bmad-method 4.42.1 ā 4.43.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CONTRIBUTING.md +2 -9
- package/README.md +0 -98
- package/bmad-core/agents/bmad-master.md +6 -6
- package/bmad-core/data/bmad-kb.md +1 -0
- package/bmad-core/tasks/validate-next-story.md +1 -1
- package/bmad-core/templates/brownfield-architecture-tmpl.yaml +5 -5
- package/dist/agents/analyst.txt +1 -0
- package/dist/agents/architect.txt +5 -5
- package/dist/agents/bmad-master.txt +12 -11
- package/dist/agents/bmad-orchestrator.txt +1 -0
- package/dist/agents/dev.txt +1 -1
- package/dist/agents/po.txt +1 -1
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +1 -1
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +1 -1
- package/dist/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.txt +1513 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-analyst.txt +3190 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-architect.txt +4499 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-designer.txt +3925 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-developer.txt +666 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-pm.txt +2381 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-po.txt +1612 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-qa.txt +1745 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-sm.txt +1208 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.txt +958 -0
- package/dist/expansion-packs/bmad-godot-game-dev/teams/godot-game-team.txt +27721 -0
- package/dist/teams/team-all.txt +7 -6
- package/dist/teams/team-fullstack.txt +7 -6
- package/dist/teams/team-ide-minimal.txt +2 -1
- package/dist/teams/team-no-ui.txt +7 -6
- package/docs/GUIDING-PRINCIPLES.md +3 -3
- package/docs/expansion-packs.md +3 -83
- package/docs/flattener.md +91 -0
- package/docs/versions.md +1 -1
- package/docs/working-in-the-brownfield.md +15 -6
- package/expansion-packs/bmad-godot-game-dev/README.md +244 -0
- package/expansion-packs/bmad-godot-game-dev/agent-teams/godot-game-team.yaml +18 -0
- package/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.md +147 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-analyst.md +84 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-architect.md +146 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-designer.md +78 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-developer.md +124 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-pm.md +82 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-po.md +115 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-qa.md +160 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-sm.md +66 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.md +75 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-architect-checklist.md +377 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-change-checklist.md +250 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-design-checklist.md +225 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-po-checklist.md +448 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-story-dod-checklist.md +202 -0
- package/expansion-packs/bmad-godot-game-dev/config.yaml +30 -0
- package/expansion-packs/bmad-godot-game-dev/data/bmad-kb.md +811 -0
- package/expansion-packs/bmad-godot-game-dev/data/brainstorming-techniques.md +36 -0
- package/expansion-packs/bmad-godot-game-dev/data/development-guidelines.md +893 -0
- package/expansion-packs/bmad-godot-game-dev/data/elicitation-methods.md +156 -0
- package/expansion-packs/bmad-godot-game-dev/data/technical-preferences.md +3 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/advanced-elicitation.md +110 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/apply-qa-fixes.md +224 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-epic.md +162 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-story.md +149 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/correct-course-game.md +159 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/create-deep-research-prompt.md +278 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/create-doc.md +103 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/create-game-story.md +202 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/document-project.md +343 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/execute-checklist.md +88 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/facilitate-brainstorming-session.md +136 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-epic.md +160 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-story.md +147 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-design-brainstorming.md +290 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-risk-profile.md +368 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-test-design.md +219 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/generate-ai-frontend-prompt.md +51 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/kb-mode-interaction.md +77 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/review-game-story.md +364 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/shard-doc.md +187 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/validate-game-story.md +208 -0
- package/expansion-packs/bmad-godot-game-dev/templates/brainstorming-output-tmpl.yaml +156 -0
- package/expansion-packs/bmad-godot-game-dev/templates/brownfield-prd-tmpl.yaml +281 -0
- package/expansion-packs/bmad-godot-game-dev/templates/competitor-analysis-tmpl.yaml +306 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-architecture-tmpl.yaml +1111 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-brief-tmpl.yaml +356 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-design-doc-tmpl.yaml +724 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-prd-tmpl.yaml +209 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-qa-gate-tmpl.yaml +186 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yaml +406 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-ui-spec-tmpl.yaml +601 -0
- package/expansion-packs/bmad-godot-game-dev/templates/level-design-doc-tmpl.yaml +620 -0
- package/expansion-packs/bmad-godot-game-dev/templates/market-research-tmpl.yaml +418 -0
- package/expansion-packs/bmad-godot-game-dev/utils/bmad-doc-template.md +327 -0
