bmad-method 5.1.3 → 6.0.0-Beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (739) hide show
  1. package/.coderabbit.yaml +40 -0
  2. package/.github/CODE_OF_CONDUCT.md +128 -0
  3. package/.github/FUNDING.yaml +2 -2
  4. package/.github/ISSUE_TEMPLATE/config.yaml +8 -0
  5. package/.github/ISSUE_TEMPLATE/feature_request.md +11 -11
  6. package/.github/ISSUE_TEMPLATE/issue.md +32 -0
  7. package/.github/scripts/discord-helpers.sh +34 -0
  8. package/.github/workflows/discord.yaml +82 -17
  9. package/.github/workflows/docs.yaml +63 -0
  10. package/.github/workflows/manual-release.yaml +40 -20
  11. package/.github/workflows/quality.yaml +115 -0
  12. package/.husky/pre-commit +17 -0
  13. package/.markdownlint-cli2.yaml +41 -0
  14. package/.nvmrc +1 -0
  15. package/.prettierignore +9 -0
  16. package/.vscode/settings.json +38 -10
  17. package/CHANGELOG.md +1167 -372
  18. package/CNAME +1 -0
  19. package/CONTRIBUTING.md +100 -142
  20. package/CONTRIBUTORS.md +32 -0
  21. package/LICENSE +10 -1
  22. package/README.md +67 -170
  23. package/SECURITY.md +85 -0
  24. package/TRADEMARK.md +55 -0
  25. package/Wordmark.png +0 -0
  26. package/banner-bmad-method.png +0 -0
  27. package/docs/404.md +9 -0
  28. package/docs/_STYLE_GUIDE.md +367 -0
  29. package/docs/downloads.md +74 -0
  30. package/docs/explanation/advanced-elicitation.md +24 -0
  31. package/docs/explanation/adversarial-review.md +57 -0
  32. package/docs/explanation/brainstorming.md +31 -0
  33. package/docs/explanation/brownfield-faq.md +55 -0
  34. package/docs/explanation/party-mode.md +57 -0
  35. package/docs/explanation/preventing-agent-conflicts.md +110 -0
  36. package/docs/explanation/quick-flow.md +27 -0
  37. package/docs/explanation/why-solutioning-matters.md +75 -0
  38. package/docs/how-to/brownfield/index.md +84 -0
  39. package/docs/how-to/brownfield/quick-fix-in-brownfield.md +76 -0
  40. package/docs/how-to/customize-bmad.md +158 -0
  41. package/docs/how-to/get-answers-about-bmad.md +102 -0
  42. package/docs/how-to/install-bmad.md +82 -0
  43. package/docs/how-to/shard-large-documents.md +101 -0
  44. package/docs/how-to/upgrade-to-v6.md +131 -0
  45. package/docs/index.md +56 -0
  46. package/docs/reference/workflow-map.md +83 -0
  47. package/docs/tea/explanation/engagement-models.md +710 -0
  48. package/docs/tea/explanation/fixture-architecture.md +457 -0
  49. package/docs/tea/explanation/knowledge-base-system.md +554 -0
  50. package/docs/tea/explanation/network-first-patterns.md +853 -0
  51. package/docs/tea/explanation/risk-based-testing.md +586 -0
  52. package/docs/tea/explanation/tea-overview.md +410 -0
  53. package/docs/tea/explanation/test-quality-standards.md +907 -0
  54. package/docs/tea/explanation/testing-as-engineering.md +112 -0
  55. package/docs/tea/glossary/index.md +159 -0
  56. package/docs/tea/how-to/brownfield/use-tea-for-enterprise.md +525 -0
  57. package/docs/tea/how-to/brownfield/use-tea-with-existing-tests.md +577 -0
  58. package/docs/tea/how-to/customization/enable-tea-mcp-enhancements.md +424 -0
  59. package/docs/tea/how-to/customization/integrate-playwright-utils.md +813 -0
  60. package/docs/tea/how-to/workflows/run-atdd.md +436 -0
  61. package/docs/tea/how-to/workflows/run-automate.md +653 -0
  62. package/docs/tea/how-to/workflows/run-nfr-assess.md +679 -0
  63. package/docs/tea/how-to/workflows/run-test-design.md +135 -0
  64. package/docs/tea/how-to/workflows/run-test-review.md +605 -0
  65. package/docs/tea/how-to/workflows/run-trace.md +883 -0
  66. package/docs/tea/how-to/workflows/setup-ci.md +712 -0
  67. package/docs/tea/how-to/workflows/setup-test-framework.md +98 -0
  68. package/docs/tea/reference/commands.md +276 -0
  69. package/docs/tea/reference/configuration.md +678 -0
  70. package/docs/tea/reference/knowledge-base.md +340 -0
  71. package/docs/tea/tutorials/tea-lite-quickstart.md +444 -0
  72. package/docs/tutorials/getting-started.md +205 -0
  73. package/eslint.config.mjs +42 -9
  74. package/package.json +50 -38
  75. package/prettier.config.mjs +1 -1
  76. package/src/bmm/_module-installer/installer.js +48 -0
  77. package/src/bmm/agents/analyst.agent.yaml +36 -0
  78. package/src/bmm/agents/architect.agent.yaml +28 -0
  79. package/src/bmm/agents/dev.agent.yaml +38 -0
  80. package/src/bmm/agents/pm.agent.yaml +46 -0
  81. package/src/bmm/agents/quick-flow-solo-dev.agent.yaml +32 -0
  82. package/src/bmm/agents/sm.agent.yaml +36 -0
  83. package/src/bmm/agents/tea.agent.yaml +63 -0
  84. package/src/bmm/agents/tech-writer/tech-writer-sidecar/documentation-standards.md +224 -0
  85. package/src/bmm/agents/tech-writer/tech-writer.agent.yaml +45 -0
  86. package/src/bmm/agents/ux-designer.agent.yaml +26 -0
  87. package/src/bmm/data/project-context-template.md +26 -0
  88. package/src/bmm/module-help.csv +32 -0
  89. package/src/bmm/module.yaml +44 -0
  90. package/src/bmm/teams/default-party.csv +21 -0
  91. package/src/bmm/teams/team-fullstack.yaml +12 -0
  92. package/src/bmm/testarch/knowledge/adr-quality-readiness-checklist.md +350 -0
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  103. package/src/bmm/testarch/knowledge/feature-flags.md +750 -0
