connected-spaces-platform.web 6.1.0 → 6.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1294,30 +1294,6 @@ function csp_systems_ResultBaseFactory(
1294
1294
  }
1295
1295
  ProxyClassFactories["csp_systems_ResultBase"] = csp_systems_ResultBaseFactory;
1296
1296
 
1297
- function csp_systems_IAnalyticsProviderFactory(
1298
- nativePointer: NativePointer,
1299
- ): NativeClassWrapper {
1300
- return new Systems.IAnalyticsProvider(nativePointer);
1301
- }
1302
- ProxyClassFactories["csp_systems_IAnalyticsProvider"] =
1303
- csp_systems_IAnalyticsProviderFactory;
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-
1305
- function csp_systems_AnalyticsSystemFactory(
1306
- nativePointer: NativePointer,
1307
- ): NativeClassWrapper {
1308
- return new Systems.AnalyticsSystem(nativePointer);
1309
- }
1310
- ProxyClassFactories["csp_systems_AnalyticsSystem"] =
1311
- csp_systems_AnalyticsSystemFactory;
1312
-
1313
- function csp_systems_AnalyticsEventFactory(
1314
- nativePointer: NativePointer,
1315
- ): NativeClassWrapper {
1316
- return new Systems.AnalyticsEvent(nativePointer);
1317
- }
1318
- ProxyClassFactories["csp_systems_AnalyticsEvent"] =
1319
- csp_systems_AnalyticsEventFactory;
1320
-
1321
1297
  function csp_systems_AssetFactory(
1322
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  nativePointer: NativePointer,
1323
1299
  ): NativeClassWrapper {
@@ -3733,6 +3709,9 @@ export namespace Multiplayer {
3733
3709
  ThirdPartyComponentRef,
3734
3710
  IsShadowCaster,
3735
3711
  MaterialOverrides,
3712
+ IsVirtualVisible,
3713
+ ShowAsHoldoutInAR,
3714
+ ShowAsHoldoutInVirtual,
3736
3715
  Num,
3737
3716
  }
3738
3717
  }
@@ -3813,6 +3792,7 @@ export namespace Multiplayer {
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  LocomotionModel,
3814
3793
  IsVisible,
3815
3794
  IsARVisible,
3795
+ IsVirtualVisible,
3816
3796
  Num,
3817
3797
  }
3818
3798
  }
@@ -3840,6 +3820,7 @@ export namespace Multiplayer {
3840
3820
  IsVisible,
3841
3821
  IsEnabled,
3842
3822
  IsARVisible,
3823
+ IsVirtualVisible,
3843
3824
  Num,
3844
3825
  }
3845
3826
  }
@@ -3971,6 +3952,7 @@ export namespace Multiplayer {
3971
3952
  IsEnabled,
3972
3953
  IsVisible,
3973
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  IsARVisible,
3955
+ IsVirtualVisible,
3974
3956
  Num,
3975
3957
  }
3976
3958
  }
@@ -3988,6 +3970,7 @@ export namespace Multiplayer {
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  Scale,
3989
3971
  IsVisible,
3990
3972
  IsARVisible,
3973
+ IsVirtualVisible,
3991
3974
  Num,
3992
3975
  }
3993
3976
  }
@@ -4011,6 +3994,7 @@ export namespace Multiplayer {
4011
3994
  IsVisible,
4012
3995
  IsARVisible,
4013
3996
  ThirdPartyComponentRef,
3997
+ IsVirtualVisible,
4014
3998
  Num,
4015
3999
  }
4016
4000
  }
@@ -4041,6 +4025,7 @@ export namespace Multiplayer {
4041
4025
  IsARVisible,
4042
4026
  IsShadowCaster,
4043
4027
  Tint,
4028
+ IsVirtualVisible,
4044
4029
  Num,
4045
4030
  }
4046
4031
  }
@@ -4057,6 +4042,7 @@ export namespace Multiplayer {
4057
4042
  IsSpawnPoint,
4058
4043
  IsVisible,
4059
4044
  IsARVisible,
4045
+ IsVirtualVisible,
4060
4046
  Num,
4061
4047
  }
4062
4048
  }
@@ -4077,6 +4063,7 @@ export namespace Multiplayer {
4077
4063
  DisplayMode,
4078
4064
  IsARVisible,
4079
4065
  IsEmissive,
4066
+ IsVirtualVisible,
4080
4067
  Num,
4081
4068
  }
4082
4069
  }
@@ -4148,6 +4135,7 @@ export namespace Multiplayer {
4148
4135
  IsARVisible,
4149
4136
  ThirdPartyComponentRef,
4150
4137
  LightShadowType,
4138
+ IsVirtualVisible,
4151
4139
  Num,
4152
4140
  }
4153
4141
  }
@@ -4211,6 +4199,7 @@ export namespace Multiplayer {
4211
4199
  DefaultImageCollectionId,
4212
4200
  DefaultImageAssetId,
4213
4201
  AttenuationRadius,
4202
+ IsVirtualVisible,
4214
4203
  Num,
4215
4204
  }
4216
4205
  }
@@ -4264,6 +4253,9 @@ export namespace Multiplayer {
4264
4253
  ThirdPartyComponentRef,
4265
4254
  IsShadowCaster,
4266
4255
  MaterialOverrides,
4256
+ IsVirtualVisible,
4257
+ ShowAsHoldoutInAR,
4258
+ ShowAsHoldoutInVirtual,
4267
4259
  Num,
4268
4260
  }
4269
4261
  }
@@ -4285,6 +4277,7 @@ export namespace Multiplayer {
4285
4277
  BillboardMode,
4286
4278
  IsVisible,
4287
4279
  IsARVisible,
4280
+ IsVirtualVisible,
4288
4281
  Num,
4289
4282
  }
4290
4283
  }
@@ -4349,6 +4342,7 @@ export namespace Multiplayer {
4349
4342
  IsARVisible,
4350
4343
  MeshComponentId,
4351
4344
  IsEnabled,
4345
+ IsVirtualVisible,
4352
4346
  Num,
4353
4347
  }
4354
4348
  }
@@ -4673,6 +4667,44 @@ export namespace Multiplayer {
4673
4667
  }
4674
4668
  }
4675
4669
 
