bmad-method 4.37.0 → 5.0.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/promote-to-stable.yml +144 -0
- package/CHANGELOG.md +16 -9
- package/bmad-core/agents/qa.md +37 -18
- package/bmad-core/data/test-levels-framework.md +146 -0
- package/bmad-core/data/test-priorities-matrix.md +172 -0
- package/bmad-core/tasks/nfr-assess.md +343 -0
- package/bmad-core/tasks/qa-gate.md +159 -0
- package/bmad-core/tasks/review-story.md +234 -74
- package/bmad-core/tasks/risk-profile.md +353 -0
- package/bmad-core/tasks/test-design.md +174 -0
- package/bmad-core/tasks/trace-requirements.md +264 -0
- package/bmad-core/templates/qa-gate-tmpl.yaml +102 -0
- package/dist/agents/analyst.txt +20 -26
- package/dist/agents/architect.txt +14 -35
- package/dist/agents/bmad-master.txt +40 -70
- package/dist/agents/bmad-orchestrator.txt +28 -5
- package/dist/agents/dev.txt +0 -14
- package/dist/agents/pm.txt +0 -25
- package/dist/agents/po.txt +0 -18
- package/dist/agents/qa.txt +2079 -135
- package/dist/agents/sm.txt +0 -10
- package/dist/agents/ux-expert.txt +0 -7
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.txt +0 -37
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.txt +3 -12
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.txt +0 -7
- package/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +44 -90
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.txt +14 -49
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.txt +0 -46
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.txt +0 -15
- package/dist/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.txt +0 -17
- package/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +38 -142
- package/dist/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.txt +0 -2
- package/dist/teams/team-all.txt +2181 -261
- package/dist/teams/team-fullstack.txt +43 -57
- package/dist/teams/team-ide-minimal.txt +2064 -125
- package/dist/teams/team-no-ui.txt +43 -57
- package/docs/enhanced-ide-development-workflow.md +220 -15
- package/docs/user-guide.md +271 -18
- package/docs/working-in-the-brownfield.md +264 -31
- package/package.json +1 -1
- package/tools/installer/bin/bmad.js +33 -32
- package/tools/installer/config/install.config.yaml +11 -1
- package/tools/installer/lib/file-manager.js +1 -1
- package/tools/installer/lib/ide-base-setup.js +1 -1
- package/tools/installer/lib/ide-setup.js +197 -83
- package/tools/installer/lib/installer.js +3 -3
- package/tools/installer/package.json +1 -1
package/dist/agents/sm.txt
CHANGED
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@@ -211,7 +211,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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## Instructions
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1. **Initial Assessment**
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- If user or the task being run provides a checklist name:
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- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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- If multiple matches found, ask user to clarify
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- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
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2. **Document and Artifact Gathering**
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- Each checklist will specify its required documents/artifacts at the beginning
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- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
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3. **Checklist Processing**
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If in interactive mode:
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- Work through each section of the checklist one at a time
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- For each section:
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- Review all items in the section following instructions for that section embedded in the checklist
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- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
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If in YOLO mode:
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- Process all sections at once
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- Create a comprehensive report of all findings
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- Present the complete analysis to the user
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4. **Validation Approach**
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For each checklist item:
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- Read and understand the requirement
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- Look for evidence in the documentation that satisfies the requirement
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- Consider both explicit mentions and implicit coverage
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5. **Section Analysis**
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For each section:
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- think step by step to calculate pass rate
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- Identify common themes in failed items
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- Provide specific recommendations for improvement
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6. **Final Report**
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Prepare a summary that includes:
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- Overall checklist completion status
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- Pass rates by section
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- List of failed items with context
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Generate a concise validation report:
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1. Quick Summary
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- Story readiness: READY / NEEDS REVISION / BLOCKED
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- Clarity score (1-10)
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- Major gaps identified
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2. Fill in the validation table with:
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- PASS: Requirements clearly met
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- PARTIAL: Some gaps but workable
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- FAIL: Critical information missing
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3. Specific Issues (if any)
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- List concrete problems to fix
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- Suggest specific improvements
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- Identify any blocking dependencies
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## Instructions
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1. **Initial Assessment**
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- If user or the task being run provides a checklist name:
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- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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- If multiple matches found, ask user to clarify
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- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
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2. **Document and Artifact Gathering**
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- Each checklist will specify its required documents/artifacts at the beginning
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- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
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3. **Checklist Processing**
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If in interactive mode:
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- Work through each section of the checklist one at a time
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- For each section:
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- Review all items in the section following instructions for that section embedded in the checklist
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- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
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If in YOLO mode:
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- Process all sections at once
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- Create a comprehensive report of all findings
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- Present the complete analysis to the user
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4. **Validation Approach**
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For each checklist item:
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- Read and understand the requirement
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- Look for evidence in the documentation that satisfies the requirement
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- Consider both explicit mentions and implicit coverage
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5. **Section Analysis**
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For each section:
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- think step by step to calculate pass rate
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- Identify common themes in failed items
