cdk-comprehend-s3olap 2.0.162 → 2.0.164
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.jsii +4 -4
- package/lib/cdk-comprehend-s3olap.js +2 -2
- package/lib/comprehend-lambdas.js +2 -2
- package/lib/iam-roles.js +4 -4
- package/node_modules/aws-sdk/CHANGELOG.md +24 -1
- package/node_modules/aws-sdk/README.md +1 -1
- package/node_modules/aws-sdk/apis/appsync-2017-07-25.min.json +484 -131
- package/node_modules/aws-sdk/apis/backup-2018-11-15.min.json +4 -1
- package/node_modules/aws-sdk/apis/codepipeline-2015-07-09.min.json +3 -0
- package/node_modules/aws-sdk/apis/connect-2017-08-08.min.json +6 -3
- package/node_modules/aws-sdk/apis/gamelift-2015-10-01.min.json +213 -204
- package/node_modules/aws-sdk/apis/glue-2017-03-31.min.json +615 -557
- package/node_modules/aws-sdk/apis/migration-hub-refactor-spaces-2021-10-26.min.json +9 -0
- package/node_modules/aws-sdk/apis/quicksight-2018-04-01.min.json +1005 -383
- package/node_modules/aws-sdk/apis/quicksight-2018-04-01.paginators.json +12 -0
- package/node_modules/aws-sdk/apis/sagemaker-2017-07-24.min.json +676 -598
- package/node_modules/aws-sdk/apis/translate-2017-07-01.min.json +84 -17
- package/node_modules/aws-sdk/clients/applicationautoscaling.d.ts +6 -6
- package/node_modules/aws-sdk/clients/appsync.d.ts +398 -2
- package/node_modules/aws-sdk/clients/backup.d.ts +6 -2
- package/node_modules/aws-sdk/clients/codepipeline.d.ts +69 -65
- package/node_modules/aws-sdk/clients/connect.d.ts +1 -1
- package/node_modules/aws-sdk/clients/cur.d.ts +2 -2
- package/node_modules/aws-sdk/clients/gamelift.d.ts +22 -10
- package/node_modules/aws-sdk/clients/glue.d.ts +57 -2
- package/node_modules/aws-sdk/clients/migrationhubrefactorspaces.d.ts +16 -4
- package/node_modules/aws-sdk/clients/pinpoint.d.ts +7 -7
- package/node_modules/aws-sdk/clients/quicksight.d.ts +749 -4
- package/node_modules/aws-sdk/clients/sagemaker.d.ts +109 -7
- package/node_modules/aws-sdk/clients/translate.d.ts +69 -5
- package/node_modules/aws-sdk/dist/aws-sdk-core-react-native.js +1 -1
- package/node_modules/aws-sdk/dist/aws-sdk-react-native.js +12 -12
- package/node_modules/aws-sdk/dist/aws-sdk.js +309 -227
- package/node_modules/aws-sdk/dist/aws-sdk.min.js +65 -65
- package/node_modules/aws-sdk/lib/core.js +1 -1
- package/node_modules/aws-sdk/package.json +1 -1
- package/package.json +7 -7
@@ -20,11 +20,11 @@ declare class GameLift extends Service {
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acceptMatch(callback?: (err: AWSError, data: GameLift.Types.AcceptMatchOutput) => void): Request<GameLift.Types.AcceptMatchOutput, AWSError>;
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/**
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* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
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* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Filter options may be included to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed. When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable. If you try to claim a specific game server, this request will fail in the following cases: If the game server utilization status is UTILIZED. If the game server claim status is CLAIMED. If the game server is running on an instance in DRAINING status and provided filter option does not allow placing on DRAINING instances. Learn more Amazon GameLift FleetIQ Guide
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*/
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claimGameServer(params: GameLift.Types.ClaimGameServerInput, callback?: (err: AWSError, data: GameLift.Types.ClaimGameServerOutput) => void): Request<GameLift.Types.ClaimGameServerOutput, AWSError>;
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/**
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* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information.
