bmad-stella 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (398) hide show
  1. package/.github/FORK_GUIDE.md +106 -0
  2. package/.github/FUNDING.yaml +15 -0
  3. package/.github/ISSUE_TEMPLATE/bug_report.md +32 -0
  4. package/.github/ISSUE_TEMPLATE/feature_request.md +22 -0
  5. package/.github/workflows/discord.yaml +26 -0
  6. package/.github/workflows/format-check.yaml +44 -0
  7. package/.github/workflows/manual-release.yaml +174 -0
  8. package/.github/workflows/pr-validation.yaml +55 -0
  9. package/.husky/pre-commit +3 -0
  10. package/.vscode/settings.json +69 -0
  11. package/CHANGELOG.md +686 -0
  12. package/CONTRIBUTING.md +243 -0
  13. package/LICENSE +26 -0
  14. package/PR-opencode-agents-generator.md +40 -0
  15. package/README.md +159 -0
  16. package/REVIEWER-AGENT-SIMPLE.md +66 -0
  17. package/bmad-core/agent-teams/team-all.yaml +15 -0
  18. package/bmad-core/agent-teams/team-fullstack.yaml +19 -0
  19. package/bmad-core/agent-teams/team-ide-minimal.yaml +11 -0
  20. package/bmad-core/agent-teams/team-no-ui.yaml +14 -0
  21. package/bmad-core/agents/analyst.md +84 -0
  22. package/bmad-core/agents/architect.md +85 -0
  23. package/bmad-core/agents/bmad-master.md +110 -0
  24. package/bmad-core/agents/bmad-orchestrator.md +147 -0
  25. package/bmad-core/agents/dev.md +96 -0
  26. package/bmad-core/agents/planner.md +86 -0
  27. package/bmad-core/agents/pm.md +84 -0
  28. package/bmad-core/agents/po.md +79 -0
  29. package/bmad-core/agents/qa.md +80 -0
  30. package/bmad-core/agents/reviewer.md +61 -0
  31. package/bmad-core/agents/sm.md +65 -0
  32. package/bmad-core/agents/ux-expert.md +69 -0
  33. package/bmad-core/checklists/architect-checklist.md +440 -0
  34. package/bmad-core/checklists/change-checklist.md +184 -0
  35. package/bmad-core/checklists/planner-validation-checklist.md +167 -0
  36. package/bmad-core/checklists/pm-checklist.md +372 -0
  37. package/bmad-core/checklists/po-master-checklist.md +434 -0
  38. package/bmad-core/checklists/story-dod-checklist.md +96 -0
  39. package/bmad-core/checklists/story-draft-checklist.md +155 -0
  40. package/bmad-core/checklists/task-dod-checklist.md +110 -0
  41. package/bmad-core/core-config.yaml +26 -0
  42. package/bmad-core/data/bmad-kb.md +809 -0
  43. package/bmad-core/data/brainstorming-techniques.md +38 -0
  44. package/bmad-core/data/elicitation-methods.md +156 -0
  45. package/bmad-core/data/technical-preferences.md +5 -0
  46. package/bmad-core/data/test-levels-framework.md +148 -0
  47. package/bmad-core/data/test-priorities-matrix.md +174 -0
  48. package/bmad-core/tasks/advanced-elicitation.md +119 -0
  49. package/bmad-core/tasks/apply-qa-fixes.md +150 -0
  50. package/bmad-core/tasks/brownfield-create-epic.md +162 -0
  51. package/bmad-core/tasks/brownfield-create-story.md +149 -0
  52. package/bmad-core/tasks/correct-course.md +72 -0
  53. package/bmad-core/tasks/create-brownfield-story.md +314 -0
  54. package/bmad-core/tasks/create-deep-research-prompt.md +280 -0
  55. package/bmad-core/tasks/create-implementation-plan.md +298 -0
  56. package/bmad-core/tasks/create-next-story.md +114 -0
  57. package/bmad-core/tasks/decompose-task.md +162 -0
  58. package/bmad-core/tasks/document-project.md +345 -0
  59. package/bmad-core/tasks/facilitate-brainstorming-session.md +138 -0
  60. package/bmad-core/tasks/generate-ai-frontend-prompt.md +53 -0
  61. package/bmad-core/tasks/identify-dependencies.md +347 -0
  62. package/bmad-core/tasks/implement-test.md +188 -0
  63. package/bmad-core/tasks/index-docs.md +175 -0
  64. package/bmad-core/tasks/kb-mode-interaction.md +77 -0
  65. package/bmad-core/tasks/nfr-assess.md +345 -0
  66. package/bmad-core/tasks/qa-gate.md +163 -0
  67. package/bmad-core/tasks/review-and-improve.md +95 -0
  68. package/bmad-core/tasks/review-story.md +316 -0
  69. package/bmad-core/tasks/risk-profile.md +355 -0
  70. package/bmad-core/tasks/shard-doc.md +187 -0
  71. package/bmad-core/tasks/test-design.md +176 -0
  72. package/bmad-core/tasks/trace-requirements.md +266 -0
  73. package/bmad-core/tasks/validate-next-story.md +136 -0
  74. package/bmad-core/templates/architecture-tmpl.yaml +651 -0
  75. package/bmad-core/templates/brainstorming-output-tmpl.yaml +156 -0
  76. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +477 -0
  77. package/bmad-core/templates/brownfield-prd-tmpl.yaml +281 -0
  78. package/bmad-core/templates/competitor-analysis-tmpl.yaml +307 -0
  79. package/bmad-core/templates/front-end-architecture-tmpl.yaml +219 -0
  80. package/bmad-core/templates/front-end-spec-tmpl.yaml +350 -0
  81. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +824 -0
  82. package/bmad-core/templates/implementation-plan-tmpl.yaml +224 -0
  83. package/bmad-core/templates/market-research-tmpl.yaml +253 -0
  84. package/bmad-core/templates/prd-tmpl.yaml +203 -0
  85. package/bmad-core/templates/project-brief-tmpl.yaml +222 -0
  86. package/bmad-core/templates/qa-gate-tmpl.yaml +103 -0
  87. package/bmad-core/templates/story-tmpl.yaml +138 -0