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- Provide specific recommendations for improvement
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6. **Final Report**
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Prepare a summary that includes:
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- Overall checklist completion status
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- Pass rates by section
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- List of failed items with context
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## Instructions
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1. **Initial Assessment**
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-
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- If user or the task being run provides a checklist name:
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- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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- If multiple matches found, ask user to clarify
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@@ -223,14 +222,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
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- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
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2. **Document and Artifact Gathering**
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-
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- Each checklist will specify its required documents/artifacts at the beginning
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- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
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3. **Checklist Processing**
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If in interactive mode:
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- Work through each section of the checklist one at a time
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- For each section:
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- Review all items in the section following instructions for that section embedded in the checklist
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- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
|
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240
237
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If in YOLO mode:
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-
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- Process all sections at once
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244
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- Create a comprehensive report of all findings
|
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245
241
|
- Present the complete analysis to the user
|
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4. **Validation Approach**
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For each checklist item:
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- Read and understand the requirement
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- Look for evidence in the documentation that satisfies the requirement
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- Consider both explicit mentions and implicit coverage
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5. **Section Analysis**
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For each section:
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- think step by step to calculate pass rate
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- Identify common themes in failed items
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- Provide specific recommendations for improvement
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6. **Final Report**
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Prepare a summary that includes:
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- Overall checklist completion status
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- Pass rates by section
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- List of failed items with context
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[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
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1. **Establish Game Context**
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- Identify target audience and platform constraints
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- Determine session goals (concept exploration vs. mechanic refinement)
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1. **"What If" Game Scenarios**
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[[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
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- What if failure was more rewarding than success?
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2. **Cross-Genre Fusion**
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- Puzzle mechanics in action games
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- Dating sim elements in strategy games
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3. **Player Motivation Reversal**
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[[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
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- What if losing was the goal?
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1. **SCAMPER for Game Mechanics**
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[[LLM: Guide through each SCAMPER prompt specifically for game design.]]
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- **A** = Adapt: What mechanics from other media? (books, movies, sports)
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2. **Player Agency Spectrum**
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[[LLM: Explore different levels of player control and agency across game systems.]]
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- Indirect Control: Setting rules, giving commands, environmental changes
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- Influence Only: Suggestions, preferences, emotional reactions
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3. **Temporal Game Design**
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[[LLM: Explore how time affects gameplay and player experience.]]
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1. **Emotion-First Design**
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- Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
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- Socializers: Interaction, cooperation, community
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3. **Accessibility-First Innovation**
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[[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
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- Visual impairment considerations leading to audio-focused mechanics
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- Cognitive accessibility driving clear feedback and pacing
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1. **Environmental Storytelling**
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[[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
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- How can level design communicate mood?
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2. **Player-Generated Narrative**
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[[LLM: Explore ways players create their own stories through gameplay.]]
|
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427
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-
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428
409
|
- Emergent storytelling through player choices
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429
410
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- Procedural narrative generation
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430
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- Player-to-player story sharing
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@@ -432,7 +413,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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432
413
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433
414
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3. **Genre Expectation Subversion**
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434
415
|
[[LLM: Identify and deliberately subvert player expectations within genres.]]
|
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435
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-
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|
436
416
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- Fantasy RPG where magic is mundane
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437
417
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- Horror game where monsters are friendly
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438
418
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- Racing game where going slow is optimal
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@@ -442,7 +422,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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442
422
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443
423
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1. **Platform-Specific Design**
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444
424
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[[LLM: Generate ideas that leverage unique platform capabilities.]]
