bmad-stella 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (398) hide show
  1. package/.github/FORK_GUIDE.md +106 -0
  2. package/.github/FUNDING.yaml +15 -0
  3. package/.github/ISSUE_TEMPLATE/bug_report.md +32 -0
  4. package/.github/ISSUE_TEMPLATE/feature_request.md +22 -0
  5. package/.github/workflows/discord.yaml +26 -0
  6. package/.github/workflows/format-check.yaml +44 -0
  7. package/.github/workflows/manual-release.yaml +174 -0
  8. package/.github/workflows/pr-validation.yaml +55 -0
  9. package/.husky/pre-commit +3 -0
  10. package/.vscode/settings.json +69 -0
  11. package/CHANGELOG.md +686 -0
  12. package/CONTRIBUTING.md +243 -0
  13. package/LICENSE +26 -0
  14. package/PR-opencode-agents-generator.md +40 -0
  15. package/README.md +159 -0
  16. package/REVIEWER-AGENT-SIMPLE.md +66 -0
  17. package/bmad-core/agent-teams/team-all.yaml +15 -0
  18. package/bmad-core/agent-teams/team-fullstack.yaml +19 -0
  19. package/bmad-core/agent-teams/team-ide-minimal.yaml +11 -0
  20. package/bmad-core/agent-teams/team-no-ui.yaml +14 -0
  21. package/bmad-core/agents/analyst.md +84 -0
  22. package/bmad-core/agents/architect.md +85 -0
  23. package/bmad-core/agents/bmad-master.md +110 -0
  24. package/bmad-core/agents/bmad-orchestrator.md +147 -0
  25. package/bmad-core/agents/dev.md +96 -0
  26. package/bmad-core/agents/planner.md +86 -0
  27. package/bmad-core/agents/pm.md +84 -0
  28. package/bmad-core/agents/po.md +79 -0
  29. package/bmad-core/agents/qa.md +80 -0
  30. package/bmad-core/agents/reviewer.md +61 -0
  31. package/bmad-core/agents/sm.md +65 -0
  32. package/bmad-core/agents/ux-expert.md +69 -0
  33. package/bmad-core/checklists/architect-checklist.md +440 -0
  34. package/bmad-core/checklists/change-checklist.md +184 -0
  35. package/bmad-core/checklists/planner-validation-checklist.md +167 -0
  36. package/bmad-core/checklists/pm-checklist.md +372 -0
  37. package/bmad-core/checklists/po-master-checklist.md +434 -0
  38. package/bmad-core/checklists/story-dod-checklist.md +96 -0
  39. package/bmad-core/checklists/story-draft-checklist.md +155 -0
  40. package/bmad-core/checklists/task-dod-checklist.md +110 -0
  41. package/bmad-core/core-config.yaml +26 -0
  42. package/bmad-core/data/bmad-kb.md +809 -0
  43. package/bmad-core/data/brainstorming-techniques.md +38 -0
  44. package/bmad-core/data/elicitation-methods.md +156 -0
  45. package/bmad-core/data/technical-preferences.md +5 -0
  46. package/bmad-core/data/test-levels-framework.md +148 -0
  47. package/bmad-core/data/test-priorities-matrix.md +174 -0
  48. package/bmad-core/tasks/advanced-elicitation.md +119 -0
  49. package/bmad-core/tasks/apply-qa-fixes.md +150 -0
  50. package/bmad-core/tasks/brownfield-create-epic.md +162 -0
  51. package/bmad-core/tasks/brownfield-create-story.md +149 -0
  52. package/bmad-core/tasks/correct-course.md +72 -0
  53. package/bmad-core/tasks/create-brownfield-story.md +314 -0
  54. package/bmad-core/tasks/create-deep-research-prompt.md +280 -0
  55. package/bmad-core/tasks/create-implementation-plan.md +298 -0
  56. package/bmad-core/tasks/create-next-story.md +114 -0
  57. package/bmad-core/tasks/decompose-task.md +162 -0
  58. package/bmad-core/tasks/document-project.md +345 -0
  59. package/bmad-core/tasks/facilitate-brainstorming-session.md +138 -0
  60. package/bmad-core/tasks/generate-ai-frontend-prompt.md +53 -0
  61. package/bmad-core/tasks/identify-dependencies.md +347 -0
  62. package/bmad-core/tasks/implement-test.md +188 -0
  63. package/bmad-core/tasks/index-docs.md +175 -0
  64. package/bmad-core/tasks/kb-mode-interaction.md +77 -0
  65. package/bmad-core/tasks/nfr-assess.md +345 -0
  66. package/bmad-core/tasks/qa-gate.md +163 -0
  67. package/bmad-core/tasks/review-and-improve.md +95 -0
  68. package/bmad-core/tasks/review-story.md +316 -0
  69. package/bmad-core/tasks/risk-profile.md +355 -0
  70. package/bmad-core/tasks/shard-doc.md +187 -0
  71. package/bmad-core/tasks/test-design.md +176 -0
  72. package/bmad-core/tasks/trace-requirements.md +266 -0
  73. package/bmad-core/tasks/validate-next-story.md +136 -0
  74. package/bmad-core/templates/architecture-tmpl.yaml +651 -0
  75. package/bmad-core/templates/brainstorming-output-tmpl.yaml +156 -0
  76. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +477 -0
  77. package/bmad-core/templates/brownfield-prd-tmpl.yaml +281 -0
  78. package/bmad-core/templates/competitor-analysis-tmpl.yaml +307 -0
  79. package/bmad-core/templates/front-end-architecture-tmpl.yaml +219 -0
  80. package/bmad-core/templates/front-end-spec-tmpl.yaml +350 -0
  81. package/bmad-core/templates/fullstack-architecture-tmpl.yaml +824 -0
  82. package/bmad-core/templates/implementation-plan-tmpl.yaml +224 -0
