cdk-lambda-subminute 2.0.489 → 2.0.490
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- package/.jsii +30 -4
- package/lib/cdk-lambda-subminute.js +3 -3
- package/node_modules/aws-sdk/README.md +1 -1
- package/node_modules/aws-sdk/apis/application-signals-2024-04-15.min.json +144 -54
- package/node_modules/aws-sdk/apis/bedrock-agent-2023-06-05.min.json +28 -6
- package/node_modules/aws-sdk/apis/connect-2017-08-08.min.json +268 -250
- package/node_modules/aws-sdk/apis/datazone-2018-05-10.min.json +677 -635
- package/node_modules/aws-sdk/apis/elasticloadbalancingv2-2015-12-01.examples.json +18 -0
- package/node_modules/aws-sdk/apis/elasticloadbalancingv2-2015-12-01.min.json +65 -11
- package/node_modules/aws-sdk/apis/finspace-2021-03-12.min.json +7 -1
- package/node_modules/aws-sdk/apis/fis-2020-12-01.min.json +80 -0
- package/node_modules/aws-sdk/apis/logs-2014-03-28.min.json +191 -64
- package/node_modules/aws-sdk/apis/logs-2014-03-28.paginators.json +6 -0
- package/node_modules/aws-sdk/apis/mediaconnect-2018-11-14.min.json +116 -42
- package/node_modules/aws-sdk/apis/medialive-2017-10-14.min.json +349 -341
- package/node_modules/aws-sdk/apis/qapps-2023-11-27.examples.json +23 -0
- package/node_modules/aws-sdk/apis/qapps-2023-11-27.min.json +60 -21
- package/node_modules/aws-sdk/apis/s3control-2018-08-20.min.json +92 -4
- package/node_modules/aws-sdk/apis/s3control-2018-08-20.paginators.json +6 -0
- package/node_modules/aws-sdk/apis/sagemaker-2017-07-24.min.json +1018 -972
- package/node_modules/aws-sdk/apis/timestream-influxdb-2023-01-27.min.json +3 -1
- package/node_modules/aws-sdk/clients/applicationsignals.d.ts +136 -22
- package/node_modules/aws-sdk/clients/appsync.d.ts +2 -2
- package/node_modules/aws-sdk/clients/bedrockagent.d.ts +19 -2
- package/node_modules/aws-sdk/clients/cloudwatchlogs.d.ts +184 -5
- package/node_modules/aws-sdk/clients/codepipeline.d.ts +8 -8
- package/node_modules/aws-sdk/clients/connect.d.ts +39 -3
- package/node_modules/aws-sdk/clients/datazone.d.ts +42 -0
- package/node_modules/aws-sdk/clients/elbv2.d.ts +59 -2
- package/node_modules/aws-sdk/clients/finspace.d.ts +3 -3
- package/node_modules/aws-sdk/clients/fis.d.ts +83 -1
- package/node_modules/aws-sdk/clients/gamelift.d.ts +27 -27
- package/node_modules/aws-sdk/clients/kinesisanalyticsv2.d.ts +1 -1
- package/node_modules/aws-sdk/clients/mediaconnect.d.ts +49 -0
- package/node_modules/aws-sdk/clients/medialive.d.ts +11 -0
- package/node_modules/aws-sdk/clients/qapps.d.ts +44 -2
- package/node_modules/aws-sdk/clients/s3control.d.ts +110 -31
- package/node_modules/aws-sdk/clients/sagemaker.d.ts +64 -4
- package/node_modules/aws-sdk/clients/timestreaminfluxdb.d.ts +9 -1
- package/node_modules/aws-sdk/dist/aws-sdk-core-react-native.js +5 -5
- package/node_modules/aws-sdk/dist/aws-sdk-react-native.js +22 -22
- package/node_modules/aws-sdk/dist/aws-sdk.js +548 -331
- package/node_modules/aws-sdk/dist/aws-sdk.min.js +85 -85
- package/node_modules/aws-sdk/lib/core.js +1 -1
- package/node_modules/aws-sdk/lib/maintenance_mode_message.js +3 -3
- package/node_modules/aws-sdk/lib/region_config_data.json +12 -0
- package/node_modules/aws-sdk/package.json +1 -1
- package/package.json +5 -5
@@ -1192,6 +1192,10 @@ declare namespace DataZone {
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}
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export type AcceptRuleBehavior = "ALL"|"NONE"|string;
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export interface AcceptSubscriptionRequestInput {
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/**
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* The asset scopes of the accept subscription request.
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*/
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assetScopes?: AcceptedAssetScopes;
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/**
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* A description that specifies the reason for accepting the specified subscription request.
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*/
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}
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export type AcceptSubscriptionRequestOutputSubscribedListingsList = SubscribedListing[];
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export type AcceptSubscriptionRequestOutputSubscribedPrincipalsList = SubscribedPrincipal[];
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export interface AcceptedAssetScope {
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/**
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* The asset ID of the accepted asset scope.
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*/
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assetId: AssetId;
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/**
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* The filter IDs of the accepted asset scope.
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*/
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filterIds: FilterIds;
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}
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export type AcceptedAssetScopes = AcceptedAssetScope[];
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export type ActionLink = string;
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export interface ActionParameters {
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/**
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revision?: Revision;
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}
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export type AssetRevisions = AssetRevision[];
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export interface AssetScope {
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/**
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* The asset ID of the asset scope.
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*/
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assetId: AssetId;
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/**
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* The error message of the asset scope.
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*/
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errorMessage?: String;
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/**
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* The filter IDs of the asset scope.
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*/
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filterIds: FilterIds;
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/**
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* The status of the asset scope.
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*/
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status: String;
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}
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export interface AssetTargetNameMap {
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/**
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* The identifier of the inventory asset.
