com.wallstop-studios.dxmessaging 2.2.0 → 3.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +315 -67
- package/CHANGELOG.md.meta +7 -7
- package/Editor/Analyzers/BaseCallIlInspector.cs +277 -0
- package/Editor/Analyzers/BaseCallIlInspector.cs.meta +11 -0
- package/Editor/Analyzers/BaseCallLogMessageParser.cs +295 -0
- package/Editor/Analyzers/BaseCallLogMessageParser.cs.meta +11 -0
- package/Editor/Analyzers/BaseCallReportAggregator.cs +308 -0
- package/Editor/Analyzers/BaseCallReportAggregator.cs.meta +11 -0
- package/Editor/Analyzers/BaseCallTypeScanner.cs +110 -0
- package/Editor/Analyzers/BaseCallTypeScanner.cs.meta +11 -0
- package/Editor/Analyzers/BaseCallTypeScannerCore.cs +562 -0
- package/Editor/Analyzers/BaseCallTypeScannerCore.cs.meta +11 -0
- package/Editor/Analyzers/DxMessagingConsoleHarvester.cs +1129 -0
- package/Editor/Analyzers/DxMessagingConsoleHarvester.cs.meta +11 -0
- package/Editor/Analyzers/Microsoft.CodeAnalysis.CSharp.dll.meta +44 -44
- package/Editor/Analyzers/Microsoft.CodeAnalysis.dll.meta +44 -44
- package/Editor/Analyzers/System.Collections.Immutable.dll.meta +44 -44
- package/Editor/Analyzers/System.Reflection.Metadata.dll.meta +44 -44
- package/Editor/Analyzers/System.Runtime.CompilerServices.Unsafe.dll.meta +44 -44
- package/Editor/Analyzers/WallstopStudios.DxMessaging.Analyzer.dll +0 -0
- package/Editor/Analyzers/WallstopStudios.DxMessaging.Analyzer.dll.meta +46 -0
- package/Editor/Analyzers/WallstopStudios.DxMessaging.SourceGenerators.dll +0 -0
- package/Editor/Analyzers/WallstopStudios.DxMessaging.SourceGenerators.dll.meta +72 -72
- package/Editor/Analyzers.meta +8 -8
- package/Editor/AssemblyInfo.cs.meta +11 -3
- package/Editor/CustomEditors/MessageAwareComponentFallbackEditor.cs +81 -0
- package/Editor/CustomEditors/MessageAwareComponentFallbackEditor.cs.meta +11 -0
- package/Editor/CustomEditors/MessageAwareComponentInspectorOverlay.cs +429 -0
- package/Editor/CustomEditors/MessageAwareComponentInspectorOverlay.cs.meta +11 -0
- package/Editor/CustomEditors/MessagingComponentEditor.cs +1 -1
- package/Editor/CustomEditors/MessagingComponentEditor.cs.meta +11 -3
- package/Editor/CustomEditors.meta +2 -2
- package/Editor/DxMessagingEditorIdle.cs +62 -0
- package/Editor/DxMessagingEditorIdle.cs.meta +11 -0
- package/Editor/DxMessagingEditorInitializer.cs +112 -15
- package/Editor/DxMessagingEditorInitializer.cs.meta +11 -3
- package/Editor/DxMessagingEditorLog.cs +32 -0
- package/Editor/DxMessagingEditorLog.cs.meta +11 -0
- package/Editor/DxMessagingMenu.cs.meta +11 -11
- package/Editor/DxMessagingSceneBuildProcessor.cs.meta +11 -11
- package/Editor/Settings/DxMessagingBaseCallIgnoreSync.cs +313 -0
- package/Editor/Settings/DxMessagingBaseCallIgnoreSync.cs.meta +11 -0
- package/Editor/Settings/DxMessagingSettings.cs +261 -11
- package/Editor/Settings/DxMessagingSettings.cs.meta +11 -3
- package/Editor/Settings/DxMessagingSettingsProvider.cs +50 -33
- package/Editor/Settings/DxMessagingSettingsProvider.cs.meta +11 -3
- package/Editor/Settings.meta +2 -2
- package/Editor/SetupCscRsp.cs +406 -39
- package/Editor/SetupCscRsp.cs.meta +11 -3
- package/Editor/Testing/MessagingComponentEditorHarness.cs +2 -2
- package/Editor/Testing/MessagingComponentEditorHarness.cs.meta +11 -3
- package/Editor/Testing.meta +3 -3
- package/Editor/WallstopStudios.DxMessaging.Editor.asmdef +14 -14
- package/Editor/WallstopStudios.DxMessaging.Editor.asmdef.meta +7 -7
- package/Editor.meta +8 -8
- package/LICENSE.md +9 -9