  83. package/bmad-core/templates/market-research-tmpl.yaml +253 -0
  84. package/bmad-core/templates/prd-tmpl.yaml +203 -0
  85. package/bmad-core/templates/project-brief-tmpl.yaml +222 -0
  86. package/bmad-core/templates/qa-gate-tmpl.yaml +103 -0
  87. package/bmad-core/templates/story-tmpl.yaml +138 -0
  88. package/bmad-core/workflows/brownfield-fullstack.yaml +298 -0
  89. package/bmad-core/workflows/brownfield-service.yaml +188 -0
  90. package/bmad-core/workflows/brownfield-ui.yaml +198 -0
  91. package/bmad-core/workflows/greenfield-fullstack.yaml +241 -0
  92. package/bmad-core/workflows/greenfield-service.yaml +207 -0
  93. package/bmad-core/workflows/greenfield-ui.yaml +236 -0
  94. package/common/tasks/create-doc.md +103 -0
  95. package/common/tasks/execute-checklist.md +88 -0
  96. package/common/utils/bmad-doc-template.md +327 -0
  97. package/common/utils/workflow-management.md +71 -0
  98. package/dist/agents/analyst.txt +2907 -0
  99. package/dist/agents/architect.txt +3567 -0
  100. package/dist/agents/bmad-master.txt +8828 -0
  101. package/dist/agents/bmad-orchestrator.txt +1520 -0
  102. package/dist/agents/dev.txt +576 -0
  103. package/dist/agents/pm.txt +2226 -0
  104. package/dist/agents/po.txt +1359 -0
  105. package/dist/agents/qa.txt +2001 -0
  106. package/dist/agents/sm.txt +667 -0
  107. package/dist/agents/ux-expert.txt +703 -0
  108. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +2386 -0
  109. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +1627 -0
  110. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +822 -0
  111. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +11008 -0
  112. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +4031 -0
  113. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +3717 -0
  114. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +456 -0
  115. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +982 -0
  116. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +15450 -0
  117. package/dist/expansion-packs/bmad-creative-writing/agents/beta-reader.txt +921 -0
  118. package/dist/expansion-packs/bmad-creative-writing/agents/book-critic.txt +81 -0
  119. package/dist/expansion-packs/bmad-creative-writing/agents/character-psychologist.txt +886 -0
  120. package/dist/expansion-packs/bmad-creative-writing/agents/cover-designer.txt +85 -0
  121. package/dist/expansion-packs/bmad-creative-writing/agents/dialog-specialist.txt +903 -0
  122. package/dist/expansion-packs/bmad-creative-writing/agents/editor.txt +837 -0
  123. package/dist/expansion-packs/bmad-creative-writing/agents/genre-specialist.txt +989 -0
  124. package/dist/expansion-packs/bmad-creative-writing/agents/narrative-designer.txt +888 -0
  125. package/dist/expansion-packs/bmad-creative-writing/agents/plot-architect.txt +1173 -0
  126. package/dist/expansion-packs/bmad-creative-writing/agents/world-builder.txt +914 -0
  127. package/dist/expansion-packs/bmad-creative-writing/teams/agent-team.txt +6511 -0
  128. package/dist/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.txt +1513 -0
  129. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-analyst.txt +3190 -0
  130. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-architect.txt +4499 -0
  131. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-designer.txt +3925 -0
  132. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-developer.txt +666 -0
  133. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-pm.txt +2381 -0
  134. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-po.txt +1612 -0
  135. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-qa.txt +1741 -0
  136. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-sm.txt +1208 -0
  137. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.txt +958 -0
  138. package/dist/expansion-packs/bmad-godot-game-dev/teams/godot-game-team.txt +27717 -0
  139. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +2087 -0
  140. package/dist/teams/team-all.txt +12911 -0
  141. package/dist/teams/team-fullstack.txt +10477 -0
  142. package/dist/teams/team-ide-minimal.txt +5299 -0
  143. package/dist/teams/team-no-ui.txt +9029 -0
  144. package/docs/GUIDING-PRINCIPLES.md +91 -0
  145. package/docs/core-architecture.md +219 -0
  146. package/docs/enhanced-ide-development-workflow.md +248 -0
  147. package/docs/expansion-packs.md +200 -0
  148. package/docs/flattener.md +91 -0
  149. package/docs/how-to-contribute-with-pull-requests.md +158 -0
  150. package/docs/stella-user-guide.md +637 -0
  151. package/docs/user-guide.md +577 -0
  152. package/docs/versioning-and-releases.md +155 -0
  153. package/docs/versions.md +48 -0
  154. package/docs/working-in-the-brownfield.md +606 -0
  155. package/eslint.config.mjs +119 -0
