code-languages 1.18.0 → 1.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +50 -0
- package/dist/api.cjs +423 -0
- package/dist/api.cjs.map +1 -1
- package/dist/api.d.cts +270 -0
- package/dist/api.d.ts +270 -0
- package/dist/api.js +423 -0
- package/dist/api.js.map +1 -1
- package/dist/detect.cjs +300 -0
- package/dist/detect.cjs.map +1 -1
- package/dist/detect.js +300 -0
- package/dist/detect.js.map +1 -1
- package/dist/index.cjs +423 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +260 -0
- package/dist/index.d.ts +260 -0
- package/dist/index.js +423 -0
- package/dist/index.js.map +1 -1
- package/dist/languages/asciidoc.cjs +34 -0
- package/dist/languages/asciidoc.cjs.map +1 -0
- package/dist/languages/asciidoc.d.cts +29 -0
- package/dist/languages/asciidoc.d.ts +29 -0
- package/dist/languages/asciidoc.js +32 -0
- package/dist/languages/asciidoc.js.map +1 -0
- package/dist/languages/bazel.cjs +34 -0
- package/dist/languages/bazel.cjs.map +1 -0
- package/dist/languages/bazel.d.cts +29 -0
- package/dist/languages/bazel.d.ts +29 -0
- package/dist/languages/bazel.js +32 -0
- package/dist/languages/bazel.js.map +1 -0
- package/dist/languages/blade.cjs +34 -0
- package/dist/languages/blade.cjs.map +1 -0
- package/dist/languages/blade.d.cts +29 -0
- package/dist/languages/blade.d.ts +29 -0
- package/dist/languages/blade.js +32 -0
- package/dist/languages/blade.js.map +1 -0
- package/dist/languages/hlsl.cjs +34 -0
- package/dist/languages/hlsl.cjs.map +1 -0
- package/dist/languages/hlsl.d.cts +29 -0
- package/dist/languages/hlsl.d.ts +29 -0
- package/dist/languages/hlsl.js +32 -0
- package/dist/languages/hlsl.js.map +1 -0
- package/dist/languages/prolog.cjs +34 -0
- package/dist/languages/prolog.cjs.map +1 -0
- package/dist/languages/prolog.d.cts +29 -0
- package/dist/languages/prolog.d.ts +29 -0
- package/dist/languages/prolog.js +32 -0
- package/dist/languages/prolog.js.map +1 -0
- package/dist/languages/qml.cjs +34 -0
- package/dist/languages/qml.cjs.map +1 -0
- package/dist/languages/qml.d.cts +29 -0
- package/dist/languages/qml.d.ts +29 -0
- package/dist/languages/qml.js +32 -0
- package/dist/languages/qml.js.map +1 -0
- package/dist/languages/starlark.cjs +34 -0
- package/dist/languages/starlark.cjs.map +1 -0
- package/dist/languages/starlark.d.cts +29 -0
- package/dist/languages/starlark.d.ts +29 -0
- package/dist/languages/starlark.js +32 -0
- package/dist/languages/starlark.js.map +1 -0
- package/dist/languages/typst.cjs +34 -0
- package/dist/languages/typst.cjs.map +1 -0
- package/dist/languages/typst.d.cts +29 -0
- package/dist/languages/typst.d.ts +29 -0
- package/dist/languages/typst.js +32 -0
- package/dist/languages/typst.js.map +1 -0
- package/dist/languages/vhdl.cjs +34 -0
- package/dist/languages/vhdl.cjs.map +1 -0
- package/dist/languages/vhdl.d.cts +29 -0
- package/dist/languages/vhdl.d.ts +29 -0
- package/dist/languages/vhdl.js +32 -0
- package/dist/languages/vhdl.js.map +1 -0
- package/dist/languages/wgsl.cjs +34 -0
- package/dist/languages/wgsl.cjs.map +1 -0
- package/dist/languages/wgsl.d.cts +29 -0
- package/dist/languages/wgsl.d.ts +29 -0
- package/dist/languages/wgsl.js +32 -0
- package/dist/languages/wgsl.js.map +1 -0
- package/package.json +51 -1
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'use strict';
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// src/languages/asciidoc.ts
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var asciidoc = {
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slug: "asciidoc",
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publishedDate: "2002-11-25",
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extensions: [".adoc", ".asciidoc", ".asc"],
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author: "Stuart Rackham / AsciiDoc Working Group",
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website: "https://asciidoc.org",
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paradigms: ["markup", "documentation", "declarative", "publishing"],
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tooling: {
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runtimes: ["Asciidoctor", "Asciidoctor.js", "Antora"],
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packageManagers: ["RubyGems", "npm", "Maven"],
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ecosystems: ["Documentation", "Publishing", "Technical Writing", "Static Sites"]
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},
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version: "pre-spec",
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logo: "https://cdn.simpleicons.org/asciidoctor/E40046",
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i18n: {
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en: {
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name: "AsciiDoc",
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description: "A plain-text markup language for technical documentation, books, and publishing.",
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longDescription: "AsciiDoc is a readable markup language for writing structured documents with sections, attributes, lists, tables, admonitions, cross references, includes, source blocks, and rich publishing metadata. It is designed to remain comfortable in plain text while supporting professional output formats.\n\nIt is used for product documentation, books, technical manuals, API guides, knowledge bases, Antora documentation sites, and publishing workflows that need semantic source files under version control."
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},
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es: {
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name: "AsciiDoc",
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description: "Un lenguaje de marcado en texto plano para documentacion tecnica, libros y publicacion.",
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longDescription: "AsciiDoc es un lenguaje de marcado legible para escribir documentos estructurados con secciones, atributos, listas, tablas, admoniciones, referencias cruzadas, includes, bloques de codigo y metadatos de publicacion. Esta pensado para ser comodo en texto plano y aun asi soportar salidas profesionales.\n\nSe usa en documentacion de producto, libros, manuales tecnicos, guias de API, bases de conocimiento, sitios Antora y flujos de publicacion que necesitan archivos fuente semanticos bajo control de versiones."
