bmad-method 4.42.1 → 4.43.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/CONTRIBUTING.md +2 -9
  2. package/README.md +0 -98
  3. package/bmad-core/agents/bmad-master.md +6 -6
  4. package/bmad-core/data/bmad-kb.md +1 -0
  5. package/bmad-core/tasks/validate-next-story.md +1 -1
  6. package/bmad-core/templates/brownfield-architecture-tmpl.yaml +5 -5
  7. package/dist/agents/analyst.txt +1 -0
  8. package/dist/agents/architect.txt +5 -5
  9. package/dist/agents/bmad-master.txt +12 -11
  10. package/dist/agents/bmad-orchestrator.txt +1 -0
  11. package/dist/agents/dev.txt +1 -1
  12. package/dist/agents/po.txt +1 -1
  13. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +1 -1
  14. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +1 -1
  15. package/dist/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.txt +1513 -0
  16. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-analyst.txt +3190 -0
  17. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-architect.txt +4499 -0
  18. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-designer.txt +3925 -0
  19. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-developer.txt +666 -0
  20. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-pm.txt +2381 -0
  21. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-po.txt +1612 -0
  22. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-qa.txt +1745 -0
  23. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-sm.txt +1208 -0
  24. package/dist/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.txt +958 -0
  25. package/dist/expansion-packs/bmad-godot-game-dev/teams/godot-game-team.txt +27721 -0
  26. package/dist/teams/team-all.txt +7 -6
  27. package/dist/teams/team-fullstack.txt +7 -6
  28. package/dist/teams/team-ide-minimal.txt +2 -1
  29. package/dist/teams/team-no-ui.txt +7 -6
  30. package/docs/GUIDING-PRINCIPLES.md +3 -3
  31. package/docs/expansion-packs.md +3 -83
  32. package/docs/flattener.md +91 -0
  33. package/docs/versions.md +1 -1
  34. package/docs/working-in-the-brownfield.md +15 -6
  35. package/expansion-packs/bmad-godot-game-dev/README.md +244 -0
  36. package/expansion-packs/bmad-godot-game-dev/agent-teams/godot-game-team.yaml +18 -0
  37. package/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.md +147 -0
  38. package/expansion-packs/bmad-godot-game-dev/agents/game-analyst.md +84 -0
  39. package/expansion-packs/bmad-godot-game-dev/agents/game-architect.md +146 -0
  40. package/expansion-packs/bmad-godot-game-dev/agents/game-designer.md +78 -0
  41. package/expansion-packs/bmad-godot-game-dev/agents/game-developer.md +124 -0
  42. package/expansion-packs/bmad-godot-game-dev/agents/game-pm.md +82 -0
  43. package/expansion-packs/bmad-godot-game-dev/agents/game-po.md +115 -0
  44. package/expansion-packs/bmad-godot-game-dev/agents/game-qa.md +160 -0
  45. package/expansion-packs/bmad-godot-game-dev/agents/game-sm.md +66 -0
  46. package/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.md +75 -0
  47. package/expansion-packs/bmad-godot-game-dev/checklists/game-architect-checklist.md +377 -0
  48. package/expansion-packs/bmad-godot-game-dev/checklists/game-change-checklist.md +250 -0
  49. package/expansion-packs/bmad-godot-game-dev/checklists/game-design-checklist.md +225 -0
  50. package/expansion-packs/bmad-godot-game-dev/checklists/game-po-checklist.md +448 -0
  51. package/expansion-packs/bmad-godot-game-dev/checklists/game-story-dod-checklist.md +202 -0
  52. package/expansion-packs/bmad-godot-game-dev/config.yaml +30 -0
  53. package/expansion-packs/bmad-godot-game-dev/data/bmad-kb.md +811 -0
  54. package/expansion-packs/bmad-godot-game-dev/data/brainstorming-techniques.md +36 -0
  55. package/expansion-packs/bmad-godot-game-dev/data/development-guidelines.md +893 -0
  56. package/expansion-packs/bmad-godot-game-dev/data/elicitation-methods.md +156 -0
  57. package/expansion-packs/bmad-godot-game-dev/data/technical-preferences.md +3 -0
  58. package/expansion-packs/bmad-godot-game-dev/tasks/advanced-elicitation.md +110 -0
  59. package/expansion-packs/bmad-godot-game-dev/tasks/apply-qa-fixes.md +224 -0