  104. package/src/bmm/testarch/knowledge/file-utils.md +463 -0
  105. package/src/bmm/testarch/knowledge/fixture-architecture.md +401 -0
  106. package/src/bmm/testarch/knowledge/fixtures-composition.md +382 -0
  107. package/src/bmm/testarch/knowledge/intercept-network-call.md +430 -0
  108. package/src/bmm/testarch/knowledge/log.md +429 -0
  109. package/src/bmm/testarch/knowledge/network-error-monitor.md +405 -0
  110. package/src/bmm/testarch/knowledge/network-first.md +486 -0
  111. package/src/bmm/testarch/knowledge/network-recorder.md +527 -0
  112. package/src/bmm/testarch/knowledge/nfr-criteria.md +670 -0
  113. package/src/bmm/testarch/knowledge/overview.md +286 -0
  114. package/src/bmm/testarch/knowledge/playwright-config.md +730 -0
  115. package/src/bmm/testarch/knowledge/probability-impact.md +601 -0
  116. package/src/bmm/testarch/knowledge/recurse.md +421 -0
  117. package/src/bmm/testarch/knowledge/risk-governance.md +615 -0
  118. package/src/bmm/testarch/knowledge/selective-testing.md +732 -0
  119. package/src/bmm/testarch/knowledge/selector-resilience.md +527 -0
  120. package/src/bmm/testarch/knowledge/test-healing-patterns.md +644 -0
  121. package/src/bmm/testarch/knowledge/test-levels-framework.md +473 -0
  122. package/src/bmm/testarch/knowledge/test-priorities-matrix.md +373 -0
  123. package/src/bmm/testarch/knowledge/test-quality.md +664 -0
  124. package/src/bmm/testarch/knowledge/timing-debugging.md +372 -0
  125. package/src/bmm/testarch/knowledge/visual-debugging.md +524 -0
  126. package/src/bmm/testarch/tea-index.csv +35 -0
  127. package/src/bmm/workflows/1-analysis/create-product-brief/product-brief.template.md +10 -0
  128. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-01-init.md +177 -0
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  130. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-02-vision.md +199 -0
  131. package/src/bmm/workflows/1-analysis/create-product-brief/steps/step-03-users.md +202 -0
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- # Game Design Document Quality Checklist
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- ## Document Completeness
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- ### Executive Summary
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- - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
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- - [ ] **Target Audience** - Primary and secondary audiences defined with demographics
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- - [ ] **Platform Requirements** - Technical platforms and requirements specified
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- - [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
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- - [ ] **Technical Foundation** - Unity & C# requirements confirmed
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-
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- ### Game Design Foundation
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- - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
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- - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
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- - [ ] **Win/Loss Conditions** - Clear victory and failure states defined
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- - [ ] **Player Motivation** - Clear understanding of why players will engage
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- - [ ] **Scope Realism** - Game scope is achievable with available resources
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-
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- ## Gameplay Mechanics
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-
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- ### Core Mechanics Documentation
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- - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
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- - [ ] **Mechanic Integration** - How mechanics work together is clear
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- - [ ] **Player Input** - All input methods specified for each platform
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- - [ ] **System Responses** - Game responses to player actions documented
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- - [ ] **Performance Impact** - Performance considerations for each mechanic noted
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-
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- ### Controls and Interaction
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-
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- - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
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- - [ ] **Input Responsiveness** - Requirements for responsive game feel specified
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- - [ ] **Accessibility Options** - Control customization and accessibility considered
