com.wallstop-studios.unity-helpers 2.0.0-rc56 → 2.0.0-rc58

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/.config/dotnet-tools.json +9 -9
  2. package/.editorconfig +184 -184
  3. package/.gitattributes +63 -63
  4. package/.github/workflows/npm-publish.yml +66 -66
  5. package/.pre-commit-config.yaml +21 -21
  6. package/Editor/AnimationCopier.cs +181 -181
  7. package/Editor/AnimationCopier.cs.meta +2 -2
  8. package/Editor/AnimationCreator.cs +253 -253
  9. package/Editor/AnimationCreator.cs.meta +11 -11
  10. package/Editor/AnimationEventEditor.cs +887 -887
  11. package/Editor/AnimatorControllerCopier.cs +162 -162
  12. package/Editor/AnimatorControllerCopier.cs.meta +2 -2
  13. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
  14. package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
  15. package/Editor/CustomEditors.meta +2 -2
  16. package/Editor/FitTextureSizeWizard.cs +147 -147
  17. package/Editor/FitTextureSizeWizard.cs.meta +2 -2
  18. package/Editor/PrefabCheckWizard.cs +170 -170
  19. package/Editor/PrefabCheckWizard.cs.meta +11 -11
  20. package/Editor/SpriteSettingsApplier.cs +272 -272
  21. package/Editor/SpriteSettingsApplier.cs.meta +2 -2
  22. package/Editor/StringInListeDrawer.cs +56 -56
  23. package/Editor/TextureResizerWizard.cs +181 -181
  24. package/Editor/TextureResizerWizard.cs.meta +2 -2
  25. package/Editor/TextureSettingsApplier.cs +178 -178
  26. package/Editor/TextureSettingsApplier.cs.meta +2 -2
  27. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs +26 -26
  28. package/Editor/Utils/DxReadOnlyPropertyDrawer.cs.meta +11 -11
  29. package/Editor/Utils/EditorUtilities.cs +22 -22
  30. package/Editor/Utils/EditorUtilities.cs.meta +11 -11
  31. package/Editor/Utils.meta +8 -8
  32. package/Editor/WShowIfPropertyDrawer.cs +63 -63
  33. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
  34. package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
  35. package/LICENSE +21 -21
  36. package/LICENSE.md +6 -6
  37. package/LICENSE.meta +7 -7
  38. package/README.md +177 -177
  39. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
  40. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
  41. package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
  42. package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
  43. package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
  44. package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
  45. package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
  46. package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
  47. package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
  48. package/Runtime/Binaries.meta +8 -8
  49. package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
  50. package/Runtime/Core/Attributes/ChildComponentAttribute.cs +209 -209
  51. package/Runtime/Core/Attributes/DxReadOnlyAttribute.cs +6 -6
  52. package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
  53. package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
  54. package/Runtime/Core/Attributes/ParentComponent.cs +185 -185
  55. package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
  56. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +117 -117
  57. package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
  58. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
  59. package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
  60. package/Runtime/Core/Attributes/WShowIfAttribute.cs +16 -16
  61. package/Runtime/Core/Attributes.meta +8 -8
  62. package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
  63. package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
  64. package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
  65. package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
  66. package/Runtime/Core/DataStructure/Circle.cs +50 -50
  67. package/Runtime/Core/DataStructure/CyclicBuffer.cs +153 -153
  68. package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
  69. package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
  70. package/Runtime/Core/DataStructure/KDTree.cs +292 -292
  71. package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
  72. package/Runtime/Core/DataStructure/QuadTree.cs +287 -287
  73. package/Runtime/Core/DataStructure/RTree.cs +346 -346
  74. package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
  75. package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
  76. package/Runtime/Core/DataStructure/TimedCache.cs +66 -66
  77. package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
  78. package/Runtime/Core/Extension/AsyncOperationExtensions.cs +110 -108
  79. package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
  80. package/Runtime/Core/Extension/ColorExtensions.cs +629 -629
  81. package/Runtime/Core/Extension/DictionaryExtensions.cs +279 -279
  82. package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
  83. package/Runtime/Core/Extension/EnumExtensions.cs +37 -37
  84. package/Runtime/Core/Extension/EnumExtensions.cs.meta +2 -2
  85. package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
  86. package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
  87. package/Runtime/Core/Extension/IListExtensions.cs +106 -106
  88. package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
  89. package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
  90. package/Runtime/Core/Extension/SerializedPropertyExtensions.cs +157 -157
  91. package/Runtime/Core/Extension/StringExtensions.cs +151 -151
  92. package/Runtime/Core/Extension/UnityExtensions.cs +1608 -1608
  93. package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