  156. package/expansion-packs/README.md +3 -0
  157. package/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +14 -0
  158. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +73 -0
  159. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +80 -0
  160. package/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +66 -0
  161. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +203 -0
  162. package/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +162 -0
  163. package/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +9 -0
  164. package/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +252 -0
  165. package/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +649 -0
  166. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +112 -0
  167. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +218 -0
  168. package/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +292 -0
  169. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +614 -0
  170. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +357 -0
  171. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +344 -0
  172. package/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +254 -0
  173. package/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +485 -0
  174. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +184 -0
  175. package/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +176 -0
  176. package/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +15 -0
  177. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +82 -0
  178. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +79 -0
  179. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +80 -0
  180. package/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +67 -0
  181. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +393 -0
  182. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +205 -0
  183. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +203 -0
  184. package/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +126 -0
  185. package/expansion-packs/bmad-2d-unity-game-dev/config.yaml +7 -0
  186. package/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +771 -0
  187. package/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +588 -0
  188. package/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +112 -0
  189. package/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +143 -0
  190. package/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +186 -0
  191. package/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +292 -0
  192. package/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +202 -0
  193. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +1031 -0
  194. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +357 -0
  195. package/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +706 -0
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  197. package/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +485 -0
  198. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +184 -0
  199. package/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +176 -0
  200. package/expansion-packs/bmad-creative-writing/README.md +146 -0
  201. package/expansion-packs/bmad-creative-writing/agent-teams/agent-team.yaml +20 -0
  202. package/expansion-packs/bmad-creative-writing/agents/beta-reader.md +94 -0
  203. package/expansion-packs/bmad-creative-writing/agents/book-critic.md +40 -0
  204. package/expansion-packs/bmad-creative-writing/agents/character-psychologist.md +93 -0
  205. package/expansion-packs/bmad-creative-writing/agents/cover-designer.md +46 -0
  206. package/expansion-packs/bmad-creative-writing/agents/dialog-specialist.md +92 -0
  207. package/expansion-packs/bmad-creative-writing/agents/editor.md +93 -0
  208. package/expansion-packs/bmad-creative-writing/agents/genre-specialist.md +95 -0
  209. package/expansion-packs/bmad-creative-writing/agents/narrative-designer.md +93 -0
  210. package/expansion-packs/bmad-creative-writing/agents/plot-architect.md +95 -0
  211. package/expansion-packs/bmad-creative-writing/agents/world-builder.md +94 -0
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  243. package/expansion-packs/bmad-creative-writing/tasks/advanced-elicitation.md +119 -0
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@@ -0,0 +1,213 @@
1
+ workflow:
2
+ id: godot-game-prototype
3
+ name: Godot Rapid Prototype Development
4
+ description: Godot-optimized workflow leveraging the engine's rapid prototyping features - @tool scripts, built-in nodes, CSG geometry, immediate mode GUI, and GDScript's duck typing. Emphasizes Godot's hot reload, in-editor testing, and scene-based iteration for validating game concepts in hours, not days.