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}
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}
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};
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exports.asciidoc = asciidoc;
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//# sourceMappingURL=asciidoc.cjs.map
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//# sourceMappingURL=asciidoc.cjs.map
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{"version":3,"sources":["../../src/languages/asciidoc.ts"],"names":[],"mappings":";;;AAEO,IAAM,QAAA,GAAW;AAAA,EACtB,IAAA,EAAM,UAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,WAAA,EAAa,MAAM,CAAA;AAAA,EACzC,MAAA,EAAQ,yCAAA;AAAA,EACR,OAAA,EAAS,sBAAA;AAAA,EACT,SAAA,EAAW,CAAC,QAAA,EAAU,eAAA,EAAiB,eAAe,YAAY,CAAA;AAAA,EAClE,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,aAAA,EAAe,gBAAA,EAAkB,QAAQ,CAAA;AAAA,IACpD,eAAA,EAAiB,CAAC,UAAA,EAAY,KAAA,EAAO,OAAO,CAAA;AAAA,IAC5C,UAAA,EAAY,CAAC,eAAA,EAAiB,YAAA,EAAc,qBAAqB,cAAc;AAAA,GACjF;AAAA,EACA,OAAA,EAAS,UAAA;AAAA,EACT,IAAA,EAAM,gDAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,UAAA;AAAA,MACN,WAAA,EACE,kFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,UAAA;AAAA,MACN,WAAA,EACE,yFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"asciidoc.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const asciidoc = {\n slug: \"asciidoc\",\n publishedDate: \"2002-11-25\",\n extensions: [\".adoc\", \".asciidoc\", \".asc\"],\n author: \"Stuart Rackham / AsciiDoc Working Group\",\n website: \"https://asciidoc.org\",\n paradigms: [\"markup\", \"documentation\", \"declarative\", \"publishing\"],\n tooling: {\n runtimes: [\"Asciidoctor\", \"Asciidoctor.js\", \"Antora\"],\n packageManagers: [\"RubyGems\", \"npm\", \"Maven\"],\n ecosystems: [\"Documentation\", \"Publishing\", \"Technical Writing\", \"Static Sites\"],\n },\n version: \"pre-spec\",\n logo: \"https://cdn.simpleicons.org/asciidoctor/E40046\",\n i18n: {\n en: {\n name: \"AsciiDoc\",\n description:\n \"A plain-text markup language for technical documentation, books, and publishing.\",\n longDescription:\n \"AsciiDoc is a readable markup language for writing structured documents with sections, attributes, lists, tables, admonitions, cross references, includes, source blocks, and rich publishing metadata. It is designed to remain comfortable in plain text while supporting professional output formats.\\n\\nIt is used for product documentation, books, technical manuals, API guides, knowledge bases, Antora documentation sites, and publishing workflows that need semantic source files under version control.\",\n },\n es: {\n name: \"AsciiDoc\",\n description:\n \"Un lenguaje de marcado en texto plano para documentacion tecnica, libros y publicacion.\",\n longDescription:\n \"AsciiDoc es un lenguaje de marcado legible para escribir documentos estructurados con secciones, atributos, listas, tablas, admoniciones, referencias cruzadas, includes, bloques de codigo y metadatos de publicacion. Esta pensado para ser comodo en texto plano y aun asi soportar salidas profesionales.\\n\\nSe usa en documentacion de producto, libros, manuales tecnicos, guias de API, bases de conocimiento, sitios Antora y flujos de publicacion que necesitan archivos fuente semanticos bajo control de versiones.\",\n },\n },\n} satisfies Language;\n"]}
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declare const asciidoc: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { asciidoc };
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declare const asciidoc: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { asciidoc };
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// src/languages/asciidoc.ts
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var asciidoc = {
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slug: "asciidoc",
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publishedDate: "2002-11-25",
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extensions: [".adoc", ".asciidoc", ".asc"],
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author: "Stuart Rackham / AsciiDoc Working Group",
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website: "https://asciidoc.org",
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paradigms: ["markup", "documentation", "declarative", "publishing"],
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tooling: {
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runtimes: ["Asciidoctor", "Asciidoctor.js", "Antora"],
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packageManagers: ["RubyGems", "npm", "Maven"],
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ecosystems: ["Documentation", "Publishing", "Technical Writing", "Static Sites"]
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},
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version: "pre-spec",
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logo: "https://cdn.simpleicons.org/asciidoctor/E40046",
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i18n: {
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en: {
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name: "AsciiDoc",
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description: "A plain-text markup language for technical documentation, books, and publishing.",
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longDescription: "AsciiDoc is a readable markup language for writing structured documents with sections, attributes, lists, tables, admonitions, cross references, includes, source blocks, and rich publishing metadata. It is designed to remain comfortable in plain text while supporting professional output formats.\n\nIt is used for product documentation, books, technical manuals, API guides, knowledge bases, Antora documentation sites, and publishing workflows that need semantic source files under version control."
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},
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es: {
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name: "AsciiDoc",
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description: "Un lenguaje de marcado en texto plano para documentacion tecnica, libros y publicacion.",
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longDescription: "AsciiDoc es un lenguaje de marcado legible para escribir documentos estructurados con secciones, atributos, listas, tablas, admoniciones, referencias cruzadas, includes, bloques de codigo y metadatos de publicacion. Esta pensado para ser comodo en texto plano y aun asi soportar salidas profesionales.\n\nSe usa en documentacion de producto, libros, manuales tecnicos, guias de API, bases de conocimiento, sitios Antora y flujos de publicacion que necesitan archivos fuente semanticos bajo control de versiones."
