client_plugin_logic_deb 1.8.411 → 1.8.414

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -427,7 +427,7 @@
427
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
429
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  function GameEngineConfig() {
430
- this.version = '1.8.411';
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+ this.version = '1.8.414';
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  }
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  protoOf(GameEngineConfig).g3z = function () {
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  return this.version;
@@ -1743,6 +1743,7 @@
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  function PlayerConnectionState$Companion$_anonymous__8wfaw3() {
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  return createSimpleEnumSerializer('com.logic.data.models.player.PlayerConnectionState', values_2());
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  }
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+ var PlayerConnectionState_WAITING_instance;
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  var PlayerConnectionState_LIVE_instance;
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  var PlayerConnectionState_TIMEOUT_instance;
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  var PlayerConnectionState_LOST_CONNECTION_instance;
@@ -1751,10 +1752,12 @@
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  var PlayerConnectionState_DISCONNECTING_instance;
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  var PlayerConnectionState_DELETED_instance;
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  function values_2() {
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- return [PlayerConnectionState_LIVE_getInstance(), PlayerConnectionState_TIMEOUT_getInstance(), PlayerConnectionState_LOST_CONNECTION_getInstance(), PlayerConnectionState_LEFT_getInstance(), PlayerConnectionState_LEFT_PERMANENTLY_getInstance(), PlayerConnectionState_DISCONNECTING_getInstance(), PlayerConnectionState_DELETED_getInstance()];
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+ return [PlayerConnectionState_WAITING_getInstance(), PlayerConnectionState_LIVE_getInstance(), PlayerConnectionState_TIMEOUT_getInstance(), PlayerConnectionState_LOST_CONNECTION_getInstance(), PlayerConnectionState_LEFT_getInstance(), PlayerConnectionState_LEFT_PERMANENTLY_getInstance(), PlayerConnectionState_DISCONNECTING_getInstance(), PlayerConnectionState_DELETED_getInstance()];
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  }
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  function valueOf_1(value) {
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  switch (value) {
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+ case 'WAITING':
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+ return PlayerConnectionState_WAITING_getInstance();
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  case 'LIVE':
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  return PlayerConnectionState_LIVE_getInstance();
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  case 'TIMEOUT':
@@ -1799,13 +1802,14 @@
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  if (PlayerConnectionState_entriesInitialized)
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  return Unit_instance;
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  PlayerConnectionState_entriesInitialized = true;
1802
- PlayerConnectionState_LIVE_instance = new PlayerConnectionState('LIVE', 0);
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- PlayerConnectionState_TIMEOUT_instance = new PlayerConnectionState('TIMEOUT', 1);
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- PlayerConnectionState_LOST_CONNECTION_instance = new PlayerConnectionState('LOST_CONNECTION', 2);
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- PlayerConnectionState_LEFT_instance = new PlayerConnectionState('LEFT', 3);
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- PlayerConnectionState_LEFT_PERMANENTLY_instance = new PlayerConnectionState('LEFT_PERMANENTLY', 4);
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- PlayerConnectionState_DISCONNECTING_instance = new PlayerConnectionState('DISCONNECTING', 5);
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- PlayerConnectionState_DELETED_instance = new PlayerConnectionState('DELETED', 6);
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+ PlayerConnectionState_WAITING_instance = new PlayerConnectionState('WAITING', 0);
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+ PlayerConnectionState_LIVE_instance = new PlayerConnectionState('LIVE', 1);
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+ PlayerConnectionState_TIMEOUT_instance = new PlayerConnectionState('TIMEOUT', 2);
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+ PlayerConnectionState_LOST_CONNECTION_instance = new PlayerConnectionState('LOST_CONNECTION', 3);
