bmad-method 4.42.1 → 4.43.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CONTRIBUTING.md +2 -9
- package/README.md +0 -98
- package/bmad-core/agents/bmad-master.md +6 -6
- package/bmad-core/data/bmad-kb.md +1 -0
- package/bmad-core/tasks/validate-next-story.md +1 -1
- package/bmad-core/templates/brownfield-architecture-tmpl.yaml +5 -5
- package/dist/agents/analyst.txt +1 -0
- package/dist/agents/architect.txt +5 -5
- package/dist/agents/bmad-master.txt +12 -11
- package/dist/agents/bmad-orchestrator.txt +1 -0
- package/dist/agents/dev.txt +1 -1
- package/dist/agents/po.txt +1 -1
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +1 -1
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +1 -1
- package/dist/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.txt +1513 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-analyst.txt +3190 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-architect.txt +4499 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-designer.txt +3925 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-developer.txt +666 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-pm.txt +2381 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-po.txt +1612 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-qa.txt +1745 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-sm.txt +1208 -0
- package/dist/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.txt +958 -0
- package/dist/expansion-packs/bmad-godot-game-dev/teams/godot-game-team.txt +27721 -0
- package/dist/teams/team-all.txt +7 -6
- package/dist/teams/team-fullstack.txt +7 -6
- package/dist/teams/team-ide-minimal.txt +2 -1
- package/dist/teams/team-no-ui.txt +7 -6
- package/docs/GUIDING-PRINCIPLES.md +3 -3
- package/docs/expansion-packs.md +3 -83
- package/docs/flattener.md +91 -0
- package/docs/versions.md +1 -1
- package/docs/working-in-the-brownfield.md +15 -6
- package/expansion-packs/bmad-godot-game-dev/README.md +244 -0
- package/expansion-packs/bmad-godot-game-dev/agent-teams/godot-game-team.yaml +18 -0
- package/expansion-packs/bmad-godot-game-dev/agents/bmad-orchestrator.md +147 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-analyst.md +84 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-architect.md +146 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-designer.md +78 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-developer.md +124 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-pm.md +82 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-po.md +115 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-qa.md +160 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-sm.md +66 -0
- package/expansion-packs/bmad-godot-game-dev/agents/game-ux-expert.md +75 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-architect-checklist.md +377 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-change-checklist.md +250 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-design-checklist.md +225 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-po-checklist.md +448 -0
- package/expansion-packs/bmad-godot-game-dev/checklists/game-story-dod-checklist.md +202 -0
- package/expansion-packs/bmad-godot-game-dev/config.yaml +30 -0
- package/expansion-packs/bmad-godot-game-dev/data/bmad-kb.md +811 -0
- package/expansion-packs/bmad-godot-game-dev/data/brainstorming-techniques.md +36 -0
- package/expansion-packs/bmad-godot-game-dev/data/development-guidelines.md +893 -0
- package/expansion-packs/bmad-godot-game-dev/data/elicitation-methods.md +156 -0
- package/expansion-packs/bmad-godot-game-dev/data/technical-preferences.md +3 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/advanced-elicitation.md +110 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/apply-qa-fixes.md +224 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-epic.md +162 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/brownfield-create-story.md +149 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/correct-course-game.md +159 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/create-deep-research-prompt.md +278 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/create-doc.md +103 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/create-game-story.md +202 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/document-project.md +343 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/execute-checklist.md +88 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/facilitate-brainstorming-session.md +136 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-epic.md +160 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-brownfield-create-story.md +147 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-design-brainstorming.md +290 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-risk-profile.md +368 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/game-test-design.md +219 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/generate-ai-frontend-prompt.md +51 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/kb-mode-interaction.md +77 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/review-game-story.md +364 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/shard-doc.md +187 -0
- package/expansion-packs/bmad-godot-game-dev/tasks/validate-game-story.md +208 -0
- package/expansion-packs/bmad-godot-game-dev/templates/brainstorming-output-tmpl.yaml +156 -0
- package/expansion-packs/bmad-godot-game-dev/templates/brownfield-prd-tmpl.yaml +281 -0
- package/expansion-packs/bmad-godot-game-dev/templates/competitor-analysis-tmpl.yaml +306 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-architecture-tmpl.yaml +1111 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-brief-tmpl.yaml +356 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-design-doc-tmpl.yaml +724 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-prd-tmpl.yaml +209 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-qa-gate-tmpl.yaml +186 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yaml +406 -0
- package/expansion-packs/bmad-godot-game-dev/templates/game-ui-spec-tmpl.yaml +601 -0
- package/expansion-packs/bmad-godot-game-dev/templates/level-design-doc-tmpl.yaml +620 -0
- package/expansion-packs/bmad-godot-game-dev/templates/market-research-tmpl.yaml +418 -0
- package/expansion-packs/bmad-godot-game-dev/utils/bmad-doc-template.md +327 -0
- package/expansion-packs/bmad-godot-game-dev/utils/workflow-management.md +71 -0
- package/expansion-packs/bmad-godot-game-dev/workflows/game-dev-greenfield.yaml +245 -0
- package/expansion-packs/bmad-godot-game-dev/workflows/game-prototype.yaml +213 -0
- package/package.json +1 -1
- package/release_notes.md +19 -2
- package/tools/flattener/ignoreRules.js +2 -0
- package/tools/installer/bin/bmad.js +37 -1
- package/tools/installer/config/install.config.yaml +35 -7
- package/tools/installer/lib/ide-setup.js +285 -80
- package/tools/installer/lib/installer.js +6 -1
- package/tools/installer/package.json +1 -1
- package/tools/upgraders/v3-to-v4-upgrader.js +1 -0
- package/test.md +0 -1
- /package/{implement-fork-friendly-ci.sh → tools/implement-fork-friendly-ci.sh} +0 -0
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template:
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id: game-market-research-template-v3
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name: Game Market Research Report
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version: 3.0
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output:
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format: markdown
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filename: docs/game-market-research.md
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title: "Game Market Research Report: {{game_title}}"
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workflow:
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mode: interactive
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elicitation: advanced-elicitation
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custom_elicitation:
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title: "Game Market Research Elicitation Actions"
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options:
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- "Expand platform market analysis (PC, Console, Mobile)"
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- "Deep dive into a specific player demographic"
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- "Analyze genre trends and player preferences"
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- "Compare to successful games in similar genre"
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- "Analyze monetization models (F2P, Premium, Hybrid)"
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- "Explore cross-platform opportunities"
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- "Evaluate streaming and content creator potential"
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- "Assess esports and competitive gaming potential"
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- "Analyze seasonal and regional market variations"
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- "Proceed to next section"
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sections:
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- id: executive-summary
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title: Executive Summary
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instruction: Provide a high-level overview of key findings, target platforms, player demographics, monetization opportunities, and launch strategy recommendations. Write this section LAST after completing all other sections.
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- id: research-objectives
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title: Research Objectives & Methodology
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instruction: This template guides the creation of a comprehensive game market research report. Begin by understanding target platforms, player demographics, genre positioning, and monetization strategies. Consider both direct competitors and substitute entertainment options.
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sections:
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- id: objectives
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title: Research Objectives
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instruction: |
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List the primary objectives of this game market research:
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- Target platform selection (PC/Console/Mobile/Cross-platform)
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- Genre positioning and differentiation
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- Player demographic identification
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- Monetization model selection
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- Launch timing and strategy
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- Marketing channel prioritization
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- id: methodology
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title: Research Methodology
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instruction: |
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Describe the research approach:
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- Data sources used (primary/secondary)
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- Analysis frameworks applied
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- Data collection timeframe
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- Limitations and assumptions
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- id: market-overview
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title: Market Overview
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sections:
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- id: market-definition
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title: Game Market Definition
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instruction: |
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Define the game market being analyzed:
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- Genre and sub-genre classification
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- Platform scope (PC/Steam, Console/PS5/Xbox, Mobile/iOS/Android)
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- Geographic regions (NA, EU, Asia, Global)
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- Player segments (Casual, Core, Hardcore)
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- Age ratings and content restrictions
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- id: market-size-growth
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title: Game Market Size & Growth
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instruction: |
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Calculate market opportunity for the game. Consider:
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- Global games market size by platform
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- Genre-specific market share
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- Regional market variations
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- Seasonal trends (launch windows)
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- Digital vs physical distribution
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sections:
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- id: tam
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title: Total Addressable Market (TAM)
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instruction: |
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Calculate total game market opportunity:
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- Platform market size (PC: $X, Console: $Y, Mobile: $Z)
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- Genre market share (e.g., RPG: 15% of total)
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- Geographic reach potential
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- id: sam
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title: Serviceable Addressable Market (SAM)
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instruction: |
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Define reachable market based on:
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- Target platforms and distribution channels
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- Language localization plans
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- Age rating restrictions
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- Technical requirements (minimum specs)
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- id: som
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title: Serviceable Obtainable Market (SOM)
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instruction: |
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Realistic capture estimates:
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- Launch year projections
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- Marketing budget constraints
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- Competition intensity in genre
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- Platform holder relationships
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- id: market-trends
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title: Gaming Industry Trends & Drivers
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instruction: Analyze key trends shaping the gaming market including technology, player behavior, and business models
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sections:
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- id: key-trends
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title: Key Gaming Trends
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instruction: |
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Identify 5-7 major gaming trends:
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- Platform shifts (PC gaming growth, mobile dominance)
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- Genre popularity cycles (Battle Royale, Roguelike, etc.)