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}
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}
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};
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export { asciidoc };
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//# sourceMappingURL=asciidoc.js.map
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//# sourceMappingURL=asciidoc.js.map
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{"version":3,"sources":["../../src/languages/asciidoc.ts"],"names":[],"mappings":";AAEO,IAAM,QAAA,GAAW;AAAA,EACtB,IAAA,EAAM,UAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,WAAA,EAAa,MAAM,CAAA;AAAA,EACzC,MAAA,EAAQ,yCAAA;AAAA,EACR,OAAA,EAAS,sBAAA;AAAA,EACT,SAAA,EAAW,CAAC,QAAA,EAAU,eAAA,EAAiB,eAAe,YAAY,CAAA;AAAA,EAClE,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,aAAA,EAAe,gBAAA,EAAkB,QAAQ,CAAA;AAAA,IACpD,eAAA,EAAiB,CAAC,UAAA,EAAY,KAAA,EAAO,OAAO,CAAA;AAAA,IAC5C,UAAA,EAAY,CAAC,eAAA,EAAiB,YAAA,EAAc,qBAAqB,cAAc;AAAA,GACjF;AAAA,EACA,OAAA,EAAS,UAAA;AAAA,EACT,IAAA,EAAM,gDAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,UAAA;AAAA,MACN,WAAA,EACE,kFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,UAAA;AAAA,MACN,WAAA,EACE,yFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"asciidoc.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const asciidoc = {\n slug: \"asciidoc\",\n publishedDate: \"2002-11-25\",\n extensions: [\".adoc\", \".asciidoc\", \".asc\"],\n author: \"Stuart Rackham / AsciiDoc Working Group\",\n website: \"https://asciidoc.org\",\n paradigms: [\"markup\", \"documentation\", \"declarative\", \"publishing\"],\n tooling: {\n runtimes: [\"Asciidoctor\", \"Asciidoctor.js\", \"Antora\"],\n packageManagers: [\"RubyGems\", \"npm\", \"Maven\"],\n ecosystems: [\"Documentation\", \"Publishing\", \"Technical Writing\", \"Static Sites\"],\n },\n version: \"pre-spec\",\n logo: \"https://cdn.simpleicons.org/asciidoctor/E40046\",\n i18n: {\n en: {\n name: \"AsciiDoc\",\n description:\n \"A plain-text markup language for technical documentation, books, and publishing.\",\n longDescription:\n \"AsciiDoc is a readable markup language for writing structured documents with sections, attributes, lists, tables, admonitions, cross references, includes, source blocks, and rich publishing metadata. It is designed to remain comfortable in plain text while supporting professional output formats.\\n\\nIt is used for product documentation, books, technical manuals, API guides, knowledge bases, Antora documentation sites, and publishing workflows that need semantic source files under version control.\",\n },\n es: {\n name: \"AsciiDoc\",\n description:\n \"Un lenguaje de marcado en texto plano para documentacion tecnica, libros y publicacion.\",\n longDescription:\n \"AsciiDoc es un lenguaje de marcado legible para escribir documentos estructurados con secciones, atributos, listas, tablas, admoniciones, referencias cruzadas, includes, bloques de codigo y metadatos de publicacion. Esta pensado para ser comodo en texto plano y aun asi soportar salidas profesionales.\\n\\nSe usa en documentacion de producto, libros, manuales tecnicos, guias de API, bases de conocimiento, sitios Antora y flujos de publicacion que necesitan archivos fuente semanticos bajo control de versiones.\",\n },\n },\n} satisfies Language;\n"]}
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'use strict';
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// src/languages/bazel.ts
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var bazel = {
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slug: "bazel",
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publishedDate: "2015-03-25",
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extensions: ["BUILD.bazel", "WORKSPACE", "WORKSPACE.bazel", "MODULE.bazel"],
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author: "Google / Bazel contributors",
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website: "https://bazel.build",
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paradigms: ["declarative", "build-configuration", "hermetic", "monorepo"],
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tooling: {
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runtimes: ["Bazel"],
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packageManagers: ["Bzlmod", "Bazel Central Registry"],
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ecosystems: ["Build Systems", "Monorepos", "CI/CD", "Polyglot Repositories"]
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},
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version: "9.0.2",
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logo: "https://cdn.simpleicons.org/bazel/43A047",
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i18n: {
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en: {
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name: "Bazel",
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description: "A build and test configuration language for fast, reproducible multi-language builds.",
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longDescription: "Bazel files describe packages, targets, dependencies, toolchains, platforms, modules, and build rules for Bazel's hermetic build graph. BUILD and MODULE files are declarative, while extension logic is commonly written in Starlark.\n\nIt is used in monorepos, large-scale CI systems, polyglot projects, remote execution workflows, reproducible builds, dependency graph analysis, and teams that need consistent builds across machines and languages."
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},
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es: {
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name: "Bazel",
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description: "Un lenguaje de configuracion de build y test para compilaciones rapidas y reproducibles.",
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longDescription: "Los archivos Bazel describen paquetes, targets, dependencias, toolchains, plataformas, modulos y reglas para el grafo de build hermetico de Bazel. Los archivos BUILD y MODULE son declarativos, mientras que la logica de extension suele escribirse en Starlark.\n\nSe usa en monorepos, sistemas CI a gran escala, proyectos poliglota, remote execution, builds reproducibles, analisis de grafos de dependencias y equipos que necesitan builds consistentes entre maquinas y lenguajes."
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exports.bazel = bazel;
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{"version":3,"sources":["../../src/languages/bazel.ts"],"names":[],"mappings":";;;AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,aAAA,EAAe,WAAA,EAAa,mBAAmB,cAAc,CAAA;AAAA,EAC1E,MAAA,EAAQ,6BAAA;AAAA,EACR,OAAA,EAAS,qBAAA;AAAA,EACT,SAAA,EAAW,CAAC,aAAA,EAAe,qBAAA,EAAuB,YAAY,UAAU,CAAA;AAAA,EACxE,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,eAAA,EAAiB,CAAC,QAAA,EAAU,wBAAwB,CAAA;AAAA,IACpD,UAAA,EAAY,CAAC,eAAA,EAAiB,WAAA,EAAa,SAAS,uBAAuB;AAAA,GAC7E;AAAA,EACA,OAAA,EAAS,OAAA;AAAA,EACT,IAAA,EAAM,0CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,uFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,0FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"bazel.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const bazel = {\n slug: \"bazel\",\n publishedDate: \"2015-03-25\",\n extensions: [\"BUILD.bazel\", \"WORKSPACE\", \"WORKSPACE.bazel\", \"MODULE.bazel\"],\n author: \"Google / Bazel contributors\",\n website: \"https://bazel.build\",\n paradigms: [\"declarative\", \"build-configuration\", \"hermetic\", \"monorepo\"],\n tooling: {\n runtimes: [\"Bazel\"],\n packageManagers: [\"Bzlmod\", \"Bazel Central Registry\"],\n ecosystems: [\"Build Systems\", \"Monorepos\", \"CI/CD\", \"Polyglot Repositories\"],\n },\n version: \"9.0.2\",\n logo: \"https://cdn.simpleicons.org/bazel/43A047\",\n i18n: {\n en: {\n name: \"Bazel\",\n description:\n \"A build and test configuration language for fast, reproducible multi-language builds.\",\n longDescription:\n \"Bazel files describe packages, targets, dependencies, toolchains, platforms, modules, and build rules for Bazel's hermetic build graph. BUILD and MODULE files are declarative, while extension logic is commonly written in Starlark.\\n\\nIt is used in monorepos, large-scale CI systems, polyglot projects, remote execution workflows, reproducible builds, dependency graph analysis, and teams that need consistent builds across machines and languages.\",\n },\n es: {\n name: \"Bazel\",\n description:\n \"Un lenguaje de configuracion de build y test para compilaciones rapidas y reproducibles.\",\n longDescription:\n \"Los archivos Bazel describen paquetes, targets, dependencias, toolchains, plataformas, modulos y reglas para el grafo de build hermetico de Bazel. Los archivos BUILD y MODULE son declarativos, mientras que la logica de extension suele escribirse en Starlark.\\n\\nSe usa en monorepos, sistemas CI a gran escala, proyectos poliglota, remote execution, builds reproducibles, analisis de grafos de dependencias y equipos que necesitan builds consistentes entre maquinas y lenguajes.\",\n },\n },\n} satisfies Language;\n"]}
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declare const bazel: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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name: string;
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description: string;
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es: {
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export { bazel };
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declare const bazel: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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paradigms: string[];
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tooling: {
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runtimes: string[];
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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export { bazel };
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// src/languages/bazel.ts
|
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var bazel = {
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slug: "bazel",
|
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publishedDate: "2015-03-25",
|
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extensions: ["BUILD.bazel", "WORKSPACE", "WORKSPACE.bazel", "MODULE.bazel"],
|
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author: "Google / Bazel contributors",
|
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website: "https://bazel.build",
|
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paradigms: ["declarative", "build-configuration", "hermetic", "monorepo"],
|
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tooling: {
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runtimes: ["Bazel"],
|
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packageManagers: ["Bzlmod", "Bazel Central Registry"],
|
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ecosystems: ["Build Systems", "Monorepos", "CI/CD", "Polyglot Repositories"]
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},
|
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version: "9.0.2",
|
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logo: "https://cdn.simpleicons.org/bazel/43A047",
|
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i18n: {
|
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en: {
|
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name: "Bazel",
|
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description: "A build and test configuration language for fast, reproducible multi-language builds.",
|
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longDescription: "Bazel files describe packages, targets, dependencies, toolchains, platforms, modules, and build rules for Bazel's hermetic build graph. BUILD and MODULE files are declarative, while extension logic is commonly written in Starlark.\n\nIt is used in monorepos, large-scale CI systems, polyglot projects, remote execution workflows, reproducible builds, dependency graph analysis, and teams that need consistent builds across machines and languages."
