codeply-cli 0.3.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (375) hide show
  1. package/THIRD_PARTY_NOTICES.md +63 -63
  2. package/bin/codeply.js +129 -6
  3. package/lib/agent.mjs +2139 -2139
  4. package/lib/ai.mjs +6 -6
  5. package/lib/apply-patch.js +217 -217
  6. package/lib/arity-table.json +138 -138
  7. package/lib/arity.js +70 -70
  8. package/lib/auth.mjs +6 -6
  9. package/lib/cloud.mjs +708 -0
  10. package/lib/commands.js +103 -103
  11. package/lib/design-library/assemble-artifact.mjs +21 -21
  12. package/lib/design-library/cleanup.mjs +45 -45
  13. package/lib/design-library/index.json +22379 -22379
  14. package/lib/design-library/make-table-data.mjs +39 -39
  15. package/lib/diagnostics.js +192 -192
  16. package/lib/edit-engine.js +364 -364
  17. package/lib/github-agent.mjs +311 -290
  18. package/lib/history.js +75 -75
  19. package/lib/mcp.js +258 -258
  20. package/lib/native-tools.mjs +189 -189
  21. package/lib/oauth-connectors.js +2 -1
  22. package/lib/permissions.js +109 -109
  23. package/lib/plugins.js +353 -353
  24. package/lib/server.mjs +457 -457
  25. package/lib/session-db.js +220 -220
  26. package/lib/share.js +168 -168
  27. package/lib/skills.js +416 -416
  28. package/lib/snapshot.js +146 -146
  29. package/lib/terminal-hints.js +154 -154
  30. package/lib/tools.mjs +2012 -2012
  31. package/lib/typecheck-worker.js +147 -147
  32. package/lib/web-tools.js +158 -158
  33. package/package.json +49 -47
  34. package/skills/SOURCE.md +58 -58
  35. package/skills/accessibility/SKILL.md +147 -147
  36. package/skills/agent-architecture-audit/SKILL.md +257 -257
  37. package/skills/agent-eval/SKILL.md +147 -147
  38. package/skills/agent-harness-construction/SKILL.md +74 -74
  39. package/skills/agent-introspection-debugging/SKILL.md +154 -154
  40. package/skills/agent-payment-x402/SKILL.md +225 -225
  41. package/skills/agent-self-evaluation/SKILL.md +182 -182
  42. package/skills/agent-self-evaluation/references/evaluation-criteria.md +71 -71
  43. package/skills/agent-self-evaluation/references/hook-integration.md +64 -64
  44. package/skills/agent-sort/SKILL.md +216 -216
  45. package/skills/agentic-engineering/SKILL.md +64 -64
  46. package/skills/agentic-os/SKILL.md +388 -388
  47. package/skills/ai-first-engineering/SKILL.md +52 -52
  48. package/skills/ai-regression-testing/SKILL.md +386 -386
  49. package/skills/android-clean-architecture/SKILL.md +340 -340
  50. package/skills/angular-developer/SKILL.md +155 -155
  51. package/skills/angular-developer/references/angular-animations.md +160 -160
  52. package/skills/angular-developer/references/angular-aria.md +410 -410
  53. package/skills/angular-developer/references/cli.md +86 -86
  54. package/skills/angular-developer/references/component-harnesses.md +59 -59
  55. package/skills/angular-developer/references/component-styling.md +91 -91
  56. package/skills/angular-developer/references/components.md +117 -117
  57. package/skills/angular-developer/references/creating-services.md +97 -97
  58. package/skills/angular-developer/references/data-resolvers.md +69 -69
  59. package/skills/angular-developer/references/define-routes.md +67 -67
  60. package/skills/angular-developer/references/defining-providers.md +72 -72
  61. package/skills/angular-developer/references/di-fundamentals.md +120 -120
  62. package/skills/angular-developer/references/e2e-testing.md +56 -56
  63. package/skills/angular-developer/references/effects.md +83 -83
  64. package/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  65. package/skills/angular-developer/references/host-elements.md +80 -80
  66. package/skills/angular-developer/references/injection-context.md +63 -63
  67. package/skills/angular-developer/references/inputs.md +101 -101
  68. package/skills/angular-developer/references/linked-signal.md +59 -59
  69. package/skills/angular-developer/references/loading-strategies.md +61 -61
  70. package/skills/angular-developer/references/mcp.md +108 -108
  71. package/skills/angular-developer/references/navigate-to-routes.md +69 -69
  72. package/skills/angular-developer/references/outputs.md +86 -86
  73. package/skills/angular-developer/references/reactive-forms.md +122 -122
  74. package/skills/angular-developer/references/rendering-strategies.md +44 -44
  75. package/skills/angular-developer/references/resource.md +77 -77
  76. package/skills/angular-developer/references/route-animations.md +56 -56
  77. package/skills/angular-developer/references/route-guards.md +52 -52
