board-game-engine-react 0.0.17 → 0.0.18
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package/package.json
CHANGED
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@@ -3,9 +3,15 @@ import { useGame } from "../../contexts/game-context.js";
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3
3
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import Grid from '../board/grid.js'
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4
4
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import Space from "../space/space.js";
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5
5
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6
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+
function sameEntity (a, b) {
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7
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const idA = a.entityId ?? a.attributes?.entityId
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8
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+
const idB = b.entityId ?? b.attributes?.entityId
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9
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return idA != null && idB != null && idA === idB
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10
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}
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11
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+
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6
12
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export default function Entity ({ entity }) {
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const { clickTarget, allClickable } = useGame()
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8
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-
const isClickable = allClickable.
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14
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const isClickable = [...allClickable].some(c => sameEntity(c, entity))
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9
15
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const attributes = entity.attributes
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const entityType = attributes.entityType ?? attributes.type
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@@ -25,7 +31,7 @@ export default function Entity ({ entity }) {
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className={[
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'entity',
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attributes.player && `player-${attributes.player}`,
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28
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-
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34
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isClickable && 'entity--clickable',
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].filter(Boolean).join(' ')}
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>
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{entity.rule.displayProperties?.map((property, i) => (
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@@ -5,6 +5,7 @@ import GameStatus from '../game-status/game-status.js'
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5
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import { GameProvider } from "../../contexts/game-context.js";
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6
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7
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export default function Game ({ gameConnection, loading, isSpectator }) {
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8
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console.log('gameConnection?.getState?.()', gameConnection?.getState?.())
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const G = gameConnection?.getState?.().state.G
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return G
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