cerevox 4.73.0 → 4.75.0

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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.environmentCardTemplate = environmentCardTemplate;
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+ const environmentIntensityMap = {
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+ balanced: `【镜头变化强度】空间展示清晰克制,优先让场景结构、出入口和动线一目了然。`,
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+ strong: `【镜头变化强度】在保持空间可读性的前提下,增加景别对比和导演感。`,
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+ aggressive: `【镜头变化强度】镜头角度更戏剧化,允许更强的构图张力,但不能破坏空间连续性。`,
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+ };
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+ /**
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+ * 生成导演级 Environment Card 提示词,用于锁定同一拍摄场景的空间一致性,
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+ * 并输出场景设定卡风格的环境设定图。
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+ *
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+ * @param params 模板参数,包括用户场景描述、画面比例和镜头强度。
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+ * @returns 适合生成单页环境设定板加导演手册的完整提示词。
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+ *
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+ * @example
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+ * ```ts
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+ * const prompt = environmentCardTemplate({
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+ * userPrompt: '废弃地铁站月台,漏水、闪烁灯管、旧广告牌、冷蓝色夜景氛围',
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+ * page_aspect_ratio: '16:9',
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+ * });
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+ * ```
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+ */
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+ function environmentCardTemplate(params) {
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+ const { userPrompt, page_aspect_ratio = '16:9', cinematicIntensity = 'strong', } = params;
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+ const intensityBlock = environmentIntensityMap[cinematicIntensity] ??
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+ environmentIntensityMap.strong;
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+ const topologyRule = `
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+ 【空间拓扑复杂度规则】
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+ - 不要根据固定格数切分画面
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+ - 画面模块数量只由场景本身的空间拓扑复杂度决定
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+ - 如果场景结构简单,可只保留中央总览和少量关键辅助视图
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+ - 如果场景结构复杂,可自然增加必要的局部空间视图与细节图
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+ - 始终优先保证空间关系表达清楚,而不是追求固定数量的画格
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+ `.trim();
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+ const finalOutputRule = `
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+ 【最终输出】
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+ - 一张比例为 ${page_aspect_ratio} 的场景设定卡 / environment card
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+ - 以一个中央大总览图为核心,辅以按空间复杂度自然决定数量的局部视图与细节图
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+ - 所有视图共同描述同一个拍摄场景,不得变成多个不同地点
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+ - 适合作为导演、美术、置景、摄影统一理解空间与氛围的参考板
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+ `.trim();
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+ return `You are creating a single scene setting card style environment card for one continuous filming location.
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+
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+ 【Core Goal】
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+ - Create one single composed environment card, not multiple separate images
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+ - The board must lock the spatial continuity of one location across one master overview and several supporting views
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+ - This is a scene setting card, not a storyboard page, not a character sheet, and not a dense handbook
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+ - Show only the environment and static set dressing, with no actors, no people, and no living subjects
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+ - The page must primarily emphasize architecture, room layout, atmosphere, lighting, materials, and spatial continuity
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+ - The final result should resemble a well-designed production art setting card similar to the reference style: central overview, side views, detail views, and small labels
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+
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+ 【Environment Locking Rules】
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+ - All panels must depict the exact same location
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+ - Keep architecture, terrain, entrances, exits, windows, pathways, stairs, props, furniture, signage, and light sources spatially consistent
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+ - Time of day, weather, lighting direction, color temperature, atmosphere, and material language must remain consistent across all panels
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+ - If the user mentions multiple beats or actions, extract only the environment and spatial information, not human performance
