client_plugin_logic_deb 1.8.432 → 1.8.433
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-client_plugin.d.ts +16 -1
- package/Logic_Debertz-client_plugin.js +1998 -1998
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +47 -4
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.js +6023 -6023
- package/Logic_Debertz-game_server.js +829 -829
- package/package.json +1 -1
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@@ -401,10 +401,10 @@
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spectators = tmp;
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var tmp_0;
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if ($super === VOID) {
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-
this.
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this.aei(roomId, gameCreatorId, config, usersArray, transition, spectators);
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tmp_0 = Unit_instance;
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} else {
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-
tmp_0 = $super.
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tmp_0 = $super.aei.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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}
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return tmp_0;
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}
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@@ -412,10 +412,10 @@
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newRid = newRid === VOID ? null : newRid;
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var tmp;
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if ($super === VOID) {
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-
this.
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this.cei(newRid);
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tmp = Unit_instance;
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} else {
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tmp = $super.
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tmp = $super.cei.call(this, newRid);
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}
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return tmp;
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}
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@@ -423,16 +423,16 @@
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roomId = roomId === VOID ? null : roomId;
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var tmp;
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if ($super === VOID) {
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-
this.
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this.dei(reason, roomId);
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tmp = Unit_instance;
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} else {
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tmp = $super.
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tmp = $super.dei.call(this, reason, roomId);
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}
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return tmp;
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}
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function playerLeft(playerId, permanently, $super) {
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permanently = permanently === VOID ? true : permanently;
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return $super === VOID ? this.
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return $super === VOID ? this.zeh(playerId, permanently) : $super.zeh.call(this, playerId, permanently);
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}
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initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
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@@ -506,7 +506,7 @@
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ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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botConfig = botConfig === VOID ? new EngineBotConfig(VOID, VOID, VOID, false) : botConfig;
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-
return $super === VOID ? this.
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return $super === VOID ? this.deo(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) : $super.deo.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig);
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}
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initMetadataForInterface(GameEngineController, 'GameEngineController');
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initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
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@@ -519,17 +519,17 @@
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initMetadataForClass(GameMetadata, 'GameMetadata');
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//endregion
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function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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-
this.
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this.ydz_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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-
protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).ae0 = function (it, $completion) {
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var tmp = this.be0(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.ae0(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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@@ -538,7 +538,7 @@
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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-
this.
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this.ydz_1(this.zdz_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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@@ -549,31 +549,31 @@
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}
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while (true);
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};
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-
protoOf(GameServer$subscribeToClientAction$slambda$slambda).
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeToClientAction$slambda$slambda).be0 = function (it, completion) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda(this.ydz_1, completion);
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i.zdz_1 = it;
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return i;
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};
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function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.ae0(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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-
this.
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this.ke0_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).me0 = function (it, $completion) {
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var tmp = this.ne0(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.me0((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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@@ -582,7 +582,7 @@
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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-
this.
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this.ke0_1(this.le0_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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@@ -593,22 +593,22 @@
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ne0 = function (it, completion) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.ke0_1, completion);
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i.le0_1 = it;
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return i;
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};
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function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.me0(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
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this.we0_1 = $$this$unsafeFlow;
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this.xe0_1 = this$0;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).d2j = function (value, $completion) {
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@@ -628,10 +628,10 @@
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var value = this.
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var tmp0 = this.we0_1;
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var value = this.ye0_1;
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this.s8_1 = 1;
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suspendResult = tmp0.j24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.
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suspendResult = tmp0.j24(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.xe0_1)), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).e2j = function (value, completion) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.
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i.
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.we0_1, this.xe0_1, completion);
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i.ye0_1 = value;
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return i;
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
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@@ -668,8 +668,8 @@
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}
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function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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CoroutineImpl.call(this, resultContinuation);
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this.he1_1 = _this__u8e3s4;
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this.ie1_1 = collector;
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}
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protoOf($collectCOROUTINE$).a9 = function () {
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var suspendResult = this.u8_1;
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@@ -679,10 +679,10 @@
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switch (tmp) {
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case 0:
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this.t8_1 = 2;
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var $this$unsafeFlow = this.
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var $this$unsafeFlow = this.ie1_1;
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this.s8_1 = 1;
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.
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suspendResult = this.
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var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.he1_1.ke1_1, null);
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suspendResult = this.he1_1.je1_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
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if (suspendResult === get_COROUTINE_SUSPENDED()) {
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return suspendResult;
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}
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@@ -705,8 +705,8 @@
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while (true);
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};
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function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
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this.je1_1 = $this;
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this.ke1_1 = this$0;
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).k24 = function (collector, $completion) {
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var tmp = new $collectCOROUTINE$(this, collector, $completion);
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return this.k24(collector, $completion);
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
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this.te1_1 = $subscriber;
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CoroutineImpl.call(this, resultContinuation);
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}
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).
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var tmp = this.
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).ve1 = function (it, $completion) {
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var tmp = this.we1(it, $completion);
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tmp.u8_1 = Unit_instance;
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tmp.v8_1 = null;
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return tmp.a9();
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).i9 = function (p1, $completion) {
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return this.
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return this.ve1((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9 = function () {
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var suspendResult = this.u8_1;
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var tmp = this.s8_1;
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if (tmp === 0) {
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this.t8_1 = 1;
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this.
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this.te1_1(this.ue1_1);
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return Unit_instance;
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} else if (tmp === 1) {
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throw this.v8_1;
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}
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while (true);
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};
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.
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i.
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protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).we1 = function (it, completion) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.te1_1, completion);
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i.ue1_1 = it;
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return i;
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};
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function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
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var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
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var l = function (it, $completion) {
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return i.
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return i.ve1(it, $completion);
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};
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l.$arity = 1;
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return l;
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}
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function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, $table, resultContinuation) {
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-
this.
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this.fe2_1 = $$this$unsafeFlow;
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this.ge2_1 = $table;
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CoroutineImpl.call(this, resultContinuation);
|
|
768
768
|
}
|
|
769
769
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).d2j = function (value, $completion) {
|
|
@@ -783,10 +783,10 @@
|
|
|
783
783
|
switch (tmp) {
|
|
784
784
|
case 0:
|
|
785
785
|
this.t8_1 = 2;
|
|
786
|
-
var tmp0 = this.
|
|
787
|
-
var value = this.
|
|
786
|
+
var tmp0 = this.fe2_1;
|
|
787
|
+
var value = this.he2_1;
|
|
788
788
|
this.s8_1 = 1;
|
|
789
|
-
suspendResult = tmp0.j24(new ActionsStateUpdate(this.
|
|
789
|
+
suspendResult = tmp0.j24(new ActionsStateUpdate(this.ge2_1.id, value), this);
|
|
790
790
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
791
791
|
return suspendResult;
|
|
792
792
|
}
|
|
@@ -809,8 +809,8 @@
|
|
|
809
809
|
while (true);
|
|
810
810
|
};
|
|
811
811
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).e2j = function (value, completion) {
|
|
812
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.
|
|
813
|
-
i.
|
|
812
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.fe2_1, this.ge2_1, completion);
|
|
813
|
+
i.he2_1 = value;
|
|
814
814
|
return i;
|
|
815
815
|
};
|
|
816
816
|
function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, $table, resultContinuation) {
|
|
@@ -823,8 +823,8 @@
|
|
|
823
823
|
}
|
|
824
824
|
function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
|
|
825
825
|
CoroutineImpl.call(this, resultContinuation);
|
|
826
|
-
this.
|
|
827
|
-
this.
|
|
826
|
+
this.qe2_1 = _this__u8e3s4;
|
|
827
|
+
this.re2_1 = collector;
|
|
828
828
|
}
|
|
829
829
|
protoOf($collectCOROUTINE$_0).a9 = function () {
|
|
830
830
|
var suspendResult = this.u8_1;
|
|
@@ -834,10 +834,10 @@
|
|
|
834
834
|
switch (tmp) {
|
|
835
835
|
case 0:
|
|
836
836
|
this.t8_1 = 2;
|
|
837
|
-
var $this$unsafeFlow = this.
|
|
837
|
+
var $this$unsafeFlow = this.re2_1;
|
|
838
838
|
this.s8_1 = 1;
|
|
839
|
-
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.
|
|
840
|
-
suspendResult = this.
|
|
839
|
+
var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, this.qe2_1.te2_1, null);
|
|
840
|
+
suspendResult = this.qe2_1.se2_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
841
841
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
842
842
|
return suspendResult;
|
|
843
843
|
}
|
|
@@ -860,8 +860,8 @@
|
|
|
860
860
|
while (true);
|
|
861
861
|
};
|
|
862
862
|
function _no_name_provided__qut3iv($this, $table) {
|
|
863
|
-
this.
|
|
864
|
-
this.
|
|
863
|
+
this.se2_1 = $this;
|
|
864
|
+
this.te2_1 = $table;
|
|
865
865
|
}
|
|
866
866
|
protoOf(_no_name_provided__qut3iv).k24 = function (collector, $completion) {
|
|
867
867
|
var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
|
|
@@ -873,18 +873,18 @@
|
|
|
873
873
|
return this.k24(collector, $completion);
|
|
874
874
|
};
|
|
875
875
|
function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
|
|
876
|
-
this.
|
|
877
|
-
this.
|
|
876
|
+
this.ce3_1 = $table;
|
|
877
|
+
this.de3_1 = this$0;
|
|
878
878
|
CoroutineImpl.call(this, resultContinuation);
|
|
879
879
|
}
|
|
880
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
881
|
-
var tmp = this.
|
|
880
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).fe3 = function ($this$flow, $completion) {
|
|
881
|
+
var tmp = this.ge3($this$flow, $completion);
|
|
882
882
|
tmp.u8_1 = Unit_instance;
|
|
883
883
|
tmp.v8_1 = null;
|
|
884
884
|
return tmp.a9();
|
|
885
885
|
};
|
|
886
886
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).i9 = function (p1, $completion) {
|
|
887
|
-
return this.
|
|
887
|
+
return this.fe3((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
|
|
888
888
|
};
|
|
889
889
|
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).a9 = function () {
|
|
890
890
|
var suspendResult = this.u8_1;
|
|
@@ -895,7 +895,7 @@
|
|
|
895
895
|
case 0:
|
|
896
896
|
this.t8_1 = 3;
|
|
897
897
|
this.s8_1 = 1;
|
|
898
|
-
suspendResult = this.
|
|
898
|
+
suspendResult = this.ee3_1.j24(new TableStateUpdate(this.ce3_1.id, this.ce3_1), this);
|
|
899
899
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
900
900
|
return suspendResult;
|
|
901
901
|
}
|
|
@@ -903,8 +903,8 @@
|
|
|
903
903
|
continue $sm;
|
|
904
904
|
case 1:
|
|
905
905
|
this.s8_1 = 2;
|
|
906
|
-
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.
|
|
907
|
-
suspendResult = emitAll(this.
|
|
906
|
+
var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.de3_1).a9c(), fromInt(_get_serverReduxConfig__rprcrm(this.de3_1).serverStateUpdateIntervalMillis));
|
|
907
|
+
suspendResult = emitAll(this.ee3_1, new _no_name_provided__qut3iv(this_0, this.ce3_1), this);
|
|
908
908
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
909
909
|
return suspendResult;
|
|
910
910
|
}
|
|
@@ -926,22 +926,22 @@
|
|
|
926
926
|
}
|
|
927
927
|
while (true);
|
|
928
928
|
};
|
|
929
|
-
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).
|
|
930
|
-
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.
|
|
931
|
-
i.
|
|
929
|
+
protoOf(GameServer$observeTableStateUpdates$slambda$slambda).ge3 = function ($this$flow, completion) {
|
|
930
|
+
var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.ce3_1, this.de3_1, completion);
|
|
931
|
+
i.ee3_1 = $this$flow;
|
|
932
932
|
return i;
|
|
933
933
|
};
|
|
934
934
|
function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
|
|
935
935
|
var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
|
|
936
936
|
var l = function ($this$flow, $completion) {
|
|
937
|
-
return i.
|
|
937
|
+
return i.fe3($this$flow, $completion);
|
|
938
938
|
};
|
|
939
939
|
l.$arity = 1;
|
|
940
940
|
return l;
|
|
941
941
|
}
|
|
942
942
|
function GameServer$observeTableStateUpdates$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
|
|
943
|
-
this.
|
|
944
|
-
this.
|
|
943
|
+
this.pe3_1 = $$this$unsafeFlow;
|
|
944
|
+
this.qe3_1 = this$0;
|
|
945
945
|
CoroutineImpl.call(this, resultContinuation);
|
|
946
946
|
}
|
|
947
947
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).d2j = function (value, $completion) {
|
|
@@ -962,16 +962,16 @@
|
|
|
962
962
|
case 0:
|
|
963
963
|
this.t8_1 = 5;
|
|
964
964
|
var tmp_0 = this;
|
|
965
|
-
tmp_0.
|
|
965
|
+
tmp_0.ve3_1 = this.pe3_1;
|
|
966
966
|
var tmp_1 = this;
|
|
967
|
-
tmp_1.
|
|
967
|
+
tmp_1.ue3_1 = this.re3_1;
|
|
968
968
|
this.s8_1 = 1;
|
|
969
969
|
continue $sm;
|
|
970
970
|
case 1:
|
|
971
|
-
this.
|
|
972
|
-
var it = this.
|
|
971
|
+
this.se3_1 = this.ve3_1;
|
|
972
|
+
var it = this.ue3_1;
|
|
973
973
|
var tmp_2;
|
|
974
|
-
if (get_isCreated(this.
|
|
974
|
+
if (get_isCreated(this.qe3_1.h6f())) {
|
|
975
975
|
tmp_2 = it;
|
|
976
976
|
} else {
|
|
977
977
|
tmp_2 = null;
|
|
@@ -983,15 +983,15 @@
|
|
|
983
983
|
var tmp_3 = this;
|
|
984
984
|
continue $sm;
|
|
985
985
|
} else {
|
|
986
|
-
this.
|
|
986
|
+
this.te3_1 = tmp0_elvis_lhs;
|
|
987
987
|
this.s8_1 = 2;
|
|
988
988
|
continue $sm;
|
|
989
989
|
}
|
|
990
990
|
|
|
991
991
|
case 2:
|
|
992
|
-
var transformed = this.
|
|
992
|
+
var transformed = this.te3_1;
|
|
993
993
|
this.s8_1 = 3;
|
|
994
|
-
suspendResult = this.
|
|
994
|
+
suspendResult = this.se3_1.j24(transformed, this);
|
|
995
995
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
996
996
|
return suspendResult;
|
|
997
997
|
}
|
|
@@ -1022,8 +1022,8 @@
|
|
|
1022
1022
|
while (true);
|
|
1023
1023
|
};
|
|
1024
1024
|
protoOf(GameServer$observeTableStateUpdates$o$collect$slambda).e2j = function (value, completion) {
|
|
1025
|
-
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.
|
|
1026
|
-
i.
|
|
1025
|
+
var i = new GameServer$observeTableStateUpdates$o$collect$slambda(this.pe3_1, this.qe3_1, completion);
|
|
1026
|
+
i.re3_1 = value;
|
|
1027
1027
|
return i;
|
|
1028
1028
|
};
|
|
1029
1029
|
function GameServer$observeTableStateUpdates$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
|
|
@@ -1036,8 +1036,8 @@
|
|
|
1036
1036
|
}
|
|
1037
1037
|
function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
|
|
1038
1038
|
CoroutineImpl.call(this, resultContinuation);
|
|
1039
|
-
this.
|
|
1040
|
-
this.
|
|
1039
|
+
this.ee4_1 = _this__u8e3s4;
|
|
1040
|
+
this.fe4_1 = collector;
|
|
1041
1041
|
}
|
|
1042
1042
|
protoOf($collectCOROUTINE$_1).a9 = function () {
|
|
1043
1043
|
var suspendResult = this.u8_1;
|
|
@@ -1047,10 +1047,10 @@
|
|
|
1047
1047
|
switch (tmp) {
|
|
1048
1048
|
case 0:
|
|
1049
1049
|
this.t8_1 = 2;
|
|
1050
|
-
var $this$unsafeFlow = this.
|
|
1050
|
+
var $this$unsafeFlow = this.fe4_1;
|
|
1051
1051
|
this.s8_1 = 1;
|
|
1052
|
-
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.
|
|
1053
|
-
suspendResult = this.
|
|
1052
|
+
var tmp_0 = GameServer$observeTableStateUpdates$o$collect$slambda_0($this$unsafeFlow, this.ee4_1.he4_1, null);
|
|
1053
|
+
suspendResult = this.ee4_1.ge4_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
|
|
1054
1054
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1055
1055
|
return suspendResult;
|
|
1056
1056
|
}
|
|
@@ -1073,7 +1073,7 @@
|
|
|
1073
1073
|
while (true);
|
|
1074
1074
|
};
|
|
1075
1075
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
|
|
1076
|
-
this.
|
|
1076
|
+
this.qe4_1 = $$this$unsafeFlow;
|
|
1077
1077
|
CoroutineImpl.call(this, resultContinuation);
|
|
1078
1078
|
}
|
|
1079
1079
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).d2j = function (value, $completion) {
|
|
@@ -1094,28 +1094,28 @@
|
|
|
1094
1094
|
case 0:
|
|
1095
1095
|
this.t8_1 = 5;
|
|
1096
1096
|
var tmp_0 = this;
|
|
1097
|
-
tmp_0.
|
|
1097
|
+
tmp_0.ve4_1 = this.qe4_1;
|
|
1098
1098
|
var tmp_1 = this;
|
|
1099
|
-
tmp_1.
|
|
1099
|
+
tmp_1.ue4_1 = this.re4_1;
|
|
1100
1100
|
this.s8_1 = 1;
|
|
1101
1101
|
continue $sm;
|
|
1102
1102
|
case 1:
|
|
1103
|
-
this.
|
|
1104
|
-
var tmp0_elvis_lhs = this.
|
|
1103
|
+
this.se4_1 = this.ve4_1;
|
|
1104
|
+
var tmp0_elvis_lhs = this.ue4_1.tableOrNull;
|
|
1105
1105
|
if (tmp0_elvis_lhs == null) {
|
|
1106
1106
|
this.s8_1 = 4;
|
|
1107
1107
|
var tmp_2 = this;
|
|
1108
1108
|
continue $sm;
|
|
1109
1109
|
} else {
|
|
1110
|
-
this.
|
|
1110
|
+
this.te4_1 = tmp0_elvis_lhs;
|
|
1111
1111
|
this.s8_1 = 2;
|
|
1112
1112
|
continue $sm;
|
|
1113
1113
|
}
|
|
1114
1114
|
|
|
1115
1115
|
case 2:
|
|
1116
|
-
var transformed = this.
|
|
1116
|
+
var transformed = this.te4_1;
|
|
1117
1117
|
this.s8_1 = 3;
|
|
1118
|
-
suspendResult = this.
|
|
1118
|
+
suspendResult = this.se4_1.j24(transformed, this);
|
|
1119
1119
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1120
1120
|
return suspendResult;
|
|
1121
1121
|
}
|
|
@@ -1146,8 +1146,8 @@
|
|
|
1146
1146
|
while (true);
|
|
1147
1147
|
};
|
|
1148
1148
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).e2j = function (value, completion) {
|
|
1149
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.
|
|
1150
|
-
i.
|
|
1149
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.qe4_1, completion);
|
|
1150
|
+
i.re4_1 = value;
|
|
1151
1151
|
return i;
|
|
1152
1152
|
};
|
|
1153
1153
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1160,8 +1160,8 @@
|
|
|
1160
1160
|
}
|
|
1161
1161
|
function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
|
|
1162
1162
|
CoroutineImpl.call(this, resultContinuation);
|
|
1163
|
-
this.
|
|
1164
|
-
this.
|
|
1163
|
+
this.ee5_1 = _this__u8e3s4;
|
|
1164
|
+
this.fe5_1 = collector;
|
|
1165
1165
|
}
|
|
1166
1166
|
protoOf($collectCOROUTINE$_2).a9 = function () {
|
|
1167
1167
|
var suspendResult = this.u8_1;
|
|
@@ -1171,10 +1171,10 @@
|
|
|
1171
1171
|
switch (tmp) {
|
|
1172
1172
|
case 0:
|
|
1173
1173
|
this.t8_1 = 2;
|
|
1174
|
-
var $this$unsafeFlow = this.
|
|
1174
|
+
var $this$unsafeFlow = this.fe5_1;
|
|
1175
1175
|
this.s8_1 = 1;
|
|
1176
1176
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
|
|
1177
|
-
suspendResult = this.
|
|
1177
|
+
suspendResult = this.ee5_1.ge5_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1178
1178
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1179
1179
|
return suspendResult;
|
|
1180
1180
|
}
|
|
@@ -1197,7 +1197,7 @@
|
|
|
1197
1197
|
while (true);
|
|
1198
1198
|
};
|
|
1199
1199
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
|
|
1200
|
-
this.
|
|
1200
|
+
this.pe5_1 = $$this$unsafeFlow;
|
|
1201
1201
|
CoroutineImpl.call(this, resultContinuation);
|
|
1202
1202
|
}
|
|
1203
1203
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).d2j = function (value, $completion) {
|
|
@@ -1217,8 +1217,8 @@
|
|
|
1217
1217
|
switch (tmp) {
|
|
1218
1218
|
case 0:
|
|
1219
1219
|
this.t8_1 = 2;
|
|
1220
|
-
var tmp0 = this.
|
|
1221
|
-
var value = this.
|
|
1220
|
+
var tmp0 = this.pe5_1;
|
|
1221
|
+
var value = this.qe5_1;
|
|
1222
1222
|
this.s8_1 = 1;
|
|
1223
1223
|
suspendResult = tmp0.j24(to(value.gameInfo.roundNumberTotal, value), this);
|
|
1224
1224
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1243,8 +1243,8 @@
|
|
|
1243
1243
|
while (true);
|
|
1244
1244
|
};
|
|
1245
1245
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).e2j = function (value, completion) {
|
|
1246
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.
|
|
1247
|
-
i.
|
|
1246
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.pe5_1, completion);
|
|
1247
|
+
i.qe5_1 = value;
|
|
1248
1248
|
return i;
|
|
1249
1249
|
};
|
|
1250
1250
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1257,8 +1257,8 @@
|
|
|
1257
1257
|
}
|
|
1258
1258
|
function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
|
|
1259
1259
|
CoroutineImpl.call(this, resultContinuation);
|
|
1260
|
-
this.
|
|
1261
|
-
this.
|
|
1260
|
+
this.ze5_1 = _this__u8e3s4;
|
|
1261
|
+
this.ae6_1 = collector;
|
|
1262
1262
|
}
|
|
1263
1263
|
protoOf($collectCOROUTINE$_3).a9 = function () {
|
|
1264
1264
|
var suspendResult = this.u8_1;
|
|
@@ -1268,10 +1268,10 @@
|
|
|
1268
1268
|
switch (tmp) {
|
|
1269
1269
|
case 0:
|
|
1270
1270
|
this.t8_1 = 2;
|
|
1271
|
-
var $this$unsafeFlow = this.
|
|
1271
|
+
var $this$unsafeFlow = this.ae6_1;
|
|
1272
1272
|
this.s8_1 = 1;
|
|
1273
1273
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
|
|
1274
|
-
suspendResult = this.
|
|
1274
|
+
suspendResult = this.ze5_1.be6_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1275
1275
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1276
1276
|
return suspendResult;
|
|
1277
1277
|
}
|
|
@@ -1294,7 +1294,7 @@
|
|
|
1294
1294
|
while (true);
|
|
1295
1295
|
};
|
|
1296
1296
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
|
|
1297
|
-
this.
|
|
1297
|
+
this.ke6_1 = $$this$unsafeFlow;
|
|
1298
1298
|
CoroutineImpl.call(this, resultContinuation);
|
|
1299
1299
|
}
|
|
1300
1300
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).d2j = function (value, $completion) {
|
|
@@ -1314,8 +1314,8 @@
|
|
|
1314
1314
|
switch (tmp) {
|
|
1315
1315
|
case 0:
|
|
1316
1316
|
this.t8_1 = 2;
|
|
1317
|
-
var tmp0 = this.
|
|
1318
|
-
var value = this.
|
|
1317
|
+
var tmp0 = this.ke6_1;
|
|
1318
|
+
var value = this.le6_1;
|
|
1319
1319
|
this.s8_1 = 1;
|
|
1320
1320
|
suspendResult = tmp0.j24(value.ne_1, this);
|
|
1321
1321
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
@@ -1340,8 +1340,8 @@
|
|
|
1340
1340
|
while (true);
|
|
1341
1341
|
};
|
|
1342
1342
|
protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).e2j = function (value, completion) {
|
|
1343
|
-
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.
|
|
1344
|
-
i.
|
|
1343
|
+
var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.ke6_1, completion);
|
|
1344
|
+
i.le6_1 = value;
|
|
1345
1345
|
return i;
|
|
1346
1346
|
};
|
|
1347
1347
|
function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
|
|
@@ -1354,8 +1354,8 @@
|
|
|
1354
1354
|
}
|
|
1355
1355
|
function $collectCOROUTINE$_4(_this__u8e3s4, collector, resultContinuation) {
|
|
1356
1356
|
CoroutineImpl.call(this, resultContinuation);
|
|
1357
|
-
this.
|
|
1358
|
-
this.
|
|
1357
|
+
this.ue6_1 = _this__u8e3s4;
|
|
1358
|
+
this.ve6_1 = collector;
|
|
1359
1359
|
}
|
|
1360
1360
|
protoOf($collectCOROUTINE$_4).a9 = function () {
|
|
1361
1361
|
var suspendResult = this.u8_1;
|
|
@@ -1365,10 +1365,10 @@
|
|
|
1365
1365
|
switch (tmp) {
|
|
1366
1366
|
case 0:
|
|
1367
1367
|
this.t8_1 = 2;
|
|
1368
|
-
var $this$unsafeFlow = this.
|
|
1368
|
+
var $this$unsafeFlow = this.ve6_1;
|
|
1369
1369
|
this.s8_1 = 1;
|
|
1370
1370
|
var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
|
|
1371
|
-
suspendResult = this.
|
|
1371
|
+
suspendResult = this.ue6_1.we6_1.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
|
|
1372
1372
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1373
1373
|
return suspendResult;
|
|
1374
1374
|
}
|
|
@@ -1391,17 +1391,17 @@
|
|
|
1391
1391
|
while (true);
|
|
1392
1392
|
};
|
|
1393
1393
|
function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
|
|
1394
|
-
this.
|
|
1394
|
+
this.fe7_1 = $subscriber;
|
|
1395
1395
|
CoroutineImpl.call(this, resultContinuation);
|
|
1396
1396
|
}
|
|
1397
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1398
|
-
var tmp = this.
|
|
1397
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).he7 = function (it, $completion) {
|
|
1398
|
+
var tmp = this.ie7(it, $completion);
|
|
1399
1399
|
tmp.u8_1 = Unit_instance;
|
|
1400
1400
|
tmp.v8_1 = null;
|
|
1401
1401
|
return tmp.a9();
|
|
1402
1402
|
};
|
|
1403
1403
|
protoOf(GameServer$subscribeWith$slambda$slambda).i9 = function (p1, $completion) {
|
|
1404
|
-
return this.
|
|
1404
|
+
return this.he7(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
|
|
1405
1405
|
};
|
|
1406
1406
|
protoOf(GameServer$subscribeWith$slambda$slambda).a9 = function () {
|
|
1407
1407
|
var suspendResult = this.u8_1;
|
|
@@ -1410,7 +1410,7 @@
|
|
|
1410
1410
|
var tmp = this.s8_1;
|
|
1411
1411
|
if (tmp === 0) {
|
|
1412
1412
|
this.t8_1 = 1;
|
|
1413
|
-
this.
|
|
1413
|
+
this.fe7_1(this.ge7_1);
|
|
1414
1414
|
return Unit_instance;
|
|
1415
1415
|
} else if (tmp === 1) {
|
|
1416
1416
|
throw this.v8_1;
|
|
@@ -1421,91 +1421,91 @@
|
|
|
1421
1421
|
}
|
|
1422
1422
|
while (true);
|
|
1423
1423
|
};
|
|
1424
|
-
protoOf(GameServer$subscribeWith$slambda$slambda).
|
|
1425
|
-
var i = new GameServer$subscribeWith$slambda$slambda(this.
|
|
1426
|
-
i.
|
|
1424
|
+
protoOf(GameServer$subscribeWith$slambda$slambda).ie7 = function (it, completion) {
|
|
1425
|
+
var i = new GameServer$subscribeWith$slambda$slambda(this.fe7_1, completion);
|
|
1426
|
+
i.ge7_1 = it;
|
|
1427
1427
|
return i;
|
|
1428
1428
|
};
|
|
1429
1429
|
function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
|
|
1430
1430
|
var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
|
|
1431
1431
|
var l = function (it, $completion) {
|
|
1432
|
-
return i.
|
|
1432
|
+
return i.he7(it, $completion);
|
|
1433
1433
|
};
|
|
1434
1434
|
l.$arity = 1;
|
|
1435
1435
|
return l;
|
|
1436
1436
|
}
|
|
1437
1437
|
function _get_toClientEventsObserver__6rp51y($this) {
|
|
1438
|
-
var tmp0 = $this.
|
|
1438
|
+
var tmp0 = $this.ne7_1;
|
|
1439
1439
|
var tmp = KProperty1;
|
|
1440
1440
|
// Inline function 'kotlin.getValue' call
|
|
1441
1441
|
getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
|
|
1442
1442
|
return tmp0.x();
|
|
1443
1443
|
}
|
|
1444
1444
|
function _get_fromClientEventsObserver__a7vzd3($this) {
|
|
1445
|
-
var tmp0 = $this.
|
|
1445
|
+
var tmp0 = $this.oe7_1;
|
|
1446
1446
|
var tmp = KProperty1;
|
|
1447
1447
|
// Inline function 'kotlin.getValue' call
|
|
1448
1448
|
getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
|
|
1449
1449
|
return tmp0.x();
|
|
1450
1450
|
}
|
|
1451
1451
|
function _get_playerConnectionInteractor__si6cxf($this) {
|
|
1452
|
-
var tmp0 = $this.
|
|
1452
|
+
var tmp0 = $this.pe7_1;
|
|
1453
1453
|
var tmp = KProperty1;
|
|
1454
1454
|
// Inline function 'kotlin.getValue' call
|
|
1455
1455
|
getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
|
|
1456
1456
|
return tmp0.x();
|
|
1457
1457
|
}
|
|
1458
1458
|
function _get_teamsLogicProvider__u10pm6($this) {
|
|
1459
|
-
var tmp0 = $this.
|
|
1459
|
+
var tmp0 = $this.qe7_1;
|
|
1460
1460
|
var tmp = KProperty1;
|
|
1461
1461
|
// Inline function 'kotlin.getValue' call
|
|
1462
1462
|
getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
|
|
1463
1463
|
return tmp0.x();
|
|
1464
1464
|
}
|
|
1465
1465
|
function _get_userRatingInteractor__a09mdy($this) {
|
|
1466
|
-
var tmp0 = $this.
|
|
1466
|
+
var tmp0 = $this.re7_1;
|
|
1467
1467
|
var tmp = KProperty1;
|
|
1468
1468
|
// Inline function 'kotlin.getValue' call
|
|
1469
1469
|
getPropertyCallableRef('userRatingInteractor', 1, tmp, GameServer$_get_userRatingInteractor_$ref_8uo6aw_0(), null);
|
|
1470
1470
|
return tmp0.x();
|
|
1471
1471
|
}
|
|
1472
1472
|
function _get_random__h29cgo($this) {
|
|
1473
|
-
var tmp0 = $this.
|
|
1473
|
+
var tmp0 = $this.se7_1;
|
|
1474
1474
|
var tmp = KProperty1;
|
|
1475
1475
|
// Inline function 'kotlin.getValue' call
|
|
1476
1476
|
getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
|
|
1477
1477
|
return tmp0.x();
|
|
1478
1478
|
}
|
|
1479
1479
|
function _get_idsProvider__fnfajc($this) {
|
|
1480
|
-
var tmp0 = $this.