5
+ type: prototype
6
+ project_types:
7
+ - godot-game-jam
8
+ - godot-mechanic-test
9
+ - godot-shader-demo
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+ - godot-physics-sandbox
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+ - godot-ui-experiment
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+ - godot-multiplayer-test
13
+ prototype_sequence:
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+ - step: concept_definition
15
+ agent: game-designer
16
+ duration: 15-30 minutes
17
+ creates: concept-summary.md
18
+ notes: Define concept leveraging Godot's strengths - built-in physics (Box2D/Bullet), particle systems, shaders, or procedural generation. Identify which Godot nodes will drive the core mechanic.
19
+ - step: rapid_design
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+ agent: game-designer
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+ duration: 30-60 minutes
22
+ creates: prototype-spec.md
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+ requires: concept-summary.md
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+ optional_steps:
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+ - godot_node_selection
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+ - scene_structure_sketch
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+ - input_action_mapping
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+ notes: Map mechanics to specific Godot nodes (Area2D, CharacterBody2D, RigidBody2D). Define scene hierarchy and signal connections. Plan InputMap actions for immediate responsiveness.
29
+ - step: technical_planning
30
+ agent: game-developer
31
+ duration: 15-30 minutes
32
+ creates: prototype-architecture.md
33
+ requires: prototype-spec.md
34
+ notes: Plan Godot-specific implementation - scene structure, autoload needs, @tool scripts for in-editor testing. Use GDScript for all prototype code (duck typing speeds iteration). Identify built-in nodes to leverage.
35
+ - step: implementation_stories
36
+ agent: game-sm
37
+ duration: 30-45 minutes
38
+ creates: prototype-stories/
39
+ requires: prototype-spec.md, prototype-architecture.md
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+ notes: Create 3-5 Godot-focused stories - "Create player scene with CharacterBody2D", "Implement _physics_process movement", "Connect Area2D signals for interactions". Each story includes specific node types and Godot methods.
41
+ - step: iterative_development
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+ agent: game-developer
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+ duration: varies
44
+ implements: prototype-stories/
45
+ notes: Use Godot's hot reload and @tool scripts for real-time iteration. Test in editor with F6 (scene) and F5 (project). Profile with Godot's built-in monitors. Use Remote Debugger for mobile testing. Document which built-in nodes work best.
46
+ workflow_end:
47
+ action: prototype_evaluation
48
+ notes: "Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive."
49
+ game_jam_sequence:
50
+ - step: jam_concept
51
+ agent: game-designer
52
+ duration: 10-15 minutes
53
+ creates: jam-concept.md
54
+ notes: Match jam theme to Godot's built-in capabilities. Identify hero nodes (e.g., CPUParticles2D for effects, AudioStreamPlayer2D for dynamic audio). Define InputMap actions.
55
+ - step: jam_implementation
56
+ agent: game-developer
57
+ duration: varies (jam timeline)
58
+ creates: working-prototype
59
+ requires: jam-concept.md
60
+ notes: Build directly in Godot editor. Use built-in nodes, CSG for 3D prototypes, immediate GUI for quick UI. Leverage Godot's animation player for juice. Export to HTML5 for easy sharing. Keep scenes under 100 nodes for performance.