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export type FilterExpressionType = "INCLUDE"|"EXCLUDE"|string;
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export type FilterExpressions = FilterExpression[];
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export type FilterId = string;
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export type FilterIds = FilterId[];
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export type FilterList = FilterClause[];
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export type FilterName = string;
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export type FilterStatus = "VALID"|"INVALID"|string;
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* The revision of the asset for which the subscription grant is created.
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*/
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assetRevision: Revision;
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/**
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* The asset scope of the subscribed asset.
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assetScope?: AssetScope;
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/**
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* The failure cause included in the details of the asset for which the subscription grant is created.
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targetName?: String;
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}
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export interface SubscribedAssetListing {
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/**
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* The asset scope of the subscribed asset listing.
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*/
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assetScope?: AssetScope;
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/**
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* The identifier of the published asset for which the subscription grant is created.
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*/
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* Describes the current Elastic Load Balancing resource limits for your Amazon Web Services account. For more information, see the following: Quotas for your Application Load Balancers Quotas for your Network Load Balancers Quotas for your Gateway Load Balancers
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*/
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describeAccountLimits(callback?: (err: AWSError, data: ELBv2.Types.DescribeAccountLimitsOutput) => void): Request<ELBv2.Types.DescribeAccountLimitsOutput, AWSError>;
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/**
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* Describes the attributes for the specified listener.
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*/
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describeListenerAttributes(params: ELBv2.Types.DescribeListenerAttributesInput, callback?: (err: AWSError, data: ELBv2.Types.DescribeListenerAttributesOutput) => void): Request<ELBv2.Types.DescribeListenerAttributesOutput, AWSError>;
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/**
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* Describes the attributes for the specified listener.
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*/
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describeListenerAttributes(callback?: (err: AWSError, data: ELBv2.Types.DescribeListenerAttributesOutput) => void): Request<ELBv2.Types.DescribeListenerAttributesOutput, AWSError>;
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/**
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* Describes the default certificate and the certificate list for the specified HTTPS or TLS listener. If the default certificate is also in the certificate list, it appears twice in the results (once with IsDefault set to true and once with IsDefault set to false). For more information, see SSL certificates in the Application Load Balancers Guide or Server certificates in the Network Load Balancers Guide.
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*/
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* Replaces the specified properties of the specified listener. Any properties that you do not specify remain unchanged. Changing the protocol from HTTPS to HTTP, or from TLS to TCP, removes the security policy and default certificate properties. If you change the protocol from HTTP to HTTPS, or from TCP to TLS, you must add the security policy and default certificate properties. To add an item to a list, remove an item from a list, or update an item in a list, you must provide the entire list. For example, to add an action, specify a list with the current actions plus the new action.
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*/
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modifyListener(callback?: (err: AWSError, data: ELBv2.Types.ModifyListenerOutput) => void): Request<ELBv2.Types.ModifyListenerOutput, AWSError>;
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/**
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* Modifies the specified attributes of the specified listener.
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*/
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modifyListenerAttributes(params: ELBv2.Types.ModifyListenerAttributesInput, callback?: (err: AWSError, data: ELBv2.Types.ModifyListenerAttributesOutput) => void): Request<ELBv2.Types.ModifyListenerAttributesOutput, AWSError>;
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/**
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* Modifies the specified attributes of the specified listener.
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modifyListenerAttributes(callback?: (err: AWSError, data: ELBv2.Types.ModifyListenerAttributesOutput) => void): Request<ELBv2.Types.ModifyListenerAttributesOutput, AWSError>;
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/**
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* Modifies the specified attributes of the specified Application Load Balancer, Network Load Balancer, or Gateway Load Balancer. If any of the specified attributes can't be modified as requested, the call fails. Any existing attributes that you do not modify retain their current values.
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*/
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*/
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NextMarker?: Marker;
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}
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export interface DescribeListenerAttributesInput {
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/**
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* The Amazon Resource Name (ARN) of the listener.
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ListenerArn: ListenerArn;
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}
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export interface DescribeListenerAttributesOutput {
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/**
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* Information about the listener attributes.
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*/
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Attributes?: ListenerAttributes;
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}
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export interface DescribeListenerCertificatesInput {
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/**
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* The Amazon Resource Names (ARN) of the listener.
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}
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export type ListenerArn = string;
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export type ListenerArns = ListenerArn[];
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export interface ListenerAttribute {
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/**
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* The name of the attribute. The following attribute is supported by Network Load Balancers, and Gateway Load Balancers. tcp.idle_timeout.seconds - The tcp idle timeout value, in seconds. The valid range is 60-6000 seconds. The default is 350 seconds.
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*/
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Key?: ListenerAttributeKey;
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/**
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* The value of the attribute.
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Value?: ListenerAttributeValue;
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}
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export type ListenerAttributeKey = string;
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export type ListenerAttributeValue = string;
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export type ListenerAttributes = ListenerAttribute[];
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export type Listeners = Listener[];
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export interface LoadBalancer {
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/**
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export type Max = string;
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export type MitigationInEffectEnum = "yes"|"no"|string;
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export type Mode = string;
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export interface ModifyListenerAttributesInput {
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/**
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* The Amazon Resource Name (ARN) of the listener.
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*/
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ListenerArn: ListenerArn;
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/**
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* The listener attributes.
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Attributes: ListenerAttributes;
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}
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export interface ModifyListenerAttributesOutput {
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/**
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* Information about the listener attributes.
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}
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export interface ModifyListenerInput {
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/**
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TargetGroupArn: TargetGroupArn;
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export interface ModifyTargetGroupAttributesOutput {
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*/
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scalingGroupName: KxScalingGroupName;
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/**
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* The memory and CPU capabilities of the scaling group host on which FinSpace Managed kdb clusters will be placed. You can add one of the following values: kx.sg.4xlarge – The host type with a configuration of 108 GiB memory and 16 vCPUs. kx.sg.8xlarge – The host type with a configuration of 216 GiB memory and 32 vCPUs. kx.sg.16xlarge – The host type with a configuration of 432 GiB memory and 64 vCPUs. kx.sg.32xlarge – The host type with a configuration of 864 GiB memory and 128 vCPUs. kx.sg1.16xlarge – The host type with a configuration of 1949 GiB memory and 64 vCPUs. kx.sg1.24xlarge – The host type with a configuration of 2948 GiB memory and 96 vCPUs.
