code-languages 1.17.0 → 1.19.0

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Files changed (138) hide show
  1. package/README.md +100 -0
  2. package/dist/api.cjs +843 -0
  3. package/dist/api.cjs.map +1 -1
  4. package/dist/api.d.cts +643 -103
  5. package/dist/api.d.ts +643 -103
  6. package/dist/api.js +843 -0
  7. package/dist/api.js.map +1 -1
  8. package/dist/detect.cjs +600 -0
  9. package/dist/detect.cjs.map +1 -1
  10. package/dist/detect.js +600 -0
  11. package/dist/detect.js.map +1 -1
  12. package/dist/index.cjs +843 -0
  13. package/dist/index.cjs.map +1 -1
  14. package/dist/index.d.cts +522 -2
  15. package/dist/index.d.ts +522 -2
  16. package/dist/index.js +843 -0
  17. package/dist/index.js.map +1 -1
  18. package/dist/languages/asciidoc.cjs +34 -0
  19. package/dist/languages/asciidoc.cjs.map +1 -0
  20. package/dist/languages/asciidoc.d.cts +29 -0
  21. package/dist/languages/asciidoc.d.ts +29 -0
  22. package/dist/languages/asciidoc.js +32 -0
  23. package/dist/languages/asciidoc.js.map +1 -0
  24. package/dist/languages/bazel.cjs +34 -0
  25. package/dist/languages/bazel.cjs.map +1 -0
  26. package/dist/languages/bazel.d.cts +29 -0
  27. package/dist/languages/bazel.d.ts +29 -0
  28. package/dist/languages/bazel.js +32 -0
  29. package/dist/languages/bazel.js.map +1 -0
  30. package/dist/languages/bicep.cjs +34 -0
  31. package/dist/languages/bicep.cjs.map +1 -0
  32. package/dist/languages/bicep.d.cts +29 -0
  33. package/dist/languages/bicep.d.ts +29 -0
  34. package/dist/languages/bicep.js +32 -0
  35. package/dist/languages/bicep.js.map +1 -0
  36. package/dist/languages/blade.cjs +34 -0
  37. package/dist/languages/blade.cjs.map +1 -0
  38. package/dist/languages/blade.d.cts +29 -0
  39. package/dist/languages/blade.d.ts +29 -0
  40. package/dist/languages/blade.js +32 -0
  41. package/dist/languages/blade.js.map +1 -0
  42. package/dist/languages/cue.cjs +34 -0
  43. package/dist/languages/cue.cjs.map +1 -0
  44. package/dist/languages/cue.d.cts +29 -0
  45. package/dist/languages/cue.d.ts +29 -0
  46. package/dist/languages/cue.js +32 -0
  47. package/dist/languages/cue.js.map +1 -0
  48. package/dist/languages/gdscript.cjs +34 -0
  49. package/dist/languages/gdscript.cjs.map +1 -0
  50. package/dist/languages/gdscript.d.cts +29 -0
  51. package/dist/languages/gdscript.d.ts +29 -0
  52. package/dist/languages/gdscript.js +32 -0
  53. package/dist/languages/gdscript.js.map +1 -0
  54. package/dist/languages/handlebars.cjs +34 -0
  55. package/dist/languages/handlebars.cjs.map +1 -0
  56. package/dist/languages/handlebars.d.cts +29 -0
  57. package/dist/languages/handlebars.d.ts +29 -0
  58. package/dist/languages/handlebars.js +32 -0
  59. package/dist/languages/handlebars.js.map +1 -0
  60. package/dist/languages/hlsl.cjs +34 -0
  61. package/dist/languages/hlsl.cjs.map +1 -0
  62. package/dist/languages/hlsl.d.cts +29 -0
  63. package/dist/languages/hlsl.d.ts +29 -0
  64. package/dist/languages/hlsl.js +32 -0
  65. package/dist/languages/hlsl.js.map +1 -0
  66. package/dist/languages/jinja.cjs +34 -0
  67. package/dist/languages/jinja.cjs.map +1 -0
  68. package/dist/languages/jinja.d.cts +29 -0
  69. package/dist/languages/jinja.d.ts +29 -0
  70. package/dist/languages/jinja.js +32 -0
  71. package/dist/languages/jinja.js.map +1 -0
  72. package/dist/languages/liquid.cjs +34 -0
  73. package/dist/languages/liquid.cjs.map +1 -0
  74. package/dist/languages/liquid.d.cts +29 -0
  75. package/dist/languages/liquid.d.ts +29 -0
  76. package/dist/languages/liquid.js +32 -0
  77. package/dist/languages/liquid.js.map +1 -0
  78. package/dist/languages/mdx.cjs +34 -0
  79. package/dist/languages/mdx.cjs.map +1 -0
  80. package/dist/languages/mdx.d.cts +29 -0
  81. package/dist/languages/mdx.d.ts +29 -0
  82. package/dist/languages/mdx.js +32 -0
  83. package/dist/languages/mdx.js.map +1 -0
  84. package/dist/languages/mermaid.cjs +34 -0
  85. package/dist/languages/mermaid.cjs.map +1 -0
  86. package/dist/languages/mermaid.d.cts +29 -0
  87. package/dist/languages/mermaid.d.ts +29 -0
  88. package/dist/languages/mermaid.js +32 -0
  89. package/dist/languages/mermaid.js.map +1 -0
  90. package/dist/languages/plantuml.cjs +34 -0
  91. package/dist/languages/plantuml.cjs.map +1 -0
  92. package/dist/languages/plantuml.d.cts +29 -0
  93. package/dist/languages/plantuml.d.ts +29 -0
  94. package/dist/languages/plantuml.js +32 -0
  95. package/dist/languages/plantuml.js.map +1 -0
  96. package/dist/languages/prolog.cjs +34 -0
  97. package/dist/languages/prolog.cjs.map +1 -0
  98. package/dist/languages/prolog.d.cts +29 -0
  99. package/dist/languages/prolog.d.ts +29 -0
  100. package/dist/languages/prolog.js +32 -0
  101. package/dist/languages/prolog.js.map +1 -0
  102. package/dist/languages/qml.cjs +34 -0
  103. package/dist/languages/qml.cjs.map +1 -0
  104. package/dist/languages/qml.d.cts +29 -0
  105. package/dist/languages/qml.d.ts +29 -0
  106. package/dist/languages/qml.js +32 -0
  107. package/dist/languages/qml.js.map +1 -0
  108. package/dist/languages/starlark.cjs +34 -0
  109. package/dist/languages/starlark.cjs.map +1 -0
  110. package/dist/languages/starlark.d.cts +29 -0
  111. package/dist/languages/starlark.d.ts +29 -0
  112. package/dist/languages/starlark.js +32 -0
  113. package/dist/languages/starlark.js.map +1 -0
  114. package/dist/languages/typst.cjs +34 -0
  115. package/dist/languages/typst.cjs.map +1 -0
  116. package/dist/languages/typst.d.cts +29 -0
  117. package/dist/languages/typst.d.ts +29 -0
  118. package/dist/languages/typst.js +32 -0
  119. package/dist/languages/typst.js.map +1 -0
  120. package/dist/languages/verilog.cjs +34 -0
  121. package/dist/languages/verilog.cjs.map +1 -0
  122. package/dist/languages/verilog.d.cts +29 -0
  123. package/dist/languages/verilog.d.ts +29 -0
  124. package/dist/languages/verilog.js +32 -0
  125. package/dist/languages/verilog.js.map +1 -0
  126. package/dist/languages/vhdl.cjs +34 -0
  127. package/dist/languages/vhdl.cjs.map +1 -0
  128. package/dist/languages/vhdl.d.cts +29 -0
  129. package/dist/languages/vhdl.d.ts +29 -0
  130. package/dist/languages/vhdl.js +32 -0
  131. package/dist/languages/vhdl.js.map +1 -0
  132. package/dist/languages/wgsl.cjs +34 -0
  133. package/dist/languages/wgsl.cjs.map +1 -0
  134. package/dist/languages/wgsl.d.cts +29 -0
  135. package/dist/languages/wgsl.d.ts +29 -0
  136. package/dist/languages/wgsl.js +32 -0
  137. package/dist/languages/wgsl.js.map +1 -0
  138. package/package.json +101 -1
package/dist/detect.js CHANGED
@@ -112,6 +112,35 @@ var apex = {
112
112
  }
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113
  };
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114
 
