code-languages 1.18.0 → 1.19.0

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Files changed (78) hide show
  1. package/README.md +50 -0
  2. package/dist/api.cjs +423 -0
  3. package/dist/api.cjs.map +1 -1
  4. package/dist/api.d.cts +270 -0
  5. package/dist/api.d.ts +270 -0
  6. package/dist/api.js +423 -0
  7. package/dist/api.js.map +1 -1
  8. package/dist/detect.cjs +300 -0
  9. package/dist/detect.cjs.map +1 -1
  10. package/dist/detect.js +300 -0
  11. package/dist/detect.js.map +1 -1
  12. package/dist/index.cjs +423 -0
  13. package/dist/index.cjs.map +1 -1
  14. package/dist/index.d.cts +260 -0
  15. package/dist/index.d.ts +260 -0
  16. package/dist/index.js +423 -0
  17. package/dist/index.js.map +1 -1
  18. package/dist/languages/asciidoc.cjs +34 -0
  19. package/dist/languages/asciidoc.cjs.map +1 -0
  20. package/dist/languages/asciidoc.d.cts +29 -0
  21. package/dist/languages/asciidoc.d.ts +29 -0
  22. package/dist/languages/asciidoc.js +32 -0
  23. package/dist/languages/asciidoc.js.map +1 -0
  24. package/dist/languages/bazel.cjs +34 -0
  25. package/dist/languages/bazel.cjs.map +1 -0
  26. package/dist/languages/bazel.d.cts +29 -0
  27. package/dist/languages/bazel.d.ts +29 -0
  28. package/dist/languages/bazel.js +32 -0
  29. package/dist/languages/bazel.js.map +1 -0
  30. package/dist/languages/blade.cjs +34 -0
  31. package/dist/languages/blade.cjs.map +1 -0
  32. package/dist/languages/blade.d.cts +29 -0
  33. package/dist/languages/blade.d.ts +29 -0
  34. package/dist/languages/blade.js +32 -0
  35. package/dist/languages/blade.js.map +1 -0
  36. package/dist/languages/hlsl.cjs +34 -0
  37. package/dist/languages/hlsl.cjs.map +1 -0
  38. package/dist/languages/hlsl.d.cts +29 -0
  39. package/dist/languages/hlsl.d.ts +29 -0
  40. package/dist/languages/hlsl.js +32 -0
  41. package/dist/languages/hlsl.js.map +1 -0
  42. package/dist/languages/prolog.cjs +34 -0
  43. package/dist/languages/prolog.cjs.map +1 -0
  44. package/dist/languages/prolog.d.cts +29 -0
  45. package/dist/languages/prolog.d.ts +29 -0
  46. package/dist/languages/prolog.js +32 -0
  47. package/dist/languages/prolog.js.map +1 -0
  48. package/dist/languages/qml.cjs +34 -0
  49. package/dist/languages/qml.cjs.map +1 -0
  50. package/dist/languages/qml.d.cts +29 -0
  51. package/dist/languages/qml.d.ts +29 -0
  52. package/dist/languages/qml.js +32 -0
  53. package/dist/languages/qml.js.map +1 -0
  54. package/dist/languages/starlark.cjs +34 -0
  55. package/dist/languages/starlark.cjs.map +1 -0
  56. package/dist/languages/starlark.d.cts +29 -0
  57. package/dist/languages/starlark.d.ts +29 -0
  58. package/dist/languages/starlark.js +32 -0
  59. package/dist/languages/starlark.js.map +1 -0
  60. package/dist/languages/typst.cjs +34 -0
  61. package/dist/languages/typst.cjs.map +1 -0
  62. package/dist/languages/typst.d.cts +29 -0