|
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},
|
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es: {
|
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name: "Bazel",
|
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description: "Un lenguaje de configuracion de build y test para compilaciones rapidas y reproducibles.",
|
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longDescription: "Los archivos Bazel describen paquetes, targets, dependencias, toolchains, plataformas, modulos y reglas para el grafo de build hermetico de Bazel. Los archivos BUILD y MODULE son declarativos, mientras que la logica de extension suele escribirse en Starlark.\n\nSe usa en monorepos, sistemas CI a gran escala, proyectos poliglota, remote execution, builds reproducibles, analisis de grafos de dependencias y equipos que necesitan builds consistentes entre maquinas y lenguajes."
|
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}
|
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}
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};
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export { bazel };
|
|
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//# sourceMappingURL=bazel.js.map
|
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//# sourceMappingURL=bazel.js.map
|
|
@@ -0,0 +1 @@
|
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|
+
{"version":3,"sources":["../../src/languages/bazel.ts"],"names":[],"mappings":";AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,aAAA,EAAe,WAAA,EAAa,mBAAmB,cAAc,CAAA;AAAA,EAC1E,MAAA,EAAQ,6BAAA;AAAA,EACR,OAAA,EAAS,qBAAA;AAAA,EACT,SAAA,EAAW,CAAC,aAAA,EAAe,qBAAA,EAAuB,YAAY,UAAU,CAAA;AAAA,EACxE,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,OAAO,CAAA;AAAA,IAClB,eAAA,EAAiB,CAAC,QAAA,EAAU,wBAAwB,CAAA;AAAA,IACpD,UAAA,EAAY,CAAC,eAAA,EAAiB,WAAA,EAAa,SAAS,uBAAuB;AAAA,GAC7E;AAAA,EACA,OAAA,EAAS,OAAA;AAAA,EACT,IAAA,EAAM,0CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,uFAAA;AAAA,MACF,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,0FAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"bazel.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const bazel = {\n slug: \"bazel\",\n publishedDate: \"2015-03-25\",\n extensions: [\"BUILD.bazel\", \"WORKSPACE\", \"WORKSPACE.bazel\", \"MODULE.bazel\"],\n author: \"Google / Bazel contributors\",\n website: \"https://bazel.build\",\n paradigms: [\"declarative\", \"build-configuration\", \"hermetic\", \"monorepo\"],\n tooling: {\n runtimes: [\"Bazel\"],\n packageManagers: [\"Bzlmod\", \"Bazel Central Registry\"],\n ecosystems: [\"Build Systems\", \"Monorepos\", \"CI/CD\", \"Polyglot Repositories\"],\n },\n version: \"9.0.2\",\n logo: \"https://cdn.simpleicons.org/bazel/43A047\",\n i18n: {\n en: {\n name: \"Bazel\",\n description:\n \"A build and test configuration language for fast, reproducible multi-language builds.\",\n longDescription:\n \"Bazel files describe packages, targets, dependencies, toolchains, platforms, modules, and build rules for Bazel's hermetic build graph. BUILD and MODULE files are declarative, while extension logic is commonly written in Starlark.\\n\\nIt is used in monorepos, large-scale CI systems, polyglot projects, remote execution workflows, reproducible builds, dependency graph analysis, and teams that need consistent builds across machines and languages.\",\n },\n es: {\n name: \"Bazel\",\n description:\n \"Un lenguaje de configuracion de build y test para compilaciones rapidas y reproducibles.\",\n longDescription:\n \"Los archivos Bazel describen paquetes, targets, dependencias, toolchains, plataformas, modulos y reglas para el grafo de build hermetico de Bazel. Los archivos BUILD y MODULE son declarativos, mientras que la logica de extension suele escribirse en Starlark.\\n\\nSe usa en monorepos, sistemas CI a gran escala, proyectos poliglota, remote execution, builds reproducibles, analisis de grafos de dependencias y equipos que necesitan builds consistentes entre maquinas y lenguajes.\",\n },\n },\n} satisfies Language;\n"]}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
// src/languages/blade.ts
|
|
4
|
+
var blade = {
|
|
5
|
+
slug: "blade",
|
|
6
|
+
publishedDate: "2011-06-09",
|
|
7
|
+
extensions: [".blade.php"],
|
|
8
|
+
author: "Taylor Otwell / Laravel",
|
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9
|
+
website: "https://laravel.com/docs/blade",
|
|
10
|
+
paradigms: ["templating", "server-side", "component-oriented", "declarative"],
|
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11
|
+
tooling: {
|
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12
|
+
runtimes: ["PHP", "Laravel"],
|
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|
+
packageManagers: ["Composer"],
|
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14
|
+
ecosystems: ["Laravel", "PHP", "Web", "Server-rendered UI"]
|
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|
+
},
|
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|
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version: "Laravel 12.x",
|
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|
+
logo: "https://cdn.simpleicons.org/laravel/FF2D20",
|
|
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|
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i18n: {
|
|
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|
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en: {
|
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|
+
name: "Blade",
|
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|
+
description: "Laravel's server-side template language for views, components, and layouts.",
|
|
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|
+
longDescription: "Blade is Laravel's template language for composing PHP views with directives, layouts, sections, stacks, components, slots, conditionals, loops, includes, escaping, and custom compiler extensions. It keeps templates close to HTML while integrating deeply with Laravel features.\n\nIt is used for Laravel applications, server-rendered interfaces, form views, email templates, reusable UI components, admin panels, and PHP projects that rely on Laravel's view layer."
