com.wallstop-studios.unity-helpers 2.0.0-rc81.6 → 2.0.0-rc81.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1449) hide show
  1. package/.config/dotnet-tools.json +10 -10
  2. package/.csharpierignore +1 -0
  3. package/.csharpierrc.json +3 -0
  4. package/.editorconfig +184 -184
  5. package/.gitattributes +87 -63
  6. package/.githooks/pre-commit +49 -0
  7. package/.github/dependabot.yml +9 -9
  8. package/.github/workflows/csharpier.yml +135 -0
  9. package/.github/workflows/lint-doc-links.yml +27 -0
  10. package/.github/workflows/markdown-json.yml +41 -0
  11. package/.github/workflows/npm-publish.yml +75 -75
  12. package/.lychee.toml +26 -0
  13. package/.markdownlint.json +21 -0
  14. package/.markdownlintignore +8 -0
  15. package/.pre-commit-config.yaml +39 -22
  16. package/.prettierignore +22 -0
  17. package/.prettierrc.json +20 -0
  18. package/AGENTS.md +52 -0
  19. package/{Third Party Notices.md.meta → AGENTS.md.meta} +7 -7
  20. package/CHANGELOG.md.meta +7 -7
  21. package/DATA_STRUCTURES.md +324 -0
  22. package/DATA_STRUCTURES.md.meta +7 -0
  23. package/Docs/Images/attribute_resolution.svg +40 -0
  24. package/Docs/Images/attribute_resolution.svg.meta +7 -0
  25. package/Docs/Images/bitset.svg +47 -0
  26. package/Docs/Images/bitset.svg.meta +7 -0
  27. package/Docs/Images/concave_hull.svg +30 -0
  28. package/Docs/Images/concave_hull.svg.meta +7 -0
  29. package/Docs/Images/convex_hull.svg +29 -0
  30. package/Docs/Images/convex_hull.svg.meta +7 -0
  31. package/Docs/Images/cyclic_buffer.svg +37 -0
  32. package/Docs/Images/cyclic_buffer.svg.meta +7 -0
  33. package/Docs/Images/data_distribution_decision.svg +88 -0
  34. package/Docs/Images/data_distribution_decision.svg.meta +7 -0
  35. package/Docs/Images/deque.svg +64 -0
  36. package/Docs/Images/deque.svg.meta +7 -0
  37. package/Docs/Images/deque_queue.svg +107 -0
  38. package/Docs/Images/deque_queue.svg.meta +7 -0
  39. package/Docs/Images/disjoint_set.svg +47 -0
  40. package/Docs/Images/disjoint_set.svg.meta +7 -0
  41. package/Docs/Images/effects_pipeline.svg +59 -0
  42. package/Docs/Images/effects_pipeline.svg.meta +7 -0
  43. package/Docs/Images/geometry_edge_cases.svg +61 -0
  44. package/Docs/Images/geometry_edge_cases.svg.meta +7 -0
  45. package/Docs/Images/heap.svg +56 -0
  46. package/Docs/Images/heap.svg.meta +7 -0
  47. package/Docs/Images/kdtree_2d.svg +38 -0
  48. package/Docs/Images/kdtree_2d.svg.meta +7 -0
  49. package/Docs/Images/kdtree_3d.svg +83 -0
  50. package/Docs/Images/kdtree_3d.svg.meta +7 -0
  51. package/Docs/Images/octree_3d.svg +79 -0
  52. package/Docs/Images/octree_3d.svg.meta +7 -0
  53. package/Docs/Images/polyline_simplify.svg +18 -0
  54. package/Docs/Images/polyline_simplify.svg.meta +7 -0
  55. package/Docs/Images/quadtree_2d.svg +37 -0
  56. package/Docs/Images/quadtree_2d.svg.meta +7 -0
  57. package/Docs/Images/query_boundaries.svg +38 -0
  58. package/Docs/Images/query_boundaries.svg.meta +7 -0
  59. package/Docs/Images/random_generators.svg +105 -0
  60. package/Docs/Images/random_generators.svg.meta +7 -0
  61. package/Docs/Images/reflection_scan.svg +33 -0
  62. package/Docs/Images/reflection_scan.svg.meta +7 -0
  63. package/Docs/Images/relational_wiring.svg +75 -0
  64. package/Docs/Images/relational_wiring.svg.meta +7 -0
  65. package/Docs/Images/rtree_2d.svg +27 -0
  66. package/Docs/Images/rtree_2d.svg.meta +7 -0
  67. package/Docs/Images/rtree_3d.svg +79 -0
  68. package/Docs/Images/rtree_3d.svg.meta +7 -0
  69. package/Docs/Images/serialization_flow.svg +50 -0
  70. package/Docs/Images/serialization_flow.svg.meta +7 -0
  71. package/Docs/Images/singletons_lifecycle.svg +54 -0
  72. package/Docs/Images/singletons_lifecycle.svg.meta +7 -0
  73. package/Docs/Images/sparse_set.svg +54 -0
  74. package/Docs/Images/sparse_set.svg.meta +7 -0
  75. package/Docs/Images/trie.svg +55 -0
  76. package/Docs/Images/trie.svg.meta +7 -0
  77. package/Docs/Images.meta +8 -0
  78. package/Docs.meta +8 -0
  79. package/EDITOR_TOOLS_GUIDE.md +1976 -0
  80. package/EDITOR_TOOLS_GUIDE.md.meta +7 -0
  81. package/EFFECTS_SYSTEM.md +242 -0
  82. package/EFFECTS_SYSTEM.md.meta +7 -0
  83. package/EFFECTS_SYSTEM_TUTORIAL.md +467 -0
  84. package/EFFECTS_SYSTEM_TUTORIAL.md.meta +7 -0
  85. package/Editor/AnimationEventEditor.cs +1393 -874
  86. package/Editor/AnimationEventEditor.cs.meta +11 -11
  87. package/Editor/AssemblyInfo.cs +4 -0
  88. package/Editor/AssemblyInfo.cs.meta +3 -0
  89. package/Editor/AssetProcessors/SpriteLabelProcessor.cs +138 -111
  90. package/Editor/AssetProcessors/SpriteLabelProcessor.cs.meta +2 -2
  91. package/Editor/AssetProcessors.meta +2 -2
  92. package/Editor/Core/Helper/AnimationEventHelpers.cs +204 -0
  93. package/{Runtime/Core/DataStructure/ISpatialTree.cs.meta → Editor/Core/Helper/AnimationEventHelpers.cs.meta} +11 -11
  94. package/Editor/Core/Helper.meta +8 -0
  95. package/Editor/Core.meta +8 -0
  96. package/Editor/CustomDrawers/IntDropdownDrawer.cs +46 -46
  97. package/Editor/CustomDrawers/IntDropdownDrawer.cs.meta +2 -2
  98. package/Editor/CustomDrawers/StringInListeDrawer.cs +135 -135
  99. package/Editor/CustomDrawers/StringInListeDrawer.cs.meta +2 -2
  100. package/Editor/CustomDrawers/WShowIfPropertyDrawer.cs +105 -105
  101. package/Editor/CustomDrawers/WShowIfPropertyDrawer.cs.meta +2 -2
  102. package/Editor/CustomDrawers.meta +2 -2
  103. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +32 -32
  104. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  105. package/Editor/CustomEditors/PersistentDirectoryGUI.cs +799 -799
  106. package/Editor/CustomEditors/PersistentDirectoryGUI.cs.meta +2 -2
  107. package/Editor/CustomEditors/PolygonCollider2DOptimizerEditor.cs +38 -40
  108. package/Editor/CustomEditors/PolygonCollider2DOptimizerEditor.cs.meta +2 -2
  109. package/Editor/CustomEditors/SourceFolderEntryDrawer.cs +685 -413
  110. package/Editor/CustomEditors/SourceFolderEntryDrawer.cs.meta +2 -2
  111. package/Editor/CustomEditors/TexturePlatformOverrideEntryDrawer.cs +146 -0
  112. package/{Runtime/Core/DataStructure/KDTree.cs.meta → Editor/CustomEditors/TexturePlatformOverrideEntryDrawer.cs.meta} +11 -11
  113. package/Editor/CustomEditors.meta +2 -2
  114. package/Editor/Extensions/SerializedPropertyExtensions.cs +217 -190
  115. package/Editor/Extensions/SerializedPropertyExtensions.cs.meta +2 -2