4670
+ export namespace Multiplayer {
4671
+ /**
4672
+ * @description Controls rendering behavior properties, such as a holdout state related to display modes, for a component.
4673
+ */
4674
+ export interface IRenderBehaviourComponent {
4675
+ /**
4676
+ @defgroup HoldoutConcept Holdouts and Data Access
4677
+ * A holdout is an object that is rendered as a mask, cutting it out from the final image.
4678
+ * It still participates in depth testing, allowing objects to move behind it, but does not contribute pixels to the final image.
4679
+ * @description Checks if the component is shown as holdout when in AR mode.
4680
+ * @return True if the component is shown as holdout when in AR mode, false otherwise.
4681
+ * /// @see HoldoutConcept
4682
+ */
4683
+ getShowAsHoldoutInAR: () => boolean;
4684
+
4685
+ /**
4686
+ * @description Sets if the component is shown as holdout in AR mode.
4687
+ * @param inValue - True if the component is shown as holdout in AR mode, false otherwise.
4688
+ * /// @see HoldoutConcept
4689
+ */
4690
+ setShowAsHoldoutInAR: (value: boolean) => void;
4691
+
4692
+ /**
4693
+ * @description Checks if the component is shown as holdout when in Virtual mode.
4694
+ * @return True if the component is shown as holdout when in Virtual mode, false otherwise.
4695
+ * /// @see HoldoutConcept
4696
+ */
4697
+ getShowAsHoldoutInVirtual: () => boolean;
4698
+
4699
+ /**
4700
+ * @description Sets if the component is shown as holdout in Virtual mode.
4701
+ * @param inValue - True if the component is shown as holdout in Virtual mode, false otherwise.
4702
+ * /// @see HoldoutConcept
4703
+ */
4704
+ setShowAsHoldoutInVirtual: (value: boolean) => void;
4705
+ }
4706
+ }
4707
+
4676
4708
  export namespace Multiplayer {
4677
4709
  /**
4678
4710
  * @description Controls the 3D rotation of the component.
@@ -4802,7 +4834,7 @@ export namespace Multiplayer {
4802
4834
 
4803
4835
  export namespace Multiplayer {
4804
4836
  /**
4805
- * @description Controls the visibility of the component when in default mode or in AR mode.
4837
+ * @description Controls the visibility of the component when in default mode, AR mode or Virtual mode.
4806
4838
  */
4807
4839
  export interface IVisibleComponent {
4808
4840
  /**
@@ -4828,6 +4860,18 @@ export namespace Multiplayer {
4828
4860
  * @param inValue - True if the component is visible in AR mode, false otherwise.
4829
4861
  */
4830
4862
  setIsARVisible: (value: boolean) => void;
4863
+
4864
+ /**
4865
+ * @description Checks if the component is visible when in Virtual mode.
4866
+ * @return True if the component is visible when in Virtual mode, false otherwise.
4867
+ */
4868
+ getIsVirtualVisible: () => boolean;
4869
+
4870
+ /**
4871
+ * @description Sets if the component is visible in Virtual mode.
4872
+ * @param inValue - True if the component is visible in Virtual mode, false otherwise.
4873
+ */
4874
+ setIsVirtualVisible: (value: boolean) => void;
4831
4875
  }
4832
4876
  }
4833
4877
 
@@ -27348,26 +27392,6 @@ export namespace Systems {
27348
27392
  return _nPtr;
27349
27393
  }
27350
27394
 