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* The memory and CPU capabilities of the scaling group host on which FinSpace Managed kdb clusters will be placed. You can add one of the following values: kx.sg.large – The host type with a configuration of 16 GiB memory and 2 vCPUs. kx.sg.xlarge – The host type with a configuration of 32 GiB memory and 4 vCPUs. kx.sg.2xlarge – The host type with a configuration of 64 GiB memory and 8 vCPUs. kx.sg.4xlarge – The host type with a configuration of 108 GiB memory and 16 vCPUs. kx.sg.8xlarge – The host type with a configuration of 216 GiB memory and 32 vCPUs. kx.sg.16xlarge – The host type with a configuration of 432 GiB memory and 64 vCPUs. kx.sg.32xlarge – The host type with a configuration of 864 GiB memory and 128 vCPUs. kx.sg1.16xlarge – The host type with a configuration of 1949 GiB memory and 64 vCPUs. kx.sg1.24xlarge – The host type with a configuration of 2948 GiB memory and 96 vCPUs.
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/**
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* The memory and CPU capabilities of the scaling group host on which FinSpace Managed kdb clusters will be placed. It can have one of the following values: kx.sg.4xlarge – The host type with a configuration of 108 GiB memory and 16 vCPUs. kx.sg.8xlarge – The host type with a configuration of 216 GiB memory and 32 vCPUs. kx.sg.16xlarge – The host type with a configuration of 432 GiB memory and 64 vCPUs. kx.sg.32xlarge – The host type with a configuration of 864 GiB memory and 128 vCPUs. kx.sg1.16xlarge – The host type with a configuration of 1949 GiB memory and 64 vCPUs. kx.sg1.24xlarge – The host type with a configuration of 2948 GiB memory and 96 vCPUs.
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* The memory and CPU capabilities of the scaling group host on which FinSpace Managed kdb clusters will be placed. It can have one of the following values: kx.sg.large – The host type with a configuration of 16 GiB memory and 2 vCPUs. kx.sg.xlarge – The host type with a configuration of 32 GiB memory and 4 vCPUs. kx.sg.2xlarge – The host type with a configuration of 64 GiB memory and 8 vCPUs. kx.sg.4xlarge – The host type with a configuration of 108 GiB memory and 16 vCPUs. kx.sg.8xlarge – The host type with a configuration of 216 GiB memory and 32 vCPUs. kx.sg.16xlarge – The host type with a configuration of 432 GiB memory and 64 vCPUs. kx.sg.32xlarge – The host type with a configuration of 864 GiB memory and 128 vCPUs. kx.sg1.16xlarge – The host type with a configuration of 1949 GiB memory and 64 vCPUs. kx.sg1.24xlarge – The host type with a configuration of 2948 GiB memory and 96 vCPUs.
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/**
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* The memory and CPU capabilities of the scaling group host on which FinSpace Managed kdb clusters will be placed. You can add one of the following values: kx.sg.4xlarge – The host type with a configuration of 108 GiB memory and 16 vCPUs. kx.sg.8xlarge – The host type with a configuration of 216 GiB memory and 32 vCPUs. kx.sg.16xlarge – The host type with a configuration of 432 GiB memory and 64 vCPUs. kx.sg.32xlarge – The host type with a configuration of 864 GiB memory and 128 vCPUs. kx.sg1.16xlarge – The host type with a configuration of 1949 GiB memory and 64 vCPUs. kx.sg1.24xlarge – The host type with a configuration of 2948 GiB memory and 96 vCPUs.
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* The memory and CPU capabilities of the scaling group host on which FinSpace Managed kdb clusters will be placed. You can add one of the following values: kx.sg.large – The host type with a configuration of 16 GiB memory and 2 vCPUs. kx.sg.xlarge – The host type with a configuration of 32 GiB memory and 4 vCPUs. kx.sg.2xlarge – The host type with a configuration of 64 GiB memory and 8 vCPUs. kx.sg.4xlarge – The host type with a configuration of 108 GiB memory and 16 vCPUs. kx.sg.8xlarge – The host type with a configuration of 216 GiB memory and 32 vCPUs. kx.sg.16xlarge – The host type with a configuration of 432 GiB memory and 64 vCPUs. kx.sg.32xlarge – The host type with a configuration of 864 GiB memory and 128 vCPUs. kx.sg1.16xlarge – The host type with a configuration of 1949 GiB memory and 64 vCPUs. kx.sg1.24xlarge – The host type with a configuration of 2948 GiB memory and 96 vCPUs.
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/**
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* Gets information about the specified experiment template.
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getExperimentTemplate(callback?: (err: AWSError, data: Fis.Types.GetExperimentTemplateResponse) => void): Request<Fis.Types.GetExperimentTemplateResponse, AWSError>;
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* Gets information about the specified safety lever.
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getSafetyLever(params: Fis.Types.GetSafetyLeverRequest, callback?: (err: AWSError, data: Fis.Types.GetSafetyLeverResponse) => void): Request<Fis.Types.GetSafetyLeverResponse, AWSError>;
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* Gets information about the specified safety lever.