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* This operation is used with the Amazon GameLift FleetIQ solution and game server groups. Locates an available game server and temporarily reserves it to host gameplay and players. This operation is called from a game client or client service (such as a matchmaker) to request hosting resources for a new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in CLAIMED status for 60 seconds, and returns connection information that players can use to connect to the game server. To claim a game server, identify a game server group. You can also specify a game server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally, include game data to pass to the game server at the start of a game session, such as a game map or player information. Filter options may be included to further restrict how a game server is chosen, such as only allowing game servers on ACTIVE instances to be claimed. When a game server is successfully claimed, connection information is returned. A claimed game server's utilization status remains AVAILABLE while the claim status is set to CLAIMED for up to 60 seconds. This time period gives the game server time to update its status to UTILIZED after players join. If the game server's status is not updated within 60 seconds, the game server reverts to unclaimed status and is available to be claimed by another request. The claim time period is a fixed value and is not configurable. If you try to claim a specific game server, this request will fail in the following cases: If the game server utilization status is UTILIZED. If the game server claim status is CLAIMED. If the game server is running on an instance in DRAINING status and provided filter option does not allow placing on DRAINING instances. Learn more Amazon GameLift FleetIQ Guide
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claimGameServer(callback?: (err: AWSError, data: GameLift.Types.ClaimGameServerOutput) => void): Request<GameLift.Types.ClaimGameServerOutput, AWSError>;
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createAlias(callback?: (err: AWSError, data: GameLift.Types.CreateAliasOutput) => void): Request<GameLift.Types.CreateAliasOutput, AWSError>;
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/**
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* Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift. When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to
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* Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift. When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource. You can use the CreateBuild operation in the following scenarios: Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build. Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them. If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it. Learn more Uploading Your Game Create a Build with Files in Amazon S3 All APIs by task
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createBuild(params: GameLift.Types.CreateBuildInput, callback?: (err: AWSError, data: GameLift.Types.CreateBuildOutput) => void): Request<GameLift.Types.CreateBuildOutput, AWSError>;
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/**
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* Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift. When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to
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* Creates a new Amazon GameLift build resource for your game server binary files. Combine game server binaries into a zip file for use with Amazon GameLift. When setting up a new game build for Amazon GameLift, we recommend using the CLI command upload-build . This helper command combines two tasks: (1) it uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2) it creates a new build resource. You can use the CreateBuild operation in the following scenarios: Create a new game build with build files that are in an Amazon S3 location under an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to the Amazon S3 bucket. With permissions in place, specify a build name, operating system, and the Amazon S3 storage location of your game build. Upload your build files to a Amazon GameLift Amazon S3 location. To use this option, specify a build name and operating system. This operation creates a new build resource and also returns an Amazon S3 location with temporary access credentials. Use the credentials to manually upload your build files to the specified Amazon S3 location. For more information, see Uploading Objects in the Amazon S3 Developer Guide. After you upload build files to the Amazon GameLift Amazon S3 location, you can't update them. If successful, this operation creates a new build resource with a unique build ID and places it in INITIALIZED status. A build must be in READY status before you can create fleets with it. Learn more Uploading Your Game Create a Build with Files in Amazon S3 All APIs by task
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createBuild(callback?: (err: AWSError, data: GameLift.Types.CreateBuildOutput) => void): Request<GameLift.Types.CreateBuildOutput, AWSError>;
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/**
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getComputeAuthToken(callback?: (err: AWSError, data: GameLift.Types.GetComputeAuthTokenOutput) => void): Request<GameLift.Types.GetComputeAuthTokenOutput, AWSError>;
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/**
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* Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs. See the Amazon Web Services Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved. All APIs by task
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* Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs. See the Amazon Web Services Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved. All APIs by task
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getGameSessionLogUrl(params: GameLift.Types.GetGameSessionLogUrlInput, callback?: (err: AWSError, data: GameLift.Types.GetGameSessionLogUrlOutput) => void): Request<GameLift.Types.GetGameSessionLogUrlOutput, AWSError>;
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/**
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* Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs. See the Amazon Web Services Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved. All APIs by task
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* Retrieves the location of stored game session logs for a specified game session on Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs. See the Amazon Web Services Service Limits page for maximum log file sizes. Log files that exceed this limit are not saved. All APIs by task
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getGameSessionLogUrl(callback?: (err: AWSError, data: GameLift.Types.GetGameSessionLogUrlOutput) => void): Request<GameLift.Types.GetGameSessionLogUrlOutput, AWSError>;
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/**
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CertificateType: CertificateType;
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export type CertificateType = "DISABLED"|"GENERATED"|string;
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export interface ClaimFilterOption {
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/**
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* List of instance statuses that game servers may be claimed on. If provided, the list must contain the ACTIVE status.
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InstanceStatuses?: FilterInstanceStatuses;
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}
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export interface ClaimGameServerInput {
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/**
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* A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies where you want Amazon GameLift FleetIQ to look for an available game server to claim.
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* A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
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GameServerData?: GameServerData;
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* Object that restricts how a claimed game server is chosen.
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FilterOption?: ClaimFilterOption;
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export interface ClaimGameServerOutput {
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/**
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StorageLocation?: S3Location;
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* The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later. If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
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* The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this property is set to 600.