27351
- /**
27352
- * @description Retrieves the Analytics system.
27353
- * @return Pointer to the analytics system class
27354
- */
27355
-
27356
- getAnalyticsSystem(): Systems.AnalyticsSystem {
27357
- var _ret = Module._malloc(8);
27358
-
27359
- Module.ccall(
27360
- "csp_systems_SystemsManager_GetAnalyticsSystem_AnalyticsSystemP",
27361
- "void",
27362
- ["number", "number"],
27363
- [_ret, this.pointer],
27364
- );
27365
- var _nPtr = new Systems.AnalyticsSystem(getNativePointer(_ret));
27366
- Module._free(_ret);
27367
-
27368
- return _nPtr;
27369
- }
27370
-
27371
27395
  /**
27372
27396
  * @description Retrieves the Maintenance system.
27373
27397
  * @return Pointer to the maintenance system class
@@ -27686,225 +27710,6 @@ export namespace Systems {
27686
27710
  }
27687
27711
  }
27688
27712
 
27689
- export namespace Systems {
27690
- /**
27691
- @ingroup Analytics System
27692
- * @description Interface for an Analytics Provider
27693
- */
27694
- export class IAnalyticsProvider
27695
- extends NativeClassWrapper
27696
- implements INativeResource
27697
- {
27698
- /** @internal */
27699
- constructor(pointer: NativePointer) {
27700
- super(pointer);
27701
- }
27702
-
27703
- delete(): void {
27704
- if (this.ownsPointer && !this.disposed) {
27705
- Module.ccall(
27706
- "csp_systems_IAnalyticsProvider_Dtor",
27707
- "void",
27708
- ["number"],
27709
- [this.pointer],
27710
- );
27711
-
27712
- this.disposed = true;
27713
- }
27714
- }
27715
- }
27716
- }
27717
-
27718
- export namespace Systems {
27719
- /**
27720
- @ingroup Analytics System
27721
- * @description Public facing system that allows interfacing with an analytics provider.
27722
- * Offers methods for sending events to the provider
27723
- * Events are added to a queue to be processewd on a different thread
27724
- * If events are unable to be send to the provider, then they will be held in the queue
27725
- */
27726
- export class AnalyticsSystem extends NativeClassWrapper {
27727
- /** @internal */
27728
- constructor(pointer: NativePointer) {
27729
- super(pointer);
27730
- }
27731
-
27732
- /**
27733
- * @description Send an event
27734
- * @param event - AnalyticsEvent
27735
- */
27736
-
27737
- log(event: Systems.AnalyticsEvent): void {
27738
- Module.ccall(
27739
- "csp_systems_AnalyticsSystem_Log_void_AnalyticsEventP",
27740
- "void",
27741
- ["number", "number"],
27742
- [this.pointer, event.pointer],
27743
- );
27744
- }
27745
- }
27746
- }
27747
-
27748
- export namespace Systems {
27749
- export class AnalyticsEvent
27750
- extends NativeClassWrapper
27751
- implements INativeResource
27752
- {
27753
- /** @internal */
27754
- constructor(pointer: NativePointer) {
27755
- super(pointer);
27756
- }
27757
-
27758
- addInt(key: string, value: bigint): void {
27759
- assert(value >= Limits.INT64_MIN);
27760
- assert(value <= Limits.INT64_MAX);
27761
-
27762
- Module.ccall(
27763
- "csp_systems_AnalyticsEvent_AddInt_void_String_int64_t",
27764
- "void",
27765
- ["number", "string", "bigint"],
27766
- [this.pointer, key, value],
27767
- );
27768
- }
27769
-
27770
- addString(key: string, value: string): void {
27771
- Module.ccall(
27772
- "csp_systems_AnalyticsEvent_AddString_void_String_StringRC",
27773
- "void",
27774
- ["number", "string", "string"],
27775
- [this.pointer, key, value],
27776
- );
27777
- }
27778
-
27779
- addFloat(key: string, value: number): void {
27780
- assert(value >= Limits.FLOAT_MIN);
27781
- assert(value <= Limits.FLOAT_MAX);
27782
-
27783
- Module.ccall(
27784
- "csp_systems_AnalyticsEvent_AddFloat_void_String_float",
27785
- "void",
