claude-code-arcane 2.17.0 → 2.18.0

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package/CHANGELOG.md CHANGED
@@ -1,3 +1,10 @@
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+ # [2.18.0](https://github.com/SebastianLuser/claude-code-arcane/compare/v2.17.0...v2.18.0) (2026-10-17)
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+ ### Features
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+ * **skills:** rename security-audit to game-security-audit, games only ([e01d48e](https://github.com/SebastianLuser/claude-code-arcane/commit/e01d48e8c17c5393c7b8fe5672b02b50dc732f16))
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+
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  # [2.17.0](https://github.com/SebastianLuser/claude-code-arcane/compare/v2.16.0...v2.17.0) (2026-10-16)
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package/README.md CHANGED
@@ -114,7 +114,7 @@ npx claude-code-arcane install unity-dev --dry-run # Preview without installin
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  ```bash
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  npx claude-code-arcane add # Interactive picker (same wizard as install)
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  npx claude-code-arcane add api-design # Add a single skill
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- npx claude-code-arcane add security-audit owasp # Add multiple skills
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+ npx claude-code-arcane add owasp-top10-check secret-management # Add multiple skills
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  npx claude-code-arcane add +security # Add an entire profile
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  npx claude-code-arcane add +database +testing # Add multiple profiles
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  ```
@@ -192,7 +192,7 @@ Older names still install and update: `backend-ts`, `frontend`, `mobile`, `flutt
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  | Profile | Stack | Skills | Agents |
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  |---------|-------|--------|--------|
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  | `backend-typescript` | Backend TypeScript — Fastify, Prisma, Zod, API design | 27 | engineering |
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- | `backend-go` | Backend Go — Clean Arch, DB, auth, API, CI | 26 | engineering |
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+ | `backend-go` | Backend Go — Clean Arch, DB, auth, API, CI | 25 | engineering |
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  | `backend-dotnet` | Backend .NET — ASP.NET Core, Vertical Slice/Clean, EF Core, JWT | 27 | engineering |
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  | `backend-nestjs` | Backend NestJS — feature modules, DI, Prisma, JWT, microservices | 27 | engineering |
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  | `backend-nextjs` | Next.js full-stack — App Router, RSC, Server Actions, SEO, AI SDK | 25 | engineering |
@@ -231,7 +231,7 @@ Older names still install and update: `backend-ts`, `frontend`, `mobile`, `flutt
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  |---------|------|--------|--------|
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  | `infra` | Terraform, observability, secrets, rollback, K8s | 26 | devops |
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  | `database` | Indexing, migrations, seeding, replicas, optimization | 8 | — |
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- | `security` | Audits, OWASP, secrets, backups | 10 | — |
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+ | `security` | Audits, OWASP, secrets, backups | 9 | — |
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  | `testing` | Contract, performance, regression, flakiness | 11 | quality |
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  | `ai` | LLM cost optimization, RAG, ML, data engineering, agent and MCP design | 10 | ai |
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@@ -311,6 +311,17 @@ It ships the in-editor skills that operate and extend the MCP (`unreal-mcp`, `cr
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  Building your own server? `/mcp-server-builder` scaffolds one.
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+ ### Recommended complements
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+ Arcane leaves out what these already do well. Install them once, at user level, next to any profile:
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+ | Complement | What it adds | Install |
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+ |------------|--------------|---------|
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+ | [Cloudflare `security-audit`](https://github.com/cloudflare/security-audit-skill) | Security audit for any codebase. Arcane's `/game-security-audit` only covers games (saves, cheats, netcode) | `npx skills add https://github.com/cloudflare/security-audit-skill --skill security-audit --global` |
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+ | [ponytail](https://github.com/DietrichGebert/ponytail) | Plugin that makes Claude write the least code that fully solves the task | `/plugin marketplace add DietrichGebert/ponytail`, then `/plugin install ponytail@ponytail` |
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+ Arcane used to ship its own `security-audit`, so a project installed before the rename would end up with two skills under that name. Run `npx claude-code-arcane update` there first: it moves the old one to `.claude/.arcane-trash/`.