  63. package/dist/languages/typst.d.ts +29 -0
  64. package/dist/languages/typst.js +32 -0
  65. package/dist/languages/typst.js.map +1 -0
  66. package/dist/languages/vhdl.cjs +34 -0
  67. package/dist/languages/vhdl.cjs.map +1 -0
  68. package/dist/languages/vhdl.d.cts +29 -0
  69. package/dist/languages/vhdl.d.ts +29 -0
  70. package/dist/languages/vhdl.js +32 -0
  71. package/dist/languages/vhdl.js.map +1 -0
  72. package/dist/languages/wgsl.cjs +34 -0
  73. package/dist/languages/wgsl.cjs.map +1 -0
  74. package/dist/languages/wgsl.d.cts +29 -0
  75. package/dist/languages/wgsl.d.ts +29 -0
  76. package/dist/languages/wgsl.js +32 -0
  77. package/dist/languages/wgsl.js.map +1 -0
  78. package/package.json +51 -1
package/dist/detect.js CHANGED
@@ -112,6 +112,35 @@ var apex = {
112
112
  }
113
113
  };
114
114
 
115
+ // src/languages/asciidoc.ts
116
+ var asciidoc = {
117
+ slug: "asciidoc",
118
+ publishedDate: "2002-11-25",
119
+ extensions: [".adoc", ".asciidoc", ".asc"],
120
+ author: "Stuart Rackham / AsciiDoc Working Group",
121
+ website: "https://asciidoc.org",
122
+ paradigms: ["markup", "documentation", "declarative", "publishing"],
123
+ tooling: {
124
+ runtimes: ["Asciidoctor", "Asciidoctor.js", "Antora"],
125
+ packageManagers: ["RubyGems", "npm", "Maven"],
126
+ ecosystems: ["Documentation", "Publishing", "Technical Writing", "Static Sites"]
127
+ },
128
+ version: "pre-spec",
129
+ logo: "https://cdn.simpleicons.org/asciidoctor/E40046",
130
+ i18n: {
131
+ en: {
132
+ name: "AsciiDoc",
133
+ description: "A plain-text markup language for technical documentation, books, and publishing.",
134
+ longDescription: "AsciiDoc is a readable markup language for writing structured documents with sections, attributes, lists, tables, admonitions, cross references, includes, source blocks, and rich publishing metadata. It is designed to remain comfortable in plain text while supporting professional output formats.\n\nIt is used for product documentation, books, technical manuals, API guides, knowledge bases, Antora documentation sites, and publishing workflows that need semantic source files under version control."
135
+ },
136
+ es: {
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+ name: "AsciiDoc",
138
+ description: "Un lenguaje de marcado en texto plano para documentacion tecnica, libros y publicacion.",
139
+ longDescription: "AsciiDoc es un lenguaje de marcado legible para escribir documentos estructurados con secciones, atributos, listas, tablas, admoniciones, referencias cruzadas, includes, bloques de codigo y metadatos de publicacion. Esta pensado para ser comodo en texto plano y aun asi soportar salidas profesionales.\n\nSe usa en documentacion de producto, libros, manuales tecnicos, guias de API, bases de conocimiento, sitios Antora y flujos de publicacion que necesitan archivos fuente semanticos bajo control de versiones."
