connected-spaces-platform.web 6.1.0 → 6.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/ConnectedSpacesPlatform_WASM.js +75 -33
- package/Debug/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/Debug/ConnectedSpacesPlatform_WASM.wasm.debug.wasm +0 -0
- package/README.md +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.js +1 -1
- package/Release/ConnectedSpacesPlatform_WASM.wasm +0 -0
- package/connectedspacesplatform.d.ts +229 -73
- package/connectedspacesplatform.js +272 -154
- package/connectedspacesplatform.js.map +1 -1
- package/connectedspacesplatform.ts +581 -264
- package/package.json +1 -1
|
Binary file
|
|
@@ -507,7 +507,10 @@ export declare namespace Multiplayer {
|
|
|
507
507
|
ThirdPartyComponentRef = 12,
|
|
508
508
|
IsShadowCaster = 13,
|
|
509
509
|
MaterialOverrides = 14,
|
|
510
|
-
|
|
510
|
+
IsVirtualVisible = 15,
|
|
511
|
+
ShowAsHoldoutInAR = 16,
|
|
512
|
+
ShowAsHoldoutInVirtual = 17,
|
|
513
|
+
Num = 18
|
|
511
514
|
}
|
|
512
515
|
}
|
|
513
516
|
export declare namespace Multiplayer {
|
|
@@ -582,7 +585,8 @@ export declare namespace Multiplayer {
|
|
|
582
585
|
LocomotionModel = 14,
|
|
583
586
|
IsVisible = 15,
|
|
584
587
|
IsARVisible = 16,
|
|
585
|
-
|
|
588
|
+
IsVirtualVisible = 17,
|
|
589
|
+
Num = 18
|
|
586
590
|
}
|
|
587
591
|
}
|
|
588
592
|
export declare namespace Multiplayer {
|
|
@@ -607,7 +611,8 @@ export declare namespace Multiplayer {
|
|
|
607
611
|
IsVisible = 7,
|
|
608
612
|
IsEnabled = 8,
|
|
609
613
|
IsARVisible = 9,
|
|
610
|
-
|
|
614
|
+
IsVirtualVisible = 10,
|
|
615
|
+
Num = 11
|
|
611
616
|
}
|
|
612
617
|
}
|
|
613
618
|
export declare namespace Multiplayer {
|
|
@@ -729,7 +734,8 @@ export declare namespace Multiplayer {
|
|
|
729
734
|
IsEnabled = 6,
|
|
730
735
|
IsVisible = 7,
|
|
731
736
|
IsARVisible = 8,
|
|
732
|
-
|
|
737
|
+
IsVirtualVisible = 9,
|
|
738
|
+
Num = 10
|
|
733
739
|
}
|
|
734
740
|
}
|
|
735
741
|
export declare namespace Multiplayer {
|
|
@@ -745,7 +751,8 @@ export declare namespace Multiplayer {
|
|
|
745
751
|
Scale = 5,
|
|
746
752
|
IsVisible = 6,
|
|
747
753
|
IsARVisible = 7,
|
|
748
|
-
|
|
754
|
+
IsVirtualVisible = 8,
|
|
755
|
+
Num = 9
|
|
749
756
|
}
|
|
750
757
|
}
|
|
751
758
|
export declare namespace Multiplayer {
|
|
@@ -767,7 +774,8 @@ export declare namespace Multiplayer {
|
|
|
767
774
|
IsVisible = 11,
|
|
768
775
|
IsARVisible = 12,
|
|
769
776
|
ThirdPartyComponentRef = 13,
|
|
770
|
-
|
|
777
|
+
IsVirtualVisible = 14,
|
|
778
|
+
Num = 15
|
|
771
779
|
}
|
|
772
780
|
}
|
|
773
781
|
export declare namespace Multiplayer {
|
|
@@ -795,7 +803,8 @@ export declare namespace Multiplayer {
|
|
|
795
803
|
IsARVisible = 7,
|
|
796
804
|
IsShadowCaster = 8,
|
|
797
805
|
Tint = 9,
|
|
798
|
-
|
|
806
|
+
IsVirtualVisible = 10,
|
|
807
|
+
Num = 11
|
|
