castle-web-cli 0.4.129 → 0.4.130

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/dist/agent-prompts.js +4 -4
  2. package/dist/filesChanged.d.ts +2 -0
  3. package/dist/filesChanged.js +6 -2
  4. package/dist/ide.js +15 -4
  5. package/dist/importBrowse.js +1 -0
  6. package/dist/index.js +10 -4
  7. package/dist/init.js +63 -15
  8. package/dist/native/loop.js +1 -1
  9. package/dist/native/tools.js +1 -1
  10. package/dist/serve.d.ts +1 -0
  11. package/dist/serve.js +20 -1
  12. package/dist/shell/assets/index-BpOLUyVO.js +441 -0
  13. package/dist/shell/assets/{index-CAq6f9B5.css → index-D6K-0YDB.css} +1 -1
  14. package/dist/shell/index.html +2 -2
  15. package/kits/physics-2d/CLAUDE.md +9 -10
  16. package/kits/physics-2d/castle.json +1 -1
  17. package/kits/physics-2d/editors/PlayOnly.jsx +15 -6
  18. package/kits/physics-2d/editors/PxArtEditor.jsx +95 -31
  19. package/kits/physics-2d/editors/SceneEditor.jsx +5 -5
  20. package/kits/physics-2d/editors/SingleEditor.jsx +37 -8
  21. package/kits/physics-2d/editors/StyleEditor.jsx +7 -4
  22. package/kits/physics-2d/editors/pixelEditorChrome.jsx +7 -7
  23. package/kits/physics-2d/editors/pixelInspector.jsx +13 -7
  24. package/kits/physics-2d/editors/pxArtTimeline.jsx +29 -11
  25. package/kits/physics-2d/editors/pxArtTimeline.module.css +11 -0
  26. package/kits/physics-2d/engine/blueprint.js +15 -3
  27. package/kits/physics-2d/engine/liveReload.js +33 -21
  28. package/kits/physics-2d/engine/systemRegistry.js +1 -1
  29. package/kits/physics-2d/engine/ui.jsx +2 -2
  30. package/kits/physics-2d/engine/ui.module.css +42 -0
  31. package/kits/physics-3d/CLAUDE.md +109 -0
  32. package/kits/physics-3d/behaviors/Body.jsx +51 -0
  33. package/kits/physics-3d/behaviors/Door.jsx +31 -0
  34. package/kits/physics-3d/behaviors/Lookable.jsx +11 -0
  35. package/kits/physics-3d/behaviors/Model.jsx +14 -0
  36. package/kits/physics-3d/behaviors/Pickup.jsx +39 -0
  37. package/kits/physics-3d/behaviors/Player.jsx +172 -0
  38. package/kits/physics-3d/behaviors/Portal.jsx +19 -0
  39. package/kits/physics-3d/behaviors/Shape.jsx +75 -0
  40. package/kits/physics-3d/behaviors/Solid.jsx +11 -0
  41. package/kits/physics-3d/behaviors/Transform.jsx +24 -0
  42. package/kits/physics-3d/blueprints/barrel.scene +15 -0
  43. package/kits/physics-3d/blueprints/crate.scene +29 -0
  44. package/kits/physics-3d/blueprints/door.scene +35 -0
  45. package/kits/physics-3d/blueprints/gem.scene +26 -0
  46. package/kits/physics-3d/blueprints/pillar.scene +25 -0
  47. package/kits/physics-3d/blueprints/platform.scene +23 -0
  48. package/kits/physics-3d/blueprints/player.scene +29 -0
  49. package/kits/physics-3d/blueprints/portal.scene +21 -0
  50. package/kits/physics-3d/blueprints/rock.scene +14 -0
  51. package/kits/physics-3d/blueprints/statue.scene +26 -0
  52. package/kits/physics-3d/blueprints/tree.scene +14 -0
  53. package/kits/physics-3d/blueprints/wall.scene +26 -0
  54. package/kits/{basic-2d → physics-3d}/castle.json +23 -5
  55. package/kits/physics-3d/docs/pxmodel-format.md +111 -0
  56. package/kits/physics-3d/drawings/crate.pxart +26 -0
  57. package/kits/physics-3d/drawings/door-edge.pxart +26 -0
  58. package/kits/physics-3d/drawings/door.pxart +27 -0
  59. package/kits/physics-3d/drawings/face.pxart +26 -0
  60. package/kits/physics-3d/drawings/floor.pxart +27 -0
  61. package/kits/physics-3d/drawings/platform.pxart +27 -0
  62. package/kits/physics-3d/drawings/statue.pxart +27 -0
  63. package/kits/physics-3d/drawings/wall.pxart +27 -0
  64. package/kits/physics-3d/engine3d/PlayOnly3D.jsx +32 -0
  65. package/kits/physics-3d/engine3d/PxModelEditor.jsx +619 -0
  66. package/kits/physics-3d/engine3d/Scene3DEditor.jsx +618 -0
  67. package/kits/physics-3d/engine3d/Scene3DPlayer.jsx +309 -0
  68. package/kits/physics-3d/engine3d/editor3dData.js +114 -0
  69. package/kits/physics-3d/engine3d/editor3dInspector.jsx +404 -0
  70. package/kits/physics-3d/engine3d/editorChrome.jsx +218 -0
  71. package/kits/physics-3d/engine3d/editorWorld.js +249 -0
  72. package/kits/physics-3d/engine3d/materials.js +174 -0
  73. package/kits/physics-3d/engine3d/meshops.js +123 -0
  74. package/kits/physics-3d/engine3d/modelEditorWorld.js +439 -0
  75. package/kits/physics-3d/engine3d/modelFiles.js +139 -0
  76. package/kits/physics-3d/engine3d/pxmodel.js +265 -0
  77. package/kits/physics-3d/engine3d/thumbnails.js +137 -0
  78. package/kits/physics-3d/engine3d/world3d.js +216 -0