- package/expansion-packs/bmad-godot-game-dev/utils/workflow-management.md +71 -0
- package/expansion-packs/bmad-godot-game-dev/workflows/game-dev-greenfield.yaml +245 -0
- package/expansion-packs/bmad-godot-game-dev/workflows/game-prototype.yaml +213 -0
- package/package.json +1 -1
- package/release_notes.md +19 -2
- package/tools/flattener/ignoreRules.js +2 -0
- package/tools/installer/bin/bmad.js +37 -1
- package/tools/installer/config/install.config.yaml +35 -7
- package/tools/installer/lib/ide-setup.js +285 -80
- package/tools/installer/lib/installer.js +6 -1
- package/tools/installer/package.json +1 -1
- package/tools/upgraders/v3-to-v4-upgrader.js +1 -0
- package/test.md +0 -1
- /package/{implement-fork-friendly-ci.sh ā tools/implement-fork-friendly-ci.sh} +0 -0
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workflow:
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id: godot-game-prototype
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name: Godot Rapid Prototype Development
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description: Godot-optimized workflow leveraging the engine's rapid prototyping features - @tool scripts, built-in nodes, CSG geometry, immediate mode GUI, and GDScript's duck typing. Emphasizes Godot's hot reload, in-editor testing, and scene-based iteration for validating game concepts in hours, not days.
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type: prototype
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project_types:
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- godot-game-jam
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- godot-mechanic-test
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- godot-shader-demo
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- godot-physics-sandbox
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- godot-ui-experiment
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- godot-multiplayer-test
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prototype_sequence:
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- step: concept_definition
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agent: game-designer
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duration: 15-30 minutes
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creates: concept-summary.md
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notes: Define concept leveraging Godot's strengths - built-in physics (Box2D/Bullet), particle systems, shaders, or procedural generation. Identify which Godot nodes will drive the core mechanic.
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- step: rapid_design
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agent: game-designer
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duration: 30-60 minutes
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creates: prototype-spec.md
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requires: concept-summary.md
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optional_steps:
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- godot_node_selection
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- scene_structure_sketch
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- input_action_mapping
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notes: Map mechanics to specific Godot nodes (Area2D, CharacterBody2D, RigidBody2D). Define scene hierarchy and signal connections. Plan InputMap actions for immediate responsiveness.
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- step: technical_planning
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agent: game-developer
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duration: 15-30 minutes
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creates: prototype-architecture.md
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requires: prototype-spec.md
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notes: Plan Godot-specific implementation - scene structure, autoload needs, @tool scripts for in-editor testing. Use GDScript for all prototype code (duck typing speeds iteration). Identify built-in nodes to leverage.
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- step: implementation_stories
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agent: game-sm
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duration: 30-45 minutes
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creates: prototype-stories/
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requires: prototype-spec.md, prototype-architecture.md
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notes: Create 3-5 Godot-focused stories - "Create player scene with CharacterBody2D", "Implement _physics_process movement", "Connect Area2D signals for interactions". Each story includes specific node types and Godot methods.
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- step: iterative_development
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agent: game-developer
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duration: varies
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implements: prototype-stories/
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notes: Use Godot's hot reload and @tool scripts for real-time iteration. Test in editor with F6 (scene) and F5 (project). Profile with Godot's built-in monitors. Use Remote Debugger for mobile testing. Document which built-in nodes work best.
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workflow_end:
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action: prototype_evaluation
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notes: "Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive."
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game_jam_sequence:
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- step: jam_concept
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agent: game-designer
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duration: 10-15 minutes
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creates: jam-concept.md
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notes: Match jam theme to Godot's built-in capabilities. Identify hero nodes (e.g., CPUParticles2D for effects, AudioStreamPlayer2D for dynamic audio). Define InputMap actions.
