connected-spaces-platform.web 5.0.1 → 5.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -161,7 +161,8 @@ export declare namespace Multiplayer {
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  enum ESequenceUpdateType {
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  Create = 0,
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  Update = 1,
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- Delete = 2
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+ Rename = 2,
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+ Delete = 3
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  }
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  }
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  export declare namespace Multiplayer {
@@ -242,7 +243,8 @@ export declare namespace Multiplayer {
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  UPDATE_FLAGS_COMPONENTS = 16,
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  UPDATE_FLAGS_SELECTION_ID = 32,
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  UPDATE_FLAGS_THIRD_PARTY_REF = 64,
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- UPDATE_FLAGS_THIRD_PARTY_PLATFORM = 128
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+ UPDATE_FLAGS_THIRD_PARTY_PLATFORM = 128,
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+ UPDATE_FLAGS_PARENT = 256
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  }
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  }
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  export declare namespace Multiplayer {
@@ -897,7 +899,8 @@ export declare namespace Systems {
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  ShopifyConnectionBroken = 31,
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  ShopifyInvalidStoreName = 32,
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  UserShopifyLimitReached = 33,
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- UserTokenRefreshFailed = 34
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+ UserTokenRefreshFailed = 34,
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+ InvalidSequenceKey = 35
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  }
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  }
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  export declare namespace Systems {
@@ -1309,6 +1312,11 @@ export declare namespace Multiplayer {
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  * @return True if the next value is null, false otherwise.
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  */
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  nextValueIsNull: () => boolean;
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+ /**
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+ * @description Checks if the next value is an array.
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+ * @return True if the next value is null, false otherwise.
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+ */
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+ nextValueIsArray: () => boolean;
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  /**
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  * @description Puts the deserialiser into array processing mode to begin reading from an array.
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  * @param outLength - A reference to variable to store the length of the array.
@@ -3452,6 +3460,26 @@ export declare namespace Common {
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  * @param z - Float
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  */
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  static create_x_y_z(x: number, y: number, z: number): Vector3;
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+ /**
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+ * @description Member by member addition with another Vector3
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+ * @param vector3 - Other
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+ */
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+ /**
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+ * @description Subtracts another Vector3 from this one
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+ * @param vector3 - Other
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+ */
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+ /**
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+ * @description Divides the Vector3 by divisor
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+ * @param float - Divisor
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+ */
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+ /**
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+ * @description Member by member multiplication with another Vector3
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+ * @param vector3 - Other
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+ */
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+ /**
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+ * @description Multiplies the Vector3 by a scalar
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+ * @param float - Scalar
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+ */
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  delete(): void;
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  get x(): number;
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  set x(value: number);
@@ -3495,6 +3523,26 @@ export declare namespace Common {
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  * @param w - Float
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  */
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  static create_x_y_z_w(x: number, y: number, z: number, w: number): Vector4;
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+ /**
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+ * @description Member by member addition with another Vector4
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+ * @param vector4 - Other
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+ */
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+ /**
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+ * @description Subtracts another Vector4 from this one
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+ * @param vector4 - Other
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+ */
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+ /**
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+ * @description Divides the Vector4 by divisor
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+ * @param float - Divisor
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+ */
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+ /**
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+ * @description Member by member multiplication with another Vector4
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+ * @param vector4 - Other
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+ */
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+ /**
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+ * @description Multiplies the Vector4 by a scalar
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+ * @param float - Scalar
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+ */
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  delete(): void;
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  get x(): number;
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  set x(value: number);
@@ -3639,6 +3687,20 @@ export declare namespace Multiplayer {
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  set newKey(value: string);
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  }
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  }
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+ export declare namespace Multiplayer {
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+ class SequenceHierarchyChangedParams extends NativeClassWrapper implements INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ static create(): SequenceHierarchyChangedParams;
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+ delete(): void;
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+ get updateType(): Multiplayer.ESequenceUpdateType;
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+ set updateType(value: Multiplayer.ESequenceUpdateType);
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+ get parentId(): bigint;
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+ set parentId(value: bigint);
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+ get isRoot(): boolean;
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+ set isRoot(value: boolean);
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  @ingroup Multiplayer
@@ -3871,6 +3933,24 @@ export declare namespace Multiplayer {
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  getVector4(): Common.Vector4;
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  }
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  }
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+ export declare namespace Multiplayer {
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+ /**
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+ @ingroup Space Entity System
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+ * @description Class which exposes data that is relevent to entity hierarchies, which comes from the underlying Sequence System.