|
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|
+
},
|
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|
+
es: {
|
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|
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name: "Blade",
|
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|
+
description: "El lenguaje de plantillas de Laravel para vistas, componentes y layouts en servidor.",
|
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|
+
longDescription: "Blade es el lenguaje de plantillas de Laravel para componer vistas PHP con directivas, layouts, secciones, stacks, componentes, slots, condicionales, bucles, includes, escapado y extensiones del compilador. Mantiene las plantillas cerca de HTML y se integra de forma profunda con Laravel.\n\nSe usa en aplicaciones Laravel, interfaces renderizadas en servidor, vistas de formularios, plantillas de email, componentes UI reutilizables, paneles administrativos y proyectos PHP que dependen de la capa de vistas de Laravel."
|
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|
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}
|
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+
}
|
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|
+
};
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|
+
exports.blade = blade;
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|
+
//# sourceMappingURL=blade.cjs.map
|
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//# sourceMappingURL=blade.cjs.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"sources":["../../src/languages/blade.ts"],"names":[],"mappings":";;;AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,YAAY,CAAA;AAAA,EACzB,MAAA,EAAQ,yBAAA;AAAA,EACR,OAAA,EAAS,gCAAA;AAAA,EACT,SAAA,EAAW,CAAC,YAAA,EAAc,aAAA,EAAe,sBAAsB,aAAa,CAAA;AAAA,EAC5E,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,KAAA,EAAO,SAAS,CAAA;AAAA,IAC3B,eAAA,EAAiB,CAAC,UAAU,CAAA;AAAA,IAC5B,UAAA,EAAY,CAAC,SAAA,EAAW,KAAA,EAAO,OAAO,oBAAoB;AAAA,GAC5D;AAAA,EACA,OAAA,EAAS,cAAA;AAAA,EACT,IAAA,EAAM,4CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EAAa,6EAAA;AAAA,MACb,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,sFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"blade.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const blade = {\n slug: \"blade\",\n publishedDate: \"2011-06-09\",\n extensions: [\".blade.php\"],\n author: \"Taylor Otwell / Laravel\",\n website: \"https://laravel.com/docs/blade\",\n paradigms: [\"templating\", \"server-side\", \"component-oriented\", \"declarative\"],\n tooling: {\n runtimes: [\"PHP\", \"Laravel\"],\n packageManagers: [\"Composer\"],\n ecosystems: [\"Laravel\", \"PHP\", \"Web\", \"Server-rendered UI\"],\n },\n version: \"Laravel 12.x\",\n logo: \"https://cdn.simpleicons.org/laravel/FF2D20\",\n i18n: {\n en: {\n name: \"Blade\",\n description: \"Laravel's server-side template language for views, components, and layouts.\",\n longDescription:\n \"Blade is Laravel's template language for composing PHP views with directives, layouts, sections, stacks, components, slots, conditionals, loops, includes, escaping, and custom compiler extensions. It keeps templates close to HTML while integrating deeply with Laravel features.\\n\\nIt is used for Laravel applications, server-rendered interfaces, form views, email templates, reusable UI components, admin panels, and PHP projects that rely on Laravel's view layer.\",\n },\n es: {\n name: \"Blade\",\n description:\n \"El lenguaje de plantillas de Laravel para vistas, componentes y layouts en servidor.\",\n longDescription:\n \"Blade es el lenguaje de plantillas de Laravel para componer vistas PHP con directivas, layouts, secciones, stacks, componentes, slots, condicionales, bucles, includes, escapado y extensiones del compilador. Mantiene las plantillas cerca de HTML y se integra de forma profunda con Laravel.\\n\\nSe usa en aplicaciones Laravel, interfaces renderizadas en servidor, vistas de formularios, plantillas de email, componentes UI reutilizables, paneles administrativos y proyectos PHP que dependen de la capa de vistas de Laravel.\",\n },\n },\n} satisfies Language;\n"]}
|
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@@ -0,0 +1,29 @@
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declare const blade: {
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2
|
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slug: string;
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|
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
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|
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paradigms: string[];
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tooling: {
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runtimes: string[];
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packageManagers: string[];
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|
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ecosystems: string[];
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+
};
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+
version: string;
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+
logo: string;
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i18n: {
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+
en: {
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name: string;
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description: string;
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longDescription: string;
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|
+
};
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es: {
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+
name: string;
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+
description: string;
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|
+
longDescription: string;
|
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+
};
|
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+
};
|
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|
+
};
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|
+
|
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|
+
export { blade };
|
|
@@ -0,0 +1,29 @@
|
|
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1
|
+
declare const blade: {
|
|
2
|
+
slug: string;
|
|
3
|
+
publishedDate: string;
|
|
4
|
+
extensions: string[];
|
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5
|
+
author: string;
|
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6
|
+
website: string;
|
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7
|
+
paradigms: string[];
|
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8
|
+
tooling: {
|
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9
|
+
runtimes: string[];
|
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10
|
+
packageManagers: string[];
|
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|
+
ecosystems: string[];
|
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|
+
};
|
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|
+
version: string;
|
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|
+
logo: string;
|
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|
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i18n: {
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en: {
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+
name: string;
|
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|
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description: string;
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|
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longDescription: string;
|
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|
+
};
|
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+
es: {
|
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|
+
name: string;
|
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|
+
description: string;
|
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|
+
longDescription: string;
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export { blade };
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// src/languages/blade.ts
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var blade = {
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slug: "blade",
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publishedDate: "2011-06-09",
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extensions: [".blade.php"],
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author: "Taylor Otwell / Laravel",
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website: "https://laravel.com/docs/blade",
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paradigms: ["templating", "server-side", "component-oriented", "declarative"],
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tooling: {
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runtimes: ["PHP", "Laravel"],
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packageManagers: ["Composer"],
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ecosystems: ["Laravel", "PHP", "Web", "Server-rendered UI"]
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},
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version: "Laravel 12.x",
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logo: "https://cdn.simpleicons.org/laravel/FF2D20",
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i18n: {
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en: {
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name: "Blade",
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description: "Laravel's server-side template language for views, components, and layouts.",
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longDescription: "Blade is Laravel's template language for composing PHP views with directives, layouts, sections, stacks, components, slots, conditionals, loops, includes, escaping, and custom compiler extensions. It keeps templates close to HTML while integrating deeply with Laravel features.\n\nIt is used for Laravel applications, server-rendered interfaces, form views, email templates, reusable UI components, admin panels, and PHP projects that rely on Laravel's view layer."