  88. package/bmad-core/workflows/brownfield-fullstack.yaml +298 -0
  89. package/bmad-core/workflows/brownfield-service.yaml +188 -0
  90. package/bmad-core/workflows/brownfield-ui.yaml +198 -0
  91. package/bmad-core/workflows/greenfield-fullstack.yaml +241 -0
  92. package/bmad-core/workflows/greenfield-service.yaml +207 -0
  93. package/bmad-core/workflows/greenfield-ui.yaml +236 -0
  94. package/common/tasks/create-doc.md +103 -0
  95. package/common/tasks/execute-checklist.md +88 -0
  96. package/common/utils/bmad-doc-template.md +327 -0
  97. package/common/utils/workflow-management.md +71 -0
  98. package/dist/agents/analyst.txt +2907 -0
  99. package/dist/agents/architect.txt +3567 -0
  100. package/dist/agents/bmad-master.txt +8828 -0
  101. package/dist/agents/bmad-orchestrator.txt +1520 -0
  102. package/dist/agents/dev.txt +576 -0
  103. package/dist/agents/pm.txt +2226 -0
  104. package/dist/agents/po.txt +1359 -0
  105. package/dist/agents/qa.txt +2001 -0
  106. package/dist/agents/sm.txt +667 -0
  107. package/dist/agents/ux-expert.txt +703 -0
  108. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +2386 -0
  109. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +1627 -0
  110. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +822 -0
  111. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +11008 -0
  112. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4031 -0
  113. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +3717 -0
  114. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +456 -0
  115. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +982 -0
  116. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +15450 -0
  117. package/dist/expansion-packs/bmad-creative-writing/agents/beta-reader.txt +921 -0
  118. package/dist/expansion-packs/bmad-creative-writing/agents/book-critic.txt +81 -0
  119. package/dist/expansion-packs/bmad-creative-writing/agents/character-psychologist.txt +886 -0
  120. package/dist/expansion-packs/bmad-creative-writing/agents/cover-designer.txt +85 -0
  121. package/dist/expansion-packs/bmad-creative-writing/agents/dialog-specialist.txt +903 -0
  122. package/dist/expansion-packs/bmad-creative-writing/agents/editor.txt +837 -0
  123. package/dist/expansion-packs/bmad-creative-writing/agents/genre-specialist.txt +989 -0
  124. package/dist/expansion-packs/bmad-creative-writing/agents/narrative-designer.txt +888 -0
  125. package/dist/expansion-packs/bmad-creative-writing/agents/plot-architect.txt +1173 -0
  126. package/dist/expansion-packs/bmad-creative-writing/agents/world-builder.txt +914 -0
  127. package/dist/expansion-packs/bmad-creative-writing/teams/agent-team.txt +6511 -0
  128. package/dist/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.txt +1513 -0
  129. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-analyst.txt +3190 -0
  130. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-architect.txt +4499 -0
  131. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-designer.txt +3925 -0
  132. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-developer.txt +666 -0
  133. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-pm.txt +2381 -0
  134. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-po.txt +1612 -0
  135. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-qa.txt +1741 -0
  136. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-sm.txt +1208 -0
  137. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.txt +958 -0
  138. package/dist/expansion-packs/bmad-godot-game-dev/teams/godot-game-team.txt +27717 -0
  139. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +2087 -0
  140. package/dist/teams/team-all.txt +12911 -0
  141. package/dist/teams/team-fullstack.txt +10477 -0
  142. package/dist/teams/team-ide-minimal.txt +5299 -0
  143. package/dist/teams/team-no-ui.txt +9029 -0
  144. package/docs/GUIDING-PRINCIPLES.md +91 -0
  145. package/docs/core-architecture.md +219 -0
  146. package/docs/enhanced-ide-development-workflow.md +248 -0
  147. package/docs/expansion-packs.md +200 -0
  148. package/docs/flattener.md +91 -0
  149. package/docs/how-to-contribute-with-pull-requests.md +158 -0
  150. package/docs/stella-user-guide.md +637 -0
  151. package/docs/user-guide.md +577 -0
  152. package/docs/versioning-and-releases.md +155 -0
  153. package/docs/versions.md +48 -0
  154. package/docs/working-in-the-brownfield.md +606 -0
  155. package/eslint.config.mjs +119 -0
  156. package/expansion-packs/README.md +3 -0
  157. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +14 -0
  158. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +73 -0
  159. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +80 -0
  160. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +66 -0
  161. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +203 -0
  162. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +162 -0
  163. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +9 -0