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- Monetization evolution (Battle Pass, NFTs, Subscriptions)
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- Social/Streaming integration (Twitch, YouTube Gaming)
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- Cross-platform play adoption
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- Cloud gaming emergence
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- VR/AR market development
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- id: growth-drivers
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title: Growth Drivers
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instruction: |
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Gaming market growth factors:
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- Expanding player demographics
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- Improved internet infrastructure
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- Mobile device penetration
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- Esports and streaming culture
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- Social gaming trends
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- Pandemic-driven adoption
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- id: market-inhibitors
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title: Market Inhibitors
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instruction: |
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Factors constraining growth:
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- Market saturation in genres
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- Rising development costs
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- Platform holder fees (30% cut)
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- Regulatory challenges (loot boxes, age ratings)
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- Discovery challenges (Steam has 50k+ games)
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- Player time constraints
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- id: player-analysis
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title: Player Analysis
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sections:
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- id: player-segments
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title: Target Player Segments
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instruction: For each player segment, create detailed profiles including demographics, play patterns, platform preferences, and spending behavior
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repeatable: true
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sections:
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- id: segment
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title: "Player Segment {{segment_number}}: {{segment_name}}"
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template: |
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- **Description:** {{player_type_overview}}
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- **Size:** {{number_of_players_market_value}}
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- **Demographics:** {{age_gender_location}}
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- **Play Patterns:** {{hours_per_week_session_length}}
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- **Platform Preference:** {{PC_console_mobile}}
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- **Genre Preferences:** {{favorite_genres}}
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- **Spending Behavior:** {{F2P_premium_whale_status}}
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- **Social Behavior:** {{solo_coop_competitive}}
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- id: player-motivations
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title: Player Motivation Analysis
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instruction: Understand why players engage with games using Bartle's taxonomy and SDT
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sections:
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- id: achievement-motivated
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title: Achievers
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instruction: Players who seek mastery, completion, high scores
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- id: social-motivated
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title: Socializers
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instruction: Players who value interaction, community, cooperation
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- id: exploration-motivated
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title: Explorers
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instruction: Players who enjoy discovery, lore, secrets
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- id: competition-motivated
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title: Killers/Competitors
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instruction: Players who seek dominance, PvP, rankings
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- id: player-journey
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title: Player Journey Mapping
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instruction: Map the player lifecycle from discovery to advocacy
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template: |
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For primary player segment:
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1. **Discovery:** {{streamers_ads_friends_app_stores}}
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2. **Evaluation:** {{reviews_gameplay_videos_demos}}
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3. **Acquisition:** {{purchase_download_game_pass}}
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4. **Onboarding:** {{tutorial_difficulty_curve}}
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5. **Engagement:** {{core_loop_progression_social}}
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6. **Retention:** {{updates_seasons_events}}
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7. **Monetization:** {{DLC_MTX_battle_pass}}
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8. **Advocacy:** {{streaming_reviews_word_of_mouth}}
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- id: competitive-landscape
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title: Game Competitive Landscape
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sections:
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- id: genre-competition
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title: Genre Competition Analysis
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instruction: |
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Analyze the competitive environment:
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- Direct genre competitors
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- Substitute entertainment (other genres, media)
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- Platform exclusives impact
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- Indie vs AAA dynamics
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- Release window competition
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- id: competitor-analysis
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title: Direct Competitor Analysis
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instruction: |
|
|
201
|
+
For top 5-10 competing games:
|
|
202
|
+
- Game title and developer/publisher
|
|
203
|
+
- Platform availability
|
|
204
|
+
- Launch date and lifecycle stage
|
|
205
|
+
- Player count/sales estimates
|
|
206
|
+
- Metacritic/Steam reviews
|
|
207
|
+
- Monetization model
|
|
208
|
+
- Content update cadence
|
|
209
|
+
- Community size and engagement
|
|
210
|
+
- id: competitive-positioning
|
|
211
|
+
title: Competitive Positioning
|
|
212
|
+
instruction: |
|
|
213
|
+
Analyze positioning strategies:
|
|
214
|
+
- Unique gameplay mechanics
|
|
215
|
+
- Art style differentiation
|
|
216
|
+
- Narrative/IP strength
|
|
217
|
+
- Technical innovation (graphics, physics)
|
|
218
|
+
- Community features
|
|
219
|
+