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+ PlayerConnectionState_LEFT_instance = new PlayerConnectionState('LEFT', 4);
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+ PlayerConnectionState_LEFT_PERMANENTLY_instance = new PlayerConnectionState('LEFT_PERMANENTLY', 5);
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+ PlayerConnectionState_DISCONNECTING_instance = new PlayerConnectionState('DISCONNECTING', 6);
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+ PlayerConnectionState_DELETED_instance = new PlayerConnectionState('DELETED', 7);
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  Companion_getInstance_10();
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  }
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  function PlayerConnectionState(name, ordinal) {
@@ -1835,15 +1839,16 @@
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  protoOf(PlayerConnectionState).v6g = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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- case 1:
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  case 3:
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+ case 2:
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  case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = true;
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  break;
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- case 5:
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  case 0:
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+ case 6:
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+ case 1:
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  tmp = false;
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  break;
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  default:
@@ -1855,15 +1860,16 @@
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  protoOf(PlayerConnectionState).w6g = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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- case 1:
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  case 3:
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+ case 2:
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  case 4:
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+ case 5:
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  tmp = true;
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  break;
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- case 5:
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- case 6:
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  case 0:
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+ case 6:
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+ case 7:
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+ case 1:
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  tmp = false;
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  break;
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  default:
@@ -1875,17 +1881,18 @@
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  protoOf(PlayerConnectionState).x6g = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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+ case 3:
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  tmp = false;
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  break;
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- case 1:
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- case 3:
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+ case 2:
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  case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = true;
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  break;
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- case 5:
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  case 0:
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+ case 6:
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+ case 1:
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  tmp = false;
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  break;
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  default:
@@ -1897,17 +1904,18 @@
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  protoOf(PlayerConnectionState).y6g = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 2:
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+ case 3:
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  tmp = true;
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  break;
1903
- case 1:
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- case 3:
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+ case 2:
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  case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = false;
1908