27786
- ["number", "string", "number"],
27787
- [this.pointer, key, value],
27788
- );
27789
- }
27790
-
27791
- addBool(key: string, value: boolean): void {
27792
- Module.ccall(
27793
- "csp_systems_AnalyticsEvent_AddBool_void_String_bool",
27794
- "void",
27795
- ["number", "string", "boolean"],
27796
- [this.pointer, key, value],
27797
- );
27798
- }
27799
-
27800
- getInt(key: string): bigint {
27801
- let _result = Module.ccall(
27802
- "csp_systems_AnalyticsEvent_GetIntC_int64_t_String",
27803
- "bigint",
27804
- ["number", "string"],
27805
- [this.pointer, key],
27806
- );
27807
-
27808
- return _result;
27809
- }
27810
-
27811
- getString(key: string): string {
27812
- let _result = Module.ccall(
27813
- "csp_systems_AnalyticsEvent_GetStringC_StringRC_String",
27814
- "number",
27815
- ["number", "string"],
27816
- [this.pointer, key],
27817
- );
27818
-
27819
- const _resultString = Module.UTF8ToString(_result);
27820
- free(_result);
27821
-
27822
- _result = _resultString;
27823
-
27824
- return _result;
27825
- }
27826
-
27827
- getFloat(key: string): number {
27828
- let _result = Module.ccall(
27829
- "csp_systems_AnalyticsEvent_GetFloatC_float_String",
27830
- "number",
27831
- ["number", "string"],
27832
- [this.pointer, key],
27833
- );
27834
-
27835
- return _result;
27836
- }
27837
-
27838
- getBool(key: string): boolean {
27839
- let _result = Module.ccall(
27840
- "csp_systems_AnalyticsEvent_GetBoolC_bool_String",
27841
- "boolean",
27842
- ["number", "string"],
27843
- [this.pointer, key],
27844
- );
27845
-
27846
- return _result;
27847
- }
27848
-
27849
- getTag(): string {
27850
- let _result = Module.ccall(
27851
- "csp_systems_AnalyticsEvent_GetTagC_StringRC",
27852
- "number",
27853
- ["number"],
27854
- [this.pointer],
27855
- );
27856
-
27857
- const _resultString = Module.UTF8ToString(_result);
27858
- free(_result);
27859
-
27860
- _result = _resultString;
27861
-
27862
- return _result;
27863
- }
27864
-
27865
- delete(): void {
27866
- if (this.ownsPointer && !this.disposed) {
27867
- Module.ccall(
27868
- "csp_systems_AnalyticsEvent_Dtor",
27869
- "void",
27870
- ["number"],
27871
- [this.pointer],
27872
- );
27873
-
27874
- this.disposed = true;
27875
- }
27876
- }
27877
- }
27878
- }
27879
-
27880
- export namespace Systems {
27881
- export class AnalyticsEventInitialiser {
27882
- static initialise(tag: string): Systems.AnalyticsEvent {
27883
- var _ret = Module._malloc(8);
27884
-
27885
- Module.ccall(
27886
- "csp_systems_AnalyticsEventInitialiser_Initialise_AnalyticsEventP_StringC",
27887
- "void",
27888
- ["number", "string"],
27889
- [_ret, tag],
27890
- );
27891
- var _nPtr = new Systems.AnalyticsEvent(getNativePointer(_ret));
27892
- Module._free(_ret);
27893
-
27894
- return _nPtr;
27895
- }
27896
-
27897
- static deInitialise(event: Systems.AnalyticsEvent): void {
27898
- Module.ccall(
27899
- "csp_systems_AnalyticsEventInitialiser_DeInitialise_void_AnalyticsEventP",
27900
- "void",
27901
- ["number"],
27902
- [event.pointer],
27903
- );
27904
- }
27905
- }
27906
- }
27907
-
27908
27713
  export namespace Systems {
27909
27714
  /**
27910
27715
  @ingroup Asset System
@@ -35970,6 +35775,7 @@ export namespace Multiplayer {
35970
35775
  Multiplayer.IExternalResourceComponent,
35971
35776
  Multiplayer.IThirdPartyComponentRef,
35972
35777
  Multiplayer.IShadowCasterComponent,
35778
+ Multiplayer.IRenderBehaviourComponent,
35973
35779
  INativeResource
35974
35780
  {
35975
35781
  /** @internal */
@@ -36417,6 +36223,34 @@ export namespace Multiplayer {
36417
36223
  );
36418
36224
  }
36419
36225
 