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export type FilterInstanceStatus = "ACTIVE"|"DRAINING"|string;
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export type FilterInstanceStatuses = FilterInstanceStatus[];
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export type FleetAction = "AUTO_SCALING"|string;
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export type AdditionalOptionKeys = "performanceTuning.caching"|string;
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export type AggFunction = "avg"|"countDistinct"|"count"|"first"|"last"|"kurtosis"|"max"|"min"|"skewness"|"stddev_samp"|"stddev_pop"|"sum"|"sumDistinct"|"var_samp"|"var_pop"|string;
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+
* The name of the data quality evaluation.
|
5878
|
+
*/
|
5879
|
+
Name: NodeName;
|
5880
|
+
/**
|
5881
|
+
* The inputs of your data quality evaluation. The first input in this list is the primary data source.
|
5882
|
+
*/
|
5883
|
+
Inputs: ManyInputs;
|
5884
|
+
/**
|
5885
|
+
* The aliases of all data sources except primary.
|
5886
|
+
*/
|
5887
|
+
AdditionalDataSources?: DQDLAliases;
|
5888
|
+
/**
|
5889
|
+
* The ruleset for your data quality evaluation.
|
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|
+
*/
|
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|
+
Ruleset: DQDLString;
|
5892
|
+
/**
|
5893
|
+
* Options to configure how your results are published.
|
5894
|
+
*/
|
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|
+
PublishingOptions?: DQResultsPublishingOptions;
|
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|
+
/**
|
5897
|
+
* Options to configure runtime behavior of the transform.
|
5898
|
+
*/
|
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|
+
AdditionalOptions?: DQAdditionalOptions;
|
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|
+
/**
|
5901
|
+
* Options to configure how your job will stop if your data quality evaluation fails.
|
5902
|
+
*/
|
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|
+
StopJobOnFailureOptions?: DQStopJobOnFailureOptions;
|
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|
+
}
|
5905
|
+
export type EvaluatedMetricsMap = {[key: string]: NullableDouble};
|
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|
export interface EvaluationMetrics {
|
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/**
|
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|
* The type of machine learning transform.
|
@@ -6541,6 +6588,10 @@ declare namespace Glue {
|
|
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* A list of result IDs for the data quality results for the run.
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*/
|
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ResultIds?: DataQualityResultIdList;
|
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+
/**
|
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+
* A map of reference strings to additional data sources you can specify for an evaluation run.
|
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+
*/
|
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+
AdditionalDataSources?: DataSourceMap;
|
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|
}
|
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export interface GetDataQualityRulesetRequest {
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/**
|
@@ -11581,6 +11632,10 @@ declare namespace Glue {
|
|
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|
* A list of ruleset names.
|
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|
*/
|
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|
RulesetNames: RulesetNames;
|
11635
|
+
/**
|
11636
|
+
* A map of reference strings to additional data sources you can specify for an evaluation run.
|
11637
|
+
*/
|
11638
|
+
AdditionalDataSources?: DataSourceMap;
|
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|
}
|
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|
export interface StartDataQualityRulesetEvaluationRunResponse {
|
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|
/**
|
@@ -243,7 +243,7 @@ declare namespace MigrationHubRefactorSpaces {
|
|
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}
|
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|
export interface ApiGatewayProxyInput {
|
245
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|
/**
|
246
|
-
* The type of endpoint to use for the API Gateway proxy. If no value is specified in the request, the value is set to REGIONAL by default. If the value is set to PRIVATE in the request, this creates a private API endpoint that is isolated from the public internet. The private endpoint can only be accessed by using Amazon Virtual Private Cloud (Amazon VPC) endpoints for Amazon API Gateway that
|
246
|
+
* The type of endpoint to use for the API Gateway proxy. If no value is specified in the request, the value is set to REGIONAL by default. If the value is set to PRIVATE in the request, this creates a private API endpoint that is isolated from the public internet. The private endpoint can only be accessed by using Amazon Virtual Private Cloud (Amazon VPC) interface endpoints for the Amazon API Gateway that has been granted access. For more information about creating a private connection with Refactor Spaces and interface endpoint (Amazon Web Services PrivateLink) availability, see Access Refactor Spaces using an interface endpoint (Amazon Web Services PrivateLink).
|
247
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|
*/
|
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248
|
EndpointType?: ApiGatewayEndpointType;
|
249
249
|
/**
|
@@ -1116,6 +1116,10 @@ declare namespace MigrationHubRefactorSpaces {
|
|
1116
1116
|
RouteIdentifier: RouteId;
|
1117
1117
|
}
|
1118
1118
|
export interface GetRouteResponse {
|
1119
|
+
/**
|
1120
|
+
* If set to true, this option appends the source path to the service URL endpoint.
