client_plugin_logic_deb 1.8.446 → 1.8.448
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-client_plugin.d.ts +28 -4
- package/Logic_Debertz-client_plugin.js +2026 -2026
- package/Logic_Debertz-core.js +115 -103
- package/Logic_Debertz-core.js.map +1 -1
- package/Logic_Debertz-engine.js +14118 -13932
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.js +6395 -6385
- package/Logic_Debertz-game_client.js.map +1 -1
- package/Logic_Debertz-game_server.js +950 -950
- package/kotlin-kotlin-stdlib.js +10 -10
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-coroutines-core.js +1 -1
- package/package.json +1 -1
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@@ -624,6 +624,14 @@ export declare namespace com.logic.redux.actions.validation {
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};
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}
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}
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export declare namespace com.logic.redux.actions.validation {
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interface NotValidateIfGameNotCreated {
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ignoreValidation(): boolean;
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readonly __doNotUseOrImplementIt: {
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readonly "com.logic.redux.actions.validation.NotValidateIfGameNotCreated": unique symbol;
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};
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}
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}
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export declare namespace com.logic.redux.store.definitions {
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interface Action {
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readonly actionTag: string;
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@@ -997,6 +1005,21 @@ export declare namespace games.jass.logic.data.models.dealer {
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const constructor: abstract new () => RandomData;
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}
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}
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export declare namespace games.jass.logic.data.models.leagues {
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class EngineSettings {
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constructor(leagues: games.jass.logic.data.models.leagues.LeaguesConfig, leaguesJson: Nullable<string>);
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get leagues(): games.jass.logic.data.models.leagues.LeaguesConfig;
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get leaguesJson(): Nullable<string>;
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copy(leagues?: games.jass.logic.data.models.leagues.LeaguesConfig, leaguesJson?: Nullable<string>): games.jass.logic.data.models.leagues.EngineSettings;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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}
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/** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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namespace EngineSettings.$metadata$ {
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const constructor: abstract new () => EngineSettings;
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}
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}
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export declare namespace games.jass.logic.data.models.leagues {
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abstract class League {
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private constructor();
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@@ -2870,7 +2893,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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namespace TeamsDataMechanicAction.$metadata$ {
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const constructor: abstract new () => TeamsDataMechanicAction;
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}
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class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished, com.logic.redux.actions.validation.NotValidateIfGameNotCreated {
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constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, previousState: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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get playerId(): string;
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get state(): com.logic.data.models.player.PlayerConnectionState;
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@@ -2884,12 +2907,12 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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get originState(): com.logic.data.models.player.PlayerConnectionState;
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get isDeleted(): boolean;
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toString(): string;
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ignoreValidation(): boolean;
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copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, previousState?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get actionTag(): string;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameNotCreated["__doNotUseOrImplementIt"];
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}
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/** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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namespace PlayerConnectionChangedMechanicAction.$metadata$ {
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@@ -2975,7 +2998,8 @@ export declare interface RatingHelper {
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getLeaguesConfig(): games.jass.logic.data.models.leagues.LeaguesConfig;
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/** @deprecated Please use Remote config */
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getLeaguesConfigJson(): string;
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decodeGameSettings(json: string): games.jass.logic.data.models.leagues.EngineSettings;
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encodeGameSettings(engineSettings: games.jass.logic.data.models.leagues.EngineSettings): string;
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readonly __doNotUseOrImplementIt: {
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readonly RatingHelper: unique symbol;
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};
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