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- - [ ] **Touch Optimization** - Mobile-specific control adaptations designed
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- - [ ] **Edge Case Handling** - Unusual input scenarios addressed
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-
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- ## Progression and Balance
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-
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- ### Player Progression
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- - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
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- - [ ] **Key Milestones** - Major progression points documented
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- - [ ] **Unlock System** - What players unlock and when is specified
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- - [ ] **Difficulty Scaling** - How challenge increases over time is detailed
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- - [ ] **Player Agency** - Meaningful player choices and consequences defined
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-
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- ### Game Balance
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-
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- - [ ] **Balance Parameters** - Numeric values for key game systems provided
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- - [ ] **Difficulty Curve** - Appropriate challenge progression designed
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- - [ ] **Economy Design** - Resource systems balanced for engagement
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- - [ ] **Player Testing** - Plan for validating balance through playtesting
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- - [ ] **Iteration Framework** - Process for adjusting balance post-implementation
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-
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- ## Level Design Framework
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-
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- ### Level Structure
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-
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- - [ ] **Level Types** - Different level categories defined with purposes
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- - [ ] **Level Progression** - How players move through levels specified
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- - [ ] **Duration Targets** - Expected play time for each level type
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- - [ ] **Difficulty Distribution** - Appropriate challenge spread across levels
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- - [ ] **Replay Value** - Elements that encourage repeated play designed
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-
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- ### Content Guidelines
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-
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- - [ ] **Level Creation Rules** - Clear guidelines for level designers
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- - [ ] **Mechanic Introduction** - How new mechanics are taught in levels
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- - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
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- - [ ] **Secret Content** - Hidden areas and optional challenges designed
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- - [ ] **Accessibility Options** - Multiple difficulty levels or assist modes considered
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-
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- ## Technical Implementation Readiness
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-
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- ### Performance Requirements
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-
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- - [ ] **Frame Rate Targets** - Stable FPS target with minimum acceptable rates
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- - [ ] **Memory Budgets** - Maximum memory usage limits defined
81
- - [ ] **Load Time Goals** - Acceptable loading times for different content
82
- - [ ] **Battery Optimization** - Mobile battery usage considerations addressed
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- - [ ] **Scalability Plan** - How performance scales across different devices
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-
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- ### Platform Specifications
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-
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- - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
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- - [ ] **Mobile Optimization** - iOS and Android specific requirements
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- - [ ] **Browser Compatibility** - Supported browsers and versions listed