  94. package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
  95. package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
  96. package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
  97. package/Runtime/Core/Helper/Enumerables.cs +17 -17
  98. package/Runtime/Core/Helper/FormattingHelpers.cs +32 -32
  99. package/Runtime/Core/Helper/Geometry.cs +43 -43
  100. package/Runtime/Core/Helper/Helpers.cs +722 -722
  101. package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
  102. package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
  103. package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
  104. package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
  105. package/Runtime/Core/Helper/Objects.cs +769 -769
  106. package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
  107. package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
  108. package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
  109. package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
  110. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
  111. package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
  112. package/Runtime/Core/Helper/Partials/TransformHelpers.cs +189 -189
  113. package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
  114. package/Runtime/Core/Helper/Partials.meta +2 -2
  115. package/Runtime/Core/Helper/ReflectionHelpers.cs +452 -452
  116. package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
  117. package/Runtime/Core/Helper/SceneHelper.cs +209 -213
  118. package/Runtime/Core/Helper/SpriteHelpers.cs +41 -41
  119. package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
  120. package/Runtime/Core/Helper/StringInList.cs +31 -31
  121. package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
  122. package/Runtime/Core/Helper/UnityMainThreadDispatcher.cs +82 -80
  123. package/Runtime/Core/Helper/WallMath.cs +166 -166
  124. package/Runtime/Core/Math/Line.cs +55 -55
  125. package/Runtime/Core/Math/Parabola.cs +47 -47
  126. package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
  127. package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
  128. package/Runtime/Core/Math/Range.cs +92 -92
  129. package/Runtime/Core/Math/XXHash.cs +310 -310
  130. package/Runtime/Core/Math/XXHash.cs.meta +11 -11
  131. package/Runtime/Core/Model/Direction.cs +43 -43
  132. package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
  133. package/Runtime/Core/OneOf/None.cs +4 -4
  134. package/Runtime/Core/Random/AbstractRandom.cs +585 -585
  135. package/Runtime/Core/Random/DotNetRandom.cs +54 -54
  136. package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
  137. package/Runtime/Core/Random/IRandom.cs +161 -161
  138. package/Runtime/Core/Random/LinearCongruentialGenerator.cs +49 -49
  139. package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
  140. package/Runtime/Core/Random/PRNG.cs +7 -7
  141. package/Runtime/Core/Random/PRNG.cs.meta +2 -2
  142. package/Runtime/Core/Random/PcgRandom.cs +149 -149
  143. package/Runtime/Core/Random/PerlinNoise.cs +369 -369
  144. package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
  145. package/Runtime/Core/Random/RandomState.cs +131 -131
  146. package/Runtime/Core/Random/RandomUtilities.cs +26 -26
  147. package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
  148. package/Runtime/Core/Random/RomuDuo.cs +116 -116
  149. package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
  150. package/Runtime/Core/Random/SplitMix64.cs +94 -94
  151. package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
  152. package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
  153. package/Runtime/Core/Random/SystemRandom.cs +162 -162
  154. package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
  155. package/Runtime/Core/Random/UnityRandom.cs +57 -57
  156. package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
  157. package/Runtime/Core/Random/WyRandom.cs +121 -121
  158. package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
  159. package/Runtime/Core/Random/XorShiftRandom.cs +52 -52
  160. package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
  161. package/Runtime/Core/Random/XorShiroRandom.cs +119 -119
  162. package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
  163. package/Runtime/Core/Serialization/JsonConverters/ColorConverter.cs +88 -88
  164. package/Runtime/Core/Serialization/JsonConverters/GameObjectConverter.cs +37 -37
  165. package/Runtime/Core/Serialization/JsonConverters/Matrix4x4Converter.cs +218 -218
  166. package/Runtime/Core/Serialization/JsonConverters/TypeConverter.cs +28 -28
  167. package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
  168. package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
  169. package/Runtime/Core/Serialization/JsonConverters/Vector4Converter.cs +88 -88
  170. package/Runtime/Core/Serialization/Serializer.cs +195 -195
  171. package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +113 -113
  172. package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
  173. package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
  174. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
  175. package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
  176. package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
  177. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
  178. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
  179. package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
  180. package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
  181. package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