61
+ jam_workflow_end:
62
+ action: jam_submission
63
+ notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
64
+ flow_diagram: |
65
+ ```mermaid
66
+ graph TD
67
+ A[Start: Prototype Project] --> B{Development Context?}
68
+ B -->|Standard Prototype| C[game-designer: concept-summary.md]
69
+ B -->|Game Jam| D[game-designer: jam-concept.md]
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+
71
+ C --> E[game-designer: prototype-spec.md]
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+ E --> F[game-developer: prototype-architecture.md]
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+ F --> G[game-sm: create prototype stories]
74
+ G --> H[game-developer: iterative implementation]
75
+ H --> I[Prototype Evaluation]
76
+
77
+ D --> J[game-developer: direct implementation]
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+ J --> K[Game Jam Submission]
79
+
80
+ E -.-> E1[Optional: quick brainstorming]
81
+ E -.-> E2[Optional: reference research]
82
+
83
+ style I fill:#90EE90
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+ style K fill:#90EE90
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+ style C fill:#FFE4B5
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+ style E fill:#FFE4B5
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+ style F fill:#FFE4B5
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+ style G fill:#FFE4B5
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+ style H fill:#FFE4B5
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+ style D fill:#FFB6C1
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+ style J fill:#FFB6C1
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+ ```
93
+ godot_specific_features:
94
+ rapid_prototyping_tools:
95
+ - Tool scripts for in-editor testing without running
96
+ - CSG nodes for quick 3D geometry without modeling
97
+ - Immediate mode drawing for debug visualizations
98
+ - Built-in placeholder assets (icon.svg, default theme)
99
+ - Hot reload for GDScript changes
100
+ prototype_acceleration:
101
+ - F6 to test current scene instantly
102
+ - F5 to run full project
103
+ - Remote debugging on devices
104
+ - Live scene editing while running
105
+ - Inspector value tweaking in real-time
106
+ godot_node_combinations:
107
+ quick_player: CharacterBody2D + CollisionShape2D + Sprite2D
108
+ pickup_system: Area2D + signal connections
109
+ physics_toy: RigidBody2D + joints + constraints
110
+ particle_effects: CPUParticles2D with built-in parameters
111
+ ui_prototype: Control + containers + theme variations
112
+ export_for_testing:
113
+ - HTML5 export for easy web sharing
114
+ - One-click APK export for Android testing
115
+ - Debug export with remote debugger enabled
116
+ - PCK files for quick distribution
117
+ decision_guidance:
118
+ use_prototype_sequence_when:
119
+ - Testing Godot-specific features (shaders, particles, physics)
120
+ - Validating scene composition strategies
121
+ - Experimenting with Godot's node system combinations
122
+ - Building with Godot's animation tools (AnimationPlayer, AnimationTree)
123
+ - Testing Godot export targets (HTML5, Mobile, Desktop)
124
+ - Learning Godot's signal patterns and node communication
125
+ use_game_jam_sequence_when:
126
+ - Godot Game Jam participation
127
+ - Leveraging Godot's rapid development features
128
+ - Using CSG for quick 3D prototypes
129
+ - Building with Godot's immediate mode GUI
130
+ - Testing Godot's networking capabilities quickly
131
+ godot_prototype_best_practices:
132
+ godot_rapid_development:
133
+ - Use @tool scripts to test mechanics in editor without running
134
+ - Leverage Godot's hot reload for immediate feedback
135
+ - Build scenes incrementally with F6 (test current scene)
136
+ - Use placeholder Godot icons and CSG shapes
137
+ godot_node_leverage:
138
+ - Start with Godot's template projects when applicable
139
+ - Use Area2D for all detection/trigger needs
140
+ - Implement with CharacterBody2D's built-in movement methods
141
+ - Apply RigidBody2D for physics toys
142
+ - Use Control nodes with containers for auto-layout UI
143
+ godot_iteration_tools:
144
+ - Run scenes directly with F6 during development
145
+ - Use Godot's remote debugger for device testing
146
+ - Monitor performance with built-in profiler (not external tools)
147
+ - Adjust project settings in real-time
148
+ - Use editor's node property tweaking for balancing
149
+ godot_prototyping_patterns:
150
+ - Compose scenes, don't code everything
151
+ - Signal connections over hard references
152
+ - Export variables for in-editor tweaking
153
+ - AnimationPlayer for all timed events
154
+ - Resource files (.tres) for data-driven design
155
+ godot_prototype_evaluation:
156
+ godot_mechanic_validation:
157
+ - Does the mechanic work well with Godot's physics engine?