  60. package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-epic.md +162 -0
  61. package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-story.md +149 -0
  62. package/expansion-packs/bmad-godot-game-dev/tasks/correct-course-game.md +159 -0
  63. package/expansion-packs/bmad-godot-game-dev/tasks/create-deep-research-prompt.md +278 -0
  64. package/expansion-packs/bmad-godot-game-dev/tasks/create-doc.md +103 -0
  65. package/expansion-packs/bmad-godot-game-dev/tasks/create-game-story.md +202 -0
  66. package/expansion-packs/bmad-godot-game-dev/tasks/document-project.md +343 -0
  67. package/expansion-packs/bmad-godot-game-dev/tasks/execute-checklist.md +88 -0
  68. package/expansion-packs/bmad-godot-game-dev/tasks/facilitate-brainstorming-session.md +136 -0
  69. package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-epic.md +160 -0
  70. package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-story.md +147 -0
  71. package/expansion-packs/bmad-godot-game-dev/tasks/game-design-brainstorming.md +290 -0
  72. package/expansion-packs/bmad-godot-game-dev/tasks/game-risk-profile.md +368 -0
  73. package/expansion-packs/bmad-godot-game-dev/tasks/game-test-design.md +219 -0
  74. package/expansion-packs/bmad-godot-game-dev/tasks/generate-ai-frontend-prompt.md +51 -0
  75. package/expansion-packs/bmad-godot-game-dev/tasks/kb-mode-interaction.md +77 -0
  76. package/expansion-packs/bmad-godot-game-dev/tasks/review-game-story.md +364 -0
  77. package/expansion-packs/bmad-godot-game-dev/tasks/shard-doc.md +187 -0
  78. package/expansion-packs/bmad-godot-game-dev/tasks/validate-game-story.md +208 -0
  79. package/expansion-packs/bmad-godot-game-dev/templates/brainstorming-output-tmpl.yaml +156 -0
  80. package/expansion-packs/bmad-godot-game-dev/templates/brownfield-prd-tmpl.yaml +281 -0
  81. package/expansion-packs/bmad-godot-game-dev/templates/competitor-analysis-tmpl.yaml +306 -0
  82. package/expansion-packs/bmad-godot-game-dev/templates/game-architecture-tmpl.yaml +1111 -0
  83. package/expansion-packs/bmad-godot-game-dev/templates/game-brief-tmpl.yaml +356 -0
  84. package/expansion-packs/bmad-godot-game-dev/templates/game-design-doc-tmpl.yaml +724 -0
  85. package/expansion-packs/bmad-godot-game-dev/templates/game-prd-tmpl.yaml +209 -0
  86. package/expansion-packs/bmad-godot-game-dev/templates/game-qa-gate-tmpl.yaml +186 -0
  87. package/expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yaml +406 -0
  88. package/expansion-packs/bmad-godot-game-dev/templates/game-ui-spec-tmpl.yaml +601 -0
  89. package/expansion-packs/bmad-godot-game-dev/templates/level-design-doc-tmpl.yaml +620 -0
  90. package/expansion-packs/bmad-godot-game-dev/templates/market-research-tmpl.yaml +418 -0
  91. package/expansion-packs/bmad-godot-game-dev/utils/bmad-doc-template.md +327 -0
  92. package/expansion-packs/bmad-godot-game-dev/utils/workflow-management.md +71 -0
  93. package/expansion-packs/bmad-godot-game-dev/workflows/game-dev-greenfield.yaml +245 -0
  94. package/expansion-packs/bmad-godot-game-dev/workflows/game-prototype.yaml +213 -0
  95. package/package.json +1 -1
  96. package/release_notes.md +19 -2
  97. package/tools/flattener/ignoreRules.js +2 -0
  98. package/tools/installer/bin/bmad.js +37 -1
  99. package/tools/installer/config/install.config.yaml +35 -7
  100. package/tools/installer/lib/ide-setup.js +285 -80
  101. package/tools/installer/lib/installer.js +6 -1
  102. package/tools/installer/package.json +1 -1
  103. package/tools/upgraders/v3-to-v4-upgrader.js +1 -0
  104. package/test.md +0 -1
  105. /package/{implement-fork-friendly-ci.sh → tools/implement-fork-friendly-ci.sh} +0 -0
@@ -0,0 +1,213 @@
1
+ workflow:
2
+ id: godot-game-prototype
3
+ name: Godot Rapid Prototype Development
4
+ description: Godot-optimized workflow leveraging the engine's rapid prototyping features - @tool scripts, built-in nodes, CSG geometry, immediate mode GUI, and GDScript's duck typing. Emphasizes Godot's hot reload, in-editor testing, and scene-based iteration for validating game concepts in hours, not days.
