创建的所有标注器(移除事件监听与标注对象)。 */
|
|
61807
|
+
disposeSurfaceAnnotators() {
|
|
61808
|
+
this.surfaceAnnotators.forEach((a) => a.dispose());
|
|
61809
|
+
this.surfaceAnnotators = [];
|
|
61810
|
+
}
|
|
59003
61811
|
loadVtks(models) {
|
|
59004
61812
|
let count = 0;
|
|
59005
61813
|
let { vtkLoader } = copperMultipleVtk();
|
|
@@ -59359,7 +62167,6 @@ void main() {
|
|
|
59359
62167
|
this.delta = 0;
|
|
59360
62168
|
this.interval = 1 / this.fps;
|
|
59361
62169
|
this.preRenderCallbackFunctions = [];
|
|
59362
|
-
this.running = true;
|
|
59363
62170
|
this.animate = (time) => {
|
|
59364
62171
|
var _a, _b, _c;
|
|
59365
62172
|
if (!this.running)
|
|
@@ -59390,10 +62197,6 @@ void main() {
|
|
|
59390
62197
|
}
|
|
59391
62198
|
};
|
|
59392
62199
|
}
|
|
59393
|
-
// Stop the render loop (call on teardown to release the RAF and let GC reclaim).
|
|
59394
|
-
stop() {
|
|
59395
|
-
this.running = false;
|
|
59396
|
-
}
|
|
59397
62200
|
getSceneByName(name) {
|
|
59398
62201
|
return this.sceneMap[name];
|
|
59399
62202
|
}
|
|
@@ -59918,6 +62721,7 @@ void main() {
|
|
|
59918
62721
|
alpha: true,
|
|
59919
62722
|
antialias: true,
|
|
59920
62723
|
});
|
|
62724
|
+
this.running = true;
|
|
59921
62725
|
this.renderSceneInfo = (sceneInfo) => {
|
|
59922
62726
|
const elem = sceneInfo.container;
|
|
59923
62727
|
// get the viewpoint relative position of this element
|
|
@@ -59956,6 +62760,8 @@ void main() {
|
|
|
59956
62760
|
}
|
|
59957
62761
|
};
|
|
59958
62762
|
this.animate = () => {
|
|
62763
|
+
if (!this.running)
|
|
62764
|
+
return;
|
|
59959
62765
|
const clearColor = new Color$1("#000");
|
|
59960
62766
|
this.renderer.setScissorTest(false);
|
|
59961
62767
|
this.renderer.setClearColor(clearColor, 0);
|
|
@@ -60021,6 +62827,25 @@ void main() {
|
|
|
60021
62827
|
}, undefined, reject);
|
|
60022
62828
|
});
|
|
60023
62829
|
}
|
|
62830
|
+
stop() {
|
|
62831
|
+
this.running = false;
|
|
62832
|
+
}
|
|
62833
|
+
// Full teardown: stop the loop, free GPU resources, release the WebGL context, and
|
|
62834
|
+
// remove the canvas. Call on page unmount to avoid context exhaustion / leaks.
|
|
62835
|
+
dispose() {
|
|
62836
|
+
var _a, _b;
|
|
62837
|
+
this.running = false;
|
|
62838
|
+
try {
|
|
62839
|
+
(_a = this.pmremGenerator) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
62840
|
+
this.renderer.dispose();
|
|
62841
|
+
this.renderer.forceContextLoss();
|
|
62842
|
+
}
|
|
62843
|
+
catch (e) {
|
|
62844
|
+
/* ignore */
|
|
62845
|
+
}
|
|
62846
|
+
(_b = this.canvas) === null || _b === void 0 ? void 0 : _b.remove();
|
|
62847
|
+
this.elems.forEach((el) => el.remove());
|
|
62848
|
+
}
|
|
60024
62849
|
}
|
|
60025
62850
|
|
|
60026
62851
|
/******************************************************************************
|
|
@@ -70440,6 +73265,36 @@ void main() {
|
|
|
70440
73265
|
7: '#f97316',
|
|
70441
73266
|
8: '#8b5cf6', // Violet
|
|
70442
73267
|
};
|
|
73268
|
+
/**
|
|
73269
|
+
* AI-Assist channel palette. Identical to the default palette EXCEPT:
|
|
73270
|
+
* - channel 1 = cyan (the AI-Assist accent #5ec8ff), so the 2D AI overlay aligns
|
|
73271
|
+
* with the cyan ai_generated GLB in the 3D panel;
|
|
73272
|
+
* - channel 6 takes the emerald that channel 1 vacated, so cyan isn't duplicated.
|
|
73273
|
+
* Applied ONLY to the AI scratch layer (set per-volume in AiAssistTool.enter) —
|
|
73274
|
+
* the global palette above is untouched, so the clinician mask stays emerald.
|
|
73275
|
+
*/
|
|
73276
|
+
const AI_MASK_CHANNEL_COLORS = {
|
|
73277
|
+
0: { r: 0, g: 0, b: 0, a: 0 },
|
|
73278
|
+
1: { r: 94, g: 200, b: 255, a: 255 },
|
|
73279
|
+
2: { r: 244, g: 63, b: 94, a: 255 },
|
|
73280
|
+
3: { r: 59, g: 130, b: 246, a: 255 },
|
|
73281
|
+
4: { r: 251, g: 191, b: 36, a: 255 },
|
|
73282
|
+
5: { r: 217, g: 70, b: 239, a: 255 },
|
|
73283
|
+
6: { r: 16, g: 185, b: 129, a: 255 },
|
|
73284
|
+
7: { r: 249, g: 115, b: 22, a: 255 },
|
|
73285
|
+
8: { r: 139, g: 92, b: 246, a: 255 }, // Violet
|
|
73286
|
+
};
|
|
73287
|
+
const AI_CHANNEL_HEX_COLORS = {
|
|
73288
|
+
0: '#000000',
|
|
73289
|
+
1: '#5ec8ff',
|
|
73290
|
+
2: '#f43f5e',
|
|
73291
|
+
3: '#3b82f6',
|
|
73292
|
+
4: '#fbbf24',
|
|
73293
|
+
5: '#d946ef',
|
|
73294
|
+
6: '#10b981',
|
|
73295
|
+
7: '#f97316',
|
|
73296
|
+
8: '#8b5cf6', // Violet
|
|
73297
|
+
};
|
|
70443
73298
|
// ── Color Conversion Utilities ──────────────────────────────────────────
|
|
70444
73299
|
/**
|
|
70445
73300
|
* Convert an RGBAColor to a hex string (no alpha), e.g. '#ff0000'.
|
|
@@ -73588,6 +76443,8 @@ void main() {
|
|
|
73588
76443
|
constructor(config) {
|
|
73589
76444
|
// === State ===
|
|
73590
76445
|
this.mode = 'idle';
|
|
76446
|
+
/** Mode to restore after a right-drag pan ends (so pan doesn't drop aiAssist). */
|
|
76447
|
+
this.modeBeforePan = 'idle';
|
|
73591
76448
|
this.guiTool = 'pencil';
|
|
73592
76449
|
this.state = {
|
|
73593
76450
|
shiftHeld: false,
|
|
@@ -73713,7 +76570,20 @@ void main() {
|
|
|
73713
76570
|
* Set the GUI tool (from UI buttons).
|
|
73714
76571
|
*/
|
|
73715
76572
|
setGuiTool(tool) {
|
|
76573
|
+
const prevTool = this.guiTool;
|
|
73716
76574
|
this.guiTool = tool;
|
|
76575
|
+
// AI-assist owns the canvas: left-click/drag = prompt. Taking the
|
|
76576
|
+
// 'aiAssist' mode (not 'idle') is what auto-disables left-drag slice
|
|
76577
|
+
// scrubbing — `isDragSliceActive()` requires mode === 'idle'.