799
808
|
}
|
|
800
809
|
}
|
|
801
810
|
export declare namespace Multiplayer {
|
|
@@ -810,7 +819,8 @@ export declare namespace Multiplayer {
|
|
|
810
819
|
IsSpawnPoint = 4,
|
|
811
820
|
IsVisible = 5,
|
|
812
821
|
IsARVisible = 6,
|
|
813
|
-
|
|
822
|
+
IsVirtualVisible = 7,
|
|
823
|
+
Num = 8
|
|
814
824
|
}
|
|
815
825
|
}
|
|
816
826
|
export declare namespace Multiplayer {
|
|
@@ -829,7 +839,8 @@ export declare namespace Multiplayer {
|
|
|
829
839
|
DisplayMode = 8,
|
|
830
840
|
IsARVisible = 9,
|
|
831
841
|
IsEmissive = 10,
|
|
832
|
-
|
|
842
|
+
IsVirtualVisible = 11,
|
|
843
|
+
Num = 12
|
|
833
844
|
}
|
|
834
845
|
}
|
|
835
846
|
export declare namespace Multiplayer {
|
|
@@ -895,7 +906,8 @@ export declare namespace Multiplayer {
|
|
|
895
906
|
IsARVisible = 13,
|
|
896
907
|
ThirdPartyComponentRef = 14,
|
|
897
908
|
LightShadowType = 15,
|
|
898
|
-
|
|
909
|
+
IsVirtualVisible = 16,
|
|
910
|
+
Num = 17
|
|
899
911
|
}
|
|
900
912
|
}
|
|
901
913
|
export declare namespace Multiplayer {
|
|
@@ -954,7 +966,8 @@ export declare namespace Multiplayer {
|
|
|
954
966
|
DefaultImageCollectionId = 7,
|
|
955
967
|
DefaultImageAssetId = 8,
|
|
956
968
|
AttenuationRadius = 9,
|
|
957
|
-
|
|
969
|
+
IsVirtualVisible = 10,
|
|
970
|
+
Num = 11
|
|
958
971
|
}
|
|
959
972
|
}
|
|
960
973
|
export declare namespace Multiplayer {
|
|
@@ -1003,7 +1016,10 @@ export declare namespace Multiplayer {
|
|
|
1003
1016
|
ThirdPartyComponentRef = 8,
|
|
1004
1017
|
IsShadowCaster = 9,
|
|
1005
1018
|
MaterialOverrides = 10,
|
|
1006
|
-
|
|
1019
|
+
IsVirtualVisible = 11,
|
|
1020
|
+
ShowAsHoldoutInAR = 12,
|
|
1021
|
+
ShowAsHoldoutInVirtual = 13,
|
|
1022
|
+
Num = 14
|
|
1007
1023
|
}
|
|
1008
1024
|
}
|
|
1009
1025
|
export declare namespace Multiplayer {
|
|
@@ -1023,7 +1039,8 @@ export declare namespace Multiplayer {
|
|
|
1023
1039
|
BillboardMode = 9,
|
|
1024
1040
|
IsVisible = 10,
|
|
1025
1041
|
IsARVisible = 11,
|
|
1026
|
-
|
|
1042
|
+
IsVirtualVisible = 12,
|
|
1043
|
+
Num = 13
|
|
1027
1044
|
}
|
|
1028
1045
|
}
|
|
1029
1046
|
export declare namespace Multiplayer {
|
|
@@ -1083,7 +1100,8 @@ export declare namespace Multiplayer {
|
|
|
1083
1100
|
IsARVisible = 17,
|
|
1084
1101
|
MeshComponentId = 18,
|
|
1085
1102
|
IsEnabled = 19,
|
|
1086
|
-
|
|
1103
|
+
IsVirtualVisible = 20,
|
|
1104
|
+
Num = 21
|
|
1087
1105
|
}
|
|
1088
1106
|
}
|
|
1089
1107
|
export declare namespace Multiplayer {
|
|
@@ -1378,6 +1396,40 @@ export declare namespace Multiplayer {
|
|
|
1378
1396
|
setPosition: (value: Common.Vector3) => void;
|
|
1379
1397
|
}
|
|
1380
1398
|
}
|
|
1399
|
+
export declare namespace Multiplayer {
|
|
1400
|
+
/**
|
|
1401
|
+
* @description Controls rendering behavior properties, such as a holdout state related to display modes, for a component.