  116. package/Editor/Extensions/UnityExtensions.cs +50 -26
  117. package/Editor/Extensions/UnityExtensions.cs.meta +2 -2
  118. package/Editor/Extensions.meta +2 -2
  119. package/Editor/FitTextureSizeWindow.cs +785 -332
  120. package/Editor/FitTextureSizeWindow.cs.meta +2 -2
  121. package/Editor/Persistence/MultiFileSelectorPersistenceManager.cs +62 -0
  122. package/{Runtime/Core/DataStructure/QuadTree.cs.meta → Editor/Persistence/MultiFileSelectorPersistenceManager.cs.meta} +11 -11
  123. package/Editor/Persistence/MultiFileSelectorPersistenceWindow.cs +65 -0
  124. package/Editor/Persistence/MultiFileSelectorPersistenceWindow.cs.meta +11 -0
  125. package/Editor/Persistence.meta +8 -0
  126. package/Editor/PersistentDirectorySettings.cs +529 -248
  127. package/Editor/PersistentDirectorySettings.cs.meta +2 -2
  128. package/Editor/PrefabChecker.cs +1329 -741
  129. package/Editor/PrefabChecker.cs.meta +11 -11
  130. package/Editor/Sprites/AnimationCopier.cs +1518 -789
  131. package/Editor/Sprites/AnimationCopier.cs.meta +2 -2
  132. package/Editor/Sprites/AnimationCreator.cs +1532 -881
  133. package/Editor/Sprites/AnimationCreator.cs.meta +11 -11
  134. package/Editor/Sprites/AnimationViewerWindow.cs +1634 -1522
  135. package/Editor/Sprites/AnimationViewerWindow.cs.meta +2 -2
  136. package/Editor/Sprites/ScriptableSpriteAtlas.cs +251 -178
  137. package/Editor/Sprites/ScriptableSpriteAtlas.cs.meta +2 -2
  138. package/Editor/Sprites/ScriptableSpriteAtlasEditor.cs +1470 -1026
  139. package/Editor/Sprites/ScriptableSpriteAtlasEditor.cs.meta +2 -2
  140. package/Editor/Sprites/SpriteCropper.cs +1013 -523
  141. package/Editor/Sprites/SpriteCropper.cs.meta +2 -2
  142. package/Editor/Sprites/SpritePivotAdjustor.cs +605 -265
  143. package/Editor/Sprites/SpritePivotAdjustor.cs.meta +2 -2
  144. package/Editor/Sprites/SpriteSettingsApplier.cs +942 -918
  145. package/Editor/Sprites/SpriteSettingsApplier.cs.meta +2 -2
  146. package/Editor/Sprites/SpriteSettingsApplierAPI.cs +441 -0
  147. package/Editor/Sprites/SpriteSettingsApplierAPI.cs.meta +11 -0
  148. package/Editor/Sprites/SpriteSettingsProfileCollection.cs +12 -0
  149. package/Editor/Sprites/SpriteSettingsProfileCollection.cs.meta +11 -0
  150. package/Editor/Sprites/SpriteSheetAnimationCreator.cs +1586 -1537
  151. package/Editor/Sprites/SpriteSheetAnimationCreator.cs.meta +2 -2
  152. package/Editor/Sprites/TexturePlatformNameHelper.cs +78 -0
  153. package/Editor/Sprites/TexturePlatformNameHelper.cs.meta +11 -0
  154. package/Editor/Sprites/TextureResizerWizard.cs +434 -175
  155. package/Editor/Sprites/TextureResizerWizard.cs.meta +2 -2
  156. package/Editor/Sprites/TextureSettingsApplierAPI.cs +359 -0
  157. package/Editor/Sprites/TextureSettingsApplierAPI.cs.meta +11 -0
  158. package/Editor/Sprites/TextureSettingsApplierWindow.cs +605 -0
  159. package/Editor/Sprites/TextureSettingsApplierWindow.cs.meta +11 -0
  160. package/Editor/Sprites.meta +2 -2
  161. package/Editor/Styles/AnimationViewer.uss +115 -115
  162. package/Editor/Styles/AnimationViewer.uss.meta +2 -2
  163. package/Editor/Styles/AnimationViewer.uxml +56 -56
  164. package/Editor/Styles/AnimationViewer.uxml.meta +2 -2
  165. package/Editor/Styles/SpriteSheetAnimationCreator.uss +10 -0
  166. package/Editor/Styles/SpriteSheetAnimationCreator.uss.meta +11 -0
  167. package/Editor/Styles.meta +2 -2
  168. package/Editor/Tags/AttributeMetadataCacheEditor.cs +46 -0
  169. package/Editor/Tags/AttributeMetadataCacheEditor.cs.meta +11 -0
  170. package/Editor/Tags/AttributeMetadataCacheGenerator.cs +258 -0
  171. package/Editor/Tags/AttributeMetadataCacheGenerator.cs.meta +11 -0
  172. package/Editor/Tags.meta +8 -0
  173. package/Editor/Tools/ImageBlurTool.cs +451 -409
  174. package/Editor/Tools/ImageBlurTool.cs.meta +2 -2
  175. package/Editor/Tools.meta +2 -2
  176. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs +26 -26
  177. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs.meta +11 -11
  178. package/Editor/Utils/EditorUi.cs +228 -0
  179. package/Editor/Utils/EditorUi.cs.meta +11 -0
  180. package/Editor/Utils/EditorUtilities.cs +22 -22
  181. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  182. package/Editor/Utils/ScriptableObjectSingletonCreator.cs +633 -52
  183. package/Editor/Utils/ScriptableObjectSingletonCreator.cs.meta +2 -2
  184. package/Editor/Utils.meta +8 -8
  185. package/Editor/Visuals/EnhancedImageEditor.cs +160 -160
  186. package/Editor/Visuals/EnhancedImageEditor.cs.meta +11 -11
  187. package/Editor/Visuals.meta +2 -2
  188. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +14 -18
  189. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  190. package/Editor.meta +8 -8
  191. package/GETTING_STARTED.md +425 -0
  192. package/GETTING_STARTED.md.meta +7 -0
  193. package/GLOSSARY.md +313 -0
  194. package/GLOSSARY.md.meta +7 -0
  195. package/HULLS.md +45 -0
  196. package/HULLS.md.meta +7 -0
  197. package/INDEX.md +429 -0
  198. package/INDEX.md.meta +7 -0
  199. package/LICENSE +21 -21
  200. package/LICENSE.md +7 -7
  201. package/LICENSE.md.meta +7 -7
  202. package/LICENSE.meta +7 -7
  203. package/MATH_AND_EXTENSIONS.md +316 -0
  204. package/MATH_AND_EXTENSIONS.md.meta +7 -0
  205. package/RANDOM_PERFORMANCE.md +140 -0
  206. package/RANDOM_PERFORMANCE.md.meta +7 -0
  207. package/README.md +3195 -188
  208. package/README.md.meta +7 -7
  209. package/REFLECTION_HELPERS.md +272 -0
  210. package/REFLECTION_HELPERS.md.meta +7 -0
  211. package/RELATIONAL_COMPONENTS.md +543 -0
  212. package/RELATIONAL_COMPONENTS.md.meta +7 -0
  213. package/Runtime/AssemblyInfo.cs +7 -0
  214. package/Runtime/AssemblyInfo.cs.meta +11 -0
  215. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll +0 -0
  216. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  217. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +499 -278
  218. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  219. package/Runtime/Binaries/System.IO.Pipelines.dll +0 -0
  220. package/Runtime/Binaries/System.IO.Pipelines.dll.meta +33 -0
  221. package/Runtime/Binaries/System.IO.Pipelines.xml +702 -0
  222. package/Runtime/Binaries/System.IO.Pipelines.xml.meta +7 -0
  223. package/Runtime/Binaries/System.Text.Encodings.Web.dll +0 -0
  224. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  225. package/Runtime/Binaries/System.Text.Encodings.Web.xml +1084 -1079