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  ---
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  ## Examples by Project
@@ -6,7 +6,7 @@ permissionMode: acceptEdits
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  model: sonnet
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  maxTurns: 20
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  memory: project
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- skills: [security-audit, security-pen-testing, soc2-compliance]
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+ skills: [security-pen-testing, soc2-compliance]
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  ---
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  Sos el **Security Architect**. Owner de que el sistema sea defensible.
@@ -72,7 +72,7 @@ Desde cualquier proyecto que tenga Arcane configurado, escribi `/` seguido del n
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  ---
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- ## Gamedev (25 skills)
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+ ## Gamedev (26 skills)
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  | Skill | Descripcion | Uso |
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  |-------|-------------|-----|
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  | `/consistency-check` | Detecta inconsistencias cross-documento en stats/items | `[full \| since-last \| entity:<name>]` |
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  | `/doc-gdd` | Genera Game Design Document completo | `[game-name]` |
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  | `/doc-pas` | Documentacion PAS (Problem-Analysis-Solution) | `[problem o decision title]` |
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+ | `/game-security-audit` | Audit de seguridad para juegos Unity/Unreal: saves, red, cheats, input | `[full \| network \| save \| input \| quick]` |
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  | `/install-mcp` | Conecta Claude con el MCP del engine: Unity (package UPM) o Unreal (plugins del engine) | `[unity\|unreal] [--secondary] [path]` |
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  | `/meshy-derive` | Deriva targets (FBX, GLB web, blend, STL) desde el master GLB | `<slug> [game\|web\|edit\|print\|all]` |
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  | `/meshy-generate` | Genera asset 3D con Meshy: preview -> refine, con gate de creditos | `<slug> [--from-image <path>] [--spec <path>]` |
@@ -178,7 +179,7 @@ Instalables con el perfil `unreal-dev`. Procedencia y licencias en `ATTRIBUTION.
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  ---
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- ## General (54 skills)
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+ ## General (53 skills)
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  | Skill | Descripcion | Uso |
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  |-------|-------------|-----|
@@ -224,7 +225,6 @@ Instalables con el perfil `unreal-dev`. Procedencia y licencias en `ATTRIBUTION.
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  | `/runbooks` | Crea y gestiona runbooks operativos | `[create <name> \| list \| update <name>]` |
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  | `/scope-check` | Analiza scope creep vs plan original | `[feature-name o sprint-N]` |
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  | `/secret-management` | Gestion de secrets: GCP SM, Vault, SOPS | `[setup\|rotate\|audit]` |
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- | `/security-audit` | Audit de seguridad para juegos | `[full \| network \| save \| input \| quick]` |
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  | `/skill-improve` | Mejora un skill con loop test-fix-retest | `[skill-name]` |
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  | `/skill-test` | Valida skills (estructura + comportamiento) | `static [name\|all] \| spec [name] \| audit` |
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  | `/slack` | Gestiona Slack: mensajes, canales, archivos | `[send\|channel\|file\|search] <args>` |
@@ -93,7 +93,7 @@ If `.claude/` already exists, it gets backed up to `.claude.bak/` and replaced.
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  npx claude-code-arcane add api-design
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  # Add multiple skills
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- npx claude-code-arcane add security-audit owasp
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+ npx claude-code-arcane add owasp-top10-check secret-management
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  # Add an entire profile
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  npx claude-code-arcane add +security
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "claude-code-arcane",
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- "version": "2.17.0",
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+ "version": "2.18.0",
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  "description": "Skills, agents, hooks and rules for Claude Code — installable via npx claude-code-arcane",
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  "type": "module",
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  "bin": {
@@ -5,7 +5,6 @@ category: backend
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  skills:
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  - test-setup
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  - deps-audit
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- - security-audit
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  - env-sync
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  - observability
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  - scaffold-go
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  category: platform
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  skills:
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- - security-audit
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  - audit-dev
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  - owasp-top10-check
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  - secret-management
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  - optimize
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  - deps-audit
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  - env-sync
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- - security-audit
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+ - game-security-audit
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  - release-checklist
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  - patch-notes
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  - onboard
@@ -52,7 +52,7 @@ skills:
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  - optimize
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  - deps-audit
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  - env-sync
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- - security-audit
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+ - game-security-audit
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  - release-checklist
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  - patch-notes
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  - onboard
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  Examples:
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  - `/arcane-add` — no args: show what can be added and ask
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  - `/arcane-add docker-setup` — add a single skill
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- - `/arcane-add security-audit owasp-top10-check` — add multiple skills
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+ - `/arcane-add owasp-top10-check secret-management` — add multiple skills
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  - `/arcane-add +security` — add all skills from the +security profile
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  - `/arcane-add +database` — add all skills from the +database profile
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@@ -1,17 +1,17 @@
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  ---
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- name: security-audit
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- description: "Security audit: save tampering, cheat vectors, network exploits, data exposure, input validation. Prioritized report + fixes."