- package/LICENSE.md.meta +7 -7
- package/README.md +940 -900
- package/README.md.meta +7 -7
- package/Runtime/AssemblyInfo.cs +4 -0
- package/Runtime/AssemblyInfo.cs.meta +11 -3
- package/Runtime/Core/Attributes/DxAutoConstructorAttribute.cs.meta +11 -3
- package/Runtime/Core/Attributes/DxBroadcastMessageAttribute.cs.meta +11 -3
- package/Runtime/Core/Attributes/DxIgnoreMissingBaseCallAttribute.cs +26 -0
- package/Runtime/Core/Attributes/DxIgnoreMissingBaseCallAttribute.cs.meta +11 -0
- package/Runtime/Core/Attributes/DxOptionalParameterAttribute.cs +2 -4
- package/Runtime/Core/Attributes/DxOptionalParameterAttribute.cs.meta +11 -3
- package/Runtime/Core/Attributes/DxTargetedMessageAttribute.cs.meta +11 -3
- package/Runtime/Core/Attributes/DxUntargetedMessageAttribute.cs.meta +11 -3
- package/Runtime/Core/Attributes/Il2CppSetOptionAttribute.cs +56 -0
- package/Runtime/Core/Attributes/Il2CppSetOptionAttribute.cs.meta +11 -0
- package/Runtime/Core/Attributes.meta +2 -2
- package/Runtime/Core/Configuration/DxMessagingRuntimeSettings.cs +195 -0
- package/Runtime/Core/Configuration/DxMessagingRuntimeSettings.cs.meta +11 -0
- package/Runtime/Core/Configuration/DxMessagingRuntimeSettingsProvider.cs +179 -0
- package/Runtime/Core/Configuration/DxMessagingRuntimeSettingsProvider.cs.meta +11 -0
- package/Runtime/Core/Configuration.meta +9 -0
- package/Runtime/Core/DataStructure/CyclicBuffer.cs +46 -28
- package/Runtime/Core/DataStructure/CyclicBuffer.cs.meta +11 -3
- package/Runtime/Core/DataStructure.meta +2 -2
- package/Runtime/Core/Diagnostics/MessageEmissionData.cs.meta +11 -3
- package/Runtime/Core/Diagnostics/MessageRegistrationData.cs.meta +11 -3
- package/Runtime/Core/Diagnostics/MessageRegistrationType.cs.meta +11 -3
- package/Runtime/Core/Diagnostics.meta +2 -2
- package/Runtime/Core/DxMessagingStaticState.cs +19 -0
- package/Runtime/Core/DxMessagingStaticState.cs.meta +11 -11
- package/Runtime/Core/Extensions/EnumExtensions.cs +6 -5
- package/Runtime/Core/Extensions/EnumExtensions.cs.meta +11 -3
- package/Runtime/Core/Extensions/IListExtensions.cs.meta +11 -3
- package/Runtime/Core/Extensions/MessageBusExtensions.cs.meta +12 -12
- package/Runtime/Core/Extensions/MessageExtensions.cs +0 -60
- package/Runtime/Core/Extensions/MessageExtensions.cs.meta +11 -11
- package/Runtime/Core/Extensions.meta +8 -8
- package/Runtime/Core/Helper/MessageCache.cs +32 -0
- package/Runtime/Core/Helper/MessageCache.cs.meta +11 -3
- package/Runtime/Core/Helper/MessageHelperIndexer.cs.meta +11 -3
- package/Runtime/Core/Helper.meta +2 -2
- package/Runtime/Core/IMessage.cs +3 -3
- package/Runtime/Core/IMessage.cs.meta +11 -11
- package/Runtime/Core/InstanceId.cs +25 -1
- package/Runtime/Core/InstanceId.cs.meta +11 -11
- package/Runtime/Core/Internal/DxUnsafe.cs +60 -0
- package/Runtime/Core/Internal/DxUnsafe.cs.meta +11 -0
- package/Runtime/Core/Internal/FlatDispatch.cs +198 -0
- package/Runtime/Core/Internal/FlatDispatch.cs.meta +11 -0
- package/Runtime/Core/Internal/TypedGlobalSlotIndex.cs +38 -0
- package/Runtime/Core/Internal/TypedGlobalSlotIndex.cs.meta +11 -0
- package/Runtime/Core/Internal/TypedSlotIndex.cs +81 -0
- package/Runtime/Core/Internal/TypedSlotIndex.cs.meta +11 -0
- package/Runtime/Core/Internal/TypedSlots.cs +597 -0
- package/Runtime/Core/Internal/TypedSlots.cs.meta +11 -0
- package/Runtime/Core/Internal.meta +9 -0
- package/Runtime/Core/MessageBus/DiagnosticsTarget.cs.meta +11 -11
- package/Runtime/Core/MessageBus/GlobalMessageBusProvider.cs.meta +11 -11