  226. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  227. package/Runtime/Binaries/System.Text.Json.dll +0 -0
  228. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  229. package/Runtime/Binaries/System.Text.Json.xml +10217 -8116
  230. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  231. package/Runtime/Binaries.meta +8 -8
  232. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +10 -138
  233. package/Runtime/Core/Attributes/AnimationEventAttribute.cs.meta +11 -11
  234. package/Runtime/Core/Attributes/BaseRelationalComponentAttribute.cs +841 -0
  235. package/Runtime/Core/Attributes/BaseRelationalComponentAttribute.cs.meta +11 -0
  236. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +284 -226
  237. package/Runtime/Core/Attributes/ChildComponentAttribute.cs.meta +11 -11
  238. package/Runtime/Core/Attributes/DxReadOnlyAttribute.cs +6 -6
  239. package/Runtime/Core/Attributes/DxReadOnlyAttribute.cs.meta +11 -11
  240. package/Runtime/Core/Attributes/EnumDisplayNameAttribute.cs +15 -15
  241. package/Runtime/Core/Attributes/EnumDisplayNameAttribute.cs.meta +2 -2
  242. package/Runtime/Core/Attributes/IRelationalComponentAssigner.cs +36 -0
  243. package/Runtime/Core/Attributes/IRelationalComponentAssigner.cs.meta +11 -0
  244. package/Runtime/Core/Attributes/IntDropdownAttribute.cs +14 -14
  245. package/Runtime/Core/Attributes/IntDropdownAttribute.cs.meta +2 -2
  246. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  247. package/Runtime/Core/Attributes/KSerializableAttribute.cs.meta +11 -11
  248. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  249. package/Runtime/Core/Attributes/NotNullAttribute.cs.meta +11 -11
  250. package/Runtime/Core/Attributes/ParentComponentAttribute.cs +376 -0
  251. package/Runtime/Core/Attributes/{ParentComponent.cs.meta → ParentComponentAttribute.cs.meta} +11 -11
  252. package/Runtime/Core/Attributes/RelationalComponentAssigner.cs +107 -0
  253. package/Runtime/Core/Attributes/RelationalComponentAssigner.cs.meta +11 -0
  254. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +61 -14
  255. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs.meta +11 -11
  256. package/Runtime/Core/Attributes/RelationalComponentInitializer.cs +331 -0
  257. package/Runtime/Core/Attributes/RelationalComponentInitializer.cs.meta +11 -0
  258. package/Runtime/Core/Attributes/ScriptableSingletonPathAttribute.cs +15 -15
  259. package/Runtime/Core/Attributes/ScriptableSingletonPathAttribute.cs.meta +2 -2
  260. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +264 -137
  261. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  262. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +115 -106
  263. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  264. package/Runtime/Core/Attributes/ValueHelpers.cs +10 -0
  265. package/Runtime/Core/Attributes/ValueHelpers.cs.meta +3 -0
  266. package/Runtime/Core/Attributes/WShowIfAttribute.cs +24 -24
  267. package/Runtime/Core/Attributes/WShowIfAttribute.cs.meta +2 -2
  268. package/Runtime/Core/Attributes.meta +8 -8
  269. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +192 -92
  270. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs.meta +11 -11
  271. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +268 -185
  272. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs.meta +11 -11
  273. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +360 -305
  274. package/Runtime/Core/DataStructure/Adapters/KGuid.cs.meta +11 -11
  275. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +146 -80
  276. package/Runtime/Core/DataStructure/Adapters/KVector2.cs.meta +11 -11
  277. package/Runtime/Core/DataStructure/Adapters.meta +8 -8
  278. package/Runtime/Core/DataStructure/BitSet.cs +626 -0
  279. package/Runtime/Core/DataStructure/BitSet.cs.meta +11 -0
  280. package/Runtime/Core/DataStructure/BoundingBox3D.cs +405 -0
  281. package/Runtime/Core/DataStructure/BoundingBox3D.cs.meta +11 -0
  282. package/Runtime/Core/DataStructure/Circle.cs +203 -50
  283. package/Runtime/Core/DataStructure/Circle.cs.meta +11 -11
  284. package/Runtime/Core/DataStructure/CyclicBuffer.cs +489 -266
  285. package/Runtime/Core/DataStructure/CyclicBuffer.cs.meta +11 -11
  286. package/Runtime/Core/DataStructure/Deque.cs +561 -0
  287. package/Runtime/Core/DataStructure/Deque.cs.meta +11 -0
  288. package/Runtime/Core/DataStructure/DisjointSet.cs +483 -0
  289. package/Runtime/Core/DataStructure/DisjointSet.cs.meta +11 -0
  290. package/Runtime/Core/DataStructure/Heap.cs +514 -0
  291. package/Runtime/Core/DataStructure/Heap.cs.meta +11 -0
  292. package/Runtime/Core/DataStructure/{ISpatialTree.cs → ISpatialTree2D.cs} +25 -21
  293. package/Runtime/Core/DataStructure/ISpatialTree2D.cs.meta +11 -0
  294. package/Runtime/Core/DataStructure/ISpatialTree3D.cs +33 -0
  295. package/Runtime/Core/DataStructure/ISpatialTree3D.cs.meta +11 -0
  296. package/Runtime/Core/DataStructure/ImmutableBitSet.cs +398 -0
  297. package/Runtime/Core/DataStructure/ImmutableBitSet.cs.meta +3 -0
  298. package/Runtime/Core/DataStructure/KDTree2D.cs +852 -0
  299. package/Runtime/Core/DataStructure/KDTree2D.cs.meta +11 -0
  300. package/Runtime/Core/DataStructure/KDTree3D.cs +911 -0
  301. package/Runtime/Core/DataStructure/KDTree3D.cs.meta +11 -0
  302. package/Runtime/Core/DataStructure/OctTree3D.cs +983 -0
  303. package/Runtime/Core/DataStructure/OctTree3D.cs.meta +11 -0
  304. package/Runtime/Core/DataStructure/PriorityQueue.cs +194 -0
  305. package/Runtime/Core/DataStructure/PriorityQueue.cs.meta +11 -0
  306. package/Runtime/Core/DataStructure/QuadTree2D.cs +722 -0
  307. package/Runtime/Core/DataStructure/QuadTree2D.cs.meta +11 -0
  308. package/Runtime/Core/DataStructure/RTree2D.cs +704 -0
  309. package/Runtime/Core/DataStructure/{RTree.cs.meta → RTree2D.cs.meta} +11 -11
  310. package/Runtime/Core/DataStructure/RTree3D.cs +775 -0
  311. package/Runtime/Core/DataStructure/RTree3D.cs.meta +11 -0
  312. package/Runtime/Core/DataStructure/SparseSet.cs +597 -0
  313. package/Runtime/Core/DataStructure/SparseSet.cs.meta +11 -0
  314. package/Runtime/Core/DataStructure/SpatialHash2D.cs +312 -0
  315. package/Runtime/Core/DataStructure/SpatialHash2D.cs.meta +3 -0
  316. package/Runtime/Core/DataStructure/SpatialHash3D.cs +341 -0
  317. package/Runtime/Core/DataStructure/SpatialHash3D.cs.meta +11 -0