|
|
1480
|
+
var tmp0 = $this.te7_1;
|
|
1481
1481
|
var tmp = KProperty1;
|
|
1482
1482
|
// Inline function 'kotlin.getValue' call
|
|
1483
1483
|
getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
|
|
1484
1484
|
return tmp0.x();
|
|
1485
1485
|
}
|
|
1486
1486
|
function _get_serverReduxConfig__rprcrm($this) {
|
|
1487
|
-
var tmp0 = $this.
|
|
1487
|
+
var tmp0 = $this.ue7_1;
|
|
1488
1488
|
var tmp = KProperty1;
|
|
1489
1489
|
// Inline function 'kotlin.getValue' call
|
|
1490
1490
|
getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
|
|
1491
1491
|
return tmp0.x();
|
|
1492
1492
|
}
|
|
1493
1493
|
function _get_encoderDecoderProvider__qqgrji($this) {
|
|
1494
|
-
var tmp0 = $this.
|
|
1494
|
+
var tmp0 = $this.ve7_1;
|
|
1495
1495
|
var tmp = KProperty1;
|
|
1496
1496
|
// Inline function 'kotlin.getValue' call
|
|
1497
1497
|
getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
|
|
1498
1498
|
return tmp0.x();
|
|
1499
1499
|
}
|
|
1500
1500
|
function _get_engineLogicConfig__l11qpf($this) {
|
|
1501
|
-
var tmp0 = $this.
|
|
1501
|
+
var tmp0 = $this.we7_1;
|
|
1502
1502
|
var tmp = KProperty1;
|
|
1503
1503
|
// Inline function 'kotlin.getValue' call
|
|
1504
1504
|
getPropertyCallableRef('engineLogicConfig', 1, tmp, GameServer$_get_engineLogicConfig_$ref_nlkv2l_0(), null);
|
|
1505
1505
|
return tmp0.x();
|
|
1506
1506
|
}
|
|
1507
1507
|
function _get_botChatInteractor__17f3on($this) {
|
|
1508
|
-
var tmp0 = $this.
|
|
1508
|
+
var tmp0 = $this.xe7_1;
|
|
1509
1509
|
var tmp = KProperty1;
|
|
1510
1510
|
// Inline function 'kotlin.getValue' call
|
|
1511
1511
|
getPropertyCallableRef('botChatInteractor', 1, tmp, GameServer$_get_botChatInteractor_$ref_zf10ih_0(), null);
|
|
@@ -1638,20 +1638,20 @@
|
|
|
1638
1638
|
return _get_teamsLogicProvider__u10pm6($this).v9b(updatedTeams);
|
|
1639
1639
|
}
|
|
1640
1640
|
function Companion() {
|
|
1641
|
-
this.
|
|
1641
|
+
this.ze7_1 = 'GameEngine_API';
|
|
1642
1642
|
}
|
|
1643
1643
|
var Companion_instance_9;
|
|
1644
1644
|
function Companion_getInstance_0() {
|
|
1645
1645
|
return Companion_instance_9;
|
|
1646
1646
|
}
|
|
1647
1647
|
function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
|
|
1648
|
-
this.
|
|
1648
|
+
this.ae8_1 = function_0;
|
|
1649
1649
|
}
|
|
1650
1650
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).j24 = function (value, $completion) {
|
|
1651
|
-
return this.
|
|
1651
|
+
return this.ae8_1(value, $completion);
|
|
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1652
|
};
|
|
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1653
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).b3 = function () {
|
|
1654
|
-
return this.
|
|
1654
|
+
return this.ae8_1;
|
|
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1655
|
};
|
|
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1656
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
|
|
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1657
|
var tmp;
|
|
@@ -1672,13 +1672,13 @@
|
|
|
1672
1672
|
return hashCode(this.b3());
|
|
1673
1673
|
};
|
|
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1674
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
|
|
1675
|
-
this.
|
|
1675
|
+
this.be8_1 = function_0;
|
|
1676
1676
|
}
|
|
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1677
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).j24 = function (value, $completion) {
|
|
1678
|
-
return this.
|
|
1678
|
+
return this.be8_1(value, $completion);
|
|
1679
1679
|
};
|
|
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1680
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).b3 = function () {
|
|
1681
|
-
return this.
|
|
1681
|
+
return this.be8_1;
|
|
1682
1682
|
};
|
|
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1683
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
|
|
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1684
|
var tmp;
|
|
@@ -1699,13 +1699,13 @@
|
|
|
1699
1699
|
return hashCode(this.b3());
|
|
1700
1700
|
};
|
|
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1701
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
|
|
1702
|
-
this.
|
|
1702
|
+
this.ce8_1 = function_0;
|
|
1703
1703
|
}
|
|
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1704
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).j24 = function (value, $completion) {
|
|
1705
|
-
return this.
|
|
1705
|
+
return this.ce8_1(value, $completion);
|
|
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1706
|
};
|
|
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1707
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).b3 = function () {
|
|
1708
|
-
return this.
|
|
1708
|
+
return this.ce8_1;
|
|
1709
1709
|
};
|
|
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1710
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
|
|
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1711
|
var tmp;
|
|
@@ -1726,13 +1726,13 @@
|
|
|
1726
1726
|
return hashCode(this.b3());
|
|
1727
1727
|
};
|
|
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1728
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
|
|
1729
|
-
this.
|
|
1729
|
+
this.de8_1 = function_0;
|
|
1730
1730
|
}
|
|
1731
1731
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).j24 = function (value, $completion) {
|
|
1732
|
-
return this.
|
|
1732
|
+
return this.de8_1(value, $completion);
|
|
1733
1733
|
};
|
|
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1734
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).b3 = function () {
|
|
1735
|
-
return this.
|
|
1735
|
+
return this.de8_1;
|
|
1736
1736
|
};
|
|
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1737
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
|
|
1738
1738
|
var tmp;
|
|
@@ -1753,13 +1753,13 @@
|
|
|
1753
1753
|
return hashCode(this.b3());
|
|
1754
1754
|
};
|
|
1755
1755
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
|
|
1756
|
-
this.
|
|
1756
|
+
this.ee8_1 = function_0;
|
|
1757
1757
|
}
|
|
1758
1758
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).j24 = function (value, $completion) {
|
|
1759
|
-
return this.
|
|
1759
|
+
return this.ee8_1(value, $completion);
|
|
1760
1760
|
};
|
|
1761
1761
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).b3 = function () {
|
|
1762
|
-
return this.
|
|
1762
|
+
return this.ee8_1;
|
|
1763
1763
|
};
|
|
1764
1764
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
|
|
1765
1765
|
var tmp;
|
|
@@ -1780,13 +1780,13 @@
|
|
|
1780
1780
|
return hashCode(this.b3());
|
|
1781
1781
|
};
|
|
1782
1782
|
function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
|
|
1783
|
-
this.
|
|
1783
|
+
this.fe8_1 = function_0;
|
|
1784
1784
|
}
|
|
1785
1785
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).j24 = function (value, $completion) {
|
|
1786
|
-
return this.
|
|
1786
|
+
return this.fe8_1(value, $completion);
|
|
1787
1787
|
};
|
|
1788
1788
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).b3 = function () {
|
|
1789
|
-
return this.
|
|
1789
|
+
return this.fe8_1;
|
|
1790
1790
|
};
|
|
1791
1791
|
protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
|
|
1792
1792
|
var tmp;
|
|
@@ -1917,8 +1917,8 @@
|
|
|
1917
1917
|
};
|
|
1918
1918
|
}
|
|
1919
1919
|
function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
|
|
1920
|
-
this.
|
|
1921
|
-
this.
|
|
1920
|
+
this.oe8_1 = this$0;
|
|
1921
|
+
this.pe8_1 = $subscriber;
|
|
1922
1922
|
CoroutineImpl.call(this, resultContinuation);
|
|
1923
1923
|
}
|
|
1924
1924
|
protoOf(GameServer$subscribeToClientAction$slambda).k29 = function ($this$launchDefault, $completion) {
|
|
@@ -1939,8 +1939,8 @@
|
|
|
1939
1939
|
case 0:
|
|
1940
1940
|
this.t8_1 = 2;
|
|
1941
1941
|
this.s8_1 = 1;
|
|
1942
|
-
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.
|
|
1943
|
-
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.
|
|
1942
|
+
var tmp_0 = _get_toClientEventsObserver__6rp51y(this.oe8_1).ab8();
|
|
1943
|
+
var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.pe8_1, null);
|
|
1944
1944
|
suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
|
|
1945
1945
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
1946
1946
|
return suspendResult;
|
|
@@ -1964,8 +1964,8 @@
|
|
|
1964
1964
|
while (true);
|
|
1965
1965
|
};
|
|
1966
1966
|
protoOf(GameServer$subscribeToClientAction$slambda).l29 = function ($this$launchDefault, completion) {
|
|
1967
|
-
var i = new GameServer$subscribeToClientAction$slambda(this.
|
|
1968
|
-
i.
|
|
1967
|
+
var i = new GameServer$subscribeToClientAction$slambda(this.oe8_1, this.pe8_1, completion);
|
|
1968
|
+
i.qe8_1 = $this$launchDefault;
|
|
1969
1969
|
return i;
|
|
1970
1970
|
};
|
|
1971
1971
|
function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -1977,8 +1977,8 @@
|
|
|
1977
1977
|
return l;
|
|
1978
1978
|
}
|
|
1979
1979
|
function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
|
|
1980
|
-
this.
|
|
1981
|
-
this.
|
|
1980
|
+
this.ze8_1 = this$0;
|
|
1981
|
+
this.ae9_1 = $subscriber;
|
|
1982
1982
|
CoroutineImpl.call(this, resultContinuation);
|
|
1983
1983
|
}
|
|
1984
1984
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).k29 = function ($this$launchDefault, $completion) {
|
|
@@ -1999,8 +1999,8 @@
|
|
|
1999
1999
|
case 0:
|
|
2000
2000
|
this.t8_1 = 2;
|
|
2001
2001
|
this.s8_1 = 1;
|
|
2002
|
-
var tmp_0 = observeTableStateUpdates(this.
|
|
2003
|
-
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.
|
|
2002
|
+
var tmp_0 = observeTableStateUpdates(this.ze8_1);
|
|
2003
|
+
var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.ae9_1, null);
|
|
2004
2004
|
suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
|
|
2005
2005
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2006
2006
|
return suspendResult;
|
|
@@ -2024,8 +2024,8 @@
|
|
|
2024
2024
|
while (true);
|
|
2025
2025
|
};
|
|
2026
2026
|
protoOf(GameServer$subscribeServerStateUpdate$slambda).l29 = function ($this$launchDefault, completion) {
|
|
2027
|
-
var i = new GameServer$subscribeServerStateUpdate$slambda(this.
|
|
2028
|
-
i.
|
|
2027
|
+
var i = new GameServer$subscribeServerStateUpdate$slambda(this.ze8_1, this.ae9_1, completion);
|
|
2028
|
+
i.be9_1 = $this$launchDefault;
|
|
2029
2029
|
return i;
|
|
2030
2030
|
};
|
|
2031
2031
|
function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2037,8 +2037,8 @@
|
|
|
2037
2037
|
return l;
|
|
2038
2038
|
}
|
|
2039
2039
|
function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
|
|
2040
|
-
this.
|
|
2041
|
-
this.
|
|
2040
|
+
this.ke9_1 = this$0;
|
|
2041
|
+
this.le9_1 = $subscriber;
|
|
2042
2042
|
CoroutineImpl.call(this, resultContinuation);
|
|
2043
2043
|
}
|
|
2044
2044
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).k29 = function ($this$launchDefault, $completion) {
|
|
@@ -2059,9 +2059,9 @@
|
|
|
2059
2059
|
case 0:
|
|
2060
2060
|
this.t8_1 = 2;
|
|
2061
2061
|
this.s8_1 = 1;
|
|
2062
|
-
var this_0 = observeTableStateUpdates(this.
|
|
2063
|
-
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.
|
|
2064
|
-
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.
|
|
2062
|
+
var this_0 = observeTableStateUpdates(this.ke9_1);
|
|
2063
|
+
var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.ke9_1);
|
|
2064
|
+
var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.le9_1, null);
|
|
2065
2065
|
suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
|
|
2066
2066
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2067
2067
|
return suspendResult;
|
|
@@ -2085,8 +2085,8 @@
|
|
|
2085
2085
|
while (true);
|
|
2086
2086
|
};
|
|
2087
2087
|
protoOf(GameServer$subscribeServerStateUpdateJson$slambda).l29 = function ($this$launchDefault, completion) {
|
|
2088
|
-
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.
|
|
2089
|
-
i.
|
|
2088
|
+
var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.ke9_1, this.le9_1, completion);
|
|
2089
|
+
i.me9_1 = $this$launchDefault;
|
|
2090
2090
|
return i;
|
|
2091
2091
|
};
|
|
2092
2092
|
function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2098,18 +2098,18 @@
|
|
|
2098
2098
|
return l;
|
|
2099
2099
|
}
|
|
2100
2100
|
function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
|
|
2101
|
-
this.
|
|
2101
|
+
this.ve9_1 = this$0;
|
|
2102
2102
|
CoroutineImpl.call(this, resultContinuation);
|
|
2103
2103
|
}
|
|
2104
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2105
|
-
var tmp = this.
|
|
2104
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).nch = function ($this$transformLatest, it, $completion) {
|
|
2105
|
+
var tmp = this.och($this$transformLatest, it, $completion);
|
|
2106
2106
|
tmp.u8_1 = Unit_instance;
|
|
2107
2107
|
tmp.v8_1 = null;
|
|
2108
2108
|
return tmp.a9();
|
|
2109
2109
|
};
|
|
2110
2110
|
protoOf(GameServer$observeTableStateUpdates$slambda).j9 = function (p1, p2, $completion) {
|
|
2111
2111
|
var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
|
|
2112
|
-
return this.
|
|
2112
|
+
return this.nch(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
|
|
2113
2113
|
};
|
|
2114
2114
|
protoOf(GameServer$observeTableStateUpdates$slambda).a9 = function () {
|
|
2115
2115
|
var suspendResult = this.u8_1;
|
|
@@ -2120,8 +2120,8 @@
|
|
|
2120
2120
|
case 0:
|
|
2121
2121
|
this.t8_1 = 2;
|
|
2122
2122
|
this.s8_1 = 1;
|
|
2123
|
-
var table = this.
|
|
2124
|
-
suspendResult = emitAll(this.
|
|
2123
|
+
var table = this.xe9_1;
|
|
2124
|
+
suspendResult = emitAll(this.we9_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.ve9_1, null)), this);
|
|
2125
2125
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2126
2126
|
return suspendResult;
|
|
2127
2127
|
}
|
|
@@ -2143,23 +2143,23 @@
|
|
|
2143
2143
|
}
|
|
2144
2144
|
while (true);
|
|
2145
2145
|
};
|
|
2146
|
-
protoOf(GameServer$observeTableStateUpdates$slambda).
|
|
2147
|
-
var i = new GameServer$observeTableStateUpdates$slambda(this.
|
|
2148
|
-
i.
|
|
2149
|
-
i.
|
|
2146
|
+
protoOf(GameServer$observeTableStateUpdates$slambda).och = function ($this$transformLatest, it, completion) {
|
|
2147
|
+
var i = new GameServer$observeTableStateUpdates$slambda(this.ve9_1, completion);
|
|
2148
|
+
i.we9_1 = $this$transformLatest;
|
|
2149
|
+
i.xe9_1 = it;
|
|
2150
2150
|
return i;
|
|
2151
2151
|
};
|
|
2152
2152
|
function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
|
|
2153
2153
|
var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
|
|
2154
2154
|
var l = function ($this$transformLatest, it, $completion) {
|
|
2155
|
-
return i.
|
|
2155
|
+
return i.nch($this$transformLatest, it, $completion);
|
|
2156
2156
|
};
|
|
2157
2157
|
l.$arity = 2;
|
|
2158
2158
|
return l;
|
|
2159
2159
|
}
|
|
2160
2160
|
function GameServer$observeTableStateUpdates$$inlined$mapNotNull$1($this, this$0) {
|
|
2161
|
-
this.
|
|
2162
|
-
this.
|
|
2161
|
+
this.ge4_1 = $this;
|
|
2162
|
+
this.he4_1 = this$0;
|
|
2163
2163
|
}
|
|
2164
2164
|
protoOf(GameServer$observeTableStateUpdates$$inlined$mapNotNull$1).k24 = function (collector, $completion) {
|
|
2165
2165
|
var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
|
|
@@ -2171,7 +2171,7 @@
|
|
|
2171
2171
|
return this.k24(collector, $completion);
|
|
2172
2172
|
};
|
|
2173
2173
|
function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
|
|
2174
|
-
this.
|
|
2174
|
+
this.ge5_1 = $this;
|
|
2175
2175
|
}
|
|
2176
2176
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).k24 = function (collector, $completion) {
|
|
2177
2177
|
var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
|
|
@@ -2183,7 +2183,7 @@
|
|
|
2183
2183
|
return this.k24(collector, $completion);
|
|
2184
2184
|
};
|
|
2185
2185
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
|
|
2186
|
-
this.
|
|
2186
|
+
this.be6_1 = $this;
|
|
2187
2187
|
}
|
|
2188
2188
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).k24 = function (collector, $completion) {
|
|
2189
2189
|
var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
|
|
@@ -2198,7 +2198,7 @@
|
|
|
2198
2198
|
return old.me_1 === new_0.me_1;
|
|
2199
2199
|
}
|
|
2200
2200
|
function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
|
|
2201
|
-
this.
|
|
2201
|
+
this.we6_1 = $this;
|
|
2202
2202
|
}
|
|
2203
2203
|
protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).k24 = function (collector, $completion) {
|
|
2204
2204
|
var tmp = new $collectCOROUTINE$_4(this, collector, $completion);
|
|
@@ -2210,8 +2210,8 @@
|
|
|
2210
2210
|
return this.k24(collector, $completion);
|
|
2211
2211
|
};
|
|
2212
2212
|
function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
|
|
2213
|
-
this.
|
|
2214
|
-
this.
|
|
2213
|
+
this.gea_1 = this$0;
|
|
2214
|
+
this.hea_1 = $subscriber;
|
|
2215
2215
|
CoroutineImpl.call(this, resultContinuation);
|
|
2216
2216
|
}
|
|
2217
2217
|
protoOf(GameServer$subscribeWith$slambda).k29 = function ($this$launchDefault, $completion) {
|
|
@@ -2232,8 +2232,8 @@
|
|
|
2232
2232
|
case 0:
|
|
2233
2233
|
this.t8_1 = 2;
|
|
2234
2234
|
this.s8_1 = 1;
|
|
2235
|
-
var tmp_0 = distinctUntilChanged(this.
|
|
2236
|
-
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.
|
|
2235
|
+
var tmp_0 = distinctUntilChanged(this.gea_1.a71());
|
|
2236
|
+
var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.hea_1, null);
|
|
2237
2237
|
suspendResult = tmp_0.g23(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
|
|
2238
2238
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2239
2239
|
return suspendResult;
|
|
@@ -2257,8 +2257,8 @@
|
|
|
2257
2257
|
while (true);
|
|
2258
2258
|
};
|
|
2259
2259
|
protoOf(GameServer$subscribeWith$slambda).l29 = function ($this$launchDefault, completion) {
|
|
2260
|
-
var i = new GameServer$subscribeWith$slambda(this.
|
|
2261
|
-
i.
|
|
2260
|
+
var i = new GameServer$subscribeWith$slambda(this.gea_1, this.hea_1, completion);
|
|
2261
|
+
i.iea_1 = $this$launchDefault;
|
|
2262
2262
|
return i;
|
|
2263
2263
|
};
|
|
2264
2264
|
function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
|
|
@@ -2270,18 +2270,18 @@
|
|
|
2270
2270
|
return l;
|
|
2271
2271
|
}
|
|
2272
2272
|
function GameServer$fromClientEvent$slambda($action, resultContinuation) {
|
|
2273
|
-
this.
|
|
2273
|
+
this.rea_1 = $action;
|
|
2274
2274
|
CoroutineImpl.call(this, resultContinuation);
|
|
2275
2275
|
}
|
|
2276
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2277
|
-
var tmp = this.
|
|
2276
|
+
protoOf(GameServer$fromClientEvent$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2277
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2278
2278
|
tmp.u8_1 = Unit_instance;
|
|
2279
2279
|
tmp.v8_1 = null;
|
|
2280
2280
|
return tmp.a9();
|
|
2281
2281
|
};
|
|
2282
2282
|
protoOf(GameServer$fromClientEvent$slambda).j9 = function (p1, p2, $completion) {
|
|
2283
2283
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2284
|
-
return this.
|
|
2284
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2285
2285
|
};
|
|
2286
2286
|
protoOf(GameServer$fromClientEvent$slambda).a9 = function () {
|
|
2287
2287
|
var suspendResult = this.u8_1;
|
|
@@ -2290,11 +2290,11 @@
|
|
|
2290
2290
|
var tmp = this.s8_1;
|
|
2291
2291
|
if (tmp === 0) {
|
|
2292
2292
|
this.t8_1 = 1;
|
|
2293
|
-
if (this.
|
|
2294
|
-
if (!get_isCreated(this.
|
|
2293
|
+
if (this.rea_1 instanceof PlayerReadyFromClientAction)
|
|
2294
|
+
if (!get_isCreated(this.tea_1.state)) {
|
|
2295
2295
|
return Unit_instance;
|
|
2296
2296
|
}
|
|
2297
|
-
this.
|
|
2297
|
+
this.tea_1.dispatch(this.rea_1);
|
|
2298
2298
|
return Unit_instance;
|
|
2299
2299
|
} else if (tmp === 1) {
|
|
2300
2300
|
throw this.v8_1;
|
|
@@ -2305,33 +2305,33 @@
|
|
|
2305
2305
|
}
|
|
2306
2306
|
while (true);
|
|
2307
2307
|
};
|
|
2308
|
-
protoOf(GameServer$fromClientEvent$slambda).
|
|
2309
|
-
var i = new GameServer$fromClientEvent$slambda(this.
|
|
2310
|
-
i.
|
|
2311
|
-
i.
|
|
2308
|
+
protoOf(GameServer$fromClientEvent$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2309
|
+
var i = new GameServer$fromClientEvent$slambda(this.rea_1, completion);
|
|
2310
|
+
i.sea_1 = $this$dispatchAsync;
|
|
2311
|
+
i.tea_1 = store;
|
|
2312
2312
|
return i;
|
|
2313
2313
|
};
|
|
2314
2314
|
function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
|
|
2315
2315
|
var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
|
|
2316
2316
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2317
|
-
return i.
|
|
2317
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2318
2318
|
};
|
|
2319
2319
|
l.$arity = 2;
|
|
2320
2320
|
return l;
|
|
2321
2321
|
}
|
|
2322
2322
|
function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
|
|
2323
|
-
this.
|
|
2323
|
+
this.ceb_1 = $playerId;
|
|
2324
2324
|
CoroutineImpl.call(this, resultContinuation);
|
|
2325
2325
|
}
|
|
2326
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2327
|
-
var tmp = this.
|
|
2326
|
+
protoOf(GameServer$playerLostConnection$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2327
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2328
2328
|
tmp.u8_1 = Unit_instance;
|
|
2329
2329
|
tmp.v8_1 = null;
|
|
2330
2330
|
return tmp.a9();
|
|
2331
2331
|
};
|
|
2332
2332
|
protoOf(GameServer$playerLostConnection$slambda).j9 = function (p1, p2, $completion) {
|
|
2333
2333
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2334
|
-
return this.
|
|
2334
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2335
2335
|
};
|
|
2336
2336
|
protoOf(GameServer$playerLostConnection$slambda).a9 = function () {
|
|
2337
2337
|
var suspendResult = this.u8_1;
|
|
@@ -2340,12 +2340,12 @@
|
|
|
2340
2340
|
var tmp = this.s8_1;
|
|
2341
2341
|
if (tmp === 0) {
|
|
2342
2342
|
this.t8_1 = 1;
|
|
2343
|
-
if (!get_isCreated(this.
|
|
2343
|
+
if (!get_isCreated(this.eeb_1.state)) {
|
|
2344
2344
|
return Unit_instance;
|
|
2345
2345
|
}
|
|
2346
|
-
var tmp_0 = this.
|
|
2346
|
+
var tmp_0 = this.eeb_1.dispatch;
|
|
2347
2347
|
var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
|
|
2348
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2348
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ceb_1));
|
|
2349
2349
|
return Unit_instance;
|
|
2350
2350
|
} else if (tmp === 1) {
|
|
2351
2351
|
throw this.v8_1;
|
|
@@ -2356,34 +2356,34 @@
|
|
|
2356
2356
|
}
|
|
2357
2357
|
while (true);
|
|
2358
2358
|
};
|
|
2359
|
-
protoOf(GameServer$playerLostConnection$slambda).
|
|
2360
|
-
var i = new GameServer$playerLostConnection$slambda(this.
|
|
2361
|
-
i.
|
|
2362
|
-
i.
|
|
2359
|
+
protoOf(GameServer$playerLostConnection$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2360
|
+
var i = new GameServer$playerLostConnection$slambda(this.ceb_1, completion);
|
|
2361
|
+
i.deb_1 = $this$dispatchAsync;
|
|
2362
|
+
i.eeb_1 = store;
|
|
2363
2363
|
return i;
|
|
2364
2364
|
};
|
|
2365
2365
|
function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
|
|
2366
2366
|
var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
|
|
2367
2367
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2368
|
-
return i.
|
|
2368
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2369
2369
|
};
|
|
2370
2370
|
l.$arity = 2;
|
|
2371
2371
|
return l;
|
|
2372
2372
|
}
|
|
2373
2373
|
function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
|
|
2374
|
-
this.
|
|
2375
|
-
this.
|
|
2374
|
+
this.neb_1 = this$0;
|
|
2375
|
+
this.oeb_1 = $playerId;
|
|
2376
2376
|
CoroutineImpl.call(this, resultContinuation);
|
|
2377
2377
|
}
|
|
2378
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2379
|
-
var tmp = this.
|
|
2378
|
+
protoOf(GameServer$playerLive$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2379
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2380
2380
|
tmp.u8_1 = Unit_instance;
|
|
2381
2381
|
tmp.v8_1 = null;
|
|
2382
2382
|
return tmp.a9();
|
|
2383
2383
|
};
|
|
2384
2384
|
protoOf(GameServer$playerLive$slambda).j9 = function (p1, p2, $completion) {
|
|
2385
2385
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2386
|
-
return this.
|
|
2386
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2387
2387
|
};
|
|
2388
2388
|
protoOf(GameServer$playerLive$slambda).a9 = function () {
|
|
2389
2389
|
var suspendResult = this.u8_1;
|
|
@@ -2392,16 +2392,16 @@
|
|
|
2392
2392
|
var tmp = this.s8_1;
|
|
2393
2393
|
if (tmp === 0) {
|
|
2394
2394
|
this.t8_1 = 1;
|
|
2395
|
-
if (get_isFinished(this.
|
|
2395
|
+
if (get_isFinished(this.qeb_1.state) || get_isFinishing(this.qeb_1.state)) {
|
|
2396
2396
|
return Unit_instance;
|
|
2397
2397
|
}
|
|
2398
|
-
if (!_get_serverReduxConfig__rprcrm(this.
|
|
2399
|
-
this.
|
|
2398
|
+
if (!_get_serverReduxConfig__rprcrm(this.neb_1).waitForPlayerToConnectOnStart && (!get_isCreated(this.qeb_1.state) || !this.neb_1.h6f().d72())) {
|
|
2399
|
+
this.neb_1.c56().v('GameEngine_API', 'playerLive: ' + this.oeb_1 + ' before game is created');
|
|
2400
2400
|
return Unit_instance;
|
|
2401
2401
|
}
|
|
2402
|
-
var tmp_0 = this.
|
|
2402
|
+
var tmp_0 = this.qeb_1.dispatch;
|
|
2403
2403
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2404
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2404
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oeb_1));
|
|
2405
2405
|
return Unit_instance;
|
|
2406
2406
|
} else if (tmp === 1) {
|
|
2407
2407
|
throw this.v8_1;
|
|
@@ -2412,35 +2412,35 @@
|
|
|
2412
2412
|
}
|
|
2413
2413
|
while (true);
|
|
2414
2414
|
};
|
|
2415
|
-
protoOf(GameServer$playerLive$slambda).
|
|
2416
|
-
var i = new GameServer$playerLive$slambda(this.
|
|
2417
|
-
i.
|
|
2418
|
-
i.
|
|
2415
|
+
protoOf(GameServer$playerLive$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2416
|
+
var i = new GameServer$playerLive$slambda(this.neb_1, this.oeb_1, completion);
|
|
2417
|
+
i.peb_1 = $this$dispatchAsync;
|
|
2418
|
+
i.qeb_1 = store;
|
|
2419
2419
|
return i;
|
|
2420
2420
|
};
|
|
2421
2421
|
function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
|
|
2422
2422
|
var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
|
|
2423
2423
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2424
|
-
return i.
|
|
2424
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2425
2425
|
};
|
|
2426
2426
|
l.$arity = 2;
|
|
2427
2427
|
return l;
|
|
2428
2428
|
}
|
|
2429
2429
|
function GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation) {
|
|
2430
|
-
this.
|
|
2431
|
-
this.
|
|
2432
|
-
this.
|
|
2430
|
+
this.zeb_1 = this$0;
|
|
2431
|
+
this.aec_1 = $playerId;
|
|
2432
|
+
this.bec_1 = $permanently;
|
|
2433
2433
|
CoroutineImpl.call(this, resultContinuation);
|
|
2434
2434
|
}
|
|
2435
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2436
|
-
var tmp = this.
|
|
2435
|
+
protoOf(GameServer$playerLeft$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2436
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2437
2437
|
tmp.u8_1 = Unit_instance;
|
|
2438
2438
|
tmp.v8_1 = null;
|
|
2439
2439
|
return tmp.a9();
|
|
2440
2440
|
};
|
|
2441
2441
|
protoOf(GameServer$playerLeft$slambda).j9 = function (p1, p2, $completion) {
|
|
2442
2442
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2443
|
-
return this.
|
|
2443
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2444
2444
|
};
|
|
2445
2445
|
protoOf(GameServer$playerLeft$slambda).a9 = function () {
|
|
2446
2446
|
var suspendResult = this.u8_1;
|
|
@@ -2449,22 +2449,22 @@
|
|
|
2449
2449
|
var tmp = this.s8_1;
|
|
2450
2450
|
if (tmp === 0) {
|
|
2451
2451
|
this.t8_1 = 1;
|
|
2452
|
-
if (get_isFinished(this.
|
|
2452
|
+
if (get_isFinished(this.dec_1.state) || get_isFinishing(this.dec_1.state)) {
|
|
2453
2453
|
return Unit_instance;
|
|
2454
2454
|
}
|
|
2455
|
-
if (!get_isCreated(this.
|
|
2456
|
-
this.
|
|
2455
|
+
if (!get_isCreated(this.dec_1.state) || !this.zeb_1.h6f().d72()) {
|
|
2456
|
+
this.zeb_1.c56().w('GameEngine_API', 'playerLeft: ' + this.aec_1 + ' before game is created');
|
|
2457
2457
|
return Unit_instance;
|
|
2458
2458
|
}
|
|
2459
|
-
var tmp_0 = this.
|
|
2459
|
+
var tmp_0 = this.dec_1.dispatch;
|
|
2460
2460
|
var tmp_1;
|
|
2461
|
-
if (this.
|
|
2461
|
+
if (this.bec_1) {
|
|
2462
2462
|
tmp_1 = PlayerConnectionState_LEFT_PERMANENTLY_getInstance();
|
|
2463
2463
|
} else {
|
|
2464
2464
|
tmp_1 = PlayerConnectionState_LEFT_getInstance();
|
|
2465
2465
|
}
|
|
2466
2466
|
var tmp0_connectionState = tmp_1;
|
|
2467
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2467
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aec_1));
|
|
2468
2468
|
return Unit_instance;
|
|
2469
2469
|
} else if (tmp === 1) {
|
|
2470
2470
|
throw this.v8_1;
|
|
@@ -2475,39 +2475,39 @@
|
|
|
2475
2475
|
}
|
|
2476
2476
|
while (true);
|
|
2477
2477
|
};
|
|
2478
|
-
protoOf(GameServer$playerLeft$slambda).