140
+ }
141
+ }
142
+ };
143
+
115
144
  // src/languages/asp.ts
116
145
  var asp = {
117
146
  slug: "asp",
@@ -285,6 +314,35 @@ var batch = {
285
314
  }
286
315
  };
287
316
 
317
+ // src/languages/bazel.ts
318
+ var bazel = {
319
+ slug: "bazel",
320
+ publishedDate: "2015-03-25",
321
+ extensions: ["BUILD.bazel", "WORKSPACE", "WORKSPACE.bazel", "MODULE.bazel"],
322
+ author: "Google / Bazel contributors",
323
+ website: "https://bazel.build",
324
+ paradigms: ["declarative", "build-configuration", "hermetic", "monorepo"],
325
+ tooling: {
326
+ runtimes: ["Bazel"],
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+ packageManagers: ["Bzlmod", "Bazel Central Registry"],
328
+ ecosystems: ["Build Systems", "Monorepos", "CI/CD", "Polyglot Repositories"]
329
+ },
330
+ version: "9.0.2",
331
+ logo: "https://cdn.simpleicons.org/bazel/43A047",
332
+ i18n: {
333
+ en: {
334
+ name: "Bazel",
335
+ description: "A build and test configuration language for fast, reproducible multi-language builds.",
336
+ longDescription: "Bazel files describe packages, targets, dependencies, toolchains, platforms, modules, and build rules for Bazel's hermetic build graph. BUILD and MODULE files are declarative, while extension logic is commonly written in Starlark.\n\nIt is used in monorepos, large-scale CI systems, polyglot projects, remote execution workflows, reproducible builds, dependency graph analysis, and teams that need consistent builds across machines and languages."
337
+ },
338
+ es: {
339
+ name: "Bazel",
340
+ description: "Un lenguaje de configuracion de build y test para compilaciones rapidas y reproducibles.",
341
+ longDescription: "Los archivos Bazel describen paquetes, targets, dependencias, toolchains, plataformas, modulos y reglas para el grafo de build hermetico de Bazel. Los archivos BUILD y MODULE son declarativos, mientras que la logica de extension suele escribirse en Starlark.\n\nSe usa en monorepos, sistemas CI a gran escala, proyectos poliglota, remote execution, builds reproducibles, analisis de grafos de dependencias y equipos que necesitan builds consistentes entre maquinas y lenguajes."
342
+ }
343
+ }
344
+ };
345
+
288
346
  // src/languages/bicep.ts
289
347
  var bicep = {
290
348
  slug: "bicep",
@@ -314,6 +372,35 @@ var bicep = {
314
372
  }
315
373
  };
316
374
 
375
+ // src/languages/blade.ts
376
+ var blade = {
377
+ slug: "blade",
378
+ publishedDate: "2011-06-09",
379
+ extensions: [".blade.php"],
380
+ author: "Taylor Otwell / Laravel",
381
+ website: "https://laravel.com/docs/blade",
382
+ paradigms: ["templating", "server-side", "component-oriented", "declarative"],
383
+ tooling: {
384
+ runtimes: ["PHP", "Laravel"],
385
+ packageManagers: ["Composer"],
386
+ ecosystems: ["Laravel", "PHP", "Web", "Server-rendered UI"]
387
+ },
388
+ version: "Laravel 12.x",
389
+ logo: "https://cdn.simpleicons.org/laravel/FF2D20",
390
+ i18n: {
391
+ en: {
392
+ name: "Blade",
393
+ description: "Laravel's server-side template language for views, components, and layouts.",
394
+ longDescription: "Blade is Laravel's template language for composing PHP views with directives, layouts, sections, stacks, components, slots, conditionals, loops, includes, escaping, and custom compiler extensions. It keeps templates close to HTML while integrating deeply with Laravel features.\n\nIt is used for Laravel applications, server-rendered interfaces, form views, email templates, reusable UI components, admin panels, and PHP projects that rely on Laravel's view layer."
395
+ },
396
+ es: {
397
+ name: "Blade",
398
+ description: "El lenguaje de plantillas de Laravel para vistas, componentes y layouts en servidor.",
399
+ longDescription: "Blade es el lenguaje de plantillas de Laravel para componer vistas PHP con directivas, layouts, secciones, stacks, componentes, slots, condicionales, bucles, includes, escapado y extensiones del compilador. Mantiene las plantillas cerca de HTML y se integra de forma profunda con Laravel.\n\nSe usa en aplicaciones Laravel, interfaces renderizadas en servidor, vistas de formularios, plantillas de email, componentes UI reutilizables, paneles administrativos y proyectos PHP que dependen de la capa de vistas de Laravel."