  182. package/Runtime/UI/LayeredImage.cs +364 -364
  183. package/Runtime/UI/LayeredImage.cs.meta +2 -2
  184. package/Runtime/UI.meta +2 -2
  185. package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
  186. package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
  187. package/Runtime/Utils/Buffers.cs +33 -33
  188. package/Runtime/Utils/CenterPointOffset.cs +30 -30
  189. package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
  190. package/Runtime/Utils/CircleLineRenderer.cs +134 -134
  191. package/Runtime/Utils/CoroutineHandler.cs +4 -4
  192. package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
  193. package/Runtime/Utils/DeferredDisposalResult.cs +23 -23
  194. package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
  195. package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
  196. package/Runtime/Utils/Oscillator.cs +27 -27
  197. package/Runtime/Utils/RuntimeSingleton.cs +69 -69
  198. package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
  199. package/Runtime/Utils/SetTextureImportData.cs +69 -69
  200. package/Runtime/Utils/SpriteRendererMetadata.cs +374 -374
  201. package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
  202. package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
  203. package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
  204. package/Runtime/Utils/TextureScale.cs +179 -179
  205. package/Runtime/Utils/TextureScale.cs.meta +2 -2
  206. package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
  207. package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
  208. package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
  209. package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
  210. package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
  211. package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs +34 -34
  212. package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs.meta +2 -2
  213. package/Tests/Runtime/Components/RelationalComponentsTesterSimple.cs +40 -40
  214. package/Tests/Runtime/Components.meta +2 -2
  215. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
  216. package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
  217. package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
  218. package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
  219. package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
  220. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
  221. package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
  222. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
  223. package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
  224. package/Tests/Runtime/DataStructures.meta +8 -8
  225. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
  226. package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
  227. package/Tests/Runtime/Extensions/EnumExtensionTests.cs +128 -128
  228. package/Tests/Runtime/Extensions/EnumExtensionTests.cs.meta +2 -2
  229. package/Tests/Runtime/Extensions/IListExtensionTests.cs +104 -104
  230. package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
  231. package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
  232. package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
  233. package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
  234. package/Tests/Runtime/Extensions.meta +2 -2
  235. package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
  236. package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
  237. package/Tests/Runtime/Helper/FormattingHelperTests.cs +129 -129
  238. package/Tests/Runtime/Helper/FormattingHelperTests.cs.meta +2 -2
  239. package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
  240. package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
  241. package/Tests/Runtime/Helper/ReflectionHelperTests.cs +536 -536
  242. package/Tests/Runtime/Helper/SceneHelperTests.cs +94 -94
  243. package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
  244. package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
  245. package/Tests/Runtime/Helper.meta +2 -2
  246. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
  247. package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
  248. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
  249. package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
  250. package/Tests/Runtime/Performance/RandomPerformanceTests.cs +157 -157
  251. package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
  252. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +61 -61
  253. package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
  254. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
  255. package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
  256. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
  257. package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
  258. package/Tests/Runtime/Performance.meta +8 -8
  259. package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
  260. package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
  261. package/Tests/Runtime/Random/LinearCongruentialGeneratorTests.cs +12 -12
  262. package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
  263. package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
  264. package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
  265. package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
  266. package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
  267. package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
  268. package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
  269. package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