5
+ type: prototype
6
+ project_types:
7
+ - godot-game-jam
8
+ - godot-mechanic-test
9
+ - godot-shader-demo
10
+ - godot-physics-sandbox
11
+ - godot-ui-experiment
12
+ - godot-multiplayer-test
13
+ prototype_sequence:
14
+ - step: concept_definition
15
+ agent: game-designer
16
+ duration: 15-30 minutes
17
+ creates: concept-summary.md
18
+ notes: Define concept leveraging Godot's strengths - built-in physics (Box2D/Bullet), particle systems, shaders, or procedural generation. Identify which Godot nodes will drive the core mechanic.
19
+ - step: rapid_design
20
+ agent: game-designer
21
+ duration: 30-60 minutes
22
+ creates: prototype-spec.md
23
+ requires: concept-summary.md
24
+ optional_steps:
25
+ - godot_node_selection
26
+ - scene_structure_sketch
27
+ - input_action_mapping
28
+ notes: Map mechanics to specific Godot nodes (Area2D, CharacterBody2D, RigidBody2D). Define scene hierarchy and signal connections. Plan InputMap actions for immediate responsiveness.
29
+ - step: technical_planning
30
+ agent: game-developer
31
+ duration: 15-30 minutes
32
+ creates: prototype-architecture.md
33
+ requires: prototype-spec.md
34
+ notes: Plan Godot-specific implementation - scene structure, autoload needs, @tool scripts for in-editor testing. Use GDScript for all prototype code (duck typing speeds iteration). Identify built-in nodes to leverage.
35
+ - step: implementation_stories
36
+ agent: game-sm
37
+ duration: 30-45 minutes
38
+ creates: prototype-stories/
39
+ requires: prototype-spec.md, prototype-architecture.md
40
+ notes: Create 3-5 Godot-focused stories - "Create player scene with CharacterBody2D", "Implement _physics_process movement", "Connect Area2D signals for interactions". Each story includes specific node types and Godot methods.
41
+ - step: iterative_development
42
+ agent: game-developer
43
+ duration: varies
44
+ implements: prototype-stories/
45
+ notes: Use Godot's hot reload and @tool scripts for real-time iteration. Test in editor with F6 (scene) and F5 (project). Profile with Godot's built-in monitors. Use Remote Debugger for mobile testing. Document which built-in nodes work best.
46
+ workflow_end:
47
+ action: prototype_evaluation
48
+ notes: "Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive."
49
+ game_jam_sequence:
50
+ - step: jam_concept
51
+ agent: game-designer
52
+ duration: 10-15 minutes
53
+ creates: jam-concept.md
54
+ notes: Match jam theme to Godot's built-in capabilities. Identify hero nodes (e.g., CPUParticles2D for effects, AudioStreamPlayer2D for dynamic audio). Define InputMap actions.
55
+ - step: jam_implementation
56
+ agent: game-developer
57
+ duration: varies (jam timeline)
58
+ creates: working-prototype
59
+ requires: jam-concept.md
60
+ notes: Build directly in Godot editor. Use built-in nodes, CSG for 3D prototypes, immediate GUI for quick UI. Leverage Godot's animation player for juice. Export to HTML5 for easy sharing. Keep scenes under 100 nodes for performance.
61
+ jam_workflow_end:
62
+ action: jam_submission
63
+ notes: Submit to game jam. Capture lessons learned and consider post-jam development if concept shows promise.