|
|
445
|
-
|
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446
425
|
- Mobile: GPS, accelerometer, camera, always-connected
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447
426
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- Web: URLs, tabs, social sharing, real-time collaboration
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448
427
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- Console: Controllers, TV viewing, couch co-op
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@@ -450,7 +429,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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450
429
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451
430
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2. **Constraint-Based Creativity**
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452
431
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[[LLM: Use technical or design constraints as creative catalysts.]]
|
|
453
|
-
|
|
454
432
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- One-button games
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455
433
|
- Games without graphics
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456
434
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- Games that play in notification bars
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@@ -496,19 +474,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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496
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[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
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497
475
|
|
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498
476
|
1. **Inspiration Phase** (10-15 min)
|
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499
|
-
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|
500
477
|
- Reference existing games and mechanics
|
|
501
478
|
- Explore player experiences and emotions
|
|
502
479
|
- Gather visual and thematic inspiration
|
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503
480
|
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504
481
|
2. **Divergent Exploration** (25-35 min)
|
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505
|
-
|
|
506
482
|
- Generate many game concepts or mechanics
|
|
507
483
|
- Use expansion and fusion techniques
|
|
508
484
|
- Encourage wild and impossible ideas
|
|
509
485
|
|
|
510
486
|
3. **Player-Centered Filtering** (15-20 min)
|
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511
|
-
|
|
512
487
|
- Consider target audience reactions
|
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513
488
|
- Evaluate emotional impact and engagement
|
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514
489
|
- Group ideas by player experience goals
|
|
@@ -629,63 +604,54 @@ CRITICAL: First, help the user select the most appropriate research focus based
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629
604
|
Present these numbered options to the user:
|
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630
605
|
|
|
631
606
|
1. **Product Validation Research**
|
|
632
|
-
|
|
633
607
|
- Validate product hypotheses and market fit
|
|
634
608
|
- Test assumptions about user needs and solutions
|
|
635
609
|
- Assess technical and business feasibility
|
|
636
610
|
- Identify risks and mitigation strategies
|
|
637
611
|
|
|
638
612
|
2. **Market Opportunity Research**
|
|
639
|
-
|
|
640
613
|
- Analyze market size and growth potential
|
|
641
614
|
- Identify market segments and dynamics
|
|
642
615
|
- Assess market entry strategies
|
|
643
616
|
- Evaluate timing and market readiness
|
|
644
617
|
|
|
645
618
|
3. **User & Customer Research**
|
|
646
|
-
|
|
647
619
|
- Deep dive into user personas and behaviors
|
|
648
620
|
- Understand jobs-to-be-done and pain points
|
|
649
621
|
- Map customer journeys and touchpoints
|
|
650
622
|
- Analyze willingness to pay and value perception
|
|
651
623
|
|
|
652
624
|
4. **Competitive Intelligence Research**
|
|
653
|
-
|
|
654
625
|
- Detailed competitor analysis and positioning
|
|
655
626
|
- Feature and capability comparisons
|
|
656
627
|
- Business model and strategy analysis
|
|
657
628
|
- Identify competitive advantages and gaps
|
|
658
629
|
|
|
659
630
|
5. **Technology & Innovation Research**
|
|
660
|
-
|
|
661
631
|
- Assess technology trends and possibilities
|
|
662
632
|
- Evaluate technical approaches and architectures
|
|
663
633
|
- Identify emerging technologies and disruptions
|
|
664
634
|
- Analyze build vs. buy vs. partner options
|
|
665
635
|
|
|
666
636
|
6. **Industry & Ecosystem Research**
|
|
667
|
-
|
|
668
637
|
- Map industry value chains and dynamics
|
|
669
638
|
- Identify key players and relationships
|
|
670
639
|
- Analyze regulatory and compliance factors
|
|
671
640
|
- Understand partnership opportunities
|
|
672
641
|
|
|
673
642
|
7. **Strategic Options Research**
|
|
674
|
-
|
|
675
643
|
- Evaluate different strategic directions
|
|
676
644
|
- Assess business model alternatives
|
|
677
645
|
- Analyze go-to-market strategies
|
|
678
646
|
- Consider expansion and scaling paths
|
|
679
647
|
|
|
680
648
|
8. **Risk & Feasibility Research**
|
|
681
|
-
|
|
682
649
|
- Identify and assess various risk factors
|
|
683
650
|
- Evaluate implementation challenges
|
|
684
651
|
- Analyze resource requirements
|
|
685
652
|
- Consider regulatory and legal implications
|
|
686
653
|
|
|
687
654
|
9. **Custom Research Focus**
|
|
688
|
-
|
|
689
655
|
- User-defined research objectives
|
|
690
656
|
- Specialized domain investigation
|
|
691
657
|
- Cross-functional research needs
|
|
@@ -854,13 +820,11 @@ CRITICAL: collaborate with the user to develop specific, actionable research que
|
|
|
854
820
|
### 5. Review and Refinement
|
|
855
821
|
|
|
856
822
|
1. **Present Complete Prompt**
|
|
857
|
-
|
|
858
823
|
- Show the full research prompt
|
|
859
824
|
- Explain key elements and rationale
|
|
860
825
|
- Highlight any assumptions made
|
|
861
826
|
|
|
862
827
|
2. **Gather Feedback**
|
|
863
|
-
|
|
864
828
|
- Are the objectives clear and correct?
