com.wallstop-studios.unity-helpers 2.0.0-rc56 → 2.0.0-rc58
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.config/dotnet-tools.json +9 -9
- package/.editorconfig +184 -184
- package/.gitattributes +63 -63
- package/.github/workflows/npm-publish.yml +66 -66
- package/.pre-commit-config.yaml +21 -21
- package/Editor/AnimationCopier.cs +181 -181
- package/Editor/AnimationCopier.cs.meta +2 -2
- package/Editor/AnimationCreator.cs +253 -253
- package/Editor/AnimationCreator.cs.meta +11 -11
- package/Editor/AnimationEventEditor.cs +887 -887
- package/Editor/AnimatorControllerCopier.cs +162 -162
- package/Editor/AnimatorControllerCopier.cs.meta +2 -2
- package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs +34 -34
- package/Editor/CustomEditors/MatchColliderToSpriteEditor.cs.meta +2 -2
- package/Editor/CustomEditors.meta +2 -2
- package/Editor/FitTextureSizeWizard.cs +147 -147
- package/Editor/FitTextureSizeWizard.cs.meta +2 -2
- package/Editor/PrefabCheckWizard.cs +170 -170
- package/Editor/PrefabCheckWizard.cs.meta +11 -11
- package/Editor/SpriteSettingsApplier.cs +272 -272
- package/Editor/SpriteSettingsApplier.cs.meta +2 -2
- package/Editor/StringInListeDrawer.cs +56 -56
- package/Editor/TextureResizerWizard.cs +181 -181
- package/Editor/TextureResizerWizard.cs.meta +2 -2
- package/Editor/TextureSettingsApplier.cs +178 -178
- package/Editor/TextureSettingsApplier.cs.meta +2 -2
- package/Editor/Utils/DxReadOnlyPropertyDrawer.cs +26 -26
- package/Editor/Utils/DxReadOnlyPropertyDrawer.cs.meta +11 -11
- package/Editor/Utils/EditorUtilities.cs +22 -22
- package/Editor/Utils/EditorUtilities.cs.meta +11 -11
- package/Editor/Utils.meta +8 -8
- package/Editor/WShowIfPropertyDrawer.cs +63 -63
- package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef +17 -17
- package/Editor/WallstopStudios.UnityHelpers.Editor.asmdef.meta +7 -7
- package/LICENSE +21 -21
- package/LICENSE.md +6 -6
- package/LICENSE.meta +7 -7
- package/README.md +177 -177
- package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.dll.meta +33 -33
- package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml +223 -223
- package/Runtime/Binaries/Microsoft.Bcl.AsyncInterfaces.xml.meta +7 -7
- package/Runtime/Binaries/System.Text.Encodings.Web.dll.meta +33 -33
- package/Runtime/Binaries/System.Text.Encodings.Web.xml +935 -935
- package/Runtime/Binaries/System.Text.Encodings.Web.xml.meta +7 -7
- package/Runtime/Binaries/System.Text.Json.dll.meta +33 -33
- package/Runtime/Binaries/System.Text.Json.xml +4829 -4829
- package/Runtime/Binaries/System.Text.Json.xml.meta +7 -7
- package/Runtime/Binaries.meta +8 -8
- package/Runtime/Core/Attributes/AnimationEventAttribute.cs +131 -131
- package/Runtime/Core/Attributes/ChildComponentAttribute.cs +209 -209
- package/Runtime/Core/Attributes/DxReadOnlyAttribute.cs +6 -6
- package/Runtime/Core/Attributes/KSerializableAttribute.cs +19 -19
- package/Runtime/Core/Attributes/NotNullAttribute.cs +32 -32
- package/Runtime/Core/Attributes/ParentComponent.cs +185 -185
- package/Runtime/Core/Attributes/RelationalComponentExtensions.cs +14 -14
- package/Runtime/Core/Attributes/SiblingComponentAttribute.cs +117 -117
- package/Runtime/Core/Attributes/SiblingComponentAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs +101 -101
- package/Runtime/Core/Attributes/ValidateAssignmentAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/WShowIfAttribute.cs +16 -16
- package/Runtime/Core/Attributes.meta +8 -8
- package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs +92 -92
- package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs +185 -185
- package/Runtime/Core/DataStructure/Adapters/KGuid.cs +305 -305
- package/Runtime/Core/DataStructure/Adapters/KVector2.cs +80 -80
- package/Runtime/Core/DataStructure/Circle.cs +50 -50
- package/Runtime/Core/DataStructure/CyclicBuffer.cs +153 -153
- package/Runtime/Core/DataStructure/ISpatialTree.cs +60 -60
- package/Runtime/Core/DataStructure/ISpatialTree.cs.meta +11 -11
- package/Runtime/Core/DataStructure/KDTree.cs +292 -292
- package/Runtime/Core/DataStructure/KDTree.cs.meta +11 -11
- package/Runtime/Core/DataStructure/QuadTree.cs +287 -287
- package/Runtime/Core/DataStructure/RTree.cs +346 -346
- package/Runtime/Core/DataStructure/RTree.cs.meta +11 -11
- package/Runtime/Core/DataStructure/StringWrapper.cs +91 -91
- package/Runtime/Core/DataStructure/TimedCache.cs +66 -66
- package/Runtime/Core/Extension/AnimatorExtensions.cs +25 -25
- package/Runtime/Core/Extension/AsyncOperationExtensions.cs +110 -108
- package/Runtime/Core/Extension/CircleExtensions.cs +25 -25
- package/Runtime/Core/Extension/ColorExtensions.cs +629 -629
- package/Runtime/Core/Extension/DictionaryExtensions.cs +279 -279
- package/Runtime/Core/Extension/DirectionExtensions.cs +213 -213
- package/Runtime/Core/Extension/EnumExtensions.cs +37 -37
- package/Runtime/Core/Extension/EnumExtensions.cs.meta +2 -2
- package/Runtime/Core/Extension/HashSetExtensions.cs +12 -12
- package/Runtime/Core/Extension/IEnumerableExtensions.cs +122 -122
- package/Runtime/Core/Extension/IListExtensions.cs +106 -106
- package/Runtime/Core/Extension/LoggingExtensions.cs +258 -258
- package/Runtime/Core/Extension/RandomExtensions.cs +109 -109
- package/Runtime/Core/Extension/SerializedPropertyExtensions.cs +157 -157
- package/Runtime/Core/Extension/StringExtensions.cs +151 -151
- package/Runtime/Core/Extension/UnityExtensions.cs +1608 -1608
- package/Runtime/Core/Helper/ArrayConverter.cs +39 -39
- package/Runtime/Core/Helper/ArrayConverter.cs.meta +2 -2
- package/Runtime/Core/Helper/AssignUtilities.cs +14 -14
- package/Runtime/Core/Helper/AssignUtilities.cs.meta +11 -11
- package/Runtime/Core/Helper/Enumerables.cs +17 -17
- package/Runtime/Core/Helper/FormattingHelpers.cs +32 -32
- package/Runtime/Core/Helper/Geometry.cs +43 -43
- package/Runtime/Core/Helper/Helpers.cs +722 -722
- package/Runtime/Core/Helper/Helpers.cs.meta +11 -11
- package/Runtime/Core/Helper/IterationHelpers.cs +32 -32
- package/Runtime/Core/Helper/IterationHelpers.cs.meta +11 -11
- package/Runtime/Core/Helper/LifetimeHelpers.cs +13 -13
- package/Runtime/Core/Helper/Objects.cs +769 -769
- package/Runtime/Core/Helper/Partials/LogHelpers.cs +13 -13
- package/Runtime/Core/Helper/Partials/LogHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials/MathHelpers.cs +30 -30
- package/Runtime/Core/Helper/Partials/MathHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials/ObjectHelpers.cs +388 -388
- package/Runtime/Core/Helper/Partials/ObjectHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials/TransformHelpers.cs +189 -189
- package/Runtime/Core/Helper/Partials/TransformHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/Partials.meta +2 -2
- package/Runtime/Core/Helper/ReflectionHelpers.cs +452 -452
- package/Runtime/Core/Helper/ReflectionHelpers.cs.meta +2 -2
