board-game-engine-react 0.0.17 → 0.0.18

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@@ -5651,6 +5651,11 @@ function Space({
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  }))), !entities.length && space.attributes.name));
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  }
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+ function sameEntity(a, b) {
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+ const idA = a.entityId ?? a.attributes?.entityId;
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+ const idB = b.entityId ?? b.attributes?.entityId;
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+ return idA != null && idB != null && idA === idB;
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+ }
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  function Entity({
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  entity
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  }) {
@@ -5658,7 +5663,7 @@ function Entity({
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  clickTarget,
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  allClickable
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  } = useGame();
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- const isClickable = allClickable.has(entity);
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+ const isClickable = [...allClickable].some(c => sameEntity(c, entity));
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  const attributes = entity.attributes;
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  const entityType = attributes.entityType ?? attributes.type;
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  switch (entityType) {
@@ -5680,7 +5685,7 @@ function Entity({
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  clickTarget(entity);
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  }
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  },
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- className: ['entity', attributes.player && `player-${attributes.player}`, allClickable.has(entity) && 'entity--clickable'].filter(Boolean).join(' ')
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+ className: ['entity', attributes.player && `player-${attributes.player}`, isClickable && 'entity--clickable'].filter(Boolean).join(' ')
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  }, entity.rule.displayProperties?.map((property, i) => /*#__PURE__*/React.createElement("div", {
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  key: i
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  }, property, ": ", entity.attributes[property]?.toString())));
@@ -5747,6 +5752,7 @@ function Game({
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  loading,
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  isSpectator
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  }) {
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+ console.log('gameConnection?.getState?.()', gameConnection?.getState?.());
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  const G = gameConnection?.getState?.().state.G;
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  return G ? /*#__PURE__*/React.createElement(GameProvider, {
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  gameConnection: gameConnection,