- package/Runtime/Core/MessageBus/IMessageBus.cs +189 -15
- package/Runtime/Core/MessageBus/IMessageBus.cs.meta +11 -11
- package/Runtime/Core/MessageBus/IMessageBusProvider.cs.meta +11 -11
- package/Runtime/Core/MessageBus/IMessageRegistrationBuilder.cs +1 -0
- package/Runtime/Core/MessageBus/IMessageRegistrationBuilder.cs.meta +11 -11
- package/Runtime/Core/MessageBus/Internal/BusContextIndex.cs +16 -0
- package/Runtime/Core/MessageBus/Internal/BusContextIndex.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/BusSinkIndex.cs +40 -0
- package/Runtime/Core/MessageBus/Internal/BusSinkIndex.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/BusSlots.cs +719 -0
- package/Runtime/Core/MessageBus/Internal/BusSlots.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/DispatchKind.cs +38 -0
- package/Runtime/Core/MessageBus/Internal/DispatchKind.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/DispatchPhase.cs +20 -0
- package/Runtime/Core/MessageBus/Internal/DispatchPhase.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/DispatchVariant.cs +28 -0
- package/Runtime/Core/MessageBus/Internal/DispatchVariant.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/IEvictableSlot.cs +48 -0
- package/Runtime/Core/MessageBus/Internal/IEvictableSlot.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/ISweepable.cs +15 -0
- package/Runtime/Core/MessageBus/Internal/ISweepable.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/RegistrationMethodAxes.cs +222 -0
- package/Runtime/Core/MessageBus/Internal/RegistrationMethodAxes.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal/SlotKey.cs +192 -0
- package/Runtime/Core/MessageBus/Internal/SlotKey.cs.meta +11 -0
- package/Runtime/Core/MessageBus/Internal.meta +9 -0
- package/Runtime/Core/MessageBus/MessageBus.cs +5366 -3838
- package/Runtime/Core/MessageBus/MessageBus.cs.meta +11 -11
- package/Runtime/Core/MessageBus/MessageBusRebindMode.cs.meta +11 -11
- package/Runtime/Core/MessageBus/MessageRegistrationBuilder.cs +187 -14
- package/Runtime/Core/MessageBus/MessageRegistrationBuilder.cs.meta +11 -11
- package/Runtime/Core/MessageBus/MessagingRegistration.cs.meta +11 -11
- package/Runtime/Core/MessageBus/RegistrationLog.cs.meta +11 -11
- package/Runtime/Core/MessageBus.meta +8 -8
- package/Runtime/Core/MessageHandler.cs +2399 -1042
- package/Runtime/Core/MessageHandler.cs.meta +11 -11
- package/Runtime/Core/MessageRegistrationHandle.cs.meta +11 -11
- package/Runtime/Core/MessageRegistrationToken.cs +429 -44
- package/Runtime/Core/MessageRegistrationToken.cs.meta +11 -11
- package/Runtime/Core/Messages/GlobalStringMessage.cs.meta +11 -3
- package/Runtime/Core/Messages/IBroadcastMessage.cs.meta +11 -11
- package/Runtime/Core/Messages/ITargetedMessage.cs.meta +11 -11
- package/Runtime/Core/Messages/IUntargetedMessage.cs.meta +11 -11
- package/Runtime/Core/Messages/ReflexiveMessage.cs.meta +11 -3
- package/Runtime/Core/Messages/SourcedStringMessage.cs.meta +11 -11
- package/Runtime/Core/Messages/StringMessage.cs.meta +11 -3
- package/Runtime/Core/Messages.meta +8 -8
- package/Runtime/Core/MessagingDebug.cs.meta +11 -11
- package/Runtime/Core/Pooling/CollectionPool.cs +266 -0
- package/Runtime/Core/Pooling/CollectionPool.cs.meta +11 -0
- package/Runtime/Core/Pooling/CollectionPoolDiagnostics.cs +30 -0
- package/Runtime/Core/Pooling/CollectionPoolDiagnostics.cs.meta +11 -0
- package/Runtime/Core/Pooling/DxPools.cs +157 -0
- package/Runtime/Core/Pooling/DxPools.cs.meta +11 -0
