canvasengine 2.0.0-beta.4 → 2.0.0-beta.40
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/DebugRenderer-DgECR3yZ.js +172 -0
- package/dist/DebugRenderer-DgECR3yZ.js.map +1 -0
- package/dist/components/Button.d.ts +183 -0
- package/dist/components/Button.d.ts.map +1 -0
- package/dist/components/Canvas.d.ts +18 -0
- package/dist/components/Canvas.d.ts.map +1 -0
- package/dist/components/DOMElement.d.ts +44 -0
- package/dist/components/DOMElement.d.ts.map +1 -0
- package/dist/components/Graphic.d.ts +65 -0
- package/dist/components/Graphic.d.ts.map +1 -0
- package/dist/components/Joystick.d.ts +36 -0
- package/dist/components/Joystick.d.ts.map +1 -0
- package/dist/components/NineSliceSprite.d.ts +17 -0
- package/dist/components/NineSliceSprite.d.ts.map +1 -0
- package/dist/components/ParticleEmitter.d.ts +5 -0
- package/dist/components/ParticleEmitter.d.ts.map +1 -0
- package/dist/components/Scene.d.ts +2 -0
- package/dist/components/Scene.d.ts.map +1 -0
- package/dist/components/Text.d.ts +26 -0
- package/dist/components/Text.d.ts.map +1 -0
- package/dist/components/TilingSprite.d.ts +18 -0
- package/dist/components/TilingSprite.d.ts.map +1 -0
- package/dist/components/Video.d.ts +15 -0
- package/dist/components/Video.d.ts.map +1 -0
- package/dist/components/index.d.ts +18 -0
- package/dist/components/index.d.ts.map +1 -0
- package/dist/components/types/DisplayObject.d.ts +110 -0
- package/dist/components/types/DisplayObject.d.ts.map +1 -0
- package/dist/components/types/MouseEvent.d.ts +4 -0
- package/dist/components/types/MouseEvent.d.ts.map +1 -0
- package/dist/components/types/Spritesheet.d.ts +248 -0
- package/dist/components/types/Spritesheet.d.ts.map +1 -0
- package/dist/components/types/index.d.ts +5 -0
- package/dist/components/types/index.d.ts.map +1 -0
- package/dist/directives/Controls.d.ts +113 -0
- package/dist/directives/Controls.d.ts.map +1 -0
- package/dist/directives/ControlsBase.d.ts +198 -0
- package/dist/directives/ControlsBase.d.ts.map +1 -0
- package/dist/directives/Drag.d.ts +70 -0
- package/dist/directives/Drag.d.ts.map +1 -0
- package/dist/directives/Flash.d.ts +117 -0
- package/dist/directives/Flash.d.ts.map +1 -0
- package/dist/directives/GamepadControls.d.ts +225 -0
- package/dist/directives/GamepadControls.d.ts.map +1 -0
- package/dist/directives/JoystickControls.d.ts +172 -0
- package/dist/directives/JoystickControls.d.ts.map +1 -0
- package/dist/directives/KeyboardControls.d.ts +219 -0
- package/dist/directives/KeyboardControls.d.ts.map +1 -0
- package/dist/directives/Scheduler.d.ts +36 -0
- package/dist/directives/Scheduler.d.ts.map +1 -0
- package/dist/directives/Shake.d.ts +98 -0
- package/dist/directives/Shake.d.ts.map +1 -0
- package/dist/directives/Sound.d.ts +26 -0
- package/dist/directives/Sound.d.ts.map +1 -0
- package/dist/directives/Transition.d.ts +11 -0
- package/dist/directives/Transition.d.ts.map +1 -0
- package/dist/directives/ViewportCull.d.ts +12 -0
- package/dist/directives/ViewportCull.d.ts.map +1 -0
- package/dist/directives/ViewportFollow.d.ts +19 -0
- package/dist/directives/ViewportFollow.d.ts.map +1 -0
- package/dist/directives/index.d.ts +13 -0
- package/dist/directives/index.d.ts.map +1 -0
- package/dist/engine/animation.d.ts +73 -0
- package/dist/engine/animation.d.ts.map +1 -0
- package/dist/engine/bootstrap.d.ts +16 -0
- package/dist/engine/bootstrap.d.ts.map +1 -0
- package/dist/engine/directive.d.ts +14 -0
- package/dist/engine/directive.d.ts.map +1 -0
- package/dist/engine/reactive.d.ts +105 -0
- package/dist/engine/reactive.d.ts.map +1 -0
- package/dist/engine/signal.d.ts +72 -0
- package/dist/engine/signal.d.ts.map +1 -0
- package/dist/engine/trigger.d.ts +50 -0
- package/dist/engine/trigger.d.ts.map +1 -0
- package/dist/engine/utils.d.ts +90 -0
- package/dist/engine/utils.d.ts.map +1 -0
- package/dist/hooks/addContext.d.ts +2 -0
- package/dist/hooks/addContext.d.ts.map +1 -0
- package/dist/hooks/useProps.d.ts +42 -0
- package/dist/hooks/useProps.d.ts.map +1 -0
- package/dist/hooks/useRef.d.ts +5 -0
- package/dist/hooks/useRef.d.ts.map +1 -0
- package/dist/index-gb763Hyx.js +12560 -0
- package/dist/index-gb763Hyx.js.map +1 -0
- package/dist/index.d.ts +15 -1083
- package/dist/index.d.ts.map +1 -0
- package/dist/index.global.js +29 -0
- package/dist/index.global.js.map +1 -0
- package/dist/index.js +81 -3041
- package/dist/index.js.map +1 -1
- package/dist/utils/Ease.d.ts +17 -0
- package/dist/utils/Ease.d.ts.map +1 -0
- package/dist/utils/GlobalAssetLoader.d.ts +141 -0
- package/dist/utils/GlobalAssetLoader.d.ts.map +1 -0
- package/dist/utils/RadialGradient.d.ts +58 -0
- package/dist/utils/RadialGradient.d.ts.map +1 -0
- package/dist/utils/functions.d.ts +2 -0
- package/dist/utils/functions.d.ts.map +1 -0
- package/package.json +13 -7
- package/src/components/Button.ts +396 -0
- package/src/components/Canvas.ts +61 -45
- package/src/components/Container.ts +21 -2
- package/src/components/DOMContainer.ts +123 -0
- package/src/components/DOMElement.ts +421 -0
- package/src/components/DisplayObject.ts +350 -197
- package/src/components/Graphic.ts +200 -34
- package/src/components/Joystick.ts +361 -0
- package/src/components/Mesh.ts +222 -0
- package/src/components/NineSliceSprite.ts +4 -1
- package/src/components/ParticleEmitter.ts +12 -8
- package/src/components/Sprite.ts +306 -30
- package/src/components/Text.ts +125 -18
- package/src/components/Video.ts +110 -0
- package/src/components/Viewport.ts +59 -43
- package/src/components/index.ts +8 -2
- package/src/components/types/DisplayObject.ts +34 -0
- package/src/components/types/Spritesheet.ts +0 -118
- package/src/directives/Controls.ts +254 -0
- package/src/directives/ControlsBase.ts +266 -0
- package/src/directives/Drag.ts +357 -52
- package/src/directives/Flash.ts +409 -0
- package/src/directives/GamepadControls.ts +537 -0
- package/src/directives/JoystickControls.ts +396 -0
- package/src/directives/KeyboardControls.ts +66 -424
- package/src/directives/Shake.ts +282 -0
- package/src/directives/Sound.ts +94 -31
- package/src/directives/ViewportFollow.ts +35 -7
- package/src/directives/index.ts +12 -6
- package/src/engine/animation.ts +175 -21
- package/src/engine/bootstrap.ts +23 -3
- package/src/engine/directive.ts +2 -2
- package/src/engine/reactive.ts +780 -177
- package/src/engine/signal.ts +35 -4
- package/src/engine/trigger.ts +21 -4
- package/src/engine/utils.ts +19 -3
- package/src/hooks/useProps.ts +1 -1
- package/src/index.ts +4 -2