- Monetization fairness
|
|
220
|
+
- Platform optimization
|
|
221
|
+
|
|
222
|
+
- id: gaming-industry-analysis
|
|
223
|
+
title: Gaming Industry Analysis
|
|
224
|
+
sections:
|
|
225
|
+
- id: gaming-five-forces
|
|
226
|
+
title: Gaming Industry Five Forces
|
|
227
|
+
instruction: Analyze forces specific to game development
|
|
228
|
+
sections:
|
|
229
|
+
- id: platform-power
|
|
230
|
+
title: "Platform Holder Power: {{power_level}}"
|
|
231
|
+
template: |
|
|
232
|
+
- Steam/Epic/Console manufacturers control
|
|
233
|
+
- 30% revenue share standard
|
|
234
|
+
- Certification requirements
|
|
235
|
+
- Featured placement influence
|
|
236
|
+
- id: player-power
|
|
237
|
+
title: "Player Power: {{power_level}}"
|
|
238
|
+
template: |
|
|
239
|
+
- Abundant game choices
|
|
240
|
+
- Review bombing capability
|
|
241
|
+
- Refund policies
|
|
242
|
+
- Community influence
|
|
243
|
+
- id: genre-rivalry
|
|
244
|
+
title: "Genre Competition: {{intensity_level}}"
|
|
245
|
+
template: |
|
|
246
|
+
- Number of similar games
|
|
247
|
+
- Release timing conflicts
|
|
248
|
+
- Marketing spend requirements
|
|
249
|
+
- Talent competition
|
|
250
|
+
- id: entry-barriers
|
|
251
|
+
title: "Barriers to Entry: {{barrier_level}}"
|
|
252
|
+
template: |
|
|
253
|
+
- Development costs
|
|
254
|
+
- Technical expertise requirements
|
|
255
|
+
- Marketing/visibility challenges
|
|
256
|
+
- Platform relationships
|
|
257
|
+
- id: entertainment-substitutes
|
|
258
|
+
title: "Entertainment Alternatives: {{threat_level}}"
|
|
259
|
+
template: |
|
|
260
|
+
- Other game genres
|
|
261
|
+
- Streaming services
|
|
262
|
+
- Social media
|
|
263
|
+
- Traditional entertainment
|
|
264
|
+
- id: genre-lifecycle
|
|
265
|
+
title: Genre Lifecycle Stage
|
|
266
|
+
instruction: |
|
|
267
|
+
Identify where your game genre is in its lifecycle:
|
|
268
|
+
- Emerging (new mechanics, small audience)
|
|
269
|
+
- Growth (expanding player base, innovation)
|
|
270
|
+
- Mature (established conventions, large market)
|
|
271
|
+
- Decline (decreasing interest, oversaturation)
|
|
272
|
+
- Revival potential (nostalgia, modernization)
|
|
273
|
+
|
|
274
|
+
- id: opportunity-assessment
|
|
275
|
+
title: Game Market Opportunity Assessment
|
|
276
|
+
sections:
|
|
277
|
+
- id: market-opportunities
|
|
278
|
+
title: Game Market Opportunities
|
|
279
|
+
instruction: Identify specific opportunities in the gaming market
|
|
280
|
+
repeatable: true
|
|
281
|
+
sections:
|
|
282
|
+
- id: opportunity
|
|
283
|
+
title: "Opportunity {{opportunity_number}}: {{name}}"
|
|
284
|
+
template: |
|
|
285
|
+
- **Description:** {{opportunity_description}}
|
|
286
|
+
- **Market Size:** {{player_base_revenue_potential}}
|
|
287
|
+
- **Platform Focus:** {{PC_console_mobile}}
|
|
288
|
+
- **Development Requirements:** {{time_budget_team}}
|
|
289
|
+
- **Technical Requirements:** {{engine_tools_infrastructure}}
|
|
290
|
+
- **Marketing Requirements:** {{budget_channels_influencers}}
|
|
291
|
+
- **Risks:** {{competition_timing_execution}}
|
|
292
|
+
- id: strategic-recommendations
|
|
293
|
+
title: Game Launch Strategic Recommendations
|
|
294
|
+
sections:
|
|
295
|
+
- id: go-to-market
|
|
296
|
+
title: Game Go-to-Market Strategy
|
|
297
|
+
instruction: |
|
|
298
|
+
Recommend game launch approach:
|
|
299
|
+
- Platform launch sequence (PC first, console later, etc.)
|
|
300
|
+
- Early Access vs Full Release
|
|
301
|
+
- Geographic rollout (soft launch regions)
|
|
302
|
+
- Marketing campaign timing
|
|
303
|
+
- Influencer/streamer strategy
|
|
304
|
+
- Community building approach
|
|
305
|
+
- Steam wishlist campaign
|
|
306
|
+
- id: monetization-strategy
|
|
307
|
+
title: Monetization Strategy
|
|
308
|
+
instruction: |
|
|
309
|
+
Based on player analysis and genre standards:
|
|
310
|
+
- Business model (Premium, F2P, Freemium, Subscription)
|
|
311
|
+
- Price points ($19.99, $39.99, $59.99)
|
|
312
|
+
- DLC/Season Pass strategy
|
|
313
|
+
- Microtransaction approach (cosmetic only, P2W, etc.)
|
|
314
|
+
- Battle Pass potential
|
|
315
|
+
- Platform fees consideration (30% cut)
|
|
316
|
+
- id: risk-mitigation
|
|
317
|
+
title: Game Development Risk Mitigation
|
|