- package/Runtime/Core/Pooling/EvictionPlayerLoopHook.cs +106 -0
- package/Runtime/Core/Pooling/EvictionPlayerLoopHook.cs.meta +11 -0
- package/Runtime/Core/Pooling/IDxMessagingClock.cs +18 -0
- package/Runtime/Core/Pooling/IDxMessagingClock.cs.meta +11 -0
- package/Runtime/Core/Pooling/PoolDiagnosticsSnapshot.cs +55 -0
- package/Runtime/Core/Pooling/PoolDiagnosticsSnapshot.cs.meta +11 -0
- package/Runtime/Core/Pooling/StopwatchClock.cs +27 -0
- package/Runtime/Core/Pooling/StopwatchClock.cs.meta +11 -0
- package/Runtime/Core/Pooling/UnityRealtimeClock.cs +31 -0
- package/Runtime/Core/Pooling/UnityRealtimeClock.cs.meta +11 -0
- package/Runtime/Core/Pooling.meta +9 -0
- package/Runtime/Core.meta +8 -8
- package/Runtime/Unity/CurrentGlobalMessageBusProvider.cs.meta +12 -12
- package/Runtime/Unity/DxMessagingRuntimeInitializer.cs.meta +11 -11
- package/Runtime/Unity/InitialGlobalMessageBusProvider.cs.meta +12 -12
- package/Runtime/Unity/Integrations/Reflex/AssemblyInfo.cs.meta +11 -3
- package/Runtime/Unity/Integrations/Reflex/ReflexRegistrationInstaller.cs +73 -0
- package/Runtime/Unity/Integrations/Reflex/ReflexRegistrationInstaller.cs.meta +11 -11
- package/Runtime/Unity/Integrations/Reflex/WallstopStudios.DxMessaging.Reflex.asmdef +20 -20
- package/Runtime/Unity/Integrations/Reflex/WallstopStudios.DxMessaging.Reflex.asmdef.meta +7 -7
- package/Runtime/Unity/Integrations/Reflex.meta +8 -8
- package/Runtime/Unity/Integrations/VContainer/AssemblyInfo.cs.meta +11 -3
- package/Runtime/Unity/Integrations/VContainer/VContainerRegistrationExtensions.cs +109 -1
- package/Runtime/Unity/Integrations/VContainer/VContainerRegistrationExtensions.cs.meta +11 -11
- package/Runtime/Unity/Integrations/VContainer/WallstopStudios.DxMessaging.VContainer.asmdef +30 -30
- package/Runtime/Unity/Integrations/VContainer/WallstopStudios.DxMessaging.VContainer.asmdef.meta +7 -7
- package/Runtime/Unity/Integrations/VContainer.meta +8 -8
- package/Runtime/Unity/Integrations/Zenject/AssemblyInfo.cs.meta +11 -3
- package/Runtime/Unity/Integrations/Zenject/WallstopStudios.DxMessaging.Zenject.asmdef +30 -30
- package/Runtime/Unity/Integrations/Zenject/WallstopStudios.DxMessaging.Zenject.asmdef.meta +7 -7
- package/Runtime/Unity/Integrations/Zenject/ZenjectRegistrationInstaller.cs +79 -1
- package/Runtime/Unity/Integrations/Zenject/ZenjectRegistrationInstaller.cs.meta +11 -11
- package/Runtime/Unity/Integrations/Zenject.meta +8 -8
- package/Runtime/Unity/Integrations.meta +8 -8
- package/Runtime/Unity/MessageAwareComponent.cs +74 -0
- package/Runtime/Unity/MessageAwareComponent.cs.meta +11 -11
- package/Runtime/Unity/MessageBusProviderHandle.cs.meta +12 -12
- package/Runtime/Unity/MessagingComponent.cs +43 -10
- package/Runtime/Unity/MessagingComponent.cs.meta +11 -11
- package/Runtime/Unity/MessagingComponentInstaller.cs.meta +12 -12
- package/Runtime/Unity/ScriptableMessageBusProvider.cs.meta +12 -12
- package/Runtime/Unity.meta +8 -8
- package/Runtime/WallstopStudios.DxMessaging.asmdef +14 -14
- package/Runtime/WallstopStudios.DxMessaging.asmdef.meta +7 -7
- package/Runtime.meta +8 -8
- package/Samples~/DI/Prefabs/MessagingInstallerSample.prefab +98 -98
- package/Samples~/DI/Prefabs/MessagingInstallerSample.prefab.meta +7 -7
- package/Samples~/DI/Prefabs.meta +8 -8
- package/Samples~/DI/Providers/GlobalMessageBusProvider.asset +14 -14
- package/Samples~/DI/Providers/GlobalMessageBusProvider.asset.meta +8 -8
- package/Samples~/DI/Providers/InitialGlobalMessageBusProvider.asset +14 -14