64
+ flow_diagram: |
65
+ ```mermaid
66
+ graph TD
67
+ A[Start: Prototype Project] --> B{Development Context?}
68
+ B -->|Standard Prototype| C[game-designer: concept-summary.md]
69
+ B -->|Game Jam| D[game-designer: jam-concept.md]
70
+
71
+ C --> E[game-designer: prototype-spec.md]
72
+ E --> F[game-developer: prototype-architecture.md]
73
+ F --> G[game-sm: create prototype stories]
74
+ G --> H[game-developer: iterative implementation]
75
+ H --> I[Prototype Evaluation]
76
+
77
+ D --> J[game-developer: direct implementation]
78
+ J --> K[Game Jam Submission]
79
+
80
+ E -.-> E1[Optional: quick brainstorming]
81
+ E -.-> E2[Optional: reference research]
82
+
83
+ style I fill:#90EE90
84
+ style K fill:#90EE90
85
+ style C fill:#FFE4B5
86
+ style E fill:#FFE4B5
87
+ style F fill:#FFE4B5
88
+ style G fill:#FFE4B5
89
+ style H fill:#FFE4B5
90
+ style D fill:#FFB6C1
91
+ style J fill:#FFB6C1
92
+ ```
93
+ godot_specific_features:
94
+ rapid_prototyping_tools:
95
+ - Tool scripts for in-editor testing without running
96
+ - CSG nodes for quick 3D geometry without modeling
97
+ - Immediate mode drawing for debug visualizations
98
+ - Built-in placeholder assets (icon.svg, default theme)
99
+ - Hot reload for GDScript changes
100
+ prototype_acceleration:
101
+ - F6 to test current scene instantly
102
+ - F5 to run full project
103
+ - Remote debugging on devices
104
+ - Live scene editing while running
105
+ - Inspector value tweaking in real-time
106
+ godot_node_combinations:
107
+ quick_player: CharacterBody2D + CollisionShape2D + Sprite2D
108
+ pickup_system: Area2D + signal connections
109
+ physics_toy: RigidBody2D + joints + constraints
110
+ particle_effects: CPUParticles2D with built-in parameters
111
+ ui_prototype: Control + containers + theme variations
112
+ export_for_testing:
113
+ - HTML5 export for easy web sharing
114
+ - One-click APK export for Android testing
115
+ - Debug export with remote debugger enabled
116
+ - PCK files for quick distribution
117
+ decision_guidance:
118
+ use_prototype_sequence_when:
119
+ - Testing Godot-specific features (shaders, particles, physics)
120
+ - Validating scene composition strategies
121
+ - Experimenting with Godot's node system combinations
122
+ - Building with Godot's animation tools (AnimationPlayer, AnimationTree)
123
+ - Testing Godot export targets (HTML5, Mobile, Desktop)
124
+ - Learning Godot's signal patterns and node communication
125
+ use_game_jam_sequence_when:
126
+ - Godot Game Jam participation
127
+ - Leveraging Godot's rapid development features
128
+ - Using CSG for quick 3D prototypes
129
+ - Building with Godot's immediate mode GUI
130
+ - Testing Godot's networking capabilities quickly
131
+ godot_prototype_best_practices:
132
+ godot_rapid_development:
133
+ - Use @tool scripts to test mechanics in editor without running
134
+ - Leverage Godot's hot reload for immediate feedback
135
+ - Build scenes incrementally with F6 (test current scene)
136
+ - Use placeholder Godot icons and CSG shapes
137
+ godot_node_leverage:
138
+ - Start with Godot's template projects when applicable
139
+ - Use Area2D for all detection/trigger needs
140
+ - Implement with CharacterBody2D's built-in movement methods
141
+ - Apply RigidBody2D for physics toys
142
+ - Use Control nodes with containers for auto-layout UI
143
+ godot_iteration_tools:
144
+ - Run scenes directly with F6 during development
145
+ - Use Godot's remote debugger for device testing
146
+ - Monitor performance with built-in profiler (not external tools)
147
+ - Adjust project settings in real-time
148
+ - Use editor's node property tweaking for balancing
149
+ godot_prototyping_patterns:
150
+ - Compose scenes, don't code everything
151
+ - Signal connections over hard references
152
+ - Export variables for in-editor tweaking
153
+ - AnimationPlayer for all timed events
154
+ - Resource files (.tres) for data-driven design
155
+ godot_prototype_evaluation:
156
+ godot_mechanic_validation:
157
+ - Does the mechanic work well with Godot's physics engine?
158
+ - Are Godot's built-in nodes sufficient or do we need custom?
159
+ - Can the mechanic scale with Godot's scene instancing?
160
+ - Does it perform well on Godot's HTML5 export?
161
+ godot_technical_assessment:
162
+ - Draw calls under 1000 (check Godot profiler)
163
+ - Physics bodies under 200 for mobile targets
164
+ - Scene tree depth reasonable (<10 levels)
165
+ - Proper use of Godot's threading if needed
166
+ - GDScript performance adequate or need C#/GDExtension?