- package/src/utils/GlobalAssetLoader.ts +257 -0
- package/src/utils/functions.ts +7 -0
- package/testing/index.ts +12 -0
- package/tsconfig.json +17 -0
- package/vite.config.ts +39 -0
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export interface ControlOptions {
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repeat?: boolean;
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bind: string | string[];
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keyUp?: Function;
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keyDown?: Function;
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delay?: number | {
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duration: number;
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otherControls?: (string)[];
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};
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}
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export interface Controls {
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[controlName: string]: ControlOptions;
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}
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export type BoundKey = {
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actionName: string;
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options: ControlOptions;
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parameters?: any;
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};
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/**
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* Abstract base class for control systems (keyboard, gamepad, etc.)
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*
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* This class provides common functionality shared across all control implementations:
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* - Input binding and management
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* - Control configuration
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* - Input state management
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* - Common methods for querying and triggering controls
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*
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* @example
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* ```ts
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* class MyControls extends ControlsBase {
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* protected setupListeners() {
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* // Setup specific input listeners
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* }
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*
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* protected cleanup() {
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* // Cleanup specific resources
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* }
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*
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* protected preStep() {
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* // Process inputs each frame
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* }
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* }
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* ```
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*/
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export declare abstract class ControlsBase {
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protected boundKeys: {
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[keyName: string]: BoundKey;
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};
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protected stop: boolean;
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protected _controlsOptions: Controls;
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protected interval: any;
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protected serverFps: number;
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/**
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* Setup input listeners specific to this control implementation
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* Must be implemented by subclasses
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*/
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protected abstract setupListeners(): void;
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/**
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* Cleanup resources specific to this control implementation
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* Must be implemented by subclasses
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*/
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protected abstract cleanup(): void;
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/**
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* Process inputs each step/frame
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* Must be implemented by subclasses
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*/
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protected abstract preStep(): void;
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/**
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* Start the control processing loop
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* Initializes listeners and starts the interval
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*/
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start(): void;
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/**
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* Stop the control processing and cleanup resources
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*/
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destroy(): void;
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/**
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* Bind a key/input to a control action
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*
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* @param keys - Single key or array of keys to bind
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* @param actionName - Name of the control action
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* @param options - Control options (repeat, keyDown, keyUp, etc.)