  270. package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
  271. package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
  272. package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
  273. package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
  274. package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
  275. package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
  276. package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
  277. package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
  278. package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
  279. package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
  280. package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
  281. package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
  282. package/Tests/Runtime/Random.meta +8 -8
  283. package/Tests/Runtime/Serialization/JsonSerializationTest.cs +156 -156
  284. package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
  285. package/Tests/Runtime/Serialization.meta +2 -2
  286. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
  287. package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
  288. package/Tests/Runtime/Utils.meta +2 -2
  289. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
  290. package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
  291. package/Tests/Runtime.meta +8 -8
  292. package/package.json +38 -38
@@ -1,374 +1,374 @@
1
- namespace UnityHelpers.Utils
2
- {
3
- using System.Collections.Generic;
4
- using System.Linq;
5
- using Core.Attributes;
6
- using UnityEngine;
7
-
8
- /// <summary>
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- /// Keeps stack-like track of Colors and Materials of SpriteRenderers
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- /// </summary>
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- [DisallowMultipleComponent]
12
- public sealed class SpriteRendererMetadata : MonoBehaviour
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- {
14
- private bool Enabled => enabled && gameObject.activeInHierarchy;
15
-
16
- private readonly List<(Component component, Color color)> _colorStack = new();
17
- private readonly List<(Component component, Material material)> _materialStack = new();
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-
19
- private readonly List<(Component component, Color color)> _colorStackCache = new();
20
- private readonly List<(Component component, Material material)> _materialStackCache = new();
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-
22
- public Color OriginalColor => _colorStack[0].color;
23
-
24
- public Color CurrentColor => _colorStack[^1].color;
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-
26
- public Material OriginalMaterial => _materialStack[0].material;
27
-
28
- public Material CurrentMaterial => _materialStack[^1].material;
29
-
30
- public IEnumerable<Material> Materials =>
31
- _materialStack.Select(entry => entry.material).Reverse();
32
-
33
- public IEnumerable<Color> Colors => _colorStack.Select(entry => entry.color).Reverse();
34
-
35
- [SiblingComponent]
36
- [SerializeField]
37
- private SpriteRenderer _spriteRenderer;
38
-
39
- private bool _enabled;
40
-
41
- public void PushColor(Component component, Color color, bool force = false)
42
- {
43
- if (component == this)
44
- {
45
- return;
46
- }
47
-
48
- if (!force && !Enabled)
49
- {
50
- return;
51
- }
52
-
53
- InternalPushColor(component, color);
54
- }
55
-
56
- private void InternalPushColor(Component component, Color color)
57
- {
58
- RemoveColor(component);
59
- _colorStack.Add((component, color));
60
- _spriteRenderer.color = CurrentColor;
61
- }
62
-
63
- public void PushBackColor(Component component, Color color, bool force = false)
64
- {
65
- if (component == this)
66
- {
67
- return;
68
- }
69
-
70
- if (!force && !Enabled)
71
- {
72
- return;
73
- }
74
-
75
- RemoveColor(component);
76
- _colorStack.Insert(1, (component, color));
77
- _spriteRenderer.color = CurrentColor;
78
- }
79
-
80
- public void PopColor(Component component)
81
- {
82
- RemoveColor(component);
83
- _spriteRenderer.color = CurrentColor;
84
- }
85
-
86
- public bool TryGetColor(Component component, out Color color)
87
- {
88
- foreach ((Component component, Color color) entry in _colorStack)
89
- {
90
- if (entry.component == component)
91
- {
92
- color = entry.color;
93
- return true;
94
- }
95
- }
96
-
97
- color = default;
98
- return false;
99
- }
100
-
101
- /// <summary>
102
- /// Inserts a material as "first in the queue".
103
- /// </summary>
104
- /// <param name="component">Component that owns the material.</param>
105
- /// <param name="material">Material to use.</param>
106
- /// <param name="force">If true, overrides the enabled check.</param>
107
- /// <returns>The instanced material, if possible.</returns>
108
- public Material PushMaterial(Component component, Material material, bool force = false)
109
- {
110
- if (component == this)
111
- {
112
- return null;
113
- }
114
-
115
- if (!force && !Enabled)
116
- {
117
- return null;
118
- }
119
-
120
- #if UNITY_EDITOR
121
- if (!Application.isPlaying)
122
- {
123
- return null;
124
- }
125
- #endif
126
- return InternalPushMaterial(component, material);
127
- }
128
-
129
- private Material InternalPushMaterial(Component component, Material material)
130
- {
131
- RemoveMaterial(component);
132
- _spriteRenderer.material = material;
133
- Material instanced = _spriteRenderer.material;
134
- _materialStack.Add((component, instanced));
135
- return instanced;
136
- }
137
-
138
- /// <summary>
139
- /// Inserts a material as "last in the queue".