318
|
+
instruction: |
|
|
319
|
+
Key game industry risks and mitigation:
|
|
320
|
+
- Launch window competition (AAA releases)
|
|
321
|
+
- Platform certification delays
|
|
322
|
+
- Streamer/influencer reception
|
|
323
|
+
- Review bombing potential
|
|
324
|
+
- Server/online infrastructure
|
|
325
|
+
- Post-launch content pipeline
|
|
326
|
+
- Community management needs
|
|
327
|
+
- Regulatory (ESRB, PEGI, loot boxes)
|
|
328
|
+
|
|
329
|
+
- id: platform-analysis
|
|
330
|
+
title: Platform-Specific Analysis
|
|
331
|
+
sections:
|
|
332
|
+
- id: platform-comparison
|
|
333
|
+
title: Platform Comparison
|
|
334
|
+
template: |
|
|
335
|
+
| Platform | Market Size | Competition | Dev Cost | Revenue Share |
|
|
336
|
+
|----------|------------|-------------|----------|---------------|
|
|
337
|
+
| Steam/PC | {{size}} | {{competition}} | {{cost}} | 30% |
|
|
338
|
+
| PlayStation | {{size}} | {{competition}} | {{cost}} | 30% |
|
|
339
|
+
| Xbox | {{size}} | {{competition}} | {{cost}} | 30% |
|
|
340
|
+
| Nintendo | {{size}} | {{competition}} | {{cost}} | 30% |
|
|
341
|
+
| iOS | {{size}} | {{competition}} | {{cost}} | 30% |
|
|
342
|
+
| Android | {{size}} | {{competition}} | {{cost}} | 30% |
|
|
343
|
+
- id: distribution-channels
|
|
344
|
+
title: Distribution Channel Analysis
|
|
345
|
+
template: |
|
|
346
|
+
**Digital Storefronts:**
|
|
347
|
+
- Steam: {{pros_cons_requirements}}
|
|
348
|
+
- Epic Games Store: {{12_percent_exclusivity}}
|
|
349
|
+
- GOG: {{DRM_free_considerations}}
|
|
350
|
+
- Itch.io: {{indie_friendly_revenue_share}}
|
|
351
|
+
- Platform stores: {{certification_requirements}}
|
|
352
|
+
|
|
353
|
+
**Subscription Services:**
|
|
354
|
+
- Game Pass: {{opportunity_requirements}}
|
|
355
|
+
- PlayStation Plus: {{tier_considerations}}
|
|
356
|
+
- Apple Arcade: {{exclusive_requirements}}
|
|
357
|
+
|
|
358
|
+
- id: marketing-channels
|
|
359
|
+
title: Game Marketing Channel Analysis
|
|
360
|
+
sections:
|
|
361
|
+
- id: channel-effectiveness
|
|
362
|
+
title: Marketing Channel Effectiveness
|
|
363
|
+
template: |
|
|
364
|
+
**Organic Channels:**
|
|
365
|
+
- Steam Discovery: {{algorithm_factors}}
|
|
366
|
+
- Platform Features: {{visibility_opportunities}}
|
|
367
|
+
- Word of Mouth: {{virality_potential}}
|
|
368
|
+
|
|
369
|
+
**Paid Channels:**
|
|
370
|
+
- Digital Ads: {{ROI_targeting_options}}
|
|
371
|
+
- Influencer Partnerships: {{cost_reach_engagement}}
|
|
372
|
+
- Gaming Media: {{PR_review_coverage}}
|
|
373
|
+
|
|
374
|
+
**Community Channels:**
|
|
375
|
+
- Discord: {{community_building}}
|
|
376
|
+
- Reddit: {{subreddit_engagement}}
|
|
377
|
+
- Social Media: {{platform_specific_strategies}}
|
|
378
|
+
- id: content-creator-strategy
|
|
379
|
+
title: Content Creator & Streaming Strategy
|
|
380
|
+
template: |
|
|
381
|
+
**Streaming Platforms:**
|
|
382
|
+
- Twitch: {{viewer_demographics_peak_times}}
|
|
383
|
+
- YouTube Gaming: {{long_form_content}}
|
|
384
|
+
- TikTok: {{viral_clips_potential}}
|
|
385
|
+
|
|
386
|
+
**Creator Engagement:**
|
|
387
|
+
- Early access keys: {{timing_selection}}
|
|
388
|
+
- Creator programs: {{incentives_support}}
|
|
389
|
+
- Stream-friendly features: {{built_in_tools}}
|
|
390
|
+
|
|
391
|
+
- id: appendices
|
|
392
|
+
title: Appendices
|
|
393
|
+
sections:
|
|
394
|
+
- id: data-sources
|
|
395
|
+
title: A. Data Sources
|
|
396
|
+
instruction: |
|
|
397
|
+
Game industry sources:
|
|
398
|
+
- Newzoo reports
|
|
399
|
+
- SteamSpy/SteamDB data
|
|
400
|
+
- App Annie/Sensor Tower mobile data
|
|
401
|
+
- NPD/GfK/GSD sales data
|
|
402
|
+
- Platform holder reports
|
|
403
|
+
- id: genre-benchmarks
|
|
404
|
+
title: B. Genre Success Benchmarks
|
|
405
|
+
instruction: |
|
|
406
|
+
Success metrics by genre:
|
|
407
|
+
- Sales thresholds
|
|
408
|
+
- Player retention rates
|
|
409
|
+
- Monetization benchmarks
|
|
410
|
+
- Review score correlations
|
|
411
|
+
- id: seasonal-analysis
|
|
412
|
+
title: C. Seasonal & Event Analysis
|
|
413
|
+
instruction: |
|
|
414
|
+
Release timing considerations:
|
|
415
|
+
- Holiday seasons
|
|
416
|
+
- Steam sales events
|
|
417
|
+
- Competition calendar
|
|
418
|
+
- Platform holder promotions
|