|
|
76578
|
+
if (tool === 'aiAssist') {
|
|
76579
|
+
this.state.crosshairEnabled = false;
|
|
76580
|
+
this.setMode('aiAssist');
|
|
76581
|
+
return;
|
|
76582
|
+
}
|
|
76583
|
+
// Leaving aiAssist → restore idle so slice-drag / wheel resume.
|
|
76584
|
+
if (prevTool === 'aiAssist' && this.mode === 'aiAssist') {
|
|
76585
|
+
this.setMode('idle');
|
|
76586
|
+
}
|
|
73717
76587
|
// When entering any sphere-family tool, keep crosshair if active, otherwise idle
|
|
73718
76588
|
if (SPHERE_TOOLS.has(tool)) {
|
|
73719
76589
|
if (!this.state.crosshairEnabled) {
|
|
@@ -73727,8 +76597,9 @@ void main() {
|
|
|
73727
76597
|
* Blocked when draw or contrast mode is active, or left button is held (mutual exclusion).
|
|
73728
76598
|
*/
|
|
73729
76599
|
toggleCrosshair() {
|
|
73730
|
-
// Allow crosshair in drawing tools
|
|
73731
|
-
|
|
76600
|
+
// Allow crosshair in drawing tools, all sphere-family tools, AND aiAssist
|
|
76601
|
+
// (so the crosshair can be used to debug while AI-assist is active).
|
|
76602
|
+
if (!DRAWING_TOOLS.has(this.guiTool) && !SPHERE_TOOLS.has(this.guiTool) && this.guiTool !== 'aiAssist')
|
|
73732
76603
|
return;
|
|
73733
76604
|
// Block crosshair activation during draw, contrast, or while left button held.
|
|
73734
76605
|
// The leftButtonDown guard also enforces "once a sphere preview is on screen,
|
|
@@ -73736,7 +76607,15 @@ void main() {
|
|
|
73736
76607
|
if (this.state.shiftHeld || this.state.leftButtonDown || this.mode === 'draw' || this.mode === 'contrast')
|
|
73737
76608
|
return;
|
|
73738
76609
|
this.state.crosshairEnabled = !this.state.crosshairEnabled;
|
|
73739
|
-
|
|
76610
|
+
// Crosshair has PRIORITY over aiAssist: turning it on takes the mode (so
|
|
76611
|
+
// AI point/box/scribble are suspended); turning it off restores aiAssist
|
|
76612
|
+
// (not idle) when the AI tool is the active tool, otherwise idle.
|
|
76613
|
+
if (this.state.crosshairEnabled) {
|
|
76614
|
+
this.setMode('crosshair');
|
|
76615
|
+
}
|
|
76616
|
+
else {
|
|
76617
|
+
this.setMode(this.guiTool === 'aiAssist' ? 'aiAssist' : 'idle');
|
|
76618
|
+
}
|
|
73740
76619
|
}
|
|
73741
76620
|
/**
|
|
73742
76621
|
* Check if crosshair mode is enabled.
|
|
@@ -73872,8 +76751,8 @@ void main() {
|
|
|
73872
76751
|
}
|
|
73873
76752
|
}
|
|
73874
76753
|
if (this.contrastEnabled && this.keyboardSettings.contrast.includes(ev.key)) {
|
|
73875
|
-
// Block contrast state when crosshair, draw, or any sphere-family tool is active (mutual exclusion)
|
|
73876
|
-
if (!this.state.crosshairEnabled && this.mode !== 'draw'
|
|
76754
|
+
// Block contrast state when crosshair, draw, aiAssist, or any sphere-family tool is active (mutual exclusion)
|
|
76755
|
+
if (!this.state.crosshairEnabled && this.mode !== 'draw' && this.mode !== 'aiAssist'
|
|
73877
76756
|
&& !SPHERE_TOOLS.has(this.guiTool)) {
|
|
73878
76757
|
this.state.ctrlHeld = true;
|
|
73879
76758
|
}
|
|
@@ -73910,6 +76789,10 @@ void main() {
|
|
|
73910
76789
|
}
|
|
73911
76790
|
else if (ev.button === 2) {
|
|
73912
76791
|
this.state.rightButtonDown = true;
|
|
76792
|
+
// Remember the mode we're panning out of so we can restore it on
|
|
76793
|
+
// release — otherwise aiAssist (and any non-idle mode) is lost.
|
|
76794
|
+
if (this.mode !== 'pan')
|
|
76795
|
+
this.modeBeforePan = this.mode;
|
|
73913
76796
|
this.setMode('pan');
|
|
73914
76797
|
}
|
|
73915
76798
|
// Route to external handler
|
|
@@ -73930,7 +76813,10 @@ void main() {
|
|
|
73930
76813
|
else if (ev.button === 2) {
|
|
73931
76814
|
this.state.rightButtonDown = false;
|
|
73932
76815
|
if (this.mode === 'pan') {
|
|
73933
|
-
|
|
76816
|
+
// Restore aiAssist if we panned out of it; otherwise idle (unchanged
|
|
76817
|
+
// behaviour for normal drawing modes).
|
|
76818
|
+
this.setMode(this.modeBeforePan === 'aiAssist' ? 'aiAssist' : 'idle');
|
|
76819
|
+
this.modeBeforePan = 'idle';
|
|
73934
76820
|
}
|
|
73935
76821
|
}
|
|
73936
76822
|
// Route to external handler
|
|
@@ -75853,6 +78739,474 @@ void main() {
|
|
|
75853
78739
|
}
|
|
75854
78740
|
}
|
|
75855
78741
|
|
|
78742
|
+
/**
|
|
78743
|
+
* AiAssistTool — interactive prompt-based segmentation (experimental).
|
|
78744
|
+
*
|
|
78745
|
+
* The clinician left-clicks foreground / background points (or drags a box /
|
|
78746
|
+
* scribbles) on the current slice; a backend model returns a region mask that
|
|
78747
|
+
* is written into an INDEPENDENT scratch MaskVolume (`aiAssistMaskVolume`,
|
|
78748
|
+
* registered as `maskData.volumes['aiScratch']`) — never the validated layers.
|
|
78749
|
+
*
|
|
78750
|
+
* Network lives in the app layer: this tool only (a) maps screen → voxel-slice
|
|
78751
|
+
* coordinates, (b) accumulates the prompt for the current slice, (c) fires
|
|
78752
|
+
* `onPrompt` so the app can call the backend, and (d) applies the returned mask
|
|
78753
|
+
* via `applyMask`. The app's `useAiAssist` composable wires (c)→(d).
|
|
78754
|
+
*
|
|
78755
|
+
* Sandbox: snapshot on enter (`snapshot`), then on exit either `discard`
|
|
78756
|
+
* (restore snapshot) or merge is handled by NrrdTools (clone + pushGroup).
|
|
78757
|
+
*
|
|
78758
|
+
* Coordinate mapping supports all three views (axial/sagittal/coronal); it
|
|
78759
|
+
* inverts the per-axis display transform of RenderingUtils.renderSliceToCanvas
|
|
78760
|
+
* (only coronal 'y' is vertically flipped). Merge captures painted voxels from
|
|
78761
|
+
* any view (the scratch is a full 3D volume).