140
- /// </summary>
141
- /// <param name="component">Component that owns the material.</param>
142
- /// <param name="material">Material to use.</param>
143
- /// <param name="force">If true, overrides the enabled check.</param>
144
- /// <returns>The instanced material, if possible.</returns>
145
- public Material PushBackMaterial(Component component, Material material, bool force = false)
146
- {
147
- if (component == this)
148
- {
149
- return null;
150
- }
151
-
152
- if (!force && !Enabled)
153
- {
154
- return null;
155
- }
156
-
157
- #if UNITY_EDITOR
158
- if (!Application.isPlaying)
159
- {
160
- return null;
161
- }
162
- #endif
163
-
164
- RemoveMaterial(component);
165
- Material instanced = material;
166
- if (_materialStack.Count <= 1)
167
- {
168
- _spriteRenderer.material = material;
169
- instanced = _spriteRenderer.material;
170
- }
171
-
172
- _materialStack.Insert(1, (component, instanced));
173
- return instanced;
174
- }
175
-
176
- public void PopMaterial(Component component)
177
- {
178
- #if UNITY_EDITOR
179
- if (!Application.isPlaying)
180
- {
181
- return;
182
- }
183
- #endif
184
-
185
- RemoveMaterial(component);
186
- _spriteRenderer.material = CurrentMaterial;
187
- Material instanced = _spriteRenderer.material;
188
- Component currentComponent = _materialStack[^1].component;
189
- _materialStack[^1] = (currentComponent, instanced);
190
- }
191
-
192
- public bool TryGetMaterial(Component component, out Material material)
193
- {
194
- foreach ((Component component, Material material) entry in _materialStack)
195
- {
196
- if (entry.component == component)
197
- {
198
- material = entry.material;
199
- return true;
200
- }
201
- }
202
-
203
- material = default;
204
- return false;
205
- }
206
-
207
- private void Awake()
208
- {
209
- if (_spriteRenderer == null)
210
- {
211
- this.AssignSiblingComponents();
212
- }
213
-
214
- InternalPushColor(this, _spriteRenderer.color);
215
- foreach ((Component component, Color color) entry in _colorStack)
216
- {
217
- _colorStackCache.Add(entry);
218
- }
219
- _ = InternalPushMaterial(this, _spriteRenderer.material);
220
- foreach ((Component component, Material material) entry in _materialStack)
221
- {
222
- _materialStackCache.Add(entry);
223
- }
224
- }
225
-
226
- private void OnEnable()
227
- {
228
- // Ignore the OnEnable call from when the object is first initialized
229
- if (!_enabled)
230
- {
231
- _enabled = true;
232
- return;
233
- }
234
-
235
- _colorStack.Clear();
236
- if (0 < _colorStackCache.Count)
237
- {
238
- _colorStack.Add(_colorStackCache[0]);
239
- }
240
-
241
- List<(Component component, Color color)> colorBuffer = Buffers<(
242
- Component component,
243
- Color color
244
- )>.List;
245
- colorBuffer.Clear();
246
- foreach ((Component component, Color color) entry in _colorStackCache)
247
- {
248
- colorBuffer.Add(entry);
249
- }
250
- for (int i = 1; i < colorBuffer.Count; ++i)
251
- {
252
- (Component component, Color color) entry = colorBuffer[i];
253
- PushColor(entry.component, entry.color, force: true);
254
- }
255
-
256
- _materialStack.Clear();
257
- if (0 < _materialStackCache.Count)
258
- {
259
- _materialStack.Add(_materialStackCache[0]);
260
- }
261
-
262
- List<(Component component, Material material)> materialBuffer = Buffers<(
263
- Component component,
264
- Material material
265
- )>.List;
266
- materialBuffer.Clear();
267
- foreach ((Component component, Material material) entry in _materialStackCache)
268
- {
269
- materialBuffer.Add(entry);
270
- }
271
- for (int i = 1; i < materialBuffer.Count; ++i)
272
- {
273
- (Component component, Material material) entry = materialBuffer[i];
274
- PushMaterial(entry.component, entry.material, force: true);
275
- }
276
- }
277
-
278
- private void OnDisable()
279
- {
280
- List<(Component component, Color color)> colorBuffer = Buffers<(
281
- Component component,
282
- Color color
283
- )>.List;
284
- colorBuffer.Clear();
285
- foreach ((Component component, Color color) entry in _colorStack)
286
- {
287
- colorBuffer.Add(entry);
288
- }
289
- for (int i = colorBuffer.Count - 1; 1 <= i; --i)
290
- {
291
- PopColor(colorBuffer[i].component);
292
- }
293
-
294
- _colorStackCache.Clear();
295
- foreach ((Component component, Color color) entry in colorBuffer)
296
- {
297
- _colorStackCache.Add(entry);
298
- }
299
-
300
- List<(Component component, Material material)> materialBuffer = Buffers<(
301
- Component component,
302
- Material material
303
- )>.List;
304
- materialBuffer.Clear();
305
- foreach ((Component component, Material material) entry in _materialStack)
