bmad-method 4.37.0 → 5.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/.github/workflows/promote-to-stable.yml +144 -0
  2. package/CHANGELOG.md +16 -9
  3. package/bmad-core/agents/qa.md +37 -18
  4. package/bmad-core/data/test-levels-framework.md +146 -0
  5. package/bmad-core/data/test-priorities-matrix.md +172 -0
  6. package/bmad-core/tasks/nfr-assess.md +343 -0
  7. package/bmad-core/tasks/qa-gate.md +159 -0
  8. package/bmad-core/tasks/review-story.md +234 -74
  9. package/bmad-core/tasks/risk-profile.md +353 -0
  10. package/bmad-core/tasks/test-design.md +174 -0
  11. package/bmad-core/tasks/trace-requirements.md +264 -0
  12. package/bmad-core/templates/qa-gate-tmpl.yaml +102 -0
  13. package/dist/agents/analyst.txt +20 -26
  14. package/dist/agents/architect.txt +14 -35
  15. package/dist/agents/bmad-master.txt +40 -70
  16. package/dist/agents/bmad-orchestrator.txt +28 -5
  17. package/dist/agents/dev.txt +0 -14
  18. package/dist/agents/pm.txt +0 -25
  19. package/dist/agents/po.txt +0 -18
  20. package/dist/agents/qa.txt +2079 -135
  21. package/dist/agents/sm.txt +0 -10
  22. package/dist/agents/ux-expert.txt +0 -7
  23. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +0 -37
  24. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +3 -12
  25. package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +0 -7
  26. package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +44 -90
  27. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +14 -49
  28. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +0 -46
  29. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -15
  30. package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +0 -17
  31. package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +38 -142
  32. package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +0 -2
  33. package/dist/teams/team-all.txt +2181 -261
  34. package/dist/teams/team-fullstack.txt +43 -57
  35. package/dist/teams/team-ide-minimal.txt +2064 -125
  36. package/dist/teams/team-no-ui.txt +43 -57
  37. package/docs/enhanced-ide-development-workflow.md +220 -15
  38. package/docs/user-guide.md +271 -18
  39. package/docs/working-in-the-brownfield.md +264 -31
  40. package/package.json +1 -1
  41. package/tools/installer/bin/bmad.js +33 -32
  42. package/tools/installer/config/install.config.yaml +11 -1
  43. package/tools/installer/lib/file-manager.js +1 -1
  44. package/tools/installer/lib/ide-base-setup.js +1 -1
  45. package/tools/installer/lib/ide-setup.js +197 -83
  46. package/tools/installer/lib/installer.js +3 -3
  47. package/tools/installer/package.json +1 -1
@@ -211,7 +211,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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  ## Instructions
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  1. **Initial Assessment**
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  - If user or the task being run provides a checklist name:
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  - Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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  - If multiple matches found, ask user to clarify
@@ -224,14 +223,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
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  - All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
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  2. **Document and Artifact Gathering**
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  - Each checklist will specify its required documents/artifacts at the beginning
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  - Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
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  3. **Checklist Processing**
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  If in interactive mode:
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  - Work through each section of the checklist one at a time
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  - For each section:
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  - Review all items in the section following instructions for that section embedded in the checklist
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  - Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
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  If in YOLO mode:
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  - Process all sections at once
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  - Create a comprehensive report of all findings
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  - Present the complete analysis to the user
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  4. **Validation Approach**
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  For each checklist item:
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  - Read and understand the requirement
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  - Look for evidence in the documentation that satisfies the requirement
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  - Consider both explicit mentions and implicit coverage
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  5. **Section Analysis**
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  For each section:
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  - think step by step to calculate pass rate
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  - Identify common themes in failed items
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  - Provide specific recommendations for improvement
@@ -272,7 +266,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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  6. **Final Report**
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  Prepare a summary that includes:
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  - Overall checklist completion status
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  - Pass rates by section
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  - List of failed items with context
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  Generate a concise validation report:
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  1. Quick Summary
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  - Story readiness: READY / NEEDS REVISION / BLOCKED
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  - Clarity score (1-10)
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  - Major gaps identified
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  2. Fill in the validation table with:
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  - PASS: Requirements clearly met
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  - PARTIAL: Some gaps but workable
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  - FAIL: Critical information missing
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  3. Specific Issues (if any)
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  - List concrete problems to fix
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  - Suggest specific improvements
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  - Identify any blocking dependencies
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  ## Instructions
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  1. **Initial Assessment**
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  - If user or the task being run provides a checklist name:
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  - Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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  - If multiple matches found, ask user to clarify
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  - All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
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  2. **Document and Artifact Gathering**
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  - Each checklist will specify its required documents/artifacts at the beginning
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  - Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
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  3. **Checklist Processing**
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  If in interactive mode:
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  - Work through each section of the checklist one at a time
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  - For each section:
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  - Review all items in the section following instructions for that section embedded in the checklist
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  - Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
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  If in YOLO mode:
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  - Process all sections at once
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  - Create a comprehensive report of all findings
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  - Present the complete analysis to the user
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  4. **Validation Approach**
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  For each checklist item:
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  - Read and understand the requirement
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  - Look for evidence in the documentation that satisfies the requirement
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  - Consider both explicit mentions and implicit coverage
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  5. **Section Analysis**
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  For each section:
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  - think step by step to calculate pass rate
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  - Identify common themes in failed items
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  - Provide specific recommendations for improvement
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  6. **Final Report**
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  Prepare a summary that includes:
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  - Overall checklist completion status
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  - Pass rates by section
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  - List of failed items with context
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  ## Instructions
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  1. **Initial Assessment**
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  - If user or the task being run provides a checklist name:
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  - Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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  - If multiple matches found, ask user to clarify
@@ -223,14 +222,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
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  - All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
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  2. **Document and Artifact Gathering**
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  - Each checklist will specify its required documents/artifacts at the beginning
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  - Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
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  3. **Checklist Processing**
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  If in interactive mode:
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  - Work through each section of the checklist one at a time
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  - For each section:
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  - Review all items in the section following instructions for that section embedded in the checklist
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  - Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
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  If in YOLO mode:
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  - Process all sections at once
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  - Create a comprehensive report of all findings
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  - Present the complete analysis to the user
@@ -247,7 +243,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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  4. **Validation Approach**
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  For each checklist item:
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  - Read and understand the requirement
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  - Look for evidence in the documentation that satisfies the requirement
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  - Consider both explicit mentions and implicit coverage
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  5. **Section Analysis**
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  For each section:
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  - think step by step to calculate pass rate
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  - Identify common themes in failed items
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  - Provide specific recommendations for improvement
@@ -271,7 +265,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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  6. **Final Report**
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  Prepare a summary that includes:
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  - Overall checklist completion status
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  - Pass rates by section
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  - List of failed items with context
@@ -306,7 +299,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  [[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
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  1. **Establish Game Context**
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  - Understand the game genre or opportunity area
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  - Identify target audience and platform constraints
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  - Determine session goals (concept exploration vs. mechanic refinement)
@@ -324,7 +316,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **"What If" Game Scenarios**
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  [[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
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  - What if players could rewind time in any genre?
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  - What if the game world reacted to the player's real-world location?
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  - What if failure was more rewarding than success?
@@ -333,7 +324,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  2. **Cross-Genre Fusion**
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  [[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
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  - "How might [genre A] mechanics work in [genre B]?"
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  - Puzzle mechanics in action games
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  - Dating sim elements in strategy games
@@ -342,7 +332,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  3. **Player Motivation Reversal**
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  [[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
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  - What if losing was the goal?
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  - What if cooperation was forced in competitive games?
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  - What if players had to help their enemies?
@@ -359,7 +348,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **SCAMPER for Game Mechanics**
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  [[LLM: Guide through each SCAMPER prompt specifically for game design.]]
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  - **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
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  - **C** = Combine: What systems can be merged? (inventory + character growth)
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  - **A** = Adapt: What mechanics from other media? (books, movies, sports)
@@ -370,7 +358,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  2. **Player Agency Spectrum**
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  [[LLM: Explore different levels of player control and agency across game systems.]]
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  - Full Control: Direct character movement, combat, building
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  - Indirect Control: Setting rules, giving commands, environmental changes
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  - Influence Only: Suggestions, preferences, emotional reactions
@@ -378,7 +365,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  3. **Temporal Game Design**
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  [[LLM: Explore how time affects gameplay and player experience.]]
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  - Real-time vs. turn-based mechanics
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  - Time travel and manipulation
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  - Persistent vs. session-based progress
@@ -389,7 +375,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **Emotion-First Design**
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  [[LLM: Start with target emotions and work backward to mechanics that create them.]]
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  - Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
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  - Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
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  - Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
@@ -397,7 +382,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  2. **Player Archetype Brainstorming**
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  [[LLM: Design for different player types and motivations.]]
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  - Achievers: Progression, completion, mastery
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  - Explorers: Discovery, secrets, world-building
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  - Socializers: Interaction, cooperation, community
@@ -406,7 +390,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  3. **Accessibility-First Innovation**
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  [[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
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  - Visual impairment considerations leading to audio-focused mechanics
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  - Motor accessibility inspiring one-handed or simplified controls
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  - Cognitive accessibility driving clear feedback and pacing
@@ -416,7 +399,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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  1. **Environmental Storytelling**