400
+ }
401
+ }
402
+ };
403
+
317
404
  // src/languages/c.ts
318
405
  var c = {
319
406
  slug: "c",
@@ -1233,6 +1320,35 @@ var hcl = {
1233
1320
  }
1234
1321
  };
1235
1322
 
1323
+ // src/languages/hlsl.ts
1324
+ var hlsl = {
1325
+ slug: "hlsl",
1326
+ publishedDate: "2002-12-01",
1327
+ extensions: [".hlsl", ".fx", ".fxh", ".hlsli"],
1328
+ author: "Microsoft",
1329
+ website: "https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl",
1330
+ paradigms: ["shader", "data-parallel", "graphics", "procedural"],
1331
+ tooling: {
1332
+ runtimes: ["Direct3D", "DirectX Shader Compiler", "Game Engines"],
1333
+ packageManagers: ["NuGet", "vcpkg"],
1334
+ ecosystems: ["Graphics", "Game Development", "GPU Programming", "DirectX"]
1335
+ },
1336
+ version: "Shader Model 6.9",
1337
+ logo: "https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_hlsl.svg",
1338
+ i18n: {
1339
+ en: {
1340
+ name: "HLSL",
1341
+ description: "Microsoft's High-Level Shading Language for programmable graphics pipelines.",
1342
+ longDescription: "HLSL is a shader language for Direct3D and related graphics pipelines. It provides C-like syntax, vector and matrix types, textures, samplers, constant buffers, semantics, intrinsics, and shader stages for vertex, pixel, compute, geometry, hull, domain, mesh, amplification, and ray tracing workloads.\n\nIt is used in Windows games, rendering engines, GPU compute tasks, visual effects, real-time simulations, DirectX tools, and cross-compiled shader workflows that target modern graphics hardware."
1343
+ },
1344
+ es: {
1345
+ name: "HLSL",
1346
+ description: "El High-Level Shading Language de Microsoft para pipelines graficos programables.",
1347
+ longDescription: "HLSL es un lenguaje de shaders para Direct3D y pipelines graficos relacionados. Ofrece sintaxis similar a C, tipos vectoriales y matriciales, texturas, samplers, constant buffers, semanticas, intrinsics y etapas de shader para vertex, pixel, compute, geometry, hull, domain, mesh, amplification y ray tracing.\n\nSe usa en juegos Windows, motores de rendering, tareas GPU compute, efectos visuales, simulaciones en tiempo real, herramientas DirectX y flujos de shaders cross-compiled hacia hardware grafico moderno."
1348
+ }
1349
+ }
1350
+ };
1351
+
1236
1352
  // src/languages/html.ts
1237
1353
  var html = {
1238
1354
  slug: "html",
@@ -2083,6 +2199,35 @@ var powershell = {
2083
2199
  }
2084
2200
  };
2085
2201
 
2202
+ // src/languages/prolog.ts
2203
+ var prolog = {
2204
+ slug: "prolog",
2205
+ publishedDate: "1972-01-01",
2206
+ extensions: [".pl", ".pro", ".prolog", ".P"],
2207
+ author: "Alain Colmerauer, Philippe Roussel, Robert Kowalski",
2208
+ website: "https://www.swi-prolog.org",
2209
+ paradigms: ["logic", "declarative", "relational", "constraint"],
2210
+ tooling: {
2211
+ runtimes: ["SWI-Prolog", "GNU Prolog", "Scryer Prolog"],
2212
+ packageManagers: ["SWI-Prolog pack"],
2213
+ ecosystems: ["Logic Programming", "AI", "Expert Systems", "Constraint Solving"]
2214
+ },
2215
+ version: "SWI-Prolog 10.0",
2216
+ logo: "https://www.swi-prolog.org/icons/swipl.png",
2217
+ i18n: {
2218
+ en: {
2219
+ name: "Prolog",
2220
+ description: "A logic programming language based on facts, rules, queries, and unification.",
2221
+ longDescription: "Prolog expresses programs as relations using facts, rules, terms, predicates, unification, backtracking, recursion, and constraint logic programming. Rather than spelling out step-by-step control flow, programs describe what is true and let the engine search for solutions.\n\nIt is used for symbolic AI, expert systems, theorem proving, language processing, rule engines, planning, scheduling, constraint solving, education, and domains where relational reasoning is more natural than imperative control flow."