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+ - If the user mentions people, treat them only as context for scale or usage of the space, but do not render any person, silhouette, reflection, shadow figure, hand, or body part
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+
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+ 【Reference Layout Requirements】
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+ - Use a setting-card layout strongly inspired by the reference image format
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+ - Place one large central master view as the visual anchor
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+ - This central master view should preferably be an axonometric, isometric, cutaway, dollhouse, or sectional overview of the space
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+ - The central overview must clearly explain how the major rooms or functional zones connect
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+ - Put smaller supporting views on the left and right sides
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+ - Put detail views or material close-ups along the bottom band
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+ - Add a title bar at the top and a small material/legend area near the central overview
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+ - The page should feel like a production design board for one scene location
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+
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+ 【Central Master Overview】
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+ - The central image must be the largest and most informative view on the page
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+ - Prefer an isometric or cutaway overview when architecture or room connection matters
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+ - Label important room names or functional zones directly on the central overview in concise Chinese
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+ - The central overview should show room structure, circulation, entries, openings, roof shape, and core furnishing anchors
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+ - Make this master overview clean, readable, and diagram-like while still visually beautiful
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+
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+ 【Supporting View Rules】
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+ - The left and right side panels should show supporting views of the same place
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+ - Use these supporting views for:
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+ - room front view
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+ - room side view
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+ - entrance view
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+ - corner view
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+ - depth view
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+ - interior atmosphere view
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+ - key functional area view
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+ - These supporting views should feel like stills or concept frames of the same location
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+ - Each supporting view should highlight a different useful angle or sub-space without changing the underlying set
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+
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+ 【Bottom Detail Rules】
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+ - The bottom row should contain 2 to 4 detail panels
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+ - Use them for important set details such as:
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+ - door or window detail
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+ - roof or ceiling detail
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+ - wall texture detail
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+ - material or construction detail
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+ - table, stove, shelf, shrine, storage, tools, or other signature objects
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+ - These detail images should strengthen authenticity and set-building clarity
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+
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+ 【Material and Construction Notes】
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+ - Include a small legend or material note area if the setting benefits from it
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+ - This area can identify 2 to 4 important materials, textures, or construction methods
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+ - Keep this legend visually compact and secondary
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+ - It should feel like a real set-design annotation, not an academic blueprint
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+
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+ 【Composition Rules】
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+ - Output one complete board with a clean, readable, production-friendly layout
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+ - Overall page aspect ratio: ${page_aspect_ratio}
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+ - The board should read like a production designer's setting card for one location
