client_plugin_logic_deb 1.8.422 → 1.8.423

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@@ -1233,11 +1233,12 @@ export declare namespace games.jass.logic.data.models.player.achievements {
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  }
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  export declare namespace games.jass.logic.data.models.player.achievements {
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  class PlayerAchievements implements com.logic.data.models.player.PlayerIdContract {
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- constructor(playerId: string, oldRating: number, newRating: number);
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+ constructor(playerId: string, oldRating: number, newRating: number, canUpdatePlayerRating: boolean);
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  get playerId(): string;
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  get oldRating(): number;
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  get newRating(): number;
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- copy(playerId?: string, oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.PlayerAchievements;
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+ get canUpdatePlayerRating(): boolean;
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+ copy(playerId?: string, oldRating?: number, newRating?: number, canUpdatePlayerRating?: boolean): games.jass.logic.data.models.player.achievements.PlayerAchievements;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -3291,7 +3292,6 @@ export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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  readonly metadata: games.jass.logic.server.data.models.RoomMetadata;
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  canReconnectPlayer(playerId: string): boolean;
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- canUpdatePlayerRating(playerId: string): boolean;
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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  roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;