|
|
1402
|
+
*/
|
|
1403
|
+
interface IRenderBehaviourComponent {
|
|
1404
|
+
/**
|
|
1405
|
+
@defgroup HoldoutConcept Holdouts and Data Access
|
|
1406
|
+
* A holdout is an object that is rendered as a mask, cutting it out from the final image.
|
|
1407
|
+
* It still participates in depth testing, allowing objects to move behind it, but does not contribute pixels to the final image.
|
|
1408
|
+
* @description Checks if the component is shown as holdout when in AR mode.
|
|
1409
|
+
* @return True if the component is shown as holdout when in AR mode, false otherwise.
|
|
1410
|
+
* /// @see HoldoutConcept
|
|
1411
|
+
*/
|
|
1412
|
+
getShowAsHoldoutInAR: () => boolean;
|
|
1413
|
+
/**
|
|
1414
|
+
* @description Sets if the component is shown as holdout in AR mode.
|
|
1415
|
+
* @param inValue - True if the component is shown as holdout in AR mode, false otherwise.
|
|
1416
|
+
* /// @see HoldoutConcept
|
|
1417
|
+
*/
|
|
1418
|
+
setShowAsHoldoutInAR: (value: boolean) => void;
|
|
1419
|
+
/**
|
|
1420
|
+
* @description Checks if the component is shown as holdout when in Virtual mode.
|
|
1421
|
+
* @return True if the component is shown as holdout when in Virtual mode, false otherwise.
|
|
1422
|
+
* /// @see HoldoutConcept
|
|
1423
|
+
*/
|
|
1424
|
+
getShowAsHoldoutInVirtual: () => boolean;
|
|
1425
|
+
/**
|
|
1426
|
+
* @description Sets if the component is shown as holdout in Virtual mode.
|
|
1427
|
+
* @param inValue - True if the component is shown as holdout in Virtual mode, false otherwise.
|
|
1428
|
+
* /// @see HoldoutConcept
|
|
1429
|
+
*/
|
|
1430
|
+
setShowAsHoldoutInVirtual: (value: boolean) => void;
|
|
1431
|
+
}
|
|
1432
|
+
}
|
|
1381
1433
|
export declare namespace Multiplayer {
|
|
1382
1434
|
/**
|
|
1383
1435
|
* @description Controls the 3D rotation of the component.
|
|
@@ -1494,7 +1546,7 @@ export declare namespace Multiplayer {
|
|
|
1494
1546
|
}
|
|
1495
1547
|
export declare namespace Multiplayer {
|
|
1496
1548
|
/**
|
|
1497
|
-
* @description Controls the visibility of the component when in default mode or
|
|
1549
|
+
* @description Controls the visibility of the component when in default mode, AR mode or Virtual mode.
|
|
1498
1550
|
*/
|
|
1499
1551
|
interface IVisibleComponent {
|
|
1500
1552
|
/**
|
|
@@ -1517,6 +1569,16 @@ export declare namespace Multiplayer {
|
|
|
1517
1569
|
* @param inValue - True if the component is visible in AR mode, false otherwise.
|
|
1518
1570
|
*/
|
|
1519
1571
|
setIsARVisible: (value: boolean) => void;
|
|
1572
|
+
/**
|
|
1573
|
+
* @description Checks if the component is visible when in Virtual mode.
|
|
1574
|
+
* @return True if the component is visible when in Virtual mode, false otherwise.