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+ - The composition must be dominated by the central overview, with smaller satellite views around it
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+ - The page must feel like one unified professional scene-setting board, not a random collage
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+ - Vary viewpoints, but do not break spatial logic
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+ - Make the viewer immediately understand the whole set and its important sub-areas
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+
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+ ${topologyRule}
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+
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+ 【Visual Rules】
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+ - No actors
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+ - No people
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+ - No crowd
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+ - No silhouette figures
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+ - No mannequins
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+ - No portraits
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+ - No floating character references
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+ - Static environmental objects are allowed only if they belong to the set and stay spatially grounded
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+ - Prioritize readable architecture, staging zones, object placement, atmosphere, lighting, and material continuity
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+ - The environment should feel cinematic, professional, and directly useful for production planning
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+ - Use professional photography aesthetics that match the user-specified style
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+ - Push color palette, exposure control, shadow layering, practical light glow, atmospheric perspective, and cinematic contrast to a more advanced level
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+ - Make the board feel visually premium, with stronger cinematography and production-design sensibility
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+ - The central overview may be more diagrammatic, while side and bottom views may feel more atmospheric and cinematic
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+ - Use warm paper-board presentation aesthetics if compatible with the user style
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+ - The whole page should feel like a handcrafted but polished art department reference sheet
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+
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+ 【Style Rules】
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+ - If the user specifies a style, medium, era, architecture type, or visual mood, follow it strictly
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+ - If the user does not specify a style, default to: cinematic scene setting card, realistic environment concept art, central cutaway overview, supporting atmosphere stills, refined shadow design, professional film set presentation
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+ - Maintain one unified visual language across the full board
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+ - The final image should feel closer to a high-end scene setting card than a technical manual
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+ - The overall impression should resemble an art department environment sheet rather than a storyboard
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+
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+ 【Text Rules】
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+ - Any visible text inside the generated image must be Chinese only
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+ - Use concise Chinese printed labels, not large handwritten paragraphs
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+ - The title may be larger, but panel labels must remain compact
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+ - Suitable text includes:
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+ - scene title
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+ - room names
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+ - supporting view names
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+ - detail names
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+ - material legend labels
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+ - Labels can include numbering like 1), 2), 3) when useful
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+ - Keep labels neat, production-card-like, and easy to scan
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+ - Do not generate dialogue balloons or subtitles
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+ - Avoid large paragraphs and dense handbook notes
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+ - Prefer short title labels and brief descriptors only
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+
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+ 【Spatial Continuity Requirements】
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+ - Camera angles may change, but the environment cannot drift