|
1121
|
+
*/
|
1122
|
+
AppendSourcePath?: Boolean;
|
1119
1123
|
/**
|
1120
1124
|
* The ID of the application that the route belongs to.
|
1121
1125
|
*/
|
@@ -1173,7 +1177,7 @@ declare namespace MigrationHubRefactorSpaces {
|
|
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|
*/
|
1174
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|
ServiceId?: ServiceId;
|
1175
1179
|
/**
|
1176
|
-
*
|
1180
|
+
* This is the path that Refactor Spaces uses to match traffic. Paths must start with / and are relative to the base of the application. To use path parameters in the source path, add a variable in curly braces. For example, the resource path {user} represents a path parameter called 'user'.
|
1177
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|
*/
|
1178
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|
SourcePath?: UriPath;
|
1179
1183
|
/**
|
@@ -1456,6 +1460,10 @@ declare namespace MigrationHubRefactorSpaces {
|
|
1456
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|
export type RouteState = "CREATING"|"ACTIVE"|"DELETING"|"FAILED"|"UPDATING"|"INACTIVE"|string;
|
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|
export type RouteSummaries = RouteSummary[];
|
1458
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|
export interface RouteSummary {
|
1463
|
+
/**
|
1464
|
+
* If set to true, this option appends the source path to the service URL endpoint.
|
1465
|
+
*/
|
1466
|
+
AppendSourcePath?: Boolean;
|
1459
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|
/**
|
1460
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|
* The unique identifier of the application.
|
1461
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|
*/
|
@@ -1513,7 +1521,7 @@ declare namespace MigrationHubRefactorSpaces {
|
|
1513
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|
*/
|
1514
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|
ServiceId?: ServiceId;
|
1515
1523
|
/**
|
1516
|
-
*
|
1524
|
+
* This is the path that Refactor Spaces uses to match traffic. Paths must start with / and are relative to the base of the application. To use path parameters in the source path, add a variable in curly braces. For example, the resource path {user} represents a path parameter called 'user'.
|
1517
1525
|
*/
|
1518
1526
|
SourcePath?: UriPath;
|
1519
1527
|
/**
|
@@ -1684,6 +1692,10 @@ declare namespace MigrationHubRefactorSpaces {
|
|
1684
1692
|
* If set to ACTIVE, traffic is forwarded to this route’s service after the route is created.
|
1685
1693
|
*/
|
1686
1694
|
ActivationState: RouteActivationState;
|
1695
|
+
/**
|
1696
|
+
* If set to true, this option appends the source path to the service URL endpoint.
|
1697
|
+
*/
|
1698
|
+
AppendSourcePath?: Boolean;
|
1687
1699
|
/**
|
1688
1700
|
* Indicates whether to match all subpaths of the given source path. If this value is false, requests must match the source path exactly before they are forwarded to this route's service.
|
1689
1701
|
*/
|
@@ -1693,7 +1705,7 @@ declare namespace MigrationHubRefactorSpaces {
|
|
1693
1705
|
*/
|
1694
1706
|
Methods?: HttpMethods;
|
1695
1707
|
/**
|
1696
|
-
*
|
1708
|
+
* This is the path that Refactor Spaces uses to match traffic. Paths must start with / and are relative to the base of the application. To use path parameters in the source path, add a variable in curly braces. For example, the resource path {user} represents a path parameter called 'user'.