- package/Runtime/Core/Helper/SceneHelper.cs +209 -213
- package/Runtime/Core/Helper/SpriteHelpers.cs +41 -41
- package/Runtime/Core/Helper/SpriteHelpers.cs.meta +11 -11
- package/Runtime/Core/Helper/StringInList.cs +31 -31
- package/Runtime/Core/Helper/StringInList.cs.meta +11 -11
- package/Runtime/Core/Helper/UnityMainThreadDispatcher.cs +82 -80
- package/Runtime/Core/Helper/WallMath.cs +166 -166
- package/Runtime/Core/Math/Line.cs +55 -55
- package/Runtime/Core/Math/Parabola.cs +47 -47
- package/Runtime/Core/Math/PointPolygonCheck.cs +36 -36
- package/Runtime/Core/Math/PointPolygonCheck.cs.meta +11 -11
- package/Runtime/Core/Math/Range.cs +92 -92
- package/Runtime/Core/Math/XXHash.cs +310 -310
- package/Runtime/Core/Math/XXHash.cs.meta +11 -11
- package/Runtime/Core/Model/Direction.cs +43 -43
- package/Runtime/Core/OneOf/FastOneOf.cs +152 -152
- package/Runtime/Core/OneOf/None.cs +4 -4
- package/Runtime/Core/Random/AbstractRandom.cs +585 -585
- package/Runtime/Core/Random/DotNetRandom.cs +54 -54
- package/Runtime/Core/Random/DotNetRandom.cs.meta +2 -2
- package/Runtime/Core/Random/IRandom.cs +161 -161
- package/Runtime/Core/Random/LinearCongruentialGenerator.cs +49 -49
- package/Runtime/Core/Random/NativePcgRandom.cs +97 -97
- package/Runtime/Core/Random/PRNG.cs +7 -7
- package/Runtime/Core/Random/PRNG.cs.meta +2 -2
- package/Runtime/Core/Random/PcgRandom.cs +149 -149
- package/Runtime/Core/Random/PerlinNoise.cs +369 -369
- package/Runtime/Core/Random/PerlinNoise.cs.meta +2 -2
- package/Runtime/Core/Random/RandomState.cs +131 -131
- package/Runtime/Core/Random/RandomUtilities.cs +26 -26
- package/Runtime/Core/Random/RandomUtilities.cs.meta +11 -11
- package/Runtime/Core/Random/RomuDuo.cs +116 -116
- package/Runtime/Core/Random/RomuDuo.cs.meta +2 -2
- package/Runtime/Core/Random/SplitMix64.cs +94 -94
- package/Runtime/Core/Random/SplitMix64.cs.meta +2 -2
- package/Runtime/Core/Random/SquirrelRandom.cs +84 -84
- package/Runtime/Core/Random/SystemRandom.cs +162 -162
- package/Runtime/Core/Random/ThreadLocalRandom.cs +12 -12
- package/Runtime/Core/Random/UnityRandom.cs +57 -57
- package/Runtime/Core/Random/UnityRandom.cs.meta +11 -11
- package/Runtime/Core/Random/WyRandom.cs +121 -121
- package/Runtime/Core/Random/WyRandom.cs.meta +2 -2
- package/Runtime/Core/Random/XorShiftRandom.cs +52 -52
- package/Runtime/Core/Random/XorShiftRandom.cs.meta +11 -11
- package/Runtime/Core/Random/XorShiroRandom.cs +119 -119
- package/Runtime/Core/Random/XorShiroRandom.cs.meta +2 -2
- package/Runtime/Core/Serialization/JsonConverters/ColorConverter.cs +88 -88
- package/Runtime/Core/Serialization/JsonConverters/GameObjectConverter.cs +37 -37
- package/Runtime/Core/Serialization/JsonConverters/Matrix4x4Converter.cs +218 -218
- package/Runtime/Core/Serialization/JsonConverters/TypeConverter.cs +28 -28
- package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs +74 -74
- package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs +81 -81
- package/Runtime/Core/Serialization/JsonConverters/Vector4Converter.cs +88 -88
- package/Runtime/Core/Serialization/Serializer.cs +195 -195
- package/Runtime/Core/Threading/SingleThreadedThreadPool.cs +113 -113
- package/Runtime/Protobuf-Net/System.Buffers.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Collections.Immutable.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Collections.Immutable.xml +5379 -5379
- package/Runtime/Protobuf-Net/System.Collections.Immutable.xml.meta +7 -7
- package/Runtime/Protobuf-Net/System.Numerics.Vectors.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.dll.meta +33 -33
- package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml +290 -290
- package/Runtime/Protobuf-Net/System.Runtime.CompilerServices.Unsafe.xml.meta +7 -7
- package/Runtime/Protobuf-Net/protobuf-net.Core.dll.meta +33 -33
- package/Runtime/Protobuf-Net/protobuf-net.dll.meta +33 -33
- package/Runtime/UI/LayeredImage.cs +364 -364
- package/Runtime/UI/LayeredImage.cs.meta +2 -2
- package/Runtime/UI.meta +2 -2
- package/Runtime/Utils/AnimationEventEqualityComparer.cs +161 -161
- package/Runtime/Utils/AnimatorEnumStateMachine.cs +88 -88
- package/Runtime/Utils/Buffers.cs +33 -33
- package/Runtime/Utils/CenterPointOffset.cs +30 -30
- package/Runtime/Utils/CenterPointOffset.cs.meta +2 -2
- package/Runtime/Utils/CircleLineRenderer.cs +134 -134
- package/Runtime/Utils/CoroutineHandler.cs +4 -4
- package/Runtime/Utils/CoroutineHandler.cs.meta +2 -2
- package/Runtime/Utils/DeferredDisposalResult.cs +23 -23
- package/Runtime/Utils/MatchColliderToSprite.cs +94 -94
- package/Runtime/Utils/MatchColliderToSprite.cs.meta +2 -2
- package/Runtime/Utils/Oscillator.cs +27 -27
- package/Runtime/Utils/RuntimeSingleton.cs +69 -69
- package/Runtime/Utils/RuntimeSingleton.cs.meta +11 -11
- package/Runtime/Utils/SetTextureImportData.cs +69 -69
- package/Runtime/Utils/SpriteRendererMetadata.cs +374 -374
- package/Runtime/Utils/SpriteRendererMetadata.cs.meta +2 -2
- package/Runtime/Utils/SpriteRendererSyncer.cs +100 -100
- package/Runtime/Utils/SpriteRendererSyncer.cs.meta +2 -2
- package/Runtime/Utils/TextureScale.cs +179 -179
- package/Runtime/Utils/TextureScale.cs.meta +2 -2
- package/Runtime/WallstopStudios.UnityHelpers.asmdef +13 -13
- package/Tests/Runtime/Attributes/ChildComponentTests.cs +81 -81
- package/Tests/Runtime/Attributes/Components/ExpectChildSpriteRenderers.cs +28 -28
- package/Tests/Runtime/Attributes/Components/ExpectParentSpriteRenderers.cs +28 -28
- package/Tests/Runtime/Attributes/ParentComponentTests.cs +68 -68
- package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs +34 -34
- package/Tests/Runtime/Components/RelationalComponentTesterComplex.cs.meta +2 -2
- package/Tests/Runtime/Components/RelationalComponentsTesterSimple.cs +40 -40
- package/Tests/Runtime/Components.meta +2 -2
- package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs +14 -14
- package/Tests/Runtime/DataStructures/BalancedKDTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures/CyclicBufferTests.cs +324 -324
- package/Tests/Runtime/DataStructures/QuadTreeTests.cs +14 -14
- package/Tests/Runtime/DataStructures/QuadTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures/SpatialTreeTests.cs +130 -130
- package/Tests/Runtime/DataStructures/SpatialTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs +14 -14
- package/Tests/Runtime/DataStructures/UnbalancedKDTreeTests.cs.meta +11 -11
- package/Tests/Runtime/DataStructures.meta +8 -8
- package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs +439 -439
- package/Tests/Runtime/Extensions/DictionaryExtensionTests.cs.meta +2 -2
- package/Tests/Runtime/Extensions/EnumExtensionTests.cs +128 -128
- package/Tests/Runtime/Extensions/EnumExtensionTests.cs.meta +2 -2
- package/Tests/Runtime/Extensions/IListExtensionTests.cs +104 -104
- package/Tests/Runtime/Extensions/RandomExtensionTests.cs +27 -27