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* @param parameters - Optional parameters to pass to the control callbacks
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*/
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protected bindKey(keys: string | string[], actionName: string, options: ControlOptions, parameters?: object): void;
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/**
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* Apply an input action for a bound key
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* Can be overridden by subclasses for custom behavior
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*
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* @param keyName - Name of the key/input to process
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*/
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protected applyInput(keyName: string): void;
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/**
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* Get a control by input name
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*
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* @param inputName - Name of the input/key
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* @returns BoundKey if found, undefined otherwise
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* @example
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* ```ts
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* const control = controls.getControl('up');
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* if (control) {
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* console.log(control.actionName); // 'up'
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* }
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* ```
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*/
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getControl(inputName: string): BoundKey | undefined;
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/**
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* Get all bound controls
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*
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* @returns Object mapping input names to BoundKey objects
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* @example
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* ```ts
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* const allControls = controls.getControls();
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* console.log(Object.keys(allControls)); // ['up', 'down', 'left', 'right', ...]
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* ```
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*/
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getControls(): {
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[key: string]: BoundKey;
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};
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/**
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* Apply a control action programmatically
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*
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* Must be implemented by subclasses to provide input-specific behavior
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*
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* @param controlName - Name or identifier of the control
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* @param isDown - Whether the control is pressed down (true) or released (false)
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* @returns Promise that resolves when the control action is complete
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* @example
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* ```ts
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* // Press a control
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* await controls.applyControl('action', true);
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*
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* // Release a control
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* await controls.applyControl('action', false);
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*
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* // Press and release (default)
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* await controls.applyControl('action');
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* ```
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*/
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abstract applyControl(controlName: string | number, isDown?: boolean): Promise<void>;
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/**
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* Stop listening to inputs
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* Input events will be ignored until listenInputs() is called
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*
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* @example
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* ```ts
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* controls.stopInputs();
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* // ... later
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* controls.listenInputs();
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* ```
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*/
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stopInputs(): void;
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/**
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* Resume listening to inputs after stopInputs() was called
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*
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* @example
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* ```ts
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* controls.stopInputs();
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* // ... later
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* controls.listenInputs();
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* ```
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*/
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listenInputs(): void;
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/**
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* Configure controls with input mappings