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},
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es: {
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name: "Blade",
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description: "El lenguaje de plantillas de Laravel para vistas, componentes y layouts en servidor.",
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longDescription: "Blade es el lenguaje de plantillas de Laravel para componer vistas PHP con directivas, layouts, secciones, stacks, componentes, slots, condicionales, bucles, includes, escapado y extensiones del compilador. Mantiene las plantillas cerca de HTML y se integra de forma profunda con Laravel.\n\nSe usa en aplicaciones Laravel, interfaces renderizadas en servidor, vistas de formularios, plantillas de email, componentes UI reutilizables, paneles administrativos y proyectos PHP que dependen de la capa de vistas de Laravel."
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{"version":3,"sources":["../../src/languages/blade.ts"],"names":[],"mappings":";AAEO,IAAM,KAAA,GAAQ;AAAA,EACnB,IAAA,EAAM,OAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,YAAY,CAAA;AAAA,EACzB,MAAA,EAAQ,yBAAA;AAAA,EACR,OAAA,EAAS,gCAAA;AAAA,EACT,SAAA,EAAW,CAAC,YAAA,EAAc,aAAA,EAAe,sBAAsB,aAAa,CAAA;AAAA,EAC5E,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,KAAA,EAAO,SAAS,CAAA;AAAA,IAC3B,eAAA,EAAiB,CAAC,UAAU,CAAA;AAAA,IAC5B,UAAA,EAAY,CAAC,SAAA,EAAW,KAAA,EAAO,OAAO,oBAAoB;AAAA,GAC5D;AAAA,EACA,OAAA,EAAS,cAAA;AAAA,EACT,IAAA,EAAM,4CAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EAAa,6EAAA;AAAA,MACb,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,OAAA;AAAA,MACN,WAAA,EACE,sFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"blade.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const blade = {\n slug: \"blade\",\n publishedDate: \"2011-06-09\",\n extensions: [\".blade.php\"],\n author: \"Taylor Otwell / Laravel\",\n website: \"https://laravel.com/docs/blade\",\n paradigms: [\"templating\", \"server-side\", \"component-oriented\", \"declarative\"],\n tooling: {\n runtimes: [\"PHP\", \"Laravel\"],\n packageManagers: [\"Composer\"],\n ecosystems: [\"Laravel\", \"PHP\", \"Web\", \"Server-rendered UI\"],\n },\n version: \"Laravel 12.x\",\n logo: \"https://cdn.simpleicons.org/laravel/FF2D20\",\n i18n: {\n en: {\n name: \"Blade\",\n description: \"Laravel's server-side template language for views, components, and layouts.\",\n longDescription:\n \"Blade is Laravel's template language for composing PHP views with directives, layouts, sections, stacks, components, slots, conditionals, loops, includes, escaping, and custom compiler extensions. It keeps templates close to HTML while integrating deeply with Laravel features.\\n\\nIt is used for Laravel applications, server-rendered interfaces, form views, email templates, reusable UI components, admin panels, and PHP projects that rely on Laravel's view layer.\",\n },\n es: {\n name: \"Blade\",\n description:\n \"El lenguaje de plantillas de Laravel para vistas, componentes y layouts en servidor.\",\n longDescription:\n \"Blade es el lenguaje de plantillas de Laravel para componer vistas PHP con directivas, layouts, secciones, stacks, componentes, slots, condicionales, bucles, includes, escapado y extensiones del compilador. Mantiene las plantillas cerca de HTML y se integra de forma profunda con Laravel.\\n\\nSe usa en aplicaciones Laravel, interfaces renderizadas en servidor, vistas de formularios, plantillas de email, componentes UI reutilizables, paneles administrativos y proyectos PHP que dependen de la capa de vistas de Laravel.\",\n },\n },\n} satisfies Language;\n"]}
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'use strict';
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// src/languages/hlsl.ts
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var hlsl = {
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slug: "hlsl",
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publishedDate: "2002-12-01",
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extensions: [".hlsl", ".fx", ".fxh", ".hlsli"],
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author: "Microsoft",
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website: "https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl",
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paradigms: ["shader", "data-parallel", "graphics", "procedural"],
|
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tooling: {
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runtimes: ["Direct3D", "DirectX Shader Compiler", "Game Engines"],
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packageManagers: ["NuGet", "vcpkg"],
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ecosystems: ["Graphics", "Game Development", "GPU Programming", "DirectX"]
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},
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version: "Shader Model 6.9",
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logo: "https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_hlsl.svg",
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i18n: {
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en: {
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name: "HLSL",
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description: "Microsoft's High-Level Shading Language for programmable graphics pipelines.",
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longDescription: "HLSL is a shader language for Direct3D and related graphics pipelines. It provides C-like syntax, vector and matrix types, textures, samplers, constant buffers, semantics, intrinsics, and shader stages for vertex, pixel, compute, geometry, hull, domain, mesh, amplification, and ray tracing workloads.\n\nIt is used in Windows games, rendering engines, GPU compute tasks, visual effects, real-time simulations, DirectX tools, and cross-compiled shader workflows that target modern graphics hardware."
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},
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es: {
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name: "HLSL",
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description: "El High-Level Shading Language de Microsoft para pipelines graficos programables.",
|
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|
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longDescription: "HLSL es un lenguaje de shaders para Direct3D y pipelines graficos relacionados. Ofrece sintaxis similar a C, tipos vectoriales y matriciales, texturas, samplers, constant buffers, semanticas, intrinsics y etapas de shader para vertex, pixel, compute, geometry, hull, domain, mesh, amplification y ray tracing.\n\nSe usa en juegos Windows, motores de rendering, tareas GPU compute, efectos visuales, simulaciones en tiempo real, herramientas DirectX y flujos de shaders cross-compiled hacia hardware grafico moderno."