- package/Tests/Runtime/Extensions/RandomExtensionTests.cs.meta +2 -2
- package/Tests/Runtime/Extensions/StringExtensionTests.cs +31 -31
- package/Tests/Runtime/Extensions/StringExtensionTests.cs.meta +2 -2
- package/Tests/Runtime/Extensions.meta +2 -2
- package/Tests/Runtime/Helper/ArrayConverterTests.cs +19 -19
- package/Tests/Runtime/Helper/ArrayConverterTests.cs.meta +2 -2
- package/Tests/Runtime/Helper/FormattingHelperTests.cs +129 -129
- package/Tests/Runtime/Helper/FormattingHelperTests.cs.meta +2 -2
- package/Tests/Runtime/Helper/ObjectHelperTests.cs +402 -402
- package/Tests/Runtime/Helper/ObjectHelperTests.cs.meta +2 -2
- package/Tests/Runtime/Helper/ReflectionHelperTests.cs +536 -536
- package/Tests/Runtime/Helper/SceneHelperTests.cs +94 -94
- package/Tests/Runtime/Helper/WallMathTests.cs +233 -233
- package/Tests/Runtime/Helper/WallMathTests.cs.meta +2 -2
- package/Tests/Runtime/Helper.meta +2 -2
- package/Tests/Runtime/Performance/KDTreePerformanceTests.cs +14 -14
- package/Tests/Runtime/Performance/KDTreePerformanceTests.cs.meta +11 -11
- package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs +14 -14
- package/Tests/Runtime/Performance/QuadTreePerformanceTests.cs.meta +11 -11
- package/Tests/Runtime/Performance/RandomPerformanceTests.cs +157 -157
- package/Tests/Runtime/Performance/RandomPerformanceTests.cs.meta +11 -11
- package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs +61 -61
- package/Tests/Runtime/Performance/RelationComponentPerformanceTests.cs.meta +2 -2
- package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs +154 -154
- package/Tests/Runtime/Performance/SpatialTreePerformanceTest.cs.meta +11 -11
- package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs +14 -14
- package/Tests/Runtime/Performance/UnbalancedKDTreeTests.cs.meta +11 -11
- package/Tests/Runtime/Performance.meta +8 -8
- package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -9
- package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/LinearCongruentialGeneratorTests.cs +12 -12
- package/Tests/Runtime/Random/PcgRandomTests.cs +9 -9
- package/Tests/Runtime/Random/PcgRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/RandomTestBase.cs +787 -787
- package/Tests/Runtime/Random/RandomTestBase.cs.meta +11 -11
- package/Tests/Runtime/Random/RomuDuoRandomTests.cs +9 -9
- package/Tests/Runtime/Random/RomuDuoRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/SplitMix64RandomTests.cs +9 -9
- package/Tests/Runtime/Random/SplitMix64RandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/SquirrelRandomTests.cs +14 -14
- package/Tests/Runtime/Random/SquirrelRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/SystemRandomTests.cs +10 -10
- package/Tests/Runtime/Random/SystemRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/UnityRandomTests.cs +9 -9
- package/Tests/Runtime/Random/UnityRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/WyRandomTests.cs +9 -9
- package/Tests/Runtime/Random/WyRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random/XorShiftRandomTests.cs +9 -9
- package/Tests/Runtime/Random/XorShiftRandomTests.cs.meta +11 -11
- package/Tests/Runtime/Random/XorShiroRandomTests.cs +9 -9
- package/Tests/Runtime/Random/XorShiroRandomTests.cs.meta +2 -2
- package/Tests/Runtime/Random.meta +8 -8
- package/Tests/Runtime/Serialization/JsonSerializationTest.cs +156 -156
- package/Tests/Runtime/Serialization/JsonSerializationTest.cs.meta +2 -2
- package/Tests/Runtime/Serialization.meta +2 -2
- package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs +399 -399
- package/Tests/Runtime/Utils/SpriteRendererMetadataTests.cs.meta +2 -2
- package/Tests/Runtime/Utils.meta +2 -2
- package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef +22 -22
- package/Tests/Runtime/WallstopStudios.UnityHelpers.Tests.Runtime.asmdef.meta +7 -7
- package/Tests/Runtime.meta +8 -8
- package/package.json +38 -38
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namespace UnityHelpers.Core.Extension
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{
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using Helper;
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using Random;
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using UnityEngine;
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public enum ColorAveragingMethod
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{
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LAB = 0, // CIE L*a*b* space averaging
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HSV = 1, // HSV space averaging
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Weighted = 2, // Weighted RGB averaging using perceived luminance
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}
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// https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
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public static Color GetAverageColor(
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ColorAveragingMethod.Weighted => WeightedRGBAverage(pixels, alphaCutoff),
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-
{
|
|
83
|
-
case List<Color> colorList:
|
|
84
|
-
{
|
|
85
|
-
foreach (Color pixel in colorList)
|
|
86
|
-
{
|
|
87
|
-
if (pixel.a <= alphaCutoff)
|
|
88
|
-
{
|
|
89
|
-
continue;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
LABColor lab = RGBToLAB(pixel);
|
|
93
|
-
l += lab.l;
|
|
94
|
-
a += lab.a;
|
|
95
|
-
b += lab.b;
|
|
96
|
-
++count;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
break;
|
|
100
|
-
}
|
|
101
|
-
case Color[] colorArray:
|
|
102
|
-
{
|
|
103
|
-
foreach (Color pixel in colorArray)
|
|
104
|
-
{
|
|
105
|
-
if (pixel.a <= alphaCutoff)
|
|
106
|
-
{
|
|
107
|
-
continue;
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
LABColor lab = RGBToLAB(pixel);
|
|
111
|
-
l += lab.l;
|
|
112
|
-
a += lab.a;
|
|
113
|
-
b += lab.b;
|
|
114
|
-
++count;
|
|
115
|
-
}
|
|
116
|
-
|
|
117
|
-
break;
|
|
118
|
-
}
|
|
119
|
-
case HashSet<Color> colorSet:
|
|
120
|
-
{
|
|
121
|
-
foreach (Color pixel in colorSet)
|
|
122
|
-
{
|
|
123
|
-
if (pixel.a <= alphaCutoff)
|
|
124
|
-
{
|
|
125
|
-
continue;
|
|
126
|
-
}
|
|
127
|
-
|
|
128
|
-
LABColor lab = RGBToLAB(pixel);
|
|
129
|
-
l += lab.l;
|
|
130
|
-
a += lab.a;
|
|
131
|
-
b += lab.b;
|
|
132
|
-
++count;
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
break;
|
|
136
|
-
}
|
|
137
|
-
default:
|
|
138
|
-
{
|
|
139
|
-
foreach (Color pixel in pixels)
|
|
140
|
-
{
|
|
141
|
-
if (pixel.a <= alphaCutoff)
|
|
142
|
-
{
|
|
143
|
-
continue;
|
|
144
|
-
}
|
|
145
|
-
|
|
146
|
-
LABColor lab = RGBToLAB(pixel);
|
|
147
|
-
l += lab.l;
|
|
148
|
-
a += lab.a;
|
|
149
|
-
b += lab.b;
|
|
150
|
-
++count;
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
break;
|
|
154
|
-
}
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