167
+ godot_expansion_viability:
168
+ - Can current scene structure support more content?
169
+ - Are signals and groups set up for scaling?
170
+ - Is the resource system being used effectively?
171
+ - Would Godot's multiplayer API support this mechanic?
172
+ - Are we leveraging Godot's strengths (not fighting it)?
173
+ post_prototype_options:
174
+ iterate_and_improve:
175
+ action: continue_prototyping
176
+ when: Core mechanic shows promise but needs refinement
177
+ next_steps: Create new prototype iteration focusing on identified improvements
178
+ expand_to_full_game:
179
+ action: transition_to_full_development
180
+ when: Prototype validates strong game concept
181
+ next_steps: Use game-dev-greenfield workflow to create full game design and architecture
182
+ pivot_concept:
183
+ action: new_prototype_direction
184
+ when: Current mechanic doesn't work but insights suggest new direction
185
+ next_steps: Apply learnings to new prototype concept
186
+ archive_and_learn:
187
+ action: document_learnings
188
+ when: Prototype doesn't work but provides valuable insights
189
+ next_steps: Document lessons learned and move to next prototype concept
190
+ godot_time_boxing:
191
+ concept_phase: 30 min - Pick Godot nodes that drive your mechanic
192
+ design_phase: 1 hour - Sketch scene tree and signal flow
193
+ planning_phase: 30 min - Set up Godot project with right settings
194
+ implementation_phase: 2-hour sprints - F6 test after each sprint
195
+ polish_phase: 1 hour - Godot's animation tools for juice
196
+ godot_success_metrics:
197
+ godot_velocity:
198
+ - First scene running in Godot within 2 hours
199
+ - Core nodes connected and signaling within 4 hours
200
+ - Playable build exported (HTML5) within 8 hours
201
+ - All built-in Godot features identified for mechanic
202
+ godot_learning:
203
+ - Which Godot nodes best serve the mechanic
204
+ - Performance profile from Godot's monitors
205
+ - Export size and load time benchmarks
206
+ - Godot-specific optimizations discovered
207
+ - Editor workflow improvements identified
208
+ handoff_prompts:
209
+ concept_to_design: Concept defined with target Godot nodes identified. Create design spec mapping mechanics to Godot's systems.
210
+ design_to_technical: Design ready with scene structure planned. Create Godot project setup and technical approach.
211
+ technical_to_stories: Godot architecture defined. Create stories with specific node types and signal connections.
212
+ stories_to_implementation: Stories specify Godot implementation. Begin building in editor with F6 testing.
213
+ prototype_to_evaluation: Prototype running in Godot. Check profiler metrics and evaluate for expansion.
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "$schema": "https://json.schemastore.org/package.json",
3
3
  "name": "bmad-method",
4
- "version": "4.42.1",
4
+ "version": "4.43.1",
5
5
  "description": "Breakthrough Method of Agile AI-driven Development",
6
6
  "keywords": [
7
7
  "agile",
package/release_notes.md CHANGED
@@ -1,9 +1,12 @@
1
- ## šŸš€ What's New in v4.42.1
1
+ ## šŸš€ What's New in v4.43.1
2
2
 
3
3
  ### ✨ New Features
4
4
  - feat: implement fork-friendly CI/CD with opt-in mechanism (#476)
5
5
  - feat(installer): add Codex CLI + Codex Web modes, generate AGENTS.md, inject npm scripts, and docs (#529)
6
6
  - feat: add PR validation workflow and contribution checks
7
+ - feat: Add Auggie CLI (Augment Code) Integration (#520)
8
+ - feat: enhance file exclusion capabilities with .bmad-flattenignore support (#531)
9
+ - feat: add iflow cli support to bmad installer. (#510)
7
10
 
8
11
  ### šŸ› Bug Fixes
9
12
  - fix: update installer version display to show 4.39.0
@@ -12,17 +15,31 @@
12
15
  - fix: documentation and trademark updates
13
16
