client_plugin_logic_deb 1.8.422 → 1.8.423
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Logic_Debertz-client_plugin.d.ts +3 -3
- package/Logic_Debertz-client_plugin.js +1982 -1982
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +10076 -10062
- package/Logic_Debertz-engine.js.map +1 -1
- package/Logic_Debertz-game_client.js +6075 -6075
- package/Logic_Debertz-game_server.js +896 -903
- package/Logic_Debertz-game_server.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +4 -4
- package/kotlinx-coroutines-core.js +8 -8
- package/kotlinx-coroutines-core.js.map +1 -1
- package/package.json +1 -1
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@@ -1233,11 +1233,12 @@ export declare namespace games.jass.logic.data.models.player.achievements {
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}
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export declare namespace games.jass.logic.data.models.player.achievements {
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class PlayerAchievements implements com.logic.data.models.player.PlayerIdContract {
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constructor(playerId: string, oldRating: number, newRating: number);
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constructor(playerId: string, oldRating: number, newRating: number, canUpdatePlayerRating: boolean);
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get playerId(): string;
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get oldRating(): number;
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get newRating(): number;
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get canUpdatePlayerRating(): boolean;
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copy(playerId?: string, oldRating?: number, newRating?: number, canUpdatePlayerRating?: boolean): games.jass.logic.data.models.player.achievements.PlayerAchievements;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -3291,7 +3292,6 @@ export declare namespace games.jass.logic.server.domain {
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interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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canReconnectPlayer(playerId: string): boolean;
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canUpdatePlayerRating(playerId: string): boolean;
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roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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