115
+ // src/languages/asciidoc.ts
116
+ var asciidoc = {
117
+ slug: "asciidoc",
118
+ publishedDate: "2002-11-25",
119
+ extensions: [".adoc", ".asciidoc", ".asc"],
120
+ author: "Stuart Rackham / AsciiDoc Working Group",
121
+ website: "https://asciidoc.org",
122
+ paradigms: ["markup", "documentation", "declarative", "publishing"],
123
+ tooling: {
124
+ runtimes: ["Asciidoctor", "Asciidoctor.js", "Antora"],
125
+ packageManagers: ["RubyGems", "npm", "Maven"],
126
+ ecosystems: ["Documentation", "Publishing", "Technical Writing", "Static Sites"]
127
+ },
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+ version: "pre-spec",
129
+ logo: "https://cdn.simpleicons.org/asciidoctor/E40046",
130
+ i18n: {
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+ en: {
132
+ name: "AsciiDoc",
133
+ description: "A plain-text markup language for technical documentation, books, and publishing.",
134
+ longDescription: "AsciiDoc is a readable markup language for writing structured documents with sections, attributes, lists, tables, admonitions, cross references, includes, source blocks, and rich publishing metadata. It is designed to remain comfortable in plain text while supporting professional output formats.\n\nIt is used for product documentation, books, technical manuals, API guides, knowledge bases, Antora documentation sites, and publishing workflows that need semantic source files under version control."
135
+ },
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+ es: {
137
+ name: "AsciiDoc",
138
+ description: "Un lenguaje de marcado en texto plano para documentacion tecnica, libros y publicacion.",
139
+ longDescription: "AsciiDoc es un lenguaje de marcado legible para escribir documentos estructurados con secciones, atributos, listas, tablas, admoniciones, referencias cruzadas, includes, bloques de codigo y metadatos de publicacion. Esta pensado para ser comodo en texto plano y aun asi soportar salidas profesionales.\n\nSe usa en documentacion de producto, libros, manuales tecnicos, guias de API, bases de conocimiento, sitios Antora y flujos de publicacion que necesitan archivos fuente semanticos bajo control de versiones."
140
+ }
141
+ }
142
+ };
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+
115
144
  // src/languages/asp.ts
116
145
  var asp = {
117
146
  slug: "asp",
@@ -285,6 +314,93 @@ var batch = {
285
314
  }
286
315
  };
287
316
 
317
+ // src/languages/bazel.ts
318
+ var bazel = {
319
+ slug: "bazel",
320
+ publishedDate: "2015-03-25",
321
+ extensions: ["BUILD.bazel", "WORKSPACE", "WORKSPACE.bazel", "MODULE.bazel"],
322
+ author: "Google / Bazel contributors",
323
+ website: "https://bazel.build",
324
+ paradigms: ["declarative", "build-configuration", "hermetic", "monorepo"],
325
+ tooling: {
326
+ runtimes: ["Bazel"],
327
+ packageManagers: ["Bzlmod", "Bazel Central Registry"],
328
+ ecosystems: ["Build Systems", "Monorepos", "CI/CD", "Polyglot Repositories"]
329
+ },
330
+ version: "9.0.2",
331
+ logo: "https://cdn.simpleicons.org/bazel/43A047",
332
+ i18n: {
333
+ en: {
334
+ name: "Bazel",
335
+ description: "A build and test configuration language for fast, reproducible multi-language builds.",
336
+ longDescription: "Bazel files describe packages, targets, dependencies, toolchains, platforms, modules, and build rules for Bazel's hermetic build graph. BUILD and MODULE files are declarative, while extension logic is commonly written in Starlark.\n\nIt is used in monorepos, large-scale CI systems, polyglot projects, remote execution workflows, reproducible builds, dependency graph analysis, and teams that need consistent builds across machines and languages."
337
+ },
338
+ es: {
339
+ name: "Bazel",
340
+ description: "Un lenguaje de configuracion de build y test para compilaciones rapidas y reproducibles.",
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+ longDescription: "Los archivos Bazel describen paquetes, targets, dependencias, toolchains, plataformas, modulos y reglas para el grafo de build hermetico de Bazel. Los archivos BUILD y MODULE son declarativos, mientras que la logica de extension suele escribirse en Starlark.\n\nSe usa en monorepos, sistemas CI a gran escala, proyectos poliglota, remote execution, builds reproducibles, analisis de grafos de dependencias y equipos que necesitan builds consistentes entre maquinas y lenguajes."
342
+ }
343
+ }
344
+ };
345
+
346
+ // src/languages/bicep.ts
347
+ var bicep = {
348
+ slug: "bicep",
349
+ publishedDate: "2020-09-01",
350
+ extensions: [".bicep", ".bicepparam"],
351
+ author: "Microsoft",
352
+ website: "https://github.com/Azure/bicep",
353
+ paradigms: ["declarative", "infrastructure-as-code", "configuration"],
354
+ tooling: {
355
+ runtimes: ["Azure Resource Manager"],
356
+ packageManagers: ["Azure Verified Modules", "Bicep Registry"],
357
+ ecosystems: ["Azure", "Cloud", "DevOps", "Infrastructure as Code"]
358
+ },
359
+ version: "0.43.8",
360
+ logo: "https://cdn.jsdelivr.net/gh/homarr-labs/dashboard-icons/svg/azure-bicep.svg",
361
+ i18n: {
362
+ en: {
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+ name: "Bicep",
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+ description: "A declarative language for describing Azure infrastructure as code.",
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+ longDescription: "Bicep is a domain-specific language for authoring Azure Resource Manager deployments with a concise syntax, modules, parameters, symbolic names, loops, conditions, and type-aware tooling. It compiles to ARM templates while giving authors a friendlier source format.\n\nIt is used for repeatable Azure infrastructure deployments, platform engineering, cloud governance, reusable modules, CI/CD provisioning, and environment-specific resource definitions."
366
+ },
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+ es: {
368
+ name: "Bicep",
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+ description: "Un lenguaje declarativo para describir infraestructura de Azure como codigo.",
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+ longDescription: "Bicep es un lenguaje de dominio especifico para crear despliegues de Azure Resource Manager con sintaxis concisa, modulos, parametros, nombres simbolicos, bucles, condiciones y tooling con tipos. Compila a plantillas ARM y ofrece un formato fuente mas comodo.\n\nSe usa para despliegues repetibles de infraestructura en Azure, platform engineering, gobierno cloud, modulos reutilizables, aprovisionamiento en CI/CD y definiciones de recursos por entorno."
371
+ }
372
+ }
373
+ };
374
+
375
+ // src/languages/blade.ts
376
+ var blade = {
377
+ slug: "blade",
378
+ publishedDate: "2011-06-09",
379
+ extensions: [".blade.php"],
380
+ author: "Taylor Otwell / Laravel",
381
+ website: "https://laravel.com/docs/blade",
382
+ paradigms: ["templating", "server-side", "component-oriented", "declarative"],
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+ tooling: {
384
+ runtimes: ["PHP", "Laravel"],
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+ packageManagers: ["Composer"],
386
+ ecosystems: ["Laravel", "PHP", "Web", "Server-rendered UI"]
387
+ },
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+ version: "Laravel 12.x",
389
+ logo: "https://cdn.simpleicons.org/laravel/FF2D20",
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+ i18n: {
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+ en: {
392
+ name: "Blade",
393
+ description: "Laravel's server-side template language for views, components, and layouts.",
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+ longDescription: "Blade is Laravel's template language for composing PHP views with directives, layouts, sections, stacks, components, slots, conditionals, loops, includes, escaping, and custom compiler extensions. It keeps templates close to HTML while integrating deeply with Laravel features.\n\nIt is used for Laravel applications, server-rendered interfaces, form views, email templates, reusable UI components, admin panels, and PHP projects that rely on Laravel's view layer."
395
+ },
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+ es: {
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+ name: "Blade",
398
+ description: "El lenguaje de plantillas de Laravel para vistas, componentes y layouts en servidor.",
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+ longDescription: "Blade es el lenguaje de plantillas de Laravel para componer vistas PHP con directivas, layouts, secciones, stacks, componentes, slots, condicionales, bucles, includes, escapado y extensiones del compilador. Mantiene las plantillas cerca de HTML y se integra de forma profunda con Laravel.\n\nSe usa en aplicaciones Laravel, interfaces renderizadas en servidor, vistas de formularios, plantillas de email, componentes UI reutilizables, paneles administrativos y proyectos PHP que dependen de la capa de vistas de Laravel."
400
+ }
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+ }
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+ };
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+
288
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  // src/languages/c.ts
289
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  var c = {
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  slug: "c",
@@ -568,6 +684,35 @@ var cuda = {
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  }
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  };
570
686
 