  79. package/kits/{basic-2d → physics-3d}/eslint.config.js +10 -25
  80. package/kits/physics-3d/index.html +20 -0
  81. package/kits/physics-3d/main.jsx +30 -0
  82. package/kits/physics-3d/models/barrel.pxmodel +10 -0
  83. package/kits/physics-3d/models/player.pxmodel +222 -0
  84. package/kits/physics-3d/models/rock.pxmodel +30 -0
  85. package/kits/physics-3d/models/tree.pxmodel +10 -0
  86. package/kits/{basic-2d → physics-3d}/package-lock.json +140 -119
  87. package/kits/{basic-2d → physics-3d}/package.json +11 -9
  88. package/kits/{basic-2d → physics-3d}/pnpm-lock.yaml +162 -137
  89. package/kits/physics-3d/scenes/main.scene +414 -0
  90. package/kits/physics-3d/scenes/model-lab.scene +127 -0
  91. package/kits/physics-3d/systems/physics3d.js +356 -0
  92. package/package.json +5 -2
  93. package/dist/shell/assets/index-DKu9ejyh.js +0 -436
  94. package/kits/basic-2d/CLAUDE.md +0 -221
  95. package/kits/basic-2d/behaviors/Camera.jsx +0 -43
  96. package/kits/basic-2d/behaviors/Collider.jsx +0 -213
  97. package/kits/basic-2d/behaviors/Layout.jsx +0 -53
  98. package/kits/basic-2d/behaviors/Sprite.jsx +0 -357
  99. package/kits/basic-2d/behaviors/tint.js +0 -47
  100. package/kits/basic-2d/blueprints/cauldron.scene +0 -20
  101. package/kits/basic-2d/docs/pxart-format.md +0 -377
  102. package/kits/basic-2d/drawings/cauldron.pxart +0 -113
  103. package/kits/basic-2d/editors/BlueprintLibrary.jsx +0 -270
  104. package/kits/basic-2d/editors/ErrorBoundary.jsx +0 -59
  105. package/kits/basic-2d/editors/PlayOnly.jsx +0 -31
  106. package/kits/basic-2d/editors/PxArtEditor.jsx +0 -1092
  107. package/kits/basic-2d/editors/SceneEditor.jsx +0 -1780
  108. package/kits/basic-2d/editors/SelectionOverlay.jsx +0 -909
  109. package/kits/basic-2d/editors/SingleEditor.jsx +0 -122
  110. package/kits/basic-2d/editors/behaviorRegistry.js +0 -34
  111. package/kits/basic-2d/editors/editorHistory.js +0 -157
  112. package/kits/basic-2d/editors/inspectorSheet.js +0 -13
  113. package/kits/basic-2d/editors/pixelCanvas.js +0 -11
  114. package/kits/basic-2d/editors/pixelEditorChrome.jsx +0 -74
  115. package/kits/basic-2d/editors/pixelGeometry.js +0 -140
  116. package/kits/basic-2d/editors/pixelInspector.jsx +0 -633
  117. package/kits/basic-2d/editors/pxArtEditorModel.js +0 -732
  118. package/kits/basic-2d/editors/pxArtPlayback.js +0 -92
  119. package/kits/basic-2d/editors/pxArtTimeline.jsx +0 -752
  120. package/kits/basic-2d/editors/pxArtTimeline.module.css +0 -506
  121. package/kits/basic-2d/editors/pxArtTools.js +0 -232
  122. package/kits/basic-2d/editors/useArtboardFit.js +0 -105
  123. package/kits/basic-2d/engine/ScenePlayer.jsx +0 -209
  124. package/kits/basic-2d/engine/SceneUI.jsx +0 -59
  125. package/kits/basic-2d/engine/assets.js +0 -15
  126. package/kits/basic-2d/engine/autoInspector.jsx +0 -70
  127. package/kits/basic-2d/engine/behaviorExtensions.js +0 -32
  128. package/kits/basic-2d/engine/blueprint.js +0 -557
  129. package/kits/basic-2d/engine/collider.js +0 -200
  130. package/kits/basic-2d/engine/files.js +0 -141
  131. package/kits/basic-2d/engine/liveReload.js +0 -88
  132. package/kits/basic-2d/engine/pxart.js +0 -1032
  133. package/kits/basic-2d/engine/pxartSmooth.js +0 -222
  134. package/kits/basic-2d/engine/scene.js +0 -696
  135. package/kits/basic-2d/engine/spriteGeometry.js +0 -32
  136. package/kits/basic-2d/engine/systemRegistry.js +0 -16
  137. package/kits/basic-2d/engine/ui.jsx +0 -695
  138. package/kits/basic-2d/engine/ui.module.css +0 -2287
  139. package/kits/basic-2d/index.html +0 -24
  140. package/kits/basic-2d/main.jsx +0 -24
  141. package/kits/basic-2d/scenes/main.scene +0 -16
  142. package/kits/basic-2d/scripts/draw.mjs +0 -121
  143. /package/kits/{basic-2d → physics-3d}/.prettierrc +0 -0
  144. /package/kits/{basic-2d → physics-3d}/vite.config.js +0 -0
@@ -1,92 +0,0 @@
1
- import { useEffect, useRef, useState } from 'react';
2
- import { frameCount } from '../engine/pxart';
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-
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- // Preview-playback helpers for the PxArt editor. These mirror the Sprite
5
- // behavior's runtime semantics (frame stepping by durationMs, tag range +
6
- // direction, repeat) so the in-editor preview agrees with how the sprite plays
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- // at runtime — but they run on a rAF clock and drive a React index rather than
8
- // the engine's actor state.