  164. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +252 -0
  165. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +649 -0
  166. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +112 -0
  167. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +218 -0
  168. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +292 -0
  169. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +614 -0
  170. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +357 -0
  171. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +344 -0
  172. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +254 -0
  173. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +485 -0
  174. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +184 -0
  175. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +176 -0
  176. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +15 -0
  177. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +82 -0
  178. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +79 -0
  179. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +80 -0
  180. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +67 -0
  181. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +393 -0
  182. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +205 -0
  183. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +203 -0
  184. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +126 -0
  185. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +7 -0
  186. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +771 -0
  187. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +588 -0
  188. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +112 -0
  189. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +143 -0
  190. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +186 -0
  191. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +292 -0
  192. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +202 -0
  193. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +1031 -0
  194. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +357 -0
  195. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +706 -0
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  197. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +485 -0
  198. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +184 -0
  199. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +176 -0
  200. package/expansion-packs/bmad-creative-writing/README.md +146 -0
  201. package/expansion-packs/bmad-creative-writing/agent-teams/agent-team.yaml +20 -0
  202. package/expansion-packs/bmad-creative-writing/agents/beta-reader.md +94 -0
  203. package/expansion-packs/bmad-creative-writing/agents/book-critic.md +40 -0
  204. package/expansion-packs/bmad-creative-writing/agents/character-psychologist.md +93 -0
  205. package/expansion-packs/bmad-creative-writing/agents/cover-designer.md +46 -0
  206. package/expansion-packs/bmad-creative-writing/agents/dialog-specialist.md +92 -0
  207. package/expansion-packs/bmad-creative-writing/agents/editor.md +93 -0
  208. package/expansion-packs/bmad-creative-writing/agents/genre-specialist.md +95 -0
  209. package/expansion-packs/bmad-creative-writing/agents/narrative-designer.md +93 -0
  210. package/expansion-packs/bmad-creative-writing/agents/plot-architect.md +95 -0
  211. package/expansion-packs/bmad-creative-writing/agents/world-builder.md +94 -0
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  243. package/expansion-packs/bmad-creative-writing/tasks/advanced-elicitation.md +119 -0
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@@ -0,0 +1,162 @@
1
+ <!-- Powered by BMAD™ Core -->
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+
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+ # Game Development Story Definition of Done Checklist
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+
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+ ## Story Completeness
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+
7
+ ### Basic Story Elements
8
+
9
+ - [ ] **Story Title** - Clear, descriptive title that identifies the feature
10
+ - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
11
+ - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
12
+ - [ ] **Story Points** - Realistic estimation for implementation complexity
13
+ - [ ] **Description** - Clear, concise description of what needs to be implemented
14
+
15
+ ### Game Design Alignment
16
+
17
+ - [ ] **GDD Reference** - Specific Game Design Document section referenced
18
+ - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
19
+ - [ ] **Player Experience Goal** - Describes the intended player experience
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+ - [ ] **Balance Parameters** - Includes any relevant game balance values
21
+ - [ ] **Design Intent** - Purpose and rationale for the feature is clear
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+
23
+ ## Technical Specifications
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+
25
+ ### Architecture Compliance
26
+
27