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- step: jam_implementation
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agent: game-developer
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duration: varies (jam timeline)
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creates: working-prototype
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requires: jam-concept.md
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notes: Build directly in Godot editor. Use built-in nodes, CSG for 3D prototypes, immediate GUI for quick UI. Leverage Godot's animation player for juice. Export to HTML5 for easy sharing. Keep scenes under 100 nodes for performance.
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jam_workflow_end:
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action: jam_submission
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notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
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flow_diagram: |
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```mermaid
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graph TD
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A[Start: Prototype Project] --> B{Development Context?}
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B -->|Standard Prototype| C[game-designer: concept-summary.md]
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B -->|Game Jam| D[game-designer: jam-concept.md]
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C --> E[game-designer: prototype-spec.md]
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E --> F[game-developer: prototype-architecture.md]
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F --> G[game-sm: create prototype stories]
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G --> H[game-developer: iterative implementation]
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H --> I[Prototype Evaluation]
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D --> J[game-developer: direct implementation]
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J --> K[Game Jam Submission]
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E -.-> E1[Optional: quick brainstorming]
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E -.-> E2[Optional: reference research]
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style I fill:#90EE90
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style K fill:#90EE90
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style C fill:#FFE4B5
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style E fill:#FFE4B5
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style F fill:#FFE4B5
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style G fill:#FFE4B5
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style H fill:#FFE4B5
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style D fill:#FFB6C1
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style J fill:#FFB6C1
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```
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godot_specific_features:
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rapid_prototyping_tools:
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- Tool scripts for in-editor testing without running
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- CSG nodes for quick 3D geometry without modeling
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- Immediate mode drawing for debug visualizations
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- Built-in placeholder assets (icon.svg, default theme)
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- Hot reload for GDScript changes
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prototype_acceleration:
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- F6 to test current scene instantly
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- F5 to run full project
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- Remote debugging on devices
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- Live scene editing while running
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- Inspector value tweaking in real-time
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godot_node_combinations:
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quick_player: CharacterBody2D + CollisionShape2D + Sprite2D
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pickup_system: Area2D + signal connections
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physics_toy: RigidBody2D + joints + constraints
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particle_effects: CPUParticles2D with built-in parameters
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ui_prototype: Control + containers + theme variations
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export_for_testing:
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- HTML5 export for easy web sharing
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- One-click APK export for Android testing
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- Debug export with remote debugger enabled
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- PCK files for quick distribution
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decision_guidance:
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use_prototype_sequence_when:
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- Testing Godot-specific features (shaders, particles, physics)
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- Validating scene composition strategies
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- Experimenting with Godot's node system combinations
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- Building with Godot's animation tools (AnimationPlayer, AnimationTree)
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- Testing Godot export targets (HTML5, Mobile, Desktop)
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- Learning Godot's signal patterns and node communication
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use_game_jam_sequence_when:
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- Godot Game Jam participation
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- Leveraging Godot's rapid development features
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- Using CSG for quick 3D prototypes
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- Building with Godot's immediate mode GUI
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- Testing Godot's networking capabilities quickly
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godot_prototype_best_practices:
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godot_rapid_development:
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- Use @tool scripts to test mechanics in editor without running
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- Leverage Godot's hot reload for immediate feedback
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- Build scenes incrementally with F6 (test current scene)
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- Use placeholder Godot icons and CSG shapes
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godot_node_leverage:
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- Start with Godot's template projects when applicable
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- Use Area2D for all detection/trigger needs
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- Implement with CharacterBody2D's built-in movement methods
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- Apply RigidBody2D for physics toys
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- Use Control nodes with containers for auto-layout UI
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godot_iteration_tools:
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- Run scenes directly with F6 during development
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- Use Godot's remote debugger for device testing
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- Monitor performance with built-in profiler (not external tools)
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- Adjust project settings in real-time
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- Use editor's node property tweaking for balancing
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godot_prototyping_patterns:
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- Compose scenes, don't code everything
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- Signal connections over hard references
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- Export variables for in-editor tweaking
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- AnimationPlayer for all timed events
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- Resource files (.tres) for data-driven design
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godot_prototype_evaluation:
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godot_mechanic_validation:
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- Does the mechanic work well with Godot's physics engine?