36226
+ /**
36227
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
36228
+ */
36229
+
36230
+ getIsVirtualVisible(): boolean {
36231
+ let _result = Module.ccall(
36232
+ "csp_multiplayer_AnimatedModelSpaceComponent_GetIsVirtualVisibleC_bool",
36233
+ "boolean",
36234
+ ["number"],
36235
+ [this.pointer],
36236
+ );
36237
+
36238
+ return _result;
36239
+ }
36240
+
36241
+ /**
36242
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
36243
+ */
36244
+
36245
+ setIsVirtualVisible(value: boolean): void {
36246
+ Module.ccall(
36247
+ "csp_multiplayer_AnimatedModelSpaceComponent_SetIsVirtualVisible_void_bool",
36248
+ "void",
36249
+ ["number", "boolean"],
36250
+ [this.pointer, value],
36251
+ );
36252
+ }
36253
+
36420
36254
  /**
36421
36255
  @}
36422
36256
  * \addtogroup IThirdPartyComponentRef
@@ -36484,6 +36318,65 @@ export namespace Multiplayer {
36484
36318
  );
36485
36319
  }
36486
36320
 
36321
+ /**
36322
+ @}
36323
+ * \addtogroup IRenderBehaviourComponent
36324
+ @{
36325
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
36326
+ */
36327
+
36328
+ getShowAsHoldoutInAR(): boolean {
36329
+ let _result = Module.ccall(
36330
+ "csp_multiplayer_AnimatedModelSpaceComponent_GetShowAsHoldoutInARC_bool",
36331
+ "boolean",
36332
+ ["number"],
36333
+ [this.pointer],
36334
+ );
36335
+
36336
+ return _result;
36337
+ }
36338
+
36339
+ /**
36340
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
36341
+ */
36342
+
36343
+ setShowAsHoldoutInAR(value: boolean): void {
36344
+ Module.ccall(
36345
+ "csp_multiplayer_AnimatedModelSpaceComponent_SetShowAsHoldoutInAR_void_bool",
36346
+ "void",
36347
+ ["number", "boolean"],
36348
+ [this.pointer, value],
36349
+ );
36350
+ }
36351
+
36352
+ /**
36353
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
36354
+ */
36355
+
36356
+ getShowAsHoldoutInVirtual(): boolean {
36357
+ let _result = Module.ccall(
36358
+ "csp_multiplayer_AnimatedModelSpaceComponent_GetShowAsHoldoutInVirtualC_bool",
36359
+ "boolean",
36360
+ ["number"],
36361
+ [this.pointer],
36362
+ );
36363
+
36364
+ return _result;
36365
+ }
36366
+
36367
+ /**
36368
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
36369
+ */
36370
+
36371
+ setShowAsHoldoutInVirtual(value: boolean): void {
36372
+ Module.ccall(
36373
+ "csp_multiplayer_AnimatedModelSpaceComponent_SetShowAsHoldoutInVirtual_void_bool",
36374
+ "void",
36375
+ ["number", "boolean"],
36376
+ [this.pointer, value],
36377
+ );
36378
+ }
36379
+
36487
36380
  delete(): void {
36488
36381
  if (this.ownsPointer && !this.disposed) {
36489
36382
  Module.ccall(
@@ -37593,6 +37486,34 @@ export namespace Multiplayer {
37593
37486
  );
37594
37487
  }
37595
37488
 
37489
+ /**
37490
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
37491
+ */
37492
+
37493
+ getIsVirtualVisible(): boolean {
37494
+ let _result = Module.ccall(
37495
+ "csp_multiplayer_AvatarSpaceComponent_GetIsVirtualVisibleC_bool",
37496
+ "boolean",
37497
+ ["number"],
37498
+ [this.pointer],
37499
+ );
37500
+
37501
+ return _result;
37502
+ }
37503
+
37504
+ /**
37505
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
37506
+ */
37507
+
37508
+ setIsVirtualVisible(value: boolean): void {
37509
+ Module.ccall(
37510
+ "csp_multiplayer_AvatarSpaceComponent_SetIsVirtualVisible_void_bool",
37511
+ "void",
37512
+ ["number", "boolean"],
37513
+ [this.pointer, value],
37514
+ );
37515
+ }
37516
+
37596
37517
  delete(): void {
37597
37518
  if (this.ownsPointer && !this.disposed) {
37598
37519
  Module.ccall(
@@ -37986,6 +37907,34 @@ export namespace Multiplayer {
37986
37907
  );
37987
37908
  }
37988
37909
 
37910
+ /**
37911
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
37912
+ */
37913
+
37914
+ getIsVirtualVisible(): boolean {
37915
+ let _result = Module.ccall(
37916
+ "csp_multiplayer_ButtonSpaceComponent_GetIsVirtualVisibleC_bool",
37917
+ "boolean",
37918
+ ["number"],
37919
+ [this.pointer],
37920
+ );
37921
+
37922
+ return _result;
37923
+ }
37924
+
37925
+ /**
37926
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
37927
+ */
37928
+
37929
+ setIsVirtualVisible(value: boolean): void {
37930
+ Module.ccall(
37931
+ "csp_multiplayer_ButtonSpaceComponent_SetIsVirtualVisible_void_bool",
37932
+ "void",
37933
+ ["number", "boolean"],
37934
+ [this.pointer, value],
37935
+ );
37936
+ }
37937
+
37989
37938
  delete(): void {
37990
37939
  if (this.ownsPointer && !this.disposed) {
37991
37940
  Module.ccall(
@@ -40868,6 +40817,34 @@ export namespace Multiplayer {
40868
40817
  );
40869
40818
  }
40870
40819
 