|
|
2479
|
-
var i = new GameServer$playerLeft$slambda(this.
|
|
2480
|
-
i.
|
|
2481
|
-
i.
|
|
2478
|
+
protoOf(GameServer$playerLeft$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2479
|
+
var i = new GameServer$playerLeft$slambda(this.zeb_1, this.aec_1, this.bec_1, completion);
|
|
2480
|
+
i.cec_1 = $this$dispatchAsync;
|
|
2481
|
+
i.dec_1 = store;
|
|
2482
2482
|
return i;
|
|
2483
2483
|
};
|
|
2484
2484
|
function GameServer$playerLeft$slambda_0(this$0, $playerId, $permanently, resultContinuation) {
|
|
2485
2485
|
var i = new GameServer$playerLeft$slambda(this$0, $playerId, $permanently, resultContinuation);
|
|
2486
2486
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2487
|
-
return i.
|
|
2487
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2488
2488
|
};
|
|
2489
2489
|
l.$arity = 2;
|
|
2490
2490
|
return l;
|
|
2491
2491
|
}
|
|
2492
2492
|
function GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2493
|
-
this.
|
|
2494
|
-
this.
|
|
2495
|
-
this.
|
|
2496
|
-
this.
|
|
2497
|
-
this.
|
|
2498
|
-
this.
|
|
2499
|
-
this.
|
|
2493
|
+
this.mec_1 = $usersArray;
|
|
2494
|
+
this.nec_1 = this$0;
|
|
2495
|
+
this.oec_1 = $config;
|
|
2496
|
+
this.pec_1 = $roomId;
|
|
2497
|
+
this.qec_1 = $transition;
|
|
2498
|
+
this.rec_1 = $gameCreatorId;
|
|
2499
|
+
this.sec_1 = $spectators;
|
|
2500
2500
|
CoroutineImpl.call(this, resultContinuation);
|
|
2501
2501
|
}
|
|
2502
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2503
|
-
var tmp = this.
|
|
2502
|
+
protoOf(GameServer$roomOnCreate$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2503
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2504
2504
|
tmp.u8_1 = Unit_instance;
|
|
2505
2505
|
tmp.v8_1 = null;
|
|
2506
2506
|
return tmp.a9();
|
|
2507
2507
|
};
|
|
2508
2508
|
protoOf(GameServer$roomOnCreate$slambda).j9 = function (p1, p2, $completion) {
|
|
2509
2509
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2510
|
-
return this.
|
|
2510
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2511
2511
|
};
|
|
2512
2512
|
protoOf(GameServer$roomOnCreate$slambda).a9 = function () {
|
|
2513
2513
|
var suspendResult = this.u8_1;
|
|
@@ -2516,18 +2516,18 @@
|
|
|
2516
2516
|
var tmp = this.s8_1;
|
|
2517
2517
|
if (tmp === 0) {
|
|
2518
2518
|
this.t8_1 = 1;
|
|
2519
|
-
var users = toList(this.
|
|
2520
|
-
if (!validatePlayerCount(this.
|
|
2521
|
-
this.
|
|
2519
|
+
var users = toList(this.mec_1);
|
|
2520
|
+
if (!validatePlayerCount(this.nec_1, this.oec_1, users, this.pec_1)) {
|
|
2521
|
+
this.uec_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.nec_1.table.isGameFinished, this.nec_1.table));
|
|
2522
2522
|
return Unit_instance;
|
|
2523
2523
|
}
|
|
2524
|
-
var orderedUsers = orderUsers(this.
|
|
2525
|
-
var gameCreatorUser = getPlayer(users, this.
|
|
2526
|
-
var tmp_0 = this.
|
|
2524
|
+
var orderedUsers = orderUsers(this.nec_1, users, this.oec_1, this.qec_1);
|
|
2525
|
+
var gameCreatorUser = getPlayer(users, this.rec_1);
|
|
2526
|
+
var tmp_0 = this.uec_1.dispatch;
|
|
2527
2527
|
var tmp0_version = get_versionOrDefault(GameEngineConfig_instance);
|
|
2528
2528
|
var tmp1_users = sortWithItem(orderedUsers, gameCreatorUser);
|
|
2529
|
-
var tmp2_spectators = toList(this.
|
|
2530
|
-
tmp_0(new StartGameMechanicAction(this.
|
|
2529
|
+
var tmp2_spectators = toList(this.sec_1);
|
|
2530
|
+
tmp_0(new StartGameMechanicAction(this.oec_1, this.pec_1, tmp0_version, this.rec_1, tmp1_users, VOID, tmp2_spectators));
|
|
2531
2531
|
return Unit_instance;
|
|
2532
2532
|
} else if (tmp === 1) {
|
|
2533
2533
|
throw this.v8_1;
|
|
@@ -2538,39 +2538,39 @@
|
|
|
2538
2538
|
}
|
|
2539
2539
|
while (true);
|
|
2540
2540
|
};
|
|
2541
|
-
protoOf(GameServer$roomOnCreate$slambda).
|
|
2542
|
-
var i = new GameServer$roomOnCreate$slambda(this.
|
|
2543
|
-
i.
|
|
2544
|
-
i.
|
|
2541
|
+
protoOf(GameServer$roomOnCreate$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2542
|
+
var i = new GameServer$roomOnCreate$slambda(this.mec_1, this.nec_1, this.oec_1, this.pec_1, this.qec_1, this.rec_1, this.sec_1, completion);
|
|
2543
|
+
i.tec_1 = $this$dispatchAsync;
|
|
2544
|
+
i.uec_1 = store;
|
|
2545
2545
|
return i;
|
|
2546
2546
|
};
|
|
2547
2547
|
function GameServer$roomOnCreate$slambda_0($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
|
|
2548
2548
|
var i = new GameServer$roomOnCreate$slambda($usersArray, this$0, $config, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
|
|
2549
2549
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2550
|
-
return i.
|
|
2550
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2551
2551
|
};
|
|
2552
2552
|
l.$arity = 2;
|
|
2553
2553
|
return l;
|
|
2554
2554
|
}
|
|
2555
2555
|
function GameServer$preserveTeams$previousTeams$1($playerId) {
|
|
2556
|
-
this.
|
|
2556
|
+
this.vec_1 = $playerId;
|
|
2557
2557
|
}
|
|
2558
2558
|
protoOf(GameServer$preserveTeams$previousTeams$1).h6e = function () {
|
|
2559
|
-
return this.
|
|
2559
|
+
return this.vec_1;
|
|
2560
2560
|
};
|
|
2561
2561
|
function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
|
|
2562
|
-
this.
|
|
2562
|
+
this.eed_1 = $state;
|
|
2563
2563
|
CoroutineImpl.call(this, resultContinuation);
|
|
2564
2564
|
}
|
|
2565
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2566
|
-
var tmp = this.
|
|
2565
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).hed = function ($this$dispatchAwait, store, $completion) {
|
|
2566
|
+
var tmp = this.dbq($this$dispatchAwait, store, $completion);
|
|
2567
2567
|
tmp.u8_1 = Unit_instance;
|
|
2568
2568
|
tmp.v8_1 = null;
|
|
2569
2569
|
return tmp.a9();
|
|
2570
2570
|
};
|
|
2571
2571
|
protoOf(GameServer$roomOnContinueFromState$slambda).j9 = function (p1, p2, $completion) {
|
|
2572
2572
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2573
|
-
return this.
|
|
2573
|
+
return this.hed(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2574
2574
|
};
|
|
2575
2575
|
protoOf(GameServer$roomOnContinueFromState$slambda).a9 = function () {
|
|
2576
2576
|
var suspendResult = this.u8_1;
|
|
@@ -2579,10 +2579,10 @@
|
|
|
2579
2579
|
var tmp = this.s8_1;
|
|
2580
2580
|
if (tmp === 0) {
|
|
2581
2581
|
this.t8_1 = 1;
|
|
2582
|
-
if (get_isCreating(this.
|
|
2583
|
-
var tmp_0 = this.
|
|
2582
|
+
if (get_isCreating(this.ged_1.state)) {
|
|
2583
|
+
var tmp_0 = this.ged_1.dispatch;
|
|
2584
2584
|
var tmp0_reason = new RestartRoundReason(null);
|
|
2585
|
-
var tmp1_table = this.
|
|
2585
|
+
var tmp1_table = this.eed_1.table;
|
|
2586
2586
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2587
2587
|
return true;
|
|
2588
2588
|
}
|
|
@@ -2596,34 +2596,34 @@
|
|
|
2596
2596
|
}
|
|
2597
2597
|
while (true);
|
|
2598
2598
|
};
|
|
2599
|
-
protoOf(GameServer$roomOnContinueFromState$slambda).
|
|
2600
|
-
var i = new GameServer$roomOnContinueFromState$slambda(this.
|
|
2601
|
-
i.
|
|
2602
|
-
i.
|
|
2599
|
+
protoOf(GameServer$roomOnContinueFromState$slambda).dbq = function ($this$dispatchAwait, store, completion) {
|
|
2600
|
+
var i = new GameServer$roomOnContinueFromState$slambda(this.eed_1, completion);
|
|
2601
|
+
i.fed_1 = $this$dispatchAwait;
|
|
2602
|
+
i.ged_1 = store;
|
|
2603
2603
|
return i;
|
|
2604
2604
|
};
|
|
2605
2605
|
function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
|
|
2606
2606
|
var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
|
|
2607
2607
|
var l = function ($this$dispatchAwait, store, $completion) {
|
|
2608
|
-
return i.
|
|
2608
|
+
return i.hed($this$dispatchAwait, store, $completion);
|
|
2609
2609
|
};
|
|
2610
2610
|
l.$arity = 2;
|
|
2611
2611
|
return l;
|
|
2612
2612
|
}
|
|
2613
2613
|
function GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation) {
|
|
2614
|
-
this.
|
|
2615
|
-
this.
|
|
2614
|
+
this.qed_1 = $isCreated;
|
|
2615
|
+
this.red_1 = $state;
|
|
2616
2616
|
CoroutineImpl.call(this, resultContinuation);
|
|
2617
2617
|
}
|
|
2618
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2619
|
-
var tmp = this.
|
|
2618
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2619
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2620
2620
|
tmp.u8_1 = Unit_instance;
|
|
2621
2621
|
tmp.v8_1 = null;
|
|
2622
2622
|
return tmp.a9();
|
|
2623
2623
|
};
|
|
2624
2624
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2625
2625
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2626
|
-
return this.
|
|
2626
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2627
2627
|
};
|
|
2628
2628
|
protoOf(GameServer$roomOnContinueFromState$slambda_1).a9 = function () {
|
|
2629
2629
|
var suspendResult = this.u8_1;
|
|
@@ -2634,7 +2634,7 @@
|
|
|
2634
2634
|
case 0:
|
|
2635
2635
|
this.t8_1 = 3;
|
|
2636
2636
|
this.s8_1 = 1;
|
|
2637
|
-
suspendResult = this.
|
|
2637
|
+
suspendResult = this.qed_1.g1p(this);
|
|
2638
2638
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
2639
2639
|
return suspendResult;
|
|
2640
2640
|
}
|
|
@@ -2642,10 +2642,10 @@
|
|
|
2642
2642
|
continue $sm;
|
|
2643
2643
|
case 1:
|
|
2644
2644
|
if (suspendResult) {
|
|
2645
|
-
var _iterator__ex2g4s = this.
|
|
2645
|
+
var _iterator__ex2g4s = this.red_1.actions.l();
|
|
2646
2646
|
while (_iterator__ex2g4s.m()) {
|
|
2647
2647
|
var element = _iterator__ex2g4s.n();
|
|
2648
|
-
this.
|
|
2648
|
+
this.ted_1.dispatch(element);
|
|
2649
2649
|
}
|
|
2650
2650
|
this.s8_1 = 2;
|
|
2651
2651
|
continue $sm;
|
|
@@ -2670,35 +2670,35 @@
|
|
|
2670
2670
|
}
|
|
2671
2671
|
while (true);
|
|
2672
2672
|
};
|
|
2673
|
-
protoOf(GameServer$roomOnContinueFromState$slambda_1).
|
|
2674
|
-
var i = new GameServer$roomOnContinueFromState$slambda_1(this.
|
|
2675
|
-
i.
|
|
2676
|
-
i.
|
|
2673
|
+
protoOf(GameServer$roomOnContinueFromState$slambda_1).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2674
|
+
var i = new GameServer$roomOnContinueFromState$slambda_1(this.qed_1, this.red_1, completion);
|
|
2675
|
+
i.sed_1 = $this$dispatchAsync;
|
|
2676
|
+
i.ted_1 = store;
|
|
2677
2677
|
return i;
|
|
2678
2678
|
};
|
|
2679
2679
|
function GameServer$roomOnContinueFromState$slambda_2($isCreated, $state, resultContinuation) {
|
|
2680
2680
|
var i = new GameServer$roomOnContinueFromState$slambda_1($isCreated, $state, resultContinuation);
|
|
2681
2681
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2682
|
-
return i.
|
|
2682
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2683
2683
|
};
|
|
2684
2684
|
l.$arity = 2;
|
|
2685
2685
|
return l;
|
|
2686
2686
|
}
|
|
2687
2687
|
function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
|
|
2688
|
-
this.
|
|
2689
|
-
this.
|
|
2690
|
-
this.
|
|
2688
|
+
this.cee_1 = $tableLite;
|
|
2689
|
+
this.dee_1 = $roomId;
|
|
2690
|
+
this.eee_1 = this$0;
|
|
2691
2691
|
CoroutineImpl.call(this, resultContinuation);
|
|
2692
2692
|
}
|
|
2693
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2694
|
-
var tmp = this.
|
|
2693
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2694
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2695
2695
|
tmp.u8_1 = Unit_instance;
|
|
2696
2696
|
tmp.v8_1 = null;
|
|
2697
2697
|
return tmp.a9();
|
|
2698
2698
|
};
|
|
2699
2699
|
protoOf(GameServer$roomOnContinueFromRound$slambda).j9 = function (p1, p2, $completion) {
|
|
2700
2700
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2701
|
-
return this.
|
|
2701
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2702
2702
|
};
|
|
2703
2703
|
protoOf(GameServer$roomOnContinueFromRound$slambda).a9 = function () {
|
|
2704
2704
|
var suspendResult = this.u8_1;
|
|
@@ -2707,9 +2707,9 @@
|
|
|
2707
2707
|
var tmp = this.s8_1;
|
|
2708
2708
|
if (tmp === 0) {
|
|
2709
2709
|
this.t8_1 = 1;
|
|
2710
|
-
var tmp_0 = this.
|
|
2711
|
-
var tmp0_reason = new RestartRoundReason(this.
|
|
2712
|
-
var tmp1_table = Companion_instance_0.restartRound(this.
|
|
2710
|
+
var tmp_0 = this.gee_1.dispatch;
|
|
2711
|
+
var tmp0_reason = new RestartRoundReason(this.cee_1.gameInfo.round.roundNumber);
|
|
2712
|
+
var tmp1_table = Companion_instance_0.restartRound(this.dee_1, _get_idsProvider__fnfajc(this.eee_1).a6n(), get_versionOrDefault(GameEngineConfig_instance), this.cee_1);
|
|
2713
2713
|
tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
|
|
2714
2714
|
return Unit_instance;
|
|
2715
2715
|
} else if (tmp === 1) {
|
|
@@ -2721,16 +2721,16 @@
|
|
|
2721
2721
|
}
|
|
2722
2722
|
while (true);
|
|
2723
2723
|
};
|
|
2724
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda).
|
|
2725
|
-
var i = new GameServer$roomOnContinueFromRound$slambda(this.
|
|
2726
|
-
i.
|
|
2727
|
-
i.
|
|
2724
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2725
|
+
var i = new GameServer$roomOnContinueFromRound$slambda(this.cee_1, this.dee_1, this.eee_1, completion);
|
|
2726
|
+
i.fee_1 = $this$dispatchAsync;
|
|
2727
|
+
i.gee_1 = store;
|
|
2728
2728
|
return i;
|
|
2729
2729
|
};
|
|
2730
2730
|
function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
|
|
2731
2731
|
var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
|
|
2732
2732
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2733
|
-
return i.
|
|
2733
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2734
2734
|
};
|
|
2735
2735
|
l.$arity = 2;
|
|
2736
2736
|
return l;
|
|
@@ -2738,15 +2738,15 @@
|
|
|
2738
2738
|
function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
|
|
2739
2739
|
CoroutineImpl.call(this, resultContinuation);
|
|
2740
2740
|
}
|
|
2741
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2742
|
-
var tmp = this.
|
|
2741
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2742
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2743
2743
|
tmp.u8_1 = Unit_instance;
|
|
2744
2744
|
tmp.v8_1 = null;
|
|
2745
2745
|
return tmp.a9();
|
|
2746
2746
|
};
|
|
2747
2747
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9 = function (p1, p2, $completion) {
|
|
2748
2748
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2749
|
-
return this.
|
|
2749
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2750
2750
|
};
|
|
2751
2751
|
protoOf(GameServer$roomOnContinueFromRound$slambda_1).a9 = function () {
|
|
2752
2752
|
var suspendResult = this.u8_1;
|
|
@@ -2755,7 +2755,7 @@
|
|
|
2755
2755
|
var tmp = this.s8_1;
|
|
2756
2756
|
if (tmp === 0) {
|
|
2757
2757
|
this.t8_1 = 1;
|
|
2758
|
-
this.
|
|
2758
|
+
this.qee_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
|
|
2759
2759
|
return Unit_instance;
|
|
2760
2760
|
} else if (tmp === 1) {
|
|
2761
2761
|
throw this.v8_1;
|
|
@@ -2766,33 +2766,33 @@
|
|
|
2766
2766
|
}
|
|
2767
2767
|
while (true);
|
|
2768
2768
|
};
|
|
2769
|
-
protoOf(GameServer$roomOnContinueFromRound$slambda_1).
|
|
2769
|
+
protoOf(GameServer$roomOnContinueFromRound$slambda_1).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2770
2770
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
|
|
2771
|
-
i.
|
|
2772
|
-
i.
|
|
2771
|
+
i.pee_1 = $this$dispatchAsync;
|
|
2772
|
+
i.qee_1 = store;
|
|
2773
2773
|
return i;
|
|
2774
2774
|
};
|
|
2775
2775
|
function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
|
|
2776
2776
|
var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
|
|
2777
2777
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2778
|
-
return i.
|
|
2778
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2779
2779
|
};
|
|
2780
2780
|
l.$arity = 2;
|
|
2781
2781
|
return l;
|
|
2782
2782
|
}
|
|
2783
2783
|
function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
|
|
2784
|
-
this.
|
|
2784
|
+
this.zee_1 = $spectators;
|
|
2785
2785
|
CoroutineImpl.call(this, resultContinuation);
|
|
2786
2786
|
}
|
|
2787
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2788
|
-
var tmp = this.
|
|
2787
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2788
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2789
2789
|
tmp.u8_1 = Unit_instance;
|
|
2790
2790
|
tmp.v8_1 = null;
|
|
2791
2791
|
return tmp.a9();
|
|
2792
2792
|
};
|
|
2793
2793
|
protoOf(GameServer$addSpectatorsToRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2794
2794
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2795
|
-
return this.
|
|
2795
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2796
2796
|
};
|
|
2797
2797
|
protoOf(GameServer$addSpectatorsToRoom$slambda).a9 = function () {
|
|
2798
2798
|
var suspendResult = this.u8_1;
|
|
@@ -2801,7 +2801,7 @@
|
|
|
2801
2801
|
var tmp = this.s8_1;
|
|
2802
2802
|
if (tmp === 0) {
|
|
2803
2803
|
this.t8_1 = 1;
|
|
2804
|
-
this.
|
|
2804
|
+
this.bef_1.dispatch(new AddSpectatorsAction(toList(this.zee_1)));
|
|
2805
2805
|
return Unit_instance;
|
|
2806
2806
|
} else if (tmp === 1) {
|
|
2807
2807
|
throw this.v8_1;
|
|
@@ -2812,33 +2812,33 @@
|
|
|
2812
2812
|
}
|
|
2813
2813
|
while (true);
|
|
2814
2814
|
};
|
|
2815
|
-
protoOf(GameServer$addSpectatorsToRoom$slambda).
|
|
2816
|
-
var i = new GameServer$addSpectatorsToRoom$slambda(this.
|
|
2817
|
-
i.
|
|
2818
|
-
i.
|
|
2815
|
+
protoOf(GameServer$addSpectatorsToRoom$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2816
|
+
var i = new GameServer$addSpectatorsToRoom$slambda(this.zee_1, completion);
|
|
2817
|
+
i.aef_1 = $this$dispatchAsync;
|
|
2818
|
+
i.bef_1 = store;
|
|
2819
2819
|
return i;
|
|
2820
2820
|
};
|
|
2821
2821
|
function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
|
|
2822
2822
|
var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
|
|
2823
2823
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2824
|
-
return i.
|
|
2824
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2825
2825
|
};
|
|
2826
2826
|
l.$arity = 2;
|
|
2827
2827
|
return l;
|
|
2828
2828
|
}
|
|
2829
2829
|
function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
|
|
2830
|
-
this.
|
|
2830
|
+
this.kef_1 = $spectators;
|
|
2831
2831
|
CoroutineImpl.call(this, resultContinuation);
|
|
2832
2832
|
}
|
|
2833
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2834
|
-
var tmp = this.
|
|
2833
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2834
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2835
2835
|
tmp.u8_1 = Unit_instance;
|
|
2836
2836
|
tmp.v8_1 = null;
|
|
2837
2837
|
return tmp.a9();
|
|
2838
2838
|
};
|
|
2839
2839
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9 = function (p1, p2, $completion) {
|
|
2840
2840
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2841
|
-
return this.
|
|
2841
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2842
2842
|
};
|
|
2843
2843
|
protoOf(GameServer$removeSpectatorsFromRoom$slambda).a9 = function () {
|
|
2844
2844
|
var suspendResult = this.u8_1;
|
|
@@ -2847,7 +2847,7 @@
|
|
|
2847
2847
|
var tmp = this.s8_1;
|
|
2848
2848
|
if (tmp === 0) {
|
|
2849
2849
|
this.t8_1 = 1;
|
|
2850
|
-
this.
|
|
2850
|
+
this.mef_1.dispatch(new RemoveSpectatorsAction(toList(this.kef_1)));
|
|
2851
2851
|
return Unit_instance;
|
|
2852
2852
|
} else if (tmp === 1) {
|
|
2853
2853
|
throw this.v8_1;
|
|
@@ -2858,34 +2858,34 @@
|
|
|
2858
2858
|
}
|
|
2859
2859
|
while (true);
|
|
2860
2860
|
};
|
|
2861
|
-
protoOf(GameServer$removeSpectatorsFromRoom$slambda).
|
|
2862
|
-
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.
|
|
2863
|
-
i.
|
|
2864
|
-
i.
|
|
2861
|
+
protoOf(GameServer$removeSpectatorsFromRoom$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2862
|
+
var i = new GameServer$removeSpectatorsFromRoom$slambda(this.kef_1, completion);
|
|
2863
|
+
i.lef_1 = $this$dispatchAsync;
|
|
2864
|
+
i.mef_1 = store;
|
|
2865
2865
|
return i;
|
|
2866
2866
|
};
|
|
2867
2867
|
function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
|
|
2868
2868
|
var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
|
|
2869
2869
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2870
|
-
return i.
|
|
2870
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2871
2871
|
};
|
|
2872
2872
|
l.$arity = 2;
|
|
2873
2873
|
return l;
|
|
2874
2874
|
}
|
|
2875
2875
|
function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
|
|
2876
|
-
this.
|
|
2877
|
-
this.
|
|
2876
|
+
this.vef_1 = $playerId;
|
|
2877
|
+
this.wef_1 = this$0;
|
|
2878
2878
|
CoroutineImpl.call(this, resultContinuation);
|
|
2879
2879
|
}
|
|
2880
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2881
|
-
var tmp = this.
|
|
2880
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2881
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2882
2882
|
tmp.u8_1 = Unit_instance;
|
|
2883
2883
|
tmp.v8_1 = null;
|
|
2884
2884
|
return tmp.a9();
|
|
2885
2885
|
};
|
|
2886
2886
|
protoOf(GameServer$roomRefreshPlayerState$slambda).j9 = function (p1, p2, $completion) {
|
|
2887
2887
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2888
|
-
return this.
|
|
2888
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2889
2889
|
};
|
|
2890
2890
|
protoOf(GameServer$roomRefreshPlayerState$slambda).a9 = function () {
|
|
2891
2891
|
var suspendResult = this.u8_1;
|
|
@@ -2894,14 +2894,14 @@
|
|
|
2894
2894
|
var tmp = this.s8_1;
|
|
2895
2895
|
if (tmp === 0) {
|
|
2896
2896
|
this.t8_1 = 1;
|
|
2897
|
-
var table = this.
|
|
2898
|
-
var player = getPlayer(table.players, this.
|
|
2897
|
+
var table = this.yef_1.state.b72();
|
|
2898
|
+
var player = getPlayer(table.players, this.vef_1);
|
|
2899
2899
|
if (player.m75_1.m6h().z6f_1.isLive) {
|
|
2900
|
-
this.
|
|
2900
|
+
this.yef_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.wef_1).zef(player, table));
|
|
2901
2901
|
} else {
|
|
2902
|
-
var tmp_0 = this.
|
|
2902
|
+
var tmp_0 = this.yef_1.dispatch;
|
|
2903
2903
|
var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
|
|
2904
|
-
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.
|
|
2904
|
+
tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.vef_1));
|
|
2905
2905
|
}
|
|
2906
2906
|
return Unit_instance;
|
|
2907
2907
|
} else if (tmp === 1) {
|
|
@@ -2913,34 +2913,34 @@
|
|
|
2913
2913
|
}
|
|
2914
2914
|
while (true);
|
|
2915
2915
|
};
|
|
2916
|
-
protoOf(GameServer$roomRefreshPlayerState$slambda).
|
|
2917
|
-
var i = new GameServer$roomRefreshPlayerState$slambda(this.
|
|
2918
|
-
i.
|
|
2919
|
-
i.
|
|
2916
|
+
protoOf(GameServer$roomRefreshPlayerState$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2917
|
+
var i = new GameServer$roomRefreshPlayerState$slambda(this.vef_1, this.wef_1, completion);
|
|
2918
|
+
i.xef_1 = $this$dispatchAsync;
|
|
2919
|
+
i.yef_1 = store;
|
|
2920
2920
|
return i;
|
|
2921
2921
|
};
|
|
2922
2922
|
function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
|
|
2923
2923
|
var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
|
|
2924
2924
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2925
|
-
return i.
|
|
2925
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2926
2926
|
};
|
|
2927
2927
|
l.$arity = 2;
|
|
2928
2928
|
return l;
|
|
2929
2929
|
}
|
|
2930
2930
|
function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
|
|
2931
|
-
this.
|
|
2932
|
-
this.
|
|
2931
|
+
this.ieg_1 = this$0;
|
|
2932
|
+
this.jeg_1 = $newRid;
|
|
2933
2933
|
CoroutineImpl.call(this, resultContinuation);
|
|
2934
2934
|
}
|
|
2935
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2936
|
-
var tmp = this.
|
|
2935
|
+
protoOf(GameServer$roomOnDelete$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
2936
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
2937
2937
|
tmp.u8_1 = Unit_instance;
|
|
2938
2938
|
tmp.v8_1 = null;
|
|
2939
2939
|
return tmp.a9();
|
|
2940
2940
|
};
|
|
2941
2941
|
protoOf(GameServer$roomOnDelete$slambda).j9 = function (p1, p2, $completion) {
|
|
2942
2942
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
2943
|
-
return this.
|
|
2943
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
2944
2944
|
};
|
|
2945
2945
|
protoOf(GameServer$roomOnDelete$slambda).a9 = function () {
|
|
2946
2946
|
var suspendResult = this.u8_1;
|
|
@@ -2949,10 +2949,10 @@
|
|
|
2949
2949
|
var tmp = this.s8_1;
|
|
2950
2950
|
if (tmp === 0) {
|
|
2951
2951
|
this.t8_1 = 1;
|
|
2952
|
-
var it = this.
|
|
2952
|
+
var it = this.ieg_1.h6f().b71_1;
|
|
2953
2953
|
var tmp_0;
|
|
2954
2954
|
if (it == null) {
|
|
2955
|
-
this.
|
|
2955
|
+
this.ieg_1.c56().w('GameEngine_API', "GameServer: Termination reason can't be null");
|
|
2956
2956
|
tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
|
|
2957
2957
|
} else {
|
|
2958
2958
|
tmp_0 = it;
|
|
@@ -2961,15 +2961,15 @@
|
|
|
2961
2961
|
var gameTransition = terminationState.t8m_1;
|
|
2962
2962
|
var tmp_1;
|
|
2963
2963
|
if (gameTransition instanceof GameToRoomTransition) {
|
|
2964
|
-
var tmp0_elvis_lhs = this.
|
|
2964
|
+
var tmp0_elvis_lhs = this.jeg_1;
|
|
2965
2965
|
tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
|
|
2966
2966
|
} else {
|
|
2967
2967
|
tmp_1 = gameTransition;
|
|
2968
2968
|
}
|
|
2969
2969
|
var transition = tmp_1;
|
|
2970
|
-
var tmp_2 = this.
|
|
2970
|
+
var tmp_2 = this.leg_1.dispatch;
|
|
2971
2971
|
var tmp0_reason = terminationState.s8m_1;
|
|
2972
|
-
var tmp1_isGameFinished = this.
|
|
2972
|
+
var tmp1_isGameFinished = this.ieg_1.h6f().b72().isGameFinished;
|
|
2973
2973
|
tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
|
|
2974
2974
|
return Unit_instance;
|
|
2975
2975
|
} else if (tmp === 1) {
|
|
@@ -2981,33 +2981,33 @@
|
|
|
2981
2981
|
}
|
|
2982
2982
|
while (true);
|
|
2983
2983
|
};
|
|
2984
|
-
protoOf(GameServer$roomOnDelete$slambda).
|
|
2985
|
-
var i = new GameServer$roomOnDelete$slambda(this.
|
|
2986
|
-
i.
|
|
2987
|
-
i.
|
|
2984
|
+
protoOf(GameServer$roomOnDelete$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
2985
|
+
var i = new GameServer$roomOnDelete$slambda(this.ieg_1, this.jeg_1, completion);
|
|
2986
|
+
i.keg_1 = $this$dispatchAsync;
|
|
2987
|
+
i.leg_1 = store;
|
|
2988
2988
|
return i;
|
|
2989
2989
|
};
|
|
2990
2990
|
function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
|
|
2991
2991
|
var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
|
|
2992
2992
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
2993
|
-
return i.
|
|
2993
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
2994
2994
|
};
|
|
2995
2995
|
l.$arity = 2;
|
|
2996
2996
|
return l;
|
|
2997
2997
|
}
|
|
2998
2998
|
function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
|
|
2999
|
-
this.
|
|
2999
|
+
this.ueg_1 = $enabled;
|
|
3000
3000
|
CoroutineImpl.call(this, resultContinuation);
|
|
3001
3001
|
}
|
|
3002
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3003
|
-
var tmp = this.
|
|
3002
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
3003
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
3004
3004
|
tmp.u8_1 = Unit_instance;
|
|
3005
3005
|
tmp.v8_1 = null;
|
|
3006
3006
|
return tmp.a9();
|
|
3007
3007
|
};
|
|
3008
3008
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9 = function (p1, p2, $completion) {
|
|
3009
3009
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3010
|
-
return this.