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*
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* This method sets up the binding between input keys/buttons and control actions.
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* It clears existing bindings and creates new ones based on the provided configuration.
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*
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* @param inputs - Control configuration object
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* @example
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* ```ts
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* controls.setInputs({
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* up: {
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* repeat: true,
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* bind: 'up',
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* keyDown() {
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* console.log('Up pressed');
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* }
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* },
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* action: {
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* bind: ['space', 'enter'],
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* keyDown() {
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* console.log('Action triggered');
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* }
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* }
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* });
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* ```
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*/
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setInputs(inputs: Controls): void;
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/**
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* Get the current controls configuration
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*
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* @returns The controls options object
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*/
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get options(): Controls;
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}
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//# sourceMappingURL=ControlsBase.d.ts.map
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{"version":3,"file":"ControlsBase.d.ts","sourceRoot":"","sources":["../../src/directives/ControlsBase.ts"],"names":[],"mappings":"AAEA,MAAM,WAAW,cAAc;IAC3B,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;IACxB,KAAK,CAAC,EAAE,QAAQ,CAAC;IACjB,OAAO,CAAC,EAAE,QAAQ,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,GAAG;QACb,QAAQ,EAAE,MAAM,CAAC;QACjB,aAAa,CAAC,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC;KAC9B,CAAC;CACL;AAED,MAAM,WAAW,QAAQ;IACrB,CAAC,WAAW,EAAE,MAAM,GAAG,cAAc,CAAC;CACzC;AAED,MAAM,MAAM,QAAQ,GAAG;IAAE,UAAU,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,cAAc,CAAC;IAAC,UAAU,CAAC,EAAE,GAAG,CAAA;CAAE,CAAC;AAEzF;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,8BAAsB,YAAY;IAC9B,SAAS,CAAC,SAAS,EAAE;QACjB,CAAC,OAAO,EAAE,MAAM,GAAG,QAAQ,CAAA;KAC9B,CAAK;IACN,SAAS,CAAC,IAAI,EAAE,OAAO,CAAQ;IAC/B,SAAS,CAAC,gBAAgB,EAAE,QAAQ,CAAK;IACzC,SAAS,CAAC,QAAQ,EAAE,GAAG,CAAA;IACvB,SAAS,CAAC,SAAS,EAAE,MAAM,CAAK;IAEhC;;;OAGG;IACH,SAAS,CAAC,QAAQ,CAAC,cAAc,IAAI,IAAI;IAEzC;;;OAGG;IACH,SAAS,CAAC,QAAQ,CAAC,OAAO,IAAI,IAAI;IAElC;;;OAGG;IACH,SAAS,CAAC,QAAQ,CAAC,OAAO,IAAI,IAAI;IAElC;;;OAGG;IACH,KAAK;IAOL;;OAEG;IACH,OAAO;IAOP;;;;;;;OAOG;IACH,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,EAAE,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,cAAc,EAAE,UAAU,CAAC,EAAE,MAAM;IAU3G;;;;;OAKG;IACH,SAAS,CAAC,UAAU,CAAC,OAAO,EAAE,MAAM;IAepC;;;;;;;;;;;;OAYG;IACH,UAAU,CAAC,SAAS,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS;IAInD;;;;;;;;;OASG;IACH,WAAW,IAAI;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,QAAQ,CAAA;KAAE;IAI1C;;;;;;;;;;;;;;;;;;;OAmBG;IACH,QAAQ,CAAC,YAAY,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC;IAEpF;;;;;;;;;;OAUG;IACH,UAAU;IAIV;;;;;;;;;OASG;IACH,YAAY;IAIZ;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,SAAS,CAAC,MAAM,EAAE,QAAQ;IAiB1B;;;;OAIG;IACH,IAAI,OAAO,IAAI,QAAQ,CAEtB;CACJ"}
|
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@@ -0,0 +1,70 @@
|
|
|
1
|
+
import { Container, FederatedPointerEvent } from 'pixi.js';
|
|
2
|
+
import { Directive } from '../engine/directive';
|
|
3
|
+
import { Element } from '../engine/reactive';
|
|
4
|
+
import { SignalOrPrimitive } from '../components/types';
|
|
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|
+
|
|
6
|
+
export type DragProps = {
|
|
7
|
+
move?: (event: FederatedPointerEvent) => void;
|
|
8
|
+
start?: () => void;
|
|
9
|
+
end?: () => void;
|
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10
|
+
snap?: SignalOrPrimitive<number>;
|
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11
|
+
direction?: SignalOrPrimitive<'x' | 'y' | 'all'>;
|
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12
|
+
keyToPress?: SignalOrPrimitive<string[]>;
|
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13
|
+
viewport?: {
|
|
14
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+
edgeThreshold?: SignalOrPrimitive<number>;
|
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+
maxSpeed?: SignalOrPrimitive<number>;
|
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};
|
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17
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+
};
|
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18
|
+
export declare class Drop extends Directive {
|
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|
+
private elementRef;
|
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20
|
+
onInit(element: Element<Container>): void;
|
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21
|
+
onMount(element: Element<Container>): void;
|
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22
|
+
onUpdate(): void;
|
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23
|
+
onDestroy(): void;
|
|
24
|
+
}
|
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25
|
+
export declare class Drag extends Directive {
|
|
26
|
+
private elementRef;
|
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27
|
+
private stageRef;
|
|
28
|
+
private offsetInParent;
|