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+ // src/languages/cue.ts
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+ var cue = {
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+ slug: "cue",
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+ publishedDate: "2019-02-27",
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+ extensions: [".cue"],
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+ author: "Marcel van Lohuizen / CUE contributors",
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+ website: "https://cue.dev",
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+ paradigms: ["declarative", "constraint-based", "data-validation", "configuration"],
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+ tooling: {
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+ runtimes: ["CUE CLI", "Go"],
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+ packageManagers: ["Go modules"],
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+ ecosystems: ["Configuration", "Validation", "Kubernetes", "DevOps"]
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+ },
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+ version: "0.16.1",
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+ logo: "https://avatars.githubusercontent.com/u/43867057?s=200&v=4",
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+ i18n: {
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+ en: {
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+ name: "CUE",
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+ description: "A constraint-based language for configuration, data validation, and generation.",
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+ longDescription: "CUE combines configuration data, schemas, validation rules, and policy constraints in one language. Its values can be incomplete, unified, exported, and checked against structural constraints, making it useful for managing complex data definitions.\n\nIt is used with Kubernetes manifests, JSON, YAML, OpenAPI, Protobuf, CI configuration, infrastructure definitions, and systems that need one source of truth for data shape and validation."
707
+ },
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+ es: {
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+ name: "CUE",
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+ description: "Un lenguaje basado en restricciones para configuracion, validacion y generacion de datos.",
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+ longDescription: "CUE combina datos de configuracion, esquemas, reglas de validacion y restricciones de politica en un solo lenguaje. Sus valores pueden estar incompletos, unificarse, exportarse y comprobarse contra restricciones estructurales, lo que ayuda a gestionar definiciones de datos complejas.\n\nSe usa con manifiestos Kubernetes, JSON, YAML, OpenAPI, Protobuf, configuracion de CI, definiciones de infraestructura y sistemas que necesitan una fuente unica para forma y validacion de datos."
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+ }
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+ }
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+ };
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+
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  // src/languages/d.ts
572
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  var d = {
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  slug: "d",
@@ -828,6 +973,35 @@ var fsharp = {
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  }
829
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  };
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+ // src/languages/gdscript.ts
977
+ var gdscript = {
978
+ slug: "gdscript",
979
+ publishedDate: "2014-12-15",
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+ extensions: [".gd"],
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+ author: "Juan Linietsky, Ariel Manzur / Godot contributors",
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+ website: "https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/",
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+ paradigms: ["object-oriented", "imperative", "event-driven", "scripting"],
984
+ tooling: {
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+ runtimes: ["Godot Engine"],
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+ packageManagers: ["Godot Asset Library"],
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+ ecosystems: ["Game Development", "2D Games", "3D Games"]
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+ },
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+ version: "4.6",
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+ logo: "https://cdn.simpleicons.org/godotengine/478CBF",
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+ i18n: {
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+ en: {
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+ name: "GDScript",
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+ description: "Godot Engine's integrated scripting language for gameplay and editor logic.",
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+ longDescription: "GDScript is a high-level scripting language built for Godot Engine. It uses indentation-based syntax, dynamic and optional static typing, signals, scene-node integration, coroutines, resources, and editor-aware tooling tailored to game development.\n\nIt is used to implement gameplay, UI behavior, tools, animation logic, prototypes, editor plugins, and scripts that interact closely with Godot scenes and engine APIs."
996
+ },
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+ es: {
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+ name: "GDScript",
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+ description: "El lenguaje de scripting integrado de Godot Engine para gameplay y logica de editor.",
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+ longDescription: "GDScript es un lenguaje de scripting de alto nivel creado para Godot Engine. Usa sintaxis basada en indentacion, tipado dinamico y estatico opcional, senales, integracion con nodos de escena, corrutinas, recursos y tooling del editor orientado al desarrollo de juegos.\n\nSe usa para implementar gameplay, comportamiento de UI, herramientas, logica de animacion, prototipos, plugins del editor y scripts que interactuan de cerca con escenas y APIs de Godot."
1001
+ }
1002
+ }
1003
+ };
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+
831
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  // src/languages/git.ts
832
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  var git = {
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1007
  slug: "git",
@@ -1030,6 +1204,35 @@ var groovy = {
1030
1204
  }
1031
1205
  };
1032
1206
 