- package/Samples~/DI/Providers/InitialGlobalMessageBusProvider.asset.meta +8 -8
- package/Samples~/DI/Providers.meta +8 -8
- package/Samples~/DI/README.md +51 -51
- package/Samples~/DI/README.md.meta +7 -7
- package/Samples~/DI/Reflex/SampleInstaller.cs +7 -0
- package/Samples~/DI/Reflex/SampleInstaller.cs.meta +11 -11
- package/Samples~/DI/Reflex.meta +8 -8
- package/Samples~/DI/VContainer/SampleLifetimeScope.cs +6 -1
- package/Samples~/DI/VContainer/SampleLifetimeScope.cs.meta +11 -11
- package/Samples~/DI/VContainer.meta +8 -8
- package/Samples~/DI/Zenject/SampleInstaller.cs +8 -0
- package/Samples~/DI/Zenject/SampleInstaller.cs.meta +11 -11
- package/Samples~/DI/Zenject.meta +8 -8
- package/Samples~/DI.meta +8 -8
- package/Samples~/Mini Combat/Boot.cs.meta +11 -11
- package/Samples~/Mini Combat/Enemy.cs.meta +11 -11
- package/Samples~/Mini Combat/Messages.cs.meta +11 -11
- package/Samples~/Mini Combat/Player.cs.meta +11 -11
- package/Samples~/Mini Combat/README.md +324 -323
- package/Samples~/Mini Combat/README.md.meta +7 -7
- package/Samples~/Mini Combat/UIOverlay.cs.meta +11 -11
- package/Samples~/Mini Combat/Walkthrough.md +430 -430
- package/Samples~/Mini Combat/Walkthrough.md.meta +7 -7
- package/Samples~/Mini Combat/WallstopStudios.DxMessaging.MiniCombat.Sample.asmdef +13 -13
- package/Samples~/Mini Combat/WallstopStudios.DxMessaging.MiniCombat.Sample.asmdef.meta +7 -7
- package/Samples~/Mini Combat.meta +8 -8
- package/Samples~/UI Buttons + Inspector/DiagnosticsEnabler.cs.meta +11 -11
- package/Samples~/UI Buttons + Inspector/Messages.cs.meta +11 -11
- package/Samples~/UI Buttons + Inspector/MessagingObserver.cs.meta +11 -11
- package/Samples~/UI Buttons + Inspector/README.md +210 -209
- package/Samples~/UI Buttons + Inspector/README.md.meta +7 -7
- package/Samples~/UI Buttons + Inspector/UIButtonEmitter.cs.meta +11 -11
- package/Samples~/UI Buttons + Inspector/WallstopStudios.DxMessaging.UIButtons.Sample.asmdef +13 -13
- package/Samples~/UI Buttons + Inspector/WallstopStudios.DxMessaging.UIButtons.Sample.asmdef.meta +7 -7
- package/Samples~/UI Buttons + Inspector.meta +8 -8
- package/SourceGenerators/Directory.Build.props +50 -3
- package/SourceGenerators/Directory.Build.props.meta +7 -7
- package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/DxAutoConstructorGenerator.cs +96 -63
- package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/DxAutoConstructorGenerator.cs.meta +11 -11
- package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/DxMessageIdGenerator.cs +745 -87
- package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/DxMessageIdGenerator.cs.meta +11 -3
- package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators.csproj +39 -46
- package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators.csproj.meta +7 -7
- package/SourceGenerators/WallstopStudios.DxMessaging.SourceGenerators.meta +8 -8
- package/SourceGenerators/global.json +7 -0
- package/SourceGenerators/global.json.meta +7 -0
- package/SourceGenerators.meta +8 -8
- package/Third Party Notices.md +3 -3
- package/Third Party Notices.md.meta +7 -7
- package/package.json +102 -92
- package/package.json.meta +7 -7
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# UI Buttons + Inspector Sample
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> **Perfect for:** Seeing DxMessaging work with Unity UI in 60 seconds
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## What You'll Learn (No Code Required!)