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29
|
+
private isDragging;
|
|
30
|
+
private viewport;
|
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31
|
+
private animationFrameId;
|
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32
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private lastPointerPosition;
|
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33
|
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private pressedKeys;
|
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34
|
+
private pointerIsDown;
|
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35
|
+
private onDragMoveHandler;
|
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36
|
+
private onDragEndHandler;
|
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37
|
+
private onDragStartHandler;
|
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38
|
+
private onKeyDownHandler;
|
|
39
|
+
private onKeyUpHandler;
|
|
40
|
+
private subscriptions;
|
|
41
|
+
onInit(element: Element<Container>): void;
|
|
42
|
+
onMount(element: Element<Container>): void;
|
|
43
|
+
get dragProps(): any;
|
|
44
|
+
get axis(): {
|
|
45
|
+
x: boolean;
|
|
46
|
+
y: boolean;
|
|
47
|
+
};
|
|
48
|
+
/**
|
|
49
|
+
* Updates element position when dragging and starts continuous viewport movement
|
|
50
|
+
* @param event The pointer event that triggered the drag move
|
|
51
|
+
*/
|
|
52
|
+
private onDragMove;
|
|
53
|
+
/**
|
|
54
|
+
* Moves the viewport if the dragged element is near screen edges
|
|
55
|
+
* @param globalPosition The global pointer position
|
|
56
|
+
*/
|
|
57
|
+
private updateViewportPosition;
|
|
58
|
+
/**
|
|
59
|
+
* Handles drag end event and stops viewport movement
|
|
60
|
+
*/
|
|
61
|
+
private onDragEnd;
|
|
62
|
+
onKeyDown(event: KeyboardEvent): void;
|
|
63
|
+
onKeyUp(event: KeyboardEvent): void;
|
|
64
|
+
private areRequiredKeysPressed;
|
|
65
|
+
private onPointerDown;
|
|
66
|
+
private startDrag;
|
|
67
|
+
onUpdate(props: any): void;
|
|
68
|
+
onDestroy(): void;
|
|
69
|
+
}
|
|
70
|
+
//# sourceMappingURL=Drag.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Drag.d.ts","sourceRoot":"","sources":["../../src/directives/Drag.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAoB,qBAAqB,EAAE,MAAM,SAAS,CAAC;AAC7E,OAAO,EAAE,SAAS,EAAqB,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAK7C,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAExD,MAAM,MAAM,SAAS,GAAG;IACpB,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,qBAAqB,KAAK,IAAI,CAAC;IAC9C,KAAK,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,GAAG,CAAC,EAAE,MAAM,IAAI,CAAC;IACjB,IAAI,CAAC,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;IACjC,SAAS,CAAC,EAAE,iBAAiB,CAAC,GAAG,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;IACjD,UAAU,CAAC,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,CAAC;IACzC,QAAQ,CAAC,EAAE;QACP,aAAa,CAAC,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC1C,QAAQ,CAAC,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;KACxC,CAAC;CACL,CAAA;AAED,qBAAa,IAAK,SAAQ,SAAS;IAC/B,OAAO,CAAC,UAAU,CAAmC;IAErD,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC;IAIlC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC;IAInC,QAAQ;IAER,SAAS;CAGZ;AAED,qBAAa,IAAK,SAAQ,SAAS;IAC/B,OAAO,CAAC,UAAU,CAAmC;IACrD,OAAO,CAAC,QAAQ,CAA0B;IAC1C,OAAO,CAAC,cAAc,CAAe;IACrC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,QAAQ,CAAoB;IACpC,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,mBAAmB,CAAsB;IACjD,OAAO,CAAC,WAAW,CAA0B;IAC7C,OAAO,CAAC,aAAa,CAAS;IAE9B,OAAO,CAAC,iBAAiB,CAAoD;IAC7E,OAAO,CAAC,gBAAgB,CAAwB;IAChD,OAAO,CAAC,kBAAkB,CAAoD;IAC9E,OAAO,CAAC,gBAAgB,CAA4C;IACpE,OAAO,CAAC,cAAc,CAA4C;IAElE,OAAO,CAAC,aAAa,CAAsB;IAE3C,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC;IASlC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC;IA6CnC,IAAI,SAAS,QAaZ;IAED,IAAI,IAAI;;;MAaP;IAED;;;OAGG;IACH,OAAO,CAAC,UAAU;IA2ClB;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IA4D9B;;OAEG;IACH,OAAO,CAAC,SAAS;IAejB,SAAS,CAAC,KAAK,EAAE,aAAa;IAS9B,OAAO,CAAC,KAAK,EAAE,aAAa;IAQ5B,OAAO,CAAC,sBAAsB;IAqC9B,OAAO,CAAC,aAAa;IAqBrB,OAAO,CAAC,SAAS;IASjB,QAAQ,CAAC,KAAK,KAAA;IAOd,SAAS;CAqBZ"}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
import { Container } from 'pixi.js';
|
|
2
|
+
import { Directive } from '../engine/directive';
|
|
3
|
+
import { Element } from '../engine/reactive';
|
|
4
|
+
import { Trigger } from '../engine/trigger';
|
|
5
|
+
import { SignalOrPrimitive } from '../components/types';
|
|
6
|
+
|
|
7
|
+
export type FlashType = 'alpha' | 'tint' | 'both';
|
|
8
|
+
export type FlashProps = {
|
|
9
|
+
/**
|
|
10
|
+
* Trigger that activates the flash animation
|
|
11
|
+
* When the trigger is activated, the flash animation will start
|
|
12
|
+
*/
|
|
13
|
+
trigger?: Trigger<any>;
|
|
14
|
+
/**
|
|
15
|
+
* Type of flash effect: 'alpha' (opacity), 'tint' (color), or 'both'
|
|
16
|
+
* @default 'alpha'
|
|
17
|
+
*/
|
|
18
|
+
type?: SignalOrPrimitive<FlashType>;
|
|
19
|
+
/**
|
|
20
|
+
* Duration of the flash animation in milliseconds
|
|
21
|
+
* @default 300
|
|
22
|
+
*/
|
|
23
|
+
duration?: SignalOrPrimitive<number>;
|
|
24
|
+
/**
|
|
25
|
+
* Number of flash cycles (flash on/off)
|
|
26
|
+
* @default 1
|
|
27
|
+
*/
|
|
28
|
+
cycles?: SignalOrPrimitive<number>;
|
|
29
|
+
/**
|
|
30
|
+
* Alpha value when flashing (0 to 1)
|
|
31
|
+
* Only used when type is 'alpha' or 'both'
|
|
32
|
+
* @default 0.3
|
|
33
|
+
*/
|
|
34
|
+
alpha?: SignalOrPrimitive<number>;
|
|
35
|
+
/**
|
|
36
|
+
* Tint color when flashing (hex color value)
|
|
37
|
+
* Only used when type is 'tint' or 'both'
|
|
38
|
+
* @default 0xffffff (white)
|
|
39
|
+
*/
|
|
40
|
+
tint?: SignalOrPrimitive<number>;
|
|
41
|
+
/**
|
|
42
|
+
* Original alpha value to restore after flash
|
|
43
|
+
* If not provided, uses the current alpha value
|
|
44
|
+
*/
|
|
45
|
+
originalAlpha?: number;
|
|
46
|
+
/**
|
|
47
|
+
* Original tint value to restore after flash
|
|
48
|
+
* If not provided, uses the current tint value
|
|
49
|
+
*/
|
|
50
|
+
originalTint?: number;
|
|
51
|
+
/**
|
|
52
|
+
* Callback function called when flash starts
|
|
53
|
+
*/
|
|
54
|
+
onStart?: () => void;
|
|
55
|
+
/**
|
|
56
|
+
* Callback function called when flash completes
|
|
57
|
+
*/
|
|
58
|
+
onComplete?: () => void;
|
|
59
|
+
};
|
|
60
|
+
/**
|
|
61
|
+
* Flash directive that animates a display object's alpha and/or tint when a trigger is activated.
