com.wallstop-studios.unity-helpers 2.0.0-rc03 → 2.0.0-rc05
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md.meta +7 -7
- package/Editor/AnimationEventEditor.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/LICENSE.md.meta +7 -7
- package/README.md.meta +7 -7
- package/Runtime/Core/Attributes/AnimationEventAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/ChildComponentAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/KSerializableAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/NotNullAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/ParentComponent.cs.meta +11 -11
- package/Runtime/Core/Attributes/ReadOnlyAttribute.cs.meta +11 -11
- package/Runtime/Core/Attributes/RelationalComponentExtensions.cs.meta +11 -11
- package/Runtime/Core/DataStructure/Adapters/FastVector2Int.cs.meta +11 -11
- package/Runtime/Core/DataStructure/Adapters/FastVector3Int.cs.meta +11 -11
- package/Runtime/Core/DataStructure/Adapters/KGuid.cs +31 -17
- package/Runtime/Core/DataStructure/Adapters/KGuid.cs.meta +11 -11
- package/Runtime/Core/DataStructure/Adapters/KVector2.cs.meta +11 -11
- package/Runtime/Core/DataStructure/Adapters.meta +8 -8
- package/Runtime/Core/DataStructure/Circle.cs.meta +11 -11
- package/Runtime/Core/DataStructure/CyclicBuffer.cs.meta +11 -11
- package/Runtime/Core/DataStructure/QuadTree.cs.meta +11 -11
- package/Runtime/Core/DataStructure/StringWrapper.cs.meta +11 -11
- package/Runtime/Core/DataStructure/TimedCache.cs.meta +11 -11
- package/Runtime/Core/DataStructure.meta +8 -8
- package/Runtime/Core/Extension/AnimatorExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/CircleExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/ColorExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/DictionaryExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/DirectionExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/HashSetExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/IEnumerableExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/IListExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/LoggingExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/RandomExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/StringExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension/UnityExtensions.cs.meta +11 -11
- package/Runtime/Core/Extension.meta +8 -8
- package/Runtime/Core/Helper/Enumerables.cs.meta +11 -11
- package/Runtime/Core/Helper/Geometry.cs.meta +11 -11
- package/Runtime/Core/Helper/LifetimeHelpers.cs.meta +11 -11
- package/Runtime/Core/Helper/Objects.cs.meta +11 -11
- package/Runtime/Core/Helper/WallMath.cs.meta +11 -11
- package/Runtime/Core/Helper.meta +8 -8
- package/Runtime/Core/Math/Line.cs.meta +11 -11
- package/Runtime/Core/Math/Parabola.cs.meta +11 -11
- package/Runtime/Core/Math/Range.cs +6 -0
- package/Runtime/Core/Math/Range.cs.meta +11 -11
- package/Runtime/Core/Math.meta +8 -8
- package/Runtime/Core/Model/Direction.cs.meta +11 -11
- package/Runtime/Core/Model.meta +8 -8
- package/Runtime/Core/OneOf/FastOneOf.cs.meta +11 -11
- package/Runtime/Core/OneOf/None.cs.meta +11 -11
- package/Runtime/Core/OneOf.meta +8 -8
- package/Runtime/Core/Random/AbstractRandom.cs.meta +11 -11
- package/Runtime/Core/Random/DotNetRandom.cs +54 -0
- package/Runtime/Core/Random/DotNetRandom.cs.meta +3 -0
- package/Runtime/Core/Random/IRandom.cs.meta +11 -11
- package/Runtime/Core/Random/NativePcgRandom.cs.meta +11 -11
- package/Runtime/Core/Random/PcgRandom.cs +29 -20
- package/Runtime/Core/Random/PcgRandom.cs.meta +11 -11
- package/Runtime/Core/Random/RandomState.cs +13 -2
- package/Runtime/Core/Random/RandomState.cs.meta +11 -11
- package/Runtime/Core/Random/SquirrelRandom.cs +12 -7
- package/Runtime/Core/Random/SquirrelRandom.cs.meta +11 -11
- package/Runtime/Core/Random/SystemRandom.cs +15 -9
- package/Runtime/Core/Random/SystemRandom.cs.meta +11 -11
- package/Runtime/Core/Random/ThreadLocalRandom.cs.meta +11 -11
- package/Runtime/Core/Random/UnityRandom.cs +39 -4
- package/Runtime/Core/Random/WyRandom.cs +123 -0
- package/Runtime/Core/Random/WyRandom.cs.meta +3 -0
- package/Runtime/Core/Random/XorShiftRandom.cs +8 -4
- package/Runtime/Core/Random.meta +8 -8
- package/Runtime/Core/Serialization/JsonConverters/Vector2Converter.cs.meta +11 -11
- package/Runtime/Core/Serialization/JsonConverters/Vector3Converter.cs.meta +11 -11
- package/Runtime/Core/Serialization/JsonConverters.meta +8 -8
- package/Runtime/Core/Serialization/Serializer.cs.meta +11 -11
- package/Runtime/Core/Serialization.meta +8 -8
- package/Runtime/Core/Threading/SingleThreadedThreadPool.cs.meta +11 -11
- package/Runtime/Core/Threading.meta +8 -8
- package/Runtime/Core.meta +8 -8
- package/Runtime/Protobuf-Net.meta +8 -8
- package/Runtime/Utils/AnimationEventEqualityComparer.cs.meta +11 -11
- package/Runtime/Utils/AnimatorEnumStateMachine.cs +13 -4
- package/Runtime/Utils/AnimatorEnumStateMachine.cs.meta +11 -11
- package/Runtime/Utils/Buffers.cs.meta +11 -11
- package/Runtime/Utils/CircleLineRenderer.cs.meta +11 -11
- package/Runtime/Utils/Oscillator.cs.meta +11 -11
- package/Runtime/Utils/SetTextureImportData.cs.meta +11 -11
- package/Runtime/Utils.meta +8 -8
- package/Runtime/WallstopStudios.UnityHelpers.asmdef.meta +7 -7
- package/Runtime.meta +8 -8
- package/Tests/Runtime/Performance/RandomPerformanceTests.cs +18 -13
- package/Tests/Runtime/Random/DotNetRandomTests.cs +9 -0
- package/Tests/Runtime/Random/DotNetRandomTests.cs.meta +3 -0
- package/Tests/Runtime/Random/RandomTestBase.cs +69 -15
- package/Tests/Runtime/Random/WyRandomTests.cs +9 -0
- package/Tests/Runtime/Random/WyRandomTests.cs.meta +3 -0
- package/Tests.meta +8 -8
- package/Third Party Notices.md.meta +7 -7
- package/package.json +1 -1
- package/package.json.meta +7 -7
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@@ -0,0 +1,54 @@
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namespace UnityHelpers.Core.Random
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{
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using System;
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using System.Runtime.Serialization;
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using System.Text.Json.Serialization;
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[Serializable]
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[DataContract]
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public sealed class DotNetRandom : AbstractRandom
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{
