castle-web-cli 0.4.129 → 0.4.130

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/dist/agent-prompts.js +4 -4
  2. package/dist/filesChanged.d.ts +2 -0
  3. package/dist/filesChanged.js +6 -2
  4. package/dist/ide.js +15 -4
  5. package/dist/importBrowse.js +1 -0
  6. package/dist/index.js +10 -4
  7. package/dist/init.js +63 -15
  8. package/dist/native/loop.js +1 -1
  9. package/dist/native/tools.js +1 -1
  10. package/dist/serve.d.ts +1 -0
  11. package/dist/serve.js +20 -1
  12. package/dist/shell/assets/index-BpOLUyVO.js +441 -0
  13. package/dist/shell/assets/{index-CAq6f9B5.css → index-D6K-0YDB.css} +1 -1
  14. package/dist/shell/index.html +2 -2
  15. package/kits/physics-2d/CLAUDE.md +9 -10
  16. package/kits/physics-2d/castle.json +1 -1
  17. package/kits/physics-2d/editors/PlayOnly.jsx +15 -6
  18. package/kits/physics-2d/editors/PxArtEditor.jsx +95 -31
  19. package/kits/physics-2d/editors/SceneEditor.jsx +5 -5
  20. package/kits/physics-2d/editors/SingleEditor.jsx +37 -8
  21. package/kits/physics-2d/editors/StyleEditor.jsx +7 -4
  22. package/kits/physics-2d/editors/pixelEditorChrome.jsx +7 -7
  23. package/kits/physics-2d/editors/pixelInspector.jsx +13 -7
  24. package/kits/physics-2d/editors/pxArtTimeline.jsx +29 -11
  25. package/kits/physics-2d/editors/pxArtTimeline.module.css +11 -0
  26. package/kits/physics-2d/engine/blueprint.js +15 -3
  27. package/kits/physics-2d/engine/liveReload.js +33 -21
  28. package/kits/physics-2d/engine/systemRegistry.js +1 -1
  29. package/kits/physics-2d/engine/ui.jsx +2 -2
  30. package/kits/physics-2d/engine/ui.module.css +42 -0
  31. package/kits/physics-3d/CLAUDE.md +109 -0
  32. package/kits/physics-3d/behaviors/Body.jsx +51 -0
  33. package/kits/physics-3d/behaviors/Door.jsx +31 -0
  34. package/kits/physics-3d/behaviors/Lookable.jsx +11 -0
  35. package/kits/physics-3d/behaviors/Model.jsx +14 -0
  36. package/kits/physics-3d/behaviors/Pickup.jsx +39 -0
  37. package/kits/physics-3d/behaviors/Player.jsx +172 -0
  38. package/kits/physics-3d/behaviors/Portal.jsx +19 -0
  39. package/kits/physics-3d/behaviors/Shape.jsx +75 -0
  40. package/kits/physics-3d/behaviors/Solid.jsx +11 -0
  41. package/kits/physics-3d/behaviors/Transform.jsx +24 -0
  42. package/kits/physics-3d/blueprints/barrel.scene +15 -0
  43. package/kits/physics-3d/blueprints/crate.scene +29 -0
  44. package/kits/physics-3d/blueprints/door.scene +35 -0
  45. package/kits/physics-3d/blueprints/gem.scene +26 -0
  46. package/kits/physics-3d/blueprints/pillar.scene +25 -0
  47. package/kits/physics-3d/blueprints/platform.scene +23 -0
  48. package/kits/physics-3d/blueprints/player.scene +29 -0
  49. package/kits/physics-3d/blueprints/portal.scene +21 -0
  50. package/kits/physics-3d/blueprints/rock.scene +14 -0
  51. package/kits/physics-3d/blueprints/statue.scene +26 -0
  52. package/kits/physics-3d/blueprints/tree.scene +14 -0
  53. package/kits/physics-3d/blueprints/wall.scene +26 -0
  54. package/kits/{basic-2d → physics-3d}/castle.json +23 -5
  55. package/kits/physics-3d/docs/pxmodel-format.md +111 -0
  56. package/kits/physics-3d/drawings/crate.pxart +26 -0
  57. package/kits/physics-3d/drawings/door-edge.pxart +26 -0
  58. package/kits/physics-3d/drawings/door.pxart +27 -0
  59. package/kits/physics-3d/drawings/face.pxart +26 -0
  60. package/kits/physics-3d/drawings/floor.pxart +27 -0
  61. package/kits/physics-3d/drawings/platform.pxart +27 -0
  62. package/kits/physics-3d/drawings/statue.pxart +27 -0
  63. package/kits/physics-3d/drawings/wall.pxart +27 -0
  64. package/kits/physics-3d/engine3d/PlayOnly3D.jsx +32 -0
  65. package/kits/physics-3d/engine3d/PxModelEditor.jsx +619 -0
  66. package/kits/physics-3d/engine3d/Scene3DEditor.jsx +618 -0
  67. package/kits/physics-3d/engine3d/Scene3DPlayer.jsx +309 -0
  68. package/kits/physics-3d/engine3d/editor3dData.js +114 -0
  69. package/kits/physics-3d/engine3d/editor3dInspector.jsx +404 -0
  70. package/kits/physics-3d/engine3d/editorChrome.jsx +218 -0
  71. package/kits/physics-3d/engine3d/editorWorld.js +249 -0
  72. package/kits/physics-3d/engine3d/materials.js +174 -0
  73. package/kits/physics-3d/engine3d/meshops.js +123 -0
  74. package/kits/physics-3d/engine3d/modelEditorWorld.js +439 -0
  75. package/kits/physics-3d/engine3d/modelFiles.js +139 -0
  76. package/kits/physics-3d/engine3d/pxmodel.js +265 -0
  77. package/kits/physics-3d/engine3d/thumbnails.js +137 -0