|
|
3010
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3011
3011
|
};
|
|
3012
3012
|
protoOf(GameServer$setCanStartNewGameEnabled$slambda).a9 = function () {
|
|
3013
3013
|
var suspendResult = this.u8_1;
|
|
@@ -3016,7 +3016,7 @@
|
|
|
3016
3016
|
var tmp = this.s8_1;
|
|
3017
3017
|
if (tmp === 0) {
|
|
3018
3018
|
this.t8_1 = 1;
|
|
3019
|
-
this.
|
|
3019
|
+
this.weg_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload(this.weg_1.state).config.copy(VOID, !this.ueg_1)));
|
|
3020
3020
|
return Unit_instance;
|
|
3021
3021
|
} else if (tmp === 1) {
|
|
3022
3022
|
throw this.v8_1;
|
|
@@ -3027,35 +3027,35 @@
|
|
|
3027
3027
|
}
|
|
3028
3028
|
while (true);
|
|
3029
3029
|
};
|
|
3030
|
-
protoOf(GameServer$setCanStartNewGameEnabled$slambda).
|
|
3031
|
-
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.
|
|
3032
|
-
i.
|
|
3033
|
-
i.
|
|
3030
|
+
protoOf(GameServer$setCanStartNewGameEnabled$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
3031
|
+
var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ueg_1, completion);
|
|
3032
|
+
i.veg_1 = $this$dispatchAsync;
|
|
3033
|
+
i.weg_1 = store;
|
|
3034
3034
|
return i;
|
|
3035
3035
|
};
|
|
3036
3036
|
function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
|
|
3037
3037
|
var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
|
|
3038
3038
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3039
|
-
return i.
|
|
3039
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
3040
3040
|
};
|
|
3041
3041
|
l.$arity = 2;
|
|
3042
3042
|
return l;
|
|
3043
3043
|
}
|
|
3044
3044
|
function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
|
|
3045
|
-
this.
|
|
3046
|
-
this.
|
|
3047
|
-
this.
|
|
3045
|
+
this.feh_1 = $reason;
|
|
3046
|
+
this.geh_1 = this$0;
|
|
3047
|
+
this.heh_1 = $roomId;
|
|
3048
3048
|
CoroutineImpl.call(this, resultContinuation);
|
|
3049
3049
|
}
|
|
3050
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3051
|
-
var tmp = this.
|
|
3050
|
+
protoOf(GameServer$shutdown$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
3051
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
3052
3052
|
tmp.u8_1 = Unit_instance;
|
|
3053
3053
|
tmp.v8_1 = null;
|
|
3054
3054
|
return tmp.a9();
|
|
3055
3055
|
};
|
|
3056
3056
|
protoOf(GameServer$shutdown$slambda).j9 = function (p1, p2, $completion) {
|
|
3057
3057
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3058
|
-
return this.
|
|
3058
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3059
3059
|
};
|
|
3060
3060
|
protoOf(GameServer$shutdown$slambda).a9 = function () {
|
|
3061
3061
|
var suspendResult = this.u8_1;
|
|
@@ -3064,11 +3064,11 @@
|
|
|
3064
3064
|
var tmp = this.s8_1;
|
|
3065
3065
|
if (tmp === 0) {
|
|
3066
3066
|
this.t8_1 = 1;
|
|
3067
|
-
var state = this.
|
|
3067
|
+
var state = this.jeh_1.store.state;
|
|
3068
3068
|
if (state.d72()) {
|
|
3069
|
-
var tmp0_elvis_lhs = toDomainEnumSafe(this.
|
|
3069
|
+
var tmp0_elvis_lhs = toDomainEnumSafe(this.feh_1, get_serverShutdownReasonMapping());
|
|
3070
3070
|
var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
|
|
3071
|
-
var tmp_0 = this.
|
|
3071
|
+
var tmp_0 = this.jeh_1.dispatch;
|
|
3072
3072
|
var tmp_1 = Companion_instance;
|
|
3073
3073
|
var tmp_2;
|
|
3074
3074
|
switch (shutdownReason.q2_1) {
|
|
@@ -3082,10 +3082,10 @@
|
|
|
3082
3082
|
noWhenBranchMatchedException();
|
|
3083
3083
|
break;
|
|
3084
3084
|
}
|
|
3085
|
-
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.
|
|
3085
|
+
tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.geh_1.table.isGameFinished, this.geh_1.table));
|
|
3086
3086
|
} else {
|
|
3087
|
-
this.
|
|
3088
|
-
var tmp_3 = this.
|
|
3087
|
+
this.geh_1.c56().w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.heh_1);
|
|
3088
|
+
var tmp_3 = this.jeh_1.dispatch;
|
|
3089
3089
|
var tmp2_safe_receiver = state.b71_1;
|
|
3090
3090
|
tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t8m_1));
|
|
3091
3091
|
}
|
|
@@ -3099,37 +3099,37 @@
|
|
|
3099
3099
|
}
|
|
3100
3100
|
while (true);
|
|
3101
3101
|
};
|
|
3102
|
-
protoOf(GameServer$shutdown$slambda).
|
|
3103
|
-
var i = new GameServer$shutdown$slambda(this.
|
|
3104
|
-
i.
|
|
3105
|
-
i.
|
|
3102
|
+
protoOf(GameServer$shutdown$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
3103
|
+
var i = new GameServer$shutdown$slambda(this.feh_1, this.geh_1, this.heh_1, completion);
|
|
3104
|
+
i.ieh_1 = $this$dispatchAsync;
|
|
3105
|
+
i.jeh_1 = store;
|
|
3106
3106
|
return i;
|
|
3107
3107
|
};
|
|
3108
3108
|
function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
|
|
3109
3109
|
var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
|
|
3110
3110
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3111
|
-
return i.
|
|
3111
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
3112
3112
|
};
|
|
3113
3113
|
l.$arity = 2;
|
|
3114
3114
|
return l;
|
|
3115
3115
|
}
|
|
3116
3116
|
function GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3117
|
-
this.
|
|
3118
|
-
this.
|
|
3119
|
-
this.
|
|
3120
|
-
this.
|
|
3121
|
-
this.
|
|
3117
|
+
this.seh_1 = $botChatInteractor;
|
|
3118
|
+
this.teh_1 = $message;
|
|
3119
|
+
this.ueh_1 = $fromPlayerId;
|
|
3120
|
+
this.veh_1 = $onMessageGenerated;
|
|
3121
|
+
this.weh_1 = this$0;
|
|
3122
3122
|
CoroutineImpl.call(this, resultContinuation);
|
|
3123
3123
|
}
|
|
3124
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3125
|
-
var tmp = this.
|
|
3124
|
+
protoOf(GameServer$handlePlayerMessage$slambda).cbq = function ($this$dispatchAsync, store, $completion) {
|
|
3125
|
+
var tmp = this.dbq($this$dispatchAsync, store, $completion);
|
|
3126
3126
|
tmp.u8_1 = Unit_instance;
|
|
3127
3127
|
tmp.v8_1 = null;
|
|
3128
3128
|
return tmp.a9();
|
|
3129
3129
|
};
|
|
3130
3130
|
protoOf(GameServer$handlePlayerMessage$slambda).j9 = function (p1, p2, $completion) {
|
|
3131
3131
|
var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
|
|
3132
|
-
return this.
|
|
3132
|
+
return this.cbq(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
|
|
3133
3133
|
};
|
|
3134
3134
|
protoOf(GameServer$handlePlayerMessage$slambda).a9 = function () {
|
|
3135
3135
|
var suspendResult = this.u8_1;
|
|
@@ -3139,18 +3139,18 @@
|
|
|
3139
3139
|
switch (tmp) {
|
|
3140
3140
|
case 0:
|
|
3141
3141
|
this.t8_1 = 3;
|
|
3142
|
-
var state = this.
|
|
3142
|
+
var state = this.yeh_1.store.state;
|
|
3143
3143
|
if (state.d72()) {
|
|
3144
3144
|
var tmp0_table = state.b72();
|
|
3145
3145
|
this.s8_1 = 1;
|
|
3146
|
-
suspendResult = this.
|
|
3146
|
+
suspendResult = this.seh_1.p9c(tmp0_table, this.teh_1, this.ueh_1, VOID, this);
|
|
3147
3147
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
3148
3148
|
return suspendResult;
|
|
3149
3149
|
}
|
|
3150
3150
|
continue $sm;
|
|
3151
3151
|
} else {
|
|
3152
|
-
this.
|
|
3153
|
-
var tmp_0 = this.
|
|
3152
|
+
this.weh_1.c56().w('GameEngine_API', "GameServer: can't generate message without table, " + this.ueh_1);
|
|
3153
|
+
var tmp_0 = this.yeh_1.dispatch;
|
|
3154
3154
|
var tmp1_safe_receiver = state.b71_1;
|
|
3155
3155
|
tmp_0(new ClearAction(tmp1_safe_receiver == null ? null : tmp1_safe_receiver.t8m_1));
|
|
3156
3156
|
this.s8_1 = 2;
|
|
@@ -3160,7 +3160,7 @@
|
|
|
3160
3160
|
case 1:
|
|
3161
3161
|
var message = suspendResult;
|
|
3162
3162
|
if (!(message == null)) {
|
|
3163
|
-
this.
|
|
3163
|
+
this.veh_1(message);
|
|
3164
3164
|
}
|
|
3165
3165
|
|
|
3166
3166
|
this.s8_1 = 2;
|
|
@@ -3181,16 +3181,16 @@
|
|
|
3181
3181
|
}
|
|
3182
3182
|
while (true);
|
|
3183
3183
|
};
|
|
3184
|
-
protoOf(GameServer$handlePlayerMessage$slambda).
|
|
3185
|
-
var i = new GameServer$handlePlayerMessage$slambda(this.
|
|
3186
|
-
i.
|
|
3187
|
-
i.
|
|
3184
|
+
protoOf(GameServer$handlePlayerMessage$slambda).dbq = function ($this$dispatchAsync, store, completion) {
|
|
3185
|
+
var i = new GameServer$handlePlayerMessage$slambda(this.seh_1, this.teh_1, this.ueh_1, this.veh_1, this.weh_1, completion);
|
|
3186
|
+
i.xeh_1 = $this$dispatchAsync;
|
|
3187
|
+
i.yeh_1 = store;
|
|
3188
3188
|
return i;
|
|
3189
3189
|
};
|
|
3190
3190
|
function GameServer$handlePlayerMessage$slambda_0($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation) {
|
|
3191
3191
|
var i = new GameServer$handlePlayerMessage$slambda($botChatInteractor, $message, $fromPlayerId, $onMessageGenerated, this$0, resultContinuation);
|
|
3192
3192
|
var l = function ($this$dispatchAsync, store, $completion) {
|
|
3193
|
-
return i.
|
|
3193
|
+
return i.cbq($this$dispatchAsync, store, $completion);
|
|
3194
3194
|
};
|
|
3195
3195
|
l.$arity = 2;
|
|
3196
3196
|
return l;
|
|
@@ -3221,7 +3221,7 @@
|
|
|
3221
3221
|
var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
|
|
3222
3222
|
var tmp_3 = Instance(di, tmp$ret$2, null);
|
|
3223
3223
|
var tmp_4 = KProperty1;
|
|
3224
|
-
tmp_1.
|
|
3224
|
+
tmp_1.ne7_1 = tmp_3.d1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_4, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
|
|
3225
3225
|
var tmp_5 = this;
|
|
3226
3226
|
// Inline function 'org.kodein.di.instance' call
|
|
3227
3227
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3229,7 +3229,7 @@
|
|
|
3229
3229
|
var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
|
|
3230
3230
|
var tmp_7 = Instance(di, tmp$ret$4, null);
|
|
3231
3231
|
var tmp_8 = KProperty1;
|
|
3232
|
-
tmp_5.
|
|
3232
|
+
tmp_5.oe7_1 = tmp_7.d1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_8, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
|
|
3233
3233
|
var tmp_9 = this;
|
|
3234
3234
|
// Inline function 'org.kodein.di.instance' call
|
|
3235
3235
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3237,7 +3237,7 @@
|
|
|
3237
3237
|
var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
|
|
3238
3238
|
var tmp_11 = Instance(di, tmp$ret$6, null);
|
|
3239
3239
|
var tmp_12 = KProperty1;
|
|
3240
|
-
tmp_9.
|
|
3240
|
+
tmp_9.pe7_1 = tmp_11.d1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_12, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
|
|
3241
3241
|
var tmp_13 = this;
|
|
3242
3242
|
// Inline function 'org.kodein.di.instance' call
|
|
3243
3243
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3245,7 +3245,7 @@
|
|
|
3245
3245
|
var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
|
|
3246
3246
|
var tmp_15 = Instance(di, tmp$ret$8, null);
|
|
3247
3247
|
var tmp_16 = KProperty1;
|
|
3248
|
-
tmp_13.
|
|
3248
|
+
tmp_13.qe7_1 = tmp_15.d1h(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_16, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
|
|
3249
3249
|
var tmp_17 = this;
|
|
3250
3250
|
// Inline function 'org.kodein.di.instance' call
|
|
3251
3251
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3253,9 +3253,9 @@
|
|
|
3253
3253
|
var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
|
|
3254
3254
|
var tmp_19 = Instance(di, tmp$ret$10, null);
|
|
3255
3255
|
var tmp_20 = KProperty1;
|
|
3256
|
-
tmp_17.
|
|
3256
|
+
tmp_17.re7_1 = tmp_19.d1h(this, getPropertyCallableRef('userRatingInteractor', 1, tmp_20, GameServer$_get_userRatingInteractor_$ref_8uo6aw(), null));
|
|
3257
3257
|
var tmp_21 = this;
|
|
3258
|
-
tmp_21.
|
|
3258
|
+
tmp_21.se7_1 = lazy(GameServer$random$delegate$lambda(this));
|
|
3259
3259
|
var tmp_22 = this;
|
|
3260
3260
|
// Inline function 'org.kodein.di.instance' call
|
|
3261
3261
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3263,7 +3263,7 @@
|
|
|
3263
3263
|
var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
|
|
3264
3264
|
var tmp_24 = Instance(di, tmp$ret$12, null);
|
|
3265
3265
|
var tmp_25 = KProperty1;
|
|
3266
|
-
tmp_22.
|
|
3266
|
+
tmp_22.te7_1 = tmp_24.d1h(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
|
|
3267
3267
|
var tmp_26 = this;
|
|
3268
3268
|
// Inline function 'org.kodein.di.instance' call
|
|
3269
3269
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3271,7 +3271,7 @@
|
|
|
3271
3271
|
var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
|
|
3272
3272
|
var tmp_28 = Instance(di, tmp$ret$14, null);
|
|
3273
3273
|
var tmp_29 = KProperty1;
|
|
3274
|
-
tmp_26.
|
|
3274
|
+
tmp_26.ue7_1 = tmp_28.d1h(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
|
|
3275
3275
|
var tmp_30 = this;
|
|
3276
3276
|
// Inline function 'org.kodein.di.instance' call
|
|
3277
3277
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3279,7 +3279,7 @@
|
|
|
3279
3279
|
var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
|
|
3280
3280
|
var tmp_32 = Instance(di, tmp$ret$16, null);
|
|
3281
3281
|
var tmp_33 = KProperty1;
|
|
3282
|
-
tmp_30.
|
|
3282
|
+
tmp_30.ve7_1 = tmp_32.d1h(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
|
|
3283
3283
|
var tmp_34 = this;
|
|
3284
3284
|
// Inline function 'org.kodein.di.instance' call
|
|
3285
3285
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3287,7 +3287,7 @@
|
|
|
3287
3287
|
var tmp$ret$18 = isInterface(tmp_35, TypeToken) ? tmp_35 : THROW_CCE();
|
|
3288
3288
|
var tmp_36 = Instance(di, tmp$ret$18, null);
|
|
3289
3289
|
var tmp_37 = KProperty1;
|
|
3290
|
-
tmp_34.
|
|
3290
|
+
tmp_34.we7_1 = tmp_36.d1h(this, getPropertyCallableRef('engineLogicConfig', 1, tmp_37, GameServer$_get_engineLogicConfig_$ref_nlkv2l(), null));
|
|
3291
3291
|
var tmp_38 = this;
|
|
3292
3292
|
// Inline function 'org.kodein.di.instanceOrNull' call
|
|
3293
3293
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -3295,14 +3295,14 @@
|
|
|
3295
3295
|
var tmp$ret$20 = isInterface(tmp_39, TypeToken) ? tmp_39 : THROW_CCE();
|
|
3296
3296
|
var tmp_40 = InstanceOrNull(di, tmp$ret$20, null);
|
|
3297
3297
|
var tmp_41 = KProperty1;
|
|
3298
|
-
tmp_38.
|
|
3298
|
+
tmp_38.xe7_1 = tmp_40.d1h(this, getPropertyCallableRef('botChatInteractor', 1, tmp_41, GameServer$_get_botChatInteractor_$ref_zf10ih(), null));
|
|
3299
3299
|
var tmp_42 = this;
|
|
3300
3300
|
var tmp0_externalMiddlewares = plus(storeContract.c9q(), externalMiddlewares);
|
|
3301
3301
|
var tmp1_externalReducers = plus(storeContract.b9q(), externalReducers);
|
|
3302
|
-
tmp_42.
|
|
3302
|
+
tmp_42.ye7_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
|
|
3303
3303
|
}
|
|
3304
3304
|
protoOf(GameServer).r70 = function () {
|
|
3305
|
-
return this.
|
|
3305
|
+
return this.ye7_1;
|
|
3306
3306
|
};
|
|
3307
3307
|
protoOf(GameServer).r96 = function () {
|
|
3308
3308
|
return get_serverStatePayload(this.h6f()).metadata;
|
|
@@ -3350,17 +3350,17 @@
|
|
|
3350
3350
|
};
|
|
3351
3351
|
protoOf(GameServer).fromClientEvent = function (action) {
|
|
3352
3352
|
this.c56().d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
|
|
3353
|
-
this.
|
|
3353
|
+
this.ye7_1.z71(GameServer$fromClientEvent$slambda_0(action, null));
|
|
3354
3354
|
};
|
|
3355
3355
|
protoOf(GameServer).playerLostConnection = function (playerId) {
|
|
3356
3356
|
this.c56().d('GameEngine_API', 'playerLostConnection: ' + playerId);
|
|
3357
|
-
this.
|
|
3357
|
+
this.ye7_1.z71(GameServer$playerLostConnection$slambda_0(playerId, null));
|
|
3358
3358
|
};
|
|
3359
3359
|
protoOf(GameServer).playerLive = function (playerId) {
|
|
3360
3360
|
this.c56().d('GameEngine_API', 'playerLive: ' + playerId);
|
|
3361
|
-
this.
|
|
3361
|
+
this.ye7_1.z71(GameServer$playerLive$slambda_0(this, playerId, null));
|
|
3362
3362
|
};
|
|
3363
|
-
protoOf(GameServer).
|
|
3363
|
+
protoOf(GameServer).zeh = function (playerId, permanently) {
|
|
3364
3364
|
this.c56().d('GameEngine_API', 'playerLeft: ' + playerId);
|
|
3365
3365
|
var tmp;
|
|
3366
3366
|
if (this.h6f().d72()) {
|
|
@@ -3369,33 +3369,33 @@
|
|
|
3369
3369
|
tmp = null;
|
|
3370
3370
|
}
|
|
3371
3371
|
var result = tmp;
|
|
3372
|
-
this.
|
|
3372
|
+
this.ye7_1.z71(GameServer$playerLeft$slambda_0(this, playerId, permanently, null));
|
|
3373
3373
|
this.c56().d('GameEngine_API', 'playerLeft result: ' + toString_0(result));
|
|
3374
3374
|
return result;
|
|
3375
3375
|
};
|
|
3376
|
-
protoOf(GameServer).
|
|
3376
|
+
protoOf(GameServer).aei = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
|
|
3377
3377
|
this.c56().d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
|
|
3378
|
-
this.
|
|
3378
|
+
this.ye7_1.z71(GameServer$roomOnCreate$slambda_0(usersArray, this, config, roomId, transition, gameCreatorId, spectators, null));
|
|
3379
3379
|
};
|
|
3380
3380
|
protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
|
|
3381
3381
|
this.c56().d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
|
|
3382
|
-
var isCreated = this.
|
|
3383
|
-
this.
|
|
3382
|
+
var isCreated = this.ye7_1.a72(GameServer$roomOnContinueFromState$slambda_0(state, null));
|
|
3383
|
+
this.ye7_1.z71(GameServer$roomOnContinueFromState$slambda_2(isCreated, state, null));
|
|
3384
3384
|
};
|
|
3385
3385
|
protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
|
|
3386
3386
|
this.c56().d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
|
|
3387
|
-
this.
|
|
3388
|
-
this.
|
|
3387
|
+
this.ye7_1.z71(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
|
|
3388
|
+
this.ye7_1.z71(GameServer$roomOnContinueFromRound$slambda_2(null));
|
|
3389
3389
|
};
|
|
3390
3390
|
protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
|
|
3391
|
-
this.
|
|
3391
|
+
this.ye7_1.z71(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
|
|
3392
3392
|
};
|
|
3393
3393
|
protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
|
|
3394
|
-
this.
|
|
3394
|
+
this.ye7_1.z71(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
|
|
3395
3395
|
};
|
|
3396
3396
|
protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
|
|
3397
3397
|
this.c56().d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
|
|
3398
|
-
this.
|
|
3398
|
+
this.ye7_1.z71(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
|
|
3399
3399
|
};
|
|
3400
3400
|
protoOf(GameServer).getToClientFinishActionBeforeDisconnect = function (playerId, previousState, originState) {
|
|
3401
3401
|
if (!this.isTableExists) {
|
|
@@ -3405,24 +3405,24 @@
|
|
|
3405
3405
|
var table = this.table;
|
|
3406
3406
|
var player = getPlayer(table.players, playerId);
|
|
3407
3407
|
this.c56().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + playerId + ', ' + ('state = ' + player.m75_1.m6h().z6f_1.toString() + ', ') + ('isBot = ' + player.l75_1.isBot));
|
|
3408
|
-
var actions = _get_playerConnectionInteractor__si6cxf(this).
|
|
3408
|
+
var actions = _get_playerConnectionInteractor__si6cxf(this).bei(playerId, previousState.isLive, table.id, mapToFinishReason(originState, player, table.playersConnections), table.isGameFinished);
|
|
3409
3409
|
this.c56().d('GameEngine_API', 'getToClientFinishActionBeforeDisconnect: ' + toString(actions));
|
|
3410
3410
|
if (actions.q()) {
|
|
3411
3411
|
return null;
|
|
3412
3412
|
}
|
|
3413
3413
|
return new CombinedToClientAction(actions, Companion_instance_1.user(_get_idsProvider__fnfajc(this).a6n(), table.id, playerId));
|
|
3414
3414
|
};
|
|
3415
|
-
protoOf(GameServer).
|
|
3415
|
+
protoOf(GameServer).cei = function (newRid) {
|
|
3416
3416
|
this.c56().d('GameEngine_API', 'roomOnDelete: newRid = ' + newRid);
|
|
3417
|
-
this.
|
|
3417
|
+
this.ye7_1.z71(GameServer$roomOnDelete$slambda_0(this, newRid, null));
|
|
3418
3418
|
};
|
|
3419
3419
|
protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
|
|
3420
3420
|
this.c56().d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
|
|
3421
|
-
this.
|
|
3421
|
+
this.ye7_1.z71(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
|
|
3422
3422
|
};
|
|
3423
|
-
protoOf(GameServer).
|
|
3423
|
+
protoOf(GameServer).dei = function (reason, roomId) {
|
|
3424
3424
|
this.c56().d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
|
|
3425
|
-
this.
|
|
3425
|
+
this.ye7_1.z71(GameServer$shutdown$slambda_0(reason, this, roomId, null));
|
|
3426
3426
|
};
|
|
3427
3427
|
protoOf(GameServer).handlePlayerMessage = function (message, fromPlayerId, onMessageGenerated) {
|
|
3428
3428
|
var tmp0_elvis_lhs = _get_botChatInteractor__17f3on(this);
|
|
@@ -3434,7 +3434,7 @@
|
|
|
3434
3434
|
}
|
|
3435
3435
|
var botChatInteractor = tmp;
|
|
3436
3436
|
this.c56().d('GameEngine_API', 'handlePlayerMessage: ' + fromPlayerId);
|
|
3437
|
-
this.
|
|
3437
|
+
this.ye7_1.z71(GameServer$handlePlayerMessage$slambda_0(botChatInteractor, message, fromPlayerId, onMessageGenerated, this, null));
|
|
3438
3438
|
};
|
|
3439
3439
|
protoOf(GameServer).clear = function () {
|
|
3440
3440
|
return this.i2();
|
|
@@ -3488,13 +3488,13 @@
|
|
|
3488
3488
|
this.shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy;
|
|
3489
3489
|
this.shouldFinishGameWithBots = shouldFinishGameWithBots;
|
|
3490
3490
|
}
|
|
3491
|
-
protoOf(ServerConfig).
|
|
3491
|
+
protoOf(ServerConfig).eei = function () {
|
|
3492
3492
|
return this.fromRound;
|
|
3493
3493
|
};
|
|
3494
|
-
protoOf(ServerConfig).
|
|
3494
|
+
protoOf(ServerConfig).fei = function () {
|
|
3495
3495
|
return this.shouldFinishGameWhenDeploy;
|
|
3496
3496
|
};
|
|
3497
|
-
protoOf(ServerConfig).
|
|
3497
|
+
protoOf(ServerConfig).gei = function () {
|
|
3498
3498
|
return this.shouldFinishGameWithBots;
|
|
3499
3499
|
};
|
|
3500
3500
|
protoOf(ServerConfig).oe = function () {
|
|
@@ -3506,14 +3506,14 @@
|
|
|
3506
3506
|
protoOf(ServerConfig).yl = function () {
|
|
3507
3507
|
return this.shouldFinishGameWithBots;
|
|
3508
3508
|
};
|
|
3509
|
-
protoOf(ServerConfig).
|
|
3509
|
+
protoOf(ServerConfig).hei = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) {
|
|
3510
3510
|
return new ServerConfig(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
|
|
3511
3511
|
};
|
|
3512
3512
|
protoOf(ServerConfig).copy = function (fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots, $super) {
|
|
3513
3513
|
fromRound = fromRound === VOID ? this.fromRound : fromRound;
|
|
3514
3514
|
shouldFinishGameWhenDeploy = shouldFinishGameWhenDeploy === VOID ? this.shouldFinishGameWhenDeploy : shouldFinishGameWhenDeploy;
|
|
3515
3515
|
shouldFinishGameWithBots = shouldFinishGameWithBots === VOID ? this.shouldFinishGameWithBots : shouldFinishGameWithBots;
|
|
3516
|
-
return $super === VOID ? this.
|
|
3516
|
+
return $super === VOID ? this.hei(fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots) : $super.hei.call(this, fromRound, shouldFinishGameWhenDeploy, shouldFinishGameWithBots);
|
|
3517
3517
|
};
|
|
3518
3518
|
protoOf(ServerConfig).toString = function () {
|
|
3519
3519
|
return 'ServerConfig(fromRound=' + this.fromRound + ', shouldFinishGameWhenDeploy=' + this.shouldFinishGameWhenDeploy + ', shouldFinishGameWithBots=' + this.shouldFinishGameWithBots + ')';
|
|
@@ -3578,20 +3578,20 @@
|
|
|
3578
3578
|
var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 2);
|
|
3579
3579
|
tmp0_serialDesc.hz('roomId', false);
|
|
3580
3580
|
tmp0_serialDesc.hz('table', false);
|
|
3581
|
-
this.
|
|
3581
|
+
this.iei_1 = tmp0_serialDesc;
|
|
3582
3582
|
}
|
|
3583
|
-
protoOf($serializer).
|
|
3584
|
-
var tmp0_desc = this.
|
|
3583
|
+
protoOf($serializer).jei = function (encoder, value) {
|
|
3584
|
+
var tmp0_desc = this.iei_1;
|
|
3585
3585
|
var tmp1_output = encoder.pr(tmp0_desc);
|
|
3586
|
-
tmp1_output.et(tmp0_desc, 0, value.
|
|
3586
|
+
tmp1_output.et(tmp0_desc, 0, value.kei_1);
|
|
3587
3587
|
tmp1_output.et(tmp0_desc, 1, value.table);
|
|
3588
3588
|
tmp1_output.qr(tmp0_desc);
|
|
3589
3589
|
};
|
|
3590
3590
|
protoOf($serializer).do = function (encoder, value) {
|
|
3591
|
-
return this.
|
|
3591
|
+
return this.jei(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
|
|
3592
3592
|
};
|
|
3593
3593
|
protoOf($serializer).eo = function (decoder) {
|
|
3594
|
-
var tmp0_desc = this.
|
|
3594
|
+
var tmp0_desc = this.iei_1;
|
|
3595
3595
|
var tmp1_flag = true;
|
|
3596
3596
|
var tmp2_index = 0;
|
|
3597
3597
|
var tmp3_bitMask0 = 0;
|
|
@@ -3626,7 +3626,7 @@
|
|
|
3626
3626
|
return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
|
|
3627
3627
|
};
|
|
3628
3628
|
protoOf($serializer).co = function () {
|
|
3629
|
-
return this.
|
|
3629
|
+
return this.iei_1;
|
|
3630
3630
|
};
|
|
3631
3631
|
protoOf($serializer).wz = function () {
|
|
3632
3632
|
// Inline function 'kotlin.arrayOf' call
|
|
@@ -3642,9 +3642,9 @@
|
|
|
3642
3642
|
}
|
|
3643
3643
|
function TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, $this) {
|
|
3644
3644
|
if (!(3 === (3 & seen0))) {
|
|
3645
|
-
throwMissingFieldException(seen0, 3, $serializer_getInstance().
|
|
3645
|
+
throwMissingFieldException(seen0, 3, $serializer_getInstance().iei_1);
|
|
3646
3646
|
}
|
|
3647
|
-
$this.
|
|
3647
|
+
$this.kei_1 = roomId;
|
|
3648
3648
|
$this.table = table;
|
|
3649
3649
|
return $this;
|
|
3650
3650
|
}
|
|
@@ -3652,17 +3652,17 @@
|
|
|
3652
3652
|
return TableStateUpdateDto_init_$Init$(seen0, roomId, table, serializationConstructorMarker, objectCreate(protoOf(TableStateUpdateDto)));
|
|
3653
3653
|
}
|
|
3654
3654
|
function TableStateUpdateDto(roomId, table) {
|
|
3655
|
-
this.
|
|
3655
|
+
this.kei_1 = roomId;
|
|
3656
3656
|
this.table = table;
|
|
3657
3657
|
}
|
|
3658
3658
|
protoOf(TableStateUpdateDto).k93 = function () {
|
|
3659
|
-
return this.
|
|
3659
|
+
return this.kei_1;
|
|
3660
3660
|
};
|
|
3661
3661
|
protoOf(TableStateUpdateDto).b72 = function () {
|
|
3662
3662
|
return this.table;
|
|
3663
3663
|
};
|
|
3664
3664
|
protoOf(TableStateUpdateDto).oe = function () {
|
|
3665
|
-
return this.
|
|
3665
|
+
return this.kei_1;
|
|
3666
3666
|
};
|
|
3667
3667
|
protoOf(TableStateUpdateDto).pe = function () {
|
|
3668
3668
|
return this.table;
|
|
@@ -3671,15 +3671,15 @@
|
|
|
3671
3671
|
return new TableStateUpdateDto(roomId, table);
|
|
3672
3672
|
};
|
|
3673
3673
|
protoOf(TableStateUpdateDto).copy = function (roomId, table, $super) {
|
|
3674
|
-
roomId = roomId === VOID ? this.
|
|
3674
|
+
roomId = roomId === VOID ? this.kei_1 : roomId;
|
|
3675
3675
|
table = table === VOID ? this.table : table;
|
|
3676
3676
|
return $super === VOID ? this.a5k(roomId, table) : $super.a5k.call(this, roomId, table);
|
|
3677
3677
|
};
|
|
3678
3678
|
protoOf(TableStateUpdateDto).toString = function () {
|
|
3679
|
-
return 'TableStateUpdateDto(roomId=' + this.