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[JsonPropertyName("State")]
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[DataMember(Name = "State")]
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public override RandomState InternalState =>
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new RandomState(unchecked((ulong)_seed), state2: _numberGenerated);
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private ulong _numberGenerated;
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private int _seed;
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private Random _random;
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public DotNetRandom()
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: this(Guid.NewGuid()) { }
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public DotNetRandom(Guid guid)
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{
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_seed = guid.GetHashCode();
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_random = new Random(_seed);
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}
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[JsonConstructor]
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public DotNetRandom(RandomState state)
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{
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_seed = unchecked((int)state.State1);
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_random = new Random(_seed);
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_numberGenerated = 0;
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ulong generationCount = state.State2;
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while (_numberGenerated < generationCount)
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{
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_ = NextUint();
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}
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}
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public override uint NextUint()
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{
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++_numberGenerated;
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return unchecked((uint)_random.Next(int.MinValue, int.MaxValue));
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}
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public override IRandom Copy()
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{
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return new DotNetRandom(InternalState);
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}
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}
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}
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{
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using System;
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using System.Runtime.Serialization;
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using System.Text.Json.Serialization;
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/// <summary>
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/// Implementation based off of the reference PCG Random, found here: https://www.pcg-random.org/index.html
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/// </summary>
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[Serializable]
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[DataContract]
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public sealed class PcgRandom
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public sealed class PcgRandom
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: AbstractRandom,
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IEquatable<PcgRandom>,
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IComparable,
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IComparable<PcgRandom>
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{
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[DataMember(Name = "State")]
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[JsonPropertyName("State")]
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public static IRandom Instance => ThreadLocalRandom<PcgRandom>.Instance;
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[DataMember(Name = "Increment")]
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internal readonly ulong _increment;
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internal ulong _state;
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public PcgRandom()
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}
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public PcgRandom(Guid guid)
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_increment = BitConverter.ToUInt64(guidArray, sizeof(ulong));
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public PcgRandom(RandomState state)
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_state =
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_increment =
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_cachedGaussian =
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_state = state.State1;
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_increment = state.State2;
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_cachedGaussian = state.Gaussian;
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}
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public PcgRandom(ulong increment, ulong state)
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{
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// Start with a nice prime
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_increment = 6554638469UL;
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_state = unchecked((ulong)seed);
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_increment = NextUlong();
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}
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public override RandomState InternalState => new
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public override RandomState InternalState => new(_state, _increment, _cachedGaussian);
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public override uint NextUint()
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{
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}
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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return _increment == other._increment