|
|
78762
|
+
*/
|
|
78763
|
+
/** Scratch volume key in maskData.volumes — kept OUT of image.layers so
|
|
78764
|
+
* compositeAllLayers ignores it (we render it ourselves in start()). */
|
|
78765
|
+
const AI_SCRATCH_LAYER = "aiScratch";
|
|
78766
|
+
class AiAssistTool extends BaseTool {
|
|
78767
|
+
constructor(ctx, host) {
|
|
78768
|
+
super(ctx);
|
|
78769
|
+
/** Independent scratch volume (also registered at maskData.volumes['aiScratch']). */
|
|
78770
|
+
this.scratchVol = null;
|
|
78771
|
+
/** Snapshot of the scratch buffer taken on enter (for discard). */
|
|
78772
|
+
this.snapshotData = null;
|
|
78773
|
+
/** Frozen regions ("New region" commits here). Pixels recorded here survive a
|
|
78774
|
+
* later re-prediction — even on the SAME channel — so multiple separate regions
|
|
78775
|
+
* can be drawn without the newest prediction wiping the previous ones. Null =
|
|
78776
|
+
* nothing frozen yet (applySliceRle then behaves as a single live region). */
|
|
78777
|
+
this.committedVol = null;
|
|
78778
|
+
this.promptTool = "point";
|
|
78779
|
+
this.polarity = 1; // 1 = foreground (positive), 0 = background
|
|
78780
|
+
/** Target channel/label (1-8) the AI paints into — the "AI layer" channel. */
|
|
78781
|
+
this.channel = 1;
|
|
78782
|
+
/** Scribble brush radius (px), user-adjustable via slider. */
|
|
78783
|
+
this.scribbleSize = 5;
|
|
78784
|
+
/** Accumulated prompts for the CURRENT slice; reset on slice/axis change. */
|
|
78785
|
+
this.points = [];
|
|
78786
|
+
this.scribble = [];
|
|
78787
|
+
this.activeSlice = -1;
|
|
78788
|
+
// Drag state (box / scribble) — voxel coords for the prompt
|
|
78789
|
+
this.dragging = false;
|
|
78790
|
+
this.dragStart = null;
|
|
78791
|
+
// Screen-space (display px) copies for the LIVE preview drawn each frame.
|
|
78792
|
+
this.dragScreenStart = null;
|
|
78793
|
+
this.dragScreen = null;
|
|
78794
|
+
this.screenScribble = [];
|
|
78795
|
+
// Live cursor position (screen px) for the scribble brush-size preview ring —
|
|
78796
|
+
// updated on every hover move so the ring follows the mouse like the paint brush.
|
|
78797
|
+
this.hoverScreen = null;
|
|
78798
|
+
/** Fired when a prompt gesture completes — app calls backend, then applyMask(). */
|
|
78799
|
+
this.onPrompt = null;
|
|
78800
|
+
this.host = host;
|
|
78801
|
+
}
|
|
78802
|
+
// ── Configuration (driven from the panel via NrrdTools) ────────────────────
|
|
78803
|
+
setPromptTool(tool) {
|
|
78804
|
+
// Switching tool starts a clean gesture — drop any stale points/box/scribble
|
|
78805
|
+
// and drag state so the next click behaves predictably.
|
|
78806
|
+
if (tool !== this.promptTool) {
|
|
78807
|
+
this.resetPrompts();
|
|
78808
|
+
this.dragging = false;
|
|
78809
|
+
this.dragStart = null;
|
|
78810
|
+
}
|
|
78811
|
+
this.promptTool = tool;
|
|
78812
|
+
}
|
|
78813
|
+
setPolarity(label) { this.polarity = label === 0 ? 0 : 1; }
|
|
78814
|
+
setScribbleSize(size) {
|
|
78815
|
+
this.scribbleSize = Math.max(1, Math.min(40, Math.round(size)));
|
|
78816
|
+
}
|
|
78817
|
+
setChannel(channel) {
|
|
78818
|
+
const c = Math.max(1, Math.min(8, Math.round(channel)));
|
|
78819
|
+
// Changing channel starts a NEW region in the new colour — otherwise the
|
|
78820
|
+
// accumulated points would be re-predicted and repainted in the new label,
|
|
78821
|
+
// recolouring the previous channel's region.
|
|
78822
|
+
if (c !== this.channel)
|
|
78823
|
+
this.resetPrompts();
|
|
78824
|
+
this.channel = c;
|
|
78825
|
+
}
|
|
78826
|
+
getChannel() { return this.channel; }
|
|
78827
|
+
getScratchVolume() { return this.scratchVol; }
|
|
78828
|
+
/** Serialize the scratch volume as per-z-slice RLE (only NON-empty slices),
|
|
78829
|
+
* for persisting to ai_generated_nii_LPS on the backend. Binary (any channel →
|
|
78830
|
+
* 1); RLE is alternating run lengths starting with a 0-run — the exact format
|
|
78831
|
+
* the backend's rle_decode expects. Uses getSliceUint8 (the same path the
|
|
78832
|
+
* clinician layer's /api/mask/replace uses) so orientation matches. */
|
|
78833
|
+
getScratchSlices() {
|
|
78834
|
+
if (!this.scratchVol)
|
|
78835
|
+
return null;
|
|
78836
|
+
const { depth } = this.scratchVol.getDimensions();
|
|
78837
|
+
const out = [];
|
|
78838
|
+
let width = 0;
|
|
78839
|
+
let height = 0;
|
|
78840
|
+
for (let z = 0; z < depth; z++) {
|
|
78841
|
+
const { data, width: w, height: h } = this.scratchVol.getSliceUint8(z, "z");
|
|
78842
|
+
width = w;
|
|
78843
|
+
height = h;
|
|
78844
|
+
// RLE-encode (binarized) in one pass; skip fully-empty slices.
|
|
78845
|
+
const runs = [];
|
|
78846
|
+
let value = 0; // always begin with a 0-run (matches backend rle_encode)
|
|
78847
|
+
let count = 0;
|
|
78848
|
+
let any = false;
|
|
78849
|
+
for (let i = 0; i < data.length; i++) {
|
|
78850
|
+
const v = data[i] !== 0 ? 1 : 0;
|
|
78851
|
+
if (v)
|
|
78852
|
+
any = true;
|
|
78853
|
+
if (v === value) {
|
|
78854
|
+
count++;
|
|
78855
|
+
}
|
|
78856
|
+
else {
|
|
78857
|
+
runs.push(count);
|
|
78858
|
+
value = v;
|
|
78859
|
+
count = 1;
|
|
78860
|
+
}
|
|
78861
|
+
}
|
|
78862
|
+
runs.push(count);
|
|
78863
|
+
if (any)
|
|
78864
|
+
out.push({ sliceIndex: z, rle: runs });
|
|
78865
|
+
}
|
|
78866
|
+
return { axis: "z", width, height, slices: out };
|
|
78867
|
+
}
|
|
78868
|
+
// ── Sandbox lifecycle ──────────────────────────────────────────────────────
|
|
78869
|
+
/** Create (or reuse) the scratch volume sized to the layer grid and register
|
|
78870
|
+
* it under maskData.volumes['aiScratch']. Snapshots the empty buffer. */
|
|
78871
|
+
enter() {
|
|
78872
|
+
const volumes = this.ctx.protectedData.maskData.volumes;
|
|
78873
|
+
const baseId = this.ctx.nrrd_states.image.layers[0];
|
|
78874
|
+
const base = volumes[baseId];
|
|
78875
|
+
if (!base)
|
|
78876
|
+
return;
|
|
78877
|
+
const d = base.getDimensions();
|
|
78878
|
+
if (!this.scratchVol ||
|
|
78879
|
+
this.scratchVol.getDimensions().width !== d.width ||
|
|
78880
|
+
this.scratchVol.getDimensions().height !== d.height ||
|
|
78881
|
+
this.scratchVol.getDimensions().depth !== d.depth) {
|
|
78882
|
+
this.scratchVol = new MaskVolume(d.width, d.height, d.depth, 1);
|
|
78883
|
+
}
|
|
78884
|
+
else {
|
|
78885
|
+
this.scratchVol.clear();
|
|
78886
|
+
}
|
|
78887
|
+
volumes[AI_SCRATCH_LAYER] = this.scratchVol;
|
|
78888
|
+
// Paint the AI scratch with the AI-Assist palette (channel 1 = cyan) so the 2D
|
|
78889
|
+
// overlay matches the cyan ai_generated GLB. Scoped to THIS volume only — the
|
|
78890
|
+
// global palette / clinician mask colours are untouched.