|
|
1575
|
+
*/
|
|
1576
|
+
getIsVirtualVisible: () => boolean;
|
|
1577
|
+
/**
|
|
1578
|
+
* @description Sets if the component is visible in Virtual mode.
|
|
1579
|
+
* @param inValue - True if the component is visible in Virtual mode, false otherwise.
|
|
1580
|
+
*/
|
|
1581
|
+
setIsVirtualVisible: (value: boolean) => void;
|
|
1520
1582
|
}
|
|
1521
1583
|
}
|
|
1522
1584
|
export declare namespace Systems {
|
|
@@ -4911,11 +4973,6 @@ export declare namespace Systems {
|
|
|
4911
4973
|
* @return Pointer to the graphql system class
|
|
4912
4974
|
*/
|
|
4913
4975
|
getGraphQLSystem(): Systems.GraphQLSystem;
|
|
4914
|
-
/**
|
|
4915
|
-
* @description Retrieves the Analytics system.
|
|
4916
|
-
* @return Pointer to the analytics system class
|
|
4917
|
-
*/
|
|
4918
|
-
getAnalyticsSystem(): Systems.AnalyticsSystem;
|
|
4919
4976
|
/**
|
|
4920
4977
|
* @description Retrieves the Maintenance system.
|
|
4921
4978
|
* @return Pointer to the maintenance system class
|
|
@@ -4997,57 +5054,6 @@ export declare namespace Systems {
|
|
|
4997
5054
|
getFailureReason(): Systems.ERequestFailureReason;
|
|
4998
5055
|
}
|
|
4999
5056
|
}
|
|
5000
|
-
export declare namespace Systems {
|
|
5001
|
-
/**
|
|
5002
|
-
@ingroup Analytics System
|
|
5003
|
-
* @description Interface for an Analytics Provider
|
|
5004
|
-
*/
|
|
5005
|
-
class IAnalyticsProvider extends NativeClassWrapper implements INativeResource {
|
|
5006
|
-
/** @internal */
|
|
5007
|
-
constructor(pointer: NativePointer);
|
|
5008
|
-
delete(): void;
|
|
5009
|
-
}
|
|
5010
|
-
}
|
|
5011
|
-
export declare namespace Systems {
|
|
5012
|
-
/**
|
|
5013
|
-
@ingroup Analytics System
|
|
5014
|
-
* @description Public facing system that allows interfacing with an analytics provider.
|
|
5015
|
-
* Offers methods for sending events to the provider
|
|
5016
|
-
* Events are added to a queue to be processewd on a different thread
|
|
5017
|
-
* If events are unable to be send to the provider, then they will be held in the queue
|
|
5018
|
-
*/
|
|
5019
|
-
class AnalyticsSystem extends NativeClassWrapper {
|
|
5020
|
-
/** @internal */
|
|
5021
|
-
constructor(pointer: NativePointer);
|
|
5022
|
-
/**
|
|
5023
|
-
* @description Send an event
|
|
5024
|
-
* @param event - AnalyticsEvent
|
|
5025
|
-
*/
|
|
5026
|
-
log(event: Systems.AnalyticsEvent): void;
|
|
5027
|
-
}
|
|
5028
|
-
}
|
|
5029
|
-
export declare namespace Systems {
|
|
5030
|
-
class AnalyticsEvent extends NativeClassWrapper implements INativeResource {
|
|
5031
|
-
/** @internal */
|
|
5032
|
-
constructor(pointer: NativePointer);
|
|
5033
|
-
addInt(key: string, value: bigint): void;
|
|
5034
|
-
addString(key: string, value: string): void;
|
|
5035
|
-
addFloat(key: string, value: number): void;
|
|
5036
|
-
addBool(key: string, value: boolean): void;
|
|
5037
|
-
getInt(key: string): bigint;
|
|
5038
|
-
getString(key: string): string;
|
|
5039
|
-
getFloat(key: string): number;
|
|
5040
|
-
getBool(key: string): boolean;
|
|
5041
|
-
getTag(): string;
|
|
5042
|
-
delete(): void;
|
|
5043
|
-
}
|
|
5044
|
-
}
|
|
5045
|
-
export declare namespace Systems {
|
|
5046
|
-
class AnalyticsEventInitialiser {
|
|
5047
|
-
static initialise(tag: string): Systems.AnalyticsEvent;
|
|
5048
|
-
static deInitialise(event: Systems.AnalyticsEvent): void;
|
|
5049
|
-
}
|
|
5050
|
-
}
|
|
5051
5057
|
export declare namespace Systems {
|
|
5052
5058
|
/**
|
|
5053
5059
|
@ingroup Asset System
|
|
@@ -6484,7 +6490,7 @@ export declare namespace Multiplayer {
|
|
|
6484
6490
|
* /// These are used for objects that need to move or act within the space, such as characters or animated props.