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+ * This allows users to manage the ordering of child entites within their parent.
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+ */
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+ class SequenceHierarchy extends NativeClassWrapper implements INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ hasParent(): boolean;
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+ static create(): SequenceHierarchy;
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+ delete(): void;
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+ get ids(): Common.Array<bigint>;
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+ set ids(value: Common.Array<bigint>);
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+ get parentId(): bigint;
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+ set parentId(value: bigint);
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  * @description Info class that specifies a type of update and the ID of a component the update is applied to.
@@ -3931,11 +4011,21 @@ export declare namespace Multiplayer {
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  * @return SpaceTransform.
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  */
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  getTransform(): Multiplayer.SpaceTransform;
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+ /**
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+ * @description Get the Global SpaceTransform of the SpaceEntity, derived from it's parent.
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+ * @return SpaceTransform.
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+ */
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+ getGlobalTransform(): Multiplayer.SpaceTransform;
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  /**
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  * @description Get the position of the SpaceEntity, in world space.
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  * @return Position.
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  */
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  getPosition(): Common.Vector3;
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+ /**
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+ * @description Get the Global position of the SpaceEntity, in world space, derived from it's parent.
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+ * @return Position.
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+ */
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+ getGlobalPosition(): Common.Vector3;
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  /**
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  * @description Set the position of the SpaceEntity, in world space.
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  * @param value - The position to set.
@@ -3946,6 +4036,11 @@ export declare namespace Multiplayer {
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  * @return Rotation.
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  */
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  getRotation(): Common.Vector4;
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+ /**
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+ * @description Get the Global rotation of the SpaceEntity, derived from it's parent.
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+ * @return Rotation.
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+ */
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+ getGlobalRotation(): Common.Vector4;
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  /**
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  * @description Set the rotation of the SpaceEntity.
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  * @param value - The rotation to set.
@@ -3956,6 +4051,11 @@ export declare namespace Multiplayer {
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  * @return Scale.
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  */
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  getScale(): Common.Vector3;
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+ /**
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+ * @description Get the Global scale of the SpaceEntity, derived from it's parent.
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+ * @return Scale.
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+ */
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+ getGlobalScale(): Common.Vector3;
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  /**
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  * @description Set the scale of the SpaceEntity.
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  * @param value - The scale to set.
@@ -3996,6 +4096,35 @@ export declare namespace Multiplayer {
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  * @return SpaceEntitySystem
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  */
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  getSpaceEntitySystem(): Multiplayer.SpaceEntitySystem;
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+ /**
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+ * @description Sets the parent for this entity
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+ * QueueUpdate() should be called afterwards to enable changes to the parent.
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+ * @param parentId - Uint64_t the new parent id of this entity.
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+ */
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+ setParentId(parentId: bigint): void;
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+ /**
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+ * @description Removes the parent entity
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+ * QueueUpdate() should be called afterwards to enable changes to the parent.
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+ */
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+ removeParentEntity(): void;
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+ /**
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+ * @description Gets the parent of this entity
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+ * @return SpaceEntity
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+ */
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+ getParentEntity(): Multiplayer.SpaceEntity;
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+ /**
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+ * @description Create a new entity with this entity as it's parent
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+ * @param inName - The name to give the new SpaceEntity.
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+ * @param inSpaceTransform - The initial transform to set the SpaceEntity to.
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+ * @param callback - A callback that executes when the creation is complete,
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+ * which contains a pointer to the new SpaceEntity so that it can be used on the local client.
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+ */
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+ createChildEntity(name: string, spaceTransform: Multiplayer.SpaceTransform): Promise<Multiplayer.SpaceEntity>;
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+ /**
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+ * @description Gets the children of this entity
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+ * @return Csp::common::list&lt;spaceentity&gt;
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+ */
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+ getChildEntities(): Common.List<Multiplayer.SpaceEntity>;
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  /**
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  * @description Queues an update which will be executed on next Tick() or ProcessPendingEntityOperations(). Not a blocking or async function.
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  */
@@ -4336,6 +4465,48 @@ export declare namespace Multiplayer {
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  * \endrst
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  */
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  setEntityPatchRateLimitEnabled(enabled: boolean): void;
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+ /**
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+ * @description Retrieves all entites that exist at the root level (do not have a parent entity).
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+ * @return A list of root entities.
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+ */
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+ getRootHierarchyEntities(): Common.List<Multiplayer.SpaceEntity>;
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+ /**
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+ * @description Creates an entity hierarchy for a given parent entity id. Pass null to create a hiererchy for the root.
