brick-engine-js 1.0.16 → 1.0.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.adoc +7 -2
- package/dist/docs/getting-started.html +1 -1
- package/dist/docs/index.html +17 -1
- package/dist/docs/publishing.html +1 -1
- package/dist/docs/reference/context/RendererContext.html +584 -0
- package/dist/docs/reference/{types/GameEntry.html → enums/EventSuffix.html} +21 -22
- package/dist/docs/reference/helpers/CoordinateHelper.html +10 -35
- package/dist/docs/reference/helpers/RelativeValuesHelper.html +4 -14
- package/dist/docs/reference/interfaces/GameModules.html +14 -9
- package/dist/docs/reference/{modules/GameMenu.html → interfaces/StateContext.html} +50 -71
- package/dist/docs/reference/interfaces/modules/Score.html +6 -6
- package/dist/docs/reference/interfaces/modules/Session.html +31 -1
- package/dist/docs/reference/modules/EventEmitter.html +624 -0
- package/dist/docs/reference/modules/Game.html +18 -136
- package/dist/docs/reference/modules/GameControl.html +170 -9
- package/dist/docs/reference/modules/GameEventRegistry.html +605 -0
- package/dist/docs/reference/modules/GameScore.html +40 -10
- package/dist/docs/reference/modules/GameSession.html +37 -7
- package/dist/docs/reference/modules/GameState.html +119 -6
- package/dist/docs/reference/modules/InitialStateSnapshot.html +5 -2
- package/dist/docs/reference/view/GameView.html +606 -0
- package/dist/game.bundle.js +1 -1
- package/dist/types/bootstrap.d.ts +1 -1
- package/dist/types/core/Game.d.ts +16 -5
- package/dist/types/core/context/RendererContext.d.ts +25 -0
- package/dist/types/core/context/RendererContext.test.d.ts +1 -0
- package/dist/types/core/event/EventEmitter.d.ts +71 -0
- package/dist/types/core/event/EventEmitter.test.d.ts +1 -0
- package/dist/types/core/event/GameEventRegistry.d.ts +28 -0
- package/dist/types/core/event/GameEventRegistry.test.d.ts +1 -0
- package/dist/types/core/helpers/CoordinateHelper.d.ts +5 -11
- package/dist/types/core/helpers/RelativeValuesHelper.d.ts +2 -5
- package/dist/types/core/module/control/GameControl.d.ts +11 -15
- package/dist/types/core/module/renderer/DisplayRenderer.d.ts +0 -8
- package/dist/types/core/module/renderer/GameRenderer.d.ts +0 -8
- package/dist/types/core/module/renderer/HudRenderer.d.ts +0 -8
- package/dist/types/core/module/score/GameScore.d.ts +5 -3
- package/dist/types/core/module/session/GameSession.d.ts +0 -1
- package/dist/types/core/module/state/GameState.d.ts +12 -16
- package/dist/types/core/module/text/GameText.d.ts +0 -9
- package/dist/types/core/types/modules.d.ts +77 -7
- package/dist/types/index.d.ts +2 -0
- package/dist/types/view/Debugger.d.ts +1 -3
- package/dist/types/view/GameView.d.ts +1 -2
- package/dist/types/view/SessionModal.d.ts +1 -3
- package/dist/types/view/components/layout/ButtonLayout.d.ts +1 -1
- package/dist/types/view/components/layout/ContainerLayout.d.ts +1 -1
- package/dist/types/view/components/layout/FrameLayout.d.ts +1 -1
- package/dist/types/view/components/ui/BigButton.d.ts +1 -1
- package/dist/types/view/components/ui/Button.d.ts +1 -1
- package/dist/types/view/components/ui/Canvas.d.ts +1 -1
- package/dist/types/view/components/ui/SmallButton.d.ts +1 -1
- package/package.json +1 -1
package/README.adoc
CHANGED
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@@ -56,7 +56,7 @@ The engine is organized into the following core modules:
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| Module | Description
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| xref:docs/reference/modules/Game.adoc[Game (Core)]
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| The central orchestrator. It manages the main loop (ticks and frames)
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| The central orchestrator. It manages the main loop (ticks and frames) and maintains the lifecycle of all engine modules.
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| xref:docs/reference/modules/GameGrid.adoc[GameGrid]
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| Manages the 2D grid data structure. Handles cell values, colors, row/column operations, and collision detection. Includes `GameHudGrid` for custom HUD content.
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| xref:docs/reference/modules/GameScore.adoc[GameScore]
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| Tracks session score, level logic, and syncs high scores with `GameState`.
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|===
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|===
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== Core Utilities
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* **xref:docs/reference/event/EventEmitter.adoc[EventEmitter]**: Global Pub/Sub bus for decoupled communication.
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* **xref:docs/reference/context/RendererContext.adoc[RendererContext]**: Central provider for the P5.js instance, eliminating the need for manual dependency injection in components.
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@@ -634,7 +634,7 @@ export default class MyGame extends Game {
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Last updated 2026-02-23
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Last updated 2026-02-24 23:24:58 -0300
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<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.18.3/highlight.min.js"></script>
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package/dist/docs/index.html
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@@ -448,6 +448,7 @@ body.book #toc,body.book #preamble,body.book h1.sect0,body.book .sect1>h2{page-b
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<li><a href="#getting-started">3. Getting Started</a></li>
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<li><a href="#publishing-your-game">4. Publishing Your Game</a></li>
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<li><a href="#structure">5. Structure</a></li>
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<li><a href="#core-utilities">6. Core Utilities</a></li>
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<td class="tableblock halign-left valign-top"><p class="tableblock"><a href="reference/modules/Game.html">Game (Core)</a></p></td>
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<td class="tableblock halign-left valign-top"><p class="tableblock">The central orchestrator. It manages the main loop (ticks and frames)
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<td class="tableblock halign-left valign-top"><p class="tableblock">The central orchestrator. It manages the main loop (ticks and frames) and maintains the lifecycle of all engine modules.</p></td>
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<td class="tableblock halign-left valign-top"><p class="tableblock"><a href="reference/modules/GameGrid.html">GameGrid</a></p></td>
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<div class="sect1">
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<h2 id="core-utilities"><a class="link" href="#core-utilities">6. Core Utilities</a></h2>
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<div class="sectionbody">
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<div class="ulist">
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<ul>
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<li>
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<p><strong><a href="reference/event/EventEmitter.html">EventEmitter</a></strong>: Global Pub/Sub bus for decoupled communication.</p>
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</li>
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<li>
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<p><strong><a href="reference/context/RendererContext.html">RendererContext</a></strong>: Central provider for the P5.js instance, eliminating the need for manual dependency injection in components.</p>
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</li>
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</ul>
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Last updated 2026-02-23
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Last updated 2026-02-24 23:18:56 -0300
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<script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.18.3/highlight.min.js"></script>
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