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}
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}
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};
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exports.hlsl = hlsl;
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//# sourceMappingURL=hlsl.cjs.map
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//# sourceMappingURL=hlsl.cjs.map
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{"version":3,"sources":["../../src/languages/hlsl.ts"],"names":[],"mappings":";;;AAEO,IAAM,IAAA,GAAO;AAAA,EAClB,IAAA,EAAM,MAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,KAAA,EAAO,QAAQ,QAAQ,CAAA;AAAA,EAC7C,MAAA,EAAQ,WAAA;AAAA,EACR,OAAA,EAAS,+EAAA;AAAA,EACT,SAAA,EAAW,CAAC,QAAA,EAAU,eAAA,EAAiB,YAAY,YAAY,CAAA;AAAA,EAC/D,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,UAAA,EAAY,yBAAA,EAA2B,cAAc,CAAA;AAAA,IAChE,eAAA,EAAiB,CAAC,OAAA,EAAS,OAAO,CAAA;AAAA,IAClC,UAAA,EAAY,CAAC,UAAA,EAAY,kBAAA,EAAoB,mBAAmB,SAAS;AAAA,GAC3E;AAAA,EACA,OAAA,EAAS,kBAAA;AAAA,EACT,IAAA,EAAM,uFAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EAAa,8EAAA;AAAA,MACb,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,mFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"hlsl.cjs","sourcesContent":["import type { Language } from \"../types\";\n\nexport const hlsl = {\n slug: \"hlsl\",\n publishedDate: \"2002-12-01\",\n extensions: [\".hlsl\", \".fx\", \".fxh\", \".hlsli\"],\n author: \"Microsoft\",\n website: \"https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl\",\n paradigms: [\"shader\", \"data-parallel\", \"graphics\", \"procedural\"],\n tooling: {\n runtimes: [\"Direct3D\", \"DirectX Shader Compiler\", \"Game Engines\"],\n packageManagers: [\"NuGet\", \"vcpkg\"],\n ecosystems: [\"Graphics\", \"Game Development\", \"GPU Programming\", \"DirectX\"],\n },\n version: \"Shader Model 6.9\",\n logo: \"https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_hlsl.svg\",\n i18n: {\n en: {\n name: \"HLSL\",\n description: \"Microsoft's High-Level Shading Language for programmable graphics pipelines.\",\n longDescription:\n \"HLSL is a shader language for Direct3D and related graphics pipelines. It provides C-like syntax, vector and matrix types, textures, samplers, constant buffers, semantics, intrinsics, and shader stages for vertex, pixel, compute, geometry, hull, domain, mesh, amplification, and ray tracing workloads.\\n\\nIt is used in Windows games, rendering engines, GPU compute tasks, visual effects, real-time simulations, DirectX tools, and cross-compiled shader workflows that target modern graphics hardware.\",\n },\n es: {\n name: \"HLSL\",\n description:\n \"El High-Level Shading Language de Microsoft para pipelines graficos programables.\",\n longDescription:\n \"HLSL es un lenguaje de shaders para Direct3D y pipelines graficos relacionados. Ofrece sintaxis similar a C, tipos vectoriales y matriciales, texturas, samplers, constant buffers, semanticas, intrinsics y etapas de shader para vertex, pixel, compute, geometry, hull, domain, mesh, amplification y ray tracing.\\n\\nSe usa en juegos Windows, motores de rendering, tareas GPU compute, efectos visuales, simulaciones en tiempo real, herramientas DirectX y flujos de shaders cross-compiled hacia hardware grafico moderno.\",\n },\n },\n} satisfies Language;\n"]}
|
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declare const hlsl: {
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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website: string;
|
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|
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paradigms: string[];
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tooling: {
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runtimes: string[];
|
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packageManagers: string[];
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ecosystems: string[];
|
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
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export { hlsl };
|
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@@ -0,0 +1,29 @@
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declare const hlsl: {
|
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2
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slug: string;
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publishedDate: string;
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extensions: string[];
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author: string;
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|
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website: string;
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|
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paradigms: string[];
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tooling: {
|
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|
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runtimes: string[];
|
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packageManagers: string[];
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ecosystems: string[];
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};
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version: string;
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logo: string;
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i18n: {
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en: {
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name: string;
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description: string;
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longDescription: string;
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};
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es: {
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name: string;
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description: string;
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longDescription: string;
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};
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};
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};
|
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export { hlsl };
|
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@@ -0,0 +1,32 @@
|
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|
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// src/languages/hlsl.ts
|
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2
|
+
var hlsl = {
|
|
3
|
+
slug: "hlsl",
|
|
4
|
+
publishedDate: "2002-12-01",
|
|
5
|
+
extensions: [".hlsl", ".fx", ".fxh", ".hlsli"],
|
|
6
|
+
author: "Microsoft",
|
|
7
|
+
website: "https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl",
|
|
8
|
+
paradigms: ["shader", "data-parallel", "graphics", "procedural"],
|
|
9
|
+
tooling: {
|
|
10
|
+
runtimes: ["Direct3D", "DirectX Shader Compiler", "Game Engines"],
|
|
11
|
+
packageManagers: ["NuGet", "vcpkg"],
|
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|
+
ecosystems: ["Graphics", "Game Development", "GPU Programming", "DirectX"]
|
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+
},
|
|
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|
+
version: "Shader Model 6.9",
|
|
15
|
+
logo: "https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_hlsl.svg",
|
|
16
|
+
i18n: {
|
|
17
|
+
en: {
|
|
18
|
+
name: "HLSL",
|
|
19
|
+
description: "Microsoft's High-Level Shading Language for programmable graphics pipelines.",
|
|
20
|
+
longDescription: "HLSL is a shader language for Direct3D and related graphics pipelines. It provides C-like syntax, vector and matrix types, textures, samplers, constant buffers, semantics, intrinsics, and shader stages for vertex, pixel, compute, geometry, hull, domain, mesh, amplification, and ray tracing workloads.\n\nIt is used in Windows games, rendering engines, GPU compute tasks, visual effects, real-time simulations, DirectX tools, and cross-compiled shader workflows that target modern graphics hardware."
|
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|
+
},
|
|
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|
+
es: {
|
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|
+
name: "HLSL",
|
|
24
|
+
description: "El High-Level Shading Language de Microsoft para pipelines graficos programables.",
|
|
25
|
+
longDescription: "HLSL es un lenguaje de shaders para Direct3D y pipelines graficos relacionados. Ofrece sintaxis similar a C, tipos vectoriales y matriciales, texturas, samplers, constant buffers, semanticas, intrinsics y etapas de shader para vertex, pixel, compute, geometry, hull, domain, mesh, amplification y ray tracing.\n\nSe usa en juegos Windows, motores de rendering, tareas GPU compute, efectos visuales, simulaciones en tiempo real, herramientas DirectX y flujos de shaders cross-compiled hacia hardware grafico moderno."