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+ * @param parentId - An optional parent. Pass null to create a hiererchy for the root.
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+ * @param hierarchyItemIds - An array of entity ids.
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+ * @param callback - A callback when the asynchronous task finishes.
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+ */
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+ createSequenceHierarchy(parentId: bigint | null, hierarchyItemIds: Common.Array<bigint>): Promise<Multiplayer.SequenceHierarchyResult>;
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+ /**
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+ * @description Updates an entity hierarchy for a given parent entity id. Pass null to update the root.
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+ * This will create a hierarchy if it doesnt exist.
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+ * @param parentId - An optional parent. Pass null to create a hiererchy for the root.
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+ * @param hierarchyItemIds - An array of entity ids.
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+ * @param callback - A callback when the asynchronous task finishes.
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+ */
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+ updateSequenceHierarchy(parentId: bigint | null, hierarchyItemIds: Common.Array<bigint>): Promise<Multiplayer.SequenceHierarchyResult>;
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+ /**
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+ * @description Gets an entity hierarchy for a given parent entity id. Pass null to get the root hierarchy.
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+ * @param parentId - An optional parent. Pass null to get the root hierarchy.
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+ * @param callback - A callback when the asynchronous task finishes.
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+ */
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+ getSequenceHierarchy(parentId: bigint | null): Promise<Multiplayer.SequenceHierarchyResult>;
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+ /**
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+ * @description Gets all hierarchies for a space
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+ * @param callback - A callback when the asynchronous task finishes.
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+ */
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+ getAllSequenceHierarchies(): Promise<Multiplayer.SequenceHierarchyCollectionResult>;
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+ /**
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+ * @description Deletes an entity hierarchy for a given parent entity id. Pass null to delete the root hierarchy.
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+ * @param parentId - An optional parent. Pass null to get the root hierarchy.
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+ * @param callback - A callback when the asynchronous task finishes.
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+ */
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+ deleteSequenceHierarchy(parentId: bigint | null): Promise<Systems.NullResult>;
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+ /**
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+ * @description Sets a callback for a sequence hierarchy changed event.
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+ * @param callback - Callback to receive data for the sequence hierarchy that has been changed.
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+ */
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+ setSequenceHierarchyChangedCallback(callback: (arg1: Multiplayer.SequenceHierarchyChangedParams) => void): void;
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  }
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  }
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  export declare namespace Multiplayer {
@@ -4356,6 +4527,15 @@ export declare namespace Multiplayer {
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  * @param scale - The scale value for the transform.
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  */
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  static create_position_rotation_scale(position: Common.Vector3, rotation: Common.Vector4, scale: Common.Vector3): SpaceTransform;
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+ /**
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+ * @description Equality operator
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+ * @param spaceTransform - Transform
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+ */
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+ /**
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+ * @description Multiplication operator
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+ * @param spaceTransform - Transform
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+ * NOTE: This mimics the operations of a matrix transform multiplication, but converts the back into a recognisable form.
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+ */
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  delete(): void;
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  get position(): Common.Vector3;
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  set position(value: Common.Vector3);
@@ -5945,6 +6125,38 @@ export declare namespace Systems {
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  isLocalUserMuted(): boolean;
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  }
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  }
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+ export declare namespace Multiplayer {
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+ /**
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+ @ingroup Space Entity System
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+ * @description Data class used to contain information when attempting to get a sequence hierarchy
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+ */
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+ class SequenceHierarchyResult extends Systems.ResultBase implements INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ static fromResultBase(baseInstance: Systems.ResultBase): Multiplayer.SequenceHierarchyResult;
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+ /**
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+ * @description Retreives the SequenceHierarchy from the result.
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+ */
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+ getSequenceHierarchy(): Multiplayer.SequenceHierarchy;
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+ delete(): void;
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+ }
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+ }
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+ export declare namespace Multiplayer {
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+ /**
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+ @ingroup Space Entity System
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+ * @description Data class used to contain information when attempting to get an array of sequence hierachies
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+ */
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+ class SequenceHierarchyCollectionResult extends Systems.ResultBase implements INativeResource {
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+ /** @internal */
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+ constructor(pointer: NativePointer);
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+ static fromResultBase(baseInstance: Systems.ResultBase): Multiplayer.SequenceHierarchyCollectionResult;
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+ /**
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+ * @description Retreives the SequenceHierarchies from the result.