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**Stop writing button click handlers!** This sample shows you how to:
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**Why this matters:** You can add new systems (analytics, audio, achievements) that react to button clicks WITHOUT touching existing code.
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---
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## Comparison
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### Before DxMessaging:
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```csharp
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public class PlayButton : MonoBehaviour {
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[SerializeField] private GameManager gameManager; // Coupling
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[SerializeField] private Analytics analytics; // Coupling
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public void OnClick() {
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#### Every new system = update PlayButton script. Exhausting.
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##### With DxMessaging:
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```csharp
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public class PlayButton : MonoBehaviour {
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public void OnClick() {
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|
1
|
+
# UI Buttons + Inspector Sample
|
|
2
|
+
|
|
3
|
+
> **Perfect for:** Seeing DxMessaging work with Unity UI in 60 seconds
|
|
4
|
+
|
|
5
|
+
## What You'll Learn (No Code Required!)
|
|
6
|
+
|
|
7
|
+
**Stop writing button click handlers!** This sample shows you how to:
|
|
8
|
+
|
|
9
|
+
1. **Wire UI Buttons to messages** - directly from the Inspector (drag & drop)
|
|
10
|
+
1. **See messages flow in real-time** - watch the Console as you click
|
|
11
|
+
1. **Enable diagnostics** - see every message with timestamps and payloads
|
|
12
|
+
|
|
13
|
+
**Why this matters:** You can add new systems (analytics, audio, achievements) that react to button clicks WITHOUT touching existing code.
|
|
14
|
+
|
|
15
|
+
---
|
|
16
|
+
|
|
17
|
+
## Comparison
|
|
18
|
+
|
|
19
|
+
### Before DxMessaging:
|
|
20
|
+
|
|
21
|
+
```csharp
|
|
22
|
+
public class PlayButton : MonoBehaviour {
|
|
23
|
+
[SerializeField] private GameManager gameManager; // Coupling
|
|
24
|
+
[SerializeField] private AudioManager audio; // Coupling
|
|
25
|
+
[SerializeField] private Analytics analytics; // Coupling
|
|
26
|
+
|
|
27
|
+
public void OnClick() {
|
|
28
|
+
gameManager.StartGame(); // Manual call
|
|
29
|
+
audio.PlayClickSound(); // Manual call
|
|
30
|
+
analytics.LogButtonClick(); // Manual call
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
```
|
|
34
|
+
|
|
35
|
+
#### Every new system = update PlayButton script. Exhausting.
|
|
36
|
+
|
|
37
|
+
##### With DxMessaging:
|
|
38
|
+
|
|
39
|
+
```csharp
|
|
40
|
+
public class PlayButton : MonoBehaviour {
|
|
41
|
+
public void OnClick() {
|
|
42
|
+
var clicked = new ButtonClicked("Play");
|
|
43
|
+
clicked.Emit();
|
|
44
|
+
// Done! Everything reacts automatically.
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
```
|
|
48
|
+
|
|
49
|
+
###### GameManager, Audio, and Analytics listen independently without direct references.
|
|
50
|
+
|
|
51
|
+
## Import & Run (30 Seconds)
|
|
52
|
+
|
|
53
|
+
### Want to see it immediately?
|
|
54
|
+
|
|
55
|
+
1. **Window -> Package Manager**
|
|
56
|
+
1. **Find DxMessaging** to Scroll to **Samples**
|
|
57
|
+
1. **"UI Buttons + Inspector"** to Click **Import**
|
|
58
|
+
1. **Navigate to** Assets/Samples/.../UI Buttons + Inspector/
|
|
59
|
+
1. **Open the scene** to **Press Play**
|
|
60
|
+
1. **Click the buttons** to Watch Console logs
|
|
61
|
+
|
|
62
|
+
You are now seeing DxMessaging in action.
|
|
63
|
+
|
|
64
|
+
## Click-To-Message: The Quick Path
|
|
65
|
+
|
|
66
|
+
This sample includes `UIButtonEmitter` and `MessagingObserver` components:
|
|
67
|
+
|
|
68
|
+
- `UIButtonEmitter` lives on a GameObject and exposes a `Click()` method.
|
|
69
|
+
- Hook `Click()` to a Unity UI Button's `OnClick` from the Inspector.
