connected-spaces-platform.web 6.1.0 → 6.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -507,7 +507,10 @@ export declare namespace Multiplayer {
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  ThirdPartyComponentRef = 12,
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  IsShadowCaster = 13,
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  MaterialOverrides = 14,
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- Num = 15
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+ IsVirtualVisible = 15,
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+ ShowAsHoldoutInAR = 16,
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+ ShowAsHoldoutInVirtual = 17,
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+ Num = 18
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  }
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  }
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  export declare namespace Multiplayer {
@@ -582,7 +585,8 @@ export declare namespace Multiplayer {
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  LocomotionModel = 14,
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  IsVisible = 15,
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  IsARVisible = 16,
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- Num = 17
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+ IsVirtualVisible = 17,
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+ Num = 18
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  }
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  }
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  export declare namespace Multiplayer {
@@ -607,7 +611,8 @@ export declare namespace Multiplayer {
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  IsVisible = 7,
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  IsEnabled = 8,
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  IsARVisible = 9,
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- Num = 10
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+ IsVirtualVisible = 10,
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+ Num = 11
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  }
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  }
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  export declare namespace Multiplayer {
@@ -729,7 +734,8 @@ export declare namespace Multiplayer {
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  IsEnabled = 6,
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  IsVisible = 7,
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  IsARVisible = 8,
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- Num = 9
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+ IsVirtualVisible = 9,
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+ Num = 10
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  }
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  }
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  export declare namespace Multiplayer {
@@ -745,7 +751,8 @@ export declare namespace Multiplayer {
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  Scale = 5,
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  IsVisible = 6,
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  IsARVisible = 7,
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- Num = 8
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+ IsVirtualVisible = 8,
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+ Num = 9
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  }
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  }
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  export declare namespace Multiplayer {
@@ -767,7 +774,8 @@ export declare namespace Multiplayer {
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  IsVisible = 11,
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  IsARVisible = 12,
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  ThirdPartyComponentRef = 13,
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- Num = 14
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+ IsVirtualVisible = 14,
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+ Num = 15
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  }
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  }
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  export declare namespace Multiplayer {
@@ -795,7 +803,8 @@ export declare namespace Multiplayer {
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  IsARVisible = 7,
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  IsShadowCaster = 8,
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  Tint = 9,
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- Num = 10
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+ IsVirtualVisible = 10,
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+ Num = 11
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  }
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  }
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  export declare namespace Multiplayer {
@@ -810,7 +819,8 @@ export declare namespace Multiplayer {
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  IsSpawnPoint = 4,
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  IsVisible = 5,
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  IsARVisible = 6,
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- Num = 7
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+ IsVirtualVisible = 7,
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+ Num = 8
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  }
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  }
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  export declare namespace Multiplayer {
@@ -829,7 +839,8 @@ export declare namespace Multiplayer {
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  DisplayMode = 8,
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  IsARVisible = 9,
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  IsEmissive = 10,
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- Num = 11
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+ IsVirtualVisible = 11,
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+ Num = 12
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  }
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  }
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  export declare namespace Multiplayer {
@@ -895,7 +906,8 @@ export declare namespace Multiplayer {
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  IsARVisible = 13,
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  ThirdPartyComponentRef = 14,
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  LightShadowType = 15,
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- Num = 16
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+ IsVirtualVisible = 16,
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+ Num = 17
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  }
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  }
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  export declare namespace Multiplayer {
@@ -954,7 +966,8 @@ export declare namespace Multiplayer {
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  DefaultImageCollectionId = 7,
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  DefaultImageAssetId = 8,
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  AttenuationRadius = 9,
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- Num = 10
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+ IsVirtualVisible = 10,
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+ Num = 11
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  }
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  }
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  export declare namespace Multiplayer {
@@ -1003,7 +1016,10 @@ export declare namespace Multiplayer {
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  ThirdPartyComponentRef = 8,
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  IsShadowCaster = 9,
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  MaterialOverrides = 10,
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- Num = 11
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+ IsVirtualVisible = 11,
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+ ShowAsHoldoutInAR = 12,
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+ ShowAsHoldoutInVirtual = 13,
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+ Num = 14
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  }
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  }
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  export declare namespace Multiplayer {
@@ -1023,7 +1039,8 @@ export declare namespace Multiplayer {
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  BillboardMode = 9,
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  IsVisible = 10,
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  IsARVisible = 11,
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- Num = 12
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+ IsVirtualVisible = 12,
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+ Num = 13
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  }
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  }
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  export declare namespace Multiplayer {
@@ -1083,7 +1100,8 @@ export declare namespace Multiplayer {
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  IsARVisible = 17,
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  MeshComponentId = 18,
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  IsEnabled = 19,
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- Num = 20
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+ IsVirtualVisible = 20,
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+ Num = 21
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  }
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  }
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  export declare namespace Multiplayer {
@@ -1378,6 +1396,40 @@ export declare namespace Multiplayer {
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  setPosition: (value: Common.Vector3) => void;
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  }
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  }
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+ export declare namespace Multiplayer {
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+ /**
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+ * @description Controls rendering behavior properties, such as a holdout state related to display modes, for a component.