count = Mathf.Max(count, 1);
|
|
158
|
-
return LABToRGB(l / count, a / count, b / count);
|
|
159
|
-
}
|
|
160
|
-
|
|
161
|
-
// HSV space averaging - good for preserving vibrant colors
|
|
162
|
-
private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
|
|
163
|
-
{
|
|
164
|
-
float avgH = 0f;
|
|
165
|
-
float avgS = 0f;
|
|
166
|
-
float avgV = 0f;
|
|
167
|
-
int count = 0;
|
|
168
|
-
|
|
169
|
-
switch (pixels)
|
|
170
|
-
{
|
|
171
|
-
case List<Color> pixelList:
|
|
172
|
-
{
|
|
173
|
-
foreach (Color pixel in pixelList)
|
|
174
|
-
{
|
|
175
|
-
if (pixel.a <= alphaCutoff)
|
|
176
|
-
{
|
|
177
|
-
continue;
|
|
178
|
-
}
|
|
179
|
-
|
|
180
|
-
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
181
|
-
|
|
182
|
-
// Handle hue wrapping around 360 degrees
|
|
183
|
-
float hRad = h * 2f * Mathf.PI;
|
|
184
|
-
avgH += Mathf.Cos(hRad);
|
|
185
|
-
avgH += Mathf.Sin(hRad);
|
|
186
|
-
|
|
187
|
-
avgS += s;
|
|
188
|
-
avgV += v;
|
|
189
|
-
++count;
|
|
190
|
-
}
|
|
191
|
-
|
|
192
|
-
break;
|
|
193
|
-
}
|
|
194
|
-
case Color[] pixelArray:
|
|
195
|
-
{
|
|
196
|
-
foreach (Color pixel in pixelArray)
|
|
197
|
-
{
|
|
198
|
-
if (pixel.a <= alphaCutoff)
|
|
199
|
-
{
|
|
200
|
-
continue;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
204
|
-
|
|
205
|
-
// Handle hue wrapping around 360 degrees
|
|
206
|
-
float hRad = h * 2f * Mathf.PI;
|
|
207
|
-
avgH += Mathf.Cos(hRad);
|
|
208
|
-
avgH += Mathf.Sin(hRad);
|
|
209
|
-
|
|
210
|
-
avgS += s;
|
|
211
|
-
avgV += v;
|
|
212
|
-
++count;
|
|
213
|
-
}
|
|
214
|
-
|
|
215
|
-
break;
|
|
216
|
-
}
|
|
217
|
-
case HashSet<Color> pixelSet:
|
|
218
|
-
{
|
|
219
|
-
foreach (Color pixel in pixelSet)
|
|
220
|
-
{
|
|
221
|
-
if (pixel.a <= alphaCutoff)
|
|
222
|
-
{
|
|
223
|
-
continue;
|
|
224
|
-
}
|
|
225
|
-
|
|
226
|
-
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
227
|
-
|
|
228
|
-
// Handle hue wrapping around 360 degrees
|
|
229
|
-
float hRad = h * 2f * Mathf.PI;
|
|
230
|
-
avgH += Mathf.Cos(hRad);
|
|
231
|
-
avgH += Mathf.Sin(hRad);
|
|
232
|
-
|
|
233
|
-
avgS += s;
|
|
234
|
-
avgV += v;
|
|
235
|
-
++count;
|
|
236
|
-
}
|
|
237
|
-
|
|
238
|
-
break;
|
|
239
|
-
}
|
|
240
|
-
default:
|
|
241
|
-
{
|
|
242
|
-
foreach (Color pixel in pixels)
|
|
243
|
-
{
|
|
244
|
-
if (pixel.a <= alphaCutoff)
|
|
245
|
-
{
|
|
246
|
-
continue;
|
|
247
|
-
}
|
|
248
|
-
|
|
249
|
-
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
250
|
-
|
|
251
|
-
// Handle hue wrapping around 360 degrees
|
|
252
|
-
float hRad = h * 2f * Mathf.PI;
|
|
253
|
-
avgH += Mathf.Cos(hRad);
|
|
254
|
-
avgH += Mathf.Sin(hRad);
|
|
255
|
-
|
|
256
|
-
avgS += s;
|
|
257
|
-
avgV += v;
|
|
258
|
-
++count;
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
break;
|
|
262
|
-
}
|
|
263
|
-
}
|
|
264
|
-
count = Mathf.Max(count, 1);
|
|
265
|
-
avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
|
|
266
|
-
|
|
267
|
-
if (avgH < 0)
|
|
268
|
-
{
|
|
269
|
-
avgH += 1f;
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
avgS /= count;
|
|
273
|
-
avgV /= count;
|
|
274
|
-
|
|
275
|
-
return Color.HSVToRGB(avgH, avgS, avgV);
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
// Weighted RGB averaging using perceived luminance
|
|
279
|
-
private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
|
|
280
|
-
{
|
|
281
|
-
// Use perceived luminance weights
|
|
282
|
-
const float rWeight = 0.299f;
|
|
283
|
-
const float gWeight = 0.587f;
|
|
284
|
-
const float bWeight = 0.114f;
|
|
285
|
-
|
|
286
|
-
float totalWeight = 0f;
|
|
287
|
-
float r = 0f,
|
|
288
|
-
g = 0f,
|
|
289
|
-
b = 0f,
|
|
290
|
-
a = 0f;
|
|
291
|
-
|
|
292
|
-
switch (pixels)
|
|
293
|
-
{
|
|
294
|
-
case List<Color> colorList:
|
|
295
|
-
{
|
|
296
|
-
foreach (Color pixel in colorList)
|
|
297
|
-
{
|
|
298
|
-
if (pixel.a <= alphaCutoff)
|
|
299
|
-
{
|
|
300
|
-
continue;
|
|
301
|
-
}
|
|
302
|
-
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
303
|
-
r += pixel.r * weight;
|
|
304
|
-
g += pixel.g * weight;
|
|
305
|
-
b += pixel.b * weight;
|
|
306
|
-
a += pixel.a * weight;
|
|
307
|
-
totalWeight += weight;
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
break;
|
|
311
|
-
}
|
|
312
|
-
case Color[] colorArray:
|
|
313
|
-
{
|
|
314
|
-
foreach (Color pixel in colorArray)
|
|
315
|
-
{
|
|
316
|
-
if (pixel.a <= alphaCutoff)
|
|
317
|
-
{
|
|
318
|
-
continue;
|
|
319
|
-
}
|
|
320
|
-
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
321
|
-
r += pixel.r * weight;
|
|
322
|
-
g += pixel.g * weight;
|
|
323
|
-
b += pixel.b * weight;
|
|
324
|
-
a += pixel.a * weight;
|
|
325
|
-
totalWeight += weight;
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
break;
|
|
329
|
-
}
|
|
330
|
-
case HashSet<Color> colorSet:
|
|
331
|
-
{
|
|
332
|
-
foreach (Color pixel in colorSet)
|
|
333
|
-
{
|
|
334
|
-
if (pixel.a <= alphaCutoff)
|
|
335
|
-
{
|
|
336
|
-
continue;
|
|
337
|
-
}
|
|
338
|
-
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
339
|
-
r += pixel.r * weight;
|
|
340
|
-
g += pixel.g * weight;
|
|
341
|
-
b += pixel.b * weight;
|
|
342
|
-
a += pixel.a * weight;
|
|
343
|
-
totalWeight += weight;
|
|
344
|
-
}
|
|
345
|
-
|
|
346
|
-
break;
|
|
347
|
-
}
|
|
348
|
-
default:
|
|
349
|
-
{
|
|
350
|
-
foreach (Color pixel in pixels)
|
|
351
|
-
{
|
|
352
|
-
if (pixel.a <= alphaCutoff)
|
|
353
|
-
{
|
|
354
|
-
continue;
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
358
|
-
r += pixel.r * weight;
|
|
359
|
-
g += pixel.g * weight;
|
|
360
|
-
b += pixel.b * weight;
|
|
361
|
-
a += pixel.a * weight;
|
|
362
|
-
totalWeight += weight;
|
|
363
|
-
}
|
|
364
|
-
|
|
365
|
-
break;
|
|
366
|
-
}
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
if (totalWeight > 0f)
|
|
370
|
-
{
|
|
371
|
-
r /= totalWeight;
|
|
372
|
-
g /= totalWeight;
|
|
373
|
-
b /= totalWeight;
|
|
374
|
-
a /= totalWeight;
|
|
375
|
-
}
|
|
376
|
-
|
|
377
|
-
return new Color(r, g, b, a);
|
|
378
|
-
}
|
|
379
|
-
|
|
380
|
-
// Find dominant color using simple clustering
|
|
381
|
-
private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
|
|
382
|
-
{
|
|
383
|
-
ColorBucketCache.Clear();
|
|
384
|
-
const int bucketSize = 32; // Adjust for different precision
|
|
385
|
-
|
|
386
|
-
switch (pixels)
|
|
387
|
-
{
|
|
388
|
-
case List<Color> colorList:
|
|
389
|
-
{
|
|
390
|
-
foreach (Color pixel in colorList)
|
|
391
|
-
{
|
|
392
|
-
if (pixel.a <= alphaCutoff)
|
|
393
|
-
{
|
|
394
|
-
continue;
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
Vector3Int bucket = new(
|
|
398
|
-
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
399
|
-
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
400
|
-
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
401
|
-
);
|
|
402
|
-
|
|
403
|
-
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
404
|
-
}
|
|
405
|
-
|