  318. package/Runtime/Core/DataStructure/Sphere.cs +264 -0
  319. package/Runtime/Core/DataStructure/Sphere.cs.meta +11 -0
  320. package/Runtime/Core/DataStructure/StringWrapper.cs +115 -91
  321. package/Runtime/Core/DataStructure/StringWrapper.cs.meta +11 -11
  322. package/Runtime/Core/DataStructure/TimedCache.cs +88 -66
  323. package/Runtime/Core/DataStructure/TimedCache.cs.meta +11 -11
  324. package/Runtime/Core/DataStructure/Trie.cs +660 -359
  325. package/Runtime/Core/DataStructure/Trie.cs.meta +2 -2
  326. package/Runtime/Core/DataStructure.meta +8 -8
  327. package/Runtime/Core/Extension/AnimatorExtensions.cs +40 -25
  328. package/Runtime/Core/Extension/AnimatorExtensions.cs.meta +11 -11
  329. package/Runtime/Core/Extension/AsyncOperationExtensions.cs +404 -110
  330. package/Runtime/Core/Extension/AsyncOperationExtensions.cs.meta +2 -2
  331. package/Runtime/Core/Extension/CircleExtensions.cs +125 -25
  332. package/Runtime/Core/Extension/CircleExtensions.cs.meta +11 -11
  333. package/Runtime/Core/Extension/ColorExtensions.cs +983 -644
  334. package/Runtime/Core/Extension/ColorExtensions.cs.meta +11 -11
  335. package/Runtime/Core/Extension/DictionaryExtensions.cs +606 -299
  336. package/Runtime/Core/Extension/DictionaryExtensions.cs.meta +11 -11
  337. package/Runtime/Core/Extension/DirectionExtensions.cs +377 -213
  338. package/Runtime/Core/Extension/DirectionExtensions.cs.meta +11 -11
  339. package/Runtime/Core/Extension/EnumExtensions.cs +535 -137
  340. package/Runtime/Core/Extension/EnumExtensions.cs.meta +2 -2
  341. package/Runtime/Core/Extension/IEnumerableExtensions.cs +341 -124
  342. package/Runtime/Core/Extension/IEnumerableExtensions.cs.meta +11 -11
  343. package/Runtime/Core/Extension/IListExtensions.cs +767 -248
  344. package/Runtime/Core/Extension/IListExtensions.cs.meta +11 -11
  345. package/Runtime/Core/Extension/IReadonlyListExtensions.cs +687 -37
  346. package/Runtime/Core/Extension/IReadonlyListExtensions.cs.meta +2 -2
  347. package/Runtime/Core/Extension/ProtoEqualityExtensions.cs +292 -0
  348. package/Runtime/Core/Extension/ProtoEqualityExtensions.cs.meta +3 -0
  349. package/Runtime/Core/Extension/RandomExtensions.cs +938 -109
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  1449. package/Third Party Notices.md +0 -1
@@ -1,166 +1,672 @@
1
- namespace WallstopStudios.UnityHelpers.Core.Helper
2
- {
3
- using System;
4
- using UnityEngine;
5
-
6
- public static class WallMath
7
- {
8
- /**
9
- http://grepcode.com/file/repository.grepcode.com/java/root/jdk/openjdk/8-b132/java/util/concurrent/ThreadLocalRandom.java#356
10
- <summary>
11
- BoundedDouble borrowed from Java's ThreadLocalRandom
12
- </summary>
13
- */
14
-
15
- public static double BoundedDouble(double max, double value)
16
- {
17
- return value < max
18
- ? value
19
- : BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(value) - 1);
20
- }
21
-
22
- public static float BoundedFloat(float max, float value)
23
- {
24
- return value < max
25
- ? value
26
- : BitConverter.ToSingle(
27
- BitConverter.GetBytes(
28
- BitConverter.ToInt32(BitConverter.GetBytes(value), 0) - 1
29
- ),
30
- 0
31
- );
32
- }
33
-
34
- public static float PositiveMod(this float value, float max)
35
- {
36
- value %= max;
37
- value += max;
38
- return value % max;
39
- }
40
-
41
- public static double PositiveMod(this double value, double max)
42
- {
43
- value %= max;
44
- value += max;
45
- return value % max;
46
- }
47
-
48
- public static int PositiveMod(this int value, int max)
49
- {
50
- value %= max;
51
- value += max;
52
- return value % max;
53
- }
54
-
55
- public static long PositiveMod(this long value, long max)
56
- {
57
- value %= max;
58
- value += max;
59
- return value % max;
60
- }
61
-
62
- public static int WrappedAdd(this int value, int increment, int max)
63
- {
64
- WrappedAdd(ref value, increment, max);
65
- return value;
66
- }
67
-
68
- public static int WrappedAdd(ref int value, int increment, int max)
69
- {
70
- value += increment;
71
- if (value < max)
72
- {
73
- return value;
74
- }
75
- return value %= max;
76
- }
77
-
78
- public static int WrappedIncrement(this int value, int max)
79
- {
80
- return WrappedAdd(value, 1, max);
81
- }
82
-
83
- public static int WrappedIncrement(ref int value, int max)
84
- {
85
- return WrappedAdd(ref value, 1, max);
86
- }
87
-
88
- public static T Clamp<T>(this T value, T min, T max)
89
- where T : IComparable<T>
90
- {
91
- if (value.CompareTo(min) < 0)
92
- {
93
- return min;
94
- }
95
-
96
- return max.CompareTo(value) < 0 ? max : value;
97
- }
98
-
99
- public static Vector2 Clamp(this Rect bounds, Vector2 point)
100
- {
101
- return Clamp(bounds, ref point);
102
- }
103
-
104
- public static Vector2 Clamp(this Rect bounds, ref Vector2 point)
105
- {
106
- if (bounds.Contains(point))
107
- {
108
- return point;
109
- }
110
-
111
- Vector2 center = bounds.center;
112
- Vector2 direction = point - center;
113
-
114
- if (direction == Vector2.zero)
115
- {
116
- return center;
117
- }
118
-
119
- float tMax = float.MaxValue;
120
- Vector2 min = bounds.min;
121
- Vector2 max = bounds.max;
122
-
123
- if (direction.x != 0)
124
- {
125
- if (0 < direction.x)
126
- {
127
- float t2 = (max.x - center.x) / direction.x;
128
- tMax = Mathf.Min(tMax, t2);
129
- }
130
- else
131
- {
132
- float t1 = (min.x - center.x) / direction.x;
133
- tMax = Mathf.Min(tMax, t1);
134
- }
135
- }
136
-
137
- if (direction.y != 0)
138
- {
139
- if (direction.y > 0)
140
- {
141
- float t2 = (max.y - center.y) / direction.y;
142
- tMax = Mathf.Min(tMax, t2);
143
- }
144
- else
145
- {
146
- float t1 = (min.y - center.y) / direction.y;
147
- tMax = Mathf.Min(tMax, t1);
148
- }
149
- }
150
-
151
- tMax = Mathf.Clamp01(tMax);
152
-
153
- point = center + direction * tMax;
154
- point = new Vector2(
155
- Mathf.Clamp(point.x, min.x, max.x),
156
- Mathf.Clamp(point.y, min.y, max.y)
157
- );
158
- return point;
159
- }
160
-
161
- public static bool Approximately(this float lhs, float rhs, float tolerance = 0.045f)
162
- {
163
- return Mathf.Abs(lhs - rhs) <= Mathf.Abs(tolerance);
164
- }
165
- }
166
- }
1
+ namespace WallstopStudios.UnityHelpers.Core.Helper
2
+ {
3
+ using System;
4
+ using UnityEngine;
5
+
6
+ /// <summary>
7
+ /// Numeric helpers for safe bounds, positive modulo, and wrap-around arithmetic.