|
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+
}
|
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|
+
}
|
|
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|
+
};
|
|
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|
+
|
|
30
|
+
export { hlsl };
|
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31
|
+
//# sourceMappingURL=hlsl.js.map
|
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|
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//# sourceMappingURL=hlsl.js.map
|
|
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|
|
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|
+
{"version":3,"sources":["../../src/languages/hlsl.ts"],"names":[],"mappings":";AAEO,IAAM,IAAA,GAAO;AAAA,EAClB,IAAA,EAAM,MAAA;AAAA,EACN,aAAA,EAAe,YAAA;AAAA,EACf,UAAA,EAAY,CAAC,OAAA,EAAS,KAAA,EAAO,QAAQ,QAAQ,CAAA;AAAA,EAC7C,MAAA,EAAQ,WAAA;AAAA,EACR,OAAA,EAAS,+EAAA;AAAA,EACT,SAAA,EAAW,CAAC,QAAA,EAAU,eAAA,EAAiB,YAAY,YAAY,CAAA;AAAA,EAC/D,OAAA,EAAS;AAAA,IACP,QAAA,EAAU,CAAC,UAAA,EAAY,yBAAA,EAA2B,cAAc,CAAA;AAAA,IAChE,eAAA,EAAiB,CAAC,OAAA,EAAS,OAAO,CAAA;AAAA,IAClC,UAAA,EAAY,CAAC,UAAA,EAAY,kBAAA,EAAoB,mBAAmB,SAAS;AAAA,GAC3E;AAAA,EACA,OAAA,EAAS,kBAAA;AAAA,EACT,IAAA,EAAM,uFAAA;AAAA,EACN,IAAA,EAAM;AAAA,IACJ,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EAAa,8EAAA;AAAA,MACb,eAAA,EACE;AAAA,KACJ;AAAA,IACA,EAAA,EAAI;AAAA,MACF,IAAA,EAAM,MAAA;AAAA,MACN,WAAA,EACE,mFAAA;AAAA,MACF,eAAA,EACE;AAAA;AACJ;AAEJ","file":"hlsl.js","sourcesContent":["import type { Language } from \"../types\";\n\nexport const hlsl = {\n slug: \"hlsl\",\n publishedDate: \"2002-12-01\",\n extensions: [\".hlsl\", \".fx\", \".fxh\", \".hlsli\"],\n author: \"Microsoft\",\n website: \"https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl\",\n paradigms: [\"shader\", \"data-parallel\", \"graphics\", \"procedural\"],\n tooling: {\n runtimes: [\"Direct3D\", \"DirectX Shader Compiler\", \"Game Engines\"],\n packageManagers: [\"NuGet\", \"vcpkg\"],\n ecosystems: [\"Graphics\", \"Game Development\", \"GPU Programming\", \"DirectX\"],\n },\n version: \"Shader Model 6.9\",\n logo: \"https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_hlsl.svg\",\n i18n: {\n en: {\n name: \"HLSL\",\n description: \"Microsoft's High-Level Shading Language for programmable graphics pipelines.\",\n longDescription:\n \"HLSL is a shader language for Direct3D and related graphics pipelines. It provides C-like syntax, vector and matrix types, textures, samplers, constant buffers, semantics, intrinsics, and shader stages for vertex, pixel, compute, geometry, hull, domain, mesh, amplification, and ray tracing workloads.\\n\\nIt is used in Windows games, rendering engines, GPU compute tasks, visual effects, real-time simulations, DirectX tools, and cross-compiled shader workflows that target modern graphics hardware.\",\n },\n es: {\n name: \"HLSL\",\n description:\n \"El High-Level Shading Language de Microsoft para pipelines graficos programables.\",\n longDescription:\n \"HLSL es un lenguaje de shaders para Direct3D y pipelines graficos relacionados. Ofrece sintaxis similar a C, tipos vectoriales y matriciales, texturas, samplers, constant buffers, semanticas, intrinsics y etapas de shader para vertex, pixel, compute, geometry, hull, domain, mesh, amplification y ray tracing.\\n\\nSe usa en juegos Windows, motores de rendering, tareas GPU compute, efectos visuales, simulaciones en tiempo real, herramientas DirectX y flujos de shaders cross-compiled hacia hardware grafico moderno.\",\n },\n },\n} satisfies Language;\n"]}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
'use strict';
|
|
2
|
+
|
|
3
|
+
// src/languages/prolog.ts
|
|
4
|
+
var prolog = {
|
|
5
|
+
slug: "prolog",
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6
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publishedDate: "1972-01-01",
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7
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extensions: [".pl", ".pro", ".prolog", ".P"],
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8
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author: "Alain Colmerauer, Philippe Roussel, Robert Kowalski",
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9
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website: "https://www.swi-prolog.org",
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10
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paradigms: ["logic", "declarative", "relational", "constraint"],
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11
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tooling: {
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runtimes: ["SWI-Prolog", "GNU Prolog", "Scryer Prolog"],
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packageManagers: ["SWI-Prolog pack"],
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ecosystems: ["Logic Programming", "AI", "Expert Systems", "Constraint Solving"]
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15
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},
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version: "SWI-Prolog 10.0",
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logo: "https://www.swi-prolog.org/icons/swipl.png",
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18
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i18n: {
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en: {
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name: "Prolog",
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description: "A logic programming language based on facts, rules, queries, and unification.",
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longDescription: "Prolog expresses programs as relations using facts, rules, terms, predicates, unification, backtracking, recursion, and constraint logic programming. Rather than spelling out step-by-step control flow, programs describe what is true and let the engine search for solutions.\n\nIt is used for symbolic AI, expert systems, theorem proving, language processing, rule engines, planning, scheduling, constraint solving, education, and domains where relational reasoning is more natural than imperative control flow."
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23
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},
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es: {
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name: "Prolog",
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description: "Un lenguaje de programacion logica basado en hechos, reglas, consultas y unificacion.",
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longDescription: "Prolog expresa programas como relaciones usando hechos, reglas, terminos, predicados, unificacion, backtracking, recursion y programacion logica con restricciones. En vez de detallar flujo de control paso a paso, los programas describen que es verdadero y el motor busca soluciones.\n\nSe usa en IA simbolica, sistemas expertos, demostracion de teoremas, procesamiento de lenguaje, motores de reglas, planificacion, scheduling, resolucion de restricciones, educacion y dominios donde el razonamiento relacional es mas natural que el control imperativo."
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28
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}
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}
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};
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31
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exports.prolog = prolog;
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//# sourceMappingURL=prolog.cjs.map
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//# sourceMappingURL=prolog.cjs.map
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