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*/
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getSafetyLever(callback?: (err: AWSError, data: Fis.Types.GetSafetyLeverResponse) => void): Request<Fis.Types.GetSafetyLeverResponse, AWSError>;
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updateExperimentTemplate(callback?: (err: AWSError, data: Fis.Types.UpdateExperimentTemplateResponse) => void): Request<Fis.Types.UpdateExperimentTemplateResponse, AWSError>;
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updateSafetyLeverState(callback?: (err: AWSError, data: Fis.Types.UpdateSafetyLeverStateResponse) => void): Request<Fis.Types.UpdateSafetyLeverStateResponse, AWSError>;
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error?: ExperimentError;
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export type ExperimentStatus = "pending"|"initiating"|"running"|"completed"|"stopping"|"stopped"|"failed"|string;
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export type ExperimentStatus = "pending"|"initiating"|"running"|"completed"|"stopping"|"stopped"|"failed"|"cancelled"|string;
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export type ExperimentStatusReason = string;
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export interface ExperimentStopCondition {
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experimentTemplate?: ExperimentTemplate;
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export interface GetSafetyLeverRequest {
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export interface GetSafetyLeverResponse {
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export interface GetTargetAccountConfigurationRequest {
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export type RoleArn = string;
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export interface SafetyLever {
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* The ID of the safety lever.
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arn?: ResourceArn;
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state?: SafetyLeverState;
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}
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export type SafetyLeverId = string;
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export interface SafetyLeverState {
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* The state of the safety lever.
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status?: SafetyLeverStatus;
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reason?: SafetyLeverStatusReason;
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export type SafetyLeverStatus = "disengaged"|"engaged"|"engaging"|string;
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export type SafetyLeverStatusReason = string;
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export interface StartExperimentExperimentOptionsInput {
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export type UpdateExperimentTemplateTargetInputMap = {[key: string]: UpdateExperimentTemplateTargetInput};
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export interface UpdateSafetyLeverStateInput {
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status: SafetyLeverStatusInput;
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*/
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reason: SafetyLeverStatusReason;
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}
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export interface UpdateSafetyLeverStateRequest {
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* The ID of the safety lever.
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*/
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id: SafetyLeverId;
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/**
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* The state of the safety lever.
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*/
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state: UpdateSafetyLeverStateInput;
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}
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export interface UpdateSafetyLeverStateResponse {
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/**
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* Information about the safety lever.
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*/
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safetyLever?: SafetyLever;
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}
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export interface UpdateTargetAccountConfigurationRequest {
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createFleet(callback?: (err: AWSError, data: GameLift.Types.CreateFleetOutput) => void): Request<GameLift.Types.CreateFleetOutput, AWSError>;
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* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Adds remote locations to an EC2 or container fleet and begins populating the new locations with instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings. You can't add remote locations to a fleet that resides in an Amazon Web Services Region that doesn't support multiple locations. Fleets created prior to March 2021 can't support multiple locations. To add fleet locations, specify the fleet to be updated and provide a list of one or more locations. If successful, this operation returns the list of added locations with their status set to NEW. Amazon GameLift initiates the process of starting an instance in each added location. You can track the status of each new location by monitoring location creation events using DescribeFleetEvents. Learn more Setting up fleets
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* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Adds remote locations to an EC2 or container fleet and begins populating the new locations with instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings. You can't add remote locations to a fleet that resides in an Amazon Web Services Region that doesn't support multiple locations. Fleets created prior to March 2021 can't support multiple locations. To add fleet locations, specify the fleet to be updated and provide a list of one or more locations. If successful, this operation returns the list of added locations with their status set to NEW. Amazon GameLift initiates the process of starting an instance in each added location. You can track the status of each new location by monitoring location creation events using DescribeFleetEvents. Learn more Setting up fleets Update fleet locations Amazon GameLift service locations for managed hosting.
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createFleetLocations(params: GameLift.Types.CreateFleetLocationsInput, callback?: (err: AWSError, data: GameLift.Types.CreateFleetLocationsOutput) => void): Request<GameLift.Types.CreateFleetLocationsOutput, AWSError>;
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/**
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* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Adds remote locations to an EC2 or container fleet and begins populating the new locations with instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings. You can't add remote locations to a fleet that resides in an Amazon Web Services Region that doesn't support multiple locations. Fleets created prior to March 2021 can't support multiple locations. To add fleet locations, specify the fleet to be updated and provide a list of one or more locations. If successful, this operation returns the list of added locations with their status set to NEW. Amazon GameLift initiates the process of starting an instance in each added location. You can track the status of each new location by monitoring location creation events using DescribeFleetEvents. Learn more Setting up fleets
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+
* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Adds remote locations to an EC2 or container fleet and begins populating the new locations with instances. The new instances conform to the fleet's instance type, auto-scaling, and other configuration settings. You can't add remote locations to a fleet that resides in an Amazon Web Services Region that doesn't support multiple locations. Fleets created prior to March 2021 can't support multiple locations. To add fleet locations, specify the fleet to be updated and provide a list of one or more locations. If successful, this operation returns the list of added locations with their status set to NEW. Amazon GameLift initiates the process of starting an instance in each added location. You can track the status of each new location by monitoring location creation events using DescribeFleetEvents. Learn more Setting up fleets Update fleet locations Amazon GameLift service locations for managed hosting.