1207
+ // src/languages/handlebars.ts
1208
+ var handlebars = {
1209
+ slug: "handlebars",
1210
+ publishedDate: "2010-07-01",
1211
+ extensions: [".hbs", ".handlebars"],
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+ author: "Yehuda Katz / Handlebars contributors",
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+ website: "https://handlebarsjs.com",
1214
+ paradigms: ["templating", "declarative", "logic-less"],
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+ tooling: {
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+ runtimes: ["Node.js", "Browser"],
1217
+ packageManagers: ["npm", "Yarn", "pnpm"],
1218
+ ecosystems: ["Web", "Email Templates", "Static Sites"]
1219
+ },
1220
+ version: "4.7.9",
1221
+ logo: "https://cdn.simpleicons.org/handlebarsdotjs/000000",
1222
+ i18n: {
1223
+ en: {
1224
+ name: "Handlebars",
1225
+ description: "A logic-light template language for rendering HTML and text from data.",
1226
+ longDescription: "Handlebars is a template language and JavaScript runtime that extends Mustache with helpers, block expressions, partials, precompilation, and escaping. It keeps templates focused on presentation while letting helpers supply reusable behavior.\n\nIt is used for server-rendered HTML, client-side views, static site generation, transactional email, documentation tools, and build systems that need predictable text generation from structured data."
1227
+ },
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+ es: {
1229
+ name: "Handlebars",
1230
+ description: "Un lenguaje de plantillas con poca logica para renderizar HTML y texto desde datos.",
1231
+ longDescription: "Handlebars es un lenguaje de plantillas y runtime JavaScript que extiende Mustache con helpers, expresiones de bloque, partials, precompilacion y escapado. Mantiene las plantillas centradas en la presentacion y deja que los helpers aporten comportamiento reutilizable.\n\nSe usa para HTML renderizado en servidor, vistas de cliente, generacion de sitios estaticos, email transaccional, herramientas de documentacion y sistemas de build que generan texto desde datos estructurados."
1232
+ }
1233
+ }
1234
+ };
1235
+
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  // src/languages/haskell.ts
1034
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  var haskell = {
1035
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  slug: "haskell",
@@ -1117,6 +1320,35 @@ var hcl = {
1117
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  }
1118
1321
  };
1119
1322
 
1323
+ // src/languages/hlsl.ts
1324
+ var hlsl = {
1325
+ slug: "hlsl",
1326
+ publishedDate: "2002-12-01",
1327
+ extensions: [".hlsl", ".fx", ".fxh", ".hlsli"],
1328
+ author: "Microsoft",
1329
+ website: "https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl",
1330
+ paradigms: ["shader", "data-parallel", "graphics", "procedural"],
1331
+ tooling: {
1332
+ runtimes: ["Direct3D", "DirectX Shader Compiler", "Game Engines"],
1333
+ packageManagers: ["NuGet", "vcpkg"],
1334
+ ecosystems: ["Graphics", "Game Development", "GPU Programming", "DirectX"]
1335
+ },
1336
+ version: "Shader Model 6.9",
1337
+ logo: "https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_hlsl.svg",
1338
+ i18n: {
1339
+ en: {
1340
+ name: "HLSL",
1341
+ description: "Microsoft's High-Level Shading Language for programmable graphics pipelines.",
1342
+ longDescription: "HLSL is a shader language for Direct3D and related graphics pipelines. It provides C-like syntax, vector and matrix types, textures, samplers, constant buffers, semantics, intrinsics, and shader stages for vertex, pixel, compute, geometry, hull, domain, mesh, amplification, and ray tracing workloads.\n\nIt is used in Windows games, rendering engines, GPU compute tasks, visual effects, real-time simulations, DirectX tools, and cross-compiled shader workflows that target modern graphics hardware."
1343
+ },
1344
+ es: {
1345
+ name: "HLSL",
1346
+ description: "El High-Level Shading Language de Microsoft para pipelines graficos programables.",
1347
+ longDescription: "HLSL es un lenguaje de shaders para Direct3D y pipelines graficos relacionados. Ofrece sintaxis similar a C, tipos vectoriales y matriciales, texturas, samplers, constant buffers, semanticas, intrinsics y etapas de shader para vertex, pixel, compute, geometry, hull, domain, mesh, amplification y ray tracing.\n\nSe usa en juegos Windows, motores de rendering, tareas GPU compute, efectos visuales, simulaciones en tiempo real, herramientas DirectX y flujos de shaders cross-compiled hacia hardware grafico moderno."
1348
+ }
1349
+ }
1350
+ };
1351
+
1120
1352
  // src/languages/html.ts
1121
1353
  var html = {
1122
1354
  slug: "html",
@@ -1226,6 +1458,35 @@ var javascript = {
1226
1458
  }
1227
1459
  };
1228
1460
 
1461
+ // src/languages/jinja.ts
1462
+ var jinja = {
1463
+ slug: "jinja",
1464
+ publishedDate: "2008-07-17",
1465
+ extensions: [".jinja", ".jinja2", ".j2"],
1466
+ author: "Armin Ronacher / Pallets",
1467
+ website: "https://jinja.palletsprojects.com",
1468
+ paradigms: ["templating", "declarative", "server-side", "scripting"],
1469
+ tooling: {
1470
+ runtimes: ["Python"],
1471
+ packageManagers: ["pip", "Poetry", "uv"],
1472
+ ecosystems: ["Python", "Flask", "Ansible", "Web"]
1473
+ },
1474
+ version: "3.1.6",
1475
+ logo: "https://cdn.simpleicons.org/jinja/B41717",
1476
+ i18n: {
1477
+ en: {
1478
+ name: "Jinja",
1479
+ description: "A Python template language used for web views, automation, and configuration.",
1480
+ longDescription: "Jinja is a template engine for Python with inheritance, blocks, includes, macros, filters, tests, autoescaping, sandboxing, and whitespace control. Its syntax is expressive enough for reusable views while keeping application logic outside templates.\n\nIt is widely used in Flask applications, Ansible templates, static site generators, documentation systems, email rendering, configuration generation, and automation workflows."
1481
+ },
1482
+ es: {
1483
+ name: "Jinja",
1484
+ description: "Un lenguaje de plantillas para Python usado en vistas web, automatizacion y configuracion.",
1485
+ longDescription: "Jinja es un motor de plantillas para Python con herencia, bloques, includes, macros, filtros, tests, autoescapado, sandboxing y control de espacios. Su sintaxis permite vistas reutilizables sin llevar la logica de aplicacion a las plantillas.\n\nSe usa ampliamente en aplicaciones Flask, plantillas de Ansible, generadores de sitios estaticos, sistemas de documentacion, renderizado de email, generacion de configuracion y flujos de automatizacion."
1486
+ }
1487
+ }
1488
+ };
1489
+
1229
1490
  // src/languages/json.ts
1230
1491
  var json = {
1231
1492
  slug: "json",
@@ -1366,6 +1627,35 @@ var less = {
1366
1627
  }
1367
1628
  };
1368
1629
 