2222
+ },
2223
+ es: {
2224
+ name: "Prolog",
2225
+ description: "Un lenguaje de programacion logica basado en hechos, reglas, consultas y unificacion.",
2226
+ longDescription: "Prolog expresa programas como relaciones usando hechos, reglas, terminos, predicados, unificacion, backtracking, recursion y programacion logica con restricciones. En vez de detallar flujo de control paso a paso, los programas describen que es verdadero y el motor busca soluciones.\n\nSe usa en IA simbolica, sistemas expertos, demostracion de teoremas, procesamiento de lenguaje, motores de reglas, planificacion, scheduling, resolucion de restricciones, educacion y dominios donde el razonamiento relacional es mas natural que el control imperativo."
2227
+ }
2228
+ }
2229
+ };
2230
+
2086
2231
  // src/languages/protobuf.ts
2087
2232
  var protobuf = {
2088
2233
  slug: "protobuf",
@@ -2170,6 +2315,35 @@ var python = {
2170
2315
  }
2171
2316
  };
2172
2317
 
2318
+ // src/languages/qml.ts
2319
+ var qml = {
2320
+ slug: "qml",
2321
+ publishedDate: "2009-01-01",
2322
+ extensions: [".qml", ".qmltypes", ".qmlproject"],
2323
+ author: "Qt Company / Qt Project",
2324
+ website: "https://doc.qt.io/qt-6/qmlapplications.html",
2325
+ paradigms: ["declarative", "reactive", "component-oriented", "ui"],
2326
+ tooling: {
2327
+ runtimes: ["Qt", "Qt Quick"],
2328
+ packageManagers: ["Conan", "vcpkg", "Qt Installer"],
2329
+ ecosystems: ["Desktop UI", "Embedded UI", "Mobile UI", "Qt"]
2330
+ },
2331
+ version: "Qt 6.11.1",
2332
+ logo: "https://cdn.simpleicons.org/qt/41CD52",
2333
+ i18n: {
2334
+ en: {
2335
+ name: "QML",
2336
+ description: "Qt's declarative language for building fluid, component-based user interfaces.",
2337
+ longDescription: "QML is a declarative language for Qt Quick applications, combining object trees, properties, bindings, signals, states, animations, JavaScript expressions, and reusable components. It is designed for building dynamic interfaces that connect naturally to C++ and Qt APIs.\n\nIt is used in desktop applications, embedded devices, mobile interfaces, automotive displays, industrial controls, media systems, and cross-platform Qt projects that need responsive and animated UI layers."
2338
+ },
2339
+ es: {
2340
+ name: "QML",
2341
+ description: "El lenguaje declarativo de Qt para crear interfaces fluidas basadas en componentes.",
2342
+ longDescription: "QML es un lenguaje declarativo para aplicaciones Qt Quick que combina arboles de objetos, propiedades, bindings, senales, estados, animaciones, expresiones JavaScript y componentes reutilizables. Esta pensado para crear interfaces dinamicas que se conectan de forma natural con C++ y las APIs de Qt.\n\nSe usa en aplicaciones de escritorio, dispositivos embebidos, interfaces moviles, pantallas automotrices, controles industriales, sistemas multimedia y proyectos Qt multiplataforma que necesitan capas UI responsivas y animadas."