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+ */
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+ getSequenceHierarchyCollection(): Common.Array<Multiplayer.SequenceHierarchy>;
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+ delete(): void;
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+ }
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+ }
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  export declare namespace Multiplayer {
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  /**
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  @ingroup AnimatedModelSpaceComponent
@@ -9504,7 +9716,7 @@ export declare namespace Systems {
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  * @param hotspotIds - Set of hotspot ids to add to the group
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  * @param callback - Callback to call when a response is received
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  */
9507
- createHotspotGroup(arg1: string, hotspotIds: Common.Array<string>): Promise<Systems.HotspotGroupResult>;
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+ createHotspotGroup(groupName: string, hotspotIds: Common.Array<string>): Promise<Systems.HotspotGroupResult>;
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  /**
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  * @description Rename a Hotspot group
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  * @param currentGroupName - The unique grouping name
@@ -9911,6 +10123,7 @@ export declare namespace Systems {
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  static fromSystemBase(baseInstance: Systems.SystemBase): Systems.SequenceSystem;
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  /**
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  * @description Creates a new sequence. If a sequence already exists with this key, it will overwrite the current one.
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+ * NOTE: This call will fail (Reason InvalidSequenceKey) if the SequenceKey parameter contains invalid keys, such as spaces, '/' or '%'
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  * This call will fail if the user isn't a creator of the space.
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  * @param sequenceKey - The unique grouping name. Our naming convention is: Type:[SpaceId]:[GroupName]
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  * @param referenceType - The type of reference (GroupId etc.)
@@ -9922,6 +10135,7 @@ export declare namespace Systems {
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  createSequence(sequenceKey: string, referenceType: string, referenceId: string, items: Common.Array<string>, metaData: Common.Map<string, string>): Promise<Systems.SequenceResult>;
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  /**
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  * @description Updates an existing sequence. This call will fail if the user isn't a creator of the space.
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+ * NOTE: This call will fail if the SequenceKey parameter contains invalid keys, such as spaces, '/' or '%'
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  * @param sequenceKey - The unique grouping name. Our naming convention is: Type:[SpaceId]:[GroupName]
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  * @param referenceType - The type of reference (GroupId etc.)
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  * @param referenceId - The id of the reference
@@ -9932,6 +10146,8 @@ export declare namespace Systems {
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  updateSequence(sequenceKey: string, referenceType: string, referenceId: string, items: Common.Array<string>, metaData: Common.Map<string, string>): Promise<Systems.SequenceResult>;
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  /**
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  * @description Renames a given sequence. This call will fail if the user isn't a creator of the space.
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+ * NOTE: This call will fail (Reason InvalidSequenceKey) if the OldSequenceKey, or NewSequenceKey parameters contains invalid keys, such as
10150
+ * spaces, '/' or '%'
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  * @param oldSequenceKey - The current sequence key name
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  * @param newSequenceKey - The new sequence key name
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  * @param callback - Callback to call when a response is received
@@ -9939,6 +10155,7 @@ export declare namespace Systems {
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  renameSequence(oldSequenceKey: string, newSequenceKey: string): Promise<Systems.SequenceResult>;
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10156
  /**
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  * @description Finds sequences based on the given criteria
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+ * NOTE: This call will fail (Reason InvalidSequenceKey) if the SequenceKey parameter contains invalid keys, such as spaces, '/' or '%'
9942
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  * @param sequenceKeys - An array of sequence keys to search for
9943
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  * @param sequenceKeys - An optional regex string for searching keys
9944
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  * @param referenceType - The type of reference (GroupId etc.). Must be used with ReferenceIds
@@ -9949,12 +10166,14 @@ export declare namespace Systems {
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  getSequencesByCriteria(sequenceKeys: Common.Array<string>, keyRegex: string | null, referenceType: string | null, referenceIds: Common.Array<string>, metaData: Common.Map<string, string>): Promise<Systems.SequencesResult>;
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  /**
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  * @description Gets a sequence by it's key
10169
+ * NOTE: This call will fail (Reason InvalidSequenceKey) if the SequenceKey parameter contains invalid keys, such as spaces, '/' or '%'
9952
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  * @param sequenceKey - The unique grouping name
9953
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  * @param callback - Callback to call when a response is received
9954
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  */
9955
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  getSequence(sequenceKey: string): Promise<Systems.SequenceResult>;
9956
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  /**
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  * @description Deletes the given sequences. This call will fail if the user isn't a creator of the space
10176
+ * NOTE: This call will fail (Reason InvalidSequenceKey) if the SequenceKey parameter contains invalid keys, such as spaces, '/' or '%'
9958
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  * @param sequenceKeys - An array of sequence keys to delete
9959
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  * @param callback - Callback to call when a response is received
9960
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  */
@@ -10565,6 +10784,17 @@ export declare namespace Systems {
10565
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  * @param callback - Callback when asynchronous task finishes
10566
10785
  */
10567
10786
  deleteSpaceGeoLocation(spaceId: string): Promise<Systems.NullResult>;
10787
+ /**
10788
+ * @description Duplicate an existing space and assign it to the current user
10789
+ * @param spaceId - Id of the space to duplicate.