1630
+ // src/languages/liquid.ts
1631
+ var liquid = {
1632
+ slug: "liquid",
1633
+ publishedDate: "2006-06-01",
1634
+ extensions: [".liquid"],
1635
+ author: "Shopify",
1636
+ website: "https://shopify.github.io/liquid/",
1637
+ paradigms: ["templating", "declarative", "logic-less", "server-side"],
1638
+ tooling: {
1639
+ runtimes: ["Ruby", "Node.js", "Shopify"],
1640
+ packageManagers: ["RubyGems", "npm"],
1641
+ ecosystems: ["Shopify", "Jekyll", "Static Sites", "E-commerce"]
1642
+ },
1643
+ version: "10.21.1",
1644
+ logo: "https://cdn.simpleicons.org/shopify/7AB55C",
1645
+ i18n: {
1646
+ en: {
1647
+ name: "Liquid",
1648
+ description: "A safe template language used by Shopify, Jekyll, and content-driven sites.",
1649
+ longDescription: "Liquid is a template language designed to expose controlled data to templates through tags, objects, filters, loops, conditions, and includes. It favors predictable rendering and constrained logic so non-developers can safely customize content presentation.\n\nIt is used in Shopify themes, Jekyll sites, GitHub Pages, storefront customization, content management systems, email templates, and static publishing workflows."
1650
+ },
1651
+ es: {
1652
+ name: "Liquid",
1653
+ description: "Un lenguaje de plantillas seguro usado por Shopify, Jekyll y sitios basados en contenido.",
1654
+ longDescription: "Liquid es un lenguaje de plantillas disenado para exponer datos controlados mediante tags, objetos, filtros, bucles, condiciones e includes. Prioriza renderizado predecible y logica limitada para que personas no desarrolladoras puedan personalizar la presentacion de contenido con seguridad.\n\nSe usa en temas de Shopify, sitios Jekyll, GitHub Pages, personalizacion de tiendas, sistemas de gestion de contenido, plantillas de email y flujos de publicacion estatica."
1655
+ }
1656
+ }
1657
+ };
1658
+
1369
1659
  // src/languages/lisp.ts
1370
1660
  var lisp = {
1371
1661
  slug: "lisp",
@@ -1505,6 +1795,64 @@ var matlab = {
1505
1795
  }
1506
1796
  };
1507
1797
 
1798
+ // src/languages/mdx.ts
1799
+ var mdx = {
1800
+ slug: "mdx",
1801
+ publishedDate: "2018-03-23",
1802
+ extensions: [".mdx"],
1803
+ author: "MDX contributors",
1804
+ website: "https://mdxjs.com",
1805
+ paradigms: ["markup", "component-oriented", "declarative", "documentation"],
1806
+ tooling: {
1807
+ runtimes: ["React", "Node.js"],
1808
+ packageManagers: ["npm", "Yarn", "pnpm"],
1809
+ ecosystems: ["Documentation", "React", "Static Sites", "Content"]
1810
+ },
1811
+ version: "3.1.1",
1812
+ logo: "https://cdn.simpleicons.org/mdx/1B1F24",
1813
+ i18n: {
1814
+ en: {
1815
+ name: "MDX",
1816
+ description: "A Markdown-based format that embeds JSX components in content documents.",
1817
+ longDescription: "MDX combines Markdown prose with JSX expressions and components, allowing documents to include interactive examples, imports, exports, and component-driven layouts. It is commonly compiled into JavaScript for React-based rendering pipelines.\n\nIt is used in documentation sites, design systems, blogs, tutorials, component demos, content platforms, and static site generators that need prose and UI components in the same source file."
1818
+ },
1819
+ es: {
1820
+ name: "MDX",
1821
+ description: "Un formato basado en Markdown que inserta componentes JSX en documentos de contenido.",
1822
+ longDescription: "MDX combina prosa Markdown con expresiones y componentes JSX, permitiendo que los documentos incluyan ejemplos interactivos, imports, exports y layouts basados en componentes. Normalmente se compila a JavaScript para pipelines de renderizado con React.\n\nSe usa en sitios de documentacion, sistemas de diseno, blogs, tutoriales, demos de componentes, plataformas de contenido y generadores de sitios estaticos que necesitan prosa y UI en el mismo archivo fuente."
1823
+ }
1824
+ }
1825
+ };
1826
+
1827
+ // src/languages/mermaid.ts
1828
+ var mermaid = {
1829
+ slug: "mermaid",
1830
+ publishedDate: "2014-11-04",
1831
+ extensions: [".mmd", ".mermaid"],
1832
+ author: "Knut Sveidqvist / Mermaid contributors",
1833
+ website: "https://mermaid.js.org",
1834
+ paradigms: ["declarative", "diagramming", "markup"],
1835
+ tooling: {
1836
+ runtimes: ["Browser", "Node.js"],
1837
+ packageManagers: ["npm", "Yarn", "pnpm"],
1838
+ ecosystems: ["Documentation", "Markdown", "Diagrams", "Knowledge Management"]
1839
+ },
1840
+ version: "11.11.0",
1841
+ logo: "https://cdn.simpleicons.org/mermaid/FF3670",
1842
+ i18n: {
1843
+ en: {
1844
+ name: "Mermaid",
1845
+ description: "A text-based diagram language for flowcharts, sequences, timelines, and more.",
1846
+ longDescription: "Mermaid is a diagramming language that renders structured text into diagrams such as flowcharts, sequence diagrams, class diagrams, state diagrams, entity relationship diagrams, gantt charts, timelines, and mind maps. It is designed to live comfortably beside Markdown documentation.\n\nIt is used in READMEs, architecture notes, wikis, documentation sites, issue trackers, knowledge bases, and workflows where diagrams should be versioned as plain text."
1847
+ },
1848
+ es: {
1849
+ name: "Mermaid",
1850
+ description: "Un lenguaje textual de diagramas para flujos, secuencias, lineas de tiempo y mas.",
1851
+ longDescription: "Mermaid es un lenguaje de diagramacion que renderiza texto estructurado como diagramas de flujo, secuencia, clases, estados, entidad-relacion, gantt, lineas de tiempo y mapas mentales. Esta pensado para convivir comodamente con documentacion Markdown.\n\nSe usa en READMEs, notas de arquitectura, wikis, sitios de documentacion, issue trackers, bases de conocimiento y flujos donde los diagramas deben versionarse como texto plano."
1852
+ }
1853
+ }
1854
+ };
1855
+
1508
1856
  // src/languages/meson.ts
1509
1857
  var meson = {
1510
1858
  slug: "meson",
@@ -1793,6 +2141,35 @@ var php = {
1793
2141
  }
1794
2142
  };
1795
2143
 