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+ - Preserve the same world orientation, same structural anchors, and same core prop positions
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+ - The central overview must explain how the other side and bottom views belong to the same place
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+ - Side and detail views must clearly feel extracted from the central master environment, not from a new location
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+
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+ ${intensityBlock}
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+
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+ 【Document Realism Rules】
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+ - Use a clean presentation-card layout
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+ - The page should look useful to directing, production design, set decoration, lighting, props, and continuity teams
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+ - Do not make it look like a poster
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+ - Do not make it look like a text-dense manual sheet
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+ - Do not make it look like random environment thumbnails without explanation
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+ - It should look like a premium preproduction scene setting card similar to the reference
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+
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+ 【User Input】
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+ ${userPrompt}
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+
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+ ${finalOutputRule}`.trim();
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+ }
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+ //# sourceMappingURL=environment-card-tpl.js.map
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+ {"version":3,"file":"environment-card-tpl.js","sourceRoot":"","sources":["../../src/utils/environment-card-tpl.ts"],"names":[],"mappings":";;AA6BA,0DAqKC;AA1LD,MAAM,uBAAuB,GAAuC;IAClE,QAAQ,EAAE,sCAAsC;IAChD,MAAM,EAAE,kCAAkC;IAC1C,UAAU,EAAE,wCAAwC;CACrD,CAAC;AAEF;;;;;;;;;;;;;;GAcG;AACH,SAAgB,uBAAuB,CACrC,MAAqC;IAErC,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,MAAM,EAC1B,kBAAkB,GAAG,QAAQ,GAC9B,GAAG,MAAM,CAAC;IAEX,MAAM,cAAc,GAClB,uBAAuB,CAAC,kBAAkB,CAAC;QAC3C,uBAAuB,CAAC,MAAM,CAAC;IAEjC,MAAM,YAAY,GAAG;;;;;;;CAOtB,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,eAAe,GAAG;;UAEhB,iBAAiB;;;;CAI1B,CAAC,IAAI,EAAE,CAAC;IAEP,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+BAiEsB,iBAAiB;;;;;;;EAO9C,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAiDZ,cAAc;;;;;;;;;;;EAWd,UAAU;;EAEV,eAAe,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3B,CAAC"}
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+ export interface NpcCardTemplateParams {
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+ userPrompt: string;
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+ }
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+ /**
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+ * 构建 NPC 群像设定卡提示词。
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+ *
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+ * @param params 模板参数,包含用户原始 NPC 群像描述。
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+ * @returns 适合生成 NPC 卡片拼图的完整提示词。
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+ *
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+ * @example
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+ * ```ts
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+ * const prompt = buildNpcCardPrompt({
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+ * userPrompt: '古代市井中的杂货商、小贩、脚夫、说书人、巡街更夫等一群路人 NPC',
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+ * });
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+ * ```
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+ */
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+ export declare function buildNpcCardPrompt(params: NpcCardTemplateParams): string;
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+ //# sourceMappingURL=npc-card-tpl.d.ts.map
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+ {"version":3,"file":"npc-card-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/npc-card-tpl.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,qBAAqB;IACpC,UAAU,EAAE,MAAM,CAAC;CACpB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,qBAAqB,GAAG,MAAM,CAqIxE"}
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.buildNpcCardPrompt = buildNpcCardPrompt;
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+ /**
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+ * 构建 NPC 群像设定卡提示词。
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+ *
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+ * @param params 模板参数,包含用户原始 NPC 群像描述。
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+ * @returns 适合生成 NPC 卡片拼图的完整提示词。
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+ *
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+ * @example
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+ * ```ts
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+ * const prompt = buildNpcCardPrompt({
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+ * userPrompt: '古代市井中的杂货商、小贩、脚夫、说书人、巡街更夫等一群路人 NPC',
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+ * });
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+ * ```