  78. package/kits/physics-3d/engine3d/world3d.js +216 -0
  79. package/kits/{basic-2d → physics-3d}/eslint.config.js +10 -25
  80. package/kits/physics-3d/index.html +20 -0
  81. package/kits/physics-3d/main.jsx +30 -0
  82. package/kits/physics-3d/models/barrel.pxmodel +10 -0
  83. package/kits/physics-3d/models/player.pxmodel +222 -0
  84. package/kits/physics-3d/models/rock.pxmodel +30 -0
  85. package/kits/physics-3d/models/tree.pxmodel +10 -0
  86. package/kits/{basic-2d → physics-3d}/package-lock.json +140 -119
  87. package/kits/{basic-2d → physics-3d}/package.json +11 -9
  88. package/kits/{basic-2d → physics-3d}/pnpm-lock.yaml +162 -137
  89. package/kits/physics-3d/scenes/main.scene +414 -0
  90. package/kits/physics-3d/scenes/model-lab.scene +127 -0
  91. package/kits/physics-3d/systems/physics3d.js +356 -0
  92. package/package.json +5 -2
  93. package/dist/shell/assets/index-DKu9ejyh.js +0 -436
  94. package/kits/basic-2d/CLAUDE.md +0 -221
  95. package/kits/basic-2d/behaviors/Camera.jsx +0 -43
  96. package/kits/basic-2d/behaviors/Collider.jsx +0 -213
  97. package/kits/basic-2d/behaviors/Layout.jsx +0 -53
  98. package/kits/basic-2d/behaviors/Sprite.jsx +0 -357
  99. package/kits/basic-2d/behaviors/tint.js +0 -47
  100. package/kits/basic-2d/blueprints/cauldron.scene +0 -20
  101. package/kits/basic-2d/docs/pxart-format.md +0 -377
  102. package/kits/basic-2d/drawings/cauldron.pxart +0 -113
  103. package/kits/basic-2d/editors/BlueprintLibrary.jsx +0 -270
  104. package/kits/basic-2d/editors/ErrorBoundary.jsx +0 -59
  105. package/kits/basic-2d/editors/PlayOnly.jsx +0 -31
  106. package/kits/basic-2d/editors/PxArtEditor.jsx +0 -1092
  107. package/kits/basic-2d/editors/SceneEditor.jsx +0 -1780
  108. package/kits/basic-2d/editors/SelectionOverlay.jsx +0 -909
  109. package/kits/basic-2d/editors/SingleEditor.jsx +0 -122
  110. package/kits/basic-2d/editors/behaviorRegistry.js +0 -34
  111. package/kits/basic-2d/editors/editorHistory.js +0 -157
  112. package/kits/basic-2d/editors/inspectorSheet.js +0 -13
  113. package/kits/basic-2d/editors/pixelCanvas.js +0 -11
  114. package/kits/basic-2d/editors/pixelEditorChrome.jsx +0 -74
  115. package/kits/basic-2d/editors/pixelGeometry.js +0 -140
  116. package/kits/basic-2d/editors/pixelInspector.jsx +0 -633
  117. package/kits/basic-2d/editors/pxArtEditorModel.js +0 -732
  118. package/kits/basic-2d/editors/pxArtPlayback.js +0 -92
  119. package/kits/basic-2d/editors/pxArtTimeline.jsx +0 -752
  120. package/kits/basic-2d/editors/pxArtTimeline.module.css +0 -506
  121. package/kits/basic-2d/editors/pxArtTools.js +0 -232
  122. package/kits/basic-2d/editors/useArtboardFit.js +0 -105
  123. package/kits/basic-2d/engine/ScenePlayer.jsx +0 -209
  124. package/kits/basic-2d/engine/SceneUI.jsx +0 -59
  125. package/kits/basic-2d/engine/assets.js +0 -15
  126. package/kits/basic-2d/engine/autoInspector.jsx +0 -70
  127. package/kits/basic-2d/engine/behaviorExtensions.js +0 -32
  128. package/kits/basic-2d/engine/blueprint.js +0 -557
  129. package/kits/basic-2d/engine/collider.js +0 -200
  130. package/kits/basic-2d/engine/files.js +0 -141
  131. package/kits/basic-2d/engine/liveReload.js +0 -88
  132. package/kits/basic-2d/engine/pxart.js +0 -1032
  133. package/kits/basic-2d/engine/pxartSmooth.js +0 -222
  134. package/kits/basic-2d/engine/scene.js +0 -696
  135. package/kits/basic-2d/engine/spriteGeometry.js +0 -32
  136. package/kits/basic-2d/engine/systemRegistry.js +0 -16
  137. package/kits/basic-2d/engine/ui.jsx +0 -695
  138. package/kits/basic-2d/engine/ui.module.css +0 -2287
  139. package/kits/basic-2d/index.html +0 -24
  140. package/kits/basic-2d/main.jsx +0 -24
  141. package/kits/basic-2d/scenes/main.scene +0 -16
  142. package/kits/basic-2d/scripts/draw.mjs +0 -121
  143. /package/kits/{basic-2d → physics-3d}/.prettierrc +0 -0
  144. /package/kits/{basic-2d → physics-3d}/vite.config.js +0 -0
@@ -1,32 +0,0 @@
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- // Shared sprite-to-Layout geometry. Lives in engine/ (not behaviors/) so both
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- // Sprite.jsx (rendering) and the Collider rect logic (engine/collider.js) can
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- // use the same math without behaviors/ <-> engine/ import cycles.
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-