|
|
3679
|
+
return 'TableStateUpdateDto(roomId=' + this.kei_1 + ', table=' + this.table + ')';
|
|
3680
3680
|
};
|
|
3681
3681
|
protoOf(TableStateUpdateDto).hashCode = function () {
|
|
3682
|
-
var result = getStringHashCode(this.
|
|
3682
|
+
var result = getStringHashCode(this.kei_1);
|
|
3683
3683
|
result = imul(result, 31) + getStringHashCode(this.table) | 0;
|
|
3684
3684
|
return result;
|
|
3685
3685
|
};
|
|
@@ -3688,7 +3688,7 @@
|
|
|
3688
3688
|
return true;
|
|
3689
3689
|
if (!(other instanceof TableStateUpdateDto))
|
|
3690
3690
|
return false;
|
|
3691
|
-
if (!(this.
|
|
3691
|
+
if (!(this.kei_1 === other.kei_1))
|
|
3692
3692
|
return false;
|
|
3693
3693
|
if (!(this.table === other.table))
|
|
3694
3694
|
return false;
|
|
@@ -3708,20 +3708,20 @@
|
|
|
3708
3708
|
var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 2);
|
|
3709
3709
|
tmp0_serialDesc.hz('roomId', false);
|
|
3710
3710
|
tmp0_serialDesc.hz('actions', false);
|
|
3711
|
-
this.
|
|
3711
|
+
this.lei_1 = tmp0_serialDesc;
|
|
3712
3712
|
}
|
|
3713
|
-
protoOf($serializer_0).
|
|
3714
|
-
var tmp0_desc = this.
|
|
3713
|
+
protoOf($serializer_0).mei = function (encoder, value) {
|
|
3714
|
+
var tmp0_desc = this.lei_1;
|
|
3715
3715
|
var tmp1_output = encoder.pr(tmp0_desc);
|
|
3716
|
-
tmp1_output.et(tmp0_desc, 0, value.
|
|
3716
|
+
tmp1_output.et(tmp0_desc, 0, value.nei_1);
|
|
3717
3717
|
tmp1_output.et(tmp0_desc, 1, value.actions);
|
|
3718
3718
|
tmp1_output.qr(tmp0_desc);
|
|
3719
3719
|
};
|
|
3720
3720
|
protoOf($serializer_0).do = function (encoder, value) {
|
|
3721
|
-
return this.
|
|
3721
|
+
return this.mei(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
|
|
3722
3722
|
};
|
|
3723
3723
|
protoOf($serializer_0).eo = function (decoder) {
|
|
3724
|
-
var tmp0_desc = this.
|
|
3724
|
+
var tmp0_desc = this.lei_1;
|
|
3725
3725
|
var tmp1_flag = true;
|
|
3726
3726
|
var tmp2_index = 0;
|
|
3727
3727
|
var tmp3_bitMask0 = 0;
|
|
@@ -3756,7 +3756,7 @@
|
|
|
3756
3756
|
return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, tmp5_local1, null);
|
|
3757
3757
|
};
|
|
3758
3758
|
protoOf($serializer_0).co = function () {
|
|
3759
|
-
return this.
|
|
3759
|
+
return this.lei_1;
|
|
3760
3760
|
};
|
|
3761
3761
|
protoOf($serializer_0).wz = function () {
|
|
3762
3762
|
// Inline function 'kotlin.arrayOf' call
|
|
@@ -3772,9 +3772,9 @@
|
|
|
3772
3772
|
}
|
|
3773
3773
|
function ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, $this) {
|
|
3774
3774
|
if (!(3 === (3 & seen0))) {
|
|
3775
|
-
throwMissingFieldException(seen0, 3, $serializer_getInstance_0().
|
|
3775
|
+
throwMissingFieldException(seen0, 3, $serializer_getInstance_0().lei_1);
|
|
3776
3776
|
}
|
|
3777
|
-
$this.
|
|
3777
|
+
$this.nei_1 = roomId;
|
|
3778
3778
|
$this.actions = actions;
|
|
3779
3779
|
return $this;
|
|
3780
3780
|
}
|
|
@@ -3782,17 +3782,17 @@
|
|
|
3782
3782
|
return ActionsStateUpdateDto_init_$Init$(seen0, roomId, actions, serializationConstructorMarker, objectCreate(protoOf(ActionsStateUpdateDto)));
|
|
3783
3783
|
}
|
|
3784
3784
|
function ActionsStateUpdateDto(roomId, actions) {
|
|
3785
|
-
this.
|
|
3785
|
+
this.nei_1 = roomId;
|
|
3786
3786
|
this.actions = actions;
|
|
3787
3787
|
}
|
|
3788
3788
|
protoOf(ActionsStateUpdateDto).k93 = function () {
|
|
3789
|
-
return this.
|
|
3789
|
+
return this.nei_1;
|
|
3790
3790
|
};
|
|
3791
3791
|
protoOf(ActionsStateUpdateDto).x93 = function () {
|
|
3792
3792
|
return this.actions;
|
|
3793
3793
|
};
|
|
3794
3794
|
protoOf(ActionsStateUpdateDto).oe = function () {
|
|
3795
|
-
return this.
|
|
3795
|
+
return this.nei_1;
|
|
3796
3796
|
};
|
|
3797
3797
|
protoOf(ActionsStateUpdateDto).pe = function () {
|
|
3798
3798
|
return this.actions;
|
|
@@ -3801,15 +3801,15 @@
|
|
|
3801
3801
|
return new ActionsStateUpdateDto(roomId, actions);
|
|
3802
3802
|
};
|
|
3803
3803
|
protoOf(ActionsStateUpdateDto).copy = function (roomId, actions, $super) {
|
|
3804
|
-
roomId = roomId === VOID ? this.
|
|
3804
|
+
roomId = roomId === VOID ? this.nei_1 : roomId;
|
|
3805
3805
|
actions = actions === VOID ? this.actions : actions;
|
|
3806
3806
|
return $super === VOID ? this.a5k(roomId, actions) : $super.a5k.call(this, roomId, actions);
|
|
3807
3807
|
};
|
|
3808
3808
|
protoOf(ActionsStateUpdateDto).toString = function () {
|
|
3809
|
-
return 'ActionsStateUpdateDto(roomId=' + this.
|
|
3809
|
+
return 'ActionsStateUpdateDto(roomId=' + this.nei_1 + ', actions=' + this.actions + ')';
|
|
3810
3810
|
};
|
|
3811
3811
|
protoOf(ActionsStateUpdateDto).hashCode = function () {
|
|
3812
|
-
var result = getStringHashCode(this.
|
|
3812
|
+
var result = getStringHashCode(this.nei_1);
|
|
3813
3813
|
result = imul(result, 31) + getStringHashCode(this.actions) | 0;
|
|
3814
3814
|
return result;
|
|
3815
3815
|
};
|
|
@@ -3818,7 +3818,7 @@
|
|
|
3818
3818
|
return true;
|
|
3819
3819
|
if (!(other instanceof ActionsStateUpdateDto))
|
|
3820
3820
|
return false;
|
|
3821
|
-
if (!(this.
|
|
3821
|
+
if (!(this.nei_1 === other.nei_1))
|
|
3822
3822
|
return false;
|
|
3823
3823
|
if (!(this.actions === other.actions))
|
|
3824
3824
|
return false;
|
|
@@ -3848,42 +3848,42 @@
|
|
|
3848
3848
|
var tmp$ret$0 = mapToDto(item);
|
|
3849
3849
|
destination.j(tmp$ret$0);
|
|
3850
3850
|
}
|
|
3851
|
-
return new ActionsStateUpdateDto(_this__u8e3s4.
|
|
3851
|
+
return new ActionsStateUpdateDto(_this__u8e3s4.oei_1, encoderDecoderProvider.b9b(destination));
|
|
3852
3852
|
}
|
|
3853
3853
|
function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
|
|
3854
|
-
return new TableStateUpdateDto(_this__u8e3s4.
|
|
3854
|
+
return new TableStateUpdateDto(_this__u8e3s4.pei_1, encoderDecoderProvider.z9a(mapToDto_0(_this__u8e3s4.table)));
|
|
3855
3855
|
}
|
|
3856
3856
|
function ServerStateUpdate() {
|
|
3857
3857
|
}
|
|
3858
3858
|
function TableStateUpdate(roomId, table) {
|
|
3859
|
-
this.
|
|
3859
|
+
this.pei_1 = roomId;
|
|
3860
3860
|
this.table = table;
|
|
3861
3861
|
}
|
|
3862
3862
|
protoOf(TableStateUpdate).k93 = function () {
|
|
3863
|
-
return this.
|
|
3863
|
+
return this.pei_1;
|
|
3864
3864
|
};
|
|
3865
3865
|
protoOf(TableStateUpdate).b72 = function () {
|
|
3866
3866
|
return this.table;
|
|
3867
3867
|
};
|
|
3868
3868
|
protoOf(TableStateUpdate).oe = function () {
|
|
3869
|
-
return this.
|
|
3869
|
+
return this.pei_1;
|
|
3870
3870
|
};
|
|
3871
3871
|
protoOf(TableStateUpdate).pe = function () {
|
|
3872
3872
|
return this.table;
|
|
3873
3873
|
};
|
|
3874
|
-
protoOf(TableStateUpdate).
|
|
3874
|
+
protoOf(TableStateUpdate).qei = function (roomId, table) {
|
|
3875
3875
|
return new TableStateUpdate(roomId, table);
|
|
3876
3876
|
};
|
|
3877
3877
|
protoOf(TableStateUpdate).copy = function (roomId, table, $super) {
|
|
3878
|
-
roomId = roomId === VOID ? this.
|
|
3878
|
+
roomId = roomId === VOID ? this.pei_1 : roomId;
|
|
3879
3879
|
table = table === VOID ? this.table : table;
|
|
3880
|
-
return $super === VOID ? this.
|
|
3880
|
+
return $super === VOID ? this.qei(roomId, table) : $super.qei.call(this, roomId, table);
|
|
3881
3881
|
};
|
|
3882
3882
|
protoOf(TableStateUpdate).toString = function () {
|
|
3883
|
-
return 'TableStateUpdate(roomId=' + this.
|
|
3883
|
+
return 'TableStateUpdate(roomId=' + this.pei_1 + ', table=' + this.table.toString() + ')';
|
|
3884
3884
|
};
|
|
3885
3885
|
protoOf(TableStateUpdate).hashCode = function () {
|
|
3886
|
-
var result = getStringHashCode(this.
|
|
3886
|
+
var result = getStringHashCode(this.pei_1);
|
|
3887
3887
|
result = imul(result, 31) + this.table.hashCode() | 0;
|
|
3888
3888
|
return result;
|
|
3889
3889
|
};
|
|
@@ -3892,41 +3892,41 @@
|
|
|
3892
3892
|
return true;
|
|
3893
3893
|
if (!(other instanceof TableStateUpdate))
|
|
3894
3894
|
return false;
|
|
3895
|
-
if (!(this.
|
|
3895
|
+
if (!(this.pei_1 === other.pei_1))
|
|
3896
3896
|
return false;
|
|
3897
3897
|
if (!this.table.equals(other.table))
|
|
3898
3898
|
return false;
|
|
3899
3899
|
return true;
|
|
3900
3900
|
};
|
|
3901
3901
|
function ActionsStateUpdate(roomId, actions) {
|
|
3902
|
-
this.
|
|
3902
|
+
this.oei_1 = roomId;
|
|
3903
3903
|
this.actions = actions;
|
|
3904
3904
|
}
|
|
3905
3905
|
protoOf(ActionsStateUpdate).k93 = function () {
|
|
3906
|
-
return this.
|
|
3906
|
+
return this.oei_1;
|
|
3907
3907
|
};
|
|
3908
3908
|
protoOf(ActionsStateUpdate).x93 = function () {
|
|
3909
3909
|
return this.actions;
|
|
3910
3910
|
};
|
|
3911
3911
|
protoOf(ActionsStateUpdate).oe = function () {
|
|
3912
|
-
return this.
|
|
3912
|
+
return this.oei_1;
|
|
3913
3913
|
};
|
|
3914
3914
|
protoOf(ActionsStateUpdate).pe = function () {
|
|
3915
3915
|
return this.actions;
|
|
3916
3916
|
};
|
|
3917
|
-
protoOf(ActionsStateUpdate).
|
|
3917
|
+
protoOf(ActionsStateUpdate).rei = function (roomId, actions) {
|
|
3918
3918
|
return new ActionsStateUpdate(roomId, actions);
|
|
3919
3919
|
};
|
|
3920
3920
|
protoOf(ActionsStateUpdate).copy = function (roomId, actions, $super) {
|
|
3921
|
-
roomId = roomId === VOID ? this.
|
|
3921
|
+
roomId = roomId === VOID ? this.oei_1 : roomId;
|
|
3922
3922
|
actions = actions === VOID ? this.actions : actions;
|
|
3923
|
-
return $super === VOID ? this.
|
|
3923
|
+
return $super === VOID ? this.rei(roomId, actions) : $super.rei.call(this, roomId, actions);
|
|
3924
3924
|
};
|
|
3925
3925
|
protoOf(ActionsStateUpdate).toString = function () {
|
|
3926
|
-
return 'ActionsStateUpdate(roomId=' + this.
|
|
3926
|
+
return 'ActionsStateUpdate(roomId=' + this.oei_1 + ', actions=' + toString(this.actions) + ')';
|
|
3927
3927
|
};
|
|
3928
3928
|
protoOf(ActionsStateUpdate).hashCode = function () {
|
|
3929
|
-
var result = getStringHashCode(this.
|
|
3929
|
+
var result = getStringHashCode(this.oei_1);
|
|
3930
3930
|
result = imul(result, 31) + hashCode(this.actions) | 0;
|
|
3931
3931
|
return result;
|
|
3932
3932
|
};
|
|
@@ -3935,7 +3935,7 @@
|
|
|
3935
3935
|
return true;
|
|
3936
3936
|
if (!(other instanceof ActionsStateUpdate))
|
|
3937
3937
|
return false;
|
|
3938
|
-
if (!(this.
|
|
3938
|
+
if (!(this.oei_1 === other.oei_1))
|
|
3939
3939
|
return false;
|
|
3940
3940
|
if (!equals(this.actions, other.actions))
|
|
3941
3941
|
return false;
|
|
@@ -4175,18 +4175,18 @@
|
|
|
4175
4175
|
function ToClientEventsObserver() {
|
|
4176
4176
|
}
|
|
4177
4177
|
function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
|
|
4178
|
-
this.
|
|
4179
|
-
this.
|
|
4178
|
+
this.bej_1 = this$0;
|
|
4179
|
+
this.cej_1 = $actions;
|
|
4180
4180
|
CoroutineImpl.call(this, resultContinuation);
|
|
4181
4181
|
}
|
|
4182
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).
|
|
4183
|
-
var tmp = this.
|
|
4182
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).fej = function ($this$flow, $completion) {
|
|
4183
|
+
var tmp = this.gej($this$flow, $completion);
|
|
4184
4184
|
tmp.u8_1 = Unit_instance;
|
|
4185
4185
|
tmp.v8_1 = null;
|
|
4186
4186
|
return tmp.a9();
|
|
4187
4187
|
};
|
|
4188
4188
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9 = function (p1, $completion) {
|
|
4189
|
-
return this.
|
|
4189
|
+
return this.fej((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
|
|
4190
4190
|
};
|
|
4191
4191
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9 = function () {
|
|
4192
4192
|
var suspendResult = this.u8_1;
|
|
@@ -4196,19 +4196,19 @@
|
|
|
4196
4196
|
switch (tmp) {
|
|
4197
4197
|
case 0:
|
|
4198
4198
|
this.t8_1 = 4;
|
|
4199
|
-
this.
|
|
4200
|
-
this.
|
|
4199
|
+
this.bej_1.lej_1;
|
|
4200
|
+
this.eej_1 = transformToEmits(this.bej_1, this.cej_1).l();
|
|
4201
4201
|
this.s8_1 = 1;
|
|
4202
4202
|
continue $sm;
|
|
4203
4203
|
case 1:
|
|
4204
|
-
if (!this.
|
|
4204
|
+
if (!this.eej_1.m()) {
|
|
4205
4205
|
this.s8_1 = 3;
|
|
4206
4206
|
continue $sm;
|
|
4207
4207
|
}
|
|
4208
4208
|
|
|
4209
|
-
var element = this.
|
|
4209
|
+
var element = this.eej_1.n();
|
|
4210
4210
|
this.s8_1 = 2;
|
|
4211
|
-
suspendResult = this.
|
|
4211
|
+
suspendResult = this.dej_1.j24(element, this);
|
|
4212
4212
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
4213
4213
|
return suspendResult;
|
|
4214
4214
|
}
|
|
@@ -4218,11 +4218,11 @@
|
|
|
4218
4218
|
this.s8_1 = 1;
|
|
4219
4219
|
continue $sm;
|
|
4220
4220
|
case 3:
|
|
4221
|
-
var tmp0 = this.
|
|
4221
|
+
var tmp0 = this.bej_1.kej_1;
|
|
4222
4222
|
l$ret$1: do {
|
|
4223
4223
|
while (true) {
|
|
4224
4224
|
var cur = tmp0.kotlinx$atomicfu$value;
|
|
4225
|
-
var upd = cur - this.
|
|
4225
|
+
var upd = cur - this.cej_1.o() | 0;
|
|
4226
4226
|
if (tmp0.atomicfu$compareAndSet(cur, upd)) {
|
|
4227
4227
|
break l$ret$1;
|
|
4228
4228
|
}
|
|
@@ -4244,15 +4244,15 @@
|
|
|
4244
4244
|
}
|
|
4245
4245
|
while (true);
|
|
4246
4246
|
};
|
|
4247
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).
|
|
4248
|
-
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.
|
|
4249
|
-
i.
|
|
4247
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).gej = function ($this$flow, completion) {
|
|
4248
|
+
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.bej_1, this.cej_1, completion);
|
|
4249
|
+
i.dej_1 = $this$flow;
|
|
4250
4250
|
return i;
|
|
4251
4251
|
};
|
|
4252
4252
|
function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
|
|
4253
4253
|
var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
|
|
4254
4254
|
var l = function ($this$flow, $completion) {
|
|
4255
|
-
return i.
|
|
4255
|
+
return i.fej($this$flow, $completion);
|
|
4256
4256
|
};
|
|
4257
4257
|
l.$arity = 1;
|
|
4258
4258
|
return l;
|
|
@@ -4322,29 +4322,29 @@
|
|
|
4322
4322
|
return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
|
|
4323
4323
|
}
|
|
4324
4324
|
function mapFromGroupKey($this, _this__u8e3s4) {
|
|
4325
|
-
var tmp = $this.
|
|
4325
|
+
var tmp = $this.jej_1.a6n();
|
|
4326
4326
|
// Inline function 'kotlin.collections.toTypedArray' call
|
|
4327
|
-
var this_0 = _this__u8e3s4.
|
|
4327
|
+
var this_0 = _this__u8e3s4.oej_1;
|
|
4328
4328
|
var tmp_0 = copyToArray(this_0);
|
|
4329
4329
|
// Inline function 'kotlin.collections.toTypedArray' call
|
|
4330
|
-
var this_1 = _this__u8e3s4.
|
|
4330
|
+
var this_1 = _this__u8e3s4.pej_1;
|
|
4331
4331
|
var tmp$ret$1 = copyToArray(this_1);
|
|
4332
|
-
return new ActionDeliveryPayload(_this__u8e3s4.
|
|
4332
|
+
return new ActionDeliveryPayload(_this__u8e3s4.nej_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.qej_1);
|
|
4333
4333
|
}
|
|
4334
4334
|
function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
|
|
4335
|
-
this.
|
|
4336
|
-
this.
|
|
4337
|
-
this.
|
|
4338
|
-
this.
|
|
4335
|
+
this.nej_1 = tableId;
|
|
4336
|
+
this.oej_1 = includePlayers;
|
|
4337
|
+
this.pej_1 = excludePlayers;
|
|
4338
|
+
this.qej_1 = deliveryType;
|
|
4339
4339
|
}
|
|
4340
4340
|
protoOf(GroupKey).toString = function () {
|
|
4341
|
-
return 'GroupKey(tableId=' + this.
|
|
4341
|
+
return 'GroupKey(tableId=' + this.nej_1 + ', includePlayers=' + toString(this.oej_1) + ', excludePlayers=' + toString(this.pej_1) + ', deliveryType=' + this.qej_1.toString() + ')';
|
|
4342
4342
|
};
|
|
4343
4343
|
protoOf(GroupKey).hashCode = function () {
|
|
4344
|
-
var result = getStringHashCode(this.
|
|
4345
|
-
result = imul(result, 31) + hashCode(this.
|
|
4346
|
-
result = imul(result, 31) + hashCode(this.
|
|
4347
|
-
result = imul(result, 31) + this.
|
|
4344
|
+
var result = getStringHashCode(this.nej_1);
|
|
4345
|
+
result = imul(result, 31) + hashCode(this.oej_1) | 0;
|
|
4346
|
+
result = imul(result, 31) + hashCode(this.pej_1) | 0;
|
|
4347
|
+
result = imul(result, 31) + this.qej_1.hashCode() | 0;
|
|
4348
4348
|
return result;
|
|
4349
4349
|
};
|
|
4350
4350
|
protoOf(GroupKey).equals = function (other) {
|
|
@@ -4352,35 +4352,35 @@
|
|
|
4352
4352
|
return true;
|
|
4353
4353
|
if (!(other instanceof GroupKey))
|
|
4354
4354
|
return false;
|
|
4355
|
-
if (!(this.
|
|
4355
|
+
if (!(this.nej_1 === other.nej_1))
|
|
4356
4356
|
return false;
|
|
4357
|
-
if (!equals(this.
|
|
4357
|
+
if (!equals(this.oej_1, other.oej_1))
|
|
4358
4358
|
return false;
|
|
4359
|
-
if (!equals(this.
|
|
4359
|
+
if (!equals(this.pej_1, other.pej_1))
|
|
4360
4360
|
return false;
|
|
4361
|
-
if (!this.
|
|
4361
|
+
if (!this.qej_1.equals(other.qej_1))
|
|
4362
4362
|
return false;
|
|
4363
4363
|
return true;
|
|
4364
4364
|
};
|
|
4365
4365
|
function Companion_4() {
|
|
4366
|
-
this.
|
|
4366
|
+
this.rej_1 = 6;
|
|
4367
4367
|
}
|
|
4368
4368
|
var Companion_instance_14;
|
|
4369
4369
|
function Companion_getInstance_5() {
|
|
4370
4370
|
return Companion_instance_14;
|
|
4371
4371
|
}
|
|
4372
4372
|
function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
|
|
4373
|
-
this.
|
|
4373
|
+
this.aek_1 = this$0;
|
|
4374
4374
|
CoroutineImpl.call(this, resultContinuation);
|
|
4375
4375
|
}
|
|
4376
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).
|
|
4377
|
-
var tmp = this.
|
|
4376
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).cek = function (actions, $completion) {
|
|
4377
|
+
var tmp = this.dek(actions, $completion);
|
|
4378
4378
|
tmp.u8_1 = Unit_instance;
|
|
4379
4379
|
tmp.v8_1 = null;
|
|
4380
4380
|
return tmp.a9();
|
|
4381
4381
|
};
|
|
4382
4382
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9 = function (p1, $completion) {
|
|
4383
|
-
return this.
|
|
4383
|
+
return this.cek((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
|
|
4384
4384
|
};
|
|
4385
4385
|
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).a9 = function () {
|
|
4386
4386
|
var suspendResult = this.u8_1;
|
|
@@ -4389,7 +4389,7 @@
|
|
|
4389
4389
|
var tmp = this.s8_1;
|
|
4390
4390
|
if (tmp === 0) {
|
|
4391
4391
|
this.t8_1 = 1;
|
|
4392
|
-
return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.
|
|
4392
|
+
return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.aek_1, this.bek_1, null));
|
|
4393
4393
|
} else if (tmp === 1) {
|
|
4394
4394
|
throw this.v8_1;
|
|
4395
4395
|
}
|
|
@@ -4399,23 +4399,23 @@
|
|
|
4399
4399
|
}
|
|
4400
4400
|
while (true);
|
|
4401
4401
|
};
|
|
4402
|
-
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).
|
|
4403
|
-
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.
|
|
4404
|
-
i.
|
|
4402
|
+
protoOf(ToClientEventsObserverImpl$observeEvents$slambda).dek = function (actions, completion) {
|
|
4403
|
+
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.aek_1, completion);
|
|
4404
|
+
i.bek_1 = actions;
|
|
4405
4405
|
return i;
|
|
4406
4406
|
};
|
|
4407
4407
|
function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
|
|
4408
4408
|
var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
|
|
4409
4409
|
var l = function (actions, $completion) {
|
|
4410
|
-
return i.
|
|
4410
|
+
return i.cek(actions, $completion);
|
|
4411
4411
|
};
|
|
4412
4412
|
l.$arity = 1;
|
|
4413
4413
|
return l;
|
|
4414
4414
|
}
|
|
4415
4415
|
function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
|
|
4416
4416
|
CoroutineImpl.call(this, resultContinuation);
|
|
4417
|
-
this.
|
|
4418
|
-
this.
|
|
4417
|
+
this.mek_1 = _this__u8e3s4;
|
|
4418
|
+
this.nek_1 = fromEvent;
|
|
4419
4419
|
}
|
|
4420
4420
|
protoOf($sentEventCOROUTINE$).a9 = function () {
|
|
4421
4421
|
var suspendResult = this.u8_1;
|
|
@@ -4425,8 +4425,8 @@
|
|
|
4425
4425
|
switch (tmp) {
|
|
4426
4426
|
case 0:
|
|
4427
4427
|
this.t8_1 = 2;
|
|
4428
|
-
this.
|
|
4429
|
-
var tmp0 = this.
|
|
4428
|
+
this.mek_1.lej_1;
|
|
4429
|
+
var tmp0 = this.mek_1.kej_1;
|
|
4430
4430
|
l$ret$1: do {
|
|
4431
4431
|
while (true) {
|
|
4432
4432
|
var cur = tmp0.kotlinx$atomicfu$value;
|
|
@@ -4438,7 +4438,7 @@
|
|
|
4438
4438
|
}
|
|
4439
4439
|
while (false);
|
|
4440
4440
|
this.s8_1 = 1;
|
|
4441
|
-
suspendResult = this.
|
|
4441
|
+
suspendResult = this.mek_1.mej_1.j24(this.nek_1, this);
|
|
4442
4442
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
4443
4443
|
return suspendResult;
|
|
4444
4444
|
}
|
|
@@ -4462,7 +4462,7 @@
|
|
|
4462
4462
|
};
|
|
4463
4463
|
function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
|
|
4464
4464
|
CoroutineImpl.call(this, resultContinuation);
|
|
4465
|
-
this.
|
|
4465
|
+
this.wek_1 = _this__u8e3s4;
|
|
4466
4466
|
}
|
|
4467
4467
|
protoOf($waitForCOROUTINE$).a9 = function () {
|
|
4468
4468
|
var suspendResult = this.u8_1;
|
|
@@ -4472,12 +4472,12 @@
|
|
|
4472
4472
|
switch (tmp) {
|
|
4473
4473
|
case 0:
|
|
4474
4474
|
this.t8_1 = 5;
|
|
4475
|
-
this.
|
|
4476
|
-
this.
|
|
4475
|
+
this.wek_1.lej_1;
|
|
4476
|
+
this.xek_1 = 0;
|
|
4477
4477
|
this.s8_1 = 1;
|
|
4478
4478
|
continue $sm;
|
|
4479
4479
|
case 1:
|
|
4480
|
-
if (!!(this.
|
|
4480
|
+
if (!!(this.wek_1.kej_1.kotlinx$atomicfu$value === 0)) {
|
|
4481
4481
|
this.s8_1 = 4;
|
|
4482
4482
|
continue $sm;
|
|
4483
4483
|
}
|
|
@@ -4490,9 +4490,9 @@
|
|
|
4490
4490
|
|
|
4491
4491
|
continue $sm;
|
|
4492
4492
|
case 2:
|
|
4493
|
-
this.
|
|
4494
|
-
if (this.
|
|
4495
|
-
this.
|
|
4493
|
+
this.xek_1 = this.xek_1 + 1 | 0;
|
|
4494
|
+
if (this.xek_1 > 6) {
|
|
4495
|
+
this.wek_1.iej_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.wek_1.kej_1.kotlinx$atomicfu$value);
|
|
4496
4496
|
this.s8_1 = 4;
|
|
4497
4497
|
continue $sm;
|
|
4498
4498
|
} else {
|
|
@@ -4520,16 +4520,16 @@
|
|
|
4520
4520
|
while (true);
|
|
4521
4521
|
};
|
|
4522
4522
|
function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
|
|
4523
|
-
this.
|
|
4524
|
-
this.
|
|
4525
|
-
this.
|
|
4526
|
-
this.
|
|
4523
|
+
this.hej_1 = serverReduxConfig;
|
|
4524
|
+
this.iej_1 = logger;
|
|
4525
|
+
this.jej_1 = idsProvider;
|
|
4526
|
+
this.kej_1 = atomic$ref$1(0);
|
|
4527
4527
|
var tmp = this;
|
|
4528
4528
|
// Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
|
|
4529
|
-
tmp.
|
|
4530
|
-
this.
|
|
4529
|
+
tmp.lej_1 = get_atomicfu$reentrantLock();
|
|
4530
|
+
this.mej_1 = MutableSharedFlow();
|
|
4531
4531
|
}
|
|
4532
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4532
|
+
protoOf(ToClientEventsObserverImpl).sei = function (fromEvent, $completion) {
|
|
4533
4533
|
var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
|
|
4534
4534
|
tmp.u8_1 = Unit_instance;
|
|
4535
4535
|
tmp.v8_1 = null;
|
|
@@ -4541,34 +4541,34 @@
|
|
|
4541
4541
|
tmp.v8_1 = null;
|
|
4542
4542
|
return tmp.a9();
|
|
4543
4543
|
};
|
|
4544
|
-
protoOf(ToClientEventsObserverImpl).
|
|
4545
|
-
if (!this.
|
|
4546
|
-
return this.
|
|
4544
|
+
protoOf(ToClientEventsObserverImpl).ab8 = function () {
|
|
4545
|
+
if (!this.hej_1.enabledCombinedEvents) {
|
|
4546
|
+
return this.mej_1;
|
|
4547
4547
|
}
|
|
4548
|
-
var tmp = windowedByInterval(this.
|
|
4548
|
+
var tmp = windowedByInterval(this.mej_1, fromInt(this.hej_1.combinedEventsIntervalMillis));
|
|
4549
4549
|
return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
|
|
4550
4550
|
};
|
|
4551
4551
|
function PlayerConnectionInteractor() {
|
|
4552
4552
|
}
|
|
4553
4553
|
function waitPlayerOrDisconnect($this, newConnectionState, previousConnectionState, table, player, waitForPlayer) {
|
|
4554
|
-
if (waitForPlayer && $this.
|
|
4554
|
+
if (waitForPlayer && $this.ael_1.waitForPlayerToReconnect) {
|
|
4555
4555
|
var tmp = player.m75_1.m6h();
|
|
4556
4556
|
Companion_getInstance();
|
|
4557
4557
|
// Inline function 'kotlin.time.Companion.milliseconds' call
|
|
4558
|
-
var this_0 = $this.
|
|
4558
|
+
var this_0 = $this.ael_1.reconnectionCheckDurationMillis;
|
|
4559
4559
|
var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
|
|
4560
4560
|
var noRecentReconnects = tmp.g6g(tmp$ret$0);
|
|
4561
4561
|
if (noRecentReconnects) {
|
|
4562
|
-
return $this.
|
|
4562
|
+
return $this.zek(player.playerId, newConnectionState, previousConnectionState);
|
|
4563
4563
|
}
|
|
4564
4564
|
}
|
|
4565
|
-
var canRemoveGameWhenNoPlayers = Companion_instance_2.k75($this.