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- Are Godot's built-in nodes sufficient or do we need custom?
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- Can the mechanic scale with Godot's scene instancing?
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- Does it perform well on Godot's HTML5 export?
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godot_technical_assessment:
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- Draw calls under 1000 (check Godot profiler)
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- Physics bodies under 200 for mobile targets
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- Scene tree depth reasonable (<10 levels)
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- Proper use of Godot's threading if needed
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- GDScript performance adequate or need C#/GDExtension?
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godot_expansion_viability:
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- Can current scene structure support more content?
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- Are signals and groups set up for scaling?
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- Is the resource system being used effectively?
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- Would Godot's multiplayer API support this mechanic?
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- Are we leveraging Godot's strengths (not fighting it)?
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post_prototype_options:
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iterate_and_improve:
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action: continue_prototyping
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when: Core mechanic shows promise but needs refinement
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next_steps: Create new prototype iteration focusing on identified improvements
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expand_to_full_game:
|
|
179
|
+
action: transition_to_full_development
|
|
180
|
+
when: Prototype validates strong game concept
|
|
181
|
+
next_steps: Use game-dev-greenfield workflow to create full game design and architecture
|
|
182
|
+
pivot_concept:
|
|
183
|
+
action: new_prototype_direction
|
|
184
|
+
when: Current mechanic doesn't work but insights suggest new direction
|
|
185
|
+
next_steps: Apply learnings to new prototype concept
|
|
186
|
+
archive_and_learn:
|
|
187
|
+
action: document_learnings
|
|
188
|
+
when: Prototype doesn't work but provides valuable insights
|
|
189
|
+
next_steps: Document lessons learned and move to next prototype concept
|
|
190
|
+
godot_time_boxing:
|
|
191
|
+
concept_phase: 30 min - Pick Godot nodes that drive your mechanic
|
|
192
|
+
design_phase: 1 hour - Sketch scene tree and signal flow
|
|
193
|
+
planning_phase: 30 min - Set up Godot project with right settings
|
|
194
|
+
implementation_phase: 2-hour sprints - F6 test after each sprint
|
|
195
|
+
polish_phase: 1 hour - Godot's animation tools for juice
|
|
196
|
+
godot_success_metrics:
|
|
197
|
+
godot_velocity:
|
|
198
|
+
- First scene running in Godot within 2 hours
|
|
199
|
+
- Core nodes connected and signaling within 4 hours
|
|
200
|
+
- Playable build exported (HTML5) within 8 hours
|
|
201
|
+
- All built-in Godot features identified for mechanic
|
|
202
|
+
godot_learning:
|
|
203
|
+
- Which Godot nodes best serve the mechanic
|
|
204
|
+
- Performance profile from Godot's monitors
|
|
205
|
+
- Export size and load time benchmarks
|
|
206
|
+
- Godot-specific optimizations discovered
|
|
207
|
+
- Editor workflow improvements identified
|
|
208
|
+
handoff_prompts:
|
|
209
|
+
concept_to_design: Concept defined with target Godot nodes identified. Create design spec mapping mechanics to Godot's systems.
|
|
210
|
+
design_to_technical: Design ready with scene structure planned. Create Godot project setup and technical approach.
|
|
211
|
+
technical_to_stories: Godot architecture defined. Create stories with specific node types and signal connections.
|
|
212
|
+
stories_to_implementation: Stories specify Godot implementation. Begin building in editor with F6 testing.
|
|
213
|
+
prototype_to_evaluation: Prototype running in Godot. Check profiler metrics and evaluate for expansion.