158
+ - Are Godot's built-in nodes sufficient or do we need custom?
159
+ - Can the mechanic scale with Godot's scene instancing?
160
+ - Does it perform well on Godot's HTML5 export?
161
+ godot_technical_assessment:
162
+ - Draw calls under 1000 (check Godot profiler)
163
+ - Physics bodies under 200 for mobile targets
164
+ - Scene tree depth reasonable (<10 levels)
165
+ - Proper use of Godot's threading if needed
166
+ - GDScript performance adequate or need C#/GDExtension?
167
+ godot_expansion_viability:
168
+ - Can current scene structure support more content?
169
+ - Are signals and groups set up for scaling?
170
+ - Is the resource system being used effectively?
171
+ - Would Godot's multiplayer API support this mechanic?
172
+ - Are we leveraging Godot's strengths (not fighting it)?
173
+ post_prototype_options:
174
+ iterate_and_improve:
175
+ action: continue_prototyping
176
+ when: Core mechanic shows promise but needs refinement
177
+ next_steps: Create new prototype iteration focusing on identified improvements
178
+ expand_to_full_game:
179
+ action: transition_to_full_development
180
+ when: Prototype validates strong game concept
181
+ next_steps: Use game-dev-greenfield workflow to create full game design and architecture
182
+ pivot_concept:
183
+ action: new_prototype_direction
184
+ when: Current mechanic doesn't work but insights suggest new direction
185
+ next_steps: Apply learnings to new prototype concept
186
+ archive_and_learn:
187
+ action: document_learnings
188
+ when: Prototype doesn't work but provides valuable insights
189
+ next_steps: Document lessons learned and move to next prototype concept
190
+ godot_time_boxing:
191
+ concept_phase: 30 min - Pick Godot nodes that drive your mechanic
192
+ design_phase: 1 hour - Sketch scene tree and signal flow
193
+ planning_phase: 30 min - Set up Godot project with right settings
194
+ implementation_phase: 2-hour sprints - F6 test after each sprint
195
+ polish_phase: 1 hour - Godot's animation tools for juice
196
+ godot_success_metrics:
197
+ godot_velocity:
198
+ - First scene running in Godot within 2 hours
199
+ - Core nodes connected and signaling within 4 hours
200
+ - Playable build exported (HTML5) within 8 hours
201
+ - All built-in Godot features identified for mechanic
202
+ godot_learning:
203
+ - Which Godot nodes best serve the mechanic
204
+ - Performance profile from Godot's monitors
205
+ - Export size and load time benchmarks
206
+ - Godot-specific optimizations discovered
207
+ - Editor workflow improvements identified
208
+ handoff_prompts:
209
+ concept_to_design: Concept defined with target Godot nodes identified. Create design spec mapping mechanics to Godot's systems.
210
+ design_to_technical: Design ready with scene structure planned. Create Godot project setup and technical approach.
211
+ technical_to_stories: Godot architecture defined. Create stories with specific node types and signal connections.
212
+ stories_to_implementation: Stories specify Godot implementation. Begin building in editor with F6 testing.
213
+ prototype_to_evaluation: Prototype running in Godot. Check profiler metrics and evaluate for expansion.
@@ -0,0 +1,147 @@
1
+ # Infrastructure & DevOps Expansion Pack
2
+
3
+ ## Overview
4
+
5
+ This expansion pack extends BMad Method with comprehensive infrastructure and DevOps capabilities. It's designed for teams that need to define, implement, and manage cloud infrastructure alongside their application development.