40820
+ /**
40821
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
40822
+ */
40823
+
40824
+ getIsVirtualVisible(): boolean {
40825
+ let _result = Module.ccall(
40826
+ "csp_multiplayer_ExternalLinkSpaceComponent_GetIsVirtualVisibleC_bool",
40827
+ "boolean",
40828
+ ["number"],
40829
+ [this.pointer],
40830
+ );
40831
+
40832
+ return _result;
40833
+ }
40834
+
40835
+ /**
40836
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
40837
+ */
40838
+
40839
+ setIsVirtualVisible(value: boolean): void {
40840
+ Module.ccall(
40841
+ "csp_multiplayer_ExternalLinkSpaceComponent_SetIsVirtualVisible_void_bool",
40842
+ "void",
40843
+ ["number", "boolean"],
40844
+ [this.pointer, value],
40845
+ );
40846
+ }
40847
+
40871
40848
  delete(): void {
40872
40849
  if (this.ownsPointer && !this.disposed) {
40873
40850
  Module.ccall(
@@ -41233,6 +41210,34 @@ export namespace Multiplayer {
41233
41210
  );
41234
41211
  }
41235
41212
 
41213
+ /**
41214
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
41215
+ */
41216
+
41217
+ getIsVirtualVisible(): boolean {
41218
+ let _result = Module.ccall(
41219
+ "csp_multiplayer_FiducialMarkerSpaceComponent_GetIsVirtualVisibleC_bool",
41220
+ "boolean",
41221
+ ["number"],
41222
+ [this.pointer],
41223
+ );
41224
+
41225
+ return _result;
41226
+ }
41227
+
41228
+ /**
41229
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
41230
+ */
41231
+
41232
+ setIsVirtualVisible(value: boolean): void {
41233
+ Module.ccall(
41234
+ "csp_multiplayer_FiducialMarkerSpaceComponent_SetIsVirtualVisible_void_bool",
41235
+ "void",
41236
+ ["number", "boolean"],
41237
+ [this.pointer, value],
41238
+ );
41239
+ }
41240
+
41236
41241
  delete(): void {
41237
41242
  if (this.ownsPointer && !this.disposed) {
41238
41243
  Module.ccall(
@@ -41760,6 +41765,34 @@ export namespace Multiplayer {
41760
41765
  );
41761
41766
  }
41762
41767
 
41768
+ /**
41769
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
41770
+ */
41771
+
41772
+ getIsVirtualVisible(): boolean {
41773
+ let _result = Module.ccall(
41774
+ "csp_multiplayer_FogSpaceComponent_GetIsVirtualVisibleC_bool",
41775
+ "boolean",
41776
+ ["number"],
41777
+ [this.pointer],
41778
+ );
41779
+
41780
+ return _result;
41781
+ }
41782
+
41783
+ /**
41784
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
41785
+ */
41786
+
41787
+ setIsVirtualVisible(value: boolean): void {
41788
+ Module.ccall(
41789
+ "csp_multiplayer_FogSpaceComponent_SetIsVirtualVisible_void_bool",
41790
+ "void",
41791
+ ["number", "boolean"],
41792
+ [this.pointer, value],
41793
+ );
41794
+ }
41795
+
41763
41796
  /**
41764
41797
  @}
41765
41798
  * \addtogroup IThirdPartyComponentRef
@@ -42128,6 +42161,34 @@ export namespace Multiplayer {
42128
42161
  );
42129
42162
  }
42130
42163
 
42164
+ /**
42165
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
42166
+ */
42167
+
42168
+ getIsVirtualVisible(): boolean {
42169
+ let _result = Module.ccall(
42170
+ "csp_multiplayer_GaussianSplatSpaceComponent_GetIsVirtualVisibleC_bool",
42171
+ "boolean",
42172
+ ["number"],
42173
+ [this.pointer],
42174
+ );
42175
+
42176
+ return _result;
42177
+ }
42178
+
42179
+ /**
42180
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
42181
+ */
42182
+
42183
+ setIsVirtualVisible(value: boolean): void {
42184
+ Module.ccall(
42185
+ "csp_multiplayer_GaussianSplatSpaceComponent_SetIsVirtualVisible_void_bool",
42186
+ "void",
42187
+ ["number", "boolean"],
42188
+ [this.pointer, value],
42189
+ );
42190
+ }
42191
+
42131
42192
  /**
42132
42193
  @}
42133
42194
  * \addtogroup IShadowCasterComponent
@@ -42513,6 +42574,34 @@ export namespace Multiplayer {
42513
42574
  );
42514
42575
  }
42515
42576
 
42577
+ /**
42578
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
42579
+ */
42580
+
42581
+ getIsVirtualVisible(): boolean {
42582
+ let _result = Module.ccall(
42583
+ "csp_multiplayer_HotspotSpaceComponent_GetIsVirtualVisibleC_bool",
42584
+ "boolean",
42585
+ ["number"],
42586
+ [this.pointer],
42587
+ );
42588
+
42589
+ return _result;
42590
+ }
42591
+
42592
+ /**
42593
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
42594
+ */
42595
+
42596
+ setIsVirtualVisible(value: boolean): void {
42597
+ Module.ccall(
42598
+ "csp_multiplayer_HotspotSpaceComponent_SetIsVirtualVisible_void_bool",
42599
+ "void",
42600
+ ["number", "boolean"],
42601
+ [this.pointer, value],
42602
+ );
42603
+ }
42604
+
42516
42605
  delete(): void {
42517
42606
  if (this.ownsPointer && !this.disposed) {
42518
42607
  Module.ccall(
@@ -42968,6 +43057,34 @@ export namespace Multiplayer {
42968
43057
  );
42969
43058
  }
42970
43059
 