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return _increment == other._increment
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&& _state == other._state
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&& _cachedGaussian == other._cachedGaussian;
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as PcgRandom);
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}
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public int CompareTo(PcgRandom other)
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return 0;
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return _cachedGaussian.Value.CompareTo(other._cachedGaussian.Value);
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}
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public int CompareTo(object obj)
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return CompareTo(obj as PcgRandom);
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}
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public override int GetHashCode()
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return $"{{\"Increment\": {_increment}, \"State\": {_state}}}";
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public override IRandom Copy()
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namespace UnityHelpers.Core.Random
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public RandomState(ulong state1, ulong state2 = 0, double? gaussian = null)
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}
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namespace UnityHelpers.Core.Random
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{
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using System;
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using System.Runtime.Serialization;
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using System.Text.Json.Serialization;
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// https://youtu.be/LWFzPP8ZbdU?t=2673
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[DataContract]
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[Serializable]
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public sealed class SquirrelRandom : AbstractRandom
|
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{
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private const uint BitNoise1 = 0xB5297A4D;
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@@ -10,28 +14,29 @@
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private const uint BitNoise3 = 0x1B56C4E9;
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private const int LargePrime = 198491317;
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public static readonly SquirrelRandom Instance =
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public static readonly SquirrelRandom Instance = ThreadLocalRandom<SquirrelRandom>.Instance;
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[JsonPropertyName("State")]
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[DataMember(Name = "State")]
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public override RandomState InternalState => new(_position, gaussian: _cachedGaussian);
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private uint _position;
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public SquirrelRandom()
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}
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public SquirrelRandom()
|
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+
: this(Guid.NewGuid().GetHashCode()) { }
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public SquirrelRandom(int seed)
|
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{
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_position = unchecked((uint)seed);
|
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}
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[JsonConstructor]
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public SquirrelRandom(RandomState randomState)
|
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{
|
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_position = unchecked((uint)randomState.State1);
|
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_cachedGaussian = randomState.Gaussian;
|
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}
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public override RandomState InternalState => new(_position, gaussian: _cachedGaussian);
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public override uint NextUint()
|
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{
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return _position = NextUintInternal(_position);
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@@ -1,12 +1,21 @@
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1
1
|
namespace UnityHelpers.Core.Random
|
|
2
2
|
{
|
|
3
3
|
using System;
|
|
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|
+
using System.Runtime.Serialization;
|
|
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|
+
using System.Text.Json.Serialization;
|
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/// <summary>
|
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|
/// Implementation dependent upon .Net's Random class.
|
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/// </summary>
|
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|
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[Serializable]
|
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|
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[DataContract]
|
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12
|
public sealed class SystemRandom : AbstractRandom
|
|
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13
|
{
|
|
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|
+
[JsonPropertyName("State")]
|
|
15
|
+
[DataMember(Name = "State")]
|
|
16
|
+
public override RandomState InternalState =>
|
|
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|
+
new(unchecked((ulong)inext), unchecked((ulong)inextp), _cachedGaussian);
|
|
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|
+
|
|
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|
/*
|
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|
Copied from Random.cs source. Apparently it isn't guaranteed to be the
|
|
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same across platforms and we depend on that.