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*/
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createFleetLocations(callback?: (err: AWSError, data: GameLift.Types.CreateFleetLocationsOutput) => void): Request<GameLift.Types.CreateFleetLocationsOutput, AWSError>;
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/**
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@@ -348,27 +348,27 @@ declare class GameLift extends Service {
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*/
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describeFleetEvents(callback?: (err: AWSError, data: GameLift.Types.DescribeFleetEventsOutput) => void): Request<GameLift.Types.DescribeFleetEventsOutput, AWSError>;
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/**
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* Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity. This operation can be used in the following ways: To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested. To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order. When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a LocationAttributes object is returned for each requested location. If the fleet does not have a requested location, no information is returned. This operation does not return the home Region. To get information on a fleet's home Region, call DescribeFleetAttributes. Learn more Setting up Amazon GameLift fleets
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+
* Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity. This operation can be used in the following ways: To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested. To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order. When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a LocationAttributes object is returned for each requested location. If the fleet does not have a requested location, no information is returned. This operation does not return the home Region. To get information on a fleet's home Region, call DescribeFleetAttributes. Learn more Setting up Amazon GameLift fleets Amazon GameLift service locations for managed hosting
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*/
|
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describeFleetLocationAttributes(params: GameLift.Types.DescribeFleetLocationAttributesInput, callback?: (err: AWSError, data: GameLift.Types.DescribeFleetLocationAttributesOutput) => void): Request<GameLift.Types.DescribeFleetLocationAttributesOutput, AWSError>;
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|
/**
|
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|
-
* Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity. This operation can be used in the following ways: To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested. To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order. When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a LocationAttributes object is returned for each requested location. If the fleet does not have a requested location, no information is returned. This operation does not return the home Region. To get information on a fleet's home Region, call DescribeFleetAttributes. Learn more Setting up Amazon GameLift fleets
|
355
|
+
* Retrieves information on a fleet's remote locations, including life-cycle status and any suspended fleet activity. This operation can be used in the following ways: To get data for specific locations, provide a fleet identifier and a list of locations. Location data is returned in the order that it is requested. To get data for all locations, provide a fleet identifier only. Location data is returned in no particular order. When requesting attributes for multiple locations, use the pagination parameters to retrieve results as a set of sequential pages. If successful, a LocationAttributes object is returned for each requested location. If the fleet does not have a requested location, no information is returned. This operation does not return the home Region. To get information on a fleet's home Region, call DescribeFleetAttributes. Learn more Setting up Amazon GameLift fleets Amazon GameLift service locations for managed hosting
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|
*/
|
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357
|
describeFleetLocationAttributes(callback?: (err: AWSError, data: GameLift.Types.DescribeFleetLocationAttributesOutput) => void): Request<GameLift.Types.DescribeFleetLocationAttributesOutput, AWSError>;
|
358
358
|
/**
|
359
|
-
* Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups. Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity). To retrieve capacity data, identify a fleet and location. If successful, a FleetCapacity object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets
|
359
|
+
* Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups. Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity). To retrieve capacity data, identify a fleet and location. If successful, a FleetCapacity object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets Amazon GameLift service locations for managed hosting GameLift metrics for fleets
|
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*/
|
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|
describeFleetLocationCapacity(params: GameLift.Types.DescribeFleetLocationCapacityInput, callback?: (err: AWSError, data: GameLift.Types.DescribeFleetLocationCapacityOutput) => void): Request<GameLift.Types.DescribeFleetLocationCapacityOutput, AWSError>;
|
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|
/**
|
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|
-
* Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups. Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity). To retrieve capacity data, identify a fleet and location. If successful, a FleetCapacity object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets
|
363
|
+
* Retrieves the resource capacity settings for a fleet location. The data returned includes the current capacity (number of EC2 instances) and some scaling settings for the requested fleet location. For a container fleet, this operation also returns counts for replica container groups. Use this operation to retrieve capacity information for a fleet's remote location or home Region (you can also retrieve home Region capacity by calling DescribeFleetCapacity). To retrieve capacity data, identify a fleet and location. If successful, a FleetCapacity object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets Amazon GameLift service locations for managed hosting GameLift metrics for fleets
|
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*/
|
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|
describeFleetLocationCapacity(callback?: (err: AWSError, data: GameLift.Types.DescribeFleetLocationCapacityOutput) => void): Request<GameLift.Types.DescribeFleetLocationCapacityOutput, AWSError>;
|
366
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|
/**
|
367
|
-
* Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote location or home Region (you can also retrieve home Region utilization by calling DescribeFleetUtilization). To retrieve utilization data, identify a fleet and location. If successful, a FleetUtilization object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets
|
367
|
+
* Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote location or home Region (you can also retrieve home Region utilization by calling DescribeFleetUtilization). To retrieve utilization data, identify a fleet and location. If successful, a FleetUtilization object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets Amazon GameLift service locations for managed hosting GameLift metrics for fleets
|
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|
*/
|
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|
describeFleetLocationUtilization(params: GameLift.Types.DescribeFleetLocationUtilizationInput, callback?: (err: AWSError, data: GameLift.Types.DescribeFleetLocationUtilizationOutput) => void): Request<GameLift.Types.DescribeFleetLocationUtilizationOutput, AWSError>;
|
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|
/**
|
371
|
-
* Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote location or home Region (you can also retrieve home Region utilization by calling DescribeFleetUtilization). To retrieve utilization data, identify a fleet and location. If successful, a FleetUtilization object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets
|
371
|
+
* Retrieves current usage data for a fleet location. Utilization data provides a snapshot of current game hosting activity at the requested location. Use this operation to retrieve utilization information for a fleet's remote location or home Region (you can also retrieve home Region utilization by calling DescribeFleetUtilization). To retrieve utilization data, identify a fleet and location. If successful, a FleetUtilization object is returned for the requested fleet location. Learn more Setting up Amazon GameLift fleets Amazon GameLift service locations for managed hosting GameLift metrics for fleets
|