2343
+ }
2344
+ }
2345
+ };
2346
+
2173
2347
  // src/languages/r.ts
2174
2348
  var r = {
2175
2349
  slug: "r",
@@ -2455,6 +2629,35 @@ var sql = {
2455
2629
  }
2456
2630
  };
2457
2631
 
2632
+ // src/languages/starlark.ts
2633
+ var starlark = {
2634
+ slug: "starlark",
2635
+ publishedDate: "2015-03-25",
2636
+ extensions: [".bzl", ".star", ".sky"],
2637
+ author: "Google / Bazel contributors",
2638
+ website: "https://bazel.build/rules/language",
2639
+ paradigms: ["scripting", "configuration", "deterministic", "imperative"],
2640
+ tooling: {
2641
+ runtimes: ["Bazel", "Buck2", "Starlark Go"],
2642
+ packageManagers: ["Bzlmod", "Bazel Central Registry"],
2643
+ ecosystems: ["Build Systems", "Configuration", "Monorepos", "Tooling"]
2644
+ },
2645
+ version: "Bazel Starlark",
2646
+ logo: "https://cdn.simpleicons.org/bazel/43A047",
2647
+ i18n: {
2648
+ en: {
2649
+ name: "Starlark",
2650
+ description: "A deterministic Python-like scripting language for build and configuration tools.",
2651
+ longDescription: "Starlark is a small, deterministic language with Python-like syntax, designed to be embedded in larger applications. It supports functions, lists, dictionaries, comprehensions, modules, and controlled evaluation while avoiding features that make builds or configuration unpredictable.\n\nIt is best known as Bazel's extension language for rules, macros, repositories, and module extensions, but it is also embedded in other build systems and tools that need safe, reproducible scripting."
2652
+ },
2653
+ es: {
2654
+ name: "Starlark",
2655
+ description: "Un lenguaje de scripting determinista similar a Python para herramientas de build y configuracion.",
2656
+ longDescription: "Starlark es un lenguaje pequeno y determinista con sintaxis similar a Python, disenado para embeberse en aplicaciones mas grandes. Soporta funciones, listas, diccionarios, comprehensions, modulos y evaluacion controlada, evitando caracteristicas que vuelven impredecibles los builds o la configuracion.\n\nEs conocido principalmente como el lenguaje de extension de Bazel para reglas, macros, repositorios y extensiones de modulos, pero tambien se integra en otros sistemas de build y herramientas que necesitan scripting seguro y reproducible."
2657
+ }
2658
+ }
2659
+ };
2660
+
2458
2661
  // src/languages/svelte.ts
2459
2662
  var svelte = {
2460
2663
  slug: "svelte",
@@ -2709,6 +2912,35 @@ var typescript = {
2709
2912
  }
2710
2913
  };
2711
2914
 
2915
+ // src/languages/typst.ts
2916
+ var typst = {
2917
+ slug: "typst",
2918
+ publishedDate: "2023-03-21",
2919
+ extensions: [".typ"],
2920
+ author: "Typst GmbH / Typst contributors",
2921
+ website: "https://typst.app",
2922
+ paradigms: ["markup", "typesetting", "functional", "scripting"],
2923
+ tooling: {
2924
+ runtimes: ["Typst CLI", "Typst Web App"],
2925
+ packageManagers: ["Typst Packages"],
2926
+ ecosystems: ["Publishing", "Academic Writing", "Documentation", "Typesetting"]
2927
+ },
2928
+ version: "0.14.1",
2929
+ logo: "https://cdn.simpleicons.org/typst/239DAD",
2930
+ i18n: {
2931
+ en: {
2932
+ name: "Typst",
2933
+ description: "A modern markup and scripting language for typesetting documents and PDFs.",
2934
+ longDescription: "Typst combines lightweight markup, layout primitives, functions, variables, packages, math notation, bibliographies, templates, and scripting in a fast typesetting system. It aims to make professional document production more programmable and approachable than traditional TeX workflows.\n\nIt is used for academic papers, reports, books, resumes, lecture notes, templates, technical documents, and publishing workflows that need reproducible PDF generation from readable source files."