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+ */
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+ interface IRenderBehaviourComponent {
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+ /**
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+ @defgroup HoldoutConcept Holdouts and Data Access
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+ * A holdout is an object that is rendered as a mask, cutting it out from the final image.
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+ * It still participates in depth testing, allowing objects to move behind it, but does not contribute pixels to the final image.
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+ * @description Checks if the component is shown as holdout when in AR mode.
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+ * @return True if the component is shown as holdout when in AR mode, false otherwise.
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+ * /// @see HoldoutConcept
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+ */
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+ getShowAsHoldoutInAR: () => boolean;
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+ /**
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+ * @description Sets if the component is shown as holdout in AR mode.
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+ * @param inValue - True if the component is shown as holdout in AR mode, false otherwise.
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+ * /// @see HoldoutConcept
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+ */
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+ setShowAsHoldoutInAR: (value: boolean) => void;
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+ /**
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+ * @description Checks if the component is shown as holdout when in Virtual mode.
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+ * @return True if the component is shown as holdout when in Virtual mode, false otherwise.
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+ * /// @see HoldoutConcept
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+ */
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+ getShowAsHoldoutInVirtual: () => boolean;
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+ /**
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+ * @description Sets if the component is shown as holdout in Virtual mode.
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+ * @param inValue - True if the component is shown as holdout in Virtual mode, false otherwise.
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+ * /// @see HoldoutConcept
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+ */
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+ setShowAsHoldoutInVirtual: (value: boolean) => void;
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  * @description Controls the 3D rotation of the component.
@@ -1494,7 +1546,7 @@ export declare namespace Multiplayer {
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  }
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  export declare namespace Multiplayer {
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  /**
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- * @description Controls the visibility of the component when in default mode or in AR mode.
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+ * @description Controls the visibility of the component when in default mode, AR mode or Virtual mode.
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  */
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  interface IVisibleComponent {
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  /**
@@ -1517,6 +1569,16 @@ export declare namespace Multiplayer {
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  * @param inValue - True if the component is visible in AR mode, false otherwise.
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  */
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  setIsARVisible: (value: boolean) => void;
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+ /**
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+ * @description Checks if the component is visible when in Virtual mode.
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+ * @return True if the component is visible when in Virtual mode, false otherwise.
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+ */
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+ getIsVirtualVisible: () => boolean;
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+ /**
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+ * @description Sets if the component is visible in Virtual mode.
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+ * @param inValue - True if the component is visible in Virtual mode, false otherwise.
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+ */
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+ setIsVirtualVisible: (value: boolean) => void;
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  }
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  }
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  export declare namespace Systems {
@@ -4911,11 +4973,6 @@ export declare namespace Systems {
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  * @return Pointer to the graphql system class
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  */
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  getGraphQLSystem(): Systems.GraphQLSystem;
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- /**
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- * @description Retrieves the Analytics system.
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- * @return Pointer to the analytics system class
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- */
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- getAnalyticsSystem(): Systems.AnalyticsSystem;
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  /**
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  * @description Retrieves the Maintenance system.