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  break;
1909
- case 5:
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  case 0:
1917
+ case 6:
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+ case 1:
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  tmp = false;
1912
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  break;
1913
1921
  default:
@@ -1919,17 +1927,18 @@
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  protoOf(PlayerConnectionState).z6g = function () {
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  var tmp;
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  switch (this.q2_1) {
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- case 1:
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  case 2:
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  case 3:
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+ case 4:
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  tmp = true;
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  break;
1927
- case 4:
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- case 6:
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+ case 5:
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+ case 7:
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  tmp = false;
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  break;
1931
- case 5:
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  case 0:
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+ case 6:
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+ case 1:
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  tmp = true;
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  break;
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  default:
@@ -1941,17 +1950,17 @@
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  function mapToFinishReason(_this__u8e3s4, player, players) {
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  var tmp;
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  switch (_this__u8e3s4.q2_1) {
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- case 2:
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+ case 3:
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  tmp = new PlayerLostConnectionReason(player.playerId, player.h6f().a6h());
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  break;
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- case 1:
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+ case 2:
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  tmp = new PlayerTimeoutReason(player.playerId, player.h6f().a6h());
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  break;
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- case 3:
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  case 4:
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+ case 5:
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  tmp = new PlayerExitReason(player.playerId);
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  break;
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- case 6:
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+ case 7:
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  var tmp$ret$1;
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  $l$block: {
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  // Inline function 'kotlin.collections.firstOrNull' call
@@ -1978,10 +1987,11 @@
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  var tmp2_elvis_lhs = tmp_0;
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  tmp = tmp2_elvis_lhs == null ? new GameFinishedReason(Reason_PLAYER_DELETED_getInstance()) : tmp2_elvis_lhs;
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  break;
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- case 0:
1990
+ case 1:
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  tmp = new GameFinishedReason(Reason_NO_ACTIVE_PLAYERS_getInstance());
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  break;
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- case 5:
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+ case 0:
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+ case 6:
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  throw new MechanicException("mapToFinishReason: Can't support this state " + _this__u8e3s4.toString());
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  default:
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  noWhenBranchMatchedException();
@@ -1989,6 +1999,10 @@
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  }
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  return tmp;
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  }
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+ function PlayerConnectionState_WAITING_getInstance() {
2003
+ PlayerConnectionState_initEntries();