2144
+ // src/languages/plantuml.ts
2145
+ var plantuml = {
2146
+ slug: "plantuml",
2147
+ publishedDate: "2009-04-17",
2148
+ extensions: [".puml", ".plantuml", ".iuml"],
2149
+ author: "Arnaud Roques / PlantUML contributors",
2150
+ website: "https://plantuml.com",
2151
+ paradigms: ["declarative", "diagramming", "modeling"],
2152
+ tooling: {
2153
+ runtimes: ["Java", "PlantUML Server"],
2154
+ packageManagers: ["Maven", "Gradle", "npm"],
2155
+ ecosystems: ["UML", "Architecture", "Documentation", "Diagrams"]
2156
+ },
2157
+ version: "1.2026.3",
2158
+ logo: "https://plantuml.com/logo3.png",
2159
+ i18n: {
2160
+ en: {
2161
+ name: "PlantUML",
2162
+ description: "A text-based diagram language for UML, architecture, and documentation diagrams.",
2163
+ longDescription: "PlantUML is a diagram language and renderer for sequence, class, activity, component, state, object, deployment, timing, mind map, and architecture diagrams. It lets teams keep diagrams in source control and generate images from compact text.\n\nIt is used in software architecture documentation, design reviews, technical specs, wikis, CI-generated diagrams, and projects that prefer versionable diagrams over manually edited drawing files."
2164
+ },
2165
+ es: {
2166
+ name: "PlantUML",
2167
+ description: "Un lenguaje textual de diagramas para UML, arquitectura y documentacion.",
2168
+ longDescription: "PlantUML es un lenguaje y renderer de diagramas para secuencia, clases, actividad, componentes, estados, objetos, despliegue, timing, mapas mentales y arquitectura. Permite mantener diagramas en control de versiones y generar imagenes desde texto compacto.\n\nSe usa en documentacion de arquitectura de software, revisiones de diseno, especificaciones tecnicas, wikis, diagramas generados en CI y proyectos que prefieren diagramas versionables a archivos de dibujo editados manualmente."
2169
+ }
2170
+ }
2171
+ };
2172
+
1796
2173
  // src/languages/powershell.ts
1797
2174
  var powershell = {
1798
2175
  slug: "powershell",
@@ -1822,6 +2199,35 @@ var powershell = {
1822
2199
  }
1823
2200
  };
1824
2201
 
2202
+ // src/languages/prolog.ts
2203
+ var prolog = {
2204
+ slug: "prolog",
2205
+ publishedDate: "1972-01-01",
2206
+ extensions: [".pl", ".pro", ".prolog", ".P"],
2207
+ author: "Alain Colmerauer, Philippe Roussel, Robert Kowalski",
2208
+ website: "https://www.swi-prolog.org",
2209
+ paradigms: ["logic", "declarative", "relational", "constraint"],
2210
+ tooling: {
2211
+ runtimes: ["SWI-Prolog", "GNU Prolog", "Scryer Prolog"],
2212
+ packageManagers: ["SWI-Prolog pack"],
2213
+ ecosystems: ["Logic Programming", "AI", "Expert Systems", "Constraint Solving"]
2214
+ },
2215
+ version: "SWI-Prolog 10.0",
2216
+ logo: "https://www.swi-prolog.org/icons/swipl.png",
2217
+ i18n: {
2218
+ en: {
2219
+ name: "Prolog",
2220
+ description: "A logic programming language based on facts, rules, queries, and unification.",
2221
+ longDescription: "Prolog expresses programs as relations using facts, rules, terms, predicates, unification, backtracking, recursion, and constraint logic programming. Rather than spelling out step-by-step control flow, programs describe what is true and let the engine search for solutions.\n\nIt is used for symbolic AI, expert systems, theorem proving, language processing, rule engines, planning, scheduling, constraint solving, education, and domains where relational reasoning is more natural than imperative control flow."
2222
+ },
2223
+ es: {
2224
+ name: "Prolog",
2225
+ description: "Un lenguaje de programacion logica basado en hechos, reglas, consultas y unificacion.",
2226
+ longDescription: "Prolog expresa programas como relaciones usando hechos, reglas, terminos, predicados, unificacion, backtracking, recursion y programacion logica con restricciones. En vez de detallar flujo de control paso a paso, los programas describen que es verdadero y el motor busca soluciones.\n\nSe usa en IA simbolica, sistemas expertos, demostracion de teoremas, procesamiento de lenguaje, motores de reglas, planificacion, scheduling, resolucion de restricciones, educacion y dominios donde el razonamiento relacional es mas natural que el control imperativo."
2227
+ }
2228
+ }
2229
+ };
2230
+
1825
2231
  // src/languages/protobuf.ts
1826
2232
  var protobuf = {
1827
2233
  slug: "protobuf",
@@ -1909,6 +2315,35 @@ var python = {
1909
2315
  }
1910
2316
  };
1911
2317
 
2318
+ // src/languages/qml.ts
2319
+ var qml = {
2320
+ slug: "qml",
2321
+ publishedDate: "2009-01-01",
2322
+ extensions: [".qml", ".qmltypes", ".qmlproject"],
2323
+ author: "Qt Company / Qt Project",
2324
+ website: "https://doc.qt.io/qt-6/qmlapplications.html",
2325
+ paradigms: ["declarative", "reactive", "component-oriented", "ui"],
2326
+ tooling: {
2327
+ runtimes: ["Qt", "Qt Quick"],
2328
+ packageManagers: ["Conan", "vcpkg", "Qt Installer"],
2329
+ ecosystems: ["Desktop UI", "Embedded UI", "Mobile UI", "Qt"]
2330
+ },
2331
+ version: "Qt 6.11.1",
2332
+ logo: "https://cdn.simpleicons.org/qt/41CD52",
2333
+ i18n: {
2334
+ en: {
2335
+ name: "QML",
2336
+ description: "Qt's declarative language for building fluid, component-based user interfaces.",
2337
+ longDescription: "QML is a declarative language for Qt Quick applications, combining object trees, properties, bindings, signals, states, animations, JavaScript expressions, and reusable components. It is designed for building dynamic interfaces that connect naturally to C++ and Qt APIs.\n\nIt is used in desktop applications, embedded devices, mobile interfaces, automotive displays, industrial controls, media systems, and cross-platform Qt projects that need responsive and animated UI layers."
2338
+ },
2339
+ es: {
2340
+ name: "QML",
2341
+ description: "El lenguaje declarativo de Qt para crear interfaces fluidas basadas en componentes.",
2342
+ longDescription: "QML es un lenguaje declarativo para aplicaciones Qt Quick que combina arboles de objetos, propiedades, bindings, senales, estados, animaciones, expresiones JavaScript y componentes reutilizables. Esta pensado para crear interfaces dinamicas que se conectan de forma natural con C++ y las APIs de Qt.\n\nSe usa en aplicaciones de escritorio, dispositivos embebidos, interfaces moviles, pantallas automotrices, controles industriales, sistemas multimedia y proyectos Qt multiplataforma que necesitan capas UI responsivas y animadas."
2343
+ }
2344
+ }
2345
+ };
2346
+
1912
2347
  // src/languages/r.ts
1913
2348
  var r = {
1914
2349
  slug: "r",
@@ -2194,6 +2629,35 @@ var sql = {
2194
2629
  }
2195
2630
  };
2196
2631
 