  78. package/skills/angular-developer/references/router-lifecycle.md +45 -45
  79. package/skills/angular-developer/references/router-testing.md +87 -87
  80. package/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  81. package/skills/angular-developer/references/signal-forms.md +795 -795
  82. package/skills/angular-developer/references/signals-overview.md +94 -94
  83. package/skills/angular-developer/references/tailwind-css.md +69 -69
  84. package/skills/angular-developer/references/template-driven-forms.md +114 -114
  85. package/skills/angular-developer/references/testing-fundamentals.md +65 -65
  86. package/skills/api-connector-builder/SKILL.md +121 -121
  87. package/skills/api-design/SKILL.md +524 -524
  88. package/skills/architecture-decision-records/SKILL.md +180 -180
  89. package/skills/article-writing/SKILL.md +80 -80
  90. package/skills/automation-audit-ops/SKILL.md +143 -143
  91. package/skills/autonomous-agent-harness/SKILL.md +274 -274
  92. package/skills/autonomous-loops/SKILL.md +611 -611
  93. package/skills/backend-patterns/SKILL.md +562 -562
  94. package/skills/benchmark/SKILL.md +95 -95
  95. package/skills/benchmark-methodology/SKILL.md +191 -191
  96. package/skills/benchmark-optimization-loop/SKILL.md +71 -71
  97. package/skills/blender-motion-state-inspection/SKILL.md +165 -165
  98. package/skills/blueprint/SKILL.md +106 -106
  99. package/skills/brand-discovery/SKILL.md +145 -145
  100. package/skills/brand-discovery/references/10_purpose-why.md +40 -40
  101. package/skills/brand-discovery/references/20_positioning.md +44 -44
  102. package/skills/brand-discovery/references/30_audience-niche.md +52 -52
  103. package/skills/brand-discovery/references/40_personality-archetype.md +57 -57
  104. package/skills/brand-discovery/references/50_voice-tone.md +59 -59
  105. package/skills/brand-discovery/references/60_narrative-story.md +50 -50
  106. package/skills/brand-discovery/references/70_founder-tension.md +49 -49
  107. package/skills/brand-discovery/references/90_SYNTHESIS.md +133 -133
  108. package/skills/brand-voice/SKILL.md +98 -98
  109. package/skills/brand-voice/references/voice-profile-schema.md +55 -55
  110. package/skills/browser-qa/SKILL.md +105 -105
  111. package/skills/bun-runtime/SKILL.md +85 -85
  112. package/skills/canary-watch/SKILL.md +108 -108
  113. package/skills/carrier-relationship-management/SKILL.md +212 -212
  114. package/skills/cisco-ios-patterns/SKILL.md +164 -164
  115. package/skills/ck/SKILL.md +148 -148
  116. package/skills/claude-devfleet/SKILL.md +112 -112
  117. package/skills/click-path-audit/SKILL.md +245 -245
  118. package/skills/clickhouse-io/SKILL.md +445 -445
  119. package/skills/code-tour/SKILL.md +254 -254
  120. package/skills/codebase-onboarding/SKILL.md +234 -234
  121. package/skills/codehealth-mcp/SKILL.md +167 -167
  122. package/skills/coding-standards/SKILL.md +551 -551
  123. package/skills/competitive-platform-analysis/SKILL.md +214 -214
  124. package/skills/competitive-report-structure/SKILL.md +162 -162
  125. package/skills/compose-multiplatform-patterns/SKILL.md +300 -300
  126. package/skills/config-gc/SKILL.md +120 -120
  127. package/skills/configure-ecc/SKILL.md +385 -385
  128. package/skills/connections-optimizer/SKILL.md +190 -190
  129. package/skills/content-engine/SKILL.md +132 -132
  130. package/skills/content-hash-cache-pattern/SKILL.md +162 -162
  131. package/skills/context-budget/SKILL.md +136 -136
  132. package/skills/continuous-agent-loop/SKILL.md +46 -46
  133. package/skills/continuous-learning/SKILL.md +132 -132
  134. package/skills/continuous-learning-v2/SKILL.md +361 -361
  135. package/skills/contract-first/SKILL.md +287 -287
  136. package/skills/cost-aware-llm-pipeline/SKILL.md +184 -184
  137. package/skills/cost-tracking/SKILL.md +97 -97
  138. package/skills/council/SKILL.md +204 -204
  139. package/skills/cpp-coding-standards/SKILL.md +724 -724
  140. package/skills/cpp-testing/SKILL.md +325 -325
  141. package/skills/crosspost/SKILL.md +112 -112
  142. package/skills/csharp-testing/SKILL.md +322 -322
  143. package/skills/customer-billing-ops/SKILL.md +141 -141
  144. package/skills/customs-trade-compliance/SKILL.md +263 -263
  145. package/skills/dart-flutter-patterns/SKILL.md +564 -564
  146. package/skills/dashboard-builder/SKILL.md +109 -109
  147. package/skills/data-scraper-agent/SKILL.md +765 -765
  148. package/skills/data-throughput-accelerator/SKILL.md +74 -74
  149. package/skills/database-migrations/SKILL.md +430 -430