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+ */
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+ function buildNpcCardPrompt(params) {
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+ const { userPrompt } = params;
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+ return `基于用户指令,生成一张专业的 NPC 群像设定卡 / npc card。
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+
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+ 用户指令:
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+ ${userPrompt}
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+
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+ ---
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+
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+ 这不是单个主角角色卡,而是一整组可供影视、动画、游戏或漫画场景反复调用的 NPC 群像设定板。
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+ 整张图需要像 casting board、crowd character sheet、群演角色库 一样,把一批可复用 NPC 以卡片形式平铺在同一张图上。
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+
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+ 【核心目标】
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+ - 根据用户指令生成一群 NPC,而不是 1 个人
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+ - 在用户许可的范围内尽量提高多样性
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+ - 如果场景天然要求统一性,则统一中保留少量合理差异
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+ - 每个职业或角色类型至少有 1 个清晰的全身像
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+ - 每个角色类型旁边再配若干可替换的脸谱 / 头像小组,形成同类角色的变体池
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+ - 每张小卡片都要有简短中文说明和中文名字
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+ - 名字风格以普通 NPC 命名为主,例如:张三、李四、王五、赵六、路人甲、路人乙、店小二甲、巡街兵乙、伙夫丙 等
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+
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+ 【场景多样性规则】
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+ - 如果用户描述的是市井、街市、村落、码头、酒馆、客栈、集市、帮派外围、平民社区、难民营、工业工坊、校园、办公楼、医院走廊等开放人群环境,则尽量提高以下维度的差异:
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+ - 年龄
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+ - 性别
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+ - 职业/分工
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+ - 身高
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+ - 胖瘦
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+ - 发型
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+ - 肤色与气质
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+ - 着装层级与磨损状态
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+ - 姿态习惯
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+ - 如果用户描述的是军队、警队、门派弟子、修会成员、公司制服员工、工厂班组、护士站、仪仗队、学校校服群体、服务行业标准制服群体等强调纪律和统一性的组织,则应:
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+ - 保持整体制服、身份和气质相对统一
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+ - 轮廓、配色、装备、站姿更整齐
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+ - 年龄与体型差异收敛
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+ - 但仍保留少量合理的人脸差异、身形差异、细节穿着差异,避免完全复制粘贴
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+
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+ 【人物辨识度规则】
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+ - 所有 NPC 都要有一定辨识度,但不要像主角或明星角色那样过分突出
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+ - 面部应当可区分,但整体趋于“平庸化、群像化、配角化”
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+ - 不要做夸张偶像脸、过强主角光环、过高时尚感或过于戏剧性的个人设计
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+ - 若用户没有明确指定人物风格,默认按真人写实风格生成
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+ - 默认人物样貌不能太帅、不能太美,不要有网红感、明星感或主角脸
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+ - 默认应呈现普通路人、普通群众、普通配角的自然外貌基础,但仍保留一定可区分的五官与气质差异
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+ - 识别度主要来自年龄层、职业气质、五官组合、体态和穿搭差异,而不是超级吸睛设定
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+
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+ 【版式要求】
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+ - 整体为一张大画面,浅色或中性干净背景
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+ - 所有 NPC 以卡片形式平铺在同一页中,排版整齐、清晰、可读
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+ - 卡片之间要有明确分组,方便一眼看出哪些属于同一职业、同一阵营或同一类群众
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+ - 每个职业分组至少包含:
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+ - 1 个全身角色卡,展示服装、体态、职业特征和完整比例
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+ - 2 到 6 个同组脸谱 / 头像 / 半身脸部小卡,作为替换脸模板
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+ - 如果用户描述的职业类型很多,可按空间合理压缩,但仍要优先保证“每类至少一个全身像”
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+ - 如果用户描述的是单一职业的大群体,也应在同职业下展示多个脸谱替换版本
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+
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+ 【全身像规则】
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+ - 每个职业角色至少有 1 个完整全身像
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+ - 全身像要明确展示这个 NPC 的站姿、服装轮廓、职业工具或身份特征
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+ - 全身像是该分组的主卡,不要被脸谱小图淹没
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+ - 不要求每个 NPC 都有全身像,但每种职业原型必须至少有 1 个
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+
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+ 【脸谱变体规则】
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+ - 每组全身像附近要搭配若干可替换脸谱
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+ - 脸谱变体应明显属于同一类职业/阵营,但不是完全一样的复制品
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+ - 变体可以调整:
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+ - 脸型
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+ - 五官组合
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+ - 年龄层
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+ - 发际线/发量
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+ - 胡须