6
+
7
+ ## Purpose
8
+
9
+ While the core BMad flow focuses on getting from business requirements to development (Analyst → PM → Architect → SM → Dev), many projects require sophisticated infrastructure planning and implementation. This expansion pack adds:
10
+
11
+ - Infrastructure architecture design capabilities
12
+ - Platform engineering implementation workflows
13
+ - DevOps automation and CI/CD pipeline design
14
+ - Cloud resource management and optimization
15
+ - Security and compliance validation
16
+
17
+ ## When to Use This Pack
18
+
19
+ Install this expansion pack when your project requires:
20
+
21
+ - Cloud infrastructure design and implementation
22
+ - Kubernetes/container platform setup
23
+ - Service mesh and GitOps workflows
24
+ - Infrastructure as Code (IaC) development
25
+ - Platform engineering and DevOps practices
26
+
27
+ ## What's Included
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+
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+ ### Agents
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+
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+ - `devops.yaml` - DevOps and Platform Engineering agent configuration
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+
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+ ### Personas
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+
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+ - `devops.md` - DevOps Engineer persona (Alex)
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+
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+ ### IDE Agents
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+
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+ - `devops.ide.md` - IDE-specific DevOps agent configuration
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+
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+ ### Templates
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+
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+ - `infrastructure-architecture-tmpl.md` - Infrastructure architecture design template
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+ - `infrastructure-platform-from-arch-tmpl.md` - Platform implementation from architecture template
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+
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+ ### Tasks
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+
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+ - `infra/validate-infrastructure.md` - Infrastructure validation workflow
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+ - `infra/review-infrastructure.md` - Infrastructure review process
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+
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+ ### Checklists
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+
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+ - `infrastructure-checklist.md` - Comprehensive 16-section infrastructure validation checklist
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+
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+ ## Integration with Core BMad
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+
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+ This expansion pack integrates with the core BMad flow at these points:
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+
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+ 1. **After Architecture Phase**: The Architect can trigger infrastructure architecture design
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+ 2. **Parallel to Development**: Infrastructure implementation can proceed alongside application development
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+ 3. **Before Deployment**: Infrastructure must be validated before application deployment
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+
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+ ## Installation
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+
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+ To install this expansion pack, run:
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+
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+ ```bash
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+ npm run install:expansion infrastructure
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+ ```
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+
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+ Or manually:
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+
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+ ```bash
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+ node tools/install-expansion-pack.js infrastructure
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+ ```
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+
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+ This will:
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+
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+ 1. Copy all files to their appropriate locations in `.bmad-core/`
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+ 2. Update any necessary configurations
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+ 3. Make the DevOps agent available in teams
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+
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+ ## Usage Examples
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+
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+ ### 1. Infrastructure Architecture Design
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+
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+ After the main architecture is complete:
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+
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+ ```bash
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+ # Using the Architect agent
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+ *create-infrastructure
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+
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+ # Or directly with DevOps agent
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+ npm run agent devops
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+ ```
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+
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+ ### 2. Platform Implementation
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+
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+ With an approved infrastructure architecture:
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+
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+ ```bash
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+ # DevOps agent implements the platform
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+ *implement-platform
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+ ```
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+
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+ ### 3. Infrastructure Validation
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+
108
+ Before deployment:
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+
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+ ```bash
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+ # Validate infrastructure against checklist
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+ *validate-infra
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+ ```
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+
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+ ## Team Integration
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+
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+ The DevOps agent can be added to team configurations:
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+
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+ - `team-technical.yaml` - For technical implementation teams
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+ - `team-full-org.yaml` - For complete organizational teams
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+
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+ ## Dependencies
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+
124
+ This expansion pack works best when used with:
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+
126
+ - Core BMad agents (especially Architect)
127
+ - Technical preferences documentation
128
+ - Approved PRD and system architecture
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+
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+ ## Customization
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+
132
+ You can customize this expansion pack by:
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+
134
+ 1. Modifying the infrastructure templates for your cloud provider
135
+ 2. Adjusting the checklist items for your compliance needs
136
+ 3. Adding custom tasks for your specific workflows
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+
138
+ ## Notes
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+
140
+ - Infrastructure work requires real-world cloud credentials and configurations
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+ - The templates use placeholders ({{variable}}) that need actual values
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+ - Always validate infrastructure changes before production deployment
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+
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+ ---
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+
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+ _Version: 1.0_
147
+ _Compatible with: BMad Method v4_
@@ -0,0 +1,73 @@
1
+ <!-- Powered by BMAD™ Core -->
2
+
3
+ # infra-devops-platform
4
+
5
+ ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
6
+
7
+ CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
8
+
9
+ ## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
10
+
11
+ ```yaml
12
+ IIDE-FILE-RESOLUTION:
13
+ - FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
14
+ - Dependencies map to {root}/{type}/{name}
15
+ - type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
16
+ - Example: create-doc.md → {root}/tasks/create-doc.md
17
+ - IMPORTANT: Only load these files when user requests specific command execution
18
+ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
19
+ activation-instructions:
20
+ - STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
21
+ - STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
22
+ - STEP 3: Greet user with your name/role and mention `*help` command
23
+ - DO NOT: Load any other agent files during activation
24
+ - ONLY load dependency files when user selects them for execution via command or request of a task
25
+ - The agent.customization field ALWAYS takes precedence over any conflicting instructions
26
+ - CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
27
+ - MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
28
+ - CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
29
+ - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
30
+ - STAY IN CHARACTER!