  150. package/skills/deep-research/SKILL.md +160 -160
  151. package/skills/defi-amm-security/SKILL.md +167 -167
  152. package/skills/delivery-gate/SKILL.md +126 -126
  153. package/skills/deployment-patterns/SKILL.md +428 -428
  154. package/skills/design-system/SKILL.md +83 -83
  155. package/skills/django-celery/SKILL.md +458 -458
  156. package/skills/django-patterns/SKILL.md +735 -735
  157. package/skills/django-security/SKILL.md +644 -644
  158. package/skills/django-tdd/SKILL.md +730 -730
  159. package/skills/django-verification/SKILL.md +470 -470
  160. package/skills/dmux-workflows/SKILL.md +192 -192
  161. package/skills/docker-patterns/SKILL.md +365 -365
  162. package/skills/documentation-lookup/SKILL.md +91 -91
  163. package/skills/dotnet-patterns/SKILL.md +322 -322
  164. package/skills/dynamic-workflow-mode/SKILL.md +124 -124
  165. package/skills/e2e-testing/SKILL.md +327 -327
  166. package/skills/ecc-guide/SKILL.md +190 -190
  167. package/skills/ecc-recipes/SKILL.md +149 -149
  168. package/skills/ecc-tools-cost-audit/SKILL.md +161 -161
  169. package/skills/email-ops/SKILL.md +122 -122
  170. package/skills/energy-procurement/SKILL.md +228 -228
  171. package/skills/enterprise-agent-ops/SKILL.md +51 -51
  172. package/skills/error-handling/SKILL.md +377 -377
  173. package/skills/eval-harness/SKILL.md +271 -271
  174. package/skills/evm-token-decimals/SKILL.md +131 -131
  175. package/skills/exa-search/SKILL.md +108 -108
  176. package/skills/fal-ai-media/SKILL.md +289 -289
  177. package/skills/fastapi-patterns/SKILL.md +514 -514
  178. package/skills/finance-billing-ops/SKILL.md +128 -128
  179. package/skills/flox-environments/SKILL.md +497 -497
  180. package/skills/flutter-dart-code-review/SKILL.md +436 -436
  181. package/skills/foundation-models-on-device/SKILL.md +243 -243
  182. package/skills/frontend-a11y/SKILL.md +446 -446
  183. package/skills/frontend-design-direction/SKILL.md +93 -93
  184. package/skills/frontend-patterns/SKILL.md +657 -657
  185. package/skills/frontend-slides/SKILL.md +185 -185
  186. package/skills/fsharp-testing/SKILL.md +281 -281
  187. package/skills/gan-style-harness/SKILL.md +279 -279
  188. package/skills/gateguard/SKILL.md +133 -133
  189. package/skills/generating-python-installer/SKILL.md +820 -820
  190. package/skills/git-workflow/SKILL.md +716 -716
  191. package/skills/github-ops/SKILL.md +145 -145
  192. package/skills/golang-patterns/SKILL.md +676 -676
  193. package/skills/golang-testing/SKILL.md +721 -721
  194. package/skills/google-workspace-ops/SKILL.md +96 -96
  195. package/skills/growth-log/SKILL.md +128 -128
  196. package/skills/healthcare-cdss-patterns/SKILL.md +246 -246
  197. package/skills/healthcare-emr-patterns/SKILL.md +160 -160
  198. package/skills/healthcare-eval-harness/SKILL.md +208 -208
  199. package/skills/healthcare-phi-compliance/SKILL.md +146 -146
  200. package/skills/hermes-imports/SKILL.md +89 -89
  201. package/skills/hexagonal-architecture/SKILL.md +277 -277
  202. package/skills/hipaa-compliance/SKILL.md +79 -79
  203. package/skills/homelab-network-readiness/SKILL.md +170 -170
  204. package/skills/homelab-network-setup/SKILL.md +130 -130
  205. package/skills/homelab-pihole-dns/SKILL.md +275 -275
  206. package/skills/homelab-vlan-segmentation/SKILL.md +312 -312
  207. package/skills/homelab-wireguard-vpn/SKILL.md +306 -306
  208. package/skills/hookify-rules/SKILL.md +128 -128
  209. package/skills/inherit-legacy-style/SKILL.md +157 -157
  210. package/skills/intent-driven-development/SKILL.md +360 -360
  211. package/skills/inventory-demand-planning/SKILL.md +247 -247
  212. package/skills/investor-materials/SKILL.md +97 -97
  213. package/skills/investor-outreach/SKILL.md +92 -92
  214. package/skills/ios-icon-gen/SKILL.md +158 -158
  215. package/skills/iterative-retrieval/SKILL.md +212 -212
  216. package/skills/ito-basket-compare/SKILL.md +64 -64
  217. package/skills/ito-compute/SKILL.md +129 -129
  218. package/skills/ito-data-atlas-agent/SKILL.md +64 -64
  219. package/skills/ito-market-intelligence/SKILL.md +61 -61
  220. package/skills/ito-trade-planner/SKILL.md +68 -68
  221. package/skills/java-coding-standards/SKILL.md +384 -384
  222. package/skills/jira-integration/SKILL.md +303 -303
  223. package/skills/jpa-patterns/SKILL.md +152 -152
  224. package/skills/knowledge-ops/SKILL.md +155 -155
  225. package/skills/kotlin-coroutines-flows/SKILL.md +285 -285
  226. package/skills/kotlin-exposed-patterns/SKILL.md +720 -720