+ - [ ] **File Organization** - Follows game architecture document structure
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+ - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
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+ - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
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+ - [ ] **Event Communication** - Event emitting and listening requirements specified
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+ - [ ] **Dependencies** - All system dependencies clearly identified
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+
33
+ ### Phaser 3 Requirements
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+
35
+ - [ ] **Scene Integration** - Specifies which scenes are affected and how
36
+ - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
37
+ - [ ] **Physics Integration** - Physics requirements specified if applicable
38
+ - [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified
39
+ - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
40
+
41
+ ### Code Quality Standards
42
+
43
+ - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
44
+ - [ ] **Error Handling** - Error scenarios and handling requirements specified
45
+ - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
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+ - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
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+ - [ ] **Code Organization** - Follows established game project structure
48
+
49
+ ## Implementation Readiness
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+
51
+ ### Acceptance Criteria
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+
53
+ - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
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+ - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
55
+ - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
56
+ - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
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+ - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
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+
59
+ ### Implementation Tasks
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+
61
+ - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
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+ - [ ] **Task Scope** - Each task is completable in 1-4 hours
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+ - [ ] **Task Clarity** - Each task has clear, actionable instructions
64
+ - [ ] **File Specifications** - Exact file paths and purposes specified
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+ - [ ] **Development Flow** - Tasks follow logical implementation order
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+
67
+ ### Dependencies
68
+
69
+ - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
70
+ - [ ] **Technical Dependencies** - Required systems and files identified
71
+ - [ ] **Asset Dependencies** - All needed assets specified with locations
72
+ - [ ] **External Dependencies** - Any third-party or external requirements noted
73
+ - [ ] **Dependency Validation** - All dependencies are actually available
74
+
75
+ ## Testing Requirements
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+
77
+ ### Test Coverage
78
+
79
+ - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
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+ - [ ] **Integration Test Cases** - Integration testing with other game systems specified
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+ - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
82
+ - [ ] **Performance Tests** - Frame rate and memory testing requirements specified
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+ - [ ] **Edge Case Testing** - Edge cases and error conditions covered
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+
85
+ ### Test Implementation
86
+
87
+ - [ ] **Test File Paths** - Exact test file locations specified
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+ - [ ] **Test Scenarios** - All test scenarios are complete and executable
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+ - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
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+ - [ ] **Performance Metrics** - Specific performance targets for testing
91
+ - [ ] **Test Data** - Any required test data or mock objects specified
92
+
93
+ ## Game-Specific Quality
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+
95
+ ### Gameplay Implementation
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+
97
+ - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
98
+ - [ ] **Player Controls** - Input handling requirements are complete
99
+ - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
100
+ - [ ] **Balance Implementation** - Numeric values and parameters from GDD included
101
+ - [ ] **State Management** - Game state changes and persistence requirements defined
102
+
103