|
1697
1709
|
*/
|
1698
1710
|
SourcePath: UriPath;
|
1699
1711
|
}
|
@@ -3039,7 +3039,7 @@ declare namespace Pinpoint {
|
|
3039
3039
|
*/
|
3040
3040
|
Subject?: __string;
|
3041
3041
|
/**
|
3042
|
-
* A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
3042
|
+
* As of 22-05-2023 tags has been deprecated for update operations. After this date any value in tags is not processed and an error code is not returned. To manage tags we recommend using either Tags in the API Reference for Amazon Pinpoint, resourcegroupstaggingapi commands in the AWS Command Line Interface Documentation or resourcegroupstaggingapi in the AWS SDK. (Deprecated) A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
3043
3043
|
*/
|
3044
3044
|
tags?: MapOf__string;
|
3045
3045
|
/**
|
@@ -4841,7 +4841,7 @@ declare namespace Pinpoint {
|
|
4841
4841
|
*/
|
4842
4842
|
Layout?: Layout;
|
4843
4843
|
/**
|
4844
|
-
* A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
4844
|
+
* As of 22-05-2023 tags has been deprecated for update operations. After this date any value in tags is not processed and an error code is not returned. To manage tags we recommend using either Tags in the API Reference for Amazon Pinpoint, resourcegroupstaggingapi commands in the AWS Command Line Interface Documentation or resourcegroupstaggingapi in the AWS SDK. (Deprecated) A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
4845
4845
|
*/
|
4846
4846
|
tags?: MapOf__string;
|
4847
4847
|
/**
|
@@ -5710,7 +5710,7 @@ declare namespace Pinpoint {
|
|
5710
5710
|
*/
|
5711
5711
|
RecommenderId?: __string;
|
5712
5712
|
/**
|
5713
|
-
* A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
5713
|
+
* As of 22-05-2023 tags has been deprecated for update operations. After this date any value in tags is not processed and an error code is not returned. To manage tags we recommend using either Tags in the API Reference for Amazon Pinpoint, resourcegroupstaggingapi commands in the AWS Command Line Interface Documentation or resourcegroupstaggingapi in the AWS SDK. (Deprecated) A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
5714
5714
|
*/
|
5715
5715
|
tags?: MapOf__string;
|
5716
5716
|
/**
|
@@ -6074,7 +6074,7 @@ declare namespace Pinpoint {
|
|
6074
6074
|
*/
|
6075
6075
|
RecommenderId?: __string;
|
6076
6076
|
/**
|
6077
|
-
* A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
6077
|
+
* As of 22-05-2023 tags has been deprecated for update operations. After this date any value in tags is not processed and an error code is not returned. To manage tags we recommend using either Tags in the API Reference for Amazon Pinpoint, resourcegroupstaggingapi commands in the AWS Command Line Interface Documentation or resourcegroupstaggingapi in the AWS SDK. (Deprecated) A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
6078
6078
|
*/
|
6079
6079
|
tags?: MapOf__string;
|
6080
6080
|
/**
|
@@ -7220,7 +7220,7 @@ declare namespace Pinpoint {
|
|
7220
7220
|
*/
|
7221
7221
|
LanguageCode?: __string;
|
7222
7222
|
/**
|
7223
|
-
* A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
7223
|
+
* As of 22-05-2023 tags has been deprecated for update operations. After this date any value in tags is not processed and an error code is not returned. To manage tags we recommend using either Tags in the API Reference for Amazon Pinpoint, resourcegroupstaggingapi commands in the AWS Command Line Interface Documentation or resourcegroupstaggingapi in the AWS SDK. (Deprecated) A string-to-string map of key-value pairs that defines the tags to associate with the message template. Each tag consists of a required tag key and an associated tag value.
|
7224
7224
|
*/
|
7225
7225
|
tags?: MapOf__string;
|
7226
7226
|
/**
|
@@ -7371,7 +7371,7 @@ declare namespace Pinpoint {
|
|
7371
7371
|
*/
|
7372
7372
|
SegmentVersion?: __integer;
|
7373
7373
|
/**
|
7374
|
-
* A string-to-string map of key-value pairs that defines the tags to associate with the campaign. Each tag consists of a required tag key and an associated tag value.
|
7374
|
+
* As of 22-05-2023 tags has been deprecated for update operations. After this date any value in tags is not processed and an error code is not returned. To manage tags we recommend using either Tags in the API Reference for Amazon Pinpoint, resourcegroupstaggingapi commands in the AWS Command Line Interface Documentation or resourcegroupstaggingapi in the AWS SDK. (Deprecated) A string-to-string map of key-value pairs that defines the tags to associate with the campaign. Each tag consists of a required tag key and an associated tag value.
|
7375
7375
|
*/
|
7376
7376
|
tags?: MapOf__string;
|
7377
7377
|
/**
|
@@ -7491,7 +7491,7 @@ declare namespace Pinpoint {
|
|
7491
7491
|
*/
|
7492
7492
|
SegmentGroups?: SegmentGroupList;
|
7493
7493
|
/**
|
7494
|
-
* A string-to-string map of key-value pairs that defines the tags to associate with the segment. Each tag consists of a required tag key and an associated tag value.
|
7494
|
+
* As of 22-05-2023 tags has been deprecated for update operations. After this date any value in tags is not processed and an error code is not returned. To manage tags we recommend using either Tags in the API Reference for Amazon Pinpoint, resourcegroupstaggingapi commands in the AWS Command Line Interface Documentation or resourcegroupstaggingapi in the AWS SDK. (Deprecated) A string-to-string map of key-value pairs that defines the tags to associate with the segment. Each tag consists of a required tag key and an associated tag value.
|
7495
7495
|
*/
|
7496
7496
|
tags?: MapOf__string;
|
7497
7497
|
}
|