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-
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- // Resolve the tag that should drive the preview: an explicit name, else the
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- // sprite's defaultTag, else null (whole-timeline forward loop).
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- export function resolveActiveTag(sprite, name) {
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- const wanted = name || sprite.defaultTag;
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- if (!wanted) return null;
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- return sprite.tags.find((tag) => tag.name === wanted) ?? null;
16
- }
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-
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- function tagBounds(tag, total) {
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- if (!tag) return { lo: 0, hi: total - 1, dir: 'forward' };
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- let lo = Math.min(Math.max(tag.from, 0), total - 1);
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- let hi = Math.min(Math.max(tag.to, 0), total - 1);
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- if (lo > hi) [lo, hi] = [hi, lo];
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- return { lo, hi, dir: tag.direction };
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- }
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-
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- // The ordered frame indices the preview steps through for a tag (or the whole
27
- // timeline). Pingpong appends the interior frames in reverse; reverse flips.
28
- export function playbackOrder(sprite, tag) {
29
- const total = Math.max(frameCount(sprite), 1);
30
- const { lo, hi, dir } = tagBounds(tag, total);
31
- const order = [];
32
- for (let f = lo; f <= hi; f++) order.push(f);
33
- if (dir === 'reverse') order.reverse();
34
- else if (dir === 'pingpong') for (let f = hi - 1; f > lo; f--) order.push(f);
35
- return order.length ? order : [0];
36
- }
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-
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- // The per-step durations (ms) aligned to a playback order.
39
- export function frameDurations(sprite, order) {
40
- return order.map((f) => sprite.frames[f]?.durationMs ?? sprite.defaultDurationMs);
41
- }
42
-
43
- // Advance a mutable playhead {pos, acc, loops, done} by the elapsed budget in
44
- // `acc`, honoring repeat (0 = forever; otherwise hold the final step).
45
- function step(state, durations, length, repeat) {
46
- let guard = 0;
47
- while (!state.done && guard++ < 1000) {
48
- const dur = durations[state.pos] > 0 ? durations[state.pos] : 100;
49
- if (state.acc < dur) break;
50
- state.acc -= dur;
51
- state.pos += 1;
52
- if (state.pos < length) continue;
53
- state.loops += 1;
54
- if (repeat !== 0 && state.loops >= repeat) {
55
- state.pos = length - 1;
56
- state.done = true;
57
- } else {
58
- state.pos = 0;
59
- }
60
- }
61
- }
62
-
63
- // Drive a preview frame index while `playing`. Reads the latest order/durations
64
- // through a ref so a re-derived sprite object doesn't restart playback; only
65
- // toggling `playing` (re)starts the clock. Returns `fallbackIndex` when paused.
66
- export function usePreviewPlayback({ order, durations, repeat }, playing, fallbackIndex) {
67
- const [pos, setPos] = useState(0);
68
- const dataRef = useRef({ order, durations, repeat });
69
- dataRef.current = { order, durations, repeat };
70
-
71
- useEffect(() => {
72
- if (!playing) return undefined;
73
- const playhead = { pos: 0, acc: 0, loops: 0, done: false };
74
- setPos(0);
75
- let raf = 0;
76
- let last = performance.now();
77
- const tick = (now) => {
78
- const data = dataRef.current;
79
- playhead.acc += now - last;
80
- last = now;
81
- step(playhead, data.durations, data.order.length, data.repeat);
82
- setPos(Math.min(playhead.pos, data.order.length - 1));
83
- raf = requestAnimationFrame(tick);
84
- };
85
- raf = requestAnimationFrame(tick);
86
- return () => cancelAnimationFrame(raf);
87
- }, [playing]);
88
-
89
- if (!playing) return fallbackIndex;
90
- const order2 = dataRef.current.order;
91
- return order2[Math.min(pos, order2.length - 1)] ?? fallbackIndex;
92
- }