  227. package/skills/kotlin-ktor-patterns/SKILL.md +690 -690
  228. package/skills/kotlin-patterns/SKILL.md +712 -712
  229. package/skills/kotlin-testing/SKILL.md +825 -825
  230. package/skills/kubernetes-patterns/SKILL.md +756 -756
  231. package/skills/laravel-patterns/SKILL.md +416 -416
  232. package/skills/laravel-plugin-discovery/SKILL.md +230 -230
  233. package/skills/laravel-security/SKILL.md +948 -948
  234. package/skills/laravel-tdd/SKILL.md +675 -675
  235. package/skills/laravel-verification/SKILL.md +180 -180
  236. package/skills/latency-critical-systems/SKILL.md +75 -75
  237. package/skills/lead-intelligence/SKILL.md +322 -322
  238. package/skills/liquid-glass-design/SKILL.md +279 -279
  239. package/skills/llm-trading-agent-security/SKILL.md +147 -147
  240. package/skills/logistics-exception-management/SKILL.md +222 -222
  241. package/skills/loop-design-check/SKILL.md +143 -143
  242. package/skills/mailtrap-email-integration/SKILL.md +77 -77
  243. package/skills/make-interfaces-feel-better/SKILL.md +152 -152
  244. package/skills/manim-video/SKILL.md +90 -90
  245. package/skills/market-research/SKILL.md +76 -76
  246. package/skills/marketing-campaign/SKILL.md +114 -114
  247. package/skills/mcp-server-patterns/SKILL.md +70 -70
  248. package/skills/messages-ops/SKILL.md +105 -105
  249. package/skills/ml-adoption-playbook/SKILL.md +57 -57
  250. package/skills/mle-workflow/SKILL.md +348 -348
  251. package/skills/motion-advanced/SKILL.md +596 -596
  252. package/skills/motion-foundations/SKILL.md +299 -299
  253. package/skills/motion-patterns/SKILL.md +434 -434
  254. package/skills/motion-ui/SKILL.md +576 -576
  255. package/skills/mysql-patterns/SKILL.md +413 -413
  256. package/skills/nanoclaw-repl/SKILL.md +34 -34
  257. package/skills/nestjs-patterns/SKILL.md +231 -231
  258. package/skills/netmiko-ssh-automation/SKILL.md +174 -174
  259. package/skills/network-bgp-diagnostics/SKILL.md +168 -168
  260. package/skills/network-config-validation/SKILL.md +211 -211
  261. package/skills/network-interface-health/SKILL.md +153 -153
  262. package/skills/nextjs-turbopack/SKILL.md +58 -58
  263. package/skills/nodejs-keccak256/SKILL.md +103 -103
  264. package/skills/nutrient-document-processing/SKILL.md +168 -168
  265. package/skills/nuxt4-patterns/SKILL.md +101 -101
  266. package/skills/openclaw-persona-forge/SKILL.md +289 -289
  267. package/skills/openclaw-persona-forge/references/avatar-style.md +124 -124
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  286. package/skills/plankton-code-quality/SKILL.md +237 -237
  287. package/skills/postgres-patterns/SKILL.md +148 -148
  288. package/skills/prediction-market-oracle-research/SKILL.md +64 -64
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  291. package/skills/prisma-patterns/SKILL.md +401 -401
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  306. package/skills/ralphinho-rfc-pipeline/SKILL.md +68 -68
  307. package/skills/react-native-patterns/SKILL.md +326 -326
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  309. package/skills/react-performance/SKILL.md +575 -575
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  336. package/skills/skill-stocktake/SKILL.md +195 -195
  337. package/skills/social-graph-ranker/SKILL.md +155 -155
  338. package/skills/social-publisher/SKILL.md +130 -130
  339. package/skills/springboot-patterns/SKILL.md +315 -315
  340. package/skills/springboot-security/SKILL.md +273 -273
  341. package/skills/springboot-tdd/SKILL.md +159 -159
  342. package/skills/springboot-verification/SKILL.md +232 -232
  343. package/skills/strategic-compact/SKILL.md +142 -142
  344. package/skills/swift-actor-persistence/SKILL.md +144 -144
  345. package/skills/swift-concurrency-6-2/SKILL.md +216 -216
  346. package/skills/swift-protocol-di-testing/SKILL.md +191 -191
  347. package/skills/swiftui-patterns/SKILL.md +259 -259
  348. package/skills/taste/SKILL.md +264 -264
  349. package/skills/taste/references/genre-taxonomy.md +87 -87
  350. package/skills/tdd-workflow/SKILL.md +583 -583
  351. package/skills/team-agent-orchestration/SKILL.md +111 -111
  352. package/skills/team-builder/SKILL.md +169 -169
  353. package/skills/terminal-ops/SKILL.md +110 -110
  354. package/skills/tinystruct-patterns/SKILL.md +279 -279
  355. package/skills/tinystruct-patterns/references/architecture.md +90 -90
  356. package/skills/tinystruct-patterns/references/data-handling.md +60 -60
  357. package/skills/tinystruct-patterns/references/database.md +99 -99