|
|
70
|
+
- `MessagingObserver` logs incoming messages to the Console during Play Mode.
|
|
71
|
+
|
|
72
|
+
Steps if you're wiring your own Button:
|
|
73
|
+
|
|
74
|
+
1. Add a `UIButtonEmitter` component to any GameObject.
|
|
75
|
+
1. Select your UI Button in the scene.
|
|
76
|
+
1. In the Button's `On Click ()` list, click `+`.
|
|
77
|
+
1. Drag the GameObject with `UIButtonEmitter` into the new slot.
|
|
78
|
+
1. Choose `UIButtonEmitter -> Click` in the function dropdown.
|
|
79
|
+
1. (Optional) Set a friendly `buttonId` in the `UIButtonEmitter` Inspector.
|
|
80
|
+
1. Press Play and click the Button -- watch the Console logs.
|
|
81
|
+
|
|
82
|
+
## What's Happening Under The Hood
|
|
83
|
+
|
|
84
|
+
When you click the Button, `UIButtonEmitter.Click()` constructs and emits messages using the simple two-line pattern:
|
|
85
|
+
|
|
86
|
+
```csharp
|
|
87
|
+
var evt = new ButtonClicked(buttonId);
|
|
88
|
+
evt.Emit();
|
|
89
|
+
|
|
90
|
+
var text = new StringMessage($"Clicked {buttonId}");
|
|
91
|
+
text.EmitGameObjectTargeted(gameObject);
|
|
92
|
+
```
|
|
93
|
+
|
|
94
|
+
Why two lines? It keeps struct messages explicit and readable, works well with source generators, and mirrors the pattern used throughout the package.
|
|
95
|
+
|
|
96
|
+
The listener in this sample is `MessagingObserver`, which subclasses `MessageAwareComponent` and registers handlers in one place:
|
|
97
|
+
|
|
98
|
+
```csharp
|
|
99
|
+
protected override void RegisterMessageHandlers()
|
|
100
|
+
{
|
|
101
|
+
_ = Token.RegisterUntargeted<ButtonClicked>(OnButtonClicked);
|
|
102
|
+
_ = Token.RegisterGlobalAcceptAll(OnAnyUntargeted, OnAnyTargeted, OnAnyBroadcast);
|
|
103
|
+
}
|
|
104
|
+
```
|
|
105
|
+
|
|
106
|
+
Handlers simply `Debug.Log(...)` the messages they receive so you can see traffic as you click.
|
|
107
|
+
|
|
108
|
+
## Diagnostics (Optional but Handy)
|
|
109
|
+
|
|
110
|
+
Want to see extra internal info while you interact with the scene?
|
|
111
|
+
|
|
112
|
+
- Drop the included `DiagnosticsEnabler` component on any GameObject and press Play. It toggles global diagnostics on Start:
|
|
113
|
+
|
|
114
|
+
```csharp
|
|
115
|
+
MessageHandler.MessageBus.DiagnosticsMode = true;
|
|
116
|
+
```
|
|
117
|
+
|
|
118
|
+
- Prefer code? You can enable/disable diagnostics yourself at runtime in any script using the same line.
|
|
119
|
+
|
|
120
|
+
## Try These Variations
|
|
121
|
+
|
|
122
|
+
- Multiple buttons: Add more UI Buttons, add more `UIButtonEmitter`s, and give each a unique `buttonId`.
|
|
123
|
+
- Targeted vs. untargeted: Notice the sample also sends a targeted `StringMessage` to the emitter's `gameObject`.
|
|
124
|
+
- Your own message type: Open [Messages.cs](./Messages.cs) to see how `ButtonClicked` is declared using attributes:
|
|
125
|
+
|
|
126
|
+
```csharp
|
|
127
|
+
[DxUntargetedMessage]
|
|
128
|
+
[DxAutoConstructor]
|
|
129
|
+
public readonly partial struct ButtonClicked { public readonly string id; }
|
|
130
|
+
```
|
|
131
|
+
|
|
132
|
+
Add your own partial struct next to it, then emit it from `UIButtonEmitter` using the same two-line pattern.
|
|
133
|
+
|
|
134
|
+
## Troubleshooting
|
|
135
|
+
|
|
136
|
+
- Button click does nothing: Confirm the Button's `On Click ()` has the `UIButtonEmitter.Click` function assigned, and you're not editing while in Play Mode (changes revert when you exit Play Mode).
|
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137
|
+
- No logs in Console: Make sure a `MessagingObserver` exists in the scene and the Console isn't filtered. Diagnostics are optional -- basic logs should still appear without them.
|
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138
|
+
- Button doesn't respond: Ensure there's an `EventSystem` in the scene (Unity auto-adds one with UI); make sure the Button is interactable and not occluded by other UI.