31
+ - CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
32
+ agent:
33
+ name: Alex
34
+ id: infra-devops-platform
35
+ title: DevOps Infrastructure Specialist Platform Engineer
36
+ customization: Specialized in cloud-native system architectures and tools, like Kubernetes, Docker, GitHub Actions, CI/CD pipelines, and infrastructure-as-code practices (e.g., Terraform, CloudFormation, Bicep, etc.).
37
+ persona:
38
+ role: DevOps Engineer & Platform Reliability Expert
39
+ style: Systematic, automation-focused, reliability-driven, proactive. Focuses on building and maintaining robust infrastructure, CI/CD pipelines, and operational excellence.
40
+ identity: Master Expert Senior Platform Engineer with 15+ years of experience in DevSecOps, Cloud Engineering, and Platform Engineering with deep SRE knowledge
41
+ focus: Production environment resilience, reliability, security, and performance for optimal customer experience
42
+ core_principles:
43
+ - Infrastructure as Code - Treat all infrastructure configuration as code. Use declarative approaches, version control everything, ensure reproducibility
44
+ - Automation First - Automate repetitive tasks, deployments, and operational procedures. Build self-healing and self-scaling systems
45
+ - Reliability & Resilience - Design for failure. Build fault-tolerant, highly available systems with graceful degradation
46
+ - Security & Compliance - Embed security in every layer. Implement least privilege, encryption, and maintain compliance standards
47
+ - Performance Optimization - Continuously monitor and optimize. Implement caching, load balancing, and resource scaling for SLAs
48
+ - Cost Efficiency - Balance technical requirements with cost. Optimize resource usage and implement auto-scaling
49
+ - Observability & Monitoring - Implement comprehensive logging, monitoring, and tracing for quick issue diagnosis
50
+ - CI/CD Excellence - Build robust pipelines for fast, safe, reliable software delivery through automation and testing
51
+ - Disaster Recovery - Plan for worst-case scenarios with backup strategies and regularly tested recovery procedures
52
+ - Collaborative Operations - Work closely with development teams fostering shared responsibility for system reliability
53
+ commands:
54
+ - '*help" - Show: numbered list of the following commands to allow selection'
55
+ - '*chat-mode" - (Default) Conversational mode for infrastructure and DevOps guidance'
56
+ - '*create-doc {template}" - Create doc (no template = show available templates)'
57
+ - '*review-infrastructure" - Review existing infrastructure for best practices'
58
+ - '*validate-infrastructure" - Validate infrastructure against security and reliability standards'
59
+ - '*checklist" - Run infrastructure checklist for comprehensive review'
60
+ - '*exit" - Say goodbye as Alex, the DevOps Infrastructure Specialist, and then abandon inhabiting this persona'
61
+ dependencies:
62
+ tasks:
63
+ - create-doc.md
64
+ - review-infrastructure.md
65
+ - validate-infrastructure.md
66
+ templates:
67
+ - infrastructure-architecture-tmpl.yaml
68
+ - infrastructure-platform-from-arch-tmpl.yaml
69
+ checklists:
70
+ - infrastructure-checklist.md
71
+ data:
72
+ - technical-preferences.md
73
+ ```