|
|
6485
6491
|
* This component makes it possible to play, pause, or loop animations.
|
|
6486
6492
|
*/
|
|
6487
|
-
class AnimatedModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, Multiplayer.IExternalResourceComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.IShadowCasterComponent, INativeResource {
|
|
6493
|
+
class AnimatedModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, Multiplayer.IExternalResourceComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.IShadowCasterComponent, Multiplayer.IRenderBehaviourComponent, INativeResource {
|
|
6488
6494
|
/** @internal */
|
|
6489
6495
|
constructor(pointer: NativePointer);
|
|
6490
6496
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.AnimatedModelSpaceComponent;
|
|
@@ -6616,6 +6622,14 @@ export declare namespace Multiplayer {
|
|
|
6616
6622
|
*/
|
|
6617
6623
|
setIsARVisible(value: boolean): void;
|
|
6618
6624
|
/**
|
|
6625
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
6626
|
+
*/
|
|
6627
|
+
getIsVirtualVisible(): boolean;
|
|
6628
|
+
/**
|
|
6629
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
6630
|
+
*/
|
|
6631
|
+
setIsVirtualVisible(value: boolean): void;
|
|
6632
|
+
/**
|
|
6619
6633
|
@}
|
|
6620
6634
|
* \addtogroup IThirdPartyComponentRef
|
|
6621
6635
|
@{
|
|
@@ -6637,6 +6651,25 @@ export declare namespace Multiplayer {
|
|
|
6637
6651
|
@copydoc IShadowCasterComponent::SetIsShadowCaster()
|
|
6638
6652
|
*/
|
|
6639
6653
|
setIsShadowCaster(value: boolean): void;
|
|
6654
|
+
/**
|
|
6655
|
+
@}
|
|
6656
|
+
* \addtogroup IRenderBehaviourComponent
|
|
6657
|
+
@{
|
|
6658
|
+
@copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
|
|
6659
|
+
*/
|
|
6660
|
+
getShowAsHoldoutInAR(): boolean;
|
|
6661
|
+
/**
|
|
6662
|
+
@copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
|
|
6663
|
+
*/
|
|
6664
|
+
setShowAsHoldoutInAR(value: boolean): void;
|
|
6665
|
+
/**
|
|
6666
|
+
@copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
|
|
6667
|
+
*/
|
|
6668
|
+
getShowAsHoldoutInVirtual(): boolean;
|
|
6669
|
+
/**
|
|
6670
|
+
@copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
|
|
6671
|
+
*/
|
|
6672
|
+
setShowAsHoldoutInVirtual(value: boolean): void;
|
|
6640
6673
|
delete(): void;
|
|
6641
6674
|
}
|
|
6642
6675
|
}
|
|
@@ -7021,6 +7054,14 @@ export declare namespace Multiplayer {
|
|
|
7021
7054
|
@copydoc IVisibleComponent::SetIsARVisible()
|
|
7022
7055
|
*/
|
|
7023
7056
|
setIsARVisible(value: boolean): void;
|
|
7057
|
+
/**
|
|
7058
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
7059
|
+
*/
|
|
7060
|
+
getIsVirtualVisible(): boolean;
|
|
7061
|
+
/**
|
|
7062
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