|
|
62
|
+
* Creates a flash effect by rapidly changing opacity or color.
|
|
63
|
+
*
|
|
64
|
+
* @example
|
|
65
|
+
* ```typescript
|
|
66
|
+
* // Basic usage with trigger
|
|
67
|
+
* const flashTrigger = trigger();
|
|
68
|
+
*
|
|
69
|
+
* onMount(element) {
|
|
70
|
+
* // Element will flash when trigger is activated
|
|
71
|
+
* element.props.flash = { trigger: flashTrigger };
|
|
72
|
+
* }
|
|
73
|
+
*
|
|
74
|
+
* // Trigger the flash
|
|
75
|
+
* flashTrigger.start();
|
|
76
|
+
* ```
|
|
77
|
+
*/
|
|
78
|
+
export declare class Flash extends Directive {
|
|
79
|
+
private elementRef;
|
|
80
|
+
private progressSignal;
|
|
81
|
+
private flashSubscription;
|
|
82
|
+
private alphaEffect;
|
|
83
|
+
private tintEffect;
|
|
84
|
+
private originalAlpha;
|
|
85
|
+
private originalTint;
|
|
86
|
+
private currentFlashConfig;
|
|
87
|
+
/**
|
|
88
|
+
* Initializes the flash directive
|
|
89
|
+
* @param element - The element to attach the flash effect to
|
|
90
|
+
*/
|
|
91
|
+
onInit(element: Element<Container>): void;
|
|
92
|
+
/**
|
|
93
|
+
* Mounts the flash directive and sets up trigger listener
|
|
94
|
+
* @param element - The element being mounted
|
|
95
|
+
*/
|
|
96
|
+
onMount(element: Element<Container>): void;
|
|
97
|
+
/**
|
|
98
|
+
* Gets the flash props with default values
|
|
99
|
+
* @returns FlashProps with defaults applied
|
|
100
|
+
*/
|
|
101
|
+
get flashProps(): FlashProps;
|
|
102
|
+
/**
|
|
103
|
+
* Performs the flash animation using animatedSignal
|
|
104
|
+
* @param data - Optional data passed from the trigger that can override default options
|
|
105
|
+
*/
|
|
106
|
+
private performFlash;
|
|
107
|
+
/**
|
|
108
|
+
* Updates the flash directive when props change
|
|
109
|
+
* @param props - Updated props
|
|
110
|
+
*/
|
|
111
|
+
onUpdate(props: any): void;
|
|
112
|
+
/**
|
|
113
|
+
* Cleans up the flash directive
|
|
114
|
+
*/
|
|
115
|
+
onDestroy(): void;
|
|
116
|
+
}
|
|
117
|
+
//# sourceMappingURL=Flash.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Flash.d.ts","sourceRoot":"","sources":["../../src/directives/Flash.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,SAAS,EAAqB,MAAM,qBAAqB,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAE7C,OAAO,EAAiB,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAIxD,MAAM,MAAM,SAAS,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC;AAElD,MAAM,MAAM,UAAU,GAAG;IACrB;;;OAGG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IACvB;;;OAGG;IACH,IAAI,CAAC,EAAE,iBAAiB,CAAC,SAAS,CAAC,CAAC;IACpC;;;OAGG;IACH,QAAQ,CAAC,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;IACrC;;;OAGG;IACH,MAAM,CAAC,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;IACnC;;;;OAIG;IACH,KAAK,CAAC,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAClC;;;;OAIG;IACH,IAAI,CAAC,EAAE,iBAAiB,CAAC,MAAM,CAAC,CAAC;IACjC;;;OAGG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB;;;OAGG;IACH,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;OAEG;IACH,OAAO,CAAC,EAAE,MAAM,IAAI,CAAC;IACrB;;OAEG;IACH,UAAU,CAAC,EAAE,MAAM,IAAI,CAAC;CAC3B,CAAA;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,qBAAa,KAAM,SAAQ,SAAS;IAChC,OAAO,CAAC,UAAU,CAAmC;IACrD,OAAO,CAAC,cAAc,CAAuC;IAC7D,OAAO,CAAC,iBAAiB,CAAa;IACtC,OAAO,CAAC,WAAW,CAA6B;IAChD,OAAO,CAAC,UAAU,CAA6B;IAC/C,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,YAAY,CAAoB;IACxC,OAAO,CAAC,kBAAkB,CAMV;IAEhB;;;OAGG;IACH,MAAM,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC;IAIlC;;;OAGG;IACH,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC;IAgCnC;;;OAGG;IACH,IAAI,UAAU,IAAI,UAAU,CAS3B;IAED;;;OAGG;YACW,YAAY;IAsL1B;;;OAGG;IACH,QAAQ,CAAC,KAAK,EAAE,GAAG;IAUnB;;OAEG;IACH,SAAS;CA4CZ"}
|
|
@@ -0,0 +1,225 @@
|
|
|
1
|
+
import { ControlsBase, Controls } from './ControlsBase';
|
|
2
|
+
import { WritableSignal } from '@signe/reactive';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* Gamepad configuration interface
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* const gamepadConfig: GamepadConfig = {
|
|
10
|
+
* enabled: true,
|
|
11
|
+
* buttonMapping: {
|
|
12
|
+
* 'button_0': 'action',
|
|
13
|
+
* 'button_1': 'back'
|
|
14
|
+
* },
|
|
15
|
+
* axisMapping: {
|
|
16
|
+
* 'top': 'up',
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17
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* 'bottom': 'down',
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18
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* 'left': 'left',
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19
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* 'right': 'right'
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20
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* },
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21
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* moveInterval: 400,
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22
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* onConnect: () => console.log('Gamepad connected!'),
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* onDisconnect: () => console.log('Gamepad disconnected!')