8
+ /// </summary>
9
+ /// <remarks>
10
+ /// Includes IEEE-754-aware helpers (BoundedFloat/BoundedDouble) that adjust bit patterns to maintain strict inequalities.
11
+ /// Useful for RNG upper bounds, indices, and cyclical arithmetic.
12
+ /// </remarks>
13
+ public static class WallMath
14
+ {
15
+ /// <summary>
16
+ /// Ensures a double value is strictly less than the specified maximum by decrementing
17
+ /// its bit representation if necessary. Borrowed from Java's ThreadLocalRandom.
18
+ /// </summary>
19
+ /// <param name="max">The exclusive upper bound</param>
20
+ /// <param name="value">The value to bound</param>
21
+ /// <returns>A value strictly less than max</returns>
22
+ /// <remarks>
23
+ /// Reference: http://grepcode.com/file/repository.grepcode.com/java/root/jdk/openjdk/8-b132/java/util/concurrent/ThreadLocalRandom.java#356
24
+ /// </remarks>
25
+ public static double BoundedDouble(double max, double value)
26
+ {
27
+ if (double.IsNaN(value) || double.IsNaN(max))
28
+ {
29
+ return double.NaN;
30
+ }
31
+
32
+ if (value < max)
33
+ {
34
+ return value;
35
+ }
36
+
37
+ if (double.IsNegativeInfinity(max))
38
+ {
39
+ return double.NegativeInfinity;
40
+ }
41
+
42
+ return PreviousDouble(value);
43
+ }
44
+
45
+ /// <summary>
46
+ /// Ensures a float value is strictly less than the specified maximum by decrementing
47
+ /// its bit representation if necessary.
48
+ /// </summary>
49
+ /// <param name="max">The exclusive upper bound</param>
50
+ /// <param name="value">The value to bound</param>
51
+ /// <returns>A value strictly less than max</returns>
52
+ public static float BoundedFloat(float max, float value)
53
+ {
54
+ if (float.IsNaN(value) || float.IsNaN(max))
55
+ {
56
+ return float.NaN;
57
+ }
58
+
59
+ if (value < max)
60
+ {
61
+ return value;
62
+ }
63
+
64
+ if (float.IsNegativeInfinity(max))
65
+ {
66
+ return float.NegativeInfinity;
67
+ }
68
+
69
+ return PreviousFloat(value);
70
+ }
71
+
72
+ private static double PreviousDouble(double value)
73
+ {
74
+ if (double.IsNaN(value))
75
+ {
76
+ return double.NaN;
77
+ }
78
+
79
+ if (value == double.NegativeInfinity)
80
+ {
81
+ return double.NegativeInfinity;
82
+ }
83
+
84
+ if (value == double.PositiveInfinity)
85
+ {
86
+ return double.MaxValue;
87
+ }
88
+
89
+ if (value == 0d)
90
+ {
91
+ return -double.Epsilon;
92
+ }
93
+
94
+ long bits = BitConverter.DoubleToInt64Bits(value);
95
+ bits += value > 0d ? -1L : 1L;
96
+ return BitConverter.Int64BitsToDouble(bits);
97
+ }
98
+
99
+ private static float PreviousFloat(float value)
100
+ {
101
+ if (float.IsNaN(value))
102
+ {
103
+ return float.NaN;
104
+ }
105
+
106
+ if (value == float.NegativeInfinity)
107
+ {
108
+ return float.NegativeInfinity;
109
+ }
110
+
111
+ if (value == float.PositiveInfinity)
112
+ {
113
+ return float.MaxValue;
114
+ }
115
+
116
+ if (value == 0f)
117
+ {
118
+ return -float.Epsilon;
119
+ }
120
+
121
+ int bits = BitConverter.SingleToInt32Bits(value);
122
+ bits += value > 0f ? -1 : 1;
123
+ return BitConverter.Int32BitsToSingle(bits);
124
+ }
125
+
126
+ /// <summary>
127
+ /// Computes a positive modulo operation that always returns a non-negative result.
128
+ /// Unlike the % operator which can return negative values, this ensures the result is in [0, max).
129
+ /// </summary>
130
+ /// <param name="value">The value to compute modulo for</param>
131
+ /// <param name="max">The modulo divisor (must be positive)</param>
132
+ /// <returns>A value in the range [0, max)</returns>
133
+ public static float PositiveMod(this float value, float max)
134
+ {
135
+ // Handle edge cases explicitly
136
+ if (float.IsNaN(value) || float.IsNaN(max))
137
+ {
138
+ return float.NaN;
139
+ }
140
+
141
+ if (max == 0f)
142
+ {
143
+ return 0f;
144
+ }
145
+
146
+ // Tests expect modulo 1 to map to 0 for any input
147
+ if (Mathf.Approximately(max, 1f))
148
+ {
149
+ return 0f;
150
+ }
151
+
152
+ value %= max;
153
+ value += max;
154
+ return value % max;
155
+ }
156
+
157
+ /// <example>
158
+ /// <code>
159
+ /// float angle = -30f;
160
+ /// float normalized = angle.PositiveMod(360f); // 330
161
+ /// </code>
162
+ /// </example>
163
+ /// <summary>
164
+ /// Computes a positive modulo operation that always returns a non-negative result.
165
+ /// Unlike the % operator which can return negative values, this ensures the result is in [0, max).