2632
+ // src/languages/starlark.ts
2633
+ var starlark = {
2634
+ slug: "starlark",
2635
+ publishedDate: "2015-03-25",
2636
+ extensions: [".bzl", ".star", ".sky"],
2637
+ author: "Google / Bazel contributors",
2638
+ website: "https://bazel.build/rules/language",
2639
+ paradigms: ["scripting", "configuration", "deterministic", "imperative"],
2640
+ tooling: {
2641
+ runtimes: ["Bazel", "Buck2", "Starlark Go"],
2642
+ packageManagers: ["Bzlmod", "Bazel Central Registry"],
2643
+ ecosystems: ["Build Systems", "Configuration", "Monorepos", "Tooling"]
2644
+ },
2645
+ version: "Bazel Starlark",
2646
+ logo: "https://cdn.simpleicons.org/bazel/43A047",
2647
+ i18n: {
2648
+ en: {
2649
+ name: "Starlark",
2650
+ description: "A deterministic Python-like scripting language for build and configuration tools.",
2651
+ longDescription: "Starlark is a small, deterministic language with Python-like syntax, designed to be embedded in larger applications. It supports functions, lists, dictionaries, comprehensions, modules, and controlled evaluation while avoiding features that make builds or configuration unpredictable.\n\nIt is best known as Bazel's extension language for rules, macros, repositories, and module extensions, but it is also embedded in other build systems and tools that need safe, reproducible scripting."
2652
+ },
2653
+ es: {
2654
+ name: "Starlark",
2655
+ description: "Un lenguaje de scripting determinista similar a Python para herramientas de build y configuracion.",
2656
+ longDescription: "Starlark es un lenguaje pequeno y determinista con sintaxis similar a Python, disenado para embeberse en aplicaciones mas grandes. Soporta funciones, listas, diccionarios, comprehensions, modulos y evaluacion controlada, evitando caracteristicas que vuelven impredecibles los builds o la configuracion.\n\nEs conocido principalmente como el lenguaje de extension de Bazel para reglas, macros, repositorios y extensiones de modulos, pero tambien se integra en otros sistemas de build y herramientas que necesitan scripting seguro y reproducible."
2657
+ }
2658
+ }
2659
+ };
2660
+
2197
2661
  // src/languages/svelte.ts
2198
2662
  var svelte = {
2199
2663
  slug: "svelte",
@@ -2448,6 +2912,93 @@ var typescript = {
2448
2912
  }
2449
2913
  };
2450
2914
 
2915
+ // src/languages/typst.ts
2916
+ var typst = {
2917
+ slug: "typst",
2918
+ publishedDate: "2023-03-21",
2919
+ extensions: [".typ"],
2920
+ author: "Typst GmbH / Typst contributors",
2921
+ website: "https://typst.app",
2922
+ paradigms: ["markup", "typesetting", "functional", "scripting"],
2923
+ tooling: {
2924
+ runtimes: ["Typst CLI", "Typst Web App"],
2925
+ packageManagers: ["Typst Packages"],
2926
+ ecosystems: ["Publishing", "Academic Writing", "Documentation", "Typesetting"]
2927
+ },
2928
+ version: "0.14.1",
2929
+ logo: "https://cdn.simpleicons.org/typst/239DAD",
2930
+ i18n: {
2931
+ en: {
2932
+ name: "Typst",
2933
+ description: "A modern markup and scripting language for typesetting documents and PDFs.",
2934
+ longDescription: "Typst combines lightweight markup, layout primitives, functions, variables, packages, math notation, bibliographies, templates, and scripting in a fast typesetting system. It aims to make professional document production more programmable and approachable than traditional TeX workflows.\n\nIt is used for academic papers, reports, books, resumes, lecture notes, templates, technical documents, and publishing workflows that need reproducible PDF generation from readable source files."
2935
+ },
2936
+ es: {
2937
+ name: "Typst",
2938
+ description: "Un lenguaje moderno de marcado y scripting para componer documentos y PDFs.",
2939
+ longDescription: "Typst combina marcado liviano, primitivas de layout, funciones, variables, paquetes, notacion matematica, bibliografias, templates y scripting en un sistema rapido de composicion. Busca hacer la produccion profesional de documentos mas programable y accesible que los flujos tradicionales con TeX.\n\nSe usa para articulos academicos, reportes, libros, CVs, apuntes de clase, templates, documentos tecnicos y flujos de publicacion que necesitan generar PDFs reproducibles desde archivos fuente legibles."
2940
+ }
2941
+ }
2942
+ };
2943
+
2944
+ // src/languages/verilog.ts
2945
+ var verilog = {
2946
+ slug: "verilog",
2947
+ publishedDate: "1984-01-01",
2948
+ extensions: [".v", ".vh", ".sv", ".svh"],
2949
+ author: "Phil Moorby / Gateway Design Automation",
2950
+ website: "https://standards.ieee.org/standard/1800-2023.html",
2951
+ paradigms: ["hardware-description", "concurrent", "event-driven", "verification"],
2952
+ tooling: {
2953
+ runtimes: ["FPGA Toolchains", "ASIC EDA Tools", "Simulators"],
2954
+ packageManagers: ["FuseSoC"],
2955
+ ecosystems: ["Hardware Design", "FPGA", "ASIC", "Verification"]
2956
+ },
2957
+ version: "IEEE 1800-2023",
2958
+ logo: "https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_verilog.svg",
2959
+ i18n: {
2960
+ en: {
2961
+ name: "Verilog/SystemVerilog",
2962
+ description: "A hardware description and verification language for digital circuits and systems.",
2963
+ longDescription: "Verilog and SystemVerilog describe digital hardware at behavioral, register-transfer, and gate levels. The language supports modules, signals, continuous assignments, procedural blocks, timing, testbenches, assertions, interfaces, classes, and constrained random verification.\n\nIt is used for FPGA designs, ASIC development, hardware simulation, synthesis, verification environments, reusable IP blocks, and electronic design automation workflows."
2964
+ },
2965
+ es: {
2966
+ name: "Verilog/SystemVerilog",
2967
+ description: "Un lenguaje de descripcion y verificacion de hardware para circuitos y sistemas digitales.",
2968
+ longDescription: "Verilog y SystemVerilog describen hardware digital en niveles conductual, register-transfer y de compuertas. El lenguaje soporta modulos, senales, asignaciones continuas, bloques procedurales, timing, testbenches, assertions, interfaces, clases y verificacion aleatoria restringida.\n\nSe usa en disenos FPGA, desarrollo ASIC, simulacion de hardware, sintesis, entornos de verificacion, bloques IP reutilizables y flujos de automatizacion de diseno electronico."
2969
+ }
2970
+ }
2971
+ };
2972
+
2973
+ // src/languages/vhdl.ts
2974
+ var vhdl = {
2975
+ slug: "vhdl",
2976
+ publishedDate: "1987-01-01",
2977
+ extensions: [".vhd", ".vhdl"],
2978
+ author: "U.S. Department of Defense / IEEE",
2979
+ website: "https://standards.ieee.org/standard/1076-2019.html",
2980
+ paradigms: ["hardware-description", "concurrent", "dataflow", "verification"],
2981
+ tooling: {
2982
+ runtimes: ["FPGA Toolchains", "ASIC EDA Tools", "Simulators"],
2983
+ packageManagers: ["VUnit", "FuseSoC"],
2984
+ ecosystems: ["Hardware Design", "FPGA", "ASIC", "Verification"]
2985
+ },
2986
+ version: "IEEE 1076-2019",
2987
+ logo: "https://cdn.jsdelivr.net/gh/vscode-icons/vscode-icons@master/icons/file_type_vhdl.svg",
2988
+ i18n: {
2989
+ en: {
2990
+ name: "VHDL",
2991
+ description: "A hardware description and verification language for digital electronic systems.",
2992
+ longDescription: "VHDL describes digital systems using entities, architectures, signals, processes, concurrent statements, packages, generics, configurations, testbenches, and strongly typed design units. It supports simulation, synthesis, and verification across multiple abstraction levels.\n\nIt is used for FPGA development, ASIC design, hardware verification, reusable IP blocks, digital signal processing, safety-critical hardware, and electronic design automation workflows."
2993
+ },
2994
+ es: {
2995
+ name: "VHDL",
2996
+ description: "Un lenguaje de descripcion y verificacion de hardware para sistemas electronicos digitales.",
2997
+ longDescription: "VHDL describe sistemas digitales usando entidades, arquitecturas, senales, procesos, sentencias concurrentes, paquetes, generics, configuraciones, testbenches y unidades de diseno fuertemente tipadas. Soporta simulacion, sintesis y verificacion en varios niveles de abstraccion.\n\nSe usa en desarrollo FPGA, diseno ASIC, verificacion de hardware, bloques IP reutilizables, procesamiento digital de senales, hardware critico para seguridad y flujos de automatizacion de diseno electronico."
2998
+ }
2999
+ }
3000
+ };
3001
+
2451
3002
  // src/languages/visual-basic.ts
2452
3003
  var visualBasic = {
2453
3004
  slug: "visual-basic",
@@ -2535,6 +3086,35 @@ var webassembly = {
2535
3086
  }
2536
3087
  };
2537
3088
 