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* };
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+
* ```
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+
*/
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27
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+
export interface GamepadConfig {
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28
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/** Whether gamepad is enabled (default: true) */
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enabled?: boolean;
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30
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/** Mapping of gamepad button names to control names */
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buttonMapping?: {
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32
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[buttonName: string]: string;
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33
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};
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34
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+
/** Mapping of axis directions to control directions */
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35
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+
axisMapping?: {
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36
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+
[axisDirection: string]: string;
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37
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+
};
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38
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+
/** Threshold for axis movement detection (default: 0.5) */
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+
axisThreshold?: number;
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40
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+
/** Interval in milliseconds for repeating movement actions (default: 400) */
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41
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+
moveInterval?: number;
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42
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/** Callback called when a gamepad is connected */
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43
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+
onConnect?: () => void;
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44
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+
/** Callback called when a gamepad is disconnected */
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45
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+
onDisconnect?: () => void;
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46
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+
/** Signal that tracks gamepad connection status (optional) */
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47
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+
gamepadConnected?: WritableSignal<boolean>;
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48
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+
}
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49
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+
/**
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|
50
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+
* Gamepad input controls implementation
|
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51
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+
*
|
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52
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+
* Handles gamepad input events using joypad.js library and maps them to control actions.
|
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53
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+
* Supports button presses and analog stick movement with configurable mappings.
|
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54
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+
*
|
|
55
|
+
* The gamepad controls are automatically activated when joypad.js is available and enabled.
|
|
56
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+
*
|
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57
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+
* @example
|
|
58
|
+
* ```ts
|
|
59
|
+
* const gamepadControls = new GamepadControls();
|
|
60
|
+
* gamepadControls.setInputs({
|
|
61
|
+
* up: {
|
|
62
|
+
* repeat: true,
|
|
63
|
+
* bind: 'up',
|
|
64
|
+
* keyDown() {
|
|
65
|
+
* console.log('Up pressed');
|
|
66
|
+
* }
|
|
67
|
+
* }
|
|
68
|
+
* });
|
|
69
|
+
* gamepadControls.updateGamepadConfig({
|
|
70
|
+
* enabled: true,
|
|
71
|
+
* buttonMapping: {
|
|
72
|
+
* 'button_0': 'action'
|
|
73
|
+
* }
|
|
74
|
+
* });
|
|
75
|
+
* gamepadControls.start();
|
|
76
|
+
* ```
|
|
77
|
+
*/
|
|
78
|
+
export declare class GamepadControls extends ControlsBase {
|
|
79
|
+
private gamepadEnabled;
|
|
80
|
+
private gamepadConfig;
|
|
81
|
+
private gamepadMoving;
|
|
82
|
+
private gamepadDirections;
|
|
83
|
+
private gamepadAxisDate;
|
|
84
|
+
private gamepadMoveInterval;