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+ return PlayerConnectionState_WAITING_instance;
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+ }
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  function PlayerConnectionState_LIVE_getInstance() {
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  PlayerConnectionState_initEntries();
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  return PlayerConnectionState_LIVE_instance;
@@ -2273,29 +2287,42 @@
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  return tmp;
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  }
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  function Team(playerIds) {
2276
- this.n6h_1 = playerIds;
2290
+ this.playerIds = playerIds;
2277
2291
  }
2278
- protoOf(Team).o6h = function (playerId) {
2279
- return this.n6h_1.u1(playerId);
2292
+ protoOf(Team).n6h = function () {
2293
+ return this.playerIds;
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2294
  };
2281
- protoOf(Team).p6h = function () {
2282
- return this.n6h_1.p(0);
2295
+ protoOf(Team).containsPlayer = function (playerId) {
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+ return this.playerIds.u1(playerId);
2297
+ };
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+ protoOf(Team).o6h = function () {
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+ return this.playerIds.p(0);
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  };
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  protoOf(Team).n61 = function () {
2285
- return this.n6h_1.p(1);
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+ return this.playerIds.p(1);
2303
+ };
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+ protoOf(Team).oe = function () {
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+ return this.playerIds;
2306
+ };
2307
+ protoOf(Team).p6h = function (playerIds) {
2308
+ return new Team(playerIds);
2309
+ };
2310
+ protoOf(Team).copy = function (playerIds, $super) {
2311
+ playerIds = playerIds === VOID ? this.playerIds : playerIds;
2312
+ return $super === VOID ? this.p6h(playerIds) : $super.p6h.call(this, playerIds);
2286
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  };
2287
2314
  protoOf(Team).toString = function () {
2288
- return 'Team(playerIds=' + toString_0(this.n6h_1) + ')';
2315
+ return 'Team(playerIds=' + toString_0(this.playerIds) + ')';
2289
2316
  };
2290
2317
  protoOf(Team).hashCode = function () {
2291
- return hashCode(this.n6h_1);
2318
+ return hashCode(this.playerIds);
2292
2319
  };
2293
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  protoOf(Team).equals = function (other) {
2294
2321
  if (this === other)
2295
2322
  return true;
2296
2323
  if (!(other instanceof Team))
2297
2324
  return false;
2298
- if (!equals(this.n6h_1, other.n6h_1))
2325
+ if (!equals(this.playerIds, other.playerIds))
2299
2326
  return false;
2300
2327
  return true;
2301
2328
  };
@@ -3217,7 +3244,7 @@
3217
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  return new Team(_this__u8e3s4);
3218
3245
  }
3219
3246
  function mapToDto_1(_this__u8e3s4) {
3220
- return _this__u8e3s4.n6h_1;
3247
+ return _this__u8e3s4.playerIds;
3221
3248
  }
3222
3249
  function get_gameErrorReasonMapping() {
3223
3250
  _init_properties_TerminationReasonMappers_kt__5n4kx6();
@@ -7942,6 +7969,8 @@
7942
7969
  defineProp(protoOf(PlayerConnectionState), 'canReconnect', protoOf(PlayerConnectionState).z6g);
7943
7970
  defineProp(protoOf(PlayerConnectionState), 'name', protoOf(PlayerConnectionState).r2);
7944
7971
  defineProp(protoOf(PlayerConnectionState), 'ordinal', protoOf(PlayerConnectionState).s2);
7972
+ defineProp(protoOf(Team), 'first', protoOf(Team).o6h);
7973
+ defineProp(protoOf(Team), 'second', protoOf(Team).n61);
7945
7974
  protoOf($serializer_1).wz = typeParametersSerializers;
7946
7975
  protoOf($serializer_2).wz = typeParametersSerializers;
7947
7976
  protoOf($serializer_3).wz = typeParametersSerializers;
@@ -8106,6 +8135,7 @@
8106
8135
  $com$logic$data$models$player.PlayerConnectionState = PlayerConnectionState;
8107
8136
  $com$logic$data$models$player.PlayerConnectionState.values = values_2;
8108
8137
  $com$logic$data$models$player.PlayerConnectionState.valueOf = valueOf_1;
8138
+ defineProp($com$logic$data$models$player.PlayerConnectionState, 'WAITING', PlayerConnectionState_WAITING_getInstance, VOID, true);
8109
8139
  defineProp($com$logic$data$models$player.PlayerConnectionState, 'LIVE', PlayerConnectionState_LIVE_getInstance, VOID, true);
8110
8140
  defineProp($com$logic$data$models$player.PlayerConnectionState, 'TIMEOUT', PlayerConnectionState_TIMEOUT_getInstance, VOID, true);
8111
8141
  defineProp($com$logic$data$models$player.PlayerConnectionState, 'LOST_CONNECTION', PlayerConnectionState_LOST_CONNECTION_getInstance, VOID, true);
@@ -8116,6 +8146,12 @@
8116
8146