  358. package/skills/tinystruct-patterns/references/routing.md +64 -64
  359. package/skills/tinystruct-patterns/references/system-usage.md +97 -97
  360. package/skills/tinystruct-patterns/references/testing.md +72 -72
  361. package/skills/token-budget-advisor/SKILL.md +134 -134
  362. package/skills/ui-demo/SKILL.md +466 -466
  363. package/skills/ui-to-vue/SKILL.md +135 -135
  364. package/skills/uncloud/SKILL.md +344 -344
  365. package/skills/unified-memory/SKILL.md +170 -170
  366. package/skills/unified-notifications-ops/SKILL.md +188 -188
  367. package/skills/verification-loop/SKILL.md +129 -129
  368. package/skills/video-editing/SKILL.md +311 -311
  369. package/skills/videodb/SKILL.md +375 -375
  370. package/skills/visa-doc-translate/SKILL.md +117 -117
  371. package/skills/vite-patterns/SKILL.md +450 -450
  372. package/skills/vue-patterns/SKILL.md +471 -471
  373. package/skills/windows-desktop-e2e/SKILL.md +888 -888
  374. package/skills/workspace-surface-audit/SKILL.md +126 -126
  375. package/skills/x-api/SKILL.md +235 -235
@@ -1,71 +1,71 @@
1
- ---
2
- name: benchmark-optimization-loop
3
- description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
- license: MIT
5
- metadata:
6
- origin: ECC
7
- tools: Read, Write, Edit, Bash, Grep, Glob
8
- ---
9
-
10
- # Benchmark Optimization Loop
11
-
12
- Use this skill to convert "make it 20x faster" or "try 50 recursive
13
- optimizations" into a bounded measured loop that can actually improve a system.
14
-
15
- ## Required Baseline
16
-
17
- Do not optimize until these exist:
18
-
19
- - the operation being optimized;
20
- - the correctness gate that must stay green;
21
- - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
22
- - the current baseline;
23
- - the search budget: max variants, max time, max spend, max data impact.
24
-
25
- If the user asks for an unrealistic target, keep the ambition but make the loop
26
- bounded and measurable.
27
-
28
- ## Loop
29
-
30
- 1. Measure the baseline.
31
- 2. Identify bottlenecks from evidence.
32
- 3. Generate variants that test one hypothesis each.
33
- 4. Run variants with the same input shape.
34
- 5. Reject variants that fail correctness, safety, or reproducibility.
35
- 6. Promote the fastest safe variant.
36
- 7. Codify the winning path in a script, command, test, config, or doc.
37
- 8. Rerun the baseline and winner to confirm the delta.
38
-
39
- ## Variant Table
40
-
41
- Track variants like this:
42
-
43
- ```text
44
- Variant | Hypothesis | Command | Time | Correct? | Notes
45
- baseline | current path | npm run job | 120s | yes | stable
46
- batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
47
- parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
48
- ```
49
-
50
- ## Recursive Search
51
-
52
- For recursive or hyperparameter work:
53
-
54
- - persist every run to a ledger;
55
- - compare against the prior accepted winner, not only the previous run;
56
- - keep a holdout or replay check;
57
- - stop when improvement is within noise, correctness fails, cost exceeds the
58
- budget, or the search starts changing more variables than it can explain.
59
-
60
- Use phrases like "best measured safe variant" instead of "global optimum" unless
61
- the search space was actually exhaustive.
62
-
63
- ## Promotion Gate
64
-
65
- A variant cannot become the new default until:
66
-
67
- - correctness tests pass;
68
- - the performance delta is repeated or explained;
69
- - rollback is obvious;
70
- - the change is encoded in source control or a durable runbook;
71
- - the final summary includes exact commands and measurements.
1
+ ---
2
+ name: benchmark-optimization-loop
3
+ description: Use when the user asks to make something faster, try many variants, run recursive optimization, benchmark latency/throughput/cost, or choose the best implementation by repeated measured tests.
4
+ license: MIT
5
+ metadata:
6
+ origin: ECC
7
+ tools: Read, Write, Edit, Bash, Grep, Glob
8
+ ---
9
+
10
+ # Benchmark Optimization Loop
11
+
12
+ Use this skill to convert "make it 20x faster" or "try 50 recursive
13
+ optimizations" into a bounded measured loop that can actually improve a system.
14
+
15
+ ## Required Baseline
16
+
17
+ Do not optimize until these exist:
18
+
19
+ - the operation being optimized;
20
+ - the correctness gate that must stay green;
21
+ - the metric: wall time, p95 latency, rows/sec, cost/run, memory, error rate;
22
+ - the current baseline;
23
+ - the search budget: max variants, max time, max spend, max data impact.