306
- {
307
- materialBuffer.Add(entry);
308
- }
309
-
310
- for (int i = materialBuffer.Count - 1; 1 <= i; --i)
311
- {
312
- PopMaterial(materialBuffer[i].component);
313
- }
314
-
315
- _materialStackCache.Clear();
316
- foreach ((Component component, Material material) entry in materialBuffer)
317
- {
318
- _materialStackCache.Add(entry);
319
- }
320
- }
321
-
322
- private void RemoveColor(Component component)
323
- {
324
- if (component == this)
325
- {
326
- return;
327
- }
328
-
329
- for (int i = _colorStack.Count - 1; 0 <= i; --i)
330
- {
331
- (Component component, Color color) stackEntry = _colorStack[i];
332
- if (stackEntry.component == component || stackEntry.component == null)
333
- {
334
- _colorStack.RemoveAt(i);
335
- }
336
- }
337
-
338
- for (int i = _colorStackCache.Count - 1; 0 <= i; --i)
339
- {
340
- (Component component, Color color) stackEntry = _colorStackCache[i];
341
- if (stackEntry.component == component || stackEntry.component == null)
342
- {
343
- _colorStackCache.RemoveAt(i);
344
- }
345
- }
346
- }
347
-
348
- private void RemoveMaterial(Component component)
349
- {
350
- if (component == this)
351
- {
352
- return;
353
- }
354
-
355
- for (int i = _materialStack.Count - 1; 0 <= i; --i)
356
- {
357
- (Component component, Material material) stackEntry = _materialStack[i];
358
- if (stackEntry.component == component || stackEntry.component == null)
359
- {
360
- _materialStack.RemoveAt(i);
361
- }
362
- }
363
-
364
- for (int i = _materialStackCache.Count - 1; 0 <= i; --i)
365
- {
366
- (Component component, Material material) stackEntry = _materialStackCache[i];
367
- if (stackEntry.component == component || stackEntry.component == null)
368
- {
369
- _materialStackCache.RemoveAt(i);
370
- }
371
- }
372
- }
373
- }
374
- }
1
+ namespace UnityHelpers.Utils
2
+ {
3
+ using System.Collections.Generic;
4
+ using System.Linq;
5
+ using Core.Attributes;
6
+ using UnityEngine;
7
+
8
+ /// <summary>
9
+ /// Keeps stack-like track of Colors and Materials of SpriteRenderers
10
+ /// </summary>
11
+ [DisallowMultipleComponent]
12
+ public sealed class SpriteRendererMetadata : MonoBehaviour
13
+ {
14
+ private bool Enabled => enabled && gameObject.activeInHierarchy;
15
+
16
+ private readonly List<(Component component, Color color)> _colorStack = new();
17
+ private readonly List<(Component component, Material material)> _materialStack = new();
18
+
19
+ private readonly List<(Component component, Color color)> _colorStackCache = new();
20
+ private readonly List<(Component component, Material material)> _materialStackCache = new();
21
+
22
+ public Color OriginalColor => _colorStack[0].color;
23
+
24
+ public Color CurrentColor => _colorStack[^1].color;
25
+
26
+ public Material OriginalMaterial => _materialStack[0].material;
27
+
28
+ public Material CurrentMaterial => _materialStack[^1].material;
29
+
30
+ public IEnumerable<Material> Materials =>
31
+ _materialStack.Select(entry => entry.material).Reverse();
32
+
33
+ public IEnumerable<Color> Colors => _colorStack.Select(entry => entry.color).Reverse();
34
+
35
+ [SiblingComponent]
36
+ [SerializeField]
37
+ private SpriteRenderer _spriteRenderer;
38
+
39
+ private bool _enabled;
40
+
41
+ public void PushColor(Component component, Color color, bool force = false)
42
+ {
43
+ if (component == this)
44
+ {
45
+ return;
46
+ }
47
+
48
+ if (!force && !Enabled)
49
+ {
50
+ return;
51
+ }
52
+
53
+ InternalPushColor(component, color);
54
+ }
55
+
56
+ private void InternalPushColor(Component component, Color color)
57
+ {
58
+ RemoveColor(component);
59
+ _colorStack.Add((component, color));
60
+ _spriteRenderer.color = CurrentColor;
61
+ }
62
+
63
+ public void PushBackColor(Component component, Color color, bool force = false)
64
+ {
65
+ if (component == this)
66
+ {
67
+ return;
68
+ }
69
+
70
+ if (!force && !Enabled)
71
+ {
72
+ return;
73
+ }
74
+
75
+ RemoveColor(component);
76
+ _colorStack.Insert(1, (component, color));
77
+ _spriteRenderer.color = CurrentColor;
78
+ }
79
+
80
+ public void PopColor(Component component)
81
+ {
82
+ RemoveColor(component);
83
+ _spriteRenderer.color = CurrentColor;
84
+ }
85
+
86
+ public bool TryGetColor(Component component, out Color color)
87
+ {
88
+ foreach ((Component component, Color color) entry in _colorStack)
89
+ {
90
+ if (entry.component == component)
91
+ {
92
+ color = entry.color;
93
+ return true;
94
+ }
95
+ }
96
+
97
+ color = default;
98
+ return false;
99
+ }
100
+
101
+ /// <summary>
102
+ /// Inserts a material as "first in the queue".