|
package/package.json
CHANGED
package/release_notes.md
CHANGED
|
@@ -1,9 +1,12 @@
|
|
|
1
|
-
## š What's New in v4.
|
|
1
|
+
## š What's New in v4.43.1
|
|
2
2
|
|
|
3
3
|
### ⨠New Features
|
|
4
4
|
- feat: implement fork-friendly CI/CD with opt-in mechanism (#476)
|
|
5
5
|
- feat(installer): add Codex CLI + Codex Web modes, generate AGENTS.md, inject npm scripts, and docs (#529)
|
|
6
6
|
- feat: add PR validation workflow and contribution checks
|
|
7
|
+
- feat: Add Auggie CLI (Augment Code) Integration (#520)
|
|
8
|
+
- feat: enhance file exclusion capabilities with .bmad-flattenignore support (#531)
|
|
9
|
+
- feat: add iflow cli support to bmad installer. (#510)
|
|
7
10
|
|
|
8
11
|
### š Bug Fixes
|
|
9
12
|
- fix: update installer version display to show 4.39.0
|
|
@@ -12,17 +15,31 @@
|
|
|
12
15
|
- fix: documentation and trademark updates
|
|
13
16
|
- fix: remove incorrect else branch causing flatten command regression (#452)
|
|
14
17
|
- fix: correct dependency path format in bmad-master agent (#495)
|
|
18
|
+
- fix: Codex options missing from the IDE selection menu (#535)
|
|
19
|
+
- Fixed: "glob" is not defined (#504)
|
|
20
|
+
- fix: Template file extension in validation next story steps (#523)
|
|
21
|
+
- fix: update .gitignore to correct cursor file entry (#485)
|
|
22
|
+
- fix: update workflow file extensions from .md to .yaml in bmad-master.md (#562)
|
|
23
|
+
- fix: Changed title to coding standards section of brownfield architecture template (#564)
|
|
15
24
|
|
|
16
25
|
### š¦ Other Changes
|
|
17
26
|
- patch: move script to tools folder
|
|
18
27
|
- typo in README.md (#515)
|
|
19
28
|
- Update dev.md (#491)
|
|
20
29
|
- test: trigger PR validation (#533)
|
|
30
|
+
- docs: remove misplaced Codex section from README
|
|
31
|
+
- Expansion pack doc correction
|
|
32
|
+
- added gemini cli custom commands! (#549)
|
|
33
|
+
- Update ide-setup.js - add missing glob require (#514)
|
|
34
|
+
- Godot Game Dev expansion pack for BMAD (#532)
|
|
35
|
+
- documentation updates
|
|
36
|
+
- remove errant command from readme
|
|
21
37
|
|
|
22
38
|
### š§ Maintenance
|
|
23
39
|
- chore: bump to 4.39.1 to fix installer version display
|
|
24
40
|
- chore: update project dependencies and development tooling (#508)