|
|
78891
|
+
for (let ch = 1; ch <= 8; ch++) {
|
|
78892
|
+
const c = AI_MASK_CHANNEL_COLORS[ch];
|
|
78893
|
+
if (c)
|
|
78894
|
+
this.scratchVol.setChannelColor(ch, { r: c.r, g: c.g, b: c.b, a: c.a });
|
|
78895
|
+
}
|
|
78896
|
+
this.snapshotData = this.scratchVol.getRawData().slice();
|
|
78897
|
+
this.committedVol = null; // nothing frozen at session start
|
|
78898
|
+
this.resetPrompts();
|
|
78899
|
+
}
|
|
78900
|
+
/** Remove the scratch volume from the registry and drop references. */
|
|
78901
|
+
exit() {
|
|
78902
|
+
const volumes = this.ctx.protectedData.maskData.volumes;
|
|
78903
|
+
delete volumes[AI_SCRATCH_LAYER];
|
|
78904
|
+
this.scratchVol = null;
|
|
78905
|
+
this.snapshotData = null;
|
|
78906
|
+
this.committedVol = null;
|
|
78907
|
+
this.resetPrompts();
|
|
78908
|
+
this.dragging = false;
|
|
78909
|
+
this.dragStart = null;
|
|
78910
|
+
}
|
|
78911
|
+
/** Discard everything painted since enter() — restore the snapshot. */
|
|
78912
|
+
discard() {
|
|
78913
|
+
if (this.scratchVol && this.snapshotData) {
|
|
78914
|
+
this.scratchVol.setRawData(this.snapshotData.slice());
|
|
78915
|
+
}
|
|
78916
|
+
this.committedVol = null; // discard wipes frozen regions too
|
|
78917
|
+
this.resetPrompts();
|
|
78918
|
+
}
|
|
78919
|
+
/** "New region": freeze every voxel painted so far so it survives later
|
|
78920
|
+
* re-predictions (even on the same channel), then start a fresh prompt set.
|
|
78921
|
+
* This is what makes drawing multiple separate regions actually work — without
|
|
78922
|
+
* it the next prediction's same-channel cleanup erases the previous region. */
|
|
78923
|
+
commitRegion() {
|
|
78924
|
+
if (this.scratchVol) {
|
|
78925
|
+
const d = this.scratchVol.getDimensions();
|
|
78926
|
+
if (!this.committedVol ||
|
|
78927
|
+
this.committedVol.getDimensions().width !== d.width ||
|
|
78928
|
+
this.committedVol.getDimensions().height !== d.height ||
|
|
78929
|
+
this.committedVol.getDimensions().depth !== d.depth) {
|
|
78930
|
+
this.committedVol = new MaskVolume(d.width, d.height, d.depth, 1);
|
|
78931
|
+
}
|
|
78932
|
+
this.committedVol.setRawData(this.scratchVol.getRawData().slice());
|
|
78933
|
+
}
|
|
78934
|
+
this.resetPrompts();
|
|
78935
|
+
}
|
|
78936
|
+
/** Clear the in-progress prompt set (e.g. slice/axis change). Does NOT freeze —
|
|
78937
|
+
* use commitRegion() for the "New region" action. */
|
|
78938
|
+
resetPrompts() {
|
|
78939
|
+
this.points = [];
|
|
78940
|
+
this.scribble = [];
|
|
78941
|
+
this.box = undefined;
|
|
78942
|
+
this.dragScreenStart = null;
|
|
78943
|
+
this.dragScreen = null;
|
|
78944
|
+
this.screenScribble = [];
|
|
78945
|
+
}
|
|
78946
|
+
// ── Coordinate mapping (all three views) ───────────────────────────────────
|
|
78947
|
+
//
|
|
78948
|
+
// Mapping must INVERT exactly what RenderingUtils.renderSliceToCanvas does to
|
|
78949
|
+
// display the overlay (it is the renderer used by renderOverlay):
|
|
78950
|
+
// - axial (z) / sagittal (x): no flip
|
|
78951
|
+
// - coronal (y): vertical flip (scale(1,-1))
|
|
78952
|
+
// Slice voxel dims & canvas mm extents per axis (matches MaskVolume
|
|
78953
|
+
// getSliceDimensions + SphereTool.setSphereCanvasSize):
|
|
78954
|
+
// z → (W=width, H=height) over (x_mm, y_mm)
|
|
78955
|
+
// y → (W=width, H=depth ) over (x_mm, z_mm) [vertical flip]
|
|
78956
|
+
// x → (W=depth, H=height) over (z_mm, y_mm)
|
|
78957
|
+
/** Voxel-slice (width,height) for the current axis. */
|
|
78958
|
+
sliceDims() {
|
|
78959
|
+
if (!this.scratchVol)
|
|
78960
|
+
return null;
|
|
78961
|
+
const d = this.scratchVol.getDimensions();
|
|
78962
|
+
switch (this.ctx.protectedData.axis) {
|
|
78963
|
+
case "z": return { w: d.width, h: d.height };
|
|
78964
|
+
case "y": return { w: d.width, h: d.depth };
|
|
78965
|
+
case "x": return { w: d.depth, h: d.height };
|
|
78966
|
+
default: return null;
|
|
78967
|
+
}
|
|
78968
|
+
}
|
|
78969
|
+
/** Screen offset → voxel-slice (vx,vy) for the current axis. */
|
|
78970
|
+
toVoxel(e) {
|
|
78971
|
+
const sd = this.sliceDims();
|
|
78972
|
+
if (!sd || !this.scratchVol)
|
|
78973
|
+
return null;
|
|
78974
|
+
const nrrd = this.ctx.nrrd_states;
|
|
78975
|
+
const img = nrrd.image;
|
|
78976
|
+
const mx = e.offsetX / nrrd.view.sizeFactor;
|
|
78977
|
+
const my = e.offsetY / nrrd.view.sizeFactor;
|
|
78978
|
+
let hMM, vMM, flipV;
|
|
78979
|
+
switch (this.ctx.protectedData.axis) {
|
|
78980
|
+
case "z":
|
|
78981
|
+
hMM = img.nrrd_x_mm;
|
|
78982
|
+
vMM = img.nrrd_y_mm;
|
|
78983
|
+
flipV = false;
|
|
78984
|
+
break;
|
|
78985
|
+
case "y":
|
|
78986
|
+
hMM = img.nrrd_x_mm;
|
|
78987
|
+
vMM = img.nrrd_z_mm;
|
|
78988
|
+
flipV = true;
|
|
78989
|
+
break;
|
|
78990
|
+
case "x":
|
|
78991
|
+
hMM = img.nrrd_z_mm;
|
|
78992
|
+
vMM = img.nrrd_y_mm;
|
|
78993
|
+
flipV = false;
|
|
78994
|
+
break;
|
|
78995
|
+
default: return null;
|
|
78996
|
+
}
|
|
78997
|
+
const vx = Math.round(mx * sd.w / hMM);
|
|
78998
|
+
let vy = Math.round(my * sd.h / vMM);
|
|
78999
|
+
if (flipV)
|
|
79000
|
+
vy = sd.h - 1 - vy;
|
|
79001
|
+
if (vx < 0 || vx >= sd.w || vy < 0 || vy >= sd.h)
|
|
79002
|
+
return null;
|
|
79003
|
+
return { vx, vy, w: sd.w, h: sd.h };
|
|
79004
|
+
}
|
|
79005
|
+
// ── Pointer handlers (left button; right stays pan in EventRouter) ──────────
|
|
79006
|
+
onPointerDown(e) {
|
|
79007
|
+
const hit = this.toVoxel(e);
|
|
79008
|
+
if (!hit)
|
|
79009
|
+
return;
|
|
79010
|
+
this.syncSlice();
|
|
79011
|
+
if (this.promptTool === "point") {
|
|
79012
|
+
this.points.push({ x: hit.vx, y: hit.vy, label: this.polarity });
|
|
79013
|
+
this.emit();
|
|
79014
|
+
}
|
|
79015
|
+
else {
|
|
79016
|
+
// box / scribble: begin a drag
|
|
79017
|
+
this.dragging = true;
|
|
79018
|
+
this.dragStart = { x: hit.vx, y: hit.vy };
|
|
79019
|
+
this.dragScreenStart = { x: e.offsetX, y: e.offsetY };
|
|
79020
|
+
this.dragScreen = { x: e.offsetX, y: e.offsetY };
|
|
79021
|
+
this.screenScribble = [];
|
|
79022
|
+
if (this.promptTool === "scribble") {
|
|
79023
|
+
this.scribble.push({ x: hit.vx, y: hit.vy, label: this.polarity });
|
|
79024
|
+
this.screenScribble.push({ x: e.offsetX, y: e.offsetY });
|
|
79025
|
+
}
|
|
79026
|
+
}
|
|
79027
|
+
}
|
|
79028
|
+
onPointerMove(e) {
|
|
79029
|
+
// Track hover for the scribble preview ring even when not drawing.