|
406
|
-
break;
|
|
407
|
-
}
|
|
408
|
-
case Color[] colorArray:
|
|
409
|
-
{
|
|
410
|
-
foreach (Color pixel in colorArray)
|
|
411
|
-
{
|
|
412
|
-
if (pixel.a <= alphaCutoff)
|
|
413
|
-
{
|
|
414
|
-
continue;
|
|
415
|
-
}
|
|
416
|
-
|
|
417
|
-
Vector3Int bucket = new(
|
|
418
|
-
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
419
|
-
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
420
|
-
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
421
|
-
);
|
|
422
|
-
|
|
423
|
-
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
break;
|
|
427
|
-
}
|
|
428
|
-
case HashSet<Color> colorSet:
|
|
429
|
-
{
|
|
430
|
-
foreach (Color pixel in colorSet)
|
|
431
|
-
{
|
|
432
|
-
if (pixel.a <= alphaCutoff)
|
|
433
|
-
{
|
|
434
|
-
continue;
|
|
435
|
-
}
|
|
436
|
-
|
|
437
|
-
Vector3Int bucket = new(
|
|
438
|
-
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
439
|
-
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
440
|
-
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
441
|
-
);
|
|
442
|
-
|
|
443
|
-
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
break;
|
|
447
|
-
}
|
|
448
|
-
default:
|
|
449
|
-
{
|
|
450
|
-
foreach (Color pixel in pixels)
|
|
451
|
-
{
|
|
452
|
-
if (pixel.a <= alphaCutoff)
|
|
453
|
-
{
|
|
454
|
-
continue;
|
|
455
|
-
}
|
|
456
|
-
|
|
457
|
-
Vector3Int bucket = new(
|
|
458
|
-
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
459
|
-
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
460
|
-
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
461
|
-
);
|
|
462
|
-
|
|
463
|
-
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
464
|
-
}
|
|
465
|
-
|
|
466
|
-
break;
|
|
467
|
-
}
|
|
468
|
-
}
|
|
469
|
-
|
|
470
|
-
KeyValuePair<Vector3Int, int>? largest = null;
|
|
471
|
-
if (0 < ColorBucketCache.Count)
|
|
472
|
-
{
|
|
473
|
-
foreach (KeyValuePair<Vector3Int, int> bucketEntry in ColorBucketCache)
|
|
474
|
-
{
|
|
475
|
-
largest ??= bucketEntry;
|
|
476
|
-
if (largest.Value.Value < bucketEntry.Value)
|
|
477
|
-
{
|
|
478
|
-
largest = bucketEntry;
|
|
479
|
-
}
|
|
480
|
-
}
|
|
481
|
-
}
|
|
482
|
-
|
|
483
|
-
if (largest == null)
|
|
484
|
-
{
|
|
485
|
-
return default;
|
|
486
|
-
}
|
|
487
|
-
|
|
488
|
-
Vector3Int dominantBucket = largest.Value.Key;
|
|
489
|
-
return new Color(
|
|
490
|
-
dominantBucket.x * bucketSize / 255f,
|
|
491
|
-
dominantBucket.y * bucketSize / 255f,
|
|
492
|
-
dominantBucket.z * bucketSize / 255f
|
|
493
|
-
);
|
|
494
|
-
}
|
|
495
|
-
|
|
496
|
-
// Helper struct for LAB color space
|
|
497
|
-
private readonly struct LABColor
|
|
498
|
-
{
|
|
499
|
-
public readonly double l;
|
|
500
|
-
public readonly double a;
|
|
501
|
-
public readonly double b;
|
|
502
|
-
|
|
503
|
-
public LABColor(double l, double a, double b)
|
|
504
|
-
{
|
|
505
|
-
this.l = l;
|
|
506
|
-
this.a = a;
|
|
507
|
-
this.b = b;
|
|
508
|
-
}
|
|
509
|
-
}
|
|
510
|
-
|
|
511
|
-
private static LABColor RGBToLAB(Color rgb)
|
|
512
|
-
{
|
|
513
|
-
// First convert to XYZ
|
|
514
|
-
double r =
|
|
515
|
-
rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
|
|
516
|
-
double g =
|
|
517
|
-
rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
|
|
518
|
-
double b =
|
|
519
|
-
rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
|
|
520
|
-
|
|
521
|
-
double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
|
|
522
|
-
double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
|
|
523
|
-
double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
|
|
524
|
-
|
|
525
|
-
x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
|
|
526
|
-
y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
|
|
527
|
-
z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
|
|
528
|
-
|
|
529
|
-
return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
|
|
530
|
-
}
|
|
531
|
-
|
|
532
|
-
private static Color LABToRGB(double l, double a, double b)
|
|
533
|
-
{
|
|
534
|
-
double y = (l + 16) / 116;
|
|
535
|
-
double x = a / 500 + y;
|
|
536
|
-
double z = y - b / 200;
|
|
537
|
-
|
|
538
|
-
double x3 = x * x * x;
|
|
539
|
-
double y3 = y * y * y;
|
|
540
|
-
double z3 = z * z * z;
|
|
541
|
-
|
|
542
|
-
x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
|
|
543
|
-
y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
|
|
544
|
-
z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
|
|
545
|
-
|
|
546
|
-
double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
|
|
547
|
-
double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
|
|
548
|
-
double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
|
|
549
|
-
|
|
550
|
-
r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
|
|
551
|
-
g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
|
|
552
|
-
b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
|
|
553
|
-
|
|
554
|
-
return new Color(
|
|
555
|
-
Mathf.Clamp01((float)r),
|
|
556
|
-
Mathf.Clamp01((float)g),
|
|
557
|
-
Mathf.Clamp01((float)b2),
|
|
558
|
-
1f
|
|
559
|
-
);
|
|
560
|
-
}
|
|
561
|
-
|
|
562
|
-
public static Color GetComplement(
|
|
563
|
-
this Color source,
|
|
564
|
-
IRandom random = null,
|
|
565
|
-
float variance = 0f
|
|
566
|
-
)
|
|
567
|
-
{
|
|
568
|
-
Color inputColor = source;
|
|
569
|
-
/*
|
|
570
|
-
If RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side,
|
|
571
|
-
decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on the
|
|
572
|
-
darker side, decrease yellow by about 50% (it will increase in conversion)
|
|
573
|
-
*/
|
|
574
|
-
float avgColorValue = (source.r + source.g + source.b) / 3;
|
|
575
|
-
float rDiff = Mathf.Abs(source.r - avgColorValue);
|
|
576
|
-
float gDiff = Mathf.Abs(source.g - avgColorValue);
|
|
577
|
-
float bDiff = Mathf.Abs(source.b - avgColorValue);
|
|
578
|
-
const float greyDelta = 20 / 255f;
|
|
579
|
-
//The color is a shade of gray
|
|
580
|
-
if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta)
|
|
581
|
-
{
|
|
582
|
-
// Color is dark
|
|
583
|
-
if (avgColorValue < 123 / 255f)
|
|
584
|
-
{
|
|
585
|
-
inputColor.b = 220 / 255f;
|
|
586
|
-
inputColor.g = 230 / 255f;
|
|
587
|
-
inputColor.r = 50 / 255f;
|
|
588
|
-
}
|
|
589
|
-
else
|
|
590
|
-
{
|
|
591
|
-
inputColor.r = 255 / 255f;
|
|
592
|
-
inputColor.g = 255 / 255f;
|
|
593
|
-
inputColor.b = 50 / 255f;
|
|
594
|
-
}
|
|
595
|
-
}
|
|
596
|
-
|
|
597
|
-
if (random != null)
|
|
598
|
-
{
|
|
599
|
-
if (variance != 0)
|
|
600
|
-
{
|
|
601
|
-
variance = Mathf.Abs(variance);
|
|
602
|
-
|
|
603
|
-
float minR = Mathf.Clamp01(inputColor.r - variance);
|
|
604
|
-
float maxR = Mathf.Clamp01(inputColor.r + variance);
|
|
605
|
-
inputColor.r = random.NextFloat(minR, maxR);
|
|
606
|
-
|
|
607
|
-
float minG = Mathf.Clamp01(inputColor.g - variance);
|
|
608
|
-
float maxG = Mathf.Clamp01(inputColor.g + variance);
|
|
609
|
-
inputColor.g = random.NextFloat(minG, maxG);