|
|
25
41
|
- chore: bump version to 4.42.0 for release
|
|
42
|
+
- chore: sync version to 4.42.1 after release
|
|
26
43
|
|
|
27
44
|
|
|
28
45
|
## š¦ Installation
|
|
@@ -31,4 +48,4 @@
|
|
|
31
48
|
npx bmad-method install
|
|
32
49
|
```
|
|
33
50
|
|
|
34
|
-
**Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/v4.39.0...v4.
|
|
51
|
+
**Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/v4.39.0...v4.43.1
|
|
@@ -154,9 +154,11 @@ async function parseGitignore(gitignorePath) {
|
|
|
154
154
|
async function loadIgnore(rootDir, extraPatterns = []) {
|
|
155
155
|
const ig = ignore();
|
|
156
156
|
const gitignorePath = path.join(rootDir, '.gitignore');
|
|
157
|
+
const flattenIgnorePath = path.join(rootDir, '.bmad-flattenignore');
|
|
157
158
|
const patterns = [
|
|
158
159
|
...(await readIgnoreFile(gitignorePath)),
|
|
159
160
|
...DEFAULT_PATTERNS,
|
|
161
|
+
...(await readIgnoreFile(flattenIgnorePath)),
|
|
160
162
|
...extraPatterns,
|
|
161
163
|
];
|
|
162
164
|
// De-duplicate
|
|
@@ -49,7 +49,7 @@ program
|
|
|
49
49
|
.option('-d, --directory <path>', 'Installation directory')
|
|
50
50
|
.option(
|
|
51
51
|
'-i, --ide <ide...>',
|
|
52
|
-
'Configure for specific IDE(s) - can specify multiple (cursor, claude-code, windsurf, trae, roo, kilo, cline, gemini, qwen-code, github-copilot, codex, codex-web, other)',
|
|
52
|
+
'Configure for specific IDE(s) - can specify multiple (cursor, claude-code, windsurf, trae, roo, kilo, cline, gemini, qwen-code, github-copilot, codex, codex-web, auggie-cli, iflow-cli, other)',
|
|
53
53
|
)
|
|
54
54
|
.option(
|
|
55
55
|
'-e, --expansion-packs <packs...>',
|
|
@@ -397,6 +397,7 @@ async function promptInstallation() {
|
|
|
397
397
|
choices: [
|
|
398
398
|
{ name: 'Cursor', value: 'cursor' },
|
|
399
399
|
{ name: 'Claude Code', value: 'claude-code' },
|
|
400
|
+
{ name: 'iFlow CLI', value: 'iflow-cli' },
|
|
400
401
|
{ name: 'Windsurf', value: 'windsurf' },
|
|
401
402
|
{ name: 'Trae', value: 'trae' }, // { name: 'Trae', value: 'trae'}
|
|
402
403
|
{ name: 'Roo Code', value: 'roo' },
|
|
@@ -406,6 +407,9 @@ async function promptInstallation() {
|
|
|
406
407
|
{ name: 'Qwen Code', value: 'qwen-code' },
|
|
407
408
|
{ name: 'Crush', value: 'crush' },
|
|
408
409
|
{ name: 'Github Copilot', value: 'github-copilot' },
|
|
410
|
+
{ name: 'Auggie CLI (Augment Code)', value: 'auggie-cli' },
|
|
411
|
+
{ name: 'Codex CLI', value: 'codex' },
|
|
412
|
+
{ name: 'Codex Web', value: 'codex-web' },
|
|
409
413
|
],
|
|
410
414
|
},
|
|
411
415
|
]);
|
|
@@ -474,6 +478,38 @@ async function promptInstallation() {
|
|
|
474
478
|
answers.githubCopilotConfig = { configChoice };
|
|
475
479
|
}
|
|
476
480
|
|
|
481
|
+
// Configure Auggie CLI (Augment Code) immediately if selected
|
|
482
|
+
if (ides.includes('auggie-cli')) {
|
|
483
|
+
console.log(chalk.cyan('\nš Auggie CLI Location Configuration'));
|
|
484
|
+
console.log(chalk.dim('Choose where to install BMad agents for Auggie CLI access.\n'));
|
|
485
|
+
|
|
486
|
+
const { selectedLocations } = await inquirer.prompt([
|
|
487
|
+
{
|
|
488
|
+
type: 'checkbox',
|
|
489
|
+
name: 'selectedLocations',
|
|
490
|
+
message: 'Select Auggie CLI command locations:',
|
|
491
|
+
choices: [
|
|
492
|
+
{
|
|
493
|
+
name: 'User Commands (Global): Available across all your projects (user-wide)',
|
|
494
|
+
value: 'user',
|
|
495
|
+
},
|
|
496
|
+
{
|
|
497
|
+