|
|
865
829
|
- Do the questions address all concerns?
|
|
866
830
|
- Is the scope appropriate?
|
|
@@ -918,7 +882,6 @@ CRITICAL: collaborate with the user to develop specific, actionable research que
|
|
|
918
882
|
2. If the section contains game flow diagrams, level layouts, or system diagrams, explain each diagram briefly with game development context before offering elicitation options (e.g., "The gameplay loop diagram shows how player actions lead to rewards and progression. Notice how each step maintains player engagement and creates opportunities for skill development.")
|
|
919
883
|
|
|
920
884
|
3. If the section contains multiple game elements (like multiple mechanics, multiple levels, multiple systems, etc.), inform the user they can apply elicitation actions to:
|
|
921
|
-
|
|
922
885
|
- The entire section as a whole
|
|
923
886
|
- Individual game elements within the section (specify which element when selecting an action)
|
|
924
887
|
|
|
@@ -113,7 +113,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
113
113
|
## Instructions
|
|
114
114
|
|
|
115
115
|
1. **Initial Assessment**
|
|
116
|
-
|
|
117
116
|
- If user or the task being run provides a checklist name:
|
|
118
117
|
- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
|
|
119
118
|
- If multiple matches found, ask user to clarify
|
|
@@ -126,14 +125,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
126
125
|
- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
|
|
127
126
|
|
|
128
127
|
2. **Document and Artifact Gathering**
|
|
129
|
-
|
|
130
128
|
- Each checklist will specify its required documents/artifacts at the beginning
|
|
131
129
|
- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
|
|
132
130
|
|
|
133
131
|
3. **Checklist Processing**
|
|
134
132
|
|
|
135
133
|
If in interactive mode:
|
|
136
|
-
|
|
137
134
|
- Work through each section of the checklist one at a time
|
|
138
135
|
- For each section:
|
|
139
136
|
- Review all items in the section following instructions for that section embedded in the checklist
|
|
@@ -142,7 +139,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
142
139
|
- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
|
|
143
140
|
|
|
144
141
|
If in YOLO mode:
|
|
145
|
-
|
|
146
142
|
- Process all sections at once
|
|
147
143
|
- Create a comprehensive report of all findings
|
|
148
144
|
- Present the complete analysis to the user
|
|
@@ -150,7 +146,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
150
146
|
4. **Validation Approach**
|
|
151
147
|
|
|
152
148
|
For each checklist item:
|
|
153
|
-
|
|
154
149
|
- Read and understand the requirement
|
|
155
150
|
- Look for evidence in the documentation that satisfies the requirement
|
|
156
151
|
- Consider both explicit mentions and implicit coverage
|
|
@@ -164,7 +159,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
164
159
|
5. **Section Analysis**
|
|
165
160
|
|
|
166
161
|
For each section:
|
|
167
|
-
|
|
168
162
|
- think step by step to calculate pass rate
|
|
169
163
|
- Identify common themes in failed items
|
|
170
164
|
- Provide specific recommendations for improvement
|
|
@@ -174,7 +168,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
174
168
|
6. **Final Report**
|
|
175
169
|
|
|
176
170
|
Prepare a summary that includes:
|
|
177
|
-
|
|
178
171
|
- Overall checklist completion status
|
|
179
172
|
- Pass rates by section
|
|
180
173
|
- List of failed items with context
|
|
@@ -1359,7 +1352,9 @@ class InputManager {
|
|
|
1359
1352
|
}
|
|
1360
1353
|
|
|
1361
1354
|
private setupKeyboard(): void {
|
|
1362
|
-
this.keys = this.scene.input.keyboard.addKeys(
|
|
1355
|
+