|
|
4565
|
+
var canRemoveGameWhenNoPlayers = Companion_instance_2.k75($this.ael_1.finishGameWhenNotLiveStrategy, player.playerId, table.players);
|
|
4566
4566
|
if (canRemoveGameWhenNoPlayers) {
|
|
4567
|
-
return listOf($this.
|
|
4567
|
+
return listOf($this.eel_1.h9i(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: No Players to continue game'));
|
|
4568
4568
|
}
|
|
4569
4569
|
if (table.sceneInfo.j7r()) {
|
|
4570
|
-
if (!$this.
|
|
4571
|
-
return listOf($this.
|
|
4570
|
+
if (!$this.bel_1.openRoomIfFinished) {
|
|
4571
|
+
return listOf($this.eel_1.h9i(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Game is finished'));
|
|
4572
4572
|
}
|
|
4573
4573
|
// Inline function 'kotlin.collections.filter' call
|
|
4574
4574
|
var tmp0 = table.players;
|
|
@@ -4643,27 +4643,27 @@
|
|
|
4643
4643
|
}
|
|
4644
4644
|
var readyLivePlayers = destination_3;
|
|
4645
4645
|
var usersToJoinRoomSize = table.players.o() - notAlivePlayers.o() | 0;
|
|
4646
|
-
if ($this.
|
|
4647
|
-
return listOf($this.
|
|
4646
|
+
if ($this.bel_1.minPlayersToOpenRoom >= usersToJoinRoomSize) {
|
|
4647
|
+
return listOf($this.eel_1.h9i(mapToFinishReason(newConnectionState, player, table.playersConnections), table, 'Disconnect: Not enough users to create room'));
|
|
4648
4648
|
}
|
|
4649
4649
|
var allPlayersMadeDecision = (readyLivePlayers.o() + notAlivePlayers.o() | 0) === table.players.o();
|
|
4650
4650
|
if (allPlayersMadeDecision) {
|
|
4651
|
-
var tmp0_$this = $this.
|
|
4651
|
+
var tmp0_$this = $this.eel_1;
|
|
4652
4652
|
var tmp1_reason = mapToFinishReason(newConnectionState, player, table.playersConnections);
|
|
4653
4653
|
return listOf(tmp0_$this.g9i(tmp1_reason, table, 'Disconnect: Game is finished, transition to room', readyLivePlayers));
|
|
4654
4654
|
}
|
|
4655
4655
|
}
|
|
4656
|
-
if (!$this.
|
|
4657
|
-
return listOf($this.
|
|
4656
|
+
if (!$this.ael_1.botReplacesPlayerAfterTimeout) {
|
|
4657
|
+
return listOf($this.eel_1.h9i(mapToFinishReason(newConnectionState, player, table.playersConnections), table, "Disconnect: Can't continue game without bots"));
|
|
4658
4658
|
}
|
|
4659
4659
|
return getPlayerDisconnectedActions($this, newConnectionState, previousConnectionState, player);
|
|
4660
4660
|
}
|
|
4661
4661
|
function getPlayerConnectedActions($this, player, table, previousConnectionState) {
|
|
4662
4662
|
// Inline function 'kotlin.collections.mutableListOf' call
|
|
4663
4663
|
var actionsList = ArrayList_init_$Create$_0();
|
|
4664
|
-
actionsList.r(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.
|
|
4664
|
+
actionsList.r(listOf_0([new PlayerConnectionChangedMechanicAction(player.playerId, PlayerConnectionState_LIVE_getInstance(), previousConnectionState), $this.zef(player, table)]));
|
|
4665
4665
|
if (player.m75_1.u6f()) {
|
|
4666
|
-
actionsList.r(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m75_1.c6h())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m75_1.c6h(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.
|
|
4666
|
+
actionsList.r(listOf_0([new StopTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m75_1.c6h())), new StartTimerAction(PlayerTurnTimerTag_init_$Create$(player.playerId, player.m75_1.c6h(), true), _Duration___get_inWholeMilliseconds__impl__msfiry($this.cel_1.la4(table.config)), VOID, TimerType_DELAY_getInstance())]));
|
|
4667
4667
|
}
|
|
4668
4668
|
return actionsList;
|
|
4669
4669
|
}
|
|
@@ -4677,13 +4677,13 @@
|
|
|
4677
4677
|
return actionsList;
|
|
4678
4678
|
}
|
|
4679
4679
|
function PlayerConnectionInteractorImpl(serverConfig, engineLogicConfig, playerTurnMechanicReducer, idsProvider, gameLifecycleInteractor) {
|
|
4680
|
-
this.
|
|
4681
|
-
this.
|
|
4682
|
-
this.
|
|
4683
|
-
this.
|
|
4684
|
-
this.
|
|
4680
|
+
this.ael_1 = serverConfig;
|
|
4681
|
+
this.bel_1 = engineLogicConfig;
|
|
4682
|
+
this.cel_1 = playerTurnMechanicReducer;
|
|
4683
|
+
this.del_1 = idsProvider;
|
|
4684
|
+
this.eel_1 = gameLifecycleInteractor;
|
|
4685
4685
|
}
|
|
4686
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4686
|
+
protoOf(PlayerConnectionInteractorImpl).yek = function (newConnectionState, previousConnectionState, player, table, afterReconnection) {
|
|
4687
4687
|
var tmp;
|
|
4688
4688
|
switch (newConnectionState.q2_1) {
|
|
4689
4689
|
case 1:
|
|
@@ -4714,18 +4714,18 @@
|
|
|
4714
4714
|
}
|
|
4715
4715
|
return tmp;
|
|
4716
4716
|
};
|
|
4717
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4717
|
+
protoOf(PlayerConnectionInteractorImpl).bei = function (sendToPlayerId, isLive, tableId, reason, isGameFinished) {
|
|
4718
4718
|
if (!isLive) {
|
|
4719
4719
|
return emptyList();
|
|
4720
4720
|
}
|
|
4721
|
-
var tmp0_deliveryPayload = Companion_instance_1.user(this.
|
|
4721
|
+
var tmp0_deliveryPayload = Companion_instance_1.user(this.del_1.a6n(), tableId, sendToPlayerId);
|
|
4722
4722
|
var tmp = new FinishingGameToClientAction(reason, isGameFinished, null, tmp0_deliveryPayload);
|
|
4723
|
-
var tmp1_deliveryPayload = Companion_instance_1.user(this.
|
|
4723
|
+
var tmp1_deliveryPayload = Companion_instance_1.user(this.del_1.a6n(), tableId, sendToPlayerId);
|
|
4724
4724
|
return listOf_0([tmp, new FinishGameToClientAction(reason, isGameFinished, null, tmp1_deliveryPayload)]);
|
|
4725
4725
|
};
|
|
4726
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4727
|
-
var updatedTable = this.
|
|
4728
|
-
var aid = this.
|
|
4726
|
+
protoOf(PlayerConnectionInteractorImpl).zef = function (sendToPlayer, table) {
|
|
4727
|
+
var updatedTable = this.cel_1.ma2(table, sendToPlayer.playerId, PlayerConnectionState_LIVE_getInstance(), null);
|
|
4728
|
+
var aid = this.del_1.a6n();
|
|
4729
4729
|
var tmp4_deliveryPayload = Companion_instance_1.userFromTable(aid, updatedTable, sendToPlayer.playerId);
|
|
4730
4730
|
var tmp0_playerId = sendToPlayer.playerId;
|
|
4731
4731
|
var tmp1_gameCreatorPlayerId = getGameCreator(updatedTable.players).playerId;
|
|
@@ -4744,166 +4744,166 @@
|
|
|
4744
4744
|
var tmp6_reason = new PlayerReturnsReason(sendToPlayer.playerId);
|
|
4745
4745
|
return new ContinueGameToClientAction(tmp5_table, tmp6_reason, null, tmp4_deliveryPayload);
|
|
4746
4746
|
};
|
|
4747
|
-
protoOf(PlayerConnectionInteractorImpl).
|
|
4747
|
+
protoOf(PlayerConnectionInteractorImpl).zek = function (playerId, newConnectionState, previousConnectionState) {
|
|
4748
4748
|
var tmp = System_instance.dk();
|
|
4749
4749
|
Companion_getInstance();
|
|
4750
4750
|
// Inline function 'kotlin.time.Companion.milliseconds' call
|
|
4751
|
-
var this_0 = this.
|
|
4751
|
+
var this_0 = this.ael_1.waitForPlayerToReconnectTimeOutMillis;
|
|
4752
4752
|
var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
|
|
4753
4753
|
var reconnectUntilTime = tmp.sk(tmp$ret$0);
|
|
4754
4754
|
var tmp0_state = PlayerConnectionState_DISCONNECTING_getInstance();
|
|
4755
4755
|
var tmp1_reconnectUntilTime = reconnectUntilTime.toString();
|
|
4756
|
-
return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.
|
|
4756
|
+
return listOf_0([new PlayerConnectionChangedMechanicAction(playerId, tmp0_state, previousConnectionState, newConnectionState, false, tmp1_reconnectUntilTime), new StartTimerAction(new PlayerReconnectionWaitingTimerTag(playerId, newConnectionState, previousConnectionState), fromInt(this.ael_1.waitForPlayerToReconnectTimeOutMillis), VOID, TimerType_DELAY_getInstance())]);
|
|
4757
4757
|
};
|
|
4758
4758
|
function UpdateServerConfigAction(serverConfig) {
|
|
4759
|
-
this.
|
|
4759
|
+
this.fel_1 = serverConfig;
|
|
4760
4760
|
}
|
|
4761
4761
|
protoOf(UpdateServerConfigAction).toString = function () {
|
|
4762
|
-
return 'UpdateServerConfigAction(serverConfig=' + this.
|
|
4762
|
+
return 'UpdateServerConfigAction(serverConfig=' + this.fel_1.toString() + ')';
|
|
4763
4763
|
};
|
|
4764
4764
|
protoOf(UpdateServerConfigAction).hashCode = function () {
|
|
4765
|
-
return this.
|
|
4765
|
+
return this.fel_1.hashCode();
|
|
4766
4766
|
};
|
|
4767
4767
|
protoOf(UpdateServerConfigAction).equals = function (other) {
|
|
4768
4768
|
if (this === other)
|
|
4769
4769
|
return true;
|
|
4770
4770
|
if (!(other instanceof UpdateServerConfigAction))
|
|
4771
4771
|
return false;
|
|
4772
|
-
if (!this.
|
|
4772
|
+
if (!this.fel_1.equals(other.fel_1))
|
|
4773
4773
|
return false;
|
|
4774
4774
|
return true;
|
|
4775
4775
|
};
|
|
4776
4776
|
function AddSpectatorsAction(spectators) {
|
|
4777
|
-
this.
|
|
4777
|
+
this.gel_1 = spectators;
|
|
4778
4778
|
}
|
|
4779
4779
|
protoOf(AddSpectatorsAction).toString = function () {
|
|
4780
|
-
return 'AddSpectatorsAction(spectators=' + toString(this.
|
|
4780
|
+
return 'AddSpectatorsAction(spectators=' + toString(this.gel_1) + ')';
|
|
4781
4781
|
};
|
|
4782
4782
|
protoOf(AddSpectatorsAction).hashCode = function () {
|
|
4783
|
-
return hashCode(this.
|
|
4783
|
+
return hashCode(this.gel_1);
|
|
4784
4784
|
};
|
|
4785
4785
|
protoOf(AddSpectatorsAction).equals = function (other) {
|
|
4786
4786
|
if (this === other)
|
|
4787
4787
|
return true;
|
|
4788
4788
|
if (!(other instanceof AddSpectatorsAction))
|
|
4789
4789
|
return false;
|
|
4790
|
-
if (!equals(this.
|
|
4790
|
+
if (!equals(this.gel_1, other.gel_1))
|
|
4791
4791
|
return false;
|
|
4792
4792
|
return true;
|
|
4793
4793
|
};
|
|
4794
4794
|
function RemoveSpectatorsAction(spectators) {
|
|
4795
|
-
this.
|
|
4795
|
+
this.hel_1 = spectators;
|
|
4796
4796
|
}
|
|
4797
4797
|
protoOf(RemoveSpectatorsAction).toString = function () {
|
|
4798
|
-
return 'RemoveSpectatorsAction(spectators=' + toString(this.
|
|
4798
|
+
return 'RemoveSpectatorsAction(spectators=' + toString(this.hel_1) + ')';
|
|
4799
4799
|
};
|
|
4800
4800
|
protoOf(RemoveSpectatorsAction).hashCode = function () {
|
|
4801
|
-
return hashCode(this.
|
|
4801
|
+
return hashCode(this.hel_1);
|
|
4802
4802
|
};
|
|
4803
4803
|
protoOf(RemoveSpectatorsAction).equals = function (other) {
|
|
4804
4804
|
if (this === other)
|
|
4805
4805
|
return true;
|
|
4806
4806
|
if (!(other instanceof RemoveSpectatorsAction))
|
|
4807
4807
|
return false;
|
|
4808
|
-
if (!equals(this.
|
|
4808
|
+
if (!equals(this.hel_1, other.hel_1))
|
|
4809
4809
|
return false;
|
|
4810
4810
|
return true;
|
|
4811
4811
|
};
|
|
4812
4812
|
function SpectatorsAction() {
|
|
4813
4813
|
}
|
|
4814
4814
|
function _get_asyncProvider__jbpyhw($this) {
|
|
4815
|
-
var tmp0 = $this.
|
|
4815
|
+
var tmp0 = $this.nel_1;
|
|
4816
4816
|
var tmp = KProperty1;
|
|
4817
4817
|
// Inline function 'kotlin.getValue' call
|
|
4818
4818
|
getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
|
|
4819
4819
|
return tmp0.x();
|
|
4820
4820
|
}
|
|
4821
4821
|
function _get_logger__rkp4sl($this) {
|
|
4822
|
-
var tmp0 = $this.
|
|
4822
|
+
var tmp0 = $this.oel_1;
|
|
4823
4823
|
var tmp = KProperty1;
|
|
4824
4824
|
// Inline function 'kotlin.getValue' call
|
|
4825
4825
|
getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
|
|
4826
4826
|
return tmp0.x();
|
|
4827
4827
|
}
|
|
4828
4828
|
function _get_playerConnectionInteractor__si6cxf_0($this) {
|
|
4829
|
-
var tmp0 = $this.
|
|
4829
|
+
var tmp0 = $this.pel_1;
|
|
4830
4830
|
var tmp = KProperty1;
|
|
4831
4831
|
// Inline function 'kotlin.getValue' call
|
|
4832
4832
|
getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
|
|
4833
4833
|
return tmp0.x();
|
|
4834
4834
|
}
|
|
4835
4835
|
function _get_lastCardInteractor__h6lq3w($this) {
|
|
4836
|
-
var tmp0 = $this.
|
|
4836
|
+
var tmp0 = $this.qel_1;
|
|
4837
4837
|
var tmp = KProperty1;
|
|
4838
4838
|
// Inline function 'kotlin.getValue' call
|
|
4839
4839
|
getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
|
|
4840
4840
|
return tmp0.x();
|
|
4841
4841
|
}
|
|
4842
4842
|
function _get_serverConfig__rk2g06($this) {
|
|
4843
|
-
var tmp0 = $this.
|
|
4843
|
+
var tmp0 = $this.rel_1;
|
|
4844
4844
|
var tmp = KProperty1;
|
|
4845
4845
|
// Inline function 'kotlin.getValue' call
|
|
4846
4846
|
getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
|
|
4847
4847
|
return tmp0.x();
|
|
4848
4848
|
}
|
|
4849
4849
|
function _get_logicConfig__52ww9d($this) {
|
|
4850
|
-
var tmp0 = $this.
|
|
4850
|
+
var tmp0 = $this.sel_1;
|
|
4851
4851
|
var tmp = KProperty1;
|
|
4852
4852
|
// Inline function 'kotlin.getValue' call
|
|
4853
4853
|
getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
|
|
4854
4854
|
return tmp0.x();
|
|
4855
4855
|
}
|
|
4856
4856
|
function _get_idsProvider__fnfajc_0($this) {
|
|
4857
|
-
var tmp0 = $this.
|
|
4857
|
+
var tmp0 = $this.tel_1;
|
|
4858
4858
|
var tmp = KProperty1;
|
|
4859
4859
|
// Inline function 'kotlin.getValue' call
|
|
4860
4860
|
getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
|
|
4861
4861
|
return tmp0.x();
|
|
4862
4862
|
}
|
|
4863
4863
|
function _get_botConfig__cpaxzc($this) {
|
|
4864
|
-
var tmp0 = $this.
|
|
4864
|
+
var tmp0 = $this.uel_1;
|
|
4865
4865
|
var tmp = KProperty1;
|
|
4866
4866
|
// Inline function 'kotlin.getValue' call
|
|
4867
4867
|
getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
|
|
4868
4868
|
return tmp0.x();
|
|
4869
4869
|
}
|
|
4870
4870
|
function _get_scenePositionProvider__kn0n1n($this) {
|
|
4871
|
-
var tmp0 = $this.
|
|
4871
|
+
var tmp0 = $this.vel_1;
|
|
4872
4872
|
var tmp = KProperty1;
|
|
4873
4873
|
// Inline function 'kotlin.getValue' call
|
|
4874
4874
|
getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
|
|
4875
4875
|
return tmp0.x();
|
|
4876
4876
|
}
|
|
4877
4877
|
function _get_toClientEventsObserver__6rp51y_0($this) {
|
|
4878
|
-
var tmp0 = $this.
|
|
4878
|
+
var tmp0 = $this.wel_1;
|
|
4879
4879
|
var tmp = KProperty1;
|
|
4880
4880
|
// Inline function 'kotlin.getValue' call
|
|
4881
4881
|
getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
|
|
4882
4882
|
return tmp0.x();
|
|
4883
4883
|
}
|
|
4884
4884
|
function _get_fromClientEventsObserver__a7vzd3_0($this) {
|
|
4885
|
-
var tmp0 = $this.
|
|
4885
|
+
var tmp0 = $this.xel_1;
|
|
4886
4886
|
var tmp = KProperty1;
|
|
4887
4887
|
// Inline function 'kotlin.getValue' call
|
|
4888
4888
|
getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
|
|
4889
4889
|
return tmp0.x();
|
|
4890
4890
|
}
|
|
4891
4891
|
function _get_dealerConfig__183ci8($this) {
|
|
4892
|
-
var tmp0 = $this.
|
|
4892
|
+
var tmp0 = $this.yel_1;
|
|
4893
4893
|
var tmp = KProperty1;
|
|
4894
4894
|
// Inline function 'kotlin.getValue' call
|
|
4895
4895
|
getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
|
|
4896
4896
|
return tmp0.x();
|
|
4897
4897
|
}
|
|
4898
4898
|
function _get_poolProvider__tqti6a($this) {
|
|
4899
|
-
var tmp0 = $this.
|
|
4899
|
+
var tmp0 = $this.zel_1;
|
|
4900
4900
|
var tmp = KProperty1;
|
|
4901
4901
|
// Inline function 'kotlin.getValue' call
|
|
4902
4902
|
getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
|
|
4903
4903
|
return tmp0.x();
|
|
4904
4904
|
}
|
|
4905
4905
|
function _get_cardsDealerProvider__bekjpg($this) {
|
|
4906
|
-
var tmp0 = $this.
|
|
4906
|
+
var tmp0 = $this.aem_1;
|
|
4907
4907
|
var tmp = KProperty1;
|
|
4908
4908
|
// Inline function 'kotlin.getValue' call
|
|
4909
4909
|
getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
|
|
@@ -5067,11 +5067,11 @@
|
|
|
5067
5067
|
tmp = fileLoggerStoreContract;
|
|
5068
5068
|
}
|
|
5069
5069
|
fileLoggerStoreContract = tmp;
|
|
5070
|
-
this.
|
|
5071
|
-
this.
|
|
5072
|
-
this.
|
|
5073
|
-
this.
|
|
5074
|
-
this.
|
|
5070
|
+
this.iel_1 = validationStoreContract;
|
|
5071
|
+
this.jel_1 = timersStoreContract;
|
|
5072
|
+
this.kel_1 = botGameStoreContract;
|
|
5073
|
+
this.lel_1 = gameMechanicStoreContract;
|
|
5074
|
+
this.mel_1 = fileLoggerStoreContract;
|
|
5075
5075
|
var tmp_0 = this;
|
|
5076
5076
|
// Inline function 'org.kodein.di.instance' call
|
|
5077
5077
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5079,7 +5079,7 @@
|
|
|
5079
5079
|
var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
|
|
5080
5080
|
var tmp_2 = Instance(di, tmp$ret$0, null);
|
|
5081
5081
|
var tmp_3 = KProperty1;
|
|
5082
|
-
tmp_0.
|
|
5082
|
+
tmp_0.nel_1 = tmp_2.d1h(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
|
|
5083
5083
|
var tmp_4 = this;
|
|
5084
5084
|
// Inline function 'org.kodein.di.instance' call
|
|
5085
5085
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5087,7 +5087,7 @@
|
|
|
5087
5087
|
var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
|
|
5088
5088
|
var tmp_6 = Instance(di, tmp$ret$2, null);
|
|
5089
5089
|
var tmp_7 = KProperty1;
|
|
5090
|
-
tmp_4.
|
|
5090
|
+
tmp_4.oel_1 = tmp_6.d1h(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
|
|
5091
5091
|
var tmp_8 = this;
|
|
5092
5092
|
// Inline function 'org.kodein.di.instance' call
|
|
5093
5093
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5095,7 +5095,7 @@
|
|
|
5095
5095
|
var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
|
|
5096
5096
|
var tmp_10 = Instance(di, tmp$ret$4, null);
|
|
5097
5097
|
var tmp_11 = KProperty1;
|
|
5098
|
-
tmp_8.
|
|
5098
|
+
tmp_8.pel_1 = tmp_10.d1h(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
|
|
5099
5099
|
var tmp_12 = this;
|
|
5100
5100
|
// Inline function 'org.kodein.di.instance' call
|
|
5101
5101
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5103,7 +5103,7 @@
|
|
|
5103
5103
|
var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
|
|
5104
5104
|
var tmp_14 = Instance(di, tmp$ret$6, null);
|
|
5105
5105
|
var tmp_15 = KProperty1;
|
|
5106
|
-
tmp_12.
|
|
5106
|
+
tmp_12.qel_1 = tmp_14.d1h(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
|
|
5107
5107
|
var tmp_16 = this;
|
|
5108
5108
|
// Inline function 'org.kodein.di.instance' call
|
|
5109
5109
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5111,7 +5111,7 @@
|
|
|
5111
5111
|
var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
|
|
5112
5112
|
var tmp_18 = Instance(di, tmp$ret$8, null);
|
|
5113
5113
|
var tmp_19 = KProperty1;
|
|
5114
|
-
tmp_16.
|
|
5114
|
+
tmp_16.rel_1 = tmp_18.d1h(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
|
|
5115
5115
|
var tmp_20 = this;
|
|
5116
5116
|
// Inline function 'org.kodein.di.instance' call
|
|
5117
5117
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5119,7 +5119,7 @@
|
|
|
5119
5119
|
var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
|
|
5120
5120
|
var tmp_22 = Instance(di, tmp$ret$10, null);
|
|
5121
5121
|
var tmp_23 = KProperty1;
|
|
5122
|
-
tmp_20.
|
|
5122
|
+
tmp_20.sel_1 = tmp_22.d1h(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
|
|
5123
5123
|
var tmp_24 = this;
|
|
5124
5124
|
// Inline function 'org.kodein.di.instance' call
|
|
5125
5125
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5127,7 +5127,7 @@
|
|
|
5127
5127
|
var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
|
|
5128
5128
|
var tmp_26 = Instance(di, tmp$ret$12, null);
|
|
5129
5129
|
var tmp_27 = KProperty1;
|
|
5130
|
-
tmp_24.
|
|
5130
|
+
tmp_24.tel_1 = tmp_26.d1h(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
|
|
5131
5131
|
var tmp_28 = this;
|
|
5132
5132
|
// Inline function 'org.kodein.di.instance' call
|
|
5133
5133
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5135,7 +5135,7 @@
|
|
|
5135
5135
|
var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
|
|
5136
5136
|
var tmp_30 = Instance(di, tmp$ret$14, null);
|
|
5137
5137
|
var tmp_31 = KProperty1;
|
|
5138
|
-
tmp_28.
|
|
5138
|
+
tmp_28.uel_1 = tmp_30.d1h(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
|
|
5139
5139
|
var tmp_32 = this;
|
|
5140
5140
|
// Inline function 'org.kodein.di.instance' call
|
|
5141
5141
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5143,7 +5143,7 @@
|
|
|
5143
5143
|
var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
|
|
5144
5144
|
var tmp_34 = Instance(di, tmp$ret$16, null);
|
|
5145
5145
|
var tmp_35 = KProperty1;
|
|
5146
|
-
tmp_32.
|
|
5146
|
+
tmp_32.vel_1 = tmp_34.d1h(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
|
|
5147
5147
|
var tmp_36 = this;
|
|
5148
5148
|
// Inline function 'org.kodein.di.instance' call
|
|
5149
5149
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5151,7 +5151,7 @@
|
|
|
5151
5151
|
var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
|
|
5152
5152
|
var tmp_38 = Instance(di, tmp$ret$18, null);
|
|
5153
5153
|
var tmp_39 = KProperty1;
|
|
5154
|
-
tmp_36.
|
|
5154
|
+
tmp_36.wel_1 = tmp_38.d1h(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
|
|
5155
5155
|
var tmp_40 = this;
|
|
5156
5156
|
// Inline function 'org.kodein.di.instance' call
|
|
5157
5157
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5159,7 +5159,7 @@
|
|
|
5159
5159
|
var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
|
|
5160
5160
|
var tmp_42 = Instance(di, tmp$ret$20, null);
|
|
5161
5161
|
var tmp_43 = KProperty1;
|
|
5162
|
-
tmp_40.
|
|
5162
|
+
tmp_40.xel_1 = tmp_42.d1h(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
|
|
5163
5163
|
var tmp_44 = this;
|
|
5164
5164
|
// Inline function 'org.kodein.di.instance' call
|
|
5165
5165
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5167,7 +5167,7 @@
|
|
|
5167
5167
|
var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
|
|
5168
5168
|
var tmp_46 = Instance(di, tmp$ret$22, null);
|
|
5169
5169
|
var tmp_47 = KProperty1;
|
|
5170
|
-
tmp_44.
|
|
5170
|
+
tmp_44.yel_1 = tmp_46.d1h(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
|
|
5171
5171
|
var tmp_48 = this;
|
|
5172
5172
|
// Inline function 'org.kodein.di.instance' call
|
|
5173
5173
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5175,7 +5175,7 @@
|
|
|
5175
5175
|
var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
|
|
5176
5176
|
var tmp_50 = Instance(di, tmp$ret$24, null);
|
|
5177
5177
|
var tmp_51 = KProperty1;
|
|
5178
|
-
tmp_48.
|
|
5178
|
+
tmp_48.zel_1 = tmp_50.d1h(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
|
|
5179
5179
|
var tmp_52 = this;
|
|
5180
5180
|
// Inline function 'org.kodein.di.instance' call
|
|
5181
5181
|
// Inline function 'org.kodein.type.generic' call
|
|
@@ -5183,20 +5183,20 @@
|
|
|
5183
5183
|
var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
|
|
5184
5184
|
var tmp_54 = Instance(di, tmp$ret$26, null);
|
|
5185
5185
|
var tmp_55 = KProperty1;
|
|
5186
|
-
tmp_52.
|
|
5186
|
+
tmp_52.aem_1 = tmp_54.d1h(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
|
|
5187
5187
|
}
|
|
5188
5188
|
protoOf(ServerGameStoreContract).b9q = function () {
|
|
5189
|
-
return plus(plus(plus(plus(plus(this.
|
|
5189
|
+
return plus(plus(plus(plus(plus(this.iel_1.b9q(), this.lel_1.b9q()), this.jel_1.b9q()), this.kel_1.b9q()), this.mel_1.b9q()), listOf_0([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl(this)), playerConnectionUpdateReducer()]));
|
|
5190
5190
|
};
|
|
5191
5191
|
protoOf(ServerGameStoreContract).c9q = function () {
|
|
5192
|
-
var tmp = this.
|
|
5192
|
+
var tmp = this.iel_1.c9q();
|
|
5193
5193
|
var tmp_0;
|
|
5194
5194
|
if (_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance())) {
|
|
5195
5195
|
tmp_0 = checkBotsMiddleware(_get_logger__rkp4sl(this));
|
|
5196
5196
|
} else {
|
|
5197
5197
|
tmp_0 = null;
|
|
5198
5198
|
}
|
|
5199
|
-
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.
|
|
5199
|
+
var tmp_1 = plus(plus(plus(plus(plus(tmp, listOfNotNull(tmp_0)), this.lel_1.c9q()), this.jel_1.c9q()), this.kel_1.c9q()), this.mel_1.c9q());
|
|
5200
5200
|
var tmp_2 = playerConnectionUpdateMiddleware(_get_logger__rkp4sl(this), _get_playerConnectionInteractor__si6cxf_0(this));
|
|
5201
5201
|
var tmp_3 = playerReconnectionTimeoutMiddleware(_get_playerConnectionInteractor__si6cxf_0(this));
|
|
5202
5202
|
var tmp_4;
|
|
@@ -5256,7 +5256,7 @@
|
|
|
5256
5256
|
return this.r6q(store, next, action);
|
|
5257
5257
|
};
|
|
5258
5258
|
function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
|
|
5259
|
-
this.
|
|
5259
|
+
this.dem_1 = this$0;
|
|
5260
5260
|
}
|
|
5261
5261
|
protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).c6p = function (action) {
|
|
5262
5262
|
return action instanceof MechanicAction;
|
|
@@ -5267,7 +5267,7 @@
|
|
|
5267
5267
|
// Inline function 'kotlin.with' call
|
|
5268
5268
|
var tmp;
|
|
5269
5269
|
if (action_0 instanceof StartGameMechanicAction) {
|
|
5270
|
-
var tmp0 = this.
|
|
5270
|
+
var tmp0 = this.dem_1;
|
|
5271
5271
|
var tmp2 = action_0.d8h_1;
|
|
5272
5272
|
var tmp4 = action_0.f8h_1;
|
|
5273
5273
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -5307,7 +5307,7 @@
|
|
|
5307
5307
|
var _iterator__ex2g4s_2 = destination_1.l();
|
|
5308
5308
|
while (_iterator__ex2g4s_2.m()) {
|
|
5309
5309
|
var element_0 = _iterator__ex2g4s_2.n();
|
|
5310
|
-
var tmp0_aid = tmp0.
|
|
5310
|
+
var tmp0_aid = tmp0.cem_1.a6n();
|
|
5311
5311
|
// Inline function 'kotlin.collections.map' call
|
|
5312
5312
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5313
5313
|
var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
|
|
@@ -5329,15 +5329,15 @@
|
|
|
5329
5329
|
tmp = destination_2;
|
|
5330
5330
|
} else {
|
|
5331
5331
|
if (action_0 instanceof StartNewGameMechanicAction) {
|
|
5332
|
-
var tmp0_0 = this.
|
|
5332
|
+
var tmp0_0 = this.dem_1;
|
|
5333
5333
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5334
5334
|
var table = state.b72();
|
|
5335
|
-
var sendToPlayer_0 = new RoomActionPayload(tmp0_0.
|
|
5335
|
+
var sendToPlayer_0 = new RoomActionPayload(tmp0_0.cem_1.a6n(), table.id, null);
|
|
5336
5336
|
var tmp$ret$21 = mapToClient_18(action_0, sendToPlayer_0);
|
|
5337
5337
|
tmp = listOfNotNull(tmp$ret$21);
|
|
5338
5338
|
} else {
|
|
5339
5339
|
if (action_0 instanceof ContinueGameMechanicAction) {
|
|
5340
|
-
var tmp0_1 = this.