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- - [ ] **Cross-Platform Features** - Shared and platform-specific features identified
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- - [ ] **Update Strategy** - Plan for post-launch updates and patches
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-
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- ### Asset Requirements
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- - [ ] **Art Style Definition** - Clear visual style with reference materials
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- - [ ] **Asset Specifications** - Technical requirements for all asset types
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- - [ ] **Audio Requirements** - Music and sound effect specifications
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- - [ ] **UI/UX Guidelines** - User interface design principles established
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- - [ ] **Localization Plan** - Text and cultural localization requirements
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- ## Development Planning
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- ### Implementation Phases
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- - [ ] **Phase Breakdown** - Development divided into logical phases
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- - [ ] **Epic Definitions** - Major development epics identified
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- - [ ] **Dependency Mapping** - Prerequisites between features documented
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- - [ ] **Risk Assessment** - Technical and design risks identified with mitigation
109
- - [ ] **Milestone Planning** - Key deliverables and deadlines established
110
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111
- ### Team Requirements
112
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113
- - [ ] **Role Definitions** - Required team roles and responsibilities
114
- - [ ] **Skill Requirements** - Technical skills needed for implementation
115
- - [ ] **Resource Allocation** - Time and effort estimates for major features
116
- - [ ] **External Dependencies** - Third-party tools, assets, or services needed
117
- - [ ] **Communication Plan** - How team members will coordinate work
118
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119
- ## Quality Assurance
120
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121
- ### Success Metrics
122
-
123
- - [ ] **Technical Metrics** - Measurable technical performance goals
124
- - [ ] **Gameplay Metrics** - Player engagement and retention targets
125
- - [ ] **Quality Benchmarks** - Standards for bug rates and polish level
126
- - [ ] **User Experience Goals** - Specific UX objectives and measurements
127
- - [ ] **Business Objectives** - Commercial or project success criteria
128
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129
- ### Testing Strategy
130
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131
- - [ ] **Playtesting Plan** - How and when player feedback will be gathered
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- - [ ] **Technical Testing** - Performance and compatibility testing approach
133
- - [ ] **Balance Validation** - Methods for confirming game balance
134
- - [ ] **Accessibility Testing** - Plan for testing with diverse players
135
- - [ ] **Iteration Process** - How feedback will drive design improvements
136
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137
- ## Documentation Quality
138
-
139
- ### Clarity and Completeness
140
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141
- - [ ] **Clear Writing** - All sections are well-written and understandable
142
- - [ ] **Complete Coverage** - No major game systems left undefined
143
- - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
144
- - [ ] **Consistent Terminology** - Game terms used consistently throughout
145
- - [ ] **Reference Materials** - Links to inspiration, research, and additional resources
146
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147
- ### Maintainability
148
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149
- - [ ] **Version Control** - Change log established for tracking revisions
150
- - [ ] **Update Process** - Plan for maintaining document during development
151
- - [ ] **Team Access** - All team members can access and reference the document
152
- - [ ] **Search Functionality** - Document organized for easy reference and searching
153
- - [ ] **Living Document** - Process for incorporating feedback and changes
154
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- ## Stakeholder Alignment
156
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157
- ### Team Understanding
158
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159
- - [ ] **Shared Vision** - All team members understand and agree with the game vision
160
- - [ ] **Role Clarity** - Each team member understands their contribution
161
- - [ ] **Decision Framework** - Process for making design decisions during development
162
- - [ ] **Conflict Resolution** - Plan for resolving disagreements about design choices