|
|
610
|
-
|
|
611
|
-
float minB = Mathf.Clamp01(inputColor.b - variance);
|
|
612
|
-
float maxB = Mathf.Clamp01(inputColor.b + variance);
|
|
613
|
-
inputColor.b = random.NextFloat(minB, maxB);
|
|
614
|
-
}
|
|
615
|
-
else
|
|
616
|
-
{
|
|
617
|
-
inputColor.r *= random.NextFloat(1 / inputColor.r);
|
|
618
|
-
inputColor.g *= random.NextFloat(1 / inputColor.g);
|
|
619
|
-
inputColor.b *= random.NextFloat(1 / inputColor.b);
|
|
620
|
-
}
|
|
621
|
-
}
|
|
622
|
-
|
|
623
|
-
Color.RGBToHSV(inputColor, out float h, out float s, out float v);
|
|
624
|
-
h = h < 0.5f ? h + 0.5f : h - 0.5f;
|
|
625
|
-
Color result = Color.HSVToRGB(h, s, v);
|
|
626
|
-
return result;
|
|
627
|
-
}
|
|
628
|
-
}
|
|
629
|
-
}
|
|
1
|
+
namespace UnityHelpers.Core.Extension
|
|
2
|
+
{
|
|
3
|
+
using System.Collections.Generic;
|
|
4
|
+
using System.ComponentModel;
|
|
5
|
+
using System.Linq;
|
|
6
|
+
using Helper;
|
|
7
|
+
using Random;
|
|
8
|
+
using UnityEngine;
|
|
9
|
+
|
|
10
|
+
public enum ColorAveragingMethod
|
|
11
|
+
{
|
|
12
|
+
LAB = 0, // CIE L*a*b* space averaging
|
|
13
|
+
HSV = 1, // HSV space averaging
|
|
14
|
+
Weighted = 2, // Weighted RGB averaging using perceived luminance
|
|
15
|
+
Dominant = 3, // Find most dominant color cluster
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
// https://sharpsnippets.wordpress.com/2014/03/11/c-extension-complementary-color/
|
|
19
|
+
public static class ColorExtensions
|
|
20
|
+
{
|
|
21
|
+
private static readonly Dictionary<Vector3Int, int> ColorBucketCache = new();
|
|
22
|
+
|
|
23
|
+
public static Color GetAverageColor(
|
|
24
|
+
this Sprite sprite,
|
|
25
|
+
ColorAveragingMethod method = ColorAveragingMethod.LAB,
|
|
26
|
+
float alphaCutoff = 0.01f
|
|
27
|
+
)
|
|
28
|
+
{
|
|
29
|
+
return GetAverageColor(Enumerables.Of(sprite), method, alphaCutoff);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
public static Color GetAverageColor(
|
|
33
|
+
this IEnumerable<Sprite> sprites,
|
|
34
|
+
ColorAveragingMethod method = ColorAveragingMethod.LAB,
|
|
35
|
+
float alphaCutoff = 0.01f
|
|
36
|
+
)
|
|
37
|
+
{
|
|
38
|
+
return GetAverageColor(
|
|
39
|
+
sprites
|
|
40
|
+
.Where(value => value != null)
|
|
41
|
+
.Select(sprite => sprite.texture)
|
|
42
|
+
.Where(value => value != null)
|
|
43
|
+
.SelectMany(texture =>
|
|
44
|
+
{
|
|
45
|
+
texture.MakeReadable();
|
|
46
|
+
Color[] pixels = texture.GetPixels();
|
|
47
|
+
return pixels;
|
|
48
|
+
}),
|
|
49
|
+
method,
|
|
50
|
+
alphaCutoff
|
|
51
|
+
);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
public static Color GetAverageColor(
|
|
55
|
+
this IEnumerable<Color> pixels,
|
|
56
|
+
ColorAveragingMethod method = ColorAveragingMethod.LAB,
|
|
57
|
+
float alphaCutoff = 0.01f
|
|
58
|
+
)
|
|
59
|
+
{
|
|
60
|
+
return method switch
|
|
61
|
+
{
|
|
62
|
+
ColorAveragingMethod.LAB => AverageInLABSpace(pixels, alphaCutoff),
|
|
63
|
+
ColorAveragingMethod.HSV => AverageInHSVSpace(pixels, alphaCutoff),
|
|
64
|
+
ColorAveragingMethod.Weighted => WeightedRGBAverage(pixels, alphaCutoff),
|
|
65
|
+
ColorAveragingMethod.Dominant => GetDominantColor(pixels, alphaCutoff),
|
|
66
|
+
_ => throw new InvalidEnumArgumentException(
|
|
67
|
+
nameof(method),
|
|
68
|
+
(int)method,
|
|
69
|
+
typeof(ColorAveragingMethod)
|
|
70
|
+
),
|
|
71
|
+
};
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
// CIE L*a*b* space averaging - most perceptually accurate
|
|
75
|
+
private static Color AverageInLABSpace(IEnumerable<Color> pixels, float alphaCutoff)
|
|
76
|
+
{
|
|
77
|
+
double l = 0;
|
|
78
|
+
double a = 0;
|
|
79
|
+
double b = 0;
|
|
80
|
+
int count = 0;
|
|
81
|
+
switch (pixels)
|
|
82
|
+
{
|
|
83
|
+
case List<Color> colorList:
|
|
84
|
+
{
|
|
85
|
+
foreach (Color pixel in colorList)
|
|
86
|
+
{
|
|
87
|
+
if (pixel.a <= alphaCutoff)
|
|
88
|
+
{
|
|
89
|
+
continue;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
LABColor lab = RGBToLAB(pixel);
|
|
93
|
+
l += lab.l;
|
|
94
|
+
a += lab.a;
|
|
95
|
+
b += lab.b;
|
|
96
|
+
++count;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
break;
|
|
100
|
+
}
|
|
101
|
+
case Color[] colorArray:
|
|
102
|
+
{
|
|
103
|
+
foreach (Color pixel in colorArray)
|
|
104
|
+
{
|
|
105
|
+
if (pixel.a <= alphaCutoff)
|
|
106
|
+
{
|
|
107
|
+
continue;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
LABColor lab = RGBToLAB(pixel);
|
|
111
|
+
l += lab.l;
|
|
112
|
+
a += lab.a;
|
|
113
|
+
b += lab.b;
|
|
114
|
+
++count;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
break;
|
|
118
|
+
}
|
|
119
|
+
case HashSet<Color> colorSet:
|
|
120
|
+
{
|
|
121
|
+
foreach (Color pixel in colorSet)
|
|
122
|
+
{
|
|
123
|
+
if (pixel.a <= alphaCutoff)
|
|
124
|
+
{
|
|
125
|
+
continue;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
LABColor lab = RGBToLAB(pixel);
|
|
129
|
+
l += lab.l;
|
|
130
|
+
a += lab.a;
|
|
131
|
+
b += lab.b;
|
|
132
|
+
++count;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
break;
|
|
136
|
+
}
|
|
137
|
+
default:
|
|
138
|
+
{
|
|
139
|
+
foreach (Color pixel in pixels)
|
|
140
|
+
{
|
|
141
|
+
if (pixel.a <= alphaCutoff)
|
|
142
|
+
{
|
|
143
|
+
continue;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
LABColor lab = RGBToLAB(pixel);
|
|
147
|
+
l += lab.l;
|
|
148
|
+
a += lab.a;
|
|
149
|
+
b += lab.b;
|
|
150
|
+
++count;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
break;
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
count = Mathf.Max(count, 1);
|
|
158
|
+
return LABToRGB(l / count, a / count, b / count);
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
// HSV space averaging - good for preserving vibrant colors
|
|
162
|
+
private static Color AverageInHSVSpace(IEnumerable<Color> pixels, float alphaCutoff)
|
|
163
|
+
{
|
|
164
|
+
float avgH = 0f;
|
|
165
|
+
float avgS = 0f;
|
|
166
|
+
float avgV = 0f;
|
|
167
|
+
int count = 0;
|
|
168
|
+
|
|
169
|
+
switch (pixels)
|
|
170
|
+
{
|
|
171
|
+
case List<Color> pixelList:
|
|
172
|
+
{
|
|
173
|
+
foreach (Color pixel in pixelList)
|
|
174
|
+
{
|
|
175
|
+
if (pixel.a <= alphaCutoff)
|
|
176
|
+
{
|
|
177
|
+
continue;
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
181
|
+
|
|
182
|
+
// Handle hue wrapping around 360 degrees
|
|
183
|
+
float hRad = h * 2f * Mathf.PI;
|
|
184
|
+
avgH += Mathf.Cos(hRad);
|
|
185
|
+
avgH += Mathf.Sin(hRad);
|
|
186
|
+
|
|
187
|
+
avgS += s;
|
|
188
|
+
avgV += v;
|
|
189
|
+
++count;
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
break;
|
|
193
|
+
}
|
|
194
|
+
case Color[] pixelArray:
|
|
195
|
+
{
|
|
196
|
+
foreach (Color pixel in pixelArray)
|
|
197
|
+
{
|
|
198
|
+
if (pixel.a <= alphaCutoff)
|
|
199
|
+
{
|
|
200
|
+
continue;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
204
|
+
|
|
205
|
+
// Handle hue wrapping around 360 degrees
|
|
206
|
+