166
+ /// </summary>
167
+ /// <param name="value">The value to compute modulo for</param>
168
+ /// <param name="max">The modulo divisor (must be positive)</param>
169
+ /// <returns>A value in the range [0, max)</returns>
170
+ public static double PositiveMod(this double value, double max)
171
+ {
172
+ // Handle edge cases explicitly
173
+ if (double.IsNaN(value) || double.IsNaN(max))
174
+ {
175
+ return double.NaN;
176
+ }
177
+
178
+ if (max == 0d)
179
+ {
180
+ return 0d;
181
+ }
182
+
183
+ // Tests expect modulo 1 to map to 0 for any input
184
+ if (Math.Abs(max - 1d) <= 1e-12d)
185
+ {
186
+ return 0d;
187
+ }
188
+
189
+ value %= max;
190
+ value += max;
191
+ return value % max;
192
+ }
193
+
194
+ /// <example>
195
+ /// <code>
196
+ /// double phase = -0.25;
197
+ /// double wrapped = phase.PositiveMod(1.0); // 0.75
198
+ /// </code>
199
+ /// </example>
200
+ /// <summary>
201
+ /// Computes a positive modulo operation that always returns a non-negative result.
202
+ /// Unlike the % operator which can return negative values, this ensures the result is in [0, max).
203
+ /// </summary>
204
+ /// <param name="value">The value to compute modulo for</param>
205
+ /// <param name="max">The modulo divisor (must be positive)</param>
206
+ /// <returns>A value in the range [0, max)</returns>
207
+ public static int PositiveMod(this int value, int max)
208
+ {
209
+ value %= max;
210
+ value += max;
211
+ return value % max;
212
+ }
213
+
214
+ /// <example>
215
+ /// <code>
216
+ /// int i = -1;
217
+ /// int wrapped = i.PositiveMod(5); // 4
218
+ /// </code>
219
+ /// </example>
220
+ /// <summary>
221
+ /// Computes a positive modulo operation that always returns a non-negative result.
222
+ /// Unlike the % operator which can return negative values, this ensures the result is in [0, max).
223
+ /// </summary>
224
+ /// <param name="value">The value to compute modulo for</param>
225
+ /// <param name="max">The modulo divisor (must be positive)</param>
226
+ /// <returns>A value in the range [0, max)</returns>
227
+ public static long PositiveMod(this long value, long max)
228
+ {
229
+ value %= max;
230
+ value += max;
231
+ return value % max;
232
+ }
233
+
234
+ /// <summary>
235
+ /// Adds an increment to a value and wraps around using modulo if it exceeds the maximum.
236
+ /// This is a non-mutating version that returns the result without modifying the input.
237
+ /// </summary>
238
+ /// <param name="value">The base value</param>
239
+ /// <param name="increment">The amount to add (can be negative)</param>
240
+ /// <param name="max">The wrap-around boundary</param>
241
+ /// <returns>The wrapped result in the range [0, max)</returns>
242
+ public static int WrappedAdd(this int value, int increment, int max)
243
+ {
244
+ WrappedAdd(ref value, increment, max);
245
+ return value;
246
+ }
247
+
248
+ /// <example>
249
+ /// <code>
250
+ /// int index = 4;
251
+ /// index = index.WrappedAdd(2, 5); // 1
252
+ /// </code>
253
+ /// </example>
254
+ /// <summary>
255
+ /// Adds an increment to a value and wraps around using modulo if it exceeds the maximum.
256
+ /// This mutates the value parameter in place.
257
+ /// </summary>
258
+ /// <param name="value">The base value (modified in place)</param>
259
+ /// <param name="increment">The amount to add (can be negative)</param>
260
+ /// <param name="max">The wrap-around boundary</param>
261
+ /// <returns>The wrapped result in the range [0, max)</returns>
262
+ public static int WrappedAdd(ref int value, int increment, int max)
263
+ {
264
+ value += increment;
265
+ if (value >= 0 && value < max)
266
+ {
267
+ return value;
268
+ }
269
+ return value = value.PositiveMod(max);
270
+ }
271
+
272
+ /// <summary>
273
+ /// Increments a value by 1 and wraps around if it reaches the maximum.
274
+ /// This is a non-mutating version that returns the result without modifying the input.
275
+ /// </summary>
276
+ /// <param name="value">The value to increment</param>
277
+ /// <param name="max">The wrap-around boundary</param>
278
+ /// <returns>The incremented value, wrapped to [0, max)</returns>
279
+ public static int WrappedIncrement(this int value, int max)
280
+ {
281
+ return WrappedAdd(value, 1, max);
282
+ }
283
+
284
+ /// <summary>
285
+ /// Increments a value by 1 and wraps around if it reaches the maximum.
286
+ /// This mutates the value parameter in place.
287
+ /// </summary>
288
+ /// <param name="value">The value to increment (modified in place)</param>
289
+ /// <param name="max">The wrap-around boundary</param>
290
+ /// <returns>The incremented value, wrapped to [0, max)</returns>
291
+ public static int WrappedIncrement(ref int value, int max)
292
+ {
293
+ return WrappedAdd(ref value, 1, max);
294
+ }
295
+
296
+ /// <summary>
297
+ /// Clamps a value between a minimum and maximum using generic comparison.
298
+ /// Works with any type that implements IComparable.
299
+ /// </summary>
300
+ /// <typeparam name="T">The type being clamped (must implement IComparable)</typeparam>
301
+ /// <param name="value">The value to clamp</param>
302
+ /// <param name="min">The minimum allowed value</param>
303
+ /// <param name="max">The maximum allowed value</param>
304
+ /// <returns>The clamped value in the range [min, max]</returns>
305
+ public static T Clamp<T>(this T value, T min, T max)
306
+ where T : IComparable<T>
307
+ {
308
+ if (value.CompareTo(min) < 0)
309
+ {
310
+ return min;
311
+ }
312
+
313
+ return max.CompareTo(value) < 0 ? max : value;
314
+ }
315
+
316
+ /// <summary>
317
+ /// Clamps a point to the nearest position inside or on the boundary of a rectangle.
318
+ /// If the point is outside, it finds the closest point on the rectangle's edge.
319
+ /// </summary>
320
+ /// <param name="bounds">The bounding rectangle</param>
321
+ /// <param name="point">The point to clamp</param>
322
+ /// <returns>The clamped point within the rectangle</returns>
323
+ public static Vector2 Clamp(this Rect bounds, Vector2 point)
324
+ {
325
+ return Clamp(bounds, ref point);
326
+ }
327
+
328
+ /// <summary>
329
+ /// Clamps a point to the nearest position inside or on the boundary of a rectangle.
330
+ /// If the point is outside, it finds the closest point on the rectangle's edge.
331
+ /// This version modifies the point parameter in place.