43060
+ /**
43061
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
43062
+ */
43063
+
43064
+ getIsVirtualVisible(): boolean {
43065
+ let _result = Module.ccall(
43066
+ "csp_multiplayer_ImageSpaceComponent_GetIsVirtualVisibleC_bool",
43067
+ "boolean",
43068
+ ["number"],
43069
+ [this.pointer],
43070
+ );
43071
+
43072
+ return _result;
43073
+ }
43074
+
43075
+ /**
43076
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
43077
+ */
43078
+
43079
+ setIsVirtualVisible(value: boolean): void {
43080
+ Module.ccall(
43081
+ "csp_multiplayer_ImageSpaceComponent_SetIsVirtualVisible_void_bool",
43082
+ "void",
43083
+ ["number", "boolean"],
43084
+ [this.pointer, value],
43085
+ );
43086
+ }
43087
+
42971
43088
  delete(): void {
42972
43089
  if (this.ownsPointer && !this.disposed) {
42973
43090
  Module.ccall(
@@ -43489,6 +43606,34 @@ export namespace Multiplayer {
43489
43606
  );
43490
43607
  }
43491
43608
 
43609
+ /**
43610
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
43611
+ */
43612
+
43613
+ getIsVirtualVisible(): boolean {
43614
+ let _result = Module.ccall(
43615
+ "csp_multiplayer_LightSpaceComponent_GetIsVirtualVisibleC_bool",
43616
+ "boolean",
43617
+ ["number"],
43618
+ [this.pointer],
43619
+ );
43620
+
43621
+ return _result;
43622
+ }
43623
+
43624
+ /**
43625
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
43626
+ */
43627
+
43628
+ setIsVirtualVisible(value: boolean): void {
43629
+ Module.ccall(
43630
+ "csp_multiplayer_LightSpaceComponent_SetIsVirtualVisible_void_bool",
43631
+ "void",
43632
+ ["number", "boolean"],
43633
+ [this.pointer, value],
43634
+ );
43635
+ }
43636
+
43492
43637
  /**
43493
43638
  @}
43494
43639
  * \addtogroup IThirdPartyComponentRef
@@ -44441,6 +44586,34 @@ export namespace Multiplayer {
44441
44586
  );
44442
44587
  }
44443
44588
 
44589
+ /**
44590
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
44591
+ */
44592
+
44593
+ getIsVirtualVisible(): boolean {
44594
+ let _result = Module.ccall(
44595
+ "csp_multiplayer_ScreenSharingSpaceComponent_GetIsVirtualVisibleC_bool",
44596
+ "boolean",
44597
+ ["number"],
44598
+ [this.pointer],
44599
+ );
44600
+
44601
+ return _result;
44602
+ }
44603
+
44604
+ /**
44605
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
44606
+ */
44607
+
44608
+ setIsVirtualVisible(value: boolean): void {
44609
+ Module.ccall(
44610
+ "csp_multiplayer_ScreenSharingSpaceComponent_SetIsVirtualVisible_void_bool",
44611
+ "void",
44612
+ ["number", "boolean"],
44613
+ [this.pointer, value],
44614
+ );
44615
+ }
44616
+
44444
44617
  /**
44445
44618
  @}
44446
44619
  * \addtogroup IShadowCasterComponent
@@ -44783,6 +44956,7 @@ export namespace Multiplayer {
44783
44956
  Multiplayer.IThirdPartyComponentRef,
44784
44957
  Multiplayer.ITransformComponent,
44785
44958
  Multiplayer.IVisibleComponent,
44959
+ Multiplayer.IRenderBehaviourComponent,
44786
44960
  INativeResource
44787
44961
  {
44788
44962
  /** @internal */
@@ -45137,6 +45311,34 @@ export namespace Multiplayer {
45137
45311
  );
45138
45312
  }
45139
45313
 
45314
+ /**
45315
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
45316
+ */
45317
+
45318
+ getIsVirtualVisible(): boolean {
45319
+ let _result = Module.ccall(
45320
+ "csp_multiplayer_StaticModelSpaceComponent_GetIsVirtualVisibleC_bool",
45321
+ "boolean",
45322
+ ["number"],
45323
+ [this.pointer],
45324
+ );
45325
+
45326
+ return _result;
45327
+ }
45328
+
45329
+ /**
45330
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
45331
+ */
45332
+
45333
+ setIsVirtualVisible(value: boolean): void {
45334
+ Module.ccall(
45335
+ "csp_multiplayer_StaticModelSpaceComponent_SetIsVirtualVisible_void_bool",
45336
+ "void",
45337
+ ["number", "boolean"],
45338
+ [this.pointer, value],
45339
+ );
45340
+ }
45341
+
45140
45342
  /**
45141
45343
  @}
45142
45344
  * \addtogroup IThirdPartyComponentRef
@@ -45204,6 +45406,65 @@ export namespace Multiplayer {
45204
45406
  );
45205
45407
  }
45206
45408
 