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+ name: game-security-audit
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+ description: "Game security audit (Unity/Unreal): save tampering, cheat vectors, network exploits, data exposure, input validation. Prioritized report + fixes."
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  category: "security"
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  argument-hint: "[full | network | save | input | quick]"
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  user-invocable: true
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- allowed-tools: Read, Glob, Grep, Bash, Write, Task
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+ allowed-tools: Read, Glob, Grep, Bash, Write
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  context: fork
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  agent: security-architect
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  ---
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- # Security Audit
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+ # Game Security Audit
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- Systematically audits codebase for common game security failures and produces prioritised remediation plan.
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+ Systematically audits a game codebase for common game security failures and produces prioritised remediation plan.
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  **Run:** before public release (required for Polish→Release gate), before multiplayer features, after disk/network read systems, when security bug reported.
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@@ -30,11 +30,7 @@ Output: `production/security/security-audit-[date].md`
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  Detect language, platforms and, for a game, the engine (`ProjectSettings/ProjectVersion.txt` (Unity) or the `.uproject` (Unreal)) from the project files. Take multiplayer scope from the GDD, or ask.
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- ## Phase 2: Spawn Security Engineer
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- Spawn `security-engineer` via Task with: audit mode, engine/language, manifest of source directories. Collect full findings.
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- ## Phase 3: Audit Categories
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+ ## Phase 2: Audit Categories
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  | Category | Key Checks |
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  |----------|-----------|
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  Skip categories not applicable. Grep for relevant patterns per category.
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- ## Phase 4: Classify Findings
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+ ## Phase 3: Classify Findings
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  | Severity | Definition |
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  |----------|-----------|
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  Status: Open / Accepted Risk / Out of Scope.
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- ## Phase 5: Generate Report
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+ ## Phase 4: Generate Report
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- Executive summary (severity counts + release recommendation: CLEAR TO SHIP / FIX CRITICALS / DO NOT SHIP). Per finding: ID, category, file+line, description, attack scenario, remediation, effort. Dependency inventory (plugin/version/source/CVEs). Prioritised remediation order.
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+ Executive summary (severity counts + release recommendation: CLEAR TO SHIP / FIX CRITICALS / DO NOT SHIP, which read as PASS / CONCERNS / FAIL next to other audits). Per finding: ID, category, file+line, description, attack scenario, remediation, effort. Dependency inventory (plugin/version/source/CVEs). Prioritised remediation order.
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- ## Phase 6: Write Report
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+ ## Phase 5: Write Report
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  Present summary + CRITICAL/HIGH in conversation. "May I write full report to `production/security/security-audit-[date].md`?" Write after approval.
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- ## Phase 7: Gate Integration
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+ ## Phase 6: Gate Integration
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- Required for **Polish → Release gate**. After remediation: `/security-audit quick` to confirm. CRITICAL exists → "Must resolve before release." No CRITICAL/HIGH → "Clear for `/gate-check release`."
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+ Required for **Polish → Release gate**. After remediation: `/game-security-audit quick` to confirm. CRITICAL exists → "Must resolve before release." No CRITICAL/HIGH → "Clear for `/gate-check release`."
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  ## Protocol
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  ## Next Steps
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  - `/ue-testing-debugging` — test with multiple clients and simulated latency
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- - `/security-audit` — review the client-to-server trust boundary
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+ - `/game-security-audit` — review the client-to-server trust boundary
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  - `/code-review` — architectural and quality review of the change
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  - `/commit` — conventional commit once the change is verified