163
- - [ ] **Communication Channels** - Regular meetings and feedback sessions planned
164
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165
- ### External Validation
166
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167
- - [ ] **Market Validation** - Competitive analysis and market fit assessment
168
- - [ ] **Technical Validation** - Feasibility confirmed with technical team
169
- - [ ] **Resource Validation** - Required resources available and committed
170
- - [ ] **Timeline Validation** - Development schedule is realistic and achievable
171
- - [ ] **Quality Validation** - Quality standards align with available time and resources
172
-
173
- ## Final Readiness Assessment
174
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175
- ### Implementation Preparedness
176
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177
- - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
178
- - [ ] **Architecture Alignment** - Game design aligns with technical capabilities
179
- - [ ] **Asset Production** - Asset requirements enable art and audio production
180
- - [ ] **Development Workflow** - Clear path from design to implementation
181
- - [ ] **Quality Assurance** - Testing and validation processes established
182
-
183
- ### Document Approval
184
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185
- - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
186
- - [ ] **Technical Review Complete** - Technical feasibility confirmed
187
- - [ ] **Business Review Complete** - Project scope and goals approved
188
- - [ ] **Final Approval** - Document officially approved for implementation
189
- - [ ] **Baseline Established** - Current version established as development baseline
190
-
191
- ## Overall Assessment
192
-
193
- **Document Quality Rating:** ⭐⭐⭐⭐⭐
194
-
195
- **Ready for Development:** [ ] Yes [ ] No
196
-
197
- **Key Recommendations:**
198
- _List any critical items that need attention before moving to implementation phase._
199
-
200
- **Next Steps:**
201
- _Outline immediate next actions for the team based on this assessment._
@@ -1,124 +0,0 @@
1
- # Game Development Story Definition of Done (DoD) Checklist
2
-
3
- ## Instructions for Developer Agent
4
-
5
- Before marking a story as 'Review', please go through each item in this checklist. Report the status of each item (e.g., [x] Done, [ ] Not Done, [N/A] Not Applicable) and provide brief comments if necessary.
6
-
7
- [[LLM: INITIALIZATION INSTRUCTIONS - GAME STORY DOD VALIDATION
8
-
9
- This checklist is for GAME DEVELOPER AGENTS to self-validate their work before marking a story complete.
10
-
11
- IMPORTANT: This is a self-assessment. Be honest about what's actually done vs what should be done. It's better to identify issues now than have them found in review.
12
-
13
- EXECUTION APPROACH:
14
-
15
- 1. Go through each section systematically
16
- 2. Mark items as [x] Done, [ ] Not Done, or [N/A] Not Applicable
17
- 3. Add brief comments explaining any [ ] or [N/A] items
18
- 4. Be specific about what was actually implemented
19
- 5. Flag any concerns or technical debt created
20
-
21
- The goal is quality delivery, not just checking boxes.]]
22
-
23
- ## Checklist Items
24
-
25
- 1. **Requirements Met:**
26
-
27
- [[LLM: Be specific - list each requirement and whether it's complete. Include game-specific requirements from GDD]]
28
- - [ ] All functional requirements specified in the story are implemented.
29
- - [ ] All acceptance criteria defined in the story are met.
30
- - [ ] Game Design Document (GDD) requirements referenced in the story are implemented.
31
- - [ ] Player experience goals specified in the story are achieved.
32
-
33
- 2. **Coding Standards & Project Structure:**
34
-
35
- [[LLM: Code quality matters for maintainability. Check Unity-specific patterns and C# standards]]
36
- - [ ] All new/modified code strictly adheres to `Operational Guidelines`.
37
- - [ ] All new/modified code aligns with `Project Structure` (Scripts/, Prefabs/, Scenes/, etc.).
38
- - [ ] Adherence to `Tech Stack` for Unity version and packages used.
39
- - [ ] Adherence to `Api Reference` and `Data Models` (if story involves API or data model changes).
40
- - [ ] Unity best practices followed (prefab usage, component design, event handling).
41
- - [ ] C# coding standards followed (naming conventions, error handling, memory management).
42
- - [ ] Basic security best practices applied for new/modified code.
43
- - [ ] No new linter errors or warnings introduced.
44
- - [ ] Code is well-commented where necessary (clarifying complex logic, not obvious statements).
45
-
46
- 3. **Testing:**
47
-
48
- [[LLM: Testing proves your code works. Include Unity-specific testing with NUnit and manual testing]]
49
- - [ ] All required unit tests (NUnit) as per the story and testing strategy are implemented.
50
- - [ ] All required integration tests (if applicable) are implemented.
51
- - [ ] Manual testing performed in Unity Editor for all game functionality.
52
- - [ ] All tests (unit, integration, manual) pass successfully.
53
- - [ ] Test coverage meets project standards (if defined).