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|
*/
|
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|
describeFleetLocationUtilization(callback?: (err: AWSError, data: GameLift.Types.DescribeFleetLocationUtilizationOutput) => void): Request<GameLift.Types.DescribeFleetLocationUtilizationOutput, AWSError>;
|
374
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/**
|
@@ -524,11 +524,11 @@ declare class GameLift extends Service {
|
|
524
524
|
*/
|
525
525
|
describeVpcPeeringConnections(callback?: (err: AWSError, data: GameLift.Types.DescribeVpcPeeringConnectionsOutput) => void): Request<GameLift.Types.DescribeVpcPeeringConnectionsOutput, AWSError>;
|
526
526
|
/**
|
527
|
-
* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token. EC2 fleets With an EC2 fleet (where compute type is EC2), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide. Container fleets With a container fleet (where compute type is CONTAINER), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container. Learn more Remotely connect to fleet instances Debug fleet issues
|
527
|
+
* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token. EC2 fleets With an EC2 fleet (where compute type is EC2), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide. Container fleets With a container fleet (where compute type is CONTAINER), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container. Learn more Remotely connect to fleet instances Debug fleet issues
|
528
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|
*/
|
529
529
|
getComputeAccess(params: GameLift.Types.GetComputeAccessInput, callback?: (err: AWSError, data: GameLift.Types.GetComputeAccessOutput) => void): Request<GameLift.Types.GetComputeAccessOutput, AWSError>;
|
530
530
|
/**
|
531
|
-
* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token. EC2 fleets With an EC2 fleet (where compute type is EC2), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide. Container fleets With a container fleet (where compute type is CONTAINER), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container. Learn more Remotely connect to fleet instances Debug fleet issues
|
531
|
+
* This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview. Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed fleet. This operation is not used with Amazon GameLift Anywhere fleets To request access, specify the compute name and the fleet ID. If successful, this operation returns a set of temporary Amazon Web Services credentials, including a two-part access key and a session token. EC2 fleets With an EC2 fleet (where compute type is EC2), use these credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see Starting a session (CLI) in the Amazon EC2 Systems Manager User Guide. Container fleets With a container fleet (where compute type is CONTAINER), use these credentials and the target value with SSM to connect to the fleet instance where the container is running. After you're connected to the instance, use Docker commands to interact with the container. Learn more Remotely connect to fleet instances Debug fleet issues
|
532
532
|
*/
|
533
533
|
getComputeAccess(callback?: (err: AWSError, data: GameLift.Types.GetComputeAccessOutput) => void): Request<GameLift.Types.GetComputeAccessOutput, AWSError>;
|
534
534
|
/**
|
@@ -998,7 +998,7 @@ declare namespace GameLift {
|
|
998
998
|
*/
|
999
999
|
SizeOnDisk?: PositiveLong;
|
1000
1000
|
/**
|
1001
|
-
* Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
|
1001
|
+
* Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
|
1002
1002
|
*/
|
1003
1003
|
OperatingSystem?: OperatingSystem;
|
1004
1004
|
/**
|
@@ -1091,7 +1091,7 @@ declare namespace GameLift {
|
|
1091
1091
|
*/
|
1092
1092
|
CreationTime?: Timestamp;
|
1093
1093
|
/**
|
1094
|
-
* The type of operating system on the compute resource.
|
1094
|
+
* The type of operating system on the compute resource. Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
|
1095
1095
|
*/
|
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OperatingSystem?: OperatingSystem;
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/**
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@@ -1280,7 +1280,7 @@ declare namespace GameLift {
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*/
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CreationTime?: Timestamp;
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/**
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-
* The platform required for all containers in the container group definition.
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+
* The platform required for all containers in the container group definition. Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
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*/
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OperatingSystem?: ContainerOperatingSystem;
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/**
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@@ -1482,7 +1482,7 @@ declare namespace GameLift {
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*/
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StorageLocation?: S3Location;
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/**
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-
* The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
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+
* The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later. Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
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*/
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OperatingSystem?: OperatingSystem;
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/**
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@@ -1530,7 +1530,7 @@ declare namespace GameLift {
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*/
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ContainerDefinitions: ContainerDefinitionInputList;
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/**
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-
* The platform that is used by containers in the container group definition. All containers in a group must run on the same operating system.
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+
* The platform that is used by containers in the container group definition. All containers in a group must run on the same operating system. Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
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*/
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OperatingSystem: ContainerOperatingSystem;
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/**
|
@@ -1618,7 +1618,7 @@ declare namespace GameLift {
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*/
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CertificateConfiguration?: CertificateConfiguration;
|
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/**
|
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-
* A set of remote locations to deploy additional instances to and manage as
|
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+
* A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in Amazon Web Services Regions that support multiple locations. You can add any Amazon Web Services Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more Amazon Web Services Region codes, such as us-west-2, or Local Zone names. When using this parameter, Amazon GameLift requires you to include your home location in the request. For a list of supported Regions and Local Zones, see Amazon GameLift service locations for managed hosting.
|
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*/
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Locations?: LocationConfigurationList;
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/**
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@@ -1826,7 +1826,7 @@ declare namespace GameLift {
|
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*/
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LocationName: CustomInputLocationStringModel;
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/**
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-
* A list of labels to assign to the new
|
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+
* A list of labels to assign to the new resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Rareference.
|
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*/
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Tags?: TagList;
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}
|
@@ -2912,7 +2912,7 @@ declare namespace GameLift {
|
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*/
|
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ResourceId?: NonZeroAndMaxString;
|
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/**
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-
* The type of event being logged. Fleet state transition events: FLEET_CREATED -- A fleet resource was successfully created with a status of NEW. Event messaging includes the fleet ID. FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING.