|
|
79030
|
+
this.hoverScreen = { x: e.offsetX, y: e.offsetY };
|
|
79031
|
+
if (!this.dragging)
|
|
79032
|
+
return;
|
|
79033
|
+
// Track screen pos first so the live preview follows even slightly out of bounds.
|
|
79034
|
+
this.dragScreen = { x: e.offsetX, y: e.offsetY };
|
|
79035
|
+
const hit = this.toVoxel(e);
|
|
79036
|
+
if (!hit)
|
|
79037
|
+
return;
|
|
79038
|
+
if (this.promptTool === "scribble") {
|
|
79039
|
+
this.scribble.push({ x: hit.vx, y: hit.vy, label: this.polarity });
|
|
79040
|
+
this.screenScribble.push({ x: e.offsetX, y: e.offsetY });
|
|
79041
|
+
}
|
|
79042
|
+
else if (this.promptTool === "box" && this.dragStart) {
|
|
79043
|
+
this.box = {
|
|
79044
|
+
x0: this.dragStart.x, y0: this.dragStart.y,
|
|
79045
|
+
x1: hit.vx, y1: hit.vy,
|
|
79046
|
+
label: this.polarity, // foreground box grows within; background box excludes
|
|
79047
|
+
};
|
|
79048
|
+
}
|
|
79049
|
+
}
|
|
79050
|
+
onPointerUp(_e) {
|
|
79051
|
+
if (!this.dragging)
|
|
79052
|
+
return;
|
|
79053
|
+
this.dragging = false;
|
|
79054
|
+
this.emit();
|
|
79055
|
+
this.dragStart = null;
|
|
79056
|
+
this.dragScreenStart = null;
|
|
79057
|
+
this.dragScreen = null;
|
|
79058
|
+
this.screenScribble = [];
|
|
79059
|
+
}
|
|
79060
|
+
/** Reset the accumulated prompt set when the user scrubs to a new slice. */
|
|
79061
|
+
syncSlice() {
|
|
79062
|
+
const slice = this.ctx.nrrd_states.view.currentSliceIndex;
|
|
79063
|
+
if (slice !== this.activeSlice) {
|
|
79064
|
+
this.activeSlice = slice;
|
|
79065
|
+
this.resetPrompts();
|
|
79066
|
+
}
|
|
79067
|
+
}
|
|
79068
|
+
emit() {
|
|
79069
|
+
if (!this.onPrompt)
|
|
79070
|
+
return;
|
|
79071
|
+
const sd = this.sliceDims();
|
|
79072
|
+
if (!sd)
|
|
79073
|
+
return;
|
|
79074
|
+
this.onPrompt({
|
|
79075
|
+
axis: this.ctx.protectedData.axis,
|
|
79076
|
+
sliceIndex: this.ctx.nrrd_states.view.currentSliceIndex,
|
|
79077
|
+
width: sd.w,
|
|
79078
|
+
height: sd.h,
|
|
79079
|
+
points: [...this.points],
|
|
79080
|
+
box: this.box,
|
|
79081
|
+
scribble: this.scribble.length ? [...this.scribble] : undefined,
|
|
79082
|
+
scribbleRadius: this.scribbleSize,
|
|
79083
|
+
});
|
|
79084
|
+
}
|
|
79085
|
+
// ── Apply backend result → scratch volume ──────────────────────────────────
|
|
79086
|
+
applyMask(result) {
|
|
79087
|
+
if (!this.scratchVol)
|
|
79088
|
+
return;
|
|
79089
|
+
// 3D result (engine B): write each slice across the covered span.
|
|
79090
|
+
if (result.slices && result.sliceRange) {
|
|
79091
|
+
const [lo] = result.sliceRange;
|
|
79092
|
+
for (let k = 0; k < result.slices.length; k++) {
|
|
79093
|
+
this.applySliceRle(result.slices[k], result.axis, lo + k, result.width, result.height);
|
|
79094
|
+
}
|
|
79095
|
+
return;
|
|
79096
|
+
}
|
|
79097
|
+
// 2D result (engines mock / regiongrow / medsam2d): single slice.
|
|
79098
|
+
this.applySliceRle(result.rle, result.axis, result.sliceIndex, result.width, result.height);
|
|
79099
|
+
}
|
|
79100
|
+
/** Merge one RLE-encoded predicted slice into the scratch volume at sliceIndex.
|
|
79101
|
+
* Predicted pixels → current channel; stale current-channel pixels cleared
|
|
79102
|
+
* UNLESS they belong to a frozen (committed) region; OTHER channels preserved. */
|
|
79103
|
+
applySliceRle(rle, axis, sliceIndex, width, height) {
|
|
79104
|
+
if (!this.scratchVol)
|
|
79105
|
+
return;
|
|
79106
|
+
const predicted = new Uint8Array(width * height);
|
|
79107
|
+
let pos = 0;
|
|
79108
|
+
let value = 0;
|
|
79109
|
+
for (const run of rle) {
|
|
79110
|
+
if (value === 1 && run > 0) {
|
|
79111
|
+
const end = Math.min(pos + run, predicted.length);
|
|
79112
|
+
for (let i = pos; i < end; i++)
|
|
79113
|
+
predicted[i] = 1;
|
|
79114
|
+
}
|
|
79115
|
+
pos += run;
|
|
79116
|
+
value ^= 1;
|
|
79117
|
+
}
|
|
79118
|
+
const ch = this.channel;
|
|
79119
|
+
try {
|
|
79120
|
+
const out = this.scratchVol.getSliceUint8(sliceIndex, axis).data; // copy
|
|
79121
|
+
// Frozen same-channel pixels for this slice (if any region was committed).
|
|
79122
|
+
let frozen = null;
|
|
79123
|
+
if (this.committedVol) {
|
|
79124
|
+
try {
|
|
79125
|
+
frozen = this.committedVol.getSliceUint8(sliceIndex, axis).data;
|
|
79126
|
+
}
|
|
79127
|
+
catch (_a) {
|
|
79128
|
+
frozen = null;
|
|
79129
|
+
}
|
|
79130
|
+
}
|
|
79131
|
+
const n = Math.min(out.length, predicted.length);
|
|
79132
|
+
for (let i = 0; i < n; i++) {
|
|
79133
|
+
if (predicted[i])
|
|
79134
|
+
out[i] = ch;
|
|
79135
|
+
// Clear stale LIVE same-channel pixels (refinement), but never erase a
|
|
79136
|
+
// frozen region committed via "New region".