|
|
5340
|
+
var tmp0_1 = this.dem_1;
|
|
5341
5341
|
var tmp2_0 = action_0.table.id;
|
|
5342
5342
|
var tmp4_0 = action_0.gameCreatorPlayerId;
|
|
5343
5343
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -5377,7 +5377,7 @@
|
|
|
5377
5377
|
var _iterator__ex2g4s_7 = destination_6.l();
|
|
5378
5378
|
while (_iterator__ex2g4s_7.m()) {
|
|
5379
5379
|
var element_2 = _iterator__ex2g4s_7.n();
|
|
5380
|
-
var tmp0_aid_0 = tmp0_1.
|
|
5380
|
+
var tmp0_aid_0 = tmp0_1.cem_1.a6n();
|
|
5381
5381
|
// Inline function 'kotlin.collections.map' call
|
|
5382
5382
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5383
5383
|
var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
|
|
@@ -5399,39 +5399,39 @@
|
|
|
5399
5399
|
tmp = destination_7;
|
|
5400
5400
|
} else {
|
|
5401
5401
|
if (action_0 instanceof FinishingGameMechanicAction) {
|
|
5402
|
-
var tmp0_2 = this.
|
|
5402
|
+
var tmp0_2 = this.dem_1;
|
|
5403
5403
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5404
5404
|
var table_0 = state.b72();
|
|
5405
|
-
var sendToPlayer_2 = new RoomActionPayload(tmp0_2.
|
|
5405
|
+
var sendToPlayer_2 = new RoomActionPayload(tmp0_2.cem_1.a6n(), table_0.id, null);
|
|
5406
5406
|
var tmp$ret$44 = mapToClient_16(action_0, sendToPlayer_2);
|
|
5407
5407
|
tmp = listOfNotNull(tmp$ret$44);
|
|
5408
5408
|
} else {
|
|
5409
5409
|
if (action_0 instanceof FinishGameMechanicAction) {
|
|
5410
|
-
var tmp0_3 = this.
|
|
5410
|
+
var tmp0_3 = this.dem_1;
|
|
5411
5411
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5412
5412
|
var table_1 = state.b72();
|
|
5413
|
-
var sendToPlayer_3 = new RoomActionPayload(tmp0_3.
|
|
5413
|
+
var sendToPlayer_3 = new RoomActionPayload(tmp0_3.cem_1.a6n(), table_1.id, null);
|
|
5414
5414
|
var tmp$ret$46 = mapToClient_15(action_0, sendToPlayer_3);
|
|
5415
5415
|
tmp = listOfNotNull(tmp$ret$46);
|
|
5416
5416
|
} else {
|
|
5417
5417
|
if (action_0 instanceof RestartGameMechanicAction) {
|
|
5418
|
-
var tmp0_4 = this.
|
|
5418
|
+
var tmp0_4 = this.dem_1;
|
|
5419
5419
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5420
5420
|
var table_2 = state.b72();
|
|
5421
|
-
var sendToPlayer_4 = new RoomActionPayload(tmp0_4.
|
|
5421
|
+
var sendToPlayer_4 = new RoomActionPayload(tmp0_4.cem_1.a6n(), table_2.id, null);
|
|
5422
5422
|
var tmp$ret$48 = mapToClient_14(action_0, sendToPlayer_4);
|
|
5423
5423
|
tmp = listOfNotNull(tmp$ret$48);
|
|
5424
5424
|
} else {
|
|
5425
5425
|
if (action_0 instanceof ErrorAction) {
|
|
5426
|
-
var tmp0_5 = this.
|
|
5426
|
+
var tmp0_5 = this.dem_1;
|
|
5427
5427
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5428
5428
|
var table_3 = state.b72();
|
|
5429
|
-
var sendToPlayer_5 = new RoomActionPayload(tmp0_5.
|
|
5429
|
+
var sendToPlayer_5 = new RoomActionPayload(tmp0_5.cem_1.a6n(), table_3.id, null);
|
|
5430
5430
|
var tmp$ret$50 = mapToClient_13(action_0, sendToPlayer_5);
|
|
5431
5431
|
tmp = listOfNotNull(tmp$ret$50);
|
|
5432
5432
|
} else {
|
|
5433
5433
|
if (action_0 instanceof SceneMechanicAction) {
|
|
5434
|
-
var tmp0_6 = this.
|
|
5434
|
+
var tmp0_6 = this.dem_1;
|
|
5435
5435
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5436
5436
|
var table_4 = state.b72();
|
|
5437
5437
|
var tmp2_1 = table_4.id;
|
|
@@ -5464,7 +5464,7 @@
|
|
|
5464
5464
|
var _iterator__ex2g4s_11 = destination_10.l();
|
|
5465
5465
|
while (_iterator__ex2g4s_11.m()) {
|
|
5466
5466
|
var element_4 = _iterator__ex2g4s_11.n();
|
|
5467
|
-
var tmp0_aid_1 = tmp0_6.
|
|
5467
|
+
var tmp0_aid_1 = tmp0_6.cem_1.a6n();
|
|
5468
5468
|
// Inline function 'kotlin.collections.map' call
|
|
5469
5469
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5470
5470
|
var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
|
|
@@ -5486,7 +5486,7 @@
|
|
|
5486
5486
|
tmp = destination_11;
|
|
5487
5487
|
} else {
|
|
5488
5488
|
if (action_0 instanceof SceneActMechanicAction) {
|
|
5489
|
-
var tmp0_7 = this.
|
|
5489
|
+
var tmp0_7 = this.dem_1;
|
|
5490
5490
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5491
5491
|
var table_5 = state.b72();
|
|
5492
5492
|
var tmp2_2 = table_5.id;
|
|
@@ -5519,7 +5519,7 @@
|
|
|
5519
5519
|
var _iterator__ex2g4s_15 = destination_14.l();
|
|
5520
5520
|
while (_iterator__ex2g4s_15.m()) {
|
|
5521
5521
|
var element_6 = _iterator__ex2g4s_15.n();
|
|
5522
|
-
var tmp0_aid_2 = tmp0_7.
|
|
5522
|
+
var tmp0_aid_2 = tmp0_7.cem_1.a6n();
|
|
5523
5523
|
// Inline function 'kotlin.collections.map' call
|
|
5524
5524
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5525
5525
|
var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
|
|
@@ -5541,7 +5541,7 @@
|
|
|
5541
5541
|
tmp = destination_15;
|
|
5542
5542
|
} else {
|
|
5543
5543
|
if (action_0 instanceof TeamsDataMechanicAction) {
|
|
5544
|
-
var tmp0_8 = this.
|
|
5544
|
+
var tmp0_8 = this.dem_1;
|
|
5545
5545
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
|
|
5546
5546
|
var table_6 = state.b72();
|
|
5547
5547
|
var tmp2_3 = table_6.id;
|
|
@@ -5574,7 +5574,7 @@
|
|
|
5574
5574
|
var _iterator__ex2g4s_19 = destination_18.l();
|
|
5575
5575
|
while (_iterator__ex2g4s_19.m()) {
|
|
5576
5576
|
var element_8 = _iterator__ex2g4s_19.n();
|
|
5577
|
-
var tmp0_aid_3 = tmp0_8.
|
|
5577
|
+
var tmp0_aid_3 = tmp0_8.cem_1.a6n();
|
|
5578
5578
|
// Inline function 'kotlin.collections.map' call
|
|
5579
5579
|
// Inline function 'kotlin.collections.mapTo' call
|
|
5580
5580
|
var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
|
|
@@ -5586,7 +5586,7 @@
|
|
|
5586
5586
|
}
|
|
5587
5587
|
var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
|
|
5588
5588
|
var tmp_0;
|
|
5589
|
-
if (this.
|
|
5589
|
+
if (this.dem_1.bem_1.supportBackwardActions && getPlayer(state.b72().players, sendToPlayer_8.a7s_1).o75_1.q7a_1) {
|
|
5590
5590
|
tmp_0 = null;
|
|
5591
5591
|
} else {
|
|
5592
5592
|
tmp_0 = mapToClient_10(action_0, sendToPlayer_8);
|
|
@@ -5602,81 +5602,81 @@
|
|
|
5602
5602
|
tmp = destination_19;
|
|
5603
5603
|
} else {
|
|
5604
5604
|
if (action_0 instanceof PlayerReadyMechanicAction) {
|
|
5605
|
-
var tmp0_9 = this.
|
|
5605
|
+
var tmp0_9 = this.dem_1;
|
|
5606
5606
|
var tmp2_4 = state.b72();
|
|
5607
5607
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5608
|
-
var exceptPlayerId = this.
|
|
5609
|
-
var sendToPlayer_9 = new RoomActionPayload(tmp0_9.
|
|
5608
|
+
var exceptPlayerId = this.dem_1.bem_1.supportBackwardActions ? action_0.f8i_1 : null;
|
|
5609
|
+
var sendToPlayer_9 = new RoomActionPayload(tmp0_9.cem_1.a6n(), tmp2_4.id, exceptPlayerId);
|
|
5610
5610
|
var tmp$ret$109 = mapToClient_9(action_0, sendToPlayer_9);
|
|
5611
5611
|
tmp = listOfNotNull(tmp$ret$109);
|
|
5612
5612
|
} else {
|
|
5613
5613
|
if (action_0 instanceof SuitChoiceMechanicAction) {
|
|
5614
|
-
var tmp0_10 = this.
|
|
5614
|
+
var tmp0_10 = this.dem_1;
|
|
5615
5615
|
var tmp2_5 = state.b72();
|
|
5616
5616
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5617
|
-
var exceptPlayerId_0 = this.
|
|
5618
|
-
var sendToPlayer_10 = new RoomActionPayload(tmp0_10.
|
|
5617
|
+
var exceptPlayerId_0 = this.dem_1.bem_1.supportBackwardActions ? action_0.j8i_1 : null;
|
|
5618
|
+
var sendToPlayer_10 = new RoomActionPayload(tmp0_10.cem_1.a6n(), tmp2_5.id, exceptPlayerId_0);
|
|
5619
5619
|
var tmp$ret$111 = mapToClient_8(action_0, sendToPlayer_10);
|
|
5620
5620
|
tmp = listOfNotNull(tmp$ret$111);
|
|
5621
5621
|
} else {
|
|
5622
5622
|
if (action_0 instanceof TrumpMechanicAction) {
|
|
5623
|
-
var tmp0_11 = this.
|
|
5623
|
+
var tmp0_11 = this.dem_1;
|
|
5624
5624
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5625
5625
|
var table_7 = state.b72();
|
|
5626
|
-
var sendToPlayer_11 = new RoomActionPayload(tmp0_11.
|
|
5626
|
+
var sendToPlayer_11 = new RoomActionPayload(tmp0_11.cem_1.a6n(), table_7.id, null);
|
|
5627
5627
|
var tmp$ret$113 = mapToClient_7(action_0, sendToPlayer_11);
|
|
5628
5628
|
tmp = listOfNotNull(tmp$ret$113);
|
|
5629
5629
|
} else {
|
|
5630
5630
|
if (action_0 instanceof CombinationChoiceMechanicAction) {
|
|
5631
|
-
var tmp0_12 = this.
|
|
5631
|
+
var tmp0_12 = this.dem_1;
|
|
5632
5632
|
var tmp2_6 = state.b72();
|
|
5633
5633
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5634
|
-
var exceptPlayerId_1 = this.
|
|
5635
|
-
var sendToPlayer_12 = new RoomActionPayload(tmp0_12.
|
|
5634
|
+
var exceptPlayerId_1 = this.dem_1.bem_1.supportBackwardActions ? action_0.q8i_1 : null;
|
|
5635
|
+
var sendToPlayer_12 = new RoomActionPayload(tmp0_12.cem_1.a6n(), tmp2_6.id, exceptPlayerId_1);
|
|
5636
5636
|
var tmp$ret$115 = mapToClient_6(action_0, sendToPlayer_12);
|
|
5637
5637
|
tmp = listOfNotNull(tmp$ret$115);
|
|
5638
5638
|
} else {
|
|
5639
5639
|
if (action_0 instanceof PutCardMechanicAction) {
|
|
5640
|
-
var tmp0_13 = this.
|
|
5640
|
+
var tmp0_13 = this.dem_1;
|
|
5641
5641
|
var tmp2_7 = state.b72();
|
|
5642
5642
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5643
|
-
var exceptPlayerId_2 = this.
|
|
5644
|
-
var sendToPlayer_13 = new RoomActionPayload(tmp0_13.
|
|
5643
|
+
var exceptPlayerId_2 = this.dem_1.bem_1.supportBackwardActions ? action_0.v8i_1 : null;
|
|
5644
|
+
var sendToPlayer_13 = new RoomActionPayload(tmp0_13.cem_1.a6n(), tmp2_7.id, exceptPlayerId_2);
|
|
5645
5645
|
var tmp$ret$117 = mapToClient_5(action_0, sendToPlayer_13);
|
|
5646
5646
|
tmp = listOfNotNull(tmp$ret$117);
|
|
5647
5647
|
} else {
|
|
5648
5648
|
if (action_0 instanceof PickUpBribeMechanicAction) {
|
|
5649
|
-
var tmp0_14 = this.
|
|
5649
|
+
var tmp0_14 = this.dem_1;
|
|
5650
5650
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5651
5651
|
var table_8 = state.b72();
|
|
5652
|
-
var sendToPlayer_14 = new RoomActionPayload(tmp0_14.
|
|
5652
|
+
var sendToPlayer_14 = new RoomActionPayload(tmp0_14.cem_1.a6n(), table_8.id, null);
|
|
5653
5653
|
var tmp$ret$119 = mapToClient_4(action_0, sendToPlayer_14);
|
|
5654
5654
|
tmp = listOfNotNull(tmp$ret$119);
|
|
5655
5655
|
} else {
|
|
5656
5656
|
if (action_0 instanceof TakeAllRemainingCardsMechanicAction) {
|
|
5657
|
-
var tmp0_15 = this.
|
|
5657
|
+
var tmp0_15 = this.dem_1;
|
|
5658
5658
|
var tmp2_8 = state.b72();
|
|
5659
5659
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5660
|
-
var exceptPlayerId_3 = this.
|
|
5661
|
-
var sendToPlayer_15 = new RoomActionPayload(tmp0_15.
|
|
5660
|
+
var exceptPlayerId_3 = this.dem_1.bem_1.supportBackwardActions ? action_0.c8j_1 : null;
|
|
5661
|
+
var sendToPlayer_15 = new RoomActionPayload(tmp0_15.cem_1.a6n(), tmp2_8.id, exceptPlayerId_3);
|
|
5662
5662
|
var tmp$ret$121 = mapToClient_3(action_0, sendToPlayer_15);
|
|
5663
5663
|
tmp = listOfNotNull(tmp$ret$121);
|
|
5664
5664
|
} else {
|
|
5665
5665
|
if (action_0 instanceof WinnerCombinationsMechanicAction) {
|
|
5666
|
-
var tmp0_16 = this.
|
|
5666
|
+
var tmp0_16 = this.dem_1;
|
|
5667
5667
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5668
5668
|
var table_9 = state.b72();
|
|
5669
|
-
var sendToPlayer_16 = new RoomActionPayload(tmp0_16.
|
|
5669
|
+
var sendToPlayer_16 = new RoomActionPayload(tmp0_16.cem_1.a6n(), table_9.id, null);
|
|
5670
5670
|
var tmp$ret$123 = mapToClient_2(action_0, sendToPlayer_16);
|
|
5671
5671
|
tmp = listOfNotNull(tmp$ret$123);
|
|
5672
5672
|
} else {
|
|
5673
5673
|
if (action_0 instanceof MessageMechanicAction) {
|
|
5674
5674
|
var message = action_0.message;
|
|
5675
|
-
var tmp0_17 = this.
|
|
5675
|
+
var tmp0_17 = this.dem_1;
|
|
5676
5676
|
var tmp2_9 = state.b72();
|
|
5677
5677
|
var tmp_1;
|
|
5678
5678
|
var tmp_2;
|
|
5679
|
-
if (this.
|
|
5679
|
+
if (this.dem_1.bem_1.supportBackwardActions) {
|
|
5680
5680
|
tmp_2 = isInterface(message, UserMessage);
|
|
5681
5681
|
} else {
|
|
5682
5682
|
tmp_2 = false;
|
|
@@ -5688,16 +5688,16 @@
|
|
|
5688
5688
|
}
|
|
5689
5689
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5690
5690
|
var exceptPlayerId_4 = tmp_1;
|
|
5691
|
-
var sendToPlayer_17 = new RoomActionPayload(tmp0_17.
|
|
5691
|
+
var sendToPlayer_17 = new RoomActionPayload(tmp0_17.cem_1.a6n(), tmp2_9.id, exceptPlayerId_4);
|
|
5692
5692
|
var tmp$ret$125 = mapToClient_1(action_0, sendToPlayer_17);
|
|
5693
5693
|
tmp = listOfNotNull(tmp$ret$125);
|
|
5694
5694
|
} else {
|
|
5695
5695
|
if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
|
|
5696
|
-
var tmp0_18 = this.
|
|
5696
|
+
var tmp0_18 = this.dem_1;
|
|
5697
5697
|
var tmp2_10 = state.b72();
|
|
5698
5698
|
// Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
|
|
5699
5699
|
var exceptPlayerId_5 = action_0.playerId;
|
|
5700
|
-
var sendToPlayer_18 = new RoomActionPayload(tmp0_18.
|
|
5700
|
+
var sendToPlayer_18 = new RoomActionPayload(tmp0_18.cem_1.a6n(), tmp2_10.id, exceptPlayerId_5);
|
|
5701
5701
|
var tmp$ret$127 = mapToClient_0(action_0, sendToPlayer_18);
|
|
5702
5702
|
tmp = listOfNotNull(tmp$ret$127);
|
|
5703
5703
|
} else {
|
|
@@ -5735,8 +5735,8 @@
|
|
|
5735
5735
|
return this.r6q(store, next, action);
|
|
5736
5736
|
};
|
|
5737
5737
|
function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
|
|
5738
|
-
this.
|
|
5739
|
-
this.
|
|
5738
|
+
this.bem_1 = logicConfig;
|
|
5739
|
+
this.cem_1 = idsProvider;
|
|
5740
5740
|
}
|
|
5741
5741
|
protoOf(ServerMapMechanicToClientActionMiddleware).i9s = function () {
|
|
5742
5742
|
// Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
|
|
@@ -5747,8 +5747,8 @@
|
|
|
5747
5747
|
return new playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1(logger, playerConnectionInteractor);
|
|
5748
5748
|
}
|
|
5749
5749
|
function playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1($logger, $playerConnectionInteractor) {
|
|
5750
|
-
this.
|
|
5751
|
-
this.
|
|
5750
|
+
this.eem_1 = $logger;
|
|
5751
|
+
this.fem_1 = $playerConnectionInteractor;
|
|
5752
5752
|
}
|
|
5753
5753
|
protoOf(playerConnectionUpdateMiddleware$$inlined$middlewareForActionType$1).c6p = function (action) {
|
|
5754
5754
|
return action instanceof PlayerConnectionUpdateAction;
|
|
@@ -5767,7 +5767,7 @@
|
|
|
5767
5767
|
break $l$block_1;
|
|
5768
5768
|
}
|
|
5769
5769
|
if (player.m75_1.m6h().z6f_1.isLeftPermanently) {
|
|
5770
|
-
this.
|
|
5770
|
+
this.eem_1.w('playerConnectionUpdateMiddleware', "player connection state can't be changed after [playerLeft] is invoked, " + tmp4.toString());
|
|
5771
5771
|
break $l$block_1;
|
|
5772
5772
|
}
|
|
5773
5773
|
}
|
|
@@ -5790,7 +5790,7 @@
|
|
|
5790
5790
|
var _iterator__ex2g4s_0 = destination.l();
|
|
5791
5791
|
while (_iterator__ex2g4s_0.m()) {
|
|
5792
5792
|
var element_0 = _iterator__ex2g4s_0.n();
|
|
5793
|
-
if (element_0.
|
|
5793
|
+
if (element_0.gem_1 === tmp4.a9n_1) {
|
|
5794
5794
|
if (found) {
|
|
5795
5795
|
tmp$ret$4 = null;
|
|
5796
5796
|
break $l$block_3;
|
|
@@ -5809,7 +5809,7 @@
|
|
|
5809
5809
|
if (!(reconnectionTimerTag == null)) {
|
|
5810
5810
|
store.dispatch(new StopTimerAction(reconnectionTimerTag));
|
|
5811
5811
|
}
|
|
5812
|
-
var actions = this.
|
|
5812
|
+
var actions = this.fem_1.yek(tmp4.z9m_1, player.m75_1.m6h().z6f_1, player, store.state.b72(), tmp4.b9n_1);
|
|
5813
5813
|
// Inline function 'kotlin.collections.forEach' call
|
|
5814
5814
|
var _iterator__ex2g4s_1 = actions.l();
|
|
5815
5815
|
while (_iterator__ex2g4s_1.m()) {
|
|
@@ -5822,17 +5822,17 @@
|
|
|
5822
5822
|
return this.r6q(store, next, action);
|
|
5823
5823
|
};
|
|
5824
5824
|
function PlayerReconnectionWaitingTimerTag(playerId, state, previousState) {
|
|
5825
|
-
this.
|
|
5826
|
-
this.
|
|
5827
|
-
this.
|
|
5825
|
+
this.gem_1 = playerId;
|
|
5826
|
+
this.hem_1 = state;
|
|
5827
|
+
this.iem_1 = previousState;
|
|
5828
5828
|
}
|
|
5829
5829
|
protoOf(PlayerReconnectionWaitingTimerTag).toString = function () {
|
|
5830
|
-
return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.
|
|
5830
|
+
return 'PlayerReconnectionWaitingTimerTag(playerId=' + this.gem_1 + ', state=' + this.hem_1.toString() + ', previousState=' + this.iem_1.toString() + ')';
|
|
5831
5831
|
};
|
|
5832
5832
|
protoOf(PlayerReconnectionWaitingTimerTag).hashCode = function () {
|
|
5833
|
-
var result = getStringHashCode(this.
|
|
5834
|
-
result = imul(result, 31) + this.
|
|
5835
|
-
result = imul(result, 31) + this.
|
|
5833
|
+
var result = getStringHashCode(this.gem_1);
|
|
5834
|
+
result = imul(result, 31) + this.hem_1.hashCode() | 0;
|
|
5835
|
+
result = imul(result, 31) + this.iem_1.hashCode() | 0;
|
|
5836
5836
|
return result;
|
|
5837
5837
|
};
|
|
5838
5838
|
protoOf(PlayerReconnectionWaitingTimerTag).equals = function (other) {
|
|
@@ -5840,11 +5840,11 @@
|
|
|
5840
5840
|
return true;
|
|
5841
5841
|
if (!(other instanceof PlayerReconnectionWaitingTimerTag))
|
|
5842
5842
|
return false;
|
|
5843
|
-
if (!(this.
|
|
5843
|
+
if (!(this.gem_1 === other.gem_1))
|
|
5844
5844
|
return false;
|
|
5845
|
-
if (!this.
|
|
5845
|
+
if (!this.hem_1.equals(other.hem_1))
|
|
5846
5846
|
return false;
|
|
5847
|
-
if (!this.
|
|
5847
|
+
if (!this.iem_1.equals(other.iem_1))
|
|
5848
5848
|
return false;
|
|
5849
5849
|
return true;
|
|
5850
5850
|
};
|
|
@@ -5853,7 +5853,7 @@
|
|
|
5853
5853
|
return new playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5854
5854
|
}
|
|
5855
5855
|
function playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5856
|
-
this.
|
|
5856
|
+
this.jem_1 = $playerConnectionInteractor;
|
|
5857
5857
|
}
|
|
5858
5858
|
protoOf(playerReconnectionTimeoutMiddleware$$inlined$middlewareForActionType$1).c6p = function (action) {
|
|
5859
5859
|
return action instanceof TimerTickAction;
|
|
@@ -5867,8 +5867,8 @@
|
|
|
5867
5867
|
var timerTag = tmp4.y6o_1;
|
|
5868
5868
|
if (timerTag instanceof PlayerReconnectionWaitingTimerTag) {
|
|
5869
5869
|
var state = store.state;
|
|
5870
|
-
var player = getPlayer(state.b72().players, timerTag.
|
|
5871
|
-
var actions = this.
|
|
5870
|
+
var player = getPlayer(state.b72().players, timerTag.gem_1);
|
|
5871
|
+
var actions = this.jem_1.yek(timerTag.hem_1, timerTag.iem_1, player, state.b72(), true);
|
|
5872
5872
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
5873
5873
|
if (!actions.q()) {
|
|
5874
5874
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -5890,7 +5890,7 @@
|
|
|
5890
5890
|
return new playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1(playerConnectionInteractor);
|
|
5891
5891
|
}
|
|
5892
5892
|
function playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1($playerConnectionInteractor) {
|
|
5893
|
-
this.
|
|
5893
|
+
this.kem_1 = $playerConnectionInteractor;
|
|
5894
5894
|
}
|
|
5895
5895
|
protoOf(playerReconnectionTimerStartWhenStartGameMiddleware$$inlined$middlewareForActionType$1).c6p = function (action) {
|
|
5896
5896
|
return isInterface(action, FirstMechanicAction);
|
|
@@ -5918,7 +5918,7 @@
|
|
|
5918
5918
|
var tmp1_previousConnectionState = element_0.m75_1.m6h().z6f_1;
|
|
5919
5919
|
var tmp2_playerId = element_0.playerId;
|
|
5920
5920
|
// Inline function 'kotlin.collections.forEach' call
|
|
5921
|
-
var _iterator__ex2g4s_1 = this.
|
|
5921
|
+
var _iterator__ex2g4s_1 = this.kem_1.zek(tmp2_playerId, tmp0_newConnectionState, tmp1_previousConnectionState).l();
|
|
5922
5922
|
while (_iterator__ex2g4s_1.m()) {
|
|
5923
5923
|
var element_1 = _iterator__ex2g4s_1.n();
|
|
5924
5924
|
store.dispatch(element_1);
|
|
@@ -5933,8 +5933,8 @@
|
|
|
5933
5933
|
return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
|
|
5934
5934
|
}
|
|
5935
5935
|
function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
|
|
5936
|
-
this.
|
|
5937
|
-
this.
|
|
5936
|
+
this.tem_1 = $provider;
|
|
5937
|
+
this.uem_1 = $action;
|
|
5938
5938
|
CoroutineImpl.call(this, resultContinuation);
|
|
5939
5939
|
}
|
|
5940
5940
|
protoOf(sendToClientActionMiddleware$o$handle$slambda).k29 = function ($this$launchDefault, $completion) {
|
|
@@ -5955,7 +5955,7 @@
|
|
|
5955
5955
|
case 0:
|
|
5956
5956
|
this.t8_1 = 2;
|
|
5957
5957
|
this.s8_1 = 1;
|
|
5958
|
-
suspendResult = this.
|
|
5958
|
+
suspendResult = this.tem_1.sei(this.uem_1, this);
|
|
5959
5959
|
if (suspendResult === get_COROUTINE_SUSPENDED()) {
|
|
5960
5960
|
return suspendResult;
|
|
5961
5961
|
}
|
|
@@ -5978,8 +5978,8 @@
|
|
|
5978
5978
|
while (true);
|
|
5979
5979
|
};
|
|
5980
5980
|
protoOf(sendToClientActionMiddleware$o$handle$slambda).l29 = function ($this$launchDefault, completion) {
|
|
5981
|
-
var i = new sendToClientActionMiddleware$o$handle$slambda(this.
|
|
5982
|
-
i.
|
|
5981
|
+
var i = new sendToClientActionMiddleware$o$handle$slambda(this.tem_1, this.uem_1, completion);
|
|
5982
|
+
i.vem_1 = $this$launchDefault;
|
|
5983
5983
|
return i;
|
|
5984
5984
|
};
|
|
5985
5985
|
function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
|
|
@@ -5991,15 +5991,15 @@
|
|
|
5991
5991
|
return l;
|
|
5992
5992
|
}
|
|
5993
5993
|
function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
|
|
5994
|
-
this.
|
|
5995
|
-
this.
|
|
5994
|
+
this.wem_1 = $asyncProvider;
|
|
5995
|
+
this.xem_1 = $provider;
|
|
5996
5996
|
}
|
|
5997
5997
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).c6p = function (action) {
|
|
5998
5998
|
return action instanceof ToClientAction;
|
|
5999
5999
|
};
|
|
6000
6000
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).r6q = function (store, next, action) {
|
|
6001
6001
|
var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
|
|
6002
|
-
this.
|
|
6002
|
+
this.wem_1.f6l(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.xem_1, action_0, null));
|
|
6003
6003
|
next(action_0);
|
|
6004
6004
|
};
|
|
6005
6005
|
protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).b6p = function (store, next, action) {
|
|
@@ -6010,11 +6010,11 @@
|
|
|
6010
6010
|
return new playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, serverConfig, logger);
|
|
6011
6011
|
}
|
|
6012
6012
|
function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
|
|
6013
|
-
this.
|
|
6014
|
-
this.
|
|
6015
|
-
this.
|
|
6016
|
-
this.
|
|
6017
|
-
this.
|
|
6013
|
+
this.gen_1 = $store;
|
|
6014
|
+
this.hen_1 = $timerTag;
|
|
6015
|
+
this.ien_1 = $serverConfig;
|
|
6016
|
+
this.jen_1 = $logger;
|
|
6017
|
+
this.ken_1 = $action;
|
|
6018
6018
|
CoroutineImpl.call(this, resultContinuation);
|
|
6019
6019
|
}
|
|
6020
6020
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).k29 = function ($this$launchDefaultWithLock, $completion) {
|
|
@@ -6033,13 +6033,13 @@
|
|
|
6033
6033
|
var tmp = this.s8_1;
|
|
6034
6034
|
if (tmp === 0) {
|
|
6035
6035
|
this.t8_1 = 1;
|
|
6036
|
-
var table = this.
|
|
6037
|
-
var player = getPlayer(table.players, this.
|
|
6036
|
+
var table = this.gen_1.state.b72();
|
|
6037
|
+
var player = getPlayer(table.players, this.hen_1.h6e());
|
|
6038
6038
|
var connectionState = player.m75_1.m6h().z6f_1;
|
|
6039
6039
|
var tmp_0;
|
|
6040
6040
|
switch (connectionState.q2_1) {
|
|
6041
6041
|
case 1:
|
|
6042
|
-
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.
|
|
6042
|
+
tmp_0 = listOf(new PlayerConnectionUpdateAction(PlayerConnectionState_TIMEOUT_getInstance(), player.playerId, this.hen_1.p9z_1));
|
|
6043
6043
|
break;
|
|
6044
6044
|
case 6:
|
|
6045
6045
|
tmp_0 = emptyList();
|
|
@@ -6049,8 +6049,8 @@
|
|
|
6049
6049
|
case 3:
|
|
6050
6050
|
case 2:
|
|
6051
6051
|
var tmp_1;
|
|
6052
|
-
if (table.sceneInfo.j7r() && this.
|
|
6053
|
-
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.
|
|
6052
|
+
if (table.sceneInfo.j7r() && this.ien_1.closeIfBotsAtFinish) {
|
|
6053
|
+
tmp_1 = new PlayerConnectionUpdateAction(PlayerConnectionState_DELETED_getInstance(), player.playerId, this.hen_1.p9z_1);
|
|
6054
6054
|
} else {
|
|
6055
6055
|
tmp_1 = AskBotAction_init_$Create$(player.playerId, 'PlayerTurn when connection state = ' + connectionState.toString());
|
|
6056
6056
|
}
|
|
@@ -6059,7 +6059,7 @@
|
|
|
6059
6059
|
break;
|
|
6060
6060
|
case 0:
|
|
6061
6061
|
case 7:
|
|
6062
|
-
this.
|
|
6062
|
+
this.jen_1.w('playerTurnTimeoutWhenHasConnectionMiddleware', "Can't support this state " + connectionState.toString() + ', ' + ('action:' + this.ken_1.toString()));
|
|
6063
6063
|
tmp_0 = emptyList();
|
|
6064
6064
|
break;
|
|
6065
6065
|
default:
|
|
@@ -6071,7 +6071,7 @@
|
|
|
6071
6071
|
var _iterator__ex2g4s = actions.l();
|
|
6072
6072
|
while (_iterator__ex2g4s.m()) {
|
|
6073
6073
|
var element = _iterator__ex2g4s.n();
|
|
6074
|
-
this.