24
+
25
+ If the user asks for an unrealistic target, keep the ambition but make the loop
26
+ bounded and measurable.
27
+
28
+ ## Loop
29
+
30
+ 1. Measure the baseline.
31
+ 2. Identify bottlenecks from evidence.
32
+ 3. Generate variants that test one hypothesis each.
33
+ 4. Run variants with the same input shape.
34
+ 5. Reject variants that fail correctness, safety, or reproducibility.
35
+ 6. Promote the fastest safe variant.
36
+ 7. Codify the winning path in a script, command, test, config, or doc.
37
+ 8. Rerun the baseline and winner to confirm the delta.
38
+
39
+ ## Variant Table
40
+
41
+ Track variants like this:
42
+
43
+ ```text
44
+ Variant | Hypothesis | Command | Time | Correct? | Notes
45
+ baseline | current path | npm run job | 120s | yes | stable
46
+ batch-500 | fewer round trips | npm run job -- --batch 500 | 42s | yes | winner
47
+ parallel-8 | more workers | npm run job -- --workers 8 | 31s | no | rate limited
48
+ ```
49
+
50
+ ## Recursive Search
51
+
52
+ For recursive or hyperparameter work:
53
+
54
+ - persist every run to a ledger;
55
+ - compare against the prior accepted winner, not only the previous run;
56
+ - keep a holdout or replay check;
57
+ - stop when improvement is within noise, correctness fails, cost exceeds the
58
+ budget, or the search starts changing more variables than it can explain.
59
+
60
+ Use phrases like "best measured safe variant" instead of "global optimum" unless
61
+ the search space was actually exhaustive.
62
+
63
+ ## Promotion Gate
64
+
65
+ A variant cannot become the new default until:
66
+
67
+ - correctness tests pass;
68
+ - the performance delta is repeated or explained;
69
+ - rollback is obvious;
70
+ - the change is encoded in source control or a durable runbook;
71
+ - the final summary includes exact commands and measurements.
@@ -1,165 +1,165 @@
1
- ---
2
- name: blender-motion-state-inspection
3
- description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
- metadata:
5
- origin: ECC
6
- tools: Read, Write, Edit, Bash, Grep, Glob
7
- ---
8
-
9
- # Blender Motion State Inspection
10
-
11
- ## When to Use
12
-
13
- - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
14
- - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
15
- - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
16
- - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
17
-
18
- ## Core Principle
19
-
20
- Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
21
-
22
- First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
23
-
24
- ## How It Works
25
-
26
- 1. Establish the clean scene and asset baseline before judging motion.
27
- 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
28
- 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
29
- 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
30
- 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
31
-
32
- ## Inspection Workflow
33
-
34
- 1. Inventory the scene.
35
- - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
36
- - Separate character meshes from helper/proxy geometry before judging the avatar.
37
- - Record object-space and world-space bounding boxes.
38
-
39
- 2. Identify the skeleton.
40
- - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
41
- - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
42
- - Flag missing left/right pairs and unusual naming schemes.
43
-
44
- 3. Determine forward, up, and side axes.
45
- - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
46
- - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
47
- - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
48
-
49
- 4. Sample animation frames.
50
- - Inspect first, middle, contact, airborne, and extreme frames.
51
- - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
52
- - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
53
-
54
- 5. Check model integrity before retargeting blame.
55
- - Confirm the clean baseline shape before applying animation.
56
- - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
57
- - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
58
-
59
- 6. Diagnose contact and motion issues.
60
- - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
61
- - Foot sliding: compare foot world positions across planted frames.
62
- - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
63
- - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
64
- - Scale drift: compare animated mesh bounds against the clean baseline bounds.
65
-
66
- 7. Report facts before opinions.
67
- - Include frame numbers, object names, bone names, world coordinates, and thresholds.
68
- - Separate confirmed failures from visual suspicions.
69
- - Attach screenshots only after the structured state explains what to look for.
70
-
71
- ## Recommended Report Shape
72
-
73
- ```markdown
74
- ## Blender Motion Inspection
75
-
76
- ### Scene Inventory
77
- - Character candidates:
78
- - Armatures:
79
- - Helper/proxy objects:
80
- - Cameras/lights:
81
-
82
- ### Orientation
83
- - World up:
84
- - Character forward:
85
- - Root heading:
86
- - Mirrored/backwards risk:
87
-
88
- ### Baseline Integrity
89
- - Clean mesh bounds:
90
- - Animated mesh bounds:
91
- - Materials/skin preserved:
92
- - Suspicious non-character meshes:
93
-
94
- ### Frame Findings
95
- | Frame | Finding | Evidence |
96
- | --- | --- | --- |
97
- | 1 | Clean baseline pose | hips/spine/feet aligned |
98
- | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
99
-
100
- ### Verdict
101
- - Pass/fail:
102
- - Required fix:
103
- - Render readiness:
104
- ```
105
-
106
- ## Examples
107
-
108
- ### Walk Cycle With Foot Sliding
109
-
110
- Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
111
-
112
- Apply the workflow:
113
- - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
114
- - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
115
- - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
116
- - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
117
-
118
- Extracted facts:
119
-
120
- | Frame | Fact | Evidence |
121
- | --- | --- | --- |
122
- | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
123
- | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
124
- | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
125
-
126
- Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
127
-
128
- ### Backwards Imported Character
129
-
130
- Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
131
-
132
- Apply the workflow:
133
- - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
134
- - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
135
- - Report facts before opinions: include the root heading and model-facing direction separately.