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  * @return Pointer to the maintenance system class
@@ -4997,57 +5054,6 @@ export declare namespace Systems {
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  getFailureReason(): Systems.ERequestFailureReason;
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  }
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  }
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- export declare namespace Systems {
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- /**
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- @ingroup Analytics System
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- * @description Interface for an Analytics Provider
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- */
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- class IAnalyticsProvider extends NativeClassWrapper implements INativeResource {
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- /** @internal */
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- constructor(pointer: NativePointer);
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- delete(): void;
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- }
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- }
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- export declare namespace Systems {
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- /**
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- @ingroup Analytics System
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- * @description Public facing system that allows interfacing with an analytics provider.
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- * Offers methods for sending events to the provider
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- * Events are added to a queue to be processewd on a different thread
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- * If events are unable to be send to the provider, then they will be held in the queue
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- */
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- class AnalyticsSystem extends NativeClassWrapper {
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- /** @internal */
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- constructor(pointer: NativePointer);
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- /**
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- * @description Send an event
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- * @param event - AnalyticsEvent
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- */
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- log(event: Systems.AnalyticsEvent): void;
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- }
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- }
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- export declare namespace Systems {
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- class AnalyticsEvent extends NativeClassWrapper implements INativeResource {
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- /** @internal */
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- constructor(pointer: NativePointer);
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- addInt(key: string, value: bigint): void;
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- addString(key: string, value: string): void;
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- addFloat(key: string, value: number): void;
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- addBool(key: string, value: boolean): void;
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- getInt(key: string): bigint;
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- getString(key: string): string;
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- getFloat(key: string): number;
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- getBool(key: string): boolean;
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- getTag(): string;
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- delete(): void;
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- }
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- }
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- export declare namespace Systems {
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- class AnalyticsEventInitialiser {
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- static initialise(tag: string): Systems.AnalyticsEvent;
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- static deInitialise(event: Systems.AnalyticsEvent): void;
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- }
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- }
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  export declare namespace Systems {
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  /**
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  @ingroup Asset System
@@ -6484,7 +6490,7 @@ export declare namespace Multiplayer {
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  * /// These are used for objects that need to move or act within the space, such as characters or animated props.
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  * This component makes it possible to play, pause, or loop animations.
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  */
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- class AnimatedModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, Multiplayer.IExternalResourceComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.IShadowCasterComponent, INativeResource {
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+ class AnimatedModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, Multiplayer.IExternalResourceComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.IShadowCasterComponent, Multiplayer.IRenderBehaviourComponent, INativeResource {
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  /** @internal */
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  constructor(pointer: NativePointer);
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  static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.AnimatedModelSpaceComponent;
@@ -6616,6 +6622,14 @@ export declare namespace Multiplayer {
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  */
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  setIsARVisible(value: boolean): void;
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  /**
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+ @copydoc IVisibleComponent::GetIsVirtualVisible()
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+ */
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+ getIsVirtualVisible(): boolean;
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+ /**
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+ @copydoc IVisibleComponent::SetIsVirtualVisible()
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+ */
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+ setIsVirtualVisible(value: boolean): void;
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+ /**
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  @}
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  * \addtogroup IThirdPartyComponentRef
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  @{
@@ -6637,6 +6651,25 @@ export declare namespace Multiplayer {
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  @copydoc IShadowCasterComponent::SetIsShadowCaster()
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  */
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  setIsShadowCaster(value: boolean): void;
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+ /**
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+ @}
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+ * \addtogroup IRenderBehaviourComponent
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+ @{
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+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
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+ */
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+ getShowAsHoldoutInAR(): boolean;
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+ /**
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+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
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+ */
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+ setShowAsHoldoutInAR(value: boolean): void;
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+ /**
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+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