|
|
6074
|
+
this.gen_1.dispatch(element);
|
|
6075
6075
|
}
|
|
6076
6076
|
}
|
|
6077
6077
|
return Unit_instance;
|
|
@@ -6085,8 +6085,8 @@
|
|
|
6085
6085
|
while (true);
|
|
6086
6086
|
};
|
|
6087
6087
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda).l29 = function ($this$launchDefaultWithLock, completion) {
|
|
6088
|
-
var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.
|
|
6089
|
-
i.
|
|
6088
|
+
var i = new playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda(this.gen_1, this.hen_1, this.ien_1, this.jen_1, this.ken_1, completion);
|
|
6089
|
+
i.len_1 = $this$launchDefaultWithLock;
|
|
6090
6090
|
return i;
|
|
6091
6091
|
};
|
|
6092
6092
|
function playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0($store, $timerTag, $serverConfig, $logger, $action, resultContinuation) {
|
|
@@ -6098,9 +6098,9 @@
|
|
|
6098
6098
|
return l;
|
|
6099
6099
|
}
|
|
6100
6100
|
function playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $serverConfig, $logger) {
|
|
6101
|
-
this.
|
|
6102
|
-
this.
|
|
6103
|
-
this.
|
|
6101
|
+
this.men_1 = $asyncProvider;
|
|
6102
|
+
this.nen_1 = $serverConfig;
|
|
6103
|
+
this.oen_1 = $logger;
|
|
6104
6104
|
}
|
|
6105
6105
|
protoOf(playerTurnTimeoutWhenHasConnectionMiddleware$$inlined$middlewareForActionType$1).c6p = function (action) {
|
|
6106
6106
|
return action instanceof TimerTickAction;
|
|
@@ -6109,7 +6109,7 @@
|
|
|
6109
6109
|
var action_0 = action instanceof TimerTickAction ? action : THROW_CCE();
|
|
6110
6110
|
var timerTag = action_0.y6o_1;
|
|
6111
6111
|
if (timerTag instanceof PlayerTurnTimerTag) {
|
|
6112
|
-
this.
|
|
6112
|
+
this.men_1.h6l(VOID, playerTurnTimeoutWhenHasConnectionMiddleware$o$handle$slambda_0(store, timerTag, this.nen_1, this.oen_1, action_0, null));
|
|
6113
6113
|
}
|
|
6114
6114
|
next(action_0);
|
|
6115
6115
|
};
|
|
@@ -6127,7 +6127,7 @@
|
|
|
6127
6127
|
};
|
|
6128
6128
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).za1 = function (state, action) {
|
|
6129
6129
|
var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
|
|
6130
|
-
return state.u9m(VOID, get_serverStatePayload(state).copy(action_0.
|
|
6130
|
+
return state.u9m(VOID, get_serverStatePayload(state).copy(action_0.fel_1));
|
|
6131
6131
|
};
|
|
6132
6132
|
protoOf(serverConfigReducer$$inlined$reducerForActionType$1).s6q = function (state, action) {
|
|
6133
6133
|
return this.za1((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
@@ -6137,7 +6137,7 @@
|
|
|
6137
6137
|
return _this__u8e3s4.metadata;
|
|
6138
6138
|
}
|
|
6139
6139
|
function Companion_5() {
|
|
6140
|
-
this.
|
|
6140
|
+
this.pen_1 = 'ServerMechanicLifecycleReducer';
|
|
6141
6141
|
}
|
|
6142
6142
|
var Companion_instance_15;
|
|
6143
6143
|
function Companion_getInstance_6() {
|
|
@@ -6151,7 +6151,7 @@
|
|
|
6151
6151
|
tmp_0 = Companion_instance_4.x6f(PlayerConnectionState_LEFT_PERMANENTLY_getInstance());
|
|
6152
6152
|
} else {
|
|
6153
6153
|
var tmp_1;
|
|
6154
|
-
if (this$0.
|
|
6154
|
+
if (this$0.ten_1.waitForPlayerToConnectOnStart) {
|
|
6155
6155
|
var tmp_2 = Companion_instance_4;
|
|
6156
6156
|
var tmp_3;
|
|
6157
6157
|
if ($updatedServerPayload.connectedPlayers.u1(it.v6e_1)) {
|
|
@@ -6181,11 +6181,11 @@
|
|
|
6181
6181
|
}
|
|
6182
6182
|
function ServerMechanicLifecycleReducer(logger, serverReduxConfig, tableLifecycleReducer, randomPoolProvider) {
|
|
6183
6183
|
BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
|
|
6184
|
-
this.
|
|
6185
|
-
this.
|
|
6184
|
+
this.sen_1 = logger;
|
|
6185
|
+
this.ten_1 = serverReduxConfig;
|
|
6186
6186
|
}
|
|
6187
6187
|
protoOf(ServerMechanicLifecycleReducer).qa3 = function (state, action) {
|
|
6188
|
-
this.
|
|
6188
|
+
this.sen_1.d('ServerMechanicLifecycleReducer', 'onStart ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6189
6189
|
var tableId = action.d8h_1;
|
|
6190
6190
|
var serverState = get_serverStatePayload(state);
|
|
6191
6191
|
var updatedServerPayload = serverState.copy(VOID, addRoomMetadata(this, serverState, tableId));
|
|
@@ -6200,7 +6200,7 @@
|
|
|
6200
6200
|
return state.u9m(tmp7_tableOrNull, updatedServerPayload, tmp6_gameLifecycleState);
|
|
6201
6201
|
};
|
|
6202
6202
|
protoOf(ServerMechanicLifecycleReducer).oa3 = function (state, action) {
|
|
6203
|
-
this.
|
|
6203
|
+
this.sen_1.d('ServerMechanicLifecycleReducer', 'onContinue ' + get_versionOrDefault(GameEngineConfig_instance), action);
|
|
6204
6204
|
var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
|
|
6205
6205
|
var tmp2_tableOrNull = action.table;
|
|
6206
6206
|
var tmp = Companion_instance_16;
|
|
@@ -6222,7 +6222,7 @@
|
|
|
6222
6222
|
return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
|
|
6223
6223
|
}
|
|
6224
6224
|
function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
|
|
6225
|
-
this.
|
|
6225
|
+
this.uen_1 = $logger;
|
|
6226
6226
|
}
|
|
6227
6227
|
protoOf(spectatorsReducer$$inlined$reducerForActionType$1).c6p = function (action) {
|
|
6228
6228
|
return isInterface(action, SpectatorsAction);
|
|
@@ -6233,7 +6233,7 @@
|
|
|
6233
6233
|
var tmp;
|
|
6234
6234
|
if (action_0 instanceof AddSpectatorsAction) {
|
|
6235
6235
|
// Inline function 'kotlin.collections.mapNotNull' call
|
|
6236
|
-
var tmp0 = action_0.
|
|
6236
|
+
var tmp0 = action_0.gel_1;
|
|
6237
6237
|
// Inline function 'kotlin.collections.mapNotNullTo' call
|
|
6238
6238
|
var destination = ArrayList_init_$Create$_0();
|
|
6239
6239
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -6252,9 +6252,9 @@
|
|
|
6252
6252
|
var tmp_0;
|
|
6253
6253
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
6254
6254
|
if (!sameSpectators.q()) {
|
|
6255
|
-
this.
|
|
6255
|
+
this.uen_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
|
|
6256
6256
|
// Inline function 'kotlin.collections.filterNot' call
|
|
6257
|
-
var tmp0_0 = action_0.
|
|
6257
|
+
var tmp0_0 = action_0.gel_1;
|
|
6258
6258
|
// Inline function 'kotlin.collections.filterNotTo' call
|
|
6259
6259
|
var destination_0 = ArrayList_init_$Create$_0();
|
|
6260
6260
|
var _iterator__ex2g4s_0 = tmp0_0.l();
|
|
@@ -6289,7 +6289,7 @@
|
|
|
6289
6289
|
}
|
|
6290
6290
|
tmp_0 = destination_0;
|
|
6291
6291
|
} else {
|
|
6292
|
-
tmp_0 = action_0.
|
|
6292
|
+
tmp_0 = action_0.gel_1;
|
|
6293
6293
|
}
|
|
6294
6294
|
// Inline function 'kotlin.collections.map' call
|
|
6295
6295
|
var this_0 = tmp_0;
|
|
@@ -6306,7 +6306,7 @@
|
|
|
6306
6306
|
} else {
|
|
6307
6307
|
if (action_0 instanceof RemoveSpectatorsAction) {
|
|
6308
6308
|
// Inline function 'kotlin.collections.mapNotNull' call
|
|
6309
|
-
var tmp0_1 = action_0.
|
|
6309
|
+
var tmp0_1 = action_0.hel_1;
|
|
6310
6310
|
// Inline function 'kotlin.collections.mapNotNullTo' call
|
|
6311
6311
|
var destination_2 = ArrayList_init_$Create$_0();
|
|
6312
6312
|
// Inline function 'kotlin.collections.forEach' call
|
|
@@ -6325,9 +6325,9 @@
|
|
|
6325
6325
|
var tmp_2;
|
|
6326
6326
|
// Inline function 'kotlin.collections.isNotEmpty' call
|
|
6327
6327
|
if (!sameSpectators_0.q()) {
|
|
6328
|
-
this.
|
|
6328
|
+
this.uen_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
|
|
6329
6329
|
// Inline function 'kotlin.collections.filterNot' call
|
|
6330
|
-
var tmp0_2 = action_0.
|
|
6330
|
+
var tmp0_2 = action_0.hel_1;
|
|
6331
6331
|
// Inline function 'kotlin.collections.filterNotTo' call
|
|
6332
6332
|
var destination_3 = ArrayList_init_$Create$_0();
|
|
6333
6333
|
var _iterator__ex2g4s_4 = tmp0_2.l();
|
|
@@ -6362,7 +6362,7 @@
|
|
|
6362
6362
|
}
|
|
6363
6363
|
tmp_2 = destination_3;
|
|
6364
6364
|
} else {
|
|
6365
|
-
tmp_2 = action_0.
|
|
6365
|
+
tmp_2 = action_0.hel_1;
|
|
6366
6366
|
}
|
|
6367
6367
|
var spectatorsToRemove = toSet(tmp_2);
|
|
6368
6368
|
// Inline function 'kotlin.collections.filterNot' call
|
|
@@ -6434,13 +6434,13 @@
|
|
|
6434
6434
|
};
|
|
6435
6435
|
function Companion_6() {
|
|
6436
6436
|
}
|
|
6437
|
-
protoOf(Companion_6).
|
|
6437
|
+
protoOf(Companion_6).ven = function (config, metadata) {
|
|
6438
6438
|
return new ServerStatePayload(config, metadata, emptyList());
|
|
6439
6439
|
};
|
|
6440
6440
|
protoOf(Companion_6).initial = function (config, metadata, $super) {
|
|
6441
6441
|
config = config === VOID ? Companion_instance_10.initial(null) : config;
|
|
6442
6442
|
metadata = metadata === VOID ? new RoomMetadata() : metadata;
|
|
6443
|
-
return $super === VOID ? this.
|
|
6443
|
+
return $super === VOID ? this.ven(config, metadata) : $super.ven.call(this, config, metadata);
|
|
6444
6444
|
};
|
|
6445
6445
|
var Companion_instance_16;
|
|
6446
6446
|
function Companion_getInstance_7() {
|
|
@@ -6457,7 +6457,7 @@
|
|
|
6457
6457
|
protoOf(ServerStatePayload).r96 = function () {
|
|
6458
6458
|
return this.metadata;
|
|
6459
6459
|
};
|
|
6460
|
-
protoOf(ServerStatePayload).
|
|
6460
|
+
protoOf(ServerStatePayload).wen = function () {
|
|
6461
6461
|
return this.connectedPlayers;
|
|
6462
6462
|
};
|
|
6463
6463
|
protoOf(ServerStatePayload).oe = function () {
|
|
@@ -6469,14 +6469,14 @@
|
|
|
6469
6469
|
protoOf(ServerStatePayload).yl = function () {
|
|
6470
6470
|
return this.connectedPlayers;
|
|
6471
6471
|
};
|
|
6472
|
-
protoOf(ServerStatePayload).
|
|
6472
|
+
protoOf(ServerStatePayload).xen = function (config, metadata, connectedPlayers) {
|
|
6473
6473
|
return new ServerStatePayload(config, metadata, connectedPlayers);
|
|
6474
6474
|
};
|
|
6475
6475
|
protoOf(ServerStatePayload).copy = function (config, metadata, connectedPlayers, $super) {
|
|
6476
6476
|
config = config === VOID ? this.config : config;
|
|
6477
6477
|
metadata = metadata === VOID ? this.metadata : metadata;
|
|
6478
6478
|
connectedPlayers = connectedPlayers === VOID ? this.connectedPlayers : connectedPlayers;
|
|
6479
|
-
return $super === VOID ? this.
|
|
6479
|
+
return $super === VOID ? this.xen(config, metadata, connectedPlayers) : $super.xen.call(this, config, metadata, connectedPlayers);
|
|
6480
6480
|
};
|
|
6481
6481
|
protoOf(ServerStatePayload).toString = function () {
|
|
6482
6482
|
return 'ServerStatePayload(config=' + this.config.toString() + ', metadata=' + toString(this.metadata) + ', connectedPlayers=' + toString(this.connectedPlayers) + ')';
|
|
@@ -6541,14 +6541,14 @@
|
|
|
6541
6541
|
return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
|
|
6542
6542
|
}
|
|
6543
6543
|
function _get_logger__rkp4sl_0($this) {
|
|
6544
|
-
var tmp0 = $this.
|
|
6544
|
+
var tmp0 = $this.geo_1;
|
|
6545
6545
|
var tmp = KProperty1;
|
|
6546
6546
|
// Inline function 'kotlin.getValue' call
|
|
6547
6547
|
getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
|
|
6548
6548
|
return tmp0.x();
|
|
6549
6549
|
}
|
|
6550
6550
|
function _get_di__ndbzja($this) {
|
|
6551
|
-
var tmp0 = $this.
|
|
6551
|
+
var tmp0 = $this.heo_1;
|
|
6552
6552
|
var tmp = KProperty1;
|
|
6553
6553
|
// Inline function 'kotlin.getValue' call
|
|
6554
6554
|
getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
|
|
@@ -6565,8 +6565,8 @@
|
|
|
6565
6565
|
}
|
|
6566
6566
|
function createCallbackOutput($this, gameServer) {
|
|
6567
6567
|
var tmp;
|
|
6568
|
-
if (!($this.
|
|
6569
|
-
var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.
|
|
6568
|
+
if (!($this.eeo_1 == null)) {
|
|
6569
|
+
var tmp_0 = new LoggerCallbacksWrapperLoggerOutput($this.eeo_1);
|
|
6570
6570
|
tmp = new CallbackWrapperLoggerOutput(tmp_0, GameServerEngineControllerImpl$createCallbackOutput$lambda(gameServer));
|
|
6571
6571
|
} else {
|
|
6572
6572
|
tmp = null;
|
|
@@ -6580,11 +6580,11 @@
|
|
|
6580
6580
|
function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
|
|
6581
6581
|
return function () {
|
|
6582
6582
|
var tmp;
|
|
6583
|
-
if (this$0.
|
|
6583
|
+
if (this$0.eeo_1 == null) {
|
|
6584
6584
|
tmp = null;
|
|
6585
6585
|
} else {
|
|
6586
6586
|
// Inline function 'kotlin.let' call
|
|
6587
|
-
tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.
|
|
6587
|
+
tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.eeo_1)]));
|
|
6588
6588
|
}
|
|
6589
6589
|
var tmp1_elvis_lhs = tmp;
|
|
6590
6590
|
return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
|
|
@@ -6617,7 +6617,7 @@
|
|
|
6617
6617
|
tmp_0.g1f(tmp$ret$3);
|
|
6618
6618
|
$this$DI.k1b(jsonModule());
|
|
6619
6619
|
$this$DI.k1b(serverHelpersModule());
|
|
6620
|
-
$this$DI.k1b(randomOrgModule(this$0.
|
|
6620
|
+
$this$DI.k1b(randomOrgModule(this$0.feo_1));
|
|
6621
6621
|
return Unit_instance;
|
|
6622
6622
|
};
|
|
6623
6623
|
}
|
|
@@ -6693,13 +6693,13 @@
|
|
|
6693
6693
|
};
|
|
6694
6694
|
}
|
|
6695
6695
|
function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
|
|
6696
|
-
this.
|
|
6696
|
+
this.oeo_1 = $reducer;
|
|
6697
6697
|
}
|
|
6698
6698
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).c6p = function (action) {
|
|
6699
6699
|
return isInterface(action, Action);
|
|
6700
6700
|
};
|
|
6701
6701
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).za1 = function (state, action) {
|
|
6702
|
-
return this.
|
|
6702
|
+
return this.oeo_1(state, isInterface(action, Action) ? action : THROW_CCE());
|
|
6703
6703
|
};
|
|
6704
6704
|
protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).s6q = function (state, action) {
|
|
6705
6705
|
return this.za1((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
|
|
@@ -6803,7 +6803,7 @@
|
|
|
6803
6803
|
// Inline function 'kotlin.let' call
|
|
6804
6804
|
$this$DI.k1b(tmp0_safe_receiver);
|
|
6805
6805
|
}
|
|
6806
|
-
$this$DI.k1b(dealerModule(this$0.randomPoolProvider, this$0.
|
|
6806
|
+
$this$DI.k1b(dealerModule(this$0.randomPoolProvider, this$0.feo_1));
|
|
6807
6807
|
$this$DI.k1b(coreModule($coreConfig));
|
|
6808
6808
|
$this$DI.k1b(createGameServerDI($serverConfig, $logicConfig, $engineBotConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
|
|
6809
6809
|
return Unit_instance;
|
|
@@ -6812,8 +6812,8 @@
|
|
|
6812
6812
|
function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
|
|
6813
6813
|
loggerCallback = loggerCallback === VOID ? null : loggerCallback;
|
|
6814
6814
|
production = production === VOID ? true : production;
|
|
6815
|
-
this.
|
|
6816
|
-
this.
|
|
6815
|
+
this.eeo_1 = loggerCallback;
|
|
6816
|
+
this.feo_1 = randomOrgConfig;
|
|
6817
6817
|
var tmp = AppEnvironment_getInstance();
|
|
6818
6818
|
var tmp_0;
|
|
6819
6819
|
if (production) {
|
|
@@ -6823,9 +6823,9 @@
|
|
|
6823
6823
|
}
|
|
6824
6824
|
tmp.f6w(tmp_0);
|
|
6825
6825
|
var tmp_1 = this;
|
|
6826
|
-
tmp_1.
|
|
6826
|
+
tmp_1.geo_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
|
|
6827
6827
|
var tmp_2 = this;
|
|
6828
|
-
tmp_2.
|
|
6828
|
+
tmp_2.heo_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
|
|
6829
6829
|
var tmp_3 = this;
|
|
6830
6830
|
// Inline function 'org.kodein.di.instance' call
|
|
6831
6831
|
var this_0 = _get_di__ndbzja(this);
|
|
@@ -6834,7 +6834,7 @@
|
|
|
6834
6834
|
var tmp$ret$0 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
|
|
6835
6835
|
var tmp_5 = Instance(this_0, tmp$ret$0, null);
|
|
6836
6836
|
var tmp_6 = KProperty1;
|
|
6837
|
-
tmp_3.
|
|
6837
|
+
tmp_3.ieo_1 = tmp_5.d1h(this, getPropertyCallableRef('parser', 1, tmp_6, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
|
|
6838
6838
|
var tmp_7 = this;
|
|
6839
6839
|
// Inline function 'org.kodein.di.instance' call
|
|
6840
6840
|
var this_1 = _get_di__ndbzja(this);
|
|
@@ -6843,7 +6843,7 @@
|
|
|
6843
6843
|
var tmp$ret$2 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
|
|
6844
6844
|
var tmp_9 = Instance(this_1, tmp$ret$2, null);
|
|
6845
6845
|
var tmp_10 = KProperty1;
|
|
6846
|
-
tmp_7.
|
|
6846
|
+
tmp_7.jeo_1 = tmp_9.d1h(this, getPropertyCallableRef('helper', 1, tmp_10, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
|
|
6847
6847
|
var tmp_11 = this;
|
|
6848
6848
|
// Inline function 'org.kodein.di.instance' call
|
|
6849
6849
|
var this_2 = _get_di__ndbzja(this);
|
|
@@ -6852,7 +6852,7 @@
|
|
|
6852
6852
|
var tmp$ret$4 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
|
|
6853
6853
|
var tmp_13 = Instance(this_2, tmp$ret$4, null);
|
|
6854
6854
|
var tmp_14 = KProperty1;
|
|
6855
|
-
tmp_11.
|
|
6855
|
+
tmp_11.keo_1 = tmp_13.d1h(this, getPropertyCallableRef('serverHelper', 1, tmp_14, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
|
|
6856
6856
|
var tmp_15 = this;
|
|
6857
6857
|
// Inline function 'org.kodein.di.instance' call
|
|
6858
6858
|
var this_3 = _get_di__ndbzja(this);
|
|
@@ -6861,7 +6861,7 @@
|
|
|
6861
6861
|
var tmp$ret$6 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
|
|
6862
6862
|
var tmp_17 = Instance(this_3, tmp$ret$6, null);
|
|
6863
6863
|
var tmp_18 = KProperty1;
|
|
6864
|
-
tmp_15.
|
|
6864
|
+
tmp_15.leo_1 = tmp_17.d1h(this, getPropertyCallableRef('resources', 1, tmp_18, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
|
|
6865
6865
|
var tmp_19 = this;
|
|
6866
6866
|
// Inline function 'org.kodein.di.instance' call
|
|
6867
6867
|
var this_4 = _get_di__ndbzja(this);
|
|
@@ -6870,7 +6870,7 @@
|
|
|
6870
6870
|
var tmp$ret$8 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
|
|
6871
6871
|
var tmp_21 = Instance(this_4, tmp$ret$8, null);
|
|
6872
6872
|
var tmp_22 = KProperty1;
|
|
6873
|
-
tmp_19.
|
|
6873
|
+
tmp_19.meo_1 = tmp_21.d1h(this, getPropertyCallableRef('test', 1, tmp_22, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
|
|
6874
6874
|
var tmp_23 = this;
|
|
6875
6875
|
// Inline function 'org.kodein.di.instance' call
|
|
6876
6876
|
var this_5 = _get_di__ndbzja(this);
|
|
@@ -6879,45 +6879,45 @@
|
|
|
6879
6879
|
var tmp$ret$10 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
|
|
6880
6880
|
var tmp_25 = Instance(this_5, tmp$ret$10, null);
|
|
6881
6881
|
var tmp_26 = KProperty1;
|
|
6882
|
-
tmp_23.
|
|
6882
|
+
tmp_23.neo_1 = tmp_25.d1h(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_26, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
|
|
6883
6883
|
}
|
|
6884
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6885
|
-
var tmp0 = this.
|
|
6884
|
+
protoOf(GameServerEngineControllerImpl).jdz = function () {
|
|
6885
|
+
var tmp0 = this.ieo_1;
|
|
6886
6886
|
var tmp = KProperty1;
|
|
6887
6887
|
// Inline function 'kotlin.getValue' call
|
|
6888
6888
|
getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
|
|
6889
6889
|
return tmp0.x();
|
|
6890
6890
|
};
|
|
6891
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6892
|
-
var tmp0 = this.
|
|
6891
|
+
protoOf(GameServerEngineControllerImpl).zen = function () {
|
|
6892
|
+
var tmp0 = this.jeo_1;
|
|
6893
6893
|
var tmp = KProperty1;
|
|
6894
6894
|
// Inline function 'kotlin.getValue' call
|
|
6895
6895
|
getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
|
|
6896
6896
|
return tmp0.x();
|
|
6897
6897
|
};
|
|
6898
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6899
|
-
var tmp0 = this.
|
|
6898
|
+
protoOf(GameServerEngineControllerImpl).aeo = function () {
|
|
6899
|
+
var tmp0 = this.keo_1;
|
|
6900
6900
|
var tmp = KProperty1;
|
|
6901
6901
|
// Inline function 'kotlin.getValue' call
|
|
6902
6902
|
getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
|
|
6903
6903
|
return tmp0.x();
|
|
6904
6904
|
};
|
|
6905
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6906
|
-
var tmp0 = this.
|
|
6905
|
+
protoOf(GameServerEngineControllerImpl).beo = function () {
|
|
6906
|
+
var tmp0 = this.leo_1;
|
|
6907
6907
|
var tmp = KProperty1;
|
|
6908
6908
|
// Inline function 'kotlin.getValue' call
|
|
6909
6909
|
getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
|
|
6910
6910
|
return tmp0.x();
|
|
6911
6911
|
};
|
|
6912
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6913
|
-
var tmp0 = this.
|
|
6912
|
+
protoOf(GameServerEngineControllerImpl).yen = function () {
|
|
6913
|
+
var tmp0 = this.meo_1;
|
|
6914
6914
|
var tmp = KProperty1;
|
|
6915
6915
|
// Inline function 'kotlin.getValue' call
|
|
6916
6916
|
getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
|
|
6917
6917
|
return tmp0.x();
|
|
6918
6918
|
};
|
|
6919
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6920
|
-
var tmp0 = this.
|
|
6919
|
+
protoOf(GameServerEngineControllerImpl).ceo = function () {
|
|
6920
|
+
var tmp0 = this.neo_1;
|
|
6921
6921
|
var tmp = KProperty1;
|
|
6922
6922
|
// Inline function 'kotlin.getValue' call
|
|
6923
6923
|
getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
|
|
@@ -6929,7 +6929,7 @@
|
|
|
6929
6929
|
protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
|
|
6930
6930
|
return this.createGameEngineWithLogic();
|
|
6931
6931
|
};
|
|
6932
|
-
protoOf(GameServerEngineControllerImpl).
|
|
6932
|
+
protoOf(GameServerEngineControllerImpl).deo = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, botConfig) {
|
|
6933
6933
|
var combinedLogger = Companion_instance_8.nx();
|
|
6934
6934
|
var gameServer = {_v: null};
|
|
6935
6935
|
// Inline function 'kotlin.collections.map' call
|
|
@@ -6977,7 +6977,7 @@
|
|
|
6977
6977
|
function TestHelper() {
|
|
6978
6978
|
}
|
|
6979
6979
|
function _get_playerAnswerInteractor__msggz1($this) {
|
|
6980
|
-
var tmp0 = $this.
|
|
6980
|
+
var tmp0 = $this.reo_1;
|
|
6981
6981
|
var tmp = KProperty1;
|
|
6982
6982
|
// Inline function 'kotlin.getValue' call
|
|
6983
6983
|
getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
|
|
@@ -6985,7 +6985,7 @@
|
|
|
6985
6985
|
}
|
|
6986
6986
|
function TestHelperImpl$di$lambda$lambda(this$0) {
|
|
6987
6987
|
return function ($this$singleton) {
|
|
6988
|
-
return this$0.
|
|
6988
|
+
return this$0.peo_1;
|
|
6989
6989
|
};
|
|
6990
6990
|
}
|
|
6991
6991
|
function TestHelperImpl$di$lambda(this$0) {
|
|
@@ -7025,19 +7025,19 @@
|
|
|
7025
7025
|
return emptyMap();
|
|
7026
7026
|
}
|
|
7027
7027
|
function TestHelperImpl(logger) {
|
|
7028
|
-
this.
|
|
7028
|
+
this.peo_1 = logger;
|
|
7029
7029
|
var tmp = this;
|
|
7030
7030
|
var tmp_0 = Companion_instance_6;
|
|
7031
|
-
tmp.
|
|
7031
|
+
tmp.qeo_1 = tmp_0.r1b(VOID, TestHelperImpl$di$lambda(this));
|
|
7032
7032
|
var tmp_1 = this;
|
|
7033
7033
|
// Inline function 'org.kodein.di.instance' call
|
|
7034
|
-
var this_0 = this.
|
|
7034
|
+
var this_0 = this.qeo_1;
|
|
7035
7035
|
// Inline function 'org.kodein.type.generic' call
|
|
7036
7036
|
var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
|
|
7037
7037
|
var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
|
|
7038
7038
|
var tmp_3 = Instance(this_0, tmp$ret$0, null);
|
|
7039
7039
|
var tmp_4 = KProperty1;
|
|
7040
|
-
tmp_1.
|
|
7040
|
+
tmp_1.reo_1 = tmp_3.d1h(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
|
|
7041
7041
|
}
|
|
7042
7042
|
protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
|
|
7043
7043
|
return _get_playerAnswerInteractor__msggz1(this).g9e(playerId, table, botConfig);
|
|
@@ -7110,14 +7110,14 @@
|
|
|
7110
7110
|
function RoomMetadata() {
|
|
7111
7111
|
var tmp = this;
|
|
7112
7112
|
// Inline function 'kotlin.collections.mutableMapOf' call
|
|
7113
|
-
tmp.
|
|
7113
|
+
tmp.seo_1 = LinkedHashMap_init_$Create$();
|
|
7114
7114
|
this.extras = {};
|
|
7115
|
-
this.extras = this.
|
|
7115
|
+
this.extras = this.seo_1;
|
|
7116
7116
|
}
|
|
7117
|
-
protoOf(RoomMetadata).
|
|
7117
|
+
protoOf(RoomMetadata).teo = function () {
|
|
7118
7118
|
return this.extras;
|
|
7119
7119
|
};
|
|
7120
|
-
protoOf(RoomMetadata).
|
|
7120
|
+
protoOf(RoomMetadata).teo = function () {
|
|
7121
7121
|
return this.extras;
|
|
7122
7122
|
};
|
|
7123
7123
|
protoOf(RoomMetadata).getGame = function (gameId) {
|
|
@@ -7135,7 +7135,7 @@
|
|
|
7135
7135
|
};
|
|
7136
7136
|
protoOf(RoomMetadata).addGame = function (gameId, game) {
|
|
7137
7137
|
// Inline function 'kotlin.collections.set' call
|
|
7138
|
-
this.
|
|
7138
|
+
this.seo_1.m2(gameId, game);
|
|
7139
7139
|
};
|
|
7140
7140
|
function GameMetadata(gameId) {
|
|
7141
7141
|
this.gameId = gameId;
|
|
@@ -7144,7 +7144,7 @@
|
|
|
7144
7144
|
protoOf(GameMetadata).y5j = function () {
|
|
7145
7145
|
return this.gameId;
|
|
7146
7146
|
};
|
|
7147
|
-
protoOf(GameMetadata).
|
|
7147
|
+
protoOf(GameMetadata).teo = function () {
|
|
7148
7148
|
return this.extras;
|
|
7149
7149
|
};
|
|
7150
7150
|
function serverHelpersModule() {
|
|
@@ -7253,22 +7253,22 @@
|
|
|
7253
7253
|
protoOf(PlayerReconnectionWaitingTimerTag).e9m = ignoreTimerResetValidation;
|
|
7254
7254
|
protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
|
|
7255
7255
|
defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
|
|
7256
|
-
return this.
|
|
7256
|
+
return this.jdz();
|
|
7257
7257
|
});
|
|
7258
7258
|
defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
|
|
7259
|
-
return this.
|
|
7259
|
+
return this.zen();
|
|
7260
7260
|
});
|
|
7261
7261
|
defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
|
|
7262
|
-
return this.
|
|
7262
|
+
return this.aeo();
|
|
7263
7263
|
});
|
|
7264
7264
|
defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
|
|
7265
|
-
return this.
|
|
7265
|
+
return this.beo();
|
|
7266
7266
|
});
|
|
7267
7267
|
defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
|
|
7268
|
-
return this.
|
|
7268
|
+
return this.yen();
|
|
7269
7269
|
});
|
|
7270
7270
|
defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
|
|
7271
|
-
return this.
|
|
7271
|
+
return this.ceo();
|
|
7272
7272
|
});
|
|
7273
7273
|
//endregion
|
|
7274
7274
|
//region block: init
|