2935
+ },
2936
+ es: {
2937
+ name: "Typst",
2938
+ description: "Un lenguaje moderno de marcado y scripting para componer documentos y PDFs.",
2939
+ longDescription: "Typst combina marcado liviano, primitivas de layout, funciones, variables, paquetes, notacion matematica, bibliografias, templates y scripting en un sistema rapido de composicion. Busca hacer la produccion profesional de documentos mas programable y accesible que los flujos tradicionales con TeX.\n\nSe usa para articulos academicos, reportes, libros, CVs, apuntes de clase, templates, documentos tecnicos y flujos de publicacion que necesitan generar PDFs reproducibles desde archivos fuente legibles."
2940
+ }
2941
+ }
2942
+ };
2943
+
2712
2944
  // src/languages/verilog.ts
2713
2945
  var verilog = {
2714
2946
  slug: "verilog",
@@ -2738,6 +2970,35 @@ var verilog = {
2738
2970
  }
2739
2971
  };
2740
2972
 
2973
+ // src/languages/vhdl.ts
2974
+ var vhdl = {
2975
+ slug: "vhdl",
2976
+ publishedDate: "1987-01-01",
2977
+ extensions: [".vhd", ".vhdl"],
2978
+ author: "U.S. Department of Defense / IEEE",
2979
+ website: "https://standards.ieee.org/standard/1076-2019.html",
2980
+ paradigms: ["hardware-description", "concurrent", "dataflow", "verification"],
2981
+ tooling: {
2982
+ runtimes: ["FPGA Toolchains", "ASIC EDA Tools", "Simulators"],
2983
+ packageManagers: ["VUnit", "FuseSoC"],
2984
+ ecosystems: ["Hardware Design", "FPGA", "ASIC", "Verification"]
2985
+ },
2986
+ version: "IEEE 1076-2019",
2987
+ logo: "https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_vhdl.svg",
2988
+ i18n: {
2989
+ en: {
2990
+ name: "VHDL",
2991
+ description: "A hardware description and verification language for digital electronic systems.",
2992
+ longDescription: "VHDL describes digital systems using entities, architectures, signals, processes, concurrent statements, packages, generics, configurations, testbenches, and strongly typed design units. It supports simulation, synthesis, and verification across multiple abstraction levels.\n\nIt is used for FPGA development, ASIC design, hardware verification, reusable IP blocks, digital signal processing, safety-critical hardware, and electronic design automation workflows."
2993
+ },
2994
+ es: {
2995
+ name: "VHDL",
2996
+ description: "Un lenguaje de descripcion y verificacion de hardware para sistemas electronicos digitales.",
2997
+ longDescription: "VHDL describe sistemas digitales usando entidades, arquitecturas, senales, procesos, sentencias concurrentes, paquetes, generics, configuraciones, testbenches y unidades de diseno fuertemente tipadas. Soporta simulacion, sintesis y verificacion en varios niveles de abstraccion.\n\nSe usa en desarrollo FPGA, diseno ASIC, verificacion de hardware, bloques IP reutilizables, procesamiento digital de senales, hardware critico para seguridad y flujos de automatizacion de diseno electronico."