  - fix: remove incorrect else branch causing flatten command regression (#452)
14
17
  - fix: correct dependency path format in bmad-master agent (#495)
18
+ - fix: Codex options missing from the IDE selection menu (#535)
19
+ - Fixed: "glob" is not defined (#504)
20
+ - fix: Template file extension in validation next story steps (#523)
21
+ - fix: update .gitignore to correct cursor file entry (#485)
22
+ - fix: update workflow file extensions from .md to .yaml in bmad-master.md (#562)
23
+ - fix: Changed title to coding standards section of brownfield architecture template (#564)
15
24
 
16
25
  ### šŸ“¦ Other Changes
17
26
  - patch: move script to tools folder
18
27
  - typo in README.md (#515)
19
28
  - Update dev.md (#491)
20
29
  - test: trigger PR validation (#533)
30
+ - docs: remove misplaced Codex section from README
31
+ - Expansion pack doc correction
32
+ - added gemini cli custom commands! (#549)
33
+ - Update ide-setup.js - add missing glob require (#514)
34
+ - Godot Game Dev expansion pack for BMAD (#532)
35
+ - documentation updates
36
+ - remove errant command from readme
21
37
 
22
38
  ### šŸ”§ Maintenance
23
39
  - chore: bump to 4.39.1 to fix installer version display
24
40
  - chore: update project dependencies and development tooling (#508)
25
41
  - chore: bump version to 4.42.0 for release
42
+ - chore: sync version to 4.42.1 after release
26
43
 
27
44
 
28
45
  ## šŸ“¦ Installation
@@ -31,4 +48,4 @@
31
48
  npx bmad-method install
32
49
  ```
33
50
 
34
- **Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/v4.39.0...v4.42.1
51
+ **Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/v4.39.0...v4.43.1
@@ -154,9 +154,11 @@ async function parseGitignore(gitignorePath) {
154
154
  async function loadIgnore(rootDir, extraPatterns = []) {
155
155
  const ig = ignore();
156
156
  const gitignorePath = path.join(rootDir, '.gitignore');
157
+ const flattenIgnorePath = path.join(rootDir, '.bmad-flattenignore');
157
158
  const patterns = [
158
159
  ...(await readIgnoreFile(gitignorePath)),
159
160
  ...DEFAULT_PATTERNS,
161
+ ...(await readIgnoreFile(flattenIgnorePath)),
160
162
  ...extraPatterns,
161
163
  ];
162
164
  // De-duplicate
@@ -49,7 +49,7 @@ program
49
49
  .option('-d, --directory <path>', 'Installation directory')
50
50
  .option(
51
51
  '-i, --ide <ide...>',
52
- 'Configure for specific IDE(s) - can specify multiple (cursor, claude-code, windsurf, trae, roo, kilo, cline, gemini, qwen-code, github-copilot, codex, codex-web, other)',
52
+ 'Configure for specific IDE(s) - can specify multiple (cursor, claude-code, windsurf, trae, roo, kilo, cline, gemini, qwen-code, github-copilot, codex, codex-web, auggie-cli, iflow-cli, other)',
53
53
  )
54
54
  .option(
55
55
  '-e, --expansion-packs <packs...>',
@@ -397,6 +397,7 @@ async function promptInstallation() {
397
397
  choices: [
398
398
  { name: 'Cursor', value: 'cursor' },
399
399
  { name: 'Claude Code', value: 'claude-code' },
400
+ { name: 'iFlow CLI', value: 'iflow-cli' },
400
401
  { name: 'Windsurf', value: 'windsurf' },
401
402
  { name: 'Trae', value: 'trae' }, // { name: 'Trae', value: 'trae'}
402
403
  { name: 'Roo Code', value: 'roo' },
@@ -406,6 +407,9 @@ async function promptInstallation() {
406
407
  { name: 'Qwen Code', value: 'qwen-code' },
407
408
  { name: 'Crush', value: 'crush' },
408
409
  { name: 'Github Copilot', value: 'github-copilot' },
410
+ { name: 'Auggie CLI (Augment Code)', value: 'auggie-cli' },
411
+ { name: 'Codex CLI', value: 'codex' },
412
+ { name: 'Codex Web', value: 'codex-web' },
409
413
  ],
410
414
  },
411
415
  ]);
@@ -474,6 +478,38 @@ async function promptInstallation() {
474
478
  answers.githubCopilotConfig = { configChoice };
475
479
  }
476
480
 
481
+ // Configure Auggie CLI (Augment Code) immediately if selected
482
+ if (ides.includes('auggie-cli')) {