  defineProp($com$logic$data$models$player.PlayerConnectionState, 'Companion', Companion_getInstance_10, VOID, true);
8117
8147
  var $com = _.com || (_.com = {});
8118
8148
  var $com$logic = $com.logic || ($com.logic = {});
8149
+ var $com$logic$data = $com$logic.data || ($com$logic.data = {});
8150
+ var $com$logic$data$models = $com$logic$data.models || ($com$logic$data.models = {});
8151
+ var $com$logic$data$models$player = $com$logic$data$models.player || ($com$logic$data$models.player = {});
8152
+ $com$logic$data$models$player.Team = Team;
8153
+ var $com = _.com || (_.com = {});
8154
+ var $com$logic = $com.logic || ($com.logic = {});
8119
8155
  var $com$logic$redux = $com$logic.redux || ($com$logic.redux = {});
8120
8156
  var $com$logic$redux$actions = $com$logic$redux.actions || ($com$logic$redux.actions = {});
8121
8157
  var $com = _.com || (_.com = {});
@@ -8292,44 +8328,45 @@
8292
8328
  _.$_$.w4 = PlayerConnectionState_LIVE_getInstance;
8293
8329
  _.$_$.x4 = PlayerConnectionState_LOST_CONNECTION_getInstance;
8294
8330
  _.$_$.y4 = PlayerConnectionState_TIMEOUT_getInstance;
8295
- _.$_$.z4 = PlayerWaitingState_IDLE_getInstance;
8296
- _.$_$.a5 = PlayerWaitingState_IN_PROGRESS_getInstance;
8297
- _.$_$.b5 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
8298
- _.$_$.c5 = Reason_GAME_NOT_EXISTS_getInstance_0;
8299
- _.$_$.d5 = Reason_INTERNAL_ERROR_getInstance;
8300
- _.$_$.e5 = Reason_PLAYER_DISCONNECTED_getInstance;
8301
- _.$_$.f5 = Reason_SERVER_ERROR_getInstance;
8302
- _.$_$.g5 = Reason_WRONG_PLAYER_TURN_getInstance;
8303
- _.$_$.h5 = Reason_DEPLOY_getInstance;
8304
- _.$_$.i5 = Reason_FINISHED_getInstance;
8305
- _.$_$.j5 = Reason_REVENGED_getInstance;
8306
- _.$_$.k5 = TimerType_DELAY_getInstance;
8307
- _.$_$.l5 = LogType_DEBUG_getInstance;
8308
- _.$_$.m5 = LogType_ERROR_getInstance;
8309
- _.$_$.n5 = LogType_INFO_getInstance;
8310
- _.$_$.o5 = LogType_VERBOSE_getInstance;
8311
- _.$_$.p5 = LogType_WARN_getInstance;
8312
- _.$_$.q5 = AppEnvironmentValue_DEVELOPMENT_getInstance;
8313
- _.$_$.r5 = AppEnvironmentValue_PRODUCTION_getInstance;
8314
- _.$_$.s5 = Companion_instance_8;
8315
- _.$_$.t5 = Companion_getInstance_10;
8316
- _.$_$.u5 = Companion_instance_11;
8317
- _.$_$.v5 = Companion_getInstance_11;
8318
- _.$_$.w5 = $serializer_getInstance_7;
8319
- _.$_$.x5 = $serializer_getInstance_8;
8320
- _.$_$.y5 = $serializer_getInstance_10;
8321
- _.$_$.z5 = $serializer_getInstance_11;
8322
- _.$_$.a6 = $serializer_getInstance_1;
8323
- _.$_$.b6 = ProcessingReasonDto_getInstance;
8324
- _.$_$.c6 = Companion_getInstance_14;
8325
- _.$_$.d6 = Companion_getInstance_4;
8326
- _.$_$.e6 = Companion_instance_5;
8327
- _.$_$.f6 = ProcessingReason_getInstance;
8328
- _.$_$.g6 = RestartGameReason_getInstance;
8329
- _.$_$.h6 = WaitingForConnectionReason_getInstance;
8330
- _.$_$.i6 = GameEngineConfig_instance;
8331
- _.$_$.j6 = Toggles_instance;
8332
- _.$_$.k6 = AppEnvironment_getInstance;
8331
+ _.$_$.z4 = PlayerConnectionState_WAITING_getInstance;
8332
+ _.$_$.a5 = PlayerWaitingState_IDLE_getInstance;
8333
+ _.$_$.b5 = PlayerWaitingState_IN_PROGRESS_getInstance;
8334
+ _.$_$.c5 = Reason_DUPLICATED_PLAYER_ANSWER_getInstance;
8335
+ _.$_$.d5 = Reason_GAME_NOT_EXISTS_getInstance_0;
8336
+ _.$_$.e5 = Reason_INTERNAL_ERROR_getInstance;
8337
+ _.$_$.f5 = Reason_PLAYER_DISCONNECTED_getInstance;
8338
+ _.$_$.g5 = Reason_SERVER_ERROR_getInstance;
8339
+ _.$_$.h5 = Reason_WRONG_PLAYER_TURN_getInstance;
8340
+ _.$_$.i5 = Reason_DEPLOY_getInstance;
8341
+ _.$_$.j5 = Reason_FINISHED_getInstance;
8342
+ _.$_$.k5 = Reason_REVENGED_getInstance;
8343
+ _.$_$.l5 = TimerType_DELAY_getInstance;
8344
+ _.$_$.m5 = LogType_DEBUG_getInstance;
8345
+ _.$_$.n5 = LogType_ERROR_getInstance;
8346
+ _.$_$.o5 = LogType_INFO_getInstance;
8347
+ _.$_$.p5 = LogType_VERBOSE_getInstance;
8348
+ _.$_$.q5 = LogType_WARN_getInstance;
8349
+ _.$_$.r5 = AppEnvironmentValue_DEVELOPMENT_getInstance;
8350
+ _.$_$.s5 = AppEnvironmentValue_PRODUCTION_getInstance;
8351
+ _.$_$.t5 = Companion_instance_8;
8352
+ _.$_$.u5 = Companion_getInstance_10;
8353
+ _.$_$.v5 = Companion_instance_11;
8354
+ _.$_$.w5 = Companion_getInstance_11;
8355
+ _.$_$.x5 = $serializer_getInstance_7;
8356
+ _.$_$.y5 = $serializer_getInstance_8;
8357
+ _.$_$.z5 = $serializer_getInstance_10;
8358
+ _.$_$.a6 = $serializer_getInstance_11;
8359
+ _.$_$.b6 = $serializer_getInstance_1;
8360
+ _.$_$.c6 = ProcessingReasonDto_getInstance;
8361
+ _.$_$.d6 = Companion_getInstance_14;
8362
+ _.$_$.e6 = Companion_getInstance_4;
8363
+ _.$_$.f6 = Companion_instance_5;
8364
+ _.$_$.g6 = ProcessingReason_getInstance;
8365
+ _.$_$.h6 = RestartGameReason_getInstance;
8366
+ _.$_$.i6 = WaitingForConnectionReason_getInstance;
8367
+ _.$_$.j6 = GameEngineConfig_instance;
8368
+ _.$_$.k6 = Toggles_instance;
8369
+ _.$_$.l6 = AppEnvironment_getInstance;
8333
8370
  //endregion
8334
8371
  return _;
8335
8372
  }));