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- // Destination rect for a draw mode: the Layout box for `stretch`/`tile`, or an
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- // aspect-ratio-preserving centered rect for `fit` and `cover`:
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- // - `fit` (CSS object-fit: contain): the largest rect with the art's aspect
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- // ratio that fits INSIDE the box -- letterboxed sides just aren't drawn.
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- // - `cover` (CSS object-fit: cover): the smallest rect with the art's aspect
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- // ratio that fully COVERS the box -- the overflow is cropped by the caller
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- // clipping to the Layout box (see Sprite.draw).
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- // `artSize` only needs `.width`/`.height` -- a rendered canvas or a sprite's
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- // `.resolution` both work.
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- export function spriteDestRect(mode, layout, artSize) {
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- if (mode !== 'fit' && mode !== 'cover') return layout;
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- const aspect = artSize.width / artSize.height;
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- let width = layout.width;
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- let height = width / aspect;
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- // `fit` shrinks until the art fits inside the box; `cover` grows until it
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- // fills the box. The comparison flips between the two.
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- const overflows = mode === 'fit' ? height > layout.height : height < layout.height;
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- if (overflows) {
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- height = layout.height;
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- width = height * aspect;
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- }
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- return {
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- x: layout.x + (layout.width - width) / 2,
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- y: layout.y + (layout.height - height) / 2,
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- width,
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- height,
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- };
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- }
@@ -1,16 +0,0 @@
1
- // Discover per-frame runtime systems from `systems/*.js`. Each such module
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- // exports `installSystem(runtime)`, which is called once for every created
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- // SceneRuntime (see engine/scene.js `makeScene`) to register itself via
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- // `runtime.registerSystem(...)`. A system is a plain object with an optional
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- // `afterBehaviors(scene, dt)` hook, run once per frame after all behavior
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- // updates. Empty in a kit with no `systems/` dir (e.g. basic-2d); a kit adds a
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- // system by dropping a file here -- no edits to the engine required. Symmetric
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- // with editors/behaviorRegistry.js.
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- // Root-anchored, deck + imports (see engine/files.js).
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- const modules = {
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- ...import.meta.glob('/imports/*/systems/**/*.js', { eager: true }),
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- ...import.meta.glob('/systems/**/*.js', { eager: true }),
13
- };
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- export const systemInstallers = Object.values(modules)
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- .map((mod) => mod.installSystem)
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- .filter((fn) => typeof fn === 'function');