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+ - 皱纹
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+ - 神情细节
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+ - 轻微伤痕、痣、雀斑、晒痕等普通特征
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+ - 变体不应改变该类 NPC 的核心世界观和职业身份
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+
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+ 【文字与标注规则】
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+ - 所有可见文字必须为中文
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+ - 每张角色卡都要有一个简短名字
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+ - 每张角色卡都要有一句极简中文说明
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+ - 说明不得默认写成一味正向、脸谱化的赞美标签
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+ - 说明应允许出现中性、负面、不完美、普通、笨拙、疲惫、胆怯、迟疑、圆滑、散漫、老练、麻木、敷衍、紧张、新兵气、混日子等真实群像特征
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+ - 尤其是军队、帮派、差役、学徒、店伙计、杂工等群体,不要默认所有人都英勇果敢、忠诚坚定、精神饱满
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+ - 不同 NPC 的说明应体现真实的人群差异,有人可靠,也可以有人胆小、偷懒、慌张、嘴碎、木讷、油滑、怕事或经验不足
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+ - 说明只写必要信息,例如:
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+ - 卖鱼摊贩,凌晨出摊
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+ - 巡街兵,夜班值守
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+ - 酒馆伙计,跑堂熟练
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+ - 门派外门弟子,新入行
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+ - 也可以是:
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+ - 巡街兵,新兵蛋子
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+ - 哨兵乙,眼神发虚
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+ - 店伙计甲,嘴碎怕事
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+ - 兵卒丙,混日子
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+ - 学徒丁,手忙脚乱
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+ - 文字必须简洁、准确、无乱码、无错别字
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+ - 标注应像设定板上的手写批注或小标题,简短即可,不要长段说明文
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+
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+ 【命名规则】
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+ - 优先使用中国语境下的普通 NPC 命名方式
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+ - 如果是日常平民,可使用:张三、李四、王五、赵六、周七 等
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+ - 如果是匿名路人或批量群演,可使用:路人甲、路人乙、路人丙、杂工甲、伙计乙、兵卒丙、学徒丁 等
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+ - 如果有职业属性,可在名字中轻度体现身份,例如:更夫赵三、店小二甲、哨兵乙
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+ - 名字不要像主角,不要过度华丽,不要中二化
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+
123
+ 【视觉风格规则】
124
+ - 整体像专业的 NPC 角色库设定板
125
+ - 适合游戏前期开发、影视美术、动画群演设计、漫画背景人物库
126
+ - 各角色共享同一个世界观和美术风格
127
+ - 若用户没有指定特定画风,默认使用真人写实风格,并保持同一批 NPC 的摄影语言、服装语言、材质语言和时代语境统一
128
+ - 可以精致,但不要把任何一个 NPC 做成唯一主角
129
+ - 画面重点是“群体可用性”和“替换扩展性”
130
+
131
+ 【一致性与差异平衡】
132
+ - 同一阵营、同一职业组内部要有共性
133
+ - 不同职业组之间要有足够差异
134
+ - 若用户明确指定朝代、地域、世界观、时代、材质、风格、职业结构、阶层关系,必须严格遵守
135
+ - 若用户未指定,可根据场景自动补足合理职业层次,但不要脱离用户原始需求
136
+ - 即使追求多样性,也必须保证所有 NPC 像是生活在同一个世界观、同一地区、同一时代、同一制作体系中的人,不能出现画风、时代、审美和身份系统彼此割裂的混搭
137
+
138
+ 【禁止事项】
139
+ - 不要把画面做成主角海报
140
+ - 不要只给头像,不给职业原型全身像
141
+ - 不要所有 NPC 都长得一模一样
142
+ - 也不要为了多样性而完全破坏阵营统一性
143
+ - 不要加入与用户场景无关的职业
144
+ - 不要生成大段文本说明
145
+ - 不要生成英文文字
146
+
147
+ 最终效果应是一张信息清晰、职业分组明确、可直接用于批量场景角色调用的 NPC 设定卡。
148
+ 它应该让人一眼看出:这是一组同世界观下、可替换组合使用的群众角色卡片,而不是若干随机肖像拼贴。`;
149
+ }
150
+ //# sourceMappingURL=npc-card-tpl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"npc-card-tpl.js","sourceRoot":"","sources":["../../src/utils/npc-card-tpl.ts"],"names":[],"mappings":";;AAiBA,gDAqIC;AAlJD;;;;;;;;;;;;GAYG;AACH,SAAgB,kBAAkB,CAAC,MAA6B;IAC9D,MAAM,EAAE,UAAU,EAAE,GAAG,MAAM,CAAC;IAE9B,OAAO;;;EAGP,UAAU;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;gDA8HoC,CAAC;AACjD,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"storyboard-sketch-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAE5E,MAAM,WAAW,8BAA8B;IAC7C,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;CACzC;AAQD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,8BAA8B,GACrC,MAAM,CA0SR"}
1
+ {"version":3,"file":"storyboard-sketch-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAE5E,MAAM,WAAW,8BAA8B;IAC7C,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,gBAAgB,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IACnC,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;CACzC;AAQD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,8BAA8B,GACrC,MAAM,CA8SR"}
@@ -108,9 +108,11 @@ function storyboardSketchTemplate(params) {
108
108
  - no complex textures
109
109
  - use clear silhouettes, readable gestures, and simple environment blocking
110
110
  - preserve the feeling of fast previsualization sketches made by a film storyboard artist
111
- - human figures should stay rough, schematic, and non-specific
112
- - prefer stick-figure logic, mannequin blocks, radish-man bodies, silhouette masses, and gesture lines over detailed character drawing
113
- - avoid distinctive faces, hairstyles, costume rendering, anatomy detail, and any recognizable appearance traits unless absolutely necessary for basic role differentiation
111
+ - human figures should stay rough and sketch-like, but still preserve enough character identity for shot continuity
112
+ - prefer simplified storyboard character drawing rather than stick figures
113
+ - keep recognizable character cues such as hairstyle silhouette, face shape, body proportion, costume outline, and signature props when they matter to the scene
114
+ - faces may stay loosely drawn, but main characters should still be distinguishable from one another at a glance
115