3089
+ // src/languages/wgsl.ts
3090
+ var wgsl = {
3091
+ slug: "wgsl",
3092
+ publishedDate: "2021-05-18",
3093
+ extensions: [".wgsl"],
3094
+ author: "W3C GPU for the Web Working Group",
3095
+ website: "https://www.w3.org/TR/WGSL/",
3096
+ paradigms: ["shader", "data-parallel", "graphics", "gpu-compute"],
3097
+ tooling: {
3098
+ runtimes: ["WebGPU", "Browsers", "wgpu"],
3099
+ packageManagers: ["npm", "Cargo"],
3100
+ ecosystems: ["WebGPU", "Graphics", "GPU Programming", "Web"]
3101
+ },
3102
+ version: "Candidate Recommendation Draft 2026-05-07",
3103
+ logo: "https://cdn.simpleicons.org/webgpu/005A9C",
3104
+ i18n: {
3105
+ en: {
3106
+ name: "WGSL",
3107
+ description: "The WebGPU Shading Language for portable browser and native GPU programs.",
3108
+ longDescription: "WGSL is the shader language for WebGPU, designed for predictable validation, portability, and safety across graphics backends. It includes explicit types, address spaces, entry points, bindings, uniforms, storage buffers, textures, workgroups, and built-in functions for graphics and compute shaders.\n\nIt is used in WebGPU applications, browser rendering, native wgpu projects, visualization tools, compute workloads, creative coding, and graphics engines that target portable GPU execution."
3109
+ },
3110
+ es: {
3111
+ name: "WGSL",
3112
+ description: "El lenguaje de shading de WebGPU para programas GPU portables en navegador y nativo.",
3113
+ longDescription: "WGSL es el lenguaje de shaders de WebGPU, disenado para validacion predecible, portabilidad y seguridad entre backends graficos. Incluye tipos explicitos, address spaces, entry points, bindings, uniforms, storage buffers, texturas, workgroups y funciones integradas para shaders graficos y compute.\n\nSe usa en aplicaciones WebGPU, rendering en navegador, proyectos nativos con wgpu, herramientas de visualizacion, cargas compute, creative coding y motores graficos que apuntan a ejecucion GPU portable."
3114
+ }
3115
+ }
3116
+ };
3117
+
2538
3118
  // src/languages/xaml.ts
2539
3119
  var xaml = {
2540
3120
  slug: "xaml",
@@ -2733,12 +3313,16 @@ var languages = [
2733
3313
  actionscript,
2734
3314
  ada,
2735
3315
  apex,
3316
+ asciidoc,
2736
3317
  asp,
2737
3318
  astro,
2738
3319
  assembly,
2739
3320
  awk,
2740
3321
  bash,
2741
3322
  batch,
3323
+ bazel,
3324
+ bicep,
3325
+ blade,
2742
3326
  c,
2743
3327
  cmake,
2744
3328
  clojure,
@@ -2748,6 +3332,7 @@ var languages = [
2748
3332
  csharp,
2749
3333
  crystal,
2750
3334
  css,
3335
+ cue,
2751
3336
  cuda,
2752
3337
  d,
2753
3338
  dart,
@@ -2758,6 +3343,7 @@ var languages = [
2758
3343
  fennel,
2759
3344
  fortran,
2760
3345
  fsharp,
3346
+ gdscript,
2761
3347
  git,
2762
3348
  gleam,
2763
3349
  go,
@@ -2765,23 +3351,29 @@ var languages = [
2765
3351
  glsl,
2766
3352
  graphql,
2767
3353
  groovy,
3354
+ handlebars,
2768
3355
  haskell,
2769
3356
  haxe,
2770
3357
  hcl,
3358
+ hlsl,
2771
3359
  html,
2772
3360
  ini,
2773
3361
  java,
2774
3362
  javascript,
3363
+ jinja,
2775
3364
  json,
2776
3365
  jupyterNotebook,
2777
3366
  julia,
2778
3367
  kotlin,
2779
3368
  less,
3369
+ liquid,
2780
3370
  lisp,
2781
3371
  lua,
2782
3372
  makefile,
2783
3373
  matlab,
2784
3374
  markdown,
3375
+ mdx,
3376
+ mermaid,
2785
3377
  meson,
2786
3378
  metal,
2787
3379
  svn,
@@ -2793,10 +3385,13 @@ var languages = [
2793
3385
  pascal,
2794
3386
  perl,
2795
3387
  php,
3388
+ plantuml,
2796
3389
  powershell,
3390
+ prolog,
2797
3391
  protobuf,
2798
3392
  pug,
2799
3393
  python,
3394
+ qml,
2800
3395
  r,
2801
3396
  racket,
2802
3397
  razor,
@@ -2807,6 +3402,7 @@ var languages = [
2807
3402
  scss,
2808
3403
  solidity,
2809
3404
  sql,
3405
+ starlark,
2810
3406
  svg,
2811
3407
  svelte,
2812
3408
  swift,
@@ -2815,9 +3411,13 @@ var languages = [
2815
3411
  toml,
2816
3412
  twig,
2817
3413
  typescript,
3414
+ typst,
3415
+ verilog,
3416
+ vhdl,
2818
3417
  visualBasic,
2819
3418
  vue,
2820
3419
  webassembly,
3420
+ wgsl,
2821
3421
  xaml,
2822
3422
  xml,
2823
3423
  xquery,