+ ### User Experience
104
+
105
+ - [ ] **UI Requirements** - User interface elements and behaviors specified
106
+ - [ ] **Audio Integration** - Sound effect and music requirements defined
107
+ - [ ] **Visual Feedback** - Animation and visual effect requirements specified
108
+ - [ ] **Accessibility** - Mobile touch and responsive design considerations
109
+ - [ ] **Error Recovery** - User-facing error handling and recovery specified
110
+
111
+ ### Performance Optimization
112
+
113
+ - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
114
+ - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
115
+ - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
116
+ - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
117
+ - [ ] **Loading Performance** - Asset loading and scene transition requirements
118
+
119
+ ## Documentation and Communication
120
+
121
+ ### Story Documentation
122
+
123
+ - [ ] **Implementation Notes** - Additional context and implementation guidance provided
124
+ - [ ] **Design Decisions** - Key design choices documented with rationale
125
+ - [ ] **Future Considerations** - Potential future enhancements or modifications noted
126
+ - [ ] **Change Tracking** - Process for tracking any requirement changes during development
127
+ - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
128
+
129
+ ### Developer Handoff
130
+
131
+ - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
132
+ - [ ] **Complete Context** - All necessary context provided within the story
133
+ - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
134
+ - [ ] **Success Criteria** - Objective measures for story completion defined
135
+ - [ ] **Communication Plan** - Process for developer questions and updates established
136
+
137
+ ## Final Validation
138
+
139
+ ### Story Readiness
140
+
141
+ - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
142
+ - [ ] **Technical Completeness** - All technical requirements are specified and actionable
143
+ - [ ] **Scope Appropriateness** - Story scope matches assigned story points
144
+ - [ ] **Quality Standards** - Story meets all game development quality standards
145
+ - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
146
+
147
+ ### Implementation Preparedness
148
+
149
+ - [ ] **Environment Ready** - Development environment requirements specified
150
+ - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
151
+ - [ ] **Testing Prepared** - Testing environment and data requirements specified
152
+ - [ ] **Definition of Done** - Clear, objective completion criteria established
153
+ - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
154
+
155
+ ## Checklist Completion
156
+
157
+ **Overall Story Quality:** ⭐⭐⭐⭐⭐
158
+
159
+ **Ready for Development:** [ ] Yes [ ] No
160
+
161
+ **Additional Notes:**
162
+ _Any specific concerns, recommendations, or clarifications needed before development begins._
@@ -0,0 +1,9 @@
1
+ # <!-- Powered by BMAD™ Core -->
2
+ name: bmad-2d-phaser-game-dev
3
+ version: 1.13.0
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+ short-title: Phaser 3 2D Game Dev Pack
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+ description: >-
6
+ 2D Game Development expansion pack for BMad Method - Phaser 3 & TypeScript
7
+ focused
8
+ author: Brian (BMad)
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+ slashPrefix: bmad2dp
@@ -0,0 +1,252 @@
1
+ <!-- Powered by BMAD™ Core -->
2
+
3
+ # Game Development BMad Knowledge Base
4
+
5
+ ## Overview
6
+
7
+ This game development expansion of BMad-Method specializes in creating 2D games using Phaser 3 and TypeScript. It extends the core BMad framework with game-specific agents, workflows, and best practices for professional game development.
8
+
9
+ ### Game Development Focus
10
+
11
+ - **Target Engine**: Phaser 3.70+ with TypeScript 5.0+
12
+ - **Platform Strategy**: Web-first with mobile optimization
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+ - **Development Approach**: Agile story-driven development
14
+ - **Performance Target**: 60 FPS on target devices
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+ - **Architecture**: Component-based game systems
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+
17
+ ## Core Game Development Philosophy
18
+
19
+ ### Player-First Development
20
+
21
+ You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
22
+
23
+ - **Direct**: Provide clear game design vision and player experience goals
24
+ - **Refine**: Iterate on gameplay mechanics until they're compelling
25
+ - **Oversee**: Maintain creative alignment across all development disciplines
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+ - **Playfocus**: Every decision serves the player experience
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+
28
+ ### Game Development Principles
29
+
30
+ 1. **PLAYER_EXPERIENCE_FIRST**: Every mechanic must serve player engagement and fun
31
+ 2. **ITERATIVE_DESIGN**: Prototype, test, refine - games are discovered through iteration
32