483
+ console.log(chalk.cyan('\nšŸ“ Auggie CLI Location Configuration'));
484
+ console.log(chalk.dim('Choose where to install BMad agents for Auggie CLI access.\n'));
485
+
486
+ const { selectedLocations } = await inquirer.prompt([
487
+ {
488
+ type: 'checkbox',
489
+ name: 'selectedLocations',
490
+ message: 'Select Auggie CLI command locations:',
491
+ choices: [
492
+ {
493
+ name: 'User Commands (Global): Available across all your projects (user-wide)',
494
+ value: 'user',
495
+ },
496
+ {
497
+ name: 'Workspace Commands (Project): Stored in repository, shared with team',
498
+ value: 'workspace',
499
+ },
500
+ ],
501
+ validate: (selected) => {
502
+ if (selected.length === 0) {
503
+ return 'Please select at least one location';
504
+ }
505
+ return true;
506
+ },
507
+ },
508
+ ]);
509
+
510
+ answers.augmentCodeConfig = { selectedLocations };
511
+ }
512
+
477
513
  // Ask for web bundles installation
478
514
  const { includeWebBundles } = await inquirer.prompt([
479
515
  {
@@ -28,6 +28,15 @@ ide-configurations:
28
28
  # To use BMad agents in Claude Code:
29
29
  # 1. Type /agent-name (e.g., "/dev", "/pm", "/architect")
30
30
  # 2. Claude will switch to that agent's persona
31
+ iflow-cli:
32
+ name: iFlow CLI
33
+ rule-dir: .iflow/commands/BMad/
34
+ format: multi-file
35
+ command-suffix: .md
36
+ instructions: |
37
+ # To use BMad agents in iFlow CLI:
38
+ # 1. Type /agent-name (e.g., "/dev", "/pm", "/architect")
39
+ # 2. iFlow will switch to that agent's persona
31
40
  crush:
32
41
  name: Crush
33
42
  rule-dir: .crush/commands/BMad/
@@ -78,15 +87,15 @@ ide-configurations:
78
87
  # 4. Rules are stored in .clinerules/ directory in your project
79
88
  gemini:
80
89
  name: Gemini CLI
81
- rule-dir: .gemini/bmad-method/
82
- format: single-file
83
- command-suffix: .md
90
+ rule-dir: .gemini/commands/BMad/
91
+ format: multi-file
92
+ command-suffix: .toml
84
93
  instructions: |
85
94
  # To use BMad agents with the Gemini CLI:
86
- # 1. The installer creates a .gemini/bmad-method/ directory in your project.
87
- # 2. It concatenates all agent files into a single GEMINI.md file.
88
- # 3. Simply mention the agent in your prompt (e.g., "As *dev, ...").
89
- # 4. The Gemini CLI will automatically have the context for that agent.
95
+ # 1. The installer creates a `BMad` folder in `.gemini/commands`.
96
+ # 2. This adds custom commands for each agent and task.
97
+ # 3. Type /BMad:agents:<agent-name> (e.g., "/BMad:agents:dev", "/BMad:agents:pm") or /BMad:tasks:<task-name> (e.g., "/BMad:tasks:create-doc").
98
+ # 4. The agent will adopt that persona for the conversation or preform the task.
90
99
  github-copilot:
91
100
  name: Github Copilot
92
101
  rule-dir: .github/chatmodes/
@@ -122,6 +131,25 @@ ide-configurations:
122
131
  # 3. Simply mention the agent in your prompt (e.g., "As *dev, ...").
123
132
  # 4. The Qwen Code CLI will automatically have the context for that agent.
124
133
 
134
+ auggie-cli:
135
+ name: Auggie CLI (Augment Code)
136
+ format: multi-location
137
+ locations:
138
+ user:
139
+ name: User Commands (Global)
140
+ rule-dir: ~/.augment/commands/bmad/
141
+ description: Available across all your projects (user-wide)
142
+ workspace:
143
+ name: Workspace Commands (Project)
144
+ rule-dir: ./.augment/commands/bmad/
145
+ description: Stored in your repository and shared with your team
146
+ command-suffix: .md
147
+ instructions: |
148
+ # To use BMad agents in Auggie CLI (Augment Code):
149
+ # 1. Type /bmad:agent-name (e.g., "/bmad:dev", "/bmad:pm", "/bmad:architect")
150
+ # 2. The agent will adopt that persona for the conversation
151
+ # 3. Commands are available based on your selected location(s)
152
+
125
153
  codex:
126
154
  name: Codex CLI
127
155
  format: project-memory