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+ */
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+ getShowAsHoldoutInVirtual(): boolean;
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+ /**
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+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
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+ */
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+ setShowAsHoldoutInVirtual(value: boolean): void;
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  delete(): void;
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  }
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  }
@@ -7021,6 +7054,14 @@ export declare namespace Multiplayer {
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  @copydoc IVisibleComponent::SetIsARVisible()
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  */
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  setIsARVisible(value: boolean): void;
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+ /**
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+ @copydoc IVisibleComponent::GetIsVirtualVisible()
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+ */
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+ getIsVirtualVisible(): boolean;
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+ /**
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+ @copydoc IVisibleComponent::SetIsVirtualVisible()
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+ */
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+ setIsVirtualVisible(value: boolean): void;
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  delete(): void;
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  }
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  }
@@ -7136,6 +7177,14 @@ export declare namespace Multiplayer {
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  @copydoc IVisibleComponent::SetIsARVisible()
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  */
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  setIsARVisible(value: boolean): void;
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+ /**
7181
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
7182
+ */
7183
+ getIsVirtualVisible(): boolean;
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+ /**
7185
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
7186
+ */
7187
+ setIsVirtualVisible(value: boolean): void;
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  delete(): void;
7140
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  }
7141
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  }
@@ -7914,6 +7963,14 @@ export declare namespace Multiplayer {
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  @copydoc IVisibleComponent::SetIsARVisible()
7915
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  */
7916
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  setIsARVisible(value: boolean): void;
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+ /**
7967
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
7968
+ */
7969
+ getIsVirtualVisible(): boolean;
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+ /**
7971
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
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+ */
7973
+ setIsVirtualVisible(value: boolean): void;
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  delete(): void;
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  }
7919
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  }
@@ -8022,6 +8079,14 @@ export declare namespace Multiplayer {
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  @copydoc IVisibleComponent::SetIsARVisible()
8023
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  */
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  setIsARVisible(value: boolean): void;
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+ /**
8083
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
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+ */
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+ getIsVirtualVisible(): boolean;
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+ /**
8087
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
8088
+ */
8089
+ setIsVirtualVisible(value: boolean): void;
8025
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  delete(): void;
8026
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  }
8027
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  }
@@ -8188,6 +8253,14 @@ export declare namespace Multiplayer {
8188
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  */
8189
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  setIsARVisible(value: boolean): void;
8190
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  /**
8256
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
8257
+ */
8258
+ getIsVirtualVisible(): boolean;
8259
+ /**
8260
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
8261
+ */
8262
+ setIsVirtualVisible(value: boolean): void;
8263
+ /**
8191
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  @}
8192
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  * \addtogroup IThirdPartyComponentRef
8193
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  @{
@@ -8297,6 +8370,14 @@ export declare namespace Multiplayer {
8297
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  */
8298
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  setIsARVisible(value: boolean): void;
8299
8372
  /**
8373
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
8374
+ */
8375
+ getIsVirtualVisible(): boolean;
8376
+ /**
8377
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
8378
+ */
8379
+ setIsVirtualVisible(value: boolean): void;
8380
+ /**
8300
8381
  @}
8301
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  * \addtogroup IShadowCasterComponent
8302
8383
  @{
@@ -8420,6 +8501,14 @@ export declare namespace Multiplayer {
8420
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  @copydoc IVisibleComponent::SetIsARVisible()
8421
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  */
8422
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  setIsARVisible(value: boolean): void;
8504
+ /**
8505
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
8506
+ */
8507
+ getIsVirtualVisible(): boolean;
8508
+ /**
8509
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
8510
+ */
8511
+ setIsVirtualVisible(value: boolean): void;
8423
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  delete(): void;
8424
8513
  }
8425
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  }
@@ -8558,6 +8647,14 @@ export declare namespace Multiplayer {
8558
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  @copydoc IVisibleComponent::SetIsARVisible()
8559
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  */
8560
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  setIsARVisible(value: boolean): void;
8650
+ /**
8651
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
8652
+ */
8653
+ getIsVirtualVisible(): boolean;
8654
+ /**
8655
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
8656
+ */
8657
+ setIsVirtualVisible(value: boolean): void;
8561
8658
  delete(): void;
8562
8659
  }
8563
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  }
@@ -8717,6 +8814,14 @@ export declare namespace Multiplayer {
8717
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  */
8718
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  setIsARVisible(value: boolean): void;
8719
8816
  /**
8817
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
8818
+ */
8819
+ getIsVirtualVisible(): boolean;
8820
+ /**
8821
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
8822
+ */
8823
+ setIsVirtualVisible(value: boolean): void;
8824
+ /**
8720
8825
  @}
8721
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  * \addtogroup IThirdPartyComponentRef
8722
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  @{
@@ -9008,6 +9113,14 @@ export declare namespace Multiplayer {
9008
9113
  */
9009
9114
  setIsARVisible(value: boolean): void;
9010
9115
  /**
9116
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
9117
+ */
9118
+ getIsVirtualVisible(): boolean;
9119
+ /**
9120
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
9121
+ */
9122
+ setIsVirtualVisible(value: boolean): void;
9123
+ /**
9011
9124
  @}
9012
9125
  * \addtogroup IShadowCasterComponent
9013
9126
  @{
@@ -9109,7 +9222,7 @@ export declare namespace Multiplayer {
9109
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  * /// It displays non-animated objects, such as furniture, buildings, or decorative items within a space.