10790
+ * @param newName - A unique name for the duplicated space.
10791
+ * @param newAttributes - Attributes to apply to the duplicated space.
10792
+ * @param memberGroupIds - An optional array of group (space) IDs to copy users from.
10793
+ * @param shallowCopy - If true, the duplicated space will reference the assets of the original space. Otherwise, all assets will be
10794
+ * duplicated.
10795
+ * @param callback - Callback when asynchronous task finishes
10796
+ */
10797
+ duplicateSpace(spaceId: string, newName: string, newAttributes: Systems.SpaceAttributes, memberGroupIds: Common.Array<string> | null, shallowCopy: boolean): Promise<Systems.SpaceResult>;
10568
10798
  }
10569
10799
  }
10570
10800
  export declare namespace Systems {
@@ -11084,6 +11314,8 @@ export declare namespace Common {
11084
11314
  static ofcsp_multiplayer_ReplicatedValue(): Array<Multiplayer.ReplicatedValue>;
11085
11315
  static ofcsp_multiplayer_ComponentUpdateInfo(): Array<Multiplayer.ComponentUpdateInfo>;
11086
11316
  static ofcsp_systems_SpaceUserRole(): Array<Systems.SpaceUserRole>;
11317
+ static ofuint64_t(): Array<bigint>;
11318
+ static ofcsp_multiplayer_SequenceHierarchy(): Array<Multiplayer.SequenceHierarchy>;
11087
11319
  static ofcsp_multiplayer_MessageInfo(): Array<Multiplayer.MessageInfo>;
11088
11320
  static ofString(): Array<string>;
11089
11321
  static ofcsp_systems_EAssetPlatform(): Array<Systems.EAssetPlatform>;
@@ -11126,6 +11358,8 @@ export declare namespace Common {
11126
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  static ofcsp_multiplayer_ReplicatedValue_number(size: number): Array<Multiplayer.ReplicatedValue>;
11127
11359
  static ofcsp_multiplayer_ComponentUpdateInfo_number(size: number): Array<Multiplayer.ComponentUpdateInfo>;
11128
11360
  static ofcsp_systems_SpaceUserRole_number(size: number): Array<Systems.SpaceUserRole>;
11361
+ static ofuint64_t_number(size: number): Array<bigint>;
11362
+ static ofcsp_multiplayer_SequenceHierarchy_number(size: number): Array<Multiplayer.SequenceHierarchy>;
11129
11363
  static ofcsp_multiplayer_MessageInfo_number(size: number): Array<Multiplayer.MessageInfo>;
11130
11364
  static ofString_number(size: number): Array<string>;
11131
11365
  static ofcsp_systems_EAssetPlatform_number(size: number): Array<Systems.EAssetPlatform>;
@@ -11178,10 +11412,13 @@ export declare namespace Common {
11178
11412
  constructor(pointer: NativePointer, TTypeFactory: ProxyClassFactory, TTypeName: string);
11179
11413
  private TTypeFactory;
11180
11414
  private TTypeName;
11415
+ static ofcsp_multiplayer_SpaceEntity(): List<Multiplayer.SpaceEntity>;
11181
11416
  static ofString(): List<string>;
11182
11417
  static ofcsp_common_Vector3(): List<Common.Vector3>;
11418
+ static ofcsp_multiplayer_SpaceEntity_number(minimumSize: number): List<Multiplayer.SpaceEntity>;
11183
11419
  static ofString_number(minimumSize: number): List<string>;
11184
11420
  static ofcsp_common_Vector3_number(minimumSize: number): List<Common.Vector3>;
11421
+ static ofcsp_multiplayer_SpaceEntity_List(other: Common.List<Multiplayer.SpaceEntity>): List<Multiplayer.SpaceEntity>;
11185
11422
  static ofString_List(other: Common.List<string>): List<string>;
11186
11423
  static ofcsp_common_Vector3_List(other: Common.List<Common.Vector3>): List<Common.Vector3>;
11187
11424
  delete(): void;