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  [[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
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  - How does the environment show history?
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  - What do interactive objects reveal about characters?
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  - How can level design communicate mood?
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  2. **Player-Generated Narrative**
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  [[LLM: Explore ways players create their own stories through gameplay.]]
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  - Emergent storytelling through player choices
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  - Procedural narrative generation
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  - Player-to-player story sharing
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  3. **Genre Expectation Subversion**
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  [[LLM: Identify and deliberately subvert player expectations within genres.]]
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  - Fantasy RPG where magic is mundane
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  - Horror game where monsters are friendly
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  - Racing game where going slow is optimal
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  1. **Platform-Specific Design**
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  [[LLM: Generate ideas that leverage unique platform capabilities.]]
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  - Mobile: GPS, accelerometer, camera, always-connected
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  - Web: URLs, tabs, social sharing, real-time collaboration
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  - Console: Controllers, TV viewing, couch co-op
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  2. **Constraint-Based Creativity**
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  [[LLM: Use technical or design constraints as creative catalysts.]]
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  - One-button games
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  - Games without graphics
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  - Games that play in notification bars
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  [[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
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  1. **Inspiration Phase** (10-15 min)
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  - Reference existing games and mechanics
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  - Explore player experiences and emotions
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  - Gather visual and thematic inspiration
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  2. **Divergent Exploration** (25-35 min)
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  - Generate many game concepts or mechanics
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  - Use expansion and fusion techniques
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  - Encourage wild and impossible ideas
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  3. **Player-Centered Filtering** (15-20 min)
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  - Consider target audience reactions
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  - Evaluate emotional impact and engagement
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  - Group ideas by player experience goals
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  Present these numbered options to the user:
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  1. **Product Validation Research**
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  - Validate product hypotheses and market fit
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  - Test assumptions about user needs and solutions
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  - Assess technical and business feasibility
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  - Identify risks and mitigation strategies
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  2. **Market Opportunity Research**
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  - Analyze market size and growth potential
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  - Identify market segments and dynamics
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  - Assess market entry strategies
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  - Evaluate timing and market readiness
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  3. **User & Customer Research**
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  - Deep dive into user personas and behaviors
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  - Understand jobs-to-be-done and pain points
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  - Map customer journeys and touchpoints
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  - Analyze willingness to pay and value perception
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  4. **Competitive Intelligence Research**
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  - Detailed competitor analysis and positioning
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  - Feature and capability comparisons
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  - Business model and strategy analysis
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  - Identify competitive advantages and gaps
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659
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  5. **Technology & Innovation Research**
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  - Assess technology trends and possibilities
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  - Evaluate technical approaches and architectures
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  - Identify emerging technologies and disruptions
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  - Analyze build vs. buy vs. partner options
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  6. **Industry & Ecosystem Research**
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  - Map industry value chains and dynamics
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  - Identify key players and relationships
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  - Analyze regulatory and compliance factors
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  - Understand partnership opportunities
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  7. **Strategic Options Research**
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  - Evaluate different strategic directions
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  - Assess business model alternatives
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  - Analyze go-to-market strategies
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  - Consider expansion and scaling paths
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  8. **Risk & Feasibility Research**
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  - Identify and assess various risk factors
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  - Evaluate implementation challenges
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  - Analyze resource requirements
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  - Consider regulatory and legal implications
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  9. **Custom Research Focus**
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  - User-defined research objectives
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  - Specialized domain investigation
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  - Cross-functional research needs
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  ### 5. Review and Refinement
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  1. **Present Complete Prompt**
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  - Show the full research prompt
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  - Explain key elements and rationale
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  - Highlight any assumptions made
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  2. **Gather Feedback**
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  - Are the objectives clear and correct?
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  - Do the questions address all concerns?
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  - Is the scope appropriate?
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  2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
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  3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
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  - Individual game elements within the section (specify which element when selecting an action)
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  ## Instructions
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  1. **Initial Assessment**
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  - If user or the task being run provides a checklist name:
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  - Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
119
118
  - If multiple matches found, ask user to clarify
@@ -126,14 +125,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
126
125
  - All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
127
126
 