136
-
137
- Extracted facts:
138
-
139
- | Frame | Fact | Evidence |
140
- | --- | --- | --- |
141
- | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
142
- | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
143
- | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
144
-
145
- Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
146
-
147
- ## Practical Thresholds
148
-
149
- - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
150
- - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
151
- - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
152
- - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
153
- - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
154
-
155
- ## Anti-Patterns
156
-
157
- - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
158
- - Do not bake away the clean baseline before recording it.
159
- - Do not use one rendered camera angle as proof that a pose is correct.
160
- - Do not delete helper objects until you have recorded why they are not part of the character.
161
- - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
162
-
163
- ## Tooling Notes
164
-
165
- If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.
1
+ ---
2
+ name: blender-motion-state-inspection
3
+ description: Use this skill when inspecting Blender characters, rigs, poses, animation retargeting, ground contact, facing direction, or model-vs-motion alignment where screenshots alone are not enough.
4
+ metadata:
5
+ origin: ECC
6
+ tools: Read, Write, Edit, Bash, Grep, Glob
7
+ ---
8
+
9
+ # Blender Motion State Inspection
10
+
11
+ ## When to Use
12
+
13
+ - A Blender character looks twisted, mirrored, flattened, offset, or foot-sliding in an animation.
14
+ - A user asks whether an imported avatar, armature, or retargeted motion matches an expected pose.
15
+ - You need to compare rendered evidence with structured facts such as bones, bounding boxes, contacts, and facing vectors.
16
+ - A workflow depends on deciding whether a model is a character, prop, proxy mesh, control rig, or broken import.
17
+
18
+ ## Core Principle
19
+
20
+ Do not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.
21
+
22
+ First extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.
23
+
24
+ ## How It Works
25
+
26
+ 1. Establish the clean scene and asset baseline before judging motion.
27
+ 2. Extract structured facts from Blender using an exporter or Blender Python run inside Blender's own interpreter.
28
+ 3. Sample the frames most likely to expose contact, orientation, scale, and retargeting errors.
29
+ 4. Compare the measured facts against the user's expected pose, direction, ground plane, and render goal.
30
+ 5. Return a concise report that separates confirmed facts, likely causes, and required fixes.
31
+
32
+ ## Inspection Workflow
33
+
34
+ 1. Inventory the scene.
35
+ - List meshes, armatures, empties, cameras, lights, modifiers, parent relationships, and hidden objects.
36
+ - Separate character meshes from helper/proxy geometry before judging the avatar.
37
+ - Record object-space and world-space bounding boxes.
38
+
39
+ 2. Identify the skeleton.
40
+ - Capture armature names, pose bones, bone heads/tails, roll, parent chains, constraints, and rest-pose axes.
41
+ - Map semantic bones such as hips, spine, neck, head, shoulders, elbows, hands, thighs, knees, ankles, and feet.
42
+ - Flag missing left/right pairs and unusual naming schemes.
43
+
44
+ 3. Determine forward, up, and side axes.
45
+ - Use the pelvis, spine, shoulders, hips, head, and feet together; do not rely on a single mesh normal.
46
+ - Compare local armature axes with world axes and imported file conventions such as glTF Y-up vs Blender Z-up.
47
+ - Mark likely mirrored or backwards imports when face/head/feet direction conflicts with root motion.
48
+
49
+ 4. Sample animation frames.
50
+ - Inspect first, middle, contact, airborne, and extreme frames.
51
+ - Record root location, root heading, pelvis height, torso lean, limb directions, foot clearance, and mesh bounds.
52
+ - For long or fast motion, sample more densely around flips, landings, turns, collisions, and floor contacts.
53
+
54
+ 5. Check model integrity before retargeting blame.
55
+ - Confirm the clean baseline shape before applying animation.
56
+ - Preserve original mesh, materials, armature, and skinning unless the user explicitly asks for repair.
57
+ - Treat unexplained sphere-like blobs, giant proxy meshes, or crushed bodies as import/selection issues until proven otherwise.
58
+
59
+ 6. Diagnose contact and motion issues.
60
+ - Ground penetration: compare lowest foot or shoe vertices with floor height per frame.
61
+ - Foot sliding: compare foot world positions across planted frames.
62
+ - Leg crossover: compare left/right thigh, knee, ankle, and foot side ordering.
63
+ - Twist damage: compare bone swing direction separately from roll/twist around the limb axis.
64
+ - Scale drift: compare animated mesh bounds against the clean baseline bounds.
65
+
66
+ 7. Report facts before opinions.
67
+ - Include frame numbers, object names, bone names, world coordinates, and thresholds.