float hRad = h * 2f * Mathf.PI;
|
|
207
|
+
avgH += Mathf.Cos(hRad);
|
|
208
|
+
avgH += Mathf.Sin(hRad);
|
|
209
|
+
|
|
210
|
+
avgS += s;
|
|
211
|
+
avgV += v;
|
|
212
|
+
++count;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
break;
|
|
216
|
+
}
|
|
217
|
+
case HashSet<Color> pixelSet:
|
|
218
|
+
{
|
|
219
|
+
foreach (Color pixel in pixelSet)
|
|
220
|
+
{
|
|
221
|
+
if (pixel.a <= alphaCutoff)
|
|
222
|
+
{
|
|
223
|
+
continue;
|
|
224
|
+
}
|
|
225
|
+
|
|
226
|
+
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
227
|
+
|
|
228
|
+
// Handle hue wrapping around 360 degrees
|
|
229
|
+
float hRad = h * 2f * Mathf.PI;
|
|
230
|
+
avgH += Mathf.Cos(hRad);
|
|
231
|
+
avgH += Mathf.Sin(hRad);
|
|
232
|
+
|
|
233
|
+
avgS += s;
|
|
234
|
+
avgV += v;
|
|
235
|
+
++count;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
break;
|
|
239
|
+
}
|
|
240
|
+
default:
|
|
241
|
+
{
|
|
242
|
+
foreach (Color pixel in pixels)
|
|
243
|
+
{
|
|
244
|
+
if (pixel.a <= alphaCutoff)
|
|
245
|
+
{
|
|
246
|
+
continue;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
Color.RGBToHSV(pixel, out float h, out float s, out float v);
|
|
250
|
+
|
|
251
|
+
// Handle hue wrapping around 360 degrees
|
|
252
|
+
float hRad = h * 2f * Mathf.PI;
|
|
253
|
+
avgH += Mathf.Cos(hRad);
|
|
254
|
+
avgH += Mathf.Sin(hRad);
|
|
255
|
+
|
|
256
|
+
avgS += s;
|
|
257
|
+
avgV += v;
|
|
258
|
+
++count;
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
break;
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
count = Mathf.Max(count, 1);
|
|
265
|
+
avgH = Mathf.Atan2(avgH / count, avgH / count) / (2f * Mathf.PI);
|
|
266
|
+
|
|
267
|
+
if (avgH < 0)
|
|
268
|
+
{
|
|
269
|
+
avgH += 1f;
|
|
270
|
+
}
|
|
271
|
+
|
|
272
|
+
avgS /= count;
|
|
273
|
+
avgV /= count;
|
|
274
|
+
|
|
275
|
+
return Color.HSVToRGB(avgH, avgS, avgV);
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
// Weighted RGB averaging using perceived luminance
|
|
279
|
+
private static Color WeightedRGBAverage(IEnumerable<Color> pixels, float alphaCutoff)
|
|
280
|
+
{
|
|
281
|
+
// Use perceived luminance weights
|
|
282
|
+
const float rWeight = 0.299f;
|
|
283
|
+
const float gWeight = 0.587f;
|
|
284
|
+
const float bWeight = 0.114f;
|
|
285
|
+
|
|
286
|
+
float totalWeight = 0f;
|
|
287
|
+
float r = 0f,
|
|
288
|
+
g = 0f,
|
|
289
|
+
b = 0f,
|
|
290
|
+
a = 0f;
|
|
291
|
+
|
|
292
|
+
switch (pixels)
|
|
293
|
+
{
|
|
294
|
+
case List<Color> colorList:
|
|
295
|
+
{
|
|
296
|
+
foreach (Color pixel in colorList)
|
|
297
|
+
{
|
|
298
|
+
if (pixel.a <= alphaCutoff)
|
|
299
|
+
{
|
|
300
|
+
continue;
|
|
301
|
+
}
|
|
302
|
+
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
303
|
+
r += pixel.r * weight;
|
|
304
|
+
g += pixel.g * weight;
|
|
305
|
+
b += pixel.b * weight;
|
|
306
|
+
a += pixel.a * weight;
|
|
307
|
+
totalWeight += weight;
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
break;
|
|
311
|
+
}
|
|
312
|
+
case Color[] colorArray:
|
|
313
|
+
{
|
|
314
|
+
foreach (Color pixel in colorArray)
|
|
315
|
+
{
|
|
316
|
+
if (pixel.a <= alphaCutoff)
|
|
317
|
+
{
|
|
318
|
+
continue;
|
|
319
|
+
}
|
|
320
|
+
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
321
|
+
r += pixel.r * weight;
|
|
322
|
+
g += pixel.g * weight;
|
|
323
|
+
b += pixel.b * weight;
|
|
324
|
+
a += pixel.a * weight;
|
|
325
|
+
totalWeight += weight;
|
|
326
|
+
}
|
|
327
|
+
|
|
328
|
+
break;
|
|
329
|
+
}
|
|
330
|
+
case HashSet<Color> colorSet:
|
|
331
|
+
{
|
|
332
|
+
foreach (Color pixel in colorSet)
|
|
333
|
+
{
|
|
334
|
+
if (pixel.a <= alphaCutoff)
|
|
335
|
+
{
|
|
336
|
+
continue;
|
|
337
|
+
}
|
|
338
|
+
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
339
|
+
r += pixel.r * weight;
|
|
340
|
+
g += pixel.g * weight;
|
|
341
|
+
b += pixel.b * weight;
|
|
342
|
+
a += pixel.a * weight;
|
|
343
|
+
totalWeight += weight;
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
break;
|
|
347
|
+
}
|
|
348
|
+
default:
|
|
349
|
+
{
|
|
350
|
+
foreach (Color pixel in pixels)
|
|
351
|
+
{
|
|
352
|
+
if (pixel.a <= alphaCutoff)
|
|
353
|
+
{
|
|
354
|
+
continue;
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
float weight = pixel.r * rWeight + pixel.g * gWeight + pixel.b * bWeight;
|
|
358
|
+
r += pixel.r * weight;
|
|
359
|
+
g += pixel.g * weight;
|
|
360
|
+
b += pixel.b * weight;
|
|
361
|
+
a += pixel.a * weight;
|
|
362
|
+
totalWeight += weight;
|
|
363
|
+
}
|
|
364
|
+
|
|
365
|
+
break;
|
|
366
|
+
}
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
if (totalWeight > 0f)
|
|
370
|
+
{
|
|
371
|
+
r /= totalWeight;
|
|
372
|
+
g /= totalWeight;
|
|
373
|
+
b /= totalWeight;
|
|
374
|
+
a /= totalWeight;
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
return new Color(r, g, b, a);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
// Find dominant color using simple clustering
|
|
381
|
+
private static Color GetDominantColor(IEnumerable<Color> pixels, float alphaCutoff)
|
|
382
|
+
{
|
|
383
|
+
ColorBucketCache.Clear();
|
|
384
|
+
const int bucketSize = 32; // Adjust for different precision
|
|
385
|
+
|
|
386
|
+
switch (pixels)
|
|
387
|
+
{
|
|
388
|
+
case List<Color> colorList:
|
|
389
|
+
{
|
|
390
|
+
foreach (Color pixel in colorList)
|
|
391
|
+
{
|
|
392
|
+
if (pixel.a <= alphaCutoff)
|
|
393
|
+
{
|
|
394
|
+
continue;
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
Vector3Int bucket = new(
|
|
398
|
+
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
399
|
+
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
400
|
+
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
401
|
+
);
|
|
402
|
+
|
|
403
|
+
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
break;
|
|
407
|
+
}
|
|
408
|
+
case Color[] colorArray:
|
|
409
|
+
{
|
|
410
|
+
foreach (Color pixel in colorArray)
|
|
411
|
+
{
|
|
412
|
+
if (pixel.a <= alphaCutoff)
|
|
413
|
+
{
|
|
414
|
+
continue;
|
|
415
|
+
}
|
|
416
|
+
|
|
417
|
+
Vector3Int bucket = new(
|
|
418
|
+
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
419
|
+
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
420
|
+
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
421
|
+
);
|
|
422
|
+
|
|
423
|
+
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
break;
|
|
427
|
+
}
|
|
428
|
+
case HashSet<Color> colorSet:
|
|
429
|
+
{
|
|
430
|
+
foreach (Color pixel in colorSet)
|
|
431
|
+
{
|
|
432
|
+
if (pixel.a <= alphaCutoff)
|
|
433
|
+
{
|
|
434
|
+
continue;
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
Vector3Int bucket = new(
|
|
438
|
+
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
439
|
+
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
440
|
+
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
441
|
+
);
|
|
442
|
+
|
|
443
|
+
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
break;
|
|
447
|
+
}
|
|
448
|
+
