client_plugin_logic_deb 1.8.446 → 1.8.448

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@@ -624,6 +624,14 @@ export declare namespace com.logic.redux.actions.validation {
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  };
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  }
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  }
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+ export declare namespace com.logic.redux.actions.validation {
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+ interface NotValidateIfGameNotCreated {
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+ ignoreValidation(): boolean;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "com.logic.redux.actions.validation.NotValidateIfGameNotCreated": unique symbol;
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+ };
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+ }
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+ }
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  export declare namespace com.logic.redux.store.definitions {
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  interface Action {
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  readonly actionTag: string;
@@ -997,6 +1005,21 @@ export declare namespace games.jass.logic.data.models.dealer {
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  const constructor: abstract new () => RandomData;
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.leagues {
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+ class EngineSettings {
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+ constructor(leagues: games.jass.logic.data.models.leagues.LeaguesConfig, leaguesJson: Nullable<string>);
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+ get leagues(): games.jass.logic.data.models.leagues.LeaguesConfig;
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+ get leaguesJson(): Nullable<string>;
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+ copy(leagues?: games.jass.logic.data.models.leagues.LeaguesConfig, leaguesJson?: Nullable<string>): games.jass.logic.data.models.leagues.EngineSettings;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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+ namespace EngineSettings.$metadata$ {
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+ const constructor: abstract new () => EngineSettings;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.leagues {
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  abstract class League {
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  private constructor();
@@ -2870,7 +2893,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  namespace TeamsDataMechanicAction.$metadata$ {
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  const constructor: abstract new () => TeamsDataMechanicAction;
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  }
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- class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished {
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+ class PlayerConnectionChangedMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction.$metadata$.constructor implements com.logic.redux.actions.validation.NotValidateIfGameFinished, com.logic.redux.actions.validation.NotValidateIfGameNotCreated {
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  constructor(playerId: string, state: com.logic.data.models.player.PlayerConnectionState, previousState: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>);
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  get playerId(): string;
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  get state(): com.logic.data.models.player.PlayerConnectionState;
@@ -2884,12 +2907,12 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  get originState(): com.logic.data.models.player.PlayerConnectionState;
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  get isDeleted(): boolean;
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  toString(): string;
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+ ignoreValidation(): boolean;
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  copy(playerId?: string, state?: com.logic.data.models.player.PlayerConnectionState, previousState?: com.logic.data.models.player.PlayerConnectionState, causeState?: Nullable<com.logic.data.models.player.PlayerConnectionState>, isNoneActivePlayers?: boolean, reconnectUntilTime?: Nullable<string>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.PlayerConnectionChangedMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- ignoreValidation(): boolean;
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- readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameNotCreated["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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  namespace PlayerConnectionChangedMechanicAction.$metadata$ {
@@ -2975,7 +2998,8 @@ export declare interface RatingHelper {
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  getLeaguesConfig(): games.jass.logic.data.models.leagues.LeaguesConfig;
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  /** @deprecated Please use Remote config */
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  getLeaguesConfigJson(): string;
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- decodeLeaguesConfig(json: string): games.jass.logic.data.models.leagues.LeaguesConfig;
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+ decodeGameSettings(json: string): games.jass.logic.data.models.leagues.EngineSettings;
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+ encodeGameSettings(engineSettings: games.jass.logic.data.models.leagues.EngineSettings): string;
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  readonly __doNotUseOrImplementIt: {
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  readonly RatingHelper: unique symbol;
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  };