68
+ - Separate confirmed failures from visual suspicions.
69
+ - Attach screenshots only after the structured state explains what to look for.
70
+
71
+ ## Recommended Report Shape
72
+
73
+ ```markdown
74
+ ## Blender Motion Inspection
75
+
76
+ ### Scene Inventory
77
+ - Character candidates:
78
+ - Armatures:
79
+ - Helper/proxy objects:
80
+ - Cameras/lights:
81
+
82
+ ### Orientation
83
+ - World up:
84
+ - Character forward:
85
+ - Root heading:
86
+ - Mirrored/backwards risk:
87
+
88
+ ### Baseline Integrity
89
+ - Clean mesh bounds:
90
+ - Animated mesh bounds:
91
+ - Materials/skin preserved:
92
+ - Suspicious non-character meshes:
93
+
94
+ ### Frame Findings
95
+ | Frame | Finding | Evidence |
96
+ | --- | --- | --- |
97
+ | 1 | Clean baseline pose | hips/spine/feet aligned |
98
+ | 96 | Foot penetrates floor | left_foot min_z = -0.04 |
99
+
100
+ ### Verdict
101
+ - Pass/fail:
102
+ - Required fix:
103
+ - Render readiness:
104
+ ```
105
+
106
+ ## Examples
107
+
108
+ ### Walk Cycle With Foot Sliding
109
+
110
+ Scenario: a retargeted character appears to skate during a walk cycle, but the front camera angle makes the foot contact hard to judge.
111
+
112
+ Apply the workflow:
113
+ - Inventory the scene: character mesh `HeroBody`, armature `HeroRig`, ground plane `Floor`, no hidden proxy meshes.
114
+ - Identify the skeleton: semantic feet are `foot.L` and `foot.R`; hips are `pelvis`; root bone is `root`.
115
+ - Sample animation frames: inspect frames 1, 18, 24, 30, 42, and 48 around planted-foot moments.
116
+ - Diagnose contact and motion issues: compare world-space foot locations during planted frames.
117
+
118
+ Extracted facts:
119
+
120
+ | Frame | Fact | Evidence |
121
+ | --- | --- | --- |
122
+ | 18 | Left foot is planted | `foot.L min_z = 0.004`, toe and heel both near floor |
123
+ | 24 | Left foot slides while planted | `foot.L x = 0.21 -> 0.28` over six frames |
124
+ | 30 | Pelvis keeps moving forward | `pelvis y = 1.14 -> 1.31` |
125
+
126
+ Verdict: fail for render readiness. The motion needs foot-lock cleanup or retargeting constraint review; the body mesh does not need proportion changes.
127
+
128
+ ### Backwards Imported Character
129
+
130
+ Scenario: a character looks correct in a still frame, but the animation moves opposite the expected travel direction.
131
+
132
+ Apply the workflow:
133
+ - Determine forward, up, and side axes: compare head, chest, feet, and root motion.
134
+ - Sample animation frames: inspect frame 1 and the midpoint of the travel path.
135
+ - Report facts before opinions: include the root heading and model-facing direction separately.
136
+
137
+ Extracted facts:
138
+
139
+ | Frame | Fact | Evidence |
140
+ | --- | --- | --- |
141
+ | 1 | Character face points toward world `-Y` | head/chest vector from `neck` to `head` resolves to `-Y` |
142
+ | 72 | Root motion travels toward world `+Y` | `root y = 0.0 -> 2.8` |
143
+ | 72 | Feet remain visually forward-facing opposite travel | toe bones point `-Y` while displacement is `+Y` |
144
+
145
+ Verdict: likely backwards import or retargeting forward-axis mismatch. Fix the import/retarget axis mapping before editing animation curves.
146
+
147
+ ## Practical Thresholds
148
+
149
+ - Assume Blender's default meter-scale units unless the scene unit scale says otherwise.
150
+ - Treat ground penetration above 1-2 cm as visible unless the floor is soft or intentionally stylized.
151
+ - Treat a sudden scale change above 5% as a likely rig, constraint, or transform inheritance problem.
152
+ - Treat left/right ankle side-order flips during airborne inverted motion as leg crossover risk even if it recovers later.
153
+ - Treat root heading jumps above 30 degrees per frame as suspicious unless the source motion includes a snap turn.
154
+
155
+ ## Anti-Patterns
156
+
157
+ - Do not modify body proportions to force pose matching unless the task is explicitly mesh repair.
158
+ - Do not bake away the clean baseline before recording it.
159
+ - Do not use one rendered camera angle as proof that a pose is correct.
160
+ - Do not delete helper objects until you have recorded why they are not part of the character.
161
+ - Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.
162
+
163
+ ## Tooling Notes
164
+
165
+ If a Blender state exporter is available, prefer JSON that includes meshes, armatures, pose bones, materials, contacts, bounding boxes, and sampled animation frames. If no exporter exists, run a small Blender Python script through Blender itself, for example `blender --background scene.blend --python collect_motion_state.py`, because `bpy` is not available in a normal system Python interpreter.