code-foundry 1.1.0 → 1.1.1
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- package/.github/code-foundry.yml +1 -1
- package/.github/workflows/codeql.yml +5 -2
- package/CHANGELOG.md +7 -0
- package/package.json +1 -1
package/.github/code-foundry.yml
CHANGED
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@@ -216,8 +216,11 @@ jobs:
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if: ${{ matrix.entry.changed != true }}
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run: echo "CodeQL ${{ matrix.entry.display }} analysis is not applicable to this change."
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+
# Rust keeps its own job so shard fan-out stays behind the
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# rust-max-parallel throttle. The static name matches the pre-matrix check
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# name; per-shard detail stays in the SARIF category and step logs.
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analyze-rust:
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name: Analyze (
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name: Analyze (Rust)
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needs: detect
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if: vars.CI_BILLING_PAUSED != 'true' && needs.detect.outputs.enabled == 'true' && needs.detect.outputs.rust_available == 'true'
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strategy:
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@@ -316,4 +319,4 @@ jobs:
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wait-for-processing: false
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- name: Not applicable
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if: ${{ matrix.entry.changed != true }}
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-
run: echo "CodeQL
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run: echo "CodeQL Rust analysis is not applicable to this change."
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package/CHANGELOG.md
CHANGED
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@@ -1,5 +1,12 @@
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1
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# Changelog
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## [1.1.1](https://github.com/0xPlayerOne/code-foundry/compare/v1.1.0...v1.1.1) (2026-09-06)
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### Bug Fixes
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* keep a static check name for the Rust CodeQL job ([#462](https://github.com/0xPlayerOne/code-foundry/issues/462)) ([c8c4a36](https://github.com/0xPlayerOne/code-foundry/commit/c8c4a364a7f77e404159fbe7c08ee695f78c8b61))
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## [1.1.0](https://github.com/0xPlayerOne/code-foundry/compare/v1.0.6...v1.1.0) (2026-09-06)
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package/package.json
CHANGED