+ - avoid polished portrait rendering, beauty-detail drawing, or character-sheet level finish, but do not erase character identity into anonymous mannequins
114
116
 
115
117
  【Master Layout Requirements】
116
118
  - Output one complete storyboard draft sheet
@@ -172,10 +174,11 @@ ${videoDurationRule}
172
174
  - Use strong silhouette design so the action reads immediately even in rough sketch form
173
175
  - Reduce costume, texture, and prop detail to only what is necessary for recognition
174
176
  - Faces can be simplified, but expression and head direction should remain readable
175
- - Character depiction must remain one level rougher than a typical storyboard illustration
176
- - Use body direction, pose, negative space, limb gesture, and head angle to communicate action instead of detailed facial or costume information
177
- - Do not let character drawings become attractive concept art, character sheets, or identifiable portrait sketches
178
- - If a role must be distinguished, do it with very minimal shape coding or staging position, not with detailed appearance design
177
+ - Character depiction must remain one level rougher than a polished concept illustration, while still functioning as a usable storyboard performance sketch
178
+ - Use body direction, pose, negative space, limb gesture, head angle, and a small amount of key appearance information to communicate action
179
+ - Main roles should preserve continuity traits across panels, including rough face proportion, hair mass, costume silhouette, and distinctive carried items when relevant
180
+ - Do not let character drawings become finished concept art, character sheets, or glamour portraits
181
+ - If a role must be distinguished, do it first through staging and silhouette, but retain enough recurring appearance cues so the same character is still recognizable across shots
179
182
  - Each row should include:
180
183
  - shot number
181
184
  - time range
@@ -292,7 +295,8 @@ ${intensityBlock}
292
295
  - Keep the image easy to parse as a storyboard draft sheet
293
296
  - Do not turn this into a finished comic page or a realistic movie still
294
297
  - Do not let text complexity overwhelm shot readability
295
- - Keep people rough and generic so they guide staging without polluting later visual creation
298
+ - Keep people rough and sketchy, but not generic to the point of losing character identity
299
+ - Preserve rough character continuity so the storyboard can still guide later image and video creation
296
300
 
297
301
  【User Input】
298
302
  ${userPrompt}
@@ -1 +1 @@
1
- {"version":3,"file":"storyboard-sketch-tpl.js","sourceRoot":"","sources":["../../src/utils/storyboard-sketch-tpl.ts"],"names":[],"mappings":";;AAiCA,4DA4SC;AAlUD,MAAM,kBAAkB,GAAuC;IAC7D,QAAQ,EAAE,mCAAmC;IAC7C,MAAM,EAAE,qCAAqC;IAC7C,UAAU,EAAE,mCAAmC;CAChD,CAAC;AAEF;;;;;;;;;;;;;;;GAeG;AACH,SAAgB,wBAAwB,CACtC,MAAsC;IAEtC,MAAM,EACJ,UAAU,EACV,iBAAiB,GAAG,KAAK,EACzB,SAAS,EACT,gBAAgB,EAChB,gBAAgB,GAAG,EAAE,EACrB,kBAAkB,GAAG,QAAQ,GAC9B,GAAG,MAAM,CAAC;IAEX,MAAM,yBAAyB,GAAG,CAChC,KAAuB,EACH,EAAE;QACtB,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;YACrE,OAAO,KAAK,CAAC;QACf,CAAC;QACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC9B,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC;YAC7B,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;gBAC1C,OAAO,MAAM,CAAC;YAChB,CAAC;QACH,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC,CAAC;IAEF,MAAM,oBAAoB,GACxB,yBAAyB,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC;IACpD,MAAM,wBAAwB,GAAG,yBAAyB,CAAC,gBAAgB,CAAC,CAAC;IAC7E,MAAM,uBAAuB,GAC3B,wBAAwB,KAAK,SAAS;QACpC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,wBAAwB,EAAE,oBAAoB,CAAC;QAC1D,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,aAAa,GACjB,OAAO,SAAS,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,SAAS,CAAC;QACzD,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC;QAClD,CAAC,CAAC,SAAS,CAAC;IAEhB,MAAM,cAAc,GAClB,kBAAkB,CAAC,kBAAkB,CAAC,IAAI,kBAAkB,CAAC,MAAM,CAAC;IAEtE,MAAM,cAAc,GAAG,aAAa;QAClC,CAAC,CAAC;;oBAEc,aAAa;SACxB,aAAa,UAAU,aAAa;;CAE5C,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;;;;CAKL,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,iBAAiB,GACrB,uBAAuB,KAAK,SAAS;QACnC,CAAC,CAAC;;WAEG,uBAAuB;cACpB,oBAAoB;aACrB,oBAAoB,UAAU,oBAAoB;;;;CAI9D,CAAC,IAAI,EAAE;QACF,CAAC,CAAC;;uBAEe,oBAAoB;sBACrB,oBAAoB;;CAEzC,CAAC,IAAI,EAAE,CAAC;IAEP,MAAM,eAAe,GAAG,aAAa;QACnC,CAAC,CAAC;;UAEI,iBAAiB;YACf,aAAa;;CAExB,CAAC,IAAI,EAAE;QACJ,CAAC,CAAC;;UAEI,iBAAiB;;;CAG1B,CAAC,IAAI,EAAE,CAAC;IAEP,OAAO;;;;;;;;;;;;;;;;;;;;;;;;;;;+BA2BsB,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA0C9C,cAAc;;EAEd,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA6FjB,cAAc;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA4Cd,UAAU;;EAEV,eAAe,EAAE,CAAC,IAAI,EAAE,CAAC;AAC3B,CAAC"}
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "cerevox",
3
- "version": "4.73.0",
3
+ "version": "4.75.0",
4
4
  "description": "TypeScript SDK for browser automation and secure command execution in highly available and scalable micro computer environments",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -1 +0,0 @@
1
- {"version":3,"file":"environment-board-tpl.d.ts","sourceRoot":"","sources":["../../src/utils/environment-board-tpl.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,kBAAkB,CAAC;AAE5E,MAAM,WAAW,8BAA8B;IAC7C,UAAU,EAAE,MAAM,CAAC;IACnB,iBAAiB,CAAC,EAAE,eAAe,CAAC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;CACzC;AAQD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,8BAA8B,GACrC,MAAM,CAmNR"}