default:
|
|
449
|
+
{
|
|
450
|
+
foreach (Color pixel in pixels)
|
|
451
|
+
{
|
|
452
|
+
if (pixel.a <= alphaCutoff)
|
|
453
|
+
{
|
|
454
|
+
continue;
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
Vector3Int bucket = new(
|
|
458
|
+
Mathf.RoundToInt(pixel.r * 255 / bucketSize),
|
|
459
|
+
Mathf.RoundToInt(pixel.g * 255 / bucketSize),
|
|
460
|
+
Mathf.RoundToInt(pixel.b * 255 / bucketSize)
|
|
461
|
+
);
|
|
462
|
+
|
|
463
|
+
ColorBucketCache.AddOrUpdate(bucket, _ => 0, (_, value) => value + 1);
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
break;
|
|
467
|
+
}
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
KeyValuePair<Vector3Int, int>? largest = null;
|
|
471
|
+
if (0 < ColorBucketCache.Count)
|
|
472
|
+
{
|
|
473
|
+
foreach (KeyValuePair<Vector3Int, int> bucketEntry in ColorBucketCache)
|
|
474
|
+
{
|
|
475
|
+
largest ??= bucketEntry;
|
|
476
|
+
if (largest.Value.Value < bucketEntry.Value)
|
|
477
|
+
{
|
|
478
|
+
largest = bucketEntry;
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
if (largest == null)
|
|
484
|
+
{
|
|
485
|
+
return default;
|
|
486
|
+
}
|
|
487
|
+
|
|
488
|
+
Vector3Int dominantBucket = largest.Value.Key;
|
|
489
|
+
return new Color(
|
|
490
|
+
dominantBucket.x * bucketSize / 255f,
|
|
491
|
+
dominantBucket.y * bucketSize / 255f,
|
|
492
|
+
dominantBucket.z * bucketSize / 255f
|
|
493
|
+
);
|
|
494
|
+
}
|
|
495
|
+
|
|
496
|
+
// Helper struct for LAB color space
|
|
497
|
+
private readonly struct LABColor
|
|
498
|
+
{
|
|
499
|
+
public readonly double l;
|
|
500
|
+
public readonly double a;
|
|
501
|
+
public readonly double b;
|
|
502
|
+
|
|
503
|
+
public LABColor(double l, double a, double b)
|
|
504
|
+
{
|
|
505
|
+
this.l = l;
|
|
506
|
+
this.a = a;
|
|
507
|
+
this.b = b;
|
|
508
|
+
}
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
private static LABColor RGBToLAB(Color rgb)
|
|
512
|
+
{
|
|
513
|
+
// First convert to XYZ
|
|
514
|
+
double r =
|
|
515
|
+
rgb.r > 0.04045 ? Mathf.Pow((rgb.r + 0.055f) / 1.055f, 2.4f) : rgb.r / 12.92f;
|
|
516
|
+
double g =
|
|
517
|
+
rgb.g > 0.04045 ? Mathf.Pow((rgb.g + 0.055f) / 1.055f, 2.4f) : rgb.g / 12.92f;
|
|
518
|
+
double b =
|
|
519
|
+
rgb.b > 0.04045 ? Mathf.Pow((rgb.b + 0.055f) / 1.055f, 2.4f) : rgb.b / 12.92f;
|
|
520
|
+
|
|
521
|
+
double x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
|
|
522
|
+
double y = (r * 0.2126 + g * 0.7152 + b * 0.0722);
|
|
523
|
+
double z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;
|
|
524
|
+
|
|
525
|
+
x = x > 0.008856 ? Mathf.Pow((float)x, 1f / 3f) : (7.787 * x) + 16f / 116f;
|
|
526
|
+
y = y > 0.008856 ? Mathf.Pow((float)y, 1f / 3f) : (7.787 * y) + 16f / 116f;
|
|
527
|
+
z = z > 0.008856 ? Mathf.Pow((float)z, 1f / 3f) : (7.787 * z) + 16f / 116f;
|
|
528
|
+
|
|
529
|
+
return new LABColor((116 * y) - 16, 500 * (x - y), 200 * (y - z));
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
private static Color LABToRGB(double l, double a, double b)
|
|
533
|
+
{
|
|
534
|
+
double y = (l + 16) / 116;
|
|
535
|
+
double x = a / 500 + y;
|
|
536
|
+
double z = y - b / 200;
|
|
537
|
+
|
|
538
|
+
double x3 = x * x * x;
|
|
539
|
+
double y3 = y * y * y;
|
|
540
|
+
double z3 = z * z * z;
|
|
541
|
+
|
|
542
|
+
x = 0.95047 * (x3 > 0.008856 ? x3 : (x - 16.0 / 116.0) / 7.787);
|
|
543
|
+
y = y3 > 0.008856 ? y3 : (y - 16.0 / 116.0) / 7.787;
|
|
544
|
+
z = 1.08883 * (z3 > 0.008856 ? z3 : (z - 16.0 / 116.0) / 7.787);
|
|
545
|
+
|
|
546
|
+
double r = x * 3.2406 + y * -1.5372 + z * -0.4986;
|
|
547
|
+
double g = x * -0.9689 + y * 1.8758 + z * 0.0415;
|
|
548
|
+
double b2 = x * 0.0557 + y * -0.2040 + z * 1.0570;
|
|
549
|
+
|
|
550
|
+
r = r > 0.0031308 ? 1.055 * Mathf.Pow((float)r, 1 / 2.4f) - 0.055 : 12.92 * r;
|
|
551
|
+
g = g > 0.0031308 ? 1.055 * Mathf.Pow((float)g, 1 / 2.4f) - 0.055 : 12.92 * g;
|
|
552
|
+
b2 = b2 > 0.0031308 ? 1.055 * Mathf.Pow((float)b2, 1 / 2.4f) - 0.055 : 12.92 * b2;
|
|
553
|
+
|
|
554
|
+
return new Color(
|
|
555
|
+
Mathf.Clamp01((float)r),
|
|
556
|
+
Mathf.Clamp01((float)g),
|
|
557
|
+
Mathf.Clamp01((float)b2),
|
|
558
|
+
1f
|
|
559
|
+
);
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
public static Color GetComplement(
|
|
563
|
+
this Color source,
|
|
564
|
+
IRandom random = null,
|
|
565
|
+
float variance = 0f
|
|
566
|
+
)
|
|
567
|
+
{
|
|
568
|
+
Color inputColor = source;
|
|
569
|
+
/*
|
|
570
|
+
If RGB values are close to each other by a diff less than 10%, then if RGB values are lighter side,
|
|
571
|
+
decrease the blue by 50% (eventually it will increase in conversion below), if RBB values are on the
|
|
572
|
+
darker side, decrease yellow by about 50% (it will increase in conversion)
|
|
573
|
+
*/
|
|
574
|
+
float avgColorValue = (source.r + source.g + source.b) / 3;
|
|
575
|
+
float rDiff = Mathf.Abs(source.r - avgColorValue);
|
|
576
|
+
float gDiff = Mathf.Abs(source.g - avgColorValue);
|
|
577
|
+
float bDiff = Mathf.Abs(source.b - avgColorValue);
|
|
578
|
+
const float greyDelta = 20 / 255f;
|
|
579
|
+
//The color is a shade of gray
|
|
580
|
+
if (rDiff < greyDelta && gDiff < greyDelta && bDiff < greyDelta)
|
|
581
|
+
{
|
|
582
|
+
// Color is dark
|
|
583
|
+
if (avgColorValue < 123 / 255f)
|
|
584
|
+
{
|
|
585
|
+
inputColor.b = 220 / 255f;
|
|
586
|
+
inputColor.g = 230 / 255f;
|
|
587
|
+
inputColor.r = 50 / 255f;
|
|
588
|
+
}
|
|
589
|
+
else
|
|
590
|
+
{
|
|
591
|
+
inputColor.r = 255 / 255f;
|
|
592
|
+
inputColor.g = 255 / 255f;
|
|
593
|
+
inputColor.b = 50 / 255f;
|
|
594
|
+
}
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
if (random != null)
|
|
598
|
+
{
|
|
599
|
+
if (variance != 0)
|
|
600
|
+
{
|
|
601
|
+
variance = Mathf.Abs(variance);
|
|
602
|
+
|
|
603
|
+
float minR = Mathf.Clamp01(inputColor.r - variance);
|
|
604
|
+
float maxR = Mathf.Clamp01(inputColor.r + variance);
|
|
605
|
+
inputColor.r = random.NextFloat(minR, maxR);
|
|
606
|
+
|
|
607
|
+
float minG = Mathf.Clamp01(inputColor.g - variance);
|
|
608
|
+
float maxG = Mathf.Clamp01(inputColor.g + variance);
|
|
609
|
+
inputColor.g = random.NextFloat(minG, maxG);
|
|
610
|
+
|
|
611
|
+
float minB = Mathf.Clamp01(inputColor.b - variance);
|
|
612
|
+
float maxB = Mathf.Clamp01(inputColor.b + variance);
|
|
613
|
+
inputColor.b = random.NextFloat(minB, maxB);
|
|
614
|
+
}
|
|
615
|
+
else
|
|
616
|
+
{
|
|
617
|
+
inputColor.r *= random.NextFloat(1 / inputColor.r);
|
|
618
|
+
inputColor.g *= random.NextFloat(1 / inputColor.g);
|
|
619
|
+
inputColor.b *= random.NextFloat(1 / inputColor.b);
|
|
620
|
+
}
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
Color.RGBToHSV(inputColor, out float h, out float s, out float v);
|
|
624
|
+
h = h < 0.5f ? h + 0.5f : h - 0.5f;
|
|
625
|
+
Color result = Color.HSVToRGB(h, s, v);
|
|
626
|
+
return result;
|
|
627
|
+
}
|
|
628
|
+
}
|
|
629
|
+
}
|