45409
+ /**
45410
+ @}
45411
+ * \addtogroup IRenderBehaviourComponent
45412
+ @{
45413
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
45414
+ */
45415
+
45416
+ getShowAsHoldoutInAR(): boolean {
45417
+ let _result = Module.ccall(
45418
+ "csp_multiplayer_StaticModelSpaceComponent_GetShowAsHoldoutInARC_bool",
45419
+ "boolean",
45420
+ ["number"],
45421
+ [this.pointer],
45422
+ );
45423
+
45424
+ return _result;
45425
+ }
45426
+
45427
+ /**
45428
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
45429
+ */
45430
+
45431
+ setShowAsHoldoutInAR(value: boolean): void {
45432
+ Module.ccall(
45433
+ "csp_multiplayer_StaticModelSpaceComponent_SetShowAsHoldoutInAR_void_bool",
45434
+ "void",
45435
+ ["number", "boolean"],
45436
+ [this.pointer, value],
45437
+ );
45438
+ }
45439
+
45440
+ /**
45441
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
45442
+ */
45443
+
45444
+ getShowAsHoldoutInVirtual(): boolean {
45445
+ let _result = Module.ccall(
45446
+ "csp_multiplayer_StaticModelSpaceComponent_GetShowAsHoldoutInVirtualC_bool",
45447
+ "boolean",
45448
+ ["number"],
45449
+ [this.pointer],
45450
+ );
45451
+
45452
+ return _result;
45453
+ }
45454
+
45455
+ /**
45456
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
45457
+ */
45458
+
45459
+ setShowAsHoldoutInVirtual(value: boolean): void {
45460
+ Module.ccall(
45461
+ "csp_multiplayer_StaticModelSpaceComponent_SetShowAsHoldoutInVirtual_void_bool",
45462
+ "void",
45463
+ ["number", "boolean"],
45464
+ [this.pointer, value],
45465
+ );
45466
+ }
45467
+
45207
45468
  delete(): void {
45208
45469
  if (this.ownsPointer && !this.disposed) {
45209
45470
  Module.ccall(
@@ -45685,6 +45946,34 @@ export namespace Multiplayer {
45685
45946
  );
45686
45947
  }
45687
45948
 
45949
+ /**
45950
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
45951
+ */
45952
+
45953
+ getIsVirtualVisible(): boolean {
45954
+ let _result = Module.ccall(
45955
+ "csp_multiplayer_TextSpaceComponent_GetIsVirtualVisibleC_bool",
45956
+ "boolean",
45957
+ ["number"],
45958
+ [this.pointer],
45959
+ );
45960
+
45961
+ return _result;
45962
+ }
45963
+
45964
+ /**
45965
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
45966
+ */
45967
+
45968
+ setIsVirtualVisible(value: boolean): void {
45969
+ Module.ccall(
45970
+ "csp_multiplayer_TextSpaceComponent_SetIsVirtualVisible_void_bool",
45971
+ "void",
45972
+ ["number", "boolean"],
45973
+ [this.pointer, value],
45974
+ );
45975
+ }
45976
+
45688
45977
  delete(): void {
45689
45978
  if (this.ownsPointer && !this.disposed) {
45690
45979
  Module.ccall(
@@ -46369,6 +46658,34 @@ export namespace Multiplayer {
46369
46658
  );
46370
46659
  }
46371
46660
 
46661
+ /**
46662
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
46663
+ */
46664
+
46665
+ getIsVirtualVisible(): boolean {
46666
+ let _result = Module.ccall(
46667
+ "csp_multiplayer_VideoPlayerSpaceComponent_GetIsVirtualVisibleC_bool",
46668
+ "boolean",
46669
+ ["number"],
46670
+ [this.pointer],
46671
+ );
46672
+
46673
+ return _result;
46674
+ }
46675
+
46676
+ /**
46677
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
46678
+ */
46679
+
46680
+ setIsVirtualVisible(value: boolean): void {
46681
+ Module.ccall(
46682
+ "csp_multiplayer_VideoPlayerSpaceComponent_SetIsVirtualVisible_void_bool",
46683
+ "void",
46684
+ ["number", "boolean"],
46685
+ [this.pointer, value],
46686
+ );
46687
+ }
46688
+
46372
46689
  /**
46373
46690
  @}
46374
46691
  * \addtogroup IEnableableComponent