|
|
79137
|
+
else if (out[i] === ch && !(frozen && frozen[i] === ch))
|
|
79138
|
+
out[i] = 0;
|
|
79139
|
+
}
|
|
79140
|
+
this.scratchVol.setSliceUint8(sliceIndex, out, axis);
|
|
79141
|
+
}
|
|
79142
|
+
catch (_b) {
|
|
79143
|
+
// slice out of bounds / dims changed — ignore
|
|
79144
|
+
}
|
|
79145
|
+
}
|
|
79146
|
+
// ── Overlay render (called from DrawToolCore.start() while in aiAssist) ──────
|
|
79147
|
+
renderOverlay(targetCtx) {
|
|
79148
|
+
if (!this.scratchVol)
|
|
79149
|
+
return;
|
|
79150
|
+
const axis = this.ctx.protectedData.axis;
|
|
79151
|
+
const slice = this.ctx.nrrd_states.view.currentSliceIndex;
|
|
79152
|
+
const buffer = this.host.getOrCreateSliceBuffer(axis);
|
|
79153
|
+
if (!buffer)
|
|
79154
|
+
return;
|
|
79155
|
+
try {
|
|
79156
|
+
this.host.renderSliceToCanvas(AI_SCRATCH_LAYER, axis, slice, buffer, targetCtx, this.ctx.nrrd_states.view.changedWidth, this.ctx.nrrd_states.view.changedHeight);
|
|
79157
|
+
}
|
|
79158
|
+
catch (_a) {
|
|
79159
|
+
// volume not ready / slice out of bounds
|
|
79160
|
+
}
|
|
79161
|
+
// Live drag preview (screen space) — rubber-band box / scribble stroke so the
|
|
79162
|
+
// user sees the gesture before the prediction lands on pointer-up.
|
|
79163
|
+
if (this.dragging && this.dragScreenStart && this.dragScreen) {
|
|
79164
|
+
targetCtx.save();
|
|
79165
|
+
// Green-ish for foreground (include), red-ish for background (exclude).
|
|
79166
|
+
const color = this.polarity === 1 ? "rgba(120,255,180,0.95)" : "rgba(255,120,120,0.95)";
|
|
79167
|
+
targetCtx.strokeStyle = color;
|
|
79168
|
+
if (this.promptTool === "box") {
|
|
79169
|
+
targetCtx.setLineDash([5, 4]);
|
|
79170
|
+
targetCtx.lineWidth = 1.5;
|
|
79171
|
+
const x = Math.min(this.dragScreenStart.x, this.dragScreen.x);
|
|
79172
|
+
const y = Math.min(this.dragScreenStart.y, this.dragScreen.y);
|
|
79173
|
+
const w = Math.abs(this.dragScreen.x - this.dragScreenStart.x);
|
|
79174
|
+
const h = Math.abs(this.dragScreen.y - this.dragScreenStart.y);
|
|
79175
|
+
targetCtx.strokeRect(x, y, w, h);
|
|
79176
|
+
}
|
|
79177
|
+
else if (this.promptTool === "scribble" && this.screenScribble.length > 1) {
|
|
79178
|
+
targetCtx.lineCap = "round";
|
|
79179
|
+
targetCtx.lineJoin = "round";
|
|
79180
|
+
// Stroke thickness reflects the scribble brush size (diameter ≈ 2·radius).
|
|
79181
|
+
targetCtx.lineWidth = Math.max(2, this.scribbleSize * 2);
|
|
79182
|
+
targetCtx.beginPath();
|
|
79183
|
+
targetCtx.moveTo(this.screenScribble[0].x, this.screenScribble[0].y);
|
|
79184
|
+
for (let i = 1; i < this.screenScribble.length; i++) {
|
|
79185
|
+
targetCtx.lineTo(this.screenScribble[i].x, this.screenScribble[i].y);
|
|
79186
|
+
}
|
|
79187
|
+
targetCtx.stroke();
|
|
79188
|
+
}
|
|
79189
|
+
targetCtx.restore();
|
|
79190
|
+
}
|
|
79191
|
+
// Scribble brush-size preview ring (when NOT dragging) — a circle centred on
|
|
79192
|
+
// the cursor whose radius = scribbleSize, so the user sees the brush size and
|
|
79193
|
+
// how the slider changes it (mirrors the paint brush's preview ring). Drawn
|
|
79194
|
+
// every frame from the live hover position by copper3d's render loop.
|
|
79195
|
+
if (this.promptTool === "scribble" && !this.dragging && this.hoverScreen) {
|
|
79196
|
+
targetCtx.save();
|
|
79197
|
+
const fg = this.polarity === 1;
|
|
79198
|
+
targetCtx.strokeStyle = fg ? "rgba(120,255,180,0.9)" : "rgba(255,120,120,0.9)";
|
|
79199
|
+
targetCtx.lineWidth = 1.5;
|
|
79200
|
+
if (!fg)
|
|
79201
|
+
targetCtx.setLineDash([4, 4]); // dashed for background (exclude), like the eraser
|
|
79202
|
+
targetCtx.beginPath();
|
|
79203
|
+
targetCtx.arc(this.hoverScreen.x, this.hoverScreen.y, Math.max(2, this.scribbleSize), 0, Math.PI * 2);
|
|
79204
|
+
targetCtx.stroke();
|
|
79205
|
+
targetCtx.restore();
|
|
79206
|
+
}
|
|
79207
|
+
}
|
|
79208
|
+
}
|
|
79209
|
+
|
|
75856
79210
|
/**
|
|
75857
79211
|
* DrawToolCore — Tool orchestration and event routing.
|
|
75858
79212
|
*
|
|
@@ -75973,6 +79327,10 @@ void main() {
|
|
|
75973
79327
|
setEmptyCanvasSize: (axis) => this.setEmptyCanvasSize(axis),
|
|
75974
79328
|
reloadMasksFromVolume: () => this.reloadMasksFromVolume(),
|
|
75975
79329
|
});
|
|
79330
|
+
this.aiAssistTool = new AiAssistTool(toolCtx, {
|
|
79331
|
+
renderSliceToCanvas: (layer, axis, sliceIndex, buffer, ctx, w, h) => this.renderer.renderSliceToCanvas(layer, axis, sliceIndex, buffer, ctx, w, h),
|
|
79332
|
+
getOrCreateSliceBuffer: (axis) => this.renderer.getOrCreateSliceBuffer(axis),
|
|
79333
|
+
});
|
|
75976
79334
|
}
|
|
75977
79335
|
initDrawToolCore() {
|
|
75978
79336
|
// Initialize EventRouter for centralized event handling
|
|
@@ -76079,6 +79437,8 @@ void main() {
|
|
|
76079
79437
|
// Block contrast toggle during crosshair, draw, or sphere (mutual exclusion)
|
|
76080
79438
|
if (this.eventRouter.isCrosshairEnabled() || this.eventRouter.getMode() === 'draw')
|
|
76081
79439
|
return;
|
|
79440
|
+
if (this.eventRouter.getMode() === 'aiAssist')
|
|
79441
|
+
return;
|
|
76082
79442
|
if (this.state.gui_states.mode.sphere)
|
|
76083
79443
|
return;
|
|
76084
79444
|
// Toggle contrast mode manually since it's on keyup
|
|
@@ -76092,6 +79452,10 @@ void main() {
|
|
|
76092
79452
|
});
|
|
76093
79453
|
// Register pointer handlers with EventRouter
|
|
76094
79454
|
this.eventRouter.setPointerMoveHandler((e) => {
|
|
79455
|
+
if (this.eventRouter.getMode() === 'aiAssist') {
|
|
79456
|
+
this.aiAssistTool.onPointerMove(e);
|
|
79457
|
+
return;
|
|
79458
|
+
}
|
|
76095
79459
|
if (this.drawingTool.isActive || this.panTool.isActive) {
|
|
76096
79460
|
this.drawingPrameters.handleOnDrawingMouseMove(e);
|
|
76097
79461
|
}
|
|
@@ -76106,6 +79470,14 @@ void main() {
|
|
|
76106
79470
|
}
|
|
76107
79471
|
});
|
|
76108
79472
|
this.eventRouter.setPointerUpHandler((e) => {
|
|
79473
|
+
if (this.eventRouter.getMode() === 'aiAssist') {
|
|
79474
|
+
if (e.button === 0)
|
|
79475
|
+
this.aiAssistTool.onPointerUp(e);
|
|
79476
|
+
// Right-button pan must still clean up (cursor/state) even in AI mode.