|
2915
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+
* The type of event being logged. Fleet state transition events: FLEET_CREATED -- A fleet resource was successfully created with a status of NEW. Event messaging includes the fleet ID. FLEET_STATE_DOWNLOADING -- Fleet status changed from NEW to DOWNLOADING. Amazon GameLift is downloading the compressed build and running install scripts. FLEET_STATE_VALIDATING -- Fleet status changed from DOWNLOADING to VALIDATING. Amazon GameLift has successfully installed build and is now validating the build files. FLEET_STATE_BUILDING -- Fleet status changed from VALIDATING to BUILDING. Amazon GameLift has successfully verified the build files and is now launching a fleet instance. FLEET_STATE_ACTIVATING -- Fleet status changed from BUILDING to ACTIVATING. Amazon GameLift is launching a game server process on the fleet instance and is testing its connectivity with the Amazon GameLift service. FLEET_STATE_ACTIVE -- The fleet's status changed from ACTIVATING to ACTIVE. The fleet is now ready to host game sessions. FLEET_STATE_ERROR -- The Fleet's status changed to ERROR. Describe the fleet event message for more details. Fleet creation events (ordered by fleet creation activity): FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance. FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and Amazon GameLiftis now extracting the build files from the uploaded build. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in PreSignedLogUrl. FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and Amazon GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in PreSignedLogUrl. FLEET_CREATION_COMPLETED_INSTALLER -- The game server build files were successfully installed and validation of the installation will begin soon. FLEET_CREATION_FAILED_INSTALLER -- The installed failed while attempting to install the build files. This event indicates that the failure occurred before Amazon GameLift could start validation. FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, Amazon GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to ACTIVE status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in PreSignedLogUrl. FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance. FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance. FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again. FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see Debug Fleet Creation Issues. FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc. FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details. VPC peering events: FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established between the VPC for an Amazon GameLift fleet and a VPC in your Amazon Web Services account. FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed. Event details and status information provide additional detail. A common reason for peering failure is that the two VPCs have overlapping CIDR blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in your Amazon Web Services account. For more information on VPC peering failures, see https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html FLEET_VPC_PEERING_DELETED -- A VPC peering connection has been successfully deleted. Spot instance events: INSTANCE_INTERRUPTED -- A spot instance was interrupted by EC2 with a two-minute notification. INSTANCE_RECYCLED -- A spot instance was determined to have a high risk of interruption and is scheduled to be recycled once it has no active game sessions. Server process events: SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet. SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call InitSDK() within the time expected (5 minutes). Check your game session log to see why InitSDK() was not called in time. SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call ProcessReady() within the time expected (5 minutes) after calling InitSDK(). Check your game session log to see why ProcessReady() was not called in time. SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not called. SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long. SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly within the time expected after OnProcessTerminate() was sent. Check your game session log to see why termination took longer than expected. SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected (30 seconds) after calling ProcessEnding(). Check your game session log to see why termination took longer than expected. Game session events: GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why ActivateGameSession() took longer to complete than expected. Other fleet events: FLEET_SCALING_EVENT -- A change was made to the fleet's capacity settings (desired instances, minimum/maximum scaling limits). Event messaging includes the new capacity settings. FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED -- A change was made to the fleet's game session protection policy setting. Event messaging includes both the old and new policy setting. FLEET_DELETED -- A request to delete a fleet was initiated. GENERIC_EVENT -- An unspecified event has occurred.
|
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|
*/
|
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|
EventCode?: EventCode;
|
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|
/**
|
@@ -2932,7 +2932,7 @@ declare namespace GameLift {
|
|
2932
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|
*/
|
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|
Count?: EventCount;
|
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|
}
|
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-
export type EventCode = "GENERIC_EVENT"|"FLEET_CREATED"|"FLEET_DELETED"|"FLEET_SCALING_EVENT"|"FLEET_STATE_DOWNLOADING"|"FLEET_STATE_VALIDATING"|"FLEET_STATE_BUILDING"|"FLEET_STATE_ACTIVATING"|"FLEET_STATE_ACTIVE"|"FLEET_STATE_ERROR"|"FLEET_INITIALIZATION_FAILED"|"FLEET_BINARY_DOWNLOAD_FAILED"|"FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND"|"FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE"|"FLEET_VALIDATION_TIMED_OUT"|"FLEET_ACTIVATION_FAILED"|"FLEET_ACTIVATION_FAILED_NO_INSTANCES"|"FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED"|"SERVER_PROCESS_INVALID_PATH"|"SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT"|"SERVER_PROCESS_PROCESS_READY_TIMEOUT"|"SERVER_PROCESS_CRASHED"|"SERVER_PROCESS_TERMINATED_UNHEALTHY"|"SERVER_PROCESS_FORCE_TERMINATED"|"SERVER_PROCESS_PROCESS_EXIT_TIMEOUT"|"GAME_SESSION_ACTIVATION_TIMEOUT"|"FLEET_CREATION_EXTRACTING_BUILD"|"FLEET_CREATION_RUNNING_INSTALLER"|"FLEET_CREATION_VALIDATING_RUNTIME_CONFIG"|"FLEET_VPC_PEERING_SUCCEEDED"|"FLEET_VPC_PEERING_FAILED"|"FLEET_VPC_PEERING_DELETED"|"INSTANCE_INTERRUPTED"|"INSTANCE_RECYCLED"|string;
|
2935
|
+
export type EventCode = "GENERIC_EVENT"|"FLEET_CREATED"|"FLEET_DELETED"|"FLEET_SCALING_EVENT"|"FLEET_STATE_DOWNLOADING"|"FLEET_STATE_VALIDATING"|"FLEET_STATE_BUILDING"|"FLEET_STATE_ACTIVATING"|"FLEET_STATE_ACTIVE"|"FLEET_STATE_ERROR"|"FLEET_INITIALIZATION_FAILED"|"FLEET_BINARY_DOWNLOAD_FAILED"|"FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND"|"FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE"|"FLEET_VALIDATION_TIMED_OUT"|"FLEET_ACTIVATION_FAILED"|"FLEET_ACTIVATION_FAILED_NO_INSTANCES"|"FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED"|"SERVER_PROCESS_INVALID_PATH"|"SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT"|"SERVER_PROCESS_PROCESS_READY_TIMEOUT"|"SERVER_PROCESS_CRASHED"|"SERVER_PROCESS_TERMINATED_UNHEALTHY"|"SERVER_PROCESS_FORCE_TERMINATED"|"SERVER_PROCESS_PROCESS_EXIT_TIMEOUT"|"GAME_SESSION_ACTIVATION_TIMEOUT"|"FLEET_CREATION_EXTRACTING_BUILD"|"FLEET_CREATION_RUNNING_INSTALLER"|"FLEET_CREATION_VALIDATING_RUNTIME_CONFIG"|"FLEET_VPC_PEERING_SUCCEEDED"|"FLEET_VPC_PEERING_FAILED"|"FLEET_VPC_PEERING_DELETED"|"INSTANCE_INTERRUPTED"|"INSTANCE_RECYCLED"|"FLEET_CREATION_COMPLETED_INSTALLER"|"FLEET_CREATION_FAILED_INSTALLER"|string;
|
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|
export type EventCount = number;
|
2937
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|
export type EventList = Event[];
|
2938
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|
export interface FilterConfiguration {
|
@@ -2980,7 +2980,7 @@ declare namespace GameLift {
|
|
2980
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|
*/
|
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|
TerminationTime?: Timestamp;
|
2982
2982
|
/**
|
2983
|
-
* Current status of the fleet. Possible fleet statuses include the following: NEW -- A new fleet has been defined and
|
2983
|
+
* Current status of the fleet. Possible fleet statuses include the following: NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet. Desired instances is set to 1. DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build, running install scripts, and then validating the build files. When complete, Amazon GameLift launches a fleet instance. ACTIVATING -- Amazon GameLift is launching a game server process and testing its connectivity with the Amazon GameLift service. ACTIVE -- The fleet is now ready to host game sessions. ERROR -- An error occurred when downloading, validating, building, or activating the fleet. DELETING -- Hosts are responding to a delete fleet request. TERMINATED -- The fleet no longer exists.