9110
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  * The static model defines the visual appearance but has no animations or dynamic behaviors.
9111
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  */
9112
- class StaticModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IExternalResourceComponent, Multiplayer.IShadowCasterComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
9225
+ class StaticModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IExternalResourceComponent, Multiplayer.IShadowCasterComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, Multiplayer.IRenderBehaviourComponent, INativeResource {
9113
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  /** @internal */
9114
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  constructor(pointer: NativePointer);
9115
9228
  static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.StaticModelSpaceComponent;
@@ -9211,6 +9324,14 @@ export declare namespace Multiplayer {
9211
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  */
9212
9325
  setIsARVisible(value: boolean): void;
9213
9326
  /**
9327
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
9328
+ */
9329
+ getIsVirtualVisible(): boolean;
9330
+ /**
9331
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
9332
+ */
9333
+ setIsVirtualVisible(value: boolean): void;
9334
+ /**
9214
9335
  @}
9215
9336
  * \addtogroup IThirdPartyComponentRef
9216
9337
  @{
@@ -9232,6 +9353,25 @@ export declare namespace Multiplayer {
9232
9353
  @copydoc IShadowCasterComponent::SetIsShadowCaster()
9233
9354
  */
9234
9355
  setIsShadowCaster(value: boolean): void;
9356
+ /**
9357
+ @}
9358
+ * \addtogroup IRenderBehaviourComponent
9359
+ @{
9360
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
9361
+ */
9362
+ getShowAsHoldoutInAR(): boolean;
9363
+ /**
9364
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
9365
+ */
9366
+ setShowAsHoldoutInAR(value: boolean): void;
9367
+ /**
9368
+ @copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
9369
+ */
9370
+ getShowAsHoldoutInVirtual(): boolean;
9371
+ /**
9372
+ @copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
9373
+ */
9374
+ setShowAsHoldoutInVirtual(value: boolean): void;
9235
9375
  delete(): void;
9236
9376
  }
9237
9377
  }
@@ -9372,6 +9512,14 @@ export declare namespace Multiplayer {
9372
9512
  @copydoc IVisibleComponent::SetIsARVisible()
9373
9513
  */
9374
9514
  setIsARVisible(value: boolean): void;
9515
+ /**
9516
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
9517
+ */
9518
+ getIsVirtualVisible(): boolean;
9519
+ /**
9520
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
9521
+ */
9522
+ setIsVirtualVisible(value: boolean): void;
9375
9523
  delete(): void;
9376
9524
  }
9377
9525
  }
@@ -9585,6 +9733,14 @@ export declare namespace Multiplayer {
9585
9733
  */
9586
9734
  setIsARVisible(value: boolean): void;
9587
9735
  /**
9736
+ @copydoc IVisibleComponent::GetIsVirtualVisible()
9737
+ */
9738
+ getIsVirtualVisible(): boolean;
9739
+ /**
9740
+ @copydoc IVisibleComponent::SetIsVirtualVisible()
9741
+ */
9742
+ setIsVirtualVisible(value: boolean): void;
9743
+ /**
9588
9744
  @}
9589
9745
  * \addtogroup IEnableableComponent
9590
9746
  @{