128
127
  2. **Document and Artifact Gathering**
129
-
130
128
  - Each checklist will specify its required documents/artifacts at the beginning
131
129
  - Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
132
130
 
133
131
  3. **Checklist Processing**
134
132
 
135
133
  If in interactive mode:
136
-
137
134
  - Work through each section of the checklist one at a time
138
135
  - For each section:
139
136
  - Review all items in the section following instructions for that section embedded in the checklist
@@ -142,7 +139,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
142
139
  - Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
143
140
 
144
141
  If in YOLO mode:
145
-
146
142
  - Process all sections at once
147
143
  - Create a comprehensive report of all findings
148
144
  - Present the complete analysis to the user
@@ -150,7 +146,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
150
146
  4. **Validation Approach**
151
147
 
152
148
  For each checklist item:
153
-
154
149
  - Read and understand the requirement
155
150
  - Look for evidence in the documentation that satisfies the requirement
156
151
  - Consider both explicit mentions and implicit coverage
@@ -164,7 +159,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
164
159
  5. **Section Analysis**
165
160
 
166
161
  For each section:
167
-
168
162
  - think step by step to calculate pass rate
169
163
  - Identify common themes in failed items
170
164
  - Provide specific recommendations for improvement
@@ -174,7 +168,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
174
168
  6. **Final Report**
175
169
 
176
170
  Prepare a summary that includes:
177
-
178
171
  - Overall checklist completion status
179
172
  - Pass rates by section
180
173
  - List of failed items with context
@@ -1359,7 +1352,9 @@ class InputManager {
1359
1352
  }
1360
1353
 
1361
1354
  private setupKeyboard(): void {
1362
- this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
1355
+ this.keys = this.scene.input.keyboard.addKeys(
1356
+ "W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT",
1357
+ );
1363
1358
  }
1364
1359
 
1365
1360
  private setupTouch(): void {
@@ -1564,25 +1559,21 @@ src/
1564
1559
  ### Story Implementation Process
1565
1560
 
1566
1561
  1. **Read Story Requirements:**
1567
-
1568
1562
  - Understand acceptance criteria
1569
1563
  - Identify technical requirements
1570
1564
  - Review performance constraints
1571
1565
 
1572
1566
  2. **Plan Implementation:**
1573
-
1574
1567
  - Identify files to create/modify
1575
1568
  - Consider component architecture
1576
1569
  - Plan testing approach
1577
1570
 
1578
1571
  3. **Implement Feature:**
1579
-
1580
1572
  - Follow TypeScript strict mode
1581
1573
  - Use established patterns
1582
1574
  - Maintain 60 FPS performance
1583
1575
 
1584
1576
  4. **Test Implementation:**
1585
-
1586
1577
  - Write unit tests for game logic
1587
1578
  - Test cross-platform functionality
1588
1579
  - Validate performance targets
@@ -318,7 +318,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
318
318
  ## Instructions
319
319
 
320
320
  1. **Initial Assessment**
321
-
322
321
  - If user or the task being run provides a checklist name:
323
322
  - Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
324
323
  - If multiple matches found, ask user to clarify
@@ -331,14 +330,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
331
330
  - All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
332
331
 
333
332
  2. **Document and Artifact Gathering**
334
-
335
333
  - Each checklist will specify its required documents/artifacts at the beginning
336
334
  - Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
337
335
 
338
336
  3. **Checklist Processing**
339
337
 
340
338
  If in interactive mode:
341
-
342
339
  - Work through each section of the checklist one at a time
343
340
  - For each section:
344
341
  - Review all items in the section following instructions for that section embedded in the checklist
@@ -347,7 +344,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
347
344
  - Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
348
345
 
349
346
  If in YOLO mode:
350
-
351
347
  - Process all sections at once
352
348
  - Create a comprehensive report of all findings
353
349
  - Present the complete analysis to the user
@@ -355,7 +351,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
355
351
  4. **Validation Approach**
356
352
 
357
353
  For each checklist item:
358
-
359
354
  - Read and understand the requirement
360
355
  - Look for evidence in the documentation that satisfies the requirement
361
356
  - Consider both explicit mentions and implicit coverage
@@ -369,7 +364,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
369
364
  5. **Section Analysis**
370
365
 
371
366
  For each section:
372
-
373
367
  - think step by step to calculate pass rate
374
368
  - Identify common themes in failed items
375
369
  - Provide specific recommendations for improvement
@@ -379,7 +373,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
379
373
  6. **Final Report**
380
374
 
381
375
  Prepare a summary that includes:
382
-
383
376
  - Overall checklist completion status
384
377
  - Pass rates by section
385
378
  - List of failed items with context