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+
|
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140
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+
## CRITICAL: Inheriting from MessageAwareComponent
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141
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+
|
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142
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+
### If you extend `MessagingObserver` or create your own scripts deriving from `MessageAwareComponent`:
|
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143
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+
|
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144
|
+
### Important Guidelines
|
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145
|
+
|
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146
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+
1. **ALWAYS call `base.RegisterMessageHandlers()` FIRST** in your override:
|
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|
+
|
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148
|
+
```csharp
|
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149
|
+
protected override void RegisterMessageHandlers() {
|
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150
|
+
base.RegisterMessageHandlers(); // <- MUST be first!
|
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151
|
+
_ = Token.RegisterUntargeted<MyMessage>(OnMyMessage);
|
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152
|
+
}
|
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153
|
+
```
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154
|
+
|
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155
|
+
**Why?** The base class registers essential handlers. Skipping this breaks functionality.
|
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156
|
+
|
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157
|
+
1. **If you override Unity lifecycle methods, call base:**
|
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158
|
+
- `base.Awake()` - Skip this = token never created = handlers never fire
|
|
159
|
+
- `base.OnEnable()` / `base.OnDisable()` - Skip these = handlers never activate
|
|
160
|
+
- `base.OnDestroy()` - Skip this = potential memory leaks
|
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161
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+
|
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162
|
+
1. **Use `override`, never `new`:**
|
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163
|
+
|
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164
|
+
```csharp
|
|
165
|
+
// WRONG - This hides the method, doesn't override it
|
|
166
|
+
new void OnEnable() { }
|
|
167
|
+
|
|
168
|
+
// CORRECT - This properly overrides
|
|
169
|
+
protected override void OnEnable() {
|
|
170
|
+
base.OnEnable();
|
|
171
|
+
}
|
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172
|
+
```
|
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173
|
+
|
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174
|
+
### Registration Timing: Use Awake, Not Start
|
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175
|
+
|
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176
|
+
- `MessageAwareComponent` calls `RegisterMessageHandlers()` in `Awake()` automatically
|
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177
|
+
- **This is the correct pattern** - handlers are ready before other components' `Start()` methods
|
|
178
|
+
- **Don't register in `Start()`** unless you have a specific order-of-execution reason
|
|
179
|
+
- Early registration = you won't miss messages from other components
|
|
180
|
+
|
|
181
|
+
### Common Pitfall Example
|
|
182
|
+
|
|
183
|
+
```csharp
|
|
184
|
+
// WRONG - Forgot base.RegisterMessageHandlers()
|
|
185
|
+
public class MyObserver : MessageAwareComponent {
|
|
186
|
+
protected override void RegisterMessageHandlers() {
|
|
187
|
+
// Missing base call!
|
|
188
|
+
_ = Token.RegisterUntargeted<ButtonClicked>(OnClick);
|
|
189
|
+
}
|
|
190
|
+
}
|
|
191
|
+
// Result: String messages won't work, base class handlers missing
|
|
192
|
+
|
|
193
|
+
// CORRECT
|
|
194
|
+
public class MyObserver : MessageAwareComponent {
|
|
195
|
+
protected override void RegisterMessageHandlers() {
|
|
196
|
+
base.RegisterMessageHandlers(); // Essential!
|
|
197
|
+
_ = Token.RegisterUntargeted<ButtonClicked>(OnClick);
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
```
|
|
201
|
+
|
|
202
|
+
**Remember:** Forgetting `base.RegisterMessageHandlers()` or `base.Awake()` is the #1 cause of "handlers not firing" issues.
|
|
203
|
+
|
|
204
|
+
## Next Steps
|
|
205
|
+
|
|
206
|
+
- Quick tour: [Getting Started guide](../../docs/getting-started/getting-started.md)
|
|
207
|
+
- Patterns and recipes: [Common Patterns](../../docs/guides/patterns.md)
|
|
208
|
+
- Explore another sample: [Mini Combat sample](../Mini%20Combat/README.md)
|
|
209
|
+
|
|
210
|
+
You now have an inspector-first way to publish and observe messages. Build on this by using your own message types and listeners.
|
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|
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|
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|
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|
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