+ 3. **TECHNICAL_EXCELLENCE**: 60 FPS performance and cross-platform compatibility are non-negotiable
33
+ 4. **STORY_DRIVEN_DEV**: Game features are implemented through detailed development stories
34
+ 5. **BALANCE_THROUGH_DATA**: Use metrics and playtesting to validate game balance
35
+ 6. **DOCUMENT_EVERYTHING**: Clear specifications enable proper game implementation
36
+ 7. **START_SMALL_ITERATE_FAST**: Core mechanics first, then expand and polish
37
+ 8. **EMBRACE_CREATIVE_CHAOS**: Games evolve - adapt design based on what's fun
38
+
39
+ ## Game Development Workflow
40
+
41
+ ### Phase 1: Game Concept and Design
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+
43
+ 1. **Game Designer**: Start with brainstorming and concept development
44
+ - Use \*brainstorm to explore game concepts and mechanics
45
+ - Create Game Brief using game-brief-tmpl
46
+ - Develop core game pillars and player experience goals
47
+
48
+ 2. **Game Designer**: Create comprehensive Game Design Document
49
+ - Use game-design-doc-tmpl to create detailed GDD
50
+ - Define all game mechanics, progression, and balance
51
+ - Specify technical requirements and platform targets
52
+
53
+ 3. **Game Designer**: Develop Level Design Framework
54
+ - Create level-design-doc-tmpl for content guidelines
55
+ - Define level types, difficulty progression, and content structure
56
+ - Establish performance and technical constraints for levels
57
+
58
+ ### Phase 2: Technical Architecture
59
+
60
+ 4. **Solution Architect** (or Game Designer): Create Technical Architecture
61
+ - Use game-architecture-tmpl to design technical implementation
62
+ - Define Phaser 3 systems, performance optimization, and code structure
63
+ - Align technical architecture with game design requirements
64
+
65
+ ### Phase 3: Story-Driven Development
66
+
67
+ 5. **Game Scrum Master**: Break down design into development stories
68
+ - Use create-game-story task to create detailed implementation stories
69
+ - Each story should be immediately actionable by game developers
70
+ - Apply game-story-dod-checklist to ensure story quality
71
+
72
+ 6. **Game Developer**: Implement game features story by story
73
+ - Follow TypeScript strict mode and Phaser 3 best practices
74
+ - Maintain 60 FPS performance target throughout development
75
+ - Use test-driven development for game logic components
76
+
77
+ 7. **Iterative Refinement**: Continuous playtesting and improvement
78
+ - Test core mechanics early and often
79
+ - Validate game balance through metrics and player feedback
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+ - Iterate on design based on implementation discoveries
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+
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+ ## Game-Specific Development Guidelines
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+
84
+ ### Phaser 3 + TypeScript Standards
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+
86
+ **Project Structure:**
87
+
88
+ ```text
89
+ game-project/
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+ ├── src/
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+ │ ├── scenes/ # Game scenes (BootScene, MenuScene, GameScene)
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+ │ ├── gameObjects/ # Custom game objects and entities
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+ │ ├── systems/ # Core game systems (GameState, InputManager, etc.)
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+ │ ├── utils/ # Utility functions and helpers
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+ │ ├── types/ # TypeScript type definitions
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+ │ └── config/ # Game configuration and balance
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+ ├── assets/ # Game assets (images, audio, data)
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+ ├── docs/
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+ │ ├── stories/ # Development stories
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+ │ └── design/ # Game design documents
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+ └── tests/ # Unit and integration tests
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+ ```
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+
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+ **Performance Requirements:**
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+
106
+ - Maintain 60 FPS on target devices
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+ - Memory usage under specified limits per level
108
+ - Loading times under 3 seconds for levels
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+ - Smooth animation and responsive controls
110
+
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+ **Code Quality:**
112
+
113
+ - TypeScript strict mode compliance
114
+ - Component-based architecture
115
+ - Object pooling for frequently created/destroyed objects
116
+ - Error handling and graceful degradation
117
+
118