|
|
85
|
+
private joypad;
|
|
86
|
+
private connectCallbacks;
|
|
87
|
+
private disconnectCallbacks;
|
|
88
|
+
private currentPower;
|
|
89
|
+
/**
|
|
90
|
+
* Setup gamepad event listeners
|
|
91
|
+
* Initializes joypad.js if available
|
|
92
|
+
*/
|
|
93
|
+
protected setupListeners(): void;
|
|
94
|
+
/**
|
|
95
|
+
* Cleanup gamepad event listeners and intervals
|
|
96
|
+
*/
|
|
97
|
+
protected cleanup(): void;
|
|
98
|
+
/**
|
|
99
|
+
* Initialize joypad.js library if available
|
|
100
|
+
*/
|
|
101
|
+
private initGamepad;
|
|
102
|
+
/**
|
|
103
|
+
* Handle gamepad connection event
|
|
104
|
+
*/
|
|
105
|
+
private handleGamepadConnect;
|
|
106
|
+
/**
|
|
107
|
+
* Handle gamepad disconnection event
|
|
108
|
+
*/
|
|
109
|
+
private handleGamepadDisconnect;
|
|
110
|
+
/**
|
|
111
|
+
* Handle gamepad button press event
|
|
112
|
+
*
|
|
113
|
+
* @param e - Button press event from joypad.js
|
|
114
|
+
*/
|
|
115
|
+
private handleGamepadButtonPress;
|
|
116
|
+
/**
|
|
117
|
+
* Handle gamepad axis movement event
|
|
118
|
+
*
|
|
119
|
+
* @param e - Axis move event from joypad.js
|
|
120
|
+
*/
|
|
121
|
+
private handleGamepadAxisMove;
|
|
122
|
+
/**
|
|
123
|
+
* Process continuous gamepad movement
|
|
124
|
+
* Called at intervals to repeat movement actions while axes are active
|
|
125
|
+
*/
|
|
126
|
+
private processGamepadMovement;
|
|
127
|
+
/**
|
|
128
|
+
* Process gamepad inputs each step
|
|
129
|
+
* Handles timeout for stopping movements after axis inactivity
|
|
130
|
+
*/
|
|
131
|
+
protected preStep(): void;
|
|
132
|
+
/**
|
|
133
|
+
* Update gamepad configuration
|
|
134
|
+
* Merges provided config with defaults
|
|
135
|
+
* Automatically registers callbacks from config
|
|
136
|
+
*
|
|
137
|
+
* @param config - Partial gamepad configuration
|
|
138
|
+
*/
|
|
139
|
+
updateGamepadConfig(config: Partial<GamepadConfig>): void;
|
|
140
|
+
/**
|
|
141
|
+
* Extract gamepad config from controls configuration and update
|
|
142
|
+
* Note: Callbacks are stored but not automatically registered, they should be registered in mount()
|
|
143
|
+
*
|
|
144
|
+
* @param inputs - Controls configuration that may contain a 'gamepad' property
|
|
145
|
+
*/
|
|
146
|
+
extractGamepadConfig(inputs: Controls & {
|
|
147
|
+
gamepad?: GamepadConfig;
|
|
148
|
+
}): void;
|
|
149
|
+
/**
|
|
150
|
+
* Get the current gamepad configuration
|
|
151
|
+
*
|
|
152
|
+
* @returns The gamepad configuration object
|
|
153
|
+
*/
|
|
154
|
+
getGamepadConfig(): GamepadConfig;
|
|
155
|
+
/**
|
|
156
|
+
* Apply a control action programmatically
|
|
157
|
+
* Uses the bound controls to trigger actions
|
|
158
|
+
*
|
|
159
|
+
* @param controlName - Name of the control
|
|
160
|
+
* @param isDown - Whether the control is pressed (true) or released (false)
|
|
161
|
+
* @param payload - Optional payload to pass to keyDown/keyUp callbacks (e.g., { power: 0.8 })
|
|
162
|
+
* @returns Promise that resolves when the action is complete
|
|
163
|
+
*/
|
|
164
|
+
applyControl(controlName: string | number, isDown?: boolean, payload?: any): Promise<void>;
|
|
165
|
+
/**
|
|
166
|
+
* Override setInputs to extract gamepad config
|
|
167
|
+
*/
|
|
168
|
+
setInputs(inputs: Controls & {
|
|
169
|
+
gamepad?: GamepadConfig;
|
|
170
|
+
}): void;
|
|
171
|
+
/**
|
|
172
|
+
* Register a callback to be called when a gamepad is connected
|
|
173
|
+
*
|
|
174
|
+
* @param callback - Function to call when gamepad connects
|
|
175
|
+
* @example
|
|
176
|
+
* ```ts
|
|
177
|
+
* gamepadControls.onConnect(() => {
|
|
178
|
+
* console.log('Gamepad connected!');
|
|
179
|
+
* });
|
|
180
|
+
* ```
|
|
181
|
+
*/
|
|
182
|
+
onConnect(callback: () => void): void;
|
|
183
|
+
/**
|
|
184
|
+
* Register a callback to be called when a gamepad is disconnected
|
|
185
|
+
*
|
|
186
|
+
* @param callback - Function to call when gamepad disconnects
|
|
187
|
+
* @example
|
|
188
|
+
* ```ts
|
|
189
|
+
* gamepadControls.onDisconnect(() => {
|
|
190
|
+
* console.log('Gamepad disconnected!');
|
|
191
|
+
* });
|
|
192
|
+
* ```
|
|
193
|
+
*/
|
|
194
|
+
onDisconnect(callback: () => void): void;
|
|
195
|
+
/**
|
|
196
|
+
* Remove a connect callback
|
|
197
|
+
*
|
|
198
|
+
* @param callback - Callback to remove
|
|
199
|
+
*/
|
|
200
|
+
offConnect(callback: () => void): void;
|
|
201
|
+
/**
|
|
202
|
+
* Remove a disconnect callback
|
|
203
|
+
*
|
|
204
|
+
* @param callback - Callback to remove
|
|
205
|
+
*/
|
|
206
|
+
offDisconnect(callback: () => void): void;
|
|
207
|
+
/**
|
|
208
|
+
* Check if gamepad is currently connected
|
|
209
|
+
*
|
|
210
|
+
* @returns true if gamepad is connected, false otherwise
|
|
211
|
+
*/
|
|
212
|
+
isConnected(): boolean;
|
|
213
|
+
/**
|
|
214
|
+
* Reinitialize gamepad listeners
|
|
215
|
+
* Useful if joypad.js becomes available after initialization
|
|
216
|
+
*
|
|
217
|
+
* @example
|
|
218
|
+
* ```ts
|
|
219
|
+
* // If joypad.js loads later
|
|
220
|
+
* gamepadControls.reinit();
|
|
221
|
+
* ```
|
|
222
|
+
*/
|
|
223
|
+
reinit(): void;
|
|
224
|
+
}
|
|
225
|
+
//# sourceMappingURL=GamepadControls.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|