54
- - [ ] Performance tests conducted (frame rate, memory usage).
55
- - [ ] Edge cases and error conditions tested.
56
-
57
- 4. **Functionality & Verification:**
58
-
59
- [[LLM: Did you actually run and test your code in Unity? Be specific about game mechanics tested]]
60
- - [ ] Functionality has been manually verified in Unity Editor and play mode.
61
- - [ ] Game mechanics work as specified in the GDD.
62
- - [ ] Player controls and input handling work correctly.
63
- - [ ] UI elements function properly (if applicable).
64
- - [ ] Audio integration works correctly (if applicable).
65
- - [ ] Visual feedback and animations work as intended.
66
- - [ ] Edge cases and potential error conditions handled gracefully.
67
- - [ ] Cross-platform functionality verified (desktop/mobile as applicable).
68
-
69
- 5. **Story Administration:**
70
-
71
- [[LLM: Documentation helps the next developer. Include Unity-specific implementation notes]]
72
- - [ ] All tasks within the story file are marked as complete.
73
- - [ ] Any clarifications or decisions made during development are documented.
74
- - [ ] Unity-specific implementation details documented (scene changes, prefab modifications).
75
- - [ ] The story wrap up section has been completed with notes of changes.
76
- - [ ] Changelog properly updated with Unity version and package changes.
77
-
78
- 6. **Dependencies, Build & Configuration:**
79
-
80
- [[LLM: Build issues block everyone. Ensure Unity project builds for all target platforms]]
81
- - [ ] Unity project builds successfully without errors.
82
- - [ ] Project builds for all target platforms (desktop/mobile as specified).
83
- - [ ] Any new Unity packages or Asset Store items were pre-approved OR approved by user.
84
- - [ ] If new dependencies were added, they are recorded with justification.
85
- - [ ] No known security vulnerabilities in newly added dependencies.
86
- - [ ] Project settings and configurations properly updated.
87
- - [ ] Asset import settings optimized for target platforms.
88
-
89
- 7. **Game-Specific Quality:**
90
-
91
- [[LLM: Game quality matters. Check performance, game feel, and player experience]]
92
- - [ ] Frame rate meets target (30/60 FPS) on all platforms.
93
- - [ ] Memory usage within acceptable limits.
94
- - [ ] Game feel and responsiveness meet design requirements.
95
- - [ ] Balance parameters from GDD correctly implemented.
96
- - [ ] State management and persistence work correctly.
97
- - [ ] Loading times and scene transitions acceptable.
98
- - [ ] Mobile-specific requirements met (touch controls, aspect ratios).
99
-
100
- 8. **Documentation (If Applicable):**
101
-
102
- [[LLM: Good documentation prevents future confusion. Include Unity-specific docs]]
103
- - [ ] Code documentation (XML comments) for public APIs complete.
104
- - [ ] Unity component documentation in Inspector updated.
105
- - [ ] User-facing documentation updated, if changes impact players.
106
- - [ ] Technical documentation (architecture, system diagrams) updated.
107
- - [ ] Asset documentation (prefab usage, scene setup) complete.
108
-
109
- ## Final Confirmation
110
-
111
- [[LLM: FINAL GAME DOD SUMMARY
112
-
113
- After completing the checklist:
114
-
115
- 1. Summarize what game features/mechanics were implemented
116
- 2. List any items marked as [ ] Not Done with explanations
117
- 3. Identify any technical debt or performance concerns
118
- 4. Note any challenges with Unity implementation or game design
119
- 5. Confirm whether the story is truly ready for review
120
- 6. Report final performance metrics (FPS, memory usage)
121
-
122
- Be honest - it's better to flag issues now than have them discovered during playtesting.]]
123
-
124
- - [ ] I, the Game Developer Agent, confirm that all applicable items above have been addressed.
@@ -1,6 +0,0 @@
1
- name: bmad-2d-unity-game-dev
2
- version: 1.5.0
3
- short-title: Unity C# 2D Game Dev Pack
4
- description: 2D Game Development expansion pack for BMad Method - Unity & C# focused
5
- author: pbean (PinkyD)
6
- slashPrefix: bmad2du