+ ### Game Development Story Structure
119
+
120
+ **Story Requirements:**
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+
122
+ - Clear reference to Game Design Document section
123
+ - Specific acceptance criteria for game functionality
124
+ - Technical implementation details for Phaser 3
125
+ - Performance requirements and optimization considerations
126
+ - Testing requirements including gameplay validation
127
+
128
+ **Story Categories:**
129
+
130
+ - **Core Mechanics**: Fundamental gameplay systems
131
+ - **Level Content**: Individual levels and content implementation
132
+ - **UI/UX**: User interface and player experience features
133
+ - **Performance**: Optimization and technical improvements
134
+ - **Polish**: Visual effects, audio, and game feel enhancements
135
+
136
+ ### Quality Assurance for Games
137
+
138
+ **Testing Approach:**
139
+
140
+ - Unit tests for game logic (separate from Phaser)
141
+ - Integration tests for game systems
142
+ - Performance benchmarking and profiling
143
+ - Gameplay testing and balance validation
144
+ - Cross-platform compatibility testing
145
+
146
+ **Performance Monitoring:**
147
+
148
+ - Frame rate consistency tracking
149
+ - Memory usage monitoring
150
+ - Asset loading performance
151
+ - Input responsiveness validation
152
+ - Battery usage optimization (mobile)
153
+
154
+ ## Game Development Team Roles
155
+
156
+ ### Game Designer (Alex)
157
+
158
+ - **Primary Focus**: Game mechanics, player experience, design documentation
159
+ - **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
160
+ - **Specialties**: Brainstorming, game balance, player psychology, creative direction
161
+
162
+ ### Game Developer (Maya)
163
+
164
+ - **Primary Focus**: Phaser 3 implementation, technical excellence, performance
165
+ - **Key Outputs**: Working game features, optimized code, technical architecture
166
+ - **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development
167
+
168
+ ### Game Scrum Master (Jordan)
169
+
170
+ - **Primary Focus**: Story creation, development planning, agile process
171
+ - **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
172
+ - **Specialties**: Story breakdown, developer handoffs, process optimization
173
+
174
+ ## Platform-Specific Considerations
175
+
176
+ ### Web Platform
177
+
178
+ - Browser compatibility across modern browsers
179
+ - Progressive loading for large assets
180
+ - Touch-friendly mobile controls
181
+ - Responsive design for different screen sizes
182
+
183
+ ### Mobile Optimization
184
+
185
+ - Touch gesture support and responsive controls
186
+ - Battery usage optimization
187
+ - Performance scaling for different device capabilities
188
+ - App store compliance and packaging
189
+
190
+ ### Performance Targets
191
+
192
+ - **Desktop**: 60 FPS at 1080p resolution
193
+ - **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
194
+ - **Loading**: Initial load under 5 seconds, level transitions under 2 seconds
195
+ - **Memory**: Under 100MB total usage, under 50MB per level
196
+
197
+ ## Success Metrics for Game Development
198
+
199
+ ### Technical Metrics
200
+
201
+ - Frame rate consistency (>90% of time at target FPS)
202
+ - Memory usage within budgets
203
+ - Loading time targets met
204
+ - Zero critical bugs in core gameplay systems
205
+
206
+ ### Player Experience Metrics
207
+
208
+ - Tutorial completion rate >80%
209
+ - Level completion rates appropriate for difficulty curve
210
+ - Average session length meets design targets
211
+ - Player retention and engagement metrics
212
+
213
+ ### Development Process Metrics
214
+
215
+ - Story completion within estimated timeframes
216
+ - Code quality metrics (test coverage, linting compliance)
217
+ - Documentation completeness and accuracy
218
+ - Team velocity and delivery consistency
219
+
220
+ ## Common Game Development Patterns
221
+
222
+ ### Scene Management
223
+
224
+ - Boot scene for initial setup and configuration
225
+ - Preload scene for asset loading with progress feedback
226
+ - Menu scene for navigation and settings
227
+ - Game scenes for actual gameplay
228
+ - Clean transitions between scenes with proper cleanup
229
+
230
+ ### Game State Management
231
+
232
+ - Persistent data (player progress, unlocks, settings)
233
+ - Session data (current level, score, temporary state)
234
+ - Save/load system with error recovery
235
+ - Settings management with platform storage
236
+
237
+ ### Input Handling
238
+
239
+ - Cross-platform input abstraction
240
+ - Touch gesture support for mobile
241
+ - Keyboard and gamepad support for desktop
242
+ - Customizable control schemes
243
+
244
+ ### Performance Optimization
245
+
246
+ - Object pooling for bullets, effects, enemies
247
+ - Texture atlasing and sprite optimization
248
+ - Audio compression and streaming
249
+ - Culling and level-of-detail systems
250
+ - Memory management and garbage collection optimization
251
+
252
+ This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.