7063
|
+
*/
|
|
7064
|
+
setIsVirtualVisible(value: boolean): void;
|
|
7024
7065
|
delete(): void;
|
|
7025
7066
|
}
|
|
7026
7067
|
}
|
|
@@ -7136,6 +7177,14 @@ export declare namespace Multiplayer {
|
|
|
7136
7177
|
@copydoc IVisibleComponent::SetIsARVisible()
|
|
7137
7178
|
*/
|
|
7138
7179
|
setIsARVisible(value: boolean): void;
|
|
7180
|
+
/**
|
|
7181
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
7182
|
+
*/
|
|
7183
|
+
getIsVirtualVisible(): boolean;
|
|
7184
|
+
/**
|
|
7185
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
7186
|
+
*/
|
|
7187
|
+
setIsVirtualVisible(value: boolean): void;
|
|
7139
7188
|
delete(): void;
|
|
7140
7189
|
}
|
|
7141
7190
|
}
|
|
@@ -7914,6 +7963,14 @@ export declare namespace Multiplayer {
|
|
|
7914
7963
|
@copydoc IVisibleComponent::SetIsARVisible()
|
|
7915
7964
|
*/
|
|
7916
7965
|
setIsARVisible(value: boolean): void;
|
|
7966
|
+
/**
|
|
7967
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
7968
|
+
*/
|
|
7969
|
+
getIsVirtualVisible(): boolean;
|
|
7970
|
+
/**
|
|
7971
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
7972
|
+
*/
|
|
7973
|
+
setIsVirtualVisible(value: boolean): void;
|
|
7917
7974
|
delete(): void;
|
|
7918
7975
|
}
|
|
7919
7976
|
}
|
|
@@ -8022,6 +8079,14 @@ export declare namespace Multiplayer {
|
|
|
8022
8079
|
@copydoc IVisibleComponent::SetIsARVisible()
|
|
8023
8080
|
*/
|
|
8024
8081
|
setIsARVisible(value: boolean): void;
|
|
8082
|
+
/**
|
|
8083
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
8084
|
+
*/
|
|
8085
|
+
getIsVirtualVisible(): boolean;
|
|
8086
|
+
/**
|
|
8087
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
8088
|
+
*/
|
|
8089
|
+
setIsVirtualVisible(value: boolean): void;
|
|
8025
8090
|
delete(): void;
|
|
8026
8091
|
}
|
|
8027
8092
|
}
|
|
@@ -8188,6 +8253,14 @@ export declare namespace Multiplayer {
|
|
|
8188
8253
|
*/
|
|
8189
8254
|
setIsARVisible(value: boolean): void;
|
|
8190
8255
|
/**
|
|
8256
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
8257
|
+
*/
|
|
8258
|
+
getIsVirtualVisible(): boolean;
|
|
8259
|
+
/**
|
|
8260
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
8261
|
+
*/
|
|
8262
|
+
setIsVirtualVisible(value: boolean): void;
|
|
8263
|
+
/**
|
|
8191
8264
|
@}
|
|
8192
8265
|
* \addtogroup IThirdPartyComponentRef
|
|
8193
8266
|
@{
|
|
@@ -8297,6 +8370,14 @@ export declare namespace Multiplayer {
|
|
|
8297
8370
|
*/
|
|
8298
8371
|
setIsARVisible(value: boolean): void;
|
|
8299
8372
|
/**
|
|
8373
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
8374
|
+
*/
|
|
8375
|
+
getIsVirtualVisible(): boolean;
|
|
8376
|
+
/**
|
|
8377