name: 'Workspace Commands (Project): Stored in repository, shared with team',
|
|
498
|
+
value: 'workspace',
|
|
499
|
+
},
|
|
500
|
+
],
|
|
501
|
+
validate: (selected) => {
|
|
502
|
+
if (selected.length === 0) {
|
|
503
|
+
return 'Please select at least one location';
|
|
504
|
+
}
|
|
505
|
+
return true;
|
|
506
|
+
},
|
|
507
|
+
},
|
|
508
|
+
]);
|
|
509
|
+
|
|
510
|
+
answers.augmentCodeConfig = { selectedLocations };
|
|
511
|
+
}
|
|
512
|
+
|
|
477
513
|
// Ask for web bundles installation
|
|
478
514
|
const { includeWebBundles } = await inquirer.prompt([
|
|
479
515
|
{
|
|
@@ -28,6 +28,15 @@ ide-configurations:
|
|
|
28
28
|
# To use BMad agents in Claude Code:
|
|
29
29
|
# 1. Type /agent-name (e.g., "/dev", "/pm", "/architect")
|
|
30
30
|
# 2. Claude will switch to that agent's persona
|
|
31
|
+
iflow-cli:
|
|
32
|
+
name: iFlow CLI
|
|
33
|
+
rule-dir: .iflow/commands/BMad/
|
|
34
|
+
format: multi-file
|
|
35
|
+
command-suffix: .md
|
|
36
|
+
instructions: |
|
|
37
|
+
# To use BMad agents in iFlow CLI:
|
|
38
|
+
# 1. Type /agent-name (e.g., "/dev", "/pm", "/architect")
|
|
39
|
+
# 2. iFlow will switch to that agent's persona
|
|
31
40
|
crush:
|
|
32
41
|
name: Crush
|
|
33
42
|
rule-dir: .crush/commands/BMad/
|
|
@@ -78,15 +87,15 @@ ide-configurations:
|
|
|
78
87
|
# 4. Rules are stored in .clinerules/ directory in your project
|
|
79
88
|
gemini:
|
|
80
89
|
name: Gemini CLI
|
|
81
|
-
rule-dir: .gemini/
|
|
82
|
-
format:
|
|
83
|
-
command-suffix: .
|
|
90
|
+
rule-dir: .gemini/commands/BMad/
|
|
91
|
+
format: multi-file
|
|
92
|
+
command-suffix: .toml
|
|
84
93
|
instructions: |
|
|
85
94
|
# To use BMad agents with the Gemini CLI:
|
|
86
|
-
# 1. The installer creates a
|
|
87
|
-
# 2.
|
|
88
|
-
# 3.
|
|
89
|
-
# 4. The
|
|
95
|
+
# 1. The installer creates a `BMad` folder in `.gemini/commands`.
|
|
96
|
+
# 2. This adds custom commands for each agent and task.
|
|
97
|
+
# 3. Type /BMad:agents:<agent-name> (e.g., "/BMad:agents:dev", "/BMad:agents:pm") or /BMad:tasks:<task-name> (e.g., "/BMad:tasks:create-doc").
|
|
98
|
+
# 4. The agent will adopt that persona for the conversation or preform the task.
|
|
90
99
|
github-copilot:
|
|
91
100
|
name: Github Copilot
|
|
92
101
|
rule-dir: .github/chatmodes/
|
|
@@ -122,6 +131,25 @@ ide-configurations:
|
|
|
122
131
|
# 3. Simply mention the agent in your prompt (e.g., "As *dev, ...").
|
|
123
132
|
# 4. The Qwen Code CLI will automatically have the context for that agent.
|
|
124
133
|
|
|
134
|
+
auggie-cli:
|
|
135
|
+
name: Auggie CLI (Augment Code)
|
|
136
|
+
format: multi-location
|
|
137
|
+
locations:
|
|
138
|
+
user:
|
|
139
|
+
name: User Commands (Global)
|
|
140
|
+
rule-dir: ~/.augment/commands/bmad/
|
|
141
|
+
description: Available across all your projects (user-wide)
|
|
142
|
+
workspace:
|
|
143
|
+
name: Workspace Commands (Project)
|
|
144
|
+
rule-dir: ./.augment/commands/bmad/
|
|
145
|
+
description: Stored in your repository and shared with your team
|
|
146
|
+
command-suffix: .md
|
|
147
|
+
instructions: |
|
|
148
|
+
# To use BMad agents in Auggie CLI (Augment Code):
|
|
149
|
+
# 1. Type /bmad:agent-name (e.g., "/bmad:dev", "/bmad:pm", "/bmad:architect")
|
|
150
|
+
# 2. The agent will adopt that persona for the conversation
|
|
151
|
+
# 3. Commands are available based on your selected location(s)
|
|
152
|
+
|
|
125
153
|
codex:
|
|
126
154
|
name: Codex CLI
|
|
127
155
|
format: project-memory
|