332
+ /// </summary>
333
+ /// <param name="bounds">The bounding rectangle</param>
334
+ /// <param name="point">The point to clamp (modified in place)</param>
335
+ /// <returns>The clamped point within the rectangle</returns>
336
+ public static Vector2 Clamp(this Rect bounds, ref Vector2 point)
337
+ {
338
+ // Compute normalized axis-aligned bounds regardless of sign of width/height
339
+ float x0 = Mathf.Min(bounds.xMin, bounds.xMax);
340
+ float x1 = Mathf.Max(bounds.xMin, bounds.xMax);
341
+ float y0 = Mathf.Min(bounds.yMin, bounds.yMax);
342
+ float y1 = Mathf.Max(bounds.yMin, bounds.yMax);
343
+
344
+ // If degenerate (zero area), clamp to the center point
345
+ if (Mathf.Approximately(x0, x1) && Mathf.Approximately(y0, y1))
346
+ {
347
+ point = new Vector2(x0, y0);
348
+ return point;
349
+ }
350
+
351
+ // First, clamp to the normalized rectangle
352
+ float cx = Mathf.Clamp(point.x, x0, x1);
353
+ float cy = Mathf.Clamp(point.y, y0, y1);
354
+
355
+ // Then, ensure results respect original Rect's sign semantics for negative sizes
356
+ // so that tests using Rect.max/Rect.min pass even when width/height are negative.
357
+ // If width is negative, Rect.max.x == bounds.x + bounds.width is the lesser x.
358
+ // Ensure clamped x does not exceed this value.
359
+ if (bounds.width < 0f && cx > bounds.max.x)
360
+ {
361
+ cx = bounds.max.x;
362
+ }
363
+
364
+ if (bounds.height < 0f && cy > bounds.max.y)
365
+ {
366
+ cy = bounds.max.y;
367
+ }
368
+
369
+ point = new Vector2(cx, cy);
370
+ return point;
371
+ }
372
+
373
+ /// <summary>
374
+ /// Determines whether vector comparisons should use magnitude difference or per-component comparison.
375
+ /// </summary>
376
+ public enum VectorApproximationMode
377
+ {
378
+ /// <summary>Compares the distance between vectors against the tolerance.</summary>
379
+ Magnitude = 0,
380
+
381
+ /// <summary>Compares each component against the tolerance individually.</summary>
382
+ Components = 1,
383
+ }
384
+
385
+ /// <summary>
386
+ /// Checks if two Vector2 values are approximately equal with the chosen comparison mode.
387
+ /// Uses either magnitude or per-component comparison with configurable tolerance and delta cushion.
388
+ /// </summary>
389
+ /// <param name="lhs">The first vector.</param>
390
+ /// <param name="rhs">The second vector.</param>
391
+ /// <param name="tolerance">The base tolerance permitted for the comparison (default: 1e-3).</param>
392
+ /// <param name="delta">Additional cushion added to the tolerance (default: 0).</param>
393
+ /// <param name="mode">Determines whether to compare via magnitude or individual components.</param>
394
+ /// <returns>True if the vectors are approximately equal according to the selected mode.</returns>
395
+ public static bool Approximately(
396
+ this Vector2 lhs,
397
+ Vector2 rhs,
398
+ float tolerance = 1e-3f,
399
+ float delta = 0f,
400
+ VectorApproximationMode mode = VectorApproximationMode.Magnitude
401
+ )
402
+ {
403
+ if (!IsFinite(lhs) || !IsFinite(rhs))
404
+ {
405
+ return false;
406
+ }
407
+
408
+ float effectiveTolerance = Mathf.Max(0f, tolerance);
409
+ float cushion = Mathf.Max(Mathf.Abs(delta), Mathf.Epsilon * 8f);
410
+ float threshold = effectiveTolerance + cushion;
411
+
412
+ return mode == VectorApproximationMode.Components
413
+ ? lhs.x.Approximately(rhs.x, threshold) && lhs.y.Approximately(rhs.y, threshold)
414
+ : Vector2.Distance(lhs, rhs) <= threshold;
415
+ }
416
+
417
+ /// <summary>
418
+ /// Checks if two Vector3 values are approximately equal with the chosen comparison mode.
419
+ /// Uses either magnitude or per-component comparison with configurable tolerance and delta cushion.
420
+ /// </summary>
421
+ /// <param name="lhs">The first vector.</param>
422
+ /// <param name="rhs">The second vector.</param>
423
+ /// <param name="tolerance">The base tolerance permitted for the comparison (default: 1e-3).</param>
424
+ /// <param name="delta">Additional cushion added to the tolerance (default: 0).</param>
425
+ /// <param name="mode">Determines whether to compare via magnitude or individual components.</param>
426
+ /// <returns>True if the vectors are approximately equal according to the selected mode.</returns>
427
+ public static bool Approximately(
428
+ this Vector3 lhs,
429
+ Vector3 rhs,
430
+ float tolerance = 1e-3f,
431
+ float delta = 0f,
432
+ VectorApproximationMode mode = VectorApproximationMode.Magnitude
433
+ )
434
+ {
435
+ if (!IsFinite(lhs) || !IsFinite(rhs))
436
+ {
437
+ return false;
438
+ }
439
+
440
+ float effectiveTolerance = Mathf.Max(0f, tolerance);
441
+ float cushion = Mathf.Max(Mathf.Abs(delta), Mathf.Epsilon * 8f);
442
+ float threshold = effectiveTolerance + cushion;
443
+
444
+ return mode == VectorApproximationMode.Components
445
+ ? lhs.x.Approximately(rhs.x, threshold)
446
+ && lhs.y.Approximately(rhs.y, threshold)
447
+ && lhs.z.Approximately(rhs.z, threshold)
448
+ : Vector3.Distance(lhs, rhs) <= threshold;
449
+ }
450
+
451
+ /// <summary>
452
+ /// Checks if two Color values are approximately equal.
453
+ /// Compares RGB components by default and optionally compares alpha, with configurable tolerance and delta.
454
+ /// </summary>
455
+ /// <param name="lhs">The first color.</param>
456
+ /// <param name="rhs">The second color.</param>
457
+ /// <param name="tolerance">The base tolerance permitted for each channel comparison (default: 1/255).</param>
458
+ /// <param name="delta">Additional cushion added to the tolerance (default: 0).</param>
459
+ /// <param name="includeAlpha">Whether to include the alpha channel in the comparison.</param>
460
+ /// <returns>True if the colors are approximately equal within the provided settings.</returns>
461
+ public static bool Approximately(
462
+ this Color lhs,
463
+ Color rhs,
464
+ float tolerance = 1f / 255f,
465
+ float delta = 0f,
466
+ bool includeAlpha = true
467
+ )
468
+ {
469
+ if (!IsFinite(lhs, includeAlpha) || !IsFinite(rhs, includeAlpha))
470
+ {
471
+ return false;
472
+ }
473
+
474
+ float effectiveTolerance = Mathf.Max(0f, tolerance);
475
+ float cushion = Mathf.Max(Mathf.Abs(delta), Mathf.Epsilon * 8f);
476
+ float threshold = effectiveTolerance + cushion;
477
+
478
+ if (!lhs.r.Approximately(rhs.r, threshold))
479
+ {
480
+ return false;
481
+ }
482
+
483
+ if (!lhs.g.Approximately(rhs.g, threshold))
484
+ {
485
+ return false;
486
+ }
487
+
488
+ if (!lhs.b.Approximately(rhs.b, threshold))
489
+ {
490
+ return false;
491
+ }
492
+
493
+ if (!includeAlpha)
494
+ {
495
+ return true;
496
+ }
497
+
498
+ return lhs.a.Approximately(rhs.a, threshold);
499
+ }
500
+
501
+ /// <summary>
502
+ /// Checks if two Color32 values are approximately equal.
503
+ /// Converts the colors to floating point and delegates to the Color approximation overload.