|
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|
*/
|
2985
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|
Status?: FleetStatus;
|
2986
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|
/**
|
@@ -3000,11 +3000,11 @@ declare namespace GameLift {
|
|
3000
3000
|
*/
|
3001
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|
ScriptArn?: ScriptArn;
|
3002
3002
|
/**
|
3003
|
-
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration
|
3003
|
+
* This parameter is no longer used. Server launch paths are now defined using the fleet's RuntimeConfiguration. Requests that use this parameter continue to be valid.
|
3004
3004
|
*/
|
3005
3005
|
ServerLaunchPath?: LaunchPathStringModel;
|
3006
3006
|
/**
|
3007
|
-
* This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration
|
3007
|
+
* This parameter is no longer used. Server launch parameters are now defined using the fleet's runtime configuration. Requests that use this parameter continue to be valid.
|
3008
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|
*/
|
3009
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|
ServerLaunchParameters?: LaunchParametersStringModel;
|
3010
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|
/**
|
@@ -3016,7 +3016,7 @@ declare namespace GameLift {
|
|
3016
3016
|
*/
|
3017
3017
|
NewGameSessionProtectionPolicy?: ProtectionPolicy;
|
3018
3018
|
/**
|
3019
|
-
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container".
|
3019
|
+
* The operating system of the fleet's computing resources. A fleet's operating system is determined by the OS of the build or script that is deployed on this fleet. This attribute is used with fleets where ComputeType is "EC2" or "Container". Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
|
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|
*/
|
3021
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|
OperatingSystem?: OperatingSystem;
|
3022
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|
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
|
@@ -3647,7 +3647,7 @@ declare namespace GameLift {
|
|
3647
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|
*/
|
3648
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|
DnsName?: DnsName;
|
3649
3649
|
/**
|
3650
|
-
* Operating system that is running on this EC2 instance.
|
3650
|
+
* Operating system that is running on this EC2 instance. Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the Amazon Linux 2 FAQs. For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See Migrate to Amazon GameLift server SDK version 5.
|
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|
*/
|
3652
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|
OperatingSystem?: OperatingSystem;
|
3653
3653
|
/**
|
@@ -4018,7 +4018,7 @@ declare namespace GameLift {
|
|
4018
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|
export type LocationAttributesList = LocationAttributes[];
|
4019
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|
export interface LocationConfiguration {
|
4020
4020
|
/**
|
4021
|
-
* An Amazon Web Services Region code, such as us-west-2.
|
4021
|
+
* An Amazon Web Services Region code, such as us-west-2. For a list of supported Regions and Local Zones, see Amazon GameLift service locations for managed hosting.
|
4022
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|
*/
|
4023
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|
Location: LocationStringModel;
|
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|
}
|
@@ -4427,11 +4427,11 @@ declare namespace GameLift {
|
|
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|
*/
|
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|
DnsName?: DnsNameInput;
|
4429
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|
/**
|
4430
|
-
* The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address.
|
4430
|
+
* The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP address. When registering an Anywhere fleet, an IP address is required.
|
4431
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|
*/
|
4432
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|
IpAddress?: IpAddress;
|
4433
4433
|
/**
|
4434
|
-
* The name of a custom location to associate with the compute resource being registered.
|
4434
|
+
* The name of a custom location to associate with the compute resource being registered. This parameter is required when registering a compute for an Anywhere fleet.
|
4435
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|
*/
|
4436
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|
Location?: LocationStringModel;
|
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|
}
|
@@ -2229,7 +2229,7 @@ declare namespace KinesisAnalyticsV2 {
|
|
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|
*/
|
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|
ApplicationRestoreConfiguration?: ApplicationRestoreConfiguration;
|
2231
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|
}
|
2232
|
-
export type RuntimeEnvironment = "SQL-1_0"|"FLINK-1_6"|"FLINK-1_8"|"ZEPPELIN-FLINK-1_0"|"FLINK-1_11"|"FLINK-1_13"|"ZEPPELIN-FLINK-2_0"|"FLINK-1_15"|"ZEPPELIN-FLINK-3_0"|"FLINK-1_18"|"FLINK-1_19"|string;
|
2232
|
+
export type RuntimeEnvironment = "SQL-1_0"|"FLINK-1_6"|"FLINK-1_8"|"ZEPPELIN-FLINK-1_0"|"FLINK-1_11"|"FLINK-1_13"|"ZEPPELIN-FLINK-2_0"|"FLINK-1_15"|"ZEPPELIN-FLINK-3_0"|"FLINK-1_18"|"FLINK-1_19"|"FLINK-1_20"|string;
|
2233
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|
export interface S3ApplicationCodeLocationDescription {
|
2234
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|
/**
|
2235
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|
* The Amazon Resource Name (ARN) for the S3 bucket containing the application code.
|