|
|
79477
|
+
else if (e.button === 2)
|
|
79478
|
+
this.panTool.onPointerUp(e, this.state.gui_states.viewConfig.defaultPaintCursor);
|
|
79479
|
+
return;
|
|
79480
|
+
}
|
|
76109
79481
|
// Restore Scroll:Zoom if we swapped to Scroll:Slice on drag-start.
|
|
76110
79482
|
// Must run outside the drawing-tool gate below: slice-drag doesn't
|
|
76111
79483
|
// flip any of those flags, so the gate would skip restoration.
|
|
@@ -76265,7 +79637,10 @@ void main() {
|
|
|
76265
79637
|
this.activeWheelMode = 'none';
|
|
76266
79638
|
}
|
|
76267
79639
|
if (e.button === 0) {
|
|
76268
|
-
if (this.eventRouter.getMode() === '
|
|
79640
|
+
if (this.eventRouter.getMode() === 'aiAssist') {
|
|
79641
|
+
this.aiAssistTool.onPointerDown(e);
|
|
79642
|
+
}
|
|
79643
|
+
else if (this.eventRouter.getMode() === 'draw') {
|
|
76269
79644
|
this.drawingTool.onPointerDown(e);
|
|
76270
79645
|
}
|
|
76271
79646
|
else if (this.eventRouter.isCrosshairEnabled()) {
|
|
@@ -76380,6 +79755,12 @@ void main() {
|
|
|
76380
79755
|
|| this.state.gui_states.mode.sphereEraser) {
|
|
76381
79756
|
this.state.protectedData.ctxes.drawingCtx.drawImage(this.state.protectedData.canvases.drawingSphereCanvas, 0, 0, this.state.nrrd_states.view.changedWidth, this.state.nrrd_states.view.changedHeight);
|
|
76382
79757
|
}
|
|
79758
|
+
// AI-assist scratch overlay — drawn each frame whenever an AI session is
|
|
79759
|
+
// active (scratch volume exists), so it stays visible even when crosshair
|
|
79760
|
+
// temporarily takes over the interaction mode for debugging.
|
|
79761
|
+
if (this.aiAssistTool.getScratchVolume()) {
|
|
79762
|
+
this.aiAssistTool.renderOverlay(this.state.protectedData.ctxes.drawingCtx);
|
|
79763
|
+
}
|
|
76383
79764
|
}
|
|
76384
79765
|
else {
|
|
76385
79766
|
this.redrawDisplayCanvas();
|
|
@@ -77984,6 +81365,13 @@ void main() {
|
|
|
77984
81365
|
this._calculatorActive = false;
|
|
77985
81366
|
/** Stored closure callbacks from gui.ts setupGui() */
|
|
77986
81367
|
this.guiCallbacks = null;
|
|
81368
|
+
// ═══════════════════════════════════════════════════════════════════════════
|
|
81369
|
+
// 10b. AI Assist (experimental) — interactive prompt segmentation
|
|
81370
|
+
// ═══════════════════════════════════════════════════════════════════════════
|
|
81371
|
+
/** Whether AI-assist mode is currently active. */
|
|
81372
|
+
this._aiAssistActive = false;
|
|
81373
|
+
/** Layer visibility snapshot taken on enter, restored on exit. */
|
|
81374
|
+
this._aiPrevVisibility = null;
|
|
77987
81375
|
this.container = container;
|
|
77988
81376
|
// Create shared state
|
|
77989
81377
|
const mainAreaContainer = document.createElement("div");
|
|
@@ -78151,6 +81539,13 @@ void main() {
|
|
|
78151
81539
|
var _a, _b, _c;
|
|
78152
81540
|
if (!this.guiCallbacks)
|
|
78153
81541
|
return;
|
|
81542
|
+
// While AI-assist owns the canvas, BLOCK switching to other tools — the user
|
|
81543
|
+
// must explicitly Exit AI Assist from its panel first. (The Operation panel
|
|
81544
|
+
// also disables its tool buttons via the AiAssist:ActiveChanged event, so this
|
|
81545
|
+
// is just a defensive guard.)
|
|
81546
|
+
if (this._aiAssistActive && mode !== "aiAssist") {
|
|
81547
|
+
return;
|
|
81548
|
+
}
|
|
78154
81549
|
const prevSphere = this.state.gui_states.mode.sphere;
|
|
78155
81550
|
const prevSphereBrush = this.state.gui_states.mode.sphereBrush;
|
|
78156
81551
|
const prevSphereEraser = this.state.gui_states.mode.sphereEraser;
|
|
@@ -78799,6 +82194,111 @@ void main() {
|
|
|
78799
82194
|
this.resetLayerCanvas();
|
|
78800
82195
|
this.reloadMasksFromVolume();
|
|
78801
82196
|
}
|
|
82197
|
+
isAiAssistActive() { return this._aiAssistActive; }
|
|
82198
|
+
/**
|
|
82199
|
+
* Enter AI-assist mode (sandbox): hides the existing layer masks so ONLY the
|
|
82200
|
+
* AI overlay is shown, takes canvas ownership (left-click = prompt), and creates
|
|
82201
|
+
* the scratch volume. Right-drag still pans; wheel/slider still scrub slices.
|
|
82202
|
+
* The hidden masks are restored on exit (merge writes into them first if asked).
|
|
82203
|
+
*/
|
|
82204
|
+
enterAiAssistMode() {
|
|
82205
|
+
var _a;
|
|
82206
|
+
if (this._aiAssistActive)
|
|
82207
|
+
return;
|
|
82208
|
+
this._aiAssistActive = true;
|
|
82209
|
+
this.dragOperator.removeDragMode();
|
|
82210
|
+
// Hide all layer masks (visibility=false survives recomposite on slice change).
|
|
82211
|
+
const vis = this.state.gui_states.layerChannel.layerVisibility;
|
|
82212
|
+
this._aiPrevVisibility = Object.assign({}, vis);
|
|
82213
|
+
for (const layerId of this.state.nrrd_states.image.layers)
|
|
82214
|
+
vis[layerId] = false;
|
|
82215
|
+
this.drawCore.renderer.compositeAllLayers();
|
|
82216
|
+
this.drawCore.aiAssistTool.enter();
|
|
82217
|
+
(_a = this.drawCore.eventRouter) === null || _a === void 0 ? void 0 : _a.setGuiTool("aiAssist");
|
|
82218
|
+
}
|
|
82219
|
+
/**
|
|
82220
|
+
* Exit AI-assist mode: drop the scratch volume, restore normal tooling AND the
|
|
82221
|
+
* layer-mask visibility hidden on enter. If the caller merged first, the merged
|
|
82222
|
+
* result is now part of the layer volume and reappears with the restored masks.