103
+ /// </summary>
104
+ /// <param name="component">Component that owns the material.</param>
105
+ /// <param name="material">Material to use.</param>
106
+ /// <param name="force">If true, overrides the enabled check.</param>
107
+ /// <returns>The instanced material, if possible.</returns>
108
+ public Material PushMaterial(Component component, Material material, bool force = false)
109
+ {
110
+ if (component == this)
111
+ {
112
+ return null;
113
+ }
114
+
115
+ if (!force && !Enabled)
116
+ {
117
+ return null;
118
+ }
119
+
120
+ #if UNITY_EDITOR
121
+ if (!Application.isPlaying)
122
+ {
123
+ return null;
124
+ }
125
+ #endif
126
+ return InternalPushMaterial(component, material);
127
+ }
128
+
129
+ private Material InternalPushMaterial(Component component, Material material)
130
+ {
131
+ RemoveMaterial(component);
132
+ _spriteRenderer.material = material;
133
+ Material instanced = _spriteRenderer.material;
134
+ _materialStack.Add((component, instanced));
135
+ return instanced;
136
+ }
137
+
138
+ /// <summary>
139
+ /// Inserts a material as "last in the queue".
140
+ /// </summary>
141
+ /// <param name="component">Component that owns the material.</param>
142
+ /// <param name="material">Material to use.</param>
143
+ /// <param name="force">If true, overrides the enabled check.</param>
144
+ /// <returns>The instanced material, if possible.</returns>
145
+ public Material PushBackMaterial(Component component, Material material, bool force = false)
146
+ {
147
+ if (component == this)
148
+ {
149
+ return null;
150
+ }
151
+
152
+ if (!force && !Enabled)
153
+ {
154
+ return null;
155
+ }
156
+
157
+ #if UNITY_EDITOR
158
+ if (!Application.isPlaying)
159
+ {
160
+ return null;
161
+ }
162
+ #endif
163
+
164
+ RemoveMaterial(component);
165
+ Material instanced = material;
166
+ if (_materialStack.Count <= 1)
167
+ {
168
+ _spriteRenderer.material = material;
169
+ instanced = _spriteRenderer.material;
170
+ }
171
+
172
+ _materialStack.Insert(1, (component, instanced));
173
+ return instanced;
174
+ }
175
+
176
+ public void PopMaterial(Component component)
177
+ {
178
+ #if UNITY_EDITOR
179
+ if (!Application.isPlaying)
180
+ {
181
+ return;
182
+ }
183
+ #endif
184
+
185
+ RemoveMaterial(component);
186
+ _spriteRenderer.material = CurrentMaterial;
187
+ Material instanced = _spriteRenderer.material;
188
+ Component currentComponent = _materialStack[^1].component;
189
+ _materialStack[^1] = (currentComponent, instanced);
190
+ }
191
+
192
+ public bool TryGetMaterial(Component component, out Material material)
193
+ {
194
+ foreach ((Component component, Material material) entry in _materialStack)
195
+ {
196
+ if (entry.component == component)
197
+ {
198
+ material = entry.material;
199
+ return true;
200
+ }
201
+ }
202
+
203
+ material = default;
204
+ return false;
205
+ }
206
+
207
+ private void Awake()
208
+ {
209
+ if (_spriteRenderer == null)
210
+ {
211
+ this.AssignSiblingComponents();
212
+ }
213
+
214
+ InternalPushColor(this, _spriteRenderer.color);
215
+ foreach ((Component component, Color color) entry in _colorStack)
216
+ {
217
+ _colorStackCache.Add(entry);
218
+ }
219
+ _ = InternalPushMaterial(this, _spriteRenderer.material);
220
+ foreach ((Component component, Material material) entry in _materialStack)
221
+ {
222
+ _materialStackCache.Add(entry);
223
+ }
224
+ }
225
+
226
+ private void OnEnable()
227
+ {
228
+ // Ignore the OnEnable call from when the object is first initialized
229
+ if (!_enabled)
230
+ {
231
+ _enabled = true;
232
+ return;
233
+ }
234
+
235
+ _colorStack.Clear();
236
+ if (0 < _colorStackCache.Count)
237
+ {
238
+ _colorStack.Add(_colorStackCache[0]);
239
+ }
240
+
241
+ List<(Component component, Color color)> colorBuffer = Buffers<(