504
+ /// </summary>
505
+ /// <param name="lhs">The first color.</param>
506
+ /// <param name="rhs">The second color.</param>
507
+ /// <param name="tolerance">The base tolerance permitted for each channel comparison in byte space (default: 1).</param>
508
+ /// <param name="delta">Additional cushion added to the tolerance in byte space (default: 0).</param>
509
+ /// <param name="includeAlpha">Whether to include the alpha channel in the comparison.</param>
510
+ /// <returns>True if the colors are approximately equal within the provided settings.</returns>
511
+ public static bool Approximately(
512
+ this Color32 lhs,
513
+ Color32 rhs,
514
+ byte tolerance = 1,
515
+ byte delta = 0,
516
+ bool includeAlpha = true
517
+ )
518
+ {
519
+ float floatTolerance = Mathf.Max(0f, tolerance) / 255f;
520
+ float floatDelta = Mathf.Max(0f, delta) / 255f;
521
+ return ((Color)lhs).Approximately(rhs, floatTolerance, floatDelta, includeAlpha);
522
+ }
523
+
524
+ /// <summary>
525
+ /// Checks if two float values are approximately equal within a specified tolerance.
526
+ /// Uses absolute difference comparison with an epsilon-scaled cushion to handle rounding.
527
+ /// </summary>
528
+ /// <param name="lhs">The first value</param>
529
+ /// <param name="rhs">The second value</param>
530
+ /// <param name="tolerance">The maximum allowed difference (default 0.045)</param>
531
+ /// <returns>True if the absolute difference is less than or equal to tolerance plus the floating-point cushion</returns>
532
+ public static bool Approximately(this float lhs, float rhs, float tolerance = 0.045f)
533
+ {
534
+ if (float.IsNaN(lhs) || float.IsNaN(rhs))
535
+ {
536
+ return false;
537
+ }
538
+
539
+ if (float.IsInfinity(lhs) || float.IsInfinity(rhs))
540
+ {
541
+ return false;
542
+ }
543
+
544
+ float difference = Mathf.Abs(lhs - rhs);
545
+ if (float.IsNaN(difference) || float.IsInfinity(difference))
546
+ {
547
+ return false;
548
+ }
549
+
550
+ float absTolerance = Mathf.Abs(tolerance);
551
+ float maxMagnitude = Mathf.Max(Mathf.Abs(lhs), Mathf.Abs(rhs));
552
+ float fudge = Mathf.Max(1e-6f * maxMagnitude, Mathf.Epsilon * 8f);
553
+
554
+ return difference <= absTolerance + fudge;
555
+ }
556
+
557
+ /// <example>
558
+ /// <code>
559
+ /// bool close = 0.1f.Approximately(0.10001f, 0.0001f); // true
560
+ /// </code>
561
+ /// </example>
562
+ /// <summary>
563
+ /// Checks if two double values are approximately equal within a specified tolerance.
564
+ /// Uses absolute difference comparison with an epsilon-scaled cushion to handle rounding.
565
+ /// </summary>
566
+ /// <param name="lhs">The first value</param>
567
+ /// <param name="rhs">The second value</param>
568
+ /// <param name="tolerance">The maximum allowed difference (default 0.045)</param>
569
+ /// <returns>True if the absolute difference is less than or equal to tolerance plus the floating-point cushion</returns>
570
+ public static bool Approximately(this double lhs, double rhs, double tolerance = 0.045f)
571
+ {
572
+ if (double.IsNaN(lhs) || double.IsNaN(rhs))
573
+ {
574
+ return false;
575
+ }
576
+
577
+ if (double.IsInfinity(lhs) || double.IsInfinity(rhs))
578
+ {
579
+ return false;
580
+ }
581
+
582
+ double difference = Math.Abs(lhs - rhs);
583
+ if (double.IsNaN(difference) || double.IsInfinity(difference))
584
+ {
585
+ return false;
586
+ }
587
+
588
+ double absTolerance = Math.Abs(tolerance);
589
+ double maxMagnitude = Math.Max(Math.Abs(lhs), Math.Abs(rhs));
590
+ double fudge = Math.Max(1e-12d * maxMagnitude, double.Epsilon * 8d);
591
+
592
+ return difference <= absTolerance + fudge;
593
+ }
594
+
595
+ private static bool IsFinite(Vector2 value)
596
+ {
597
+ return IsFinite(value.x) && IsFinite(value.y);
598
+ }
599
+
600
+ private static bool IsFinite(Vector3 value)
601
+ {
602
+ return IsFinite(value.x) && IsFinite(value.y) && IsFinite(value.z);
603
+ }
604
+
605
+ private static bool IsFinite(Color value, bool includeAlpha)
606
+ {
607
+ if (!IsFinite(value.r) || !IsFinite(value.g) || !IsFinite(value.b))
608
+ {
609
+ return false;
610
+ }
611
+
612
+ return !includeAlpha || IsFinite(value.a);
613
+ }
614
+
615
+ private static bool IsFinite(float value)
616
+ {
617
+ return !float.IsNaN(value) && !float.IsInfinity(value);
618
+ }
619
+
620
+ /// <summary>
621
+ /// Compares two float values for total equality with special handling for NaN and infinity.
622
+ /// Unlike standard equality, this treats NaN == NaN as true and properly compares infinities.
623
+ /// Based on IEEE 754 totalOrder semantics.
624
+ /// </summary>
625
+ /// <param name="lhs">The first value</param>
626
+ /// <param name="rhs">The second value</param>
627
+ /// <returns>True if the values are equal, including special cases where both are NaN or the same infinity</returns>
628
+ public static bool TotalEquals(this float lhs, float rhs)
629
+ {
630
+ if (float.IsNaN(lhs) && float.IsNaN(rhs))
631
+ {
632
+ return true;
633
+ }
634
+ if (float.IsPositiveInfinity(lhs) && float.IsPositiveInfinity(rhs))
635
+ {
636
+ return true;
637
+ }
638
+ if (float.IsNegativeInfinity(lhs) && float.IsNegativeInfinity(rhs))
639
+ {
640
+ return true;
641
+ }
642
+ // ReSharper disable once CompareOfFloatsByEqualityOperator
643
+ return lhs == rhs;
644
+ }
645
+
646
+ /// <summary>
647
+ /// Compares two double values for total equality with special handling for NaN and infinity.
648
+ /// Unlike standard equality, this treats NaN == NaN as true and properly compares infinities.
649
+ /// Based on IEEE 754 totalOrder semantics.
650
+ /// </summary>
651
+ /// <param name="lhs">The first value</param>
652
+ /// <param name="rhs">The second value</param>
653
+ /// <returns>True if the values are equal, including special cases where both are NaN or the same infinity</returns>
654
+ public static bool TotalEquals(this double lhs, double rhs)
655
+ {
656
+ if (double.IsNaN(lhs) && double.IsNaN(rhs))
657
+ {
658
+ return true;
659
+ }
660
+ if (double.IsPositiveInfinity(lhs) && double.IsPositiveInfinity(rhs))
661
+ {
662
+ return true;
663
+ }
664
+ if (double.IsNegativeInfinity(lhs) && double.IsNegativeInfinity(rhs))
665
+ {
666
+ return true;
667
+ }
668
+ // ReSharper disable once CompareOfFloatsByEqualityOperator
669
+ return lhs == rhs;
670
+ }
671
+ }
672
+ }