|
|
@@ -17,9 +26,8 @@
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public static IRandom Instance => ThreadLocalRandom<SystemRandom>.Instance;
|
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public SystemRandom()
|
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|
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|
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}
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|
+
public SystemRandom()
|
|
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|
+
: this(Environment.TickCount) { }
|
|
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|
public SystemRandom(int seed)
|
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{
|
|
@@ -48,6 +56,7 @@
|
|
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|
this.inextp = 21;
|
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}
|
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+
[JsonConstructor]
|
|
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|
public SystemRandom(RandomState randomState)
|
|
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61
|
{
|
|
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62
|
inext = unchecked((int)randomState.State1);
|
|
@@ -55,8 +64,6 @@
|
|
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|
_cachedGaussian = randomState.Gaussian;
|
|
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|
}
|
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|
|
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|
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public override RandomState InternalState => new(unchecked((ulong)inext), unchecked((ulong)inextp), _cachedGaussian);
|
|
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|
-
|
|
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67
|
public override uint NextUint()
|
|
61
68
|
{
|
|
62
69
|
int inext = this.inext;
|
|
@@ -75,7 +82,7 @@
|
|
|
75
82
|
this.SeedArray[index1] = num;
|
|
76
83
|
this.inext = index1;
|
|
77
84
|
this.inextp = index2;
|
|
78
|
-
return unchecked((uint)
|
|
85
|
+
return unchecked((uint)num);
|
|
79
86
|
}
|
|
80
87
|
|
|
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88
|
public override double NextDouble()
|
|
@@ -84,15 +91,14 @@
|
|
|
84
91
|
do
|
|
85
92
|
{
|
|
86
93
|
generated = unchecked((int)NextUint()) * 4.6566128752458E-10;
|
|
87
|
-
}
|
|
88
|
-
while (generated < 0 || 1 <= generated);
|
|
94
|
+
} while (generated < 0 || 1 <= generated);
|
|
89
95
|
|
|
90
96
|
return generated;
|
|
91
97
|
}
|
|
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|
|
|
93
99
|
public override float NextFloat()
|
|
94
100
|
{
|
|
95
|
-
return (float)
|
|
101
|
+
return (float)NextDouble();
|
|
96
102
|
}
|
|
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103
|
|
|
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104
|
public override IRandom Copy()
|
|
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@@ -1,16 +1,51 @@
|
|
|
1
1
|
namespace UnityHelpers.Core.Random
|
|
2
2
|
{
|
|
3
3
|
using System;
|
|
4
|
+
using System.Runtime.Serialization;
|
|
5
|
+
using System.Text.Json.Serialization;
|
|
4
6
|
|
|
7
|
+
[Serializable]
|
|
8
|
+
[DataContract]
|
|
5
9
|
public sealed class UnityRandom : AbstractRandom
|
|
6
10
|
{
|
|
7
|
-
public static readonly UnityRandom Instance = new
|
|
11
|
+
public static readonly UnityRandom Instance = new();
|
|
8
12
|
|
|
9
|
-
|
|
13
|
+
[JsonPropertyName("State")]
|
|
14
|
+
[DataMember(Name = "State")]
|
|
15
|
+
public override RandomState InternalState
|
|
10
16
|
{
|
|
17
|
+
get
|
|
18
|
+
{
|
|
19
|
+
unchecked
|
|
20
|
+
{
|
|
21
|
+
return new RandomState(
|
|
22
|
+
(ulong)(_seed ?? 0),
|
|
23
|
+
gaussian: _seed != null ? 0.0 : null
|
|
24
|
+
);
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
private readonly int? _seed;
|
|
30
|
+
|
|
31
|
+
public UnityRandom(int? seed = null)
|
|
32
|
+
{
|
|
33
|
+
if (seed != null)
|
|
34
|
+
{
|
|
35
|
+
_seed = seed.Value;
|
|
36
|
+
UnityEngine.Random.InitState(seed.Value);
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
[JsonConstructor]
|
|
41
|
+
public UnityRandom(RandomState state)
|
|
42
|
+
{
|
|
43
|
+
unchecked
|
|
44
|
+
{
|
|
45
|
+
_seed = state.Gaussian != null ? (int)state.State1 : null;
|
|
46
|
+
}
|
|
11
47
|
}
|
|
12
48
|
|
|
13
|
-
public override RandomState InternalState => throw new NotSupportedException("Unity Random does not expose its internal state");
|
|
14
49
|
public override uint NextUint()
|
|
15
50
|
{
|
|
16
51
|
return unchecked((uint)UnityEngine.Random.Range(int.MinValue, int.MaxValue));
|
|
@@ -18,7 +53,7 @@
|
|
|
18
53
|
|
|
19
54
|
public override IRandom Copy()
|
|
20
55
|
{
|
|
21
|
-
|
|
56
|
+
return new UnityRandom(_seed);
|
|
22
57
|
}
|
|
23
58
|
}
|
|
24
59
|
}
|