242
+ Component component,
243
+ Color color
244
+ )>.List;
245
+ colorBuffer.Clear();
246
+ foreach ((Component component, Color color) entry in _colorStackCache)
247
+ {
248
+ colorBuffer.Add(entry);
249
+ }
250
+ for (int i = 1; i < colorBuffer.Count; ++i)
251
+ {
252
+ (Component component, Color color) entry = colorBuffer[i];
253
+ PushColor(entry.component, entry.color, force: true);
254
+ }
255
+
256
+ _materialStack.Clear();
257
+ if (0 < _materialStackCache.Count)
258
+ {
259
+ _materialStack.Add(_materialStackCache[0]);
260
+ }
261
+
262
+ List<(Component component, Material material)> materialBuffer = Buffers<(
263
+ Component component,
264
+ Material material
265
+ )>.List;
266
+ materialBuffer.Clear();
267
+ foreach ((Component component, Material material) entry in _materialStackCache)
268
+ {
269
+ materialBuffer.Add(entry);
270
+ }
271
+ for (int i = 1; i < materialBuffer.Count; ++i)
272
+ {
273
+ (Component component, Material material) entry = materialBuffer[i];
274
+ PushMaterial(entry.component, entry.material, force: true);
275
+ }
276
+ }
277
+
278
+ private void OnDisable()
279
+ {
280
+ List<(Component component, Color color)> colorBuffer = Buffers<(
281
+ Component component,
282
+ Color color
283
+ )>.List;
284
+ colorBuffer.Clear();
285
+ foreach ((Component component, Color color) entry in _colorStack)
286
+ {
287
+ colorBuffer.Add(entry);
288
+ }
289
+ for (int i = colorBuffer.Count - 1; 1 <= i; --i)
290
+ {
291
+ PopColor(colorBuffer[i].component);
292
+ }
293
+
294
+ _colorStackCache.Clear();
295
+ foreach ((Component component, Color color) entry in colorBuffer)
296
+ {
297
+ _colorStackCache.Add(entry);
298
+ }
299
+
300
+ List<(Component component, Material material)> materialBuffer = Buffers<(
301
+ Component component,
302
+ Material material
303
+ )>.List;
304
+ materialBuffer.Clear();
305
+ foreach ((Component component, Material material) entry in _materialStack)
306
+ {
307
+ materialBuffer.Add(entry);
308
+ }
309
+
310
+ for (int i = materialBuffer.Count - 1; 1 <= i; --i)
311
+ {
312
+ PopMaterial(materialBuffer[i].component);
313
+ }
314
+
315
+ _materialStackCache.Clear();
316
+ foreach ((Component component, Material material) entry in materialBuffer)
317
+ {
318
+ _materialStackCache.Add(entry);
319
+ }
320
+ }
321
+
322
+ private void RemoveColor(Component component)
323
+ {
324
+ if (component == this)
325
+ {
326
+ return;
327
+ }
328
+
329
+ for (int i = _colorStack.Count - 1; 0 <= i; --i)
330
+ {
331
+ (Component component, Color color) stackEntry = _colorStack[i];
332
+ if (stackEntry.component == component || stackEntry.component == null)
333
+ {
334
+ _colorStack.RemoveAt(i);
335
+ }
336
+ }
337
+
338
+ for (int i = _colorStackCache.Count - 1; 0 <= i; --i)
339
+ {
340
+ (Component component, Color color) stackEntry = _colorStackCache[i];
341
+ if (stackEntry.component == component || stackEntry.component == null)
342
+ {
343
+ _colorStackCache.RemoveAt(i);
344
+ }
345
+ }
346
+ }
347
+
348
+ private void RemoveMaterial(Component component)
349
+ {
350
+ if (component == this)
351
+ {
352
+ return;
353
+ }
354
+
355
+ for (int i = _materialStack.Count - 1; 0 <= i; --i)
356
+ {
357
+ (Component component, Material material) stackEntry = _materialStack[i];
358
+ if (stackEntry.component == component || stackEntry.component == null)
359
+ {
360
+ _materialStack.RemoveAt(i);
361
+ }
362
+ }
363
+
364
+ for (int i = _materialStackCache.Count - 1; 0 <= i; --i)
365
+ {
366
+ (Component component, Material material) stackEntry = _materialStackCache[i];
367
+ if (stackEntry.component == component || stackEntry.component == null)
368
+ {
369
+ _materialStackCache.RemoveAt(i);
370
+ }
371
+ }
372
+ }
373
+ }
374
+ }