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
8378
|
+
*/
|
|
8379
|
+
setIsVirtualVisible(value: boolean): void;
|
|
8380
|
+
/**
|
|
8300
8381
|
@}
|
|
8301
8382
|
* \addtogroup IShadowCasterComponent
|
|
8302
8383
|
@{
|
|
@@ -8420,6 +8501,14 @@ export declare namespace Multiplayer {
|
|
|
8420
8501
|
@copydoc IVisibleComponent::SetIsARVisible()
|
|
8421
8502
|
*/
|
|
8422
8503
|
setIsARVisible(value: boolean): void;
|
|
8504
|
+
/**
|
|
8505
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
8506
|
+
*/
|
|
8507
|
+
getIsVirtualVisible(): boolean;
|
|
8508
|
+
/**
|
|
8509
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
8510
|
+
*/
|
|
8511
|
+
setIsVirtualVisible(value: boolean): void;
|
|
8423
8512
|
delete(): void;
|
|
8424
8513
|
}
|
|
8425
8514
|
}
|
|
@@ -8558,6 +8647,14 @@ export declare namespace Multiplayer {
|
|
|
8558
8647
|
@copydoc IVisibleComponent::SetIsARVisible()
|
|
8559
8648
|
*/
|
|
8560
8649
|
setIsARVisible(value: boolean): void;
|
|
8650
|
+
/**
|
|
8651
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
8652
|
+
*/
|
|
8653
|
+
getIsVirtualVisible(): boolean;
|
|
8654
|
+
/**
|
|
8655
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
8656
|
+
*/
|
|
8657
|
+
setIsVirtualVisible(value: boolean): void;
|
|
8561
8658
|
delete(): void;
|
|
8562
8659
|
}
|
|
8563
8660
|
}
|
|
@@ -8717,6 +8814,14 @@ export declare namespace Multiplayer {
|
|
|
8717
8814
|
*/
|
|
8718
8815
|
setIsARVisible(value: boolean): void;
|
|
8719
8816
|
/**
|
|
8817
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
8818
|
+
*/
|
|
8819
|
+
getIsVirtualVisible(): boolean;
|
|
8820
|
+
/**
|
|
8821
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
8822
|
+
*/
|
|
8823
|
+
setIsVirtualVisible(value: boolean): void;
|
|
8824
|
+
/**
|
|
8720
8825
|
@}
|
|
8721
8826
|
* \addtogroup IThirdPartyComponentRef
|
|
8722
8827
|
@{
|
|
@@ -9008,6 +9113,14 @@ export declare namespace Multiplayer {
|
|
|
9008
9113
|
*/
|
|
9009
9114
|
setIsARVisible(value: boolean): void;
|
|
9010
9115
|
/**
|
|
9116
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
9117
|
+
*/
|
|
9118
|
+
getIsVirtualVisible(): boolean;
|
|
9119
|
+
/**
|
|
9120
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
9121
|
+
*/
|
|
9122
|
+
setIsVirtualVisible(value: boolean): void;
|
|
9123
|
+
/**
|
|
9011
9124
|
@}
|
|
9012
9125
|
* \addtogroup IShadowCasterComponent
|
|
9013
9126
|
@{
|
|
@@ -9109,7 +9222,7 @@ export declare namespace Multiplayer {
|
|
|
9109
9222
|
* /// It displays non-animated objects, such as furniture, buildings, or decorative items within a space.
|
|
9110
9223
|
* The static model defines the visual appearance but has no animations or dynamic behaviors.