this.keys = this.scene.input.keyboard.addKeys(
|
|
1356
|
+
"W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT",
|
|
1357
|
+
);
|
|
1363
1358
|
}
|
|
1364
1359
|
|
|
1365
1360
|
private setupTouch(): void {
|
|
@@ -1564,25 +1559,21 @@ src/
|
|
|
1564
1559
|
### Story Implementation Process
|
|
1565
1560
|
|
|
1566
1561
|
1. **Read Story Requirements:**
|
|
1567
|
-
|
|
1568
1562
|
- Understand acceptance criteria
|
|
1569
1563
|
- Identify technical requirements
|
|
1570
1564
|
- Review performance constraints
|
|
1571
1565
|
|
|
1572
1566
|
2. **Plan Implementation:**
|
|
1573
|
-
|
|
1574
1567
|
- Identify files to create/modify
|
|
1575
1568
|
- Consider component architecture
|
|
1576
1569
|
- Plan testing approach
|
|
1577
1570
|
|
|
1578
1571
|
3. **Implement Feature:**
|
|
1579
|
-
|
|
1580
1572
|
- Follow TypeScript strict mode
|
|
1581
1573
|
- Use established patterns
|
|
1582
1574
|
- Maintain 60 FPS performance
|
|
1583
1575
|
|
|
1584
1576
|
4. **Test Implementation:**
|
|
1585
|
-
|
|
1586
1577
|
- Write unit tests for game logic
|
|
1587
1578
|
- Test cross-platform functionality
|
|
1588
1579
|
- Validate performance targets
|
|
@@ -318,7 +318,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
318
318
|
## Instructions
|
|
319
319
|
|
|
320
320
|
1. **Initial Assessment**
|
|
321
|
-
|
|
322
321
|
- If user or the task being run provides a checklist name:
|
|
323
322
|
- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
|
|
324
323
|
- If multiple matches found, ask user to clarify
|
|
@@ -331,14 +330,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
331
330
|
- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
|
|
332
331
|
|
|
333
332
|
2. **Document and Artifact Gathering**
|
|
334
|
-
|
|
335
333
|
- Each checklist will specify its required documents/artifacts at the beginning
|
|
336
334
|
- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
|
|
337
335
|
|
|
338
336
|
3. **Checklist Processing**
|
|
339
337
|
|
|
340
338
|
If in interactive mode:
|
|
341
|
-
|
|
342
339
|
- Work through each section of the checklist one at a time
|
|
343
340
|
- For each section:
|
|
344
341
|
- Review all items in the section following instructions for that section embedded in the checklist
|
|
@@ -347,7 +344,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
347
344
|
- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
|
|
348
345
|
|
|
349
346
|
If in YOLO mode:
|
|
350
|
-
|
|
351
347
|
- Process all sections at once
|
|
352
348
|
- Create a comprehensive report of all findings
|
|
353
349
|
- Present the complete analysis to the user
|
|
@@ -355,7 +351,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
355
351
|
4. **Validation Approach**
|
|
356
352
|
|
|
357
353
|
For each checklist item:
|
|
358
|
-
|
|
359
354
|
- Read and understand the requirement
|
|
360
355
|
- Look for evidence in the documentation that satisfies the requirement
|
|
361
356
|
- Consider both explicit mentions and implicit coverage
|
|
@@ -369,7 +364,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
369
364
|
5. **Section Analysis**
|
|
370
365
|
|
|
371
366
|
For each section:
|
|
372
|
-
|
|
373
367
|
- think step by step to calculate pass rate
|
|
374
368
|
- Identify common themes in failed items
|
|
375
369
|
- Provide specific recommendations for improvement
|
|
@@ -379,7 +373,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
|
|
|
379
373
|
6. **Final Report**
|
|
380
374
|
|
|
381
375
|
Prepare a summary that includes:
|
|
382
|
-
|
|
383
376
|
- Overall checklist completion status
|
|
384
377
|
- Pass rates by section
|
|
385
378
|
- List of failed items with context
|