2998
+ }
2999
+ }
3000
+ };
3001
+
2741
3002
  // src/languages/visual-basic.ts
2742
3003
  var visualBasic = {
2743
3004
  slug: "visual-basic",
@@ -2825,6 +3086,35 @@ var webassembly = {
2825
3086
  }
2826
3087
  };
2827
3088
 
3089
+ // src/languages/wgsl.ts
3090
+ var wgsl = {
3091
+ slug: "wgsl",
3092
+ publishedDate: "2021-05-18",
3093
+ extensions: [".wgsl"],
3094
+ author: "W3C GPU for the Web Working Group",
3095
+ website: "https://www.w3.org/TR/WGSL/",
3096
+ paradigms: ["shader", "data-parallel", "graphics", "gpu-compute"],
3097
+ tooling: {
3098
+ runtimes: ["WebGPU", "Browsers", "wgpu"],
3099
+ packageManagers: ["npm", "Cargo"],
3100
+ ecosystems: ["WebGPU", "Graphics", "GPU Programming", "Web"]
3101
+ },
3102
+ version: "Candidate Recommendation Draft 2026-05-07",
3103
+ logo: "https://cdn.simpleicons.org/webgpu/005A9C",
3104
+ i18n: {
3105
+ en: {
3106
+ name: "WGSL",
3107
+ description: "The WebGPU Shading Language for portable browser and native GPU programs.",
3108
+ longDescription: "WGSL is the shader language for WebGPU, designed for predictable validation, portability, and safety across graphics backends. It includes explicit types, address spaces, entry points, bindings, uniforms, storage buffers, textures, workgroups, and built-in functions for graphics and compute shaders.\n\nIt is used in WebGPU applications, browser rendering, native wgpu projects, visualization tools, compute workloads, creative coding, and graphics engines that target portable GPU execution."
3109
+ },
3110
+ es: {
3111
+ name: "WGSL",
3112
+ description: "El lenguaje de shading de WebGPU para programas GPU portables en navegador y nativo.",
3113
+ longDescription: "WGSL es el lenguaje de shaders de WebGPU, disenado para validacion predecible, portabilidad y seguridad entre backends graficos. Incluye tipos explicitos, address spaces, entry points, bindings, uniforms, storage buffers, texturas, workgroups y funciones integradas para shaders graficos y compute.\n\nSe usa en aplicaciones WebGPU, rendering en navegador, proyectos nativos con wgpu, herramientas de visualizacion, cargas compute, creative coding y motores graficos que apuntan a ejecucion GPU portable."
3114
+ }
3115
+ }
3116
+ };
3117
+
2828
3118
  // src/languages/xaml.ts
2829
3119
  var xaml = {
2830
3120
  slug: "xaml",
@@ -3023,13 +3313,16 @@ var languages = [
3023
3313
  actionscript,
3024
3314
  ada,
3025
3315
  apex,
3316
+ asciidoc,
3026
3317
  asp,
3027
3318
  astro,
3028
3319
  assembly,
3029
3320
  awk,
3030
3321
  bash,
3031
3322
  batch,
3323
+ bazel,
3032
3324
  bicep,
3325
+ blade,
3033
3326
  c,
3034
3327
  cmake,
3035
3328
  clojure,
@@ -3062,6 +3355,7 @@ var languages = [
3062
3355
  haskell,
3063
3356
  haxe,
3064
3357
  hcl,
3358
+ hlsl,
3065
3359
  html,
3066
3360
  ini,
3067
3361
  java,
@@ -3093,9 +3387,11 @@ var languages = [
3093
3387
  php,
3094
3388
  plantuml,
3095
3389
  powershell,
3390
+ prolog,
3096
3391
  protobuf,
3097
3392
  pug,
3098
3393
  python,
3394
+ qml,
3099
3395
  r,
3100
3396
  racket,
3101
3397
  razor,
@@ -3106,6 +3402,7 @@ var languages = [
3106
3402
  scss,
3107
3403
  solidity,
3108
3404
  sql,
3405
+ starlark,
3109
3406
  svg,
3110
3407
  svelte,
3111
3408
  swift,
@@ -3114,10 +3411,13 @@ var languages = [
3114
3411
  toml,
3115
3412
  twig,
3116
3413
  typescript,
3414
+ typst,
3117
3415
  verilog,
3416
+ vhdl,
3118
3417
  visualBasic,
3119
3418
  vue,
3120
3419
  webassembly,
3420
+ wgsl,
3121
3421
  xaml,
3122
3422
  xml,
3123
3423
  xquery,