|
|
9111
9224
|
*/
|
|
9112
|
-
class StaticModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IExternalResourceComponent, Multiplayer.IShadowCasterComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, INativeResource {
|
|
9225
|
+
class StaticModelSpaceComponent extends Multiplayer.ComponentBase implements Multiplayer.IExternalResourceComponent, Multiplayer.IShadowCasterComponent, Multiplayer.IThirdPartyComponentRef, Multiplayer.ITransformComponent, Multiplayer.IVisibleComponent, Multiplayer.IRenderBehaviourComponent, INativeResource {
|
|
9113
9226
|
/** @internal */
|
|
9114
9227
|
constructor(pointer: NativePointer);
|
|
9115
9228
|
static fromComponentBase(baseInstance: Multiplayer.ComponentBase): Multiplayer.StaticModelSpaceComponent;
|
|
@@ -9211,6 +9324,14 @@ export declare namespace Multiplayer {
|
|
|
9211
9324
|
*/
|
|
9212
9325
|
setIsARVisible(value: boolean): void;
|
|
9213
9326
|
/**
|
|
9327
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
9328
|
+
*/
|
|
9329
|
+
getIsVirtualVisible(): boolean;
|
|
9330
|
+
/**
|
|
9331
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
9332
|
+
*/
|
|
9333
|
+
setIsVirtualVisible(value: boolean): void;
|
|
9334
|
+
/**
|
|
9214
9335
|
@}
|
|
9215
9336
|
* \addtogroup IThirdPartyComponentRef
|
|
9216
9337
|
@{
|
|
@@ -9232,6 +9353,25 @@ export declare namespace Multiplayer {
|
|
|
9232
9353
|
@copydoc IShadowCasterComponent::SetIsShadowCaster()
|
|
9233
9354
|
*/
|
|
9234
9355
|
setIsShadowCaster(value: boolean): void;
|
|
9356
|
+
/**
|
|
9357
|
+
@}
|
|
9358
|
+
* \addtogroup IRenderBehaviourComponent
|
|
9359
|
+
@{
|
|
9360
|
+
@copydoc IRenderBehaviourComponent::GetShowAsHoldoutInAR()
|
|
9361
|
+
*/
|
|
9362
|
+
getShowAsHoldoutInAR(): boolean;
|
|
9363
|
+
/**
|
|
9364
|
+
@copydoc IRenderBehaviourComponent::SetShowAsHoldoutInAR()
|
|
9365
|
+
*/
|
|
9366
|
+
setShowAsHoldoutInAR(value: boolean): void;
|
|
9367
|
+
/**
|
|
9368
|
+
@copydoc IRenderBehaviourComponent::GetShowAsHoldoutInVirtual()
|
|
9369
|
+
*/
|
|
9370
|
+
getShowAsHoldoutInVirtual(): boolean;
|
|
9371
|
+
/**
|
|
9372
|
+
@copydoc IRenderBehaviourComponent::SetShowAsHoldoutInVirtual()
|
|
9373
|
+
*/
|
|
9374
|
+
setShowAsHoldoutInVirtual(value: boolean): void;
|
|
9235
9375
|
delete(): void;
|
|
9236
9376
|
}
|
|
9237
9377
|
}
|
|
@@ -9372,6 +9512,14 @@ export declare namespace Multiplayer {
|
|
|
9372
9512
|
@copydoc IVisibleComponent::SetIsARVisible()
|
|
9373
9513
|
*/
|
|
9374
9514
|
setIsARVisible(value: boolean): void;
|
|
9515
|
+
/**
|
|
9516
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
9517
|
+
*/
|
|
9518
|
+
getIsVirtualVisible(): boolean;
|
|
9519
|
+
/**
|
|
9520
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
9521
|
+
*/
|
|
9522
|
+
setIsVirtualVisible(value: boolean): void;
|
|
9375
9523
|
delete(): void;
|
|
9376
9524
|
}
|
|
9377
9525
|
}
|
|
@@ -9585,6 +9733,14 @@ export declare namespace Multiplayer {
|
|
|
9585
9733
|
*/
|
|
9586
9734
|
setIsARVisible(value: boolean): void;
|
|
9587
9735
|
/**
|
|
9736
|
+
@copydoc IVisibleComponent::GetIsVirtualVisible()
|
|
9737
|
+
*/
|
|
9738
|
+
getIsVirtualVisible(): boolean;
|
|
9739
|
+
/**
|
|
9740
|
+
@copydoc IVisibleComponent::SetIsVirtualVisible()
|
|
9741
|
+
*/
|
|
9742
|
+
setIsVirtualVisible(value: boolean): void;
|
|
9743
|
+
/**
|
|
9588
9744
|
@}
|
|
9589
9745
|
* \addtogroup IEnableableComponent
|
|
9590
9746
|
@{
|