|
|
82223
|
+
*/
|
|
82224
|
+
exitAiAssistMode() {
|
|
82225
|
+
var _a;
|
|
82226
|
+
if (!this._aiAssistActive)
|
|
82227
|
+
return;
|
|
82228
|
+
this._aiAssistActive = false;
|
|
82229
|
+
this.drawCore.aiAssistTool.exit();
|
|
82230
|
+
this.dragOperator.configDragMode();
|
|
82231
|
+
(_a = this.drawCore.eventRouter) === null || _a === void 0 ? void 0 : _a.setGuiTool("pencil");
|
|
82232
|
+
if (this._aiPrevVisibility) {
|
|
82233
|
+
const vis = this.state.gui_states.layerChannel.layerVisibility;
|
|
82234
|
+
for (const k of Object.keys(this._aiPrevVisibility))
|
|
82235
|
+
vis[k] = this._aiPrevVisibility[k];
|
|
82236
|
+
this._aiPrevVisibility = null;
|
|
82237
|
+
}
|
|
82238
|
+
this.reloadMasksFromVolume();
|
|
82239
|
+
}
|
|
82240
|
+
// — Driver methods called by the app-layer composable —
|
|
82241
|
+
aiSetPromptTool(tool) { this.drawCore.aiAssistTool.setPromptTool(tool); }
|
|
82242
|
+
aiSetPolarity(label) { this.drawCore.aiAssistTool.setPolarity(label); }
|
|
82243
|
+
/** Set the AI-layer channel (1-8) the predictions paint into. */
|
|
82244
|
+
aiSetChannel(channel) { this.drawCore.aiAssistTool.setChannel(channel); }
|
|
82245
|
+
/** Set the scribble brush radius (px). */
|
|
82246
|
+
aiSetScribbleSize(size) { this.drawCore.aiAssistTool.setScribbleSize(size); }
|
|
82247
|
+
/** Register the callback invoked when a prompt gesture completes (app → backend). */
|
|
82248
|
+
aiOnPrompt(cb) { this.drawCore.aiAssistTool.onPrompt = cb; }
|
|
82249
|
+
/** Apply a backend mask result into the scratch volume (overlay repaints next frame). */
|
|
82250
|
+
aiApplyMask(result) { this.drawCore.aiAssistTool.applyMask(result); }
|
|
82251
|
+
/** Clear the in-progress prompt set (e.g. slice change). */
|
|
82252
|
+
aiClearPrompts() { this.drawCore.aiAssistTool.resetPrompts(); }
|
|
82253
|
+
/** "New region": freeze current regions (they persist) + start a fresh prompt set. */
|
|
82254
|
+
aiCommitRegion() { this.drawCore.aiAssistTool.commitRegion(); }
|
|
82255
|
+
/** Discard all AI scratch painting since enter (sandbox discard). */
|
|
82256
|
+
aiDiscard() { this.drawCore.aiAssistTool.discard(); }
|
|
82257
|
+
/** True if the scratch volume holds any predicted voxels. */
|
|
82258
|
+
aiHasData() { var _a, _b; return (_b = (_a = this.drawCore.aiAssistTool.getScratchVolume()) === null || _a === void 0 ? void 0 : _a.hasData()) !== null && _b !== void 0 ? _b : false; }
|
|
82259
|
+
/** Serialize the AI scratch as per-slice RLE for persisting to ai_generated_nii_LPS. */
|
|
82260
|
+
aiGetScratchSlices() {
|
|
82261
|
+
return this.drawCore.aiAssistTool.getScratchSlices();
|
|
82262
|
+
}
|
|
82263
|
+
/**
|
|
82264
|
+
* Merge the AI scratch into a target layer as a single undoable group (sandbox
|
|
82265
|
+
* merge — best-practice: non-destructive + one Ctrl+Z). The scratch's channel
|
|
82266
|
+
* labels are PRESERVED (each AI channel maps onto the same channel of the
|
|
82267
|
+
* target layer). Scans all z-slices, so voxels painted from any view are caught.
|
|
82268
|
+
*/
|
|
82269
|
+
aiCommitToLayer(targetLayer = "layer1") {
|
|
82270
|
+
const scratch = this.drawCore.aiAssistTool.getScratchVolume();
|
|
82271
|
+
if (!scratch)
|
|
82272
|
+
return;
|
|
82273
|
+
const target = this.state.protectedData.maskData.volumes[targetLayer];
|
|
82274
|
+
if (!target)
|
|
82275
|
+
return;
|
|
82276
|
+
const dims = scratch.getDimensions();
|
|
82277
|
+
const deltas = [];
|
|
82278
|
+
for (let z = 0; z < dims.depth; z++) {
|
|
82279
|
+
const sc = scratch.getSliceUint8(z, "z").data;
|
|
82280
|
+
let any = false;
|
|
82281
|
+
for (let i = 0; i < sc.length; i++) {
|
|
82282
|
+
if (sc[i] !== 0) {
|
|
82283
|
+
any = true;
|
|
82284
|
+
break;
|
|
82285
|
+
}
|
|
82286
|
+
}
|
|
82287
|
+
if (!any)
|
|
82288
|
+
continue;
|
|
82289
|
+
const oldSlice = target.getSliceUint8(z, "z").data; // copy
|
|
82290
|
+
const newSlice = oldSlice.slice();
|
|
82291
|
+
for (let i = 0; i < newSlice.length; i++) {
|
|
82292
|
+
if (sc[i] !== 0)
|
|
82293
|
+
newSlice[i] = sc[i]; // preserve the AI channel label
|
|
82294
|
+
}
|
|
82295
|
+
target.setSliceUint8(z, newSlice, "z");
|
|
82296
|
+
deltas.push({ layerId: targetLayer, axis: "z", sliceIndex: z, oldSlice, newSlice: newSlice.slice() });
|
|
82297
|
+
}
|
|
82298
|
+
if (deltas.length)
|
|
82299
|
+
this.drawCore.undoManager.pushGroup(deltas);
|
|
82300
|
+
this.reloadMasksFromVolume();
|
|
82301
|
+
}
|
|
78802
82302
|
// ═══════════════════════════════════════════════════════════════════════════
|
|
78803
82303
|
// 11. Clear / Reset
|
|
78804
82304
|
// ═══════════════════════════════════════════════════════════════════════════
|
|
@@ -79162,9 +82662,11 @@ void main() {
|
|
|
79162
82662
|
}
|
|
79163
82663
|
|
|
79164
82664
|
// import * as kiwrious from "copper3d_plugin_heart_k";
|
|
79165
|
-
const REVISION = "v3.
|
|
82665
|
+
const REVISION = "v3.6.0-beta";
|
|
79166
82666
|
console.log(`%cCopper3D Visualisation %cBeta:${REVISION}`, "padding: 3px;color:white; background:#023047", "padding: 3px;color:white; background:#f50a25");
|
|
79167
82667
|
|
|
82668
|
+
exports.AI_CHANNEL_HEX_COLORS = AI_CHANNEL_HEX_COLORS;
|
|
82669
|
+
exports.AI_MASK_CHANNEL_COLORS = AI_MASK_CHANNEL_COLORS;
|
|
79168
82670
|
exports.CHANNEL_COLORS = CHANNEL_COLORS;
|
|
79169
82671
|
exports.CHANNEL_HEX_COLORS = CHANNEL_HEX_COLORS;
|
|
79170
82672
|
exports.CameraViewPoint = CameraViewPoint;
|
|
@@ -79173,6 +82675,7 @@ void main() {
|
|
|
79173
82675
|
exports.MeshNodeTool = MeshNodeTool;
|
|
79174
82676
|
exports.NrrdTools = NrrdTools;
|
|
79175
82677
|
exports.REVISION = REVISION;
|
|
82678
|
+
exports.SurfaceAnnotator = SurfaceAnnotator;
|
|
79176
82679
|
exports.addBoxHelper = addBoxHelper;
|
|
79177
82680
|
exports.addLabelToScene = addLabelToScene;
|